comparison GUI/UI/UIHouses.h @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children 0c67be4ec900
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2500:952025b157aa 2501:0ff6a9e9bf7f
1 #pragma once
2 #include "..\..\Engine/Events2D.h"
3
4 enum HOUSE_DIALOGUE_MENU: __int32
5 {
6 HOUSE_DIALOGUE_NULL = 0,
7 HOUSE_DIALOGUE_MAIN = 1,
8 HOUSE_DIALOGUE_SHOP_BUY_STANDARD = 2,
9 HOUSE_DIALOGUE_SHOP_SELL = 3,
10 HOUSE_DIALOGUE_SHOP_IDENTIFY = 4,
11 HOUSE_DIALOGUE_SHOP_REPAIR = 5,
12 HOUSE_DIALOGUE_SHOP_6 = 6,
13 HOUSE_DIALOGUE_BANK_PUT_GOLD = 7,
14 HOUSE_DIALOGUE_BANK_GET_GOLD = 8,
15 HOUSE_DIALOGUE_9 = 9,
16 HOUSE_DIALOGUE_TEMPLE_HEAL = 10,
17 HOUSE_DIALOGUE_TEMPLE_DONATE = 11,
18 HOUSE_DIALOGUE_12 = 12,
19 HOUSE_DIALOGUE_13 = 13,
20 HOUSE_DIALOGUE_14 = 14,
21 HOUSE_DIALOGUE_TAVERN_REST = 15,
22 HOUSE_DIALOGUE_TAVERN_BUY_FOOD = 16,
23 HOUSE_DIALOGUE_TRAININGHALL_TRAIN = 17,
24 HOUSE_DIALOGUE_GUILD_BUY_BOOKS = 18,
25 //...
26 HOUSE_DIALOGUE_36 = 36,
27 //..
28 HOUSE_DIALOGUE_GUILD_LEARN_SKILL = 72,
29 //...
30 HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT = 94,
31 HOUSE_DIALOGUE_SHOP_BUY_SPECIAL = 95,
32 HOUSE_DIALOGUE_LEARN_SKILLS = 96,
33 HOUSE_DIALOGUE_97 = 97,
34 HOUSE_DIALOGUE_98 = 98,
35 HOUSE_DIALOGUE_TOWNHALL_MESSAGE = 99,
36 HOUSE_DIALOGUE_TOWNHALL_PAY_FINE = 100,
37 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101,
38 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES = 102,
39 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS = 103,
40 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT = 104,
41 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 = 105,
42 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_2 = 106,
43 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_3 = 107,
44 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 = 108,
45 HOUSE_DIALOGUE_OTHER = -1
46 };
47
48 /* 349 */
49 enum HOUSE_ID
50 {
51 HOUSE_SMITH_EMERALD_ISLE = 1,
52 HOUSE_ARMOURER_EMERALD_ISLE = 15,
53 HOUSE_MAGE_EMERALD_ISLE = 29,
54 HOUSE_MAGE_HARMONDALE = 30,
55 HOUSE_ALCHEMIST_EMERALD_ISLE = 42,
56 HOUSE_ALCHEMIST_HARMONDALE = 43,
57 HOUSE_STABLES_HARMONDALE = 54,
58 HOUSE_STABLES_STEADWICK = 55,
59 HOUSE_STABLES_TULAREAN_FOREST = 56,
60 HOUSE_STABLES_DEYJA = 57,
61 HOUSE_STABLES_BRACADA_DESERT = 58,
62 HOUSE_STABLES_TATALIA = 59,
63 HOUSE_STABLES_AVLEE = 60,
64 HOUSE_STABLES_61 = 61,
65 HOUSE_STABLES_62 = 62,
66 HOUSE_BOATS_EMERALD_ISLE = 63,
67 HOUSE_BOATS_ERATHIA = 64,
68 HOUSE_BOATS_TULAREAN_FOREST = 65,
69 HOUSE_BOATS_BRACADA_DESERT = 66,
70 HOUSE_BOATS_EVENMORN_ISLAND = 67,
71 HOUSE_BOATS_68 = 68,
72 HOUSE_BOATS_TATALIA = 69,
73 HOUSE_BOATS_AVLEE = 70,
74 HOUSE_BOATS_71 = 71,
75 HOUSE_BOATS_72 = 72,
76 HOUSE_BOATS_73 = 73,
77 HOUSE_TEMPLE_EMERALD_ISLE = 74,
78 HOUSE_TEMPLE_HARMONDALE = 75,
79 HOUSE_TRAINING_HALL_EMERALD_ISLE = 89,
80 HOUSE_TRAINING_HALL_HARMONDALE = 90,
81 HOUSE_TRAINING_HALL_91 = 91,
82 HOUSE_TRAINING_HALL_92 = 92,
83 HOUSE_TRAINING_HALL_93 = 93,
84 HOUSE_TRAINING_HALL_94 = 94,
85 HOUSE_TRAINING_HALL_95 = 95,
86
87 HOUSE_TOWNHALL_HARMONDALE = 102,
88 HOUSE_TAVERN_EMERALD_ISLE = 107,
89 HOUSE_BANK_HARMONDALE = 128,
90 HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE = 139,
91 HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE = 143,
92 HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE = 155,
93 HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE = 163,
94 HOUSE_BODY_GUILD_ERATHIA = 165,
95 HOUSE_DARK_GUILD_PIT = 170,
96 HOUSE_LORD_AND_JUDGE_EMERALD_ISLE = 186,
97 HOUSE_JAIL = 187,
98 HOUSE_JUDGE_HARMONDALE = 190,
99 HOUSE_224_EMERALD_ISLE = 224,
100 HOUSE_225_EMERALD_ISLE = 225,
101 HOUSE_238_EMERALD_ISLE = 238,
102 HOUSE_466_HARMONDALE = 466,
103 HOUSE_467_HARMONDALE = 467,
104 HOUSE_468_HARMONDALE = 468,
105 HOUSE_472_HARMONDALE = 472,
106 HOUSE_488_HARMONDALE = 488,
107 HOUSE_489_HARMONDALE = 489,
108 HOUSE_600 = 600,//???
109 HOUSE_601 = 601//???
110 };
111
112 enum HouseSoundID: unsigned __int32
113 {
114 HouseSound_Greeting = 1, // General greeting
115 HouseSound_NotEnoughMoney_TrainingSuccessful = 2,
116 HouseSound_Greeting_2 = 3, // Polite Greeting when you're guild member
117 HouseSound_Goodbye = 4 // farewells when bought something
118 };
119
120 bool HouseUI_CheckIfPlayerCanInteract();
121 void TrainingDialog();
122 void JailDialog();
123 void MagicShopDialog();
124 void GuildDialog();
125 void sub_4B6478();
126 bool __fastcall IsTravelAvailable(int a1);
127 void TravelByTransport();
128 void TempleDialog();
129 void TownHallDialog();
130 void BankDialog();
131 void TavernDialog();
132 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb
133 void WeaponShopDialog();
134 void AlchemistDialog();
135 void ArmorShopDialog();
136 void SimpleHouseDialog();
137 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam);
138 void PrepareHouse(enum HOUSE_ID house); // idb
139 bool EnterHouse(enum HOUSE_ID uHouseID);
140 void BackToHouseMenu();
141
142
143 void InitializaDialogueOptions_Tavern(BuildingType type); // idb
144 void InitializaDialogueOptions_Shops(BuildingType type);
145 void InitializaDialogueOptions(BuildingType type);
146 void InitializeBuildingResidents();
147
148 extern int uHouse_ExitPic; // weak
149 extern int dword_591080; // weak
150 extern BuildingType in_current_building_type; // 00F8B198
151 extern HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C
152
153 int HouseDialogPressCloseBtn();