comparison mm7_data.h @ 1414:110eac219e5a

ChestUI_WritePointedObjectStatusString
author Nomad
date Sat, 27 Jul 2013 16:32:20 +0200
parents 3881d2f94eb1
children ff495bf260d9
comparison
equal deleted inserted replaced
1413:3881d2f94eb1 1414:110eac219e5a
1128 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb 1128 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1129 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); 1129 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1130 void __cdecl nullsub_3(); // idb 1130 void __cdecl nullsub_3(); // idb
1131 void __cdecl LoadActualSkyFrame(); 1131 void __cdecl LoadActualSkyFrame();
1132 void __cdecl Sleep6Hours(); 1132 void __cdecl Sleep6Hours();
1133 void __cdecl sub_42038D(); 1133 void __cdecl ChestUI_WritePointedObjectStatusString();
1134 1134
1135 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb 1135 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb
1136 void OnChestLeftClick(); 1136 void OnChestLeftClick();
1137 void __cdecl GameUI_WritePointedObjectStatusString(); 1137 void __cdecl GameUI_WritePointedObjectStatusString();
1138 struct GUIWindow *__thiscall sub_4219BE(void *a4); 1138 struct GUIWindow *__thiscall sub_4219BE(void *a4);
1144 void SetUserInterface(enum PartyAlignment alignment, bool bReplace); 1144 void SetUserInterface(enum PartyAlignment alignment, bool bReplace);
1145 void __cdecl reset_some_strus_flt_2Cs(); 1145 void __cdecl reset_some_strus_flt_2Cs();
1146 int __fastcall GetPortalScreenCoord(unsigned int uFaceID); 1146 int __fastcall GetPortalScreenCoord(unsigned int uFaceID);
1147 signed int __fastcall sr_424579(int uFaceID, struct stru320 *a2); 1147 signed int __fastcall sr_424579(int uFaceID, struct stru320 *a2);
1148 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID); 1148 bool PortalFrustrum(int pNumVertices, struct BspRenderer_PortalViewportData *a2, struct BspRenderer_PortalViewportData *near_portal, int uFaceID);
1149 signed int __fastcall sr_424CD7(unsigned int uVertexID); // idb 1149 int sr_424CD7(unsigned int uVertexID); // idb
1150 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb 1150 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
1151 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb 1151 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb
1152 bool sr_42620A(struct RenderVertexSoft *p); 1152 bool sr_42620A(struct RenderVertexSoft *p);
1153 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb 1153 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb
1154 int __fastcall _42690D_colors_cvt(unsigned int a1); 1154 int __fastcall _42690D_colors_cvt(unsigned int a1);