comparison mm7_2.cpp @ 898:10fa7dad1391

DrawPaperdoll clean
author Ritor1
date Mon, 15 Apr 2013 16:36:56 +0600
parents df0ffbb70cc6
children 4dc2252e0b03
comparison
equal deleted inserted replaced
897:d3228f46ef68 898:10fa7dad1391
9546 9546
9547 v51 = 0; 9547 v51 = 0;
9548 _this.Reset(); 9548 _this.Reset();
9549 v0 = pPlayers[uActiveCharacter]; 9549 v0 = pPlayers[uActiveCharacter];
9550 v1 = v0->pEquipment.uMainHand; 9550 v1 = v0->pEquipment.uMainHand;
9551 v2 = v0->pEquipment.uOffHand; 9551 v2 = v0->pEquipment.uShield;
9552 v54 = v0->pEquipment.uOffHand; 9552 v54 = v0->pEquipment.uShield;
9553 v53 = v1; 9553 v53 = v1;
9554 if ( v1 && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uEquipType == 1 ) 9554 if ( v1 && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uEquipType == 1 )
9555 v51 = v1; 9555 v51 = v1;
9556 v3 = pParty->pPickedItem.uItemID; 9556 v3 = pParty->pPickedItem.uItemID;
9557 if ( pParty->pPickedItem.uItemID ) 9557 if ( pParty->pPickedItem.uItemID )
9652 if ( (v8 & 0x80000000u) == 0 ) 9652 if ( (v8 & 0x80000000u) == 0 )
9653 { 9653 {
9654 v9 = v52; 9654 v9 = v52;
9655 pParty->pPickedItem.uBodyAnchor = v52 + 1; 9655 pParty->pPickedItem.uBodyAnchor = v52 + 1;
9656 memcpy(&v0->pInventoryItems[v8], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v8])); 9656 memcpy(&v0->pInventoryItems[v8], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v8]));
9657 *(&v0->pEquipment.uOffHand + v9) = v8 + 1; 9657 *(&v0->pEquipment.uShield + v9) = v8 + 1;
9658 pMouse->RemoveHoldingItem(); 9658 pMouse->RemoveHoldingItem();
9659 break; 9659 break;
9660 } 9660 }
9661 } 9661 }
9662 ++v52; 9662 ++v52;
9706 pParty->SetHoldingItem((ItemGen *)(v12 + 532)); 9706 pParty->SetHoldingItem((ItemGen *)(v12 + 532));
9707 _this.uBodyAnchor = 1; 9707 _this.uBodyAnchor = 1;
9708 v13 = v54 + 1; 9708 v13 = v54 + 1;
9709 v14 = v51 == 0; 9709 v14 = v51 == 0;
9710 memcpy((void *)(v12 + 532), &_this, 0x24u); 9710 memcpy((void *)(v12 + 532), &_this, 0x24u);
9711 v0->pEquipment.uOffHand = v13; 9711 v0->pEquipment.uShield = v13;
9712 if ( v14 ) 9712 if ( v14 )
9713 return; 9713 return;
9714 } 9714 }
9715 else 9715 else
9716 { 9716 {
9720 if ( !v51 ) 9720 if ( !v51 )
9721 { 9721 {
9722 pParty->pPickedItem.uBodyAnchor = 1; 9722 pParty->pPickedItem.uBodyAnchor = 1;
9723 v17 = v52 + 1; 9723 v17 = v52 + 1;
9724 memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52])); 9724 memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52]));
9725 v0->pEquipment.uOffHand = v17; 9725 v0->pEquipment.uShield = v17;
9726 pMouse->RemoveHoldingItem(); 9726 pMouse->RemoveHoldingItem();
9727 return; 9727 return;
9728 } 9728 }
9729 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); 9729 memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
9730 v15 = (int)((char *)v0 + 36 * (v53 - 1)); 9730 v15 = (int)((char *)v0 + 36 * (v53 - 1));
9732 pParty->pPickedItem.Reset(); 9732 pParty->pPickedItem.Reset();
9733 pParty->SetHoldingItem((ItemGen *)(v15 + 532)); 9733 pParty->SetHoldingItem((ItemGen *)(v15 + 532));
9734 _this.uBodyAnchor = 1; 9734 _this.uBodyAnchor = 1;
9735 v16 = v52 + 1; 9735 v16 = v52 + 1;
