comparison GUI/UI/UIHouses.cpp @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children a77c34acdbc9
comparison
equal deleted inserted replaced
2500:952025b157aa 2501:0ff6a9e9bf7f
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include "UIGuilds.h"
7 #include "UIPartyCreation.h"
8 #include "UIShops.h"
9 #include "..\../GUIButton.h"
10 #include "..\../Engine/SaveLoad.h"
11 #include "..\../Engine/Graphics/Texture.h"
12 #include "..\../Engine/mm7_data.h"
13 #include "..\../Engine/ErrorHandling.h"
14 #include "UIHouses.h"
15 #include "..\../Engine/Party.h"
16 #include "..\../Engine/texts.h"
17 #include "..\../Engine/Events.h"
18 #include "..\../Arcomage/Arcomage.h"
19 #include "..\../Engine/LOD.h"
20 #include "..\../Mouse.h"
21 #include "..\../GUIWindow.h"
22 #include "..\../GUIFont.h"
23 #include "..\../Engine/Graphics/Overlays.h"
24 #include "..\../Engine/Graphics/Outdoor.h"
25 #include "..\../AudioPlayer.h"
26 #include "..\../MediaPlayer.h"
27 #include "..\../Engine/Objects/Monsters.h"
28 #include "..\../Engine/Graphics/Viewport.h"
29 #include "..\../Keyboard.h"
30 #include "..\../Engine/MapInfo.h"
31 #include "..\../Engine/Log.h"
32 #include "..\../Engine/Game.h"
33 #include "..\../Engine/Spells/CastSpellInfo.h"
34
35 #include "../../Engine/Graphics/Level/Decoration.h"
36
37 #include "..\../Engine/stru159.h"
38 int uHouse_ExitPic; // weak
39
40 int dword_591080; // weak
41
42 BuildingType in_current_building_type; // 00F8B198
43 HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C
44
45 #pragma pack(push, 1)
46 struct stru365_travel_info
47 {
48 unsigned char uMapInfoID;
49 unsigned char pSchedule[7];
50 unsigned int uTravelTime;
51 int arrival_x;
52 int arrival_y;
53 int arrival_z;
54 int arrival_rot_y;
55 unsigned int uQuestBit; // quest bit required to set for this travel option to be enabled; otherwise 0
56 };
57 #pragma pack(pop)
58 stru365_travel_info transport_schedule[35] = // 004F09B0
59 {// location name days x y z
60 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 2, -18048, 4636, 833, 1536, 0},//for stable
61 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0},
62 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 2, 4730, -10580, 320, 1024, 0},
63 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0},
64 {MAP_DEYJA, {1, 0, 0, 1, 0, 0, 0}, 3, 7227, -16007, 2625, 640, 0},
65 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 1, 0}, 3, 8923, 17191, 1, 512, 0},
66 {MAP_AVLEE, {1, 0, 1, 0, 1, 0, 0}, 3, 17059, 12331, 512, 1152, 0},
67 {MAP_DEYJA, {0, 1, 0, 0, 1, 0, 1}, 2, 7227, -16007, 2625, 640, 0},
68 {MAP_HARMONDALE, {0, 1, 0, 1, 0, 1, 0}, 2, -5692, 11137, 1, 1024, 0},
69 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 0}, 3, -18048, 4636, 833, 1536, 0},
70 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 2, -2527, -6773, 1153, 896, 0},
71 {MAP_STEADWICK, {1, 0, 1, 0, 1, 0, 1}, 3, -18048, 4636, 833, 1536, 0},
72 {MAP_HARMONDALE, {0, 1, 0, 0, 0, 1, 0}, 5, -5692, 11137, 1, 1024, 0},
73 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -18048, 4636, 833, 1536, 0},
74 {MAP_PIERPONT, {0, 1, 0, 1, 0, 1, 0}, 3, -2527, -6773, 1153, 896, 0},
75 {MAP_DEYJA, {0, 0, 1, 0, 0, 0, 1}, 5, 7227, -16007, 2625, 640, 0},
76 {MAP_TATALIA, {0, 1, 0, 1, 0, 1, 0}, 2, -2183, -6941, 97, 0, 0},
77 {MAP_AVLEE, {1, 0, 0, 0, 1, 0, 0}, 4, 7913, 9476, 193, 0, 0},
78 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 7, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND},
79 {MAP_BRAKADA_DESERT, {0, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0},
80 {MAP_AVLEE, {0, 1, 0, 1, 0, 1, 0}, 3, 7913, 9476, 193, 0, 0},
81 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 6, 19171, -19722, 193, 1024, 0},
82 {MAP_TATALIA, {1, 0, 1, 0, 1, 0, 0}, 4, -2183, -6941, 97, 0, 0},
83 {MAP_PIERPONT, {0, 0, 0, 0, 0, 1, 0}, 6, -709, -14087, 193, 1024, 0},//for boat
84 {MAP_STEADWICK, {0, 0, 0, 0, 0, 0, 1}, 6, -10471, 13497, 193, 1536, 0},
85 {MAP_EVENMORN_ISLE, {0, 1, 0, 1, 0, 0, 0}, 1, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND},
86 {MAP_BRAKADA_DESERT, {0, 1, 0, 1, 0, 0, 0}, 1, 19171, -19722, 193, 1024, 0},
87 {MAP_STEADWICK, {0, 1, 0, 1, 0, 1, 0}, 2, -10471, 13497, 193, 1536, 0},
88 {MAP_BRAKADA_DESERT, {1, 0, 1, 0, 0, 0, 0}, 4, 19171, -19722, 193, 1024, 0},
89 {MAP_EVENMORN_ISLE, {0, 0, 0, 0, 0, 0, 1}, 5, 15616, 6390, 193, 1536, PARTY_QUEST_EVENMORN_MAP_FOUND},
90 {MAP_AVLEE, {0, 0, 0, 0, 1, 0, 0}, 5, 7913, 9476, 193, 0, 0},
91 {MAP_STEADWICK, {0, 1, 0, 0, 0, 1, 0}, 4, -10471, 13497, 193, 1536, 0},
92 {MAP_PIERPONT, {1, 0, 1, 0, 1, 0, 0}, 3, -709, -14087, 193, 1024, 0},
93 {MAP_TATALIA, {0, 0, 0, 1, 0, 0, 0}, 5, -2183, -6941, 97, 0, 0},
94 {MAP_ARENA, {0, 0, 0, 0, 0, 0, 1}, 4, 3844, 2906, 193, 512, 0}
95 };
96
97 unsigned char transport_routes[20][4] =
98 {
99 { 0, 1, 1, 34}, // HOUSE_STABLES_HARMONDALE
100 { 2, 3, 4, 5}, // HOUSE_STABLES_STEADWICK
101 { 6, 7, 8, 8}, // HOUSE_STABLES_TULAREAN_FOREST
102 { 9, 10, 10, 10}, // HOUSE_STABLES_DEYJA
103 { 11, 11, 12, 12}, // HOUSE_STABLES_BRACADA_DESERT
104 { 13, 13, 13, 13}, // HOUSE_STABLES_TATALIA
105 { 14, 14, 15, 15}, // HOUSE_STABLES_AVLEE
106 {255, 255, 255, 255}, // HOUSE_STABLES_61
107 {255, 255, 255, 255}, // HOUSE_STABLES_62
108 {255, 255, 255, 255}, // HOUSE_BOATS_EMERALD_ISLE
109 { 16, 17, 18, 19}, // HOUSE_BOATS_ERATHIA
110 { 18, 20, 21, 21}, // HOUSE_BOATS_TULAREAN_FOREST
111 { 22, 23, 24, 25}, // HOUSE_BOATS_BRACADA_DESERT
112 { 22, 22, 23, 23}, // HOUSE_BOATS_EVENMORN_ISLAND
113 {255, 255, 255, 255}, // HOUSE_BOATS_68
114 { 27, 28, 29, 30}, // HOUSE_BOATS_TATALIA
115 { 31, 32, 33, 33}, // HOUSE_BOATS_AVLEE
116 { 24, 24, 24, 24}, // HOUSE_BOATS_71
117 {255, 255, 255, 255}, // HOUSE_BOATS_72
118 {255, 255, 255, 255} // HOUSE_BOATS_73
119 };
120
121 std::array<const stru159, 196> pAnimatedRooms = //0x4E5F70
122 {{
123 {"", 0x4, 0x1F4, 0, 0, 0},
124 {"Human Armor01", 0x20, 0x2C0, 2, 58, 0},
125 {"Necromancer Armor01", 0x20, 0x2D7, 2, 70, 0 },
126 {"Dwarven Armor01", 0x20, 0x2EE, 2, 5, 0 },
127 {"Wizard Armor", 0x20, 0x3BD, 2, 19, 0 },
128 {"Warlock Armor", 0x20, 0x2D6, 2, 35, 0 },
129 {"Elf Armor", 0x20, 0x2BC, 2, 79, 0 },
130 {"Human Alchemisht01", 0xE, 0x2BE, 4, 95, 0 },
131 {"Necromancer Alchemist01", 0xE, 0x2D6, 4, 69, 0 },
132 {"Dwarven Achemist01", 0xE, 0x387, 4, 4, 0 },
133 {"Wizard Alchemist", 0xE, 0x232, 4, 25, 0 },
134 {"Warlock Alchemist", 0xE, 0x2BE, 4, 42, 0 },
135 {"Elf Alchemist", 0xE, 0x38A, 4, 84, 0 },
136 {"Human Bank01", 0x6, 0x384, 22, 52, 0 },
137 {"Necromancer Bank01", 0x6, 0x2D8, 22, 71, 0 },
138 {"Dwarven Bank", 0x6, 0x2F3, 22, 6, 0 },
139 {"Wizard Bank", 0x6, 0x3BA, 22, 20, 0 },
140 {"Warlock Bank", 0x6, 0x39F, 22, 36, 0 },
141 {"Elf Bank", 0x6, 0x2BC, 22, 71, 0 },
142 {"Boat01", 0xF, 0x4C, 28, 53, 3 },
143 {"Boat01d", 0xF, 0x4C, 28, 53, 3 },
144 {"Human Magic Shop01", 0xA, 0x2C8, 3, 54, 0 },
145 {"Necromancer Magic Shop01", 0xE, 0x2DC, 3, 66, 0 },
146 {"Dwarven Magic Shop01", 0x2A, 0x2EF, 3, 91, 0 },
147 {"Wizard Magic Shop", 0x1E, 0x2DF, 3, 15, 0 },
148 {"Warlock Magic Shop", 0x7, 0x3B9, 3, 15, 0 },
149 {"Elf Magic Shop", 0x24, 0x2CC, 3, 82, 0 },
150 {"Human Stables01", 0x21, 0x31, 27, 48, 3 },
151 {"Necromancer Stables", 0x21, 0x2DD, 27, 67, 3 },
152 {"", 0x21, 0x2F0, 27, 91, 3 },
153 {"Wizard Stables", 0x21, 0x3BA, 27, 16, 3 },
154 {"Warlock Stables", 0x21, 0x181, 27, 77, 3 },
155 {"Elf Stables", 0x21, 0x195, 27, 77, 3 },
156 {"Human Tavern01", 0xD, 0x2C2, 21, 49, 0 },
157 {"Necromancer Tavern01", 0xD, 0x3B0, 21, 57, 0 },
158 {"Dwarven Tavern01", 0xD, 0x2FE, 21, 94, 0 },
159 {"Wizard Tavern", 0xD, 0x3BB, 21, 17, 0 },
160 {"Warlock Tavern", 0xD, 0x3A8, 21, 33, 0 },
161 {"Elf Tavern", 0xD, 0x2CD, 21, 78, 0 },
162 {"Human Temple01", 0x24, 0x2DB, 23, 50, 3 },
163 {"Necromancer Temple", 0x24, 0x2DF, 23, 60, 3 },
164 {"Dwarven Temple01", 0x24, 0x2F1, 23, 86, 3 },
165 {"Wizard Temple", 0x24, 0x2E0, 23, 10, 3 },
166 {"Warlock Temple", 0x24, 0x3A4, 23, 27, 3 },
167 {"Elf Temple", 0x24, 0x2CE, 23, 72, 3 },
168 {"Human Town Hall", 0x10, 0x39C, 17, 14, 0 },
169 {"Necromancer Town Hall01", 0x10, 0x3A4, 17, 61, 0 },
170 {"Dwarven Town Hall", 0x10, 0x2DB, 17, 88, 0 },
171 {"Wizard Town Hall", 0x10, 0x3BD, 17, 11, 0 },
172 {"Warlock Town Hall", 0x10, 0x2DB, 17, 28, 0 },
173 {"Elf Town Hall", 0x10, 0x27A, 17, 73, 0 },
174 {"Human Training Ground01", 0x18, 0x2C7, 30, 44, 0 },