9736 memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52])); 9736 memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52]));
9737 v0->pEquipment.uOffHand = v16; 9737 v0->pEquipment.uShield = v16;
9738 } 9738 }
9739 v0->pEquipment.uMainHand = 0; 9739 v0->pEquipment.uMainHand = 0;
9740 return; 9740 return;
9741 case 0u: 9741 case 0u:
9742 case 0xCu: 9742 case 0xCu:
9788 pParty->SetHoldingItem((ItemGen *)(v20 + 532)); 9788 pParty->SetHoldingItem((ItemGen *)(v20 + 532));
9789 _this.uBodyAnchor = 1; 9789 _this.uBodyAnchor = 1;
9790 v21 = v54 + 1; 9790 v21 = v54 + 1;
9791 v14 = v52 == 12; 9791 v14 = v52 == 12;
9792 memcpy((void *)(v20 + 532), &_this, 0x24u); 9792 memcpy((void *)(v20 + 532), &_this, 0x24u);
9793 v0->pEquipment.uOffHand = v21; 9793 v0->pEquipment.uShield = v21;
9794 if ( !v14 ) 9794 if ( !v14 )
9795 return; 9795 return;
9796 v22 = _this.uItemID; 9796 v22 = _this.uItemID;
9797 v50 = v22; 9797 v50 = v22;
9798 if ( v50 ) 9798 if ( v50 )
9808 if ( (v23 & 0x80000000u) != 0 ) 9808 if ( (v23 & 0x80000000u) != 0 )
9809 return; 9809 return;
9810 pParty->pPickedItem.uBodyAnchor = 1; 9810 pParty->pPickedItem.uBodyAnchor = 1;
9811 v50 = (unsigned int)&v0->pInventoryItems[v23]; 9811 v50 = (unsigned int)&v0->pInventoryItems[v23];
9812 memcpy(&v0->pInventoryItems[v23], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v23])); 9812 memcpy(&v0->pInventoryItems[v23], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v23]));
9813 v0->pEquipment.uOffHand = v23 + 1; 9813 v0->pEquipment.uShield = v23 + 1;
9814 pMouse->RemoveHoldingItem(); 9814 pMouse->RemoveHoldingItem();
9815 if ( v52 != 12 ) 9815 if ( v52 != 12 )
9816 return; 9816 return;
9817 v22 = *(int *)v50; 9817 v22 = *(int *)v50;
9818 v50 = v22; 9818 v50 = v22;
9861 memcpy((void *)(v24 + 532), &_this, 0x24u); 9861 memcpy((void *)(v24 + 532), &_this, 0x24u);
9862 v0->pEquipment.uMainHand = v25; 9862 v0->pEquipment.uMainHand = v25;
9863 if ( v14 ) 9863 if ( v14 )
9864 v50 = _this.uItemID; 9864 v50 = _this.uItemID;
9865 if ( v51 ) 9865 if ( v51 )
9866 v0->pEquipment.uOffHand = 0; 9866 v0->pEquipment.uShield = 0;
9867 if ( v50 ) 9867 if ( v50 )
9868 { 9868 {
9869 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 9869 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
9870 stru_A750F8[uActiveCharacter - 1]._494836( 9870 stru_A750F8[uActiveCharacter - 1]._494836(
9871 *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50), 9871 *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50),
9928 pParty->pPickedItem.Reset(); 9928 pParty->pPickedItem.Reset();
9929 pParty->SetHoldingItem((ItemGen *)(v29 + 532)); 9929 pParty->SetHoldingItem((ItemGen *)(v29 + 532));
9930 _this.uBodyAnchor = 2; 9930 _this.uBodyAnchor = 2;
9931 v30 = v52 + 1; 9931 v30 = v52 + 1;
9932 memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52])); 9932 memcpy(&v0->pInventoryItems[v52], &_this, sizeof(v0->pInventoryItems[v52]));
9933 v0->pEquipment.uOffHand = 0; 9933 v0->pEquipment.uShield = 0;
9934 v0->pEquipment.uMainHand = v30; 9934 v0->pEquipment.uMainHand = v30;
9935 } 9935 }
9936 else 9936 else
9937 { 9937 {
9938 pParty->pPickedItem.uBodyAnchor = 2; 9938 pParty->pPickedItem.uBodyAnchor = 2;