175 {"Necromancer Training Ground", 0x18, 0x3AD, 30, 62, 0 },
176 {"Dwarven Training Ground", 0x18, 0x2F2, 30, 89, 0 },
177 {"Wizard Training Ground", 0x18, 0x3A3, 30, 12, 0 },
178 {"Warlock Training Ground", 0x18, 0x3A6, 30, 29, 0 },
179 {"Elf Training Ground", 0x18, 0x19F, 30, 74, 0 },
180 {"Human Weapon Smith01", 0x16, 0x2C1, 1, 45, 4 },
181 {"Necromancer Weapon Smith01", 0x16, 0x2D9, 1, 63, 4 },
182 {"Dwarven Weapon Smith01", 0x16, 0x2EE, 1, 82, 4 },
183 {"Wizard Weapon Smith", 0x16, 0x2D5, 1, 13, 4 },
184 {"Warlock Weapon Smith", 0x16, 0x2D7, 1, 23, 4 },
185 {"Elf Weapon Smith", 0x16, 0x2CA, 1, 75, 4 },
186 {"Air Guild", 0x1D, 0xA4, 6, 1, 3 },
187 {"Body Guild", 0x19, 0x3BF, 11, 2, 0 },
188 {"DarkGuild", 0x19, 0x2D1, 13, 3, 0 },
189 {"EarthGuild", 0x19, 0x2CB, 8, 83, 0 },
190 {"Fire Guild", 0x1C, 0x2BF, 5, 56, 0 },
191 {"Light Guild", 0x1C, 0x2D5, 12, 46, 0 },
192 {"Mind Guild", 0x1C, 0xE5, 10, 40, 0 },
193 {"Spirit Guild", 0x1C, 0x2D2, 9, 41, 0 },
194 {"Water Guild", 0x1B, 0x2D3, 7, 24, 0 },
195 {"Lord And Judge Out01", 1, 0, 29, 39, 0 },
196 {"Human Poor House 1", 8, 0, 29, 0, 0 },
197 {"Human Poor House 2", 8, 0, 29, 0, 0 },
198 {"Human Poor House 3", 8, 0, 29, 0, 0 },
199 {"Human Medium House 1", 8, 0, 29, 0, 0 },
200 {"Human Medium House 2", 8, 0, 29, 0, 0 },
201 {"Human Medium House 3", 8, 0, 29, 0, 0 },
202 {"Human Rich House 1", 8, 0, 29, 0, 0 },
203 {"Human Rich House 2", 8, 0, 29, 0, 0 },
204 {"Human Rich House 3", 8, 0, 29, 0, 0 },
205 {"Elven Poor House 1", 8, 0, 29, 0, 0 },
206 {"Elven Poor House 2", 8, 0, 29, 0, 0 },
207 {"Elven Poor House 3", 8, 0, 29, 0, 0 },
208 {"Elven Medium House 1", 8, 0, 29, 0, 0 },
209 {"Elven Medium House 2", 8, 0, 29, 0, 0 },
210 {"Elven Medium House 3", 8, 0, 29, 0, 0 },
211 {"Elven Rich House 1", 8, 0, 29, 0, 0 },
212 {"Elven Rich House 2", 8, 0, 29, 0, 0 },
213 {"Elven Rich House 3", 8, 0, 29, 0, 0 },
214 {"Dwarven Poor House 1", 8, 0, 29, 0, 0 },
215 {"Dwarven Poor House 2", 8, 0, 29, 0, 0 },
216 {"Dwarven Poor House 3", 8, 0, 29, 0, 0 },
217 {"Dwarven Medium House 1", 8, 0, 29, 0, 0 },
218 {"Dwarven Medium house 2", 8, 0, 29, 0, 0 },
219 {"Dwarven Medium House 3", 8, 0, 29, 0, 0 },
220 {"Dwarven Rich House 1", 8, 0, 29, 0, 0 },
221 {"Dwarven Rich House 2", 8, 0, 29, 0, 0 },
222 {"Dwarven Rich House 3", 8, 0, 29, 0, 0 },
223 {"Wizard Poor House 1", 8, 0, 29, 0, 0 },
224 {"Wizard Poor House 2", 8, 0, 29, 0, 0 },
225 {"Wizard Poor House 3", 8, 0, 29, 0, 0 },
226 {"Wizard Medium House 1", 8, 0, 29, 0, 0 },
227 {"Wizard Medium House 2", 8, 0, 29, 0, 0 },
228 {"Wizard Mdeium House 3", 8, 0, 29, 0, 0 },
229 {"Wizard Rich House 1", 8, 0, 29, 0, 0 },
230 {"Wizard Rich House 2", 8, 0, 29, 0, 0 },
231 {"Wizard Rich House 3", 8, 0, 29, 0, 0 },
232 {"Necromancer Poor House 1", 8, 0, 29, 0, 0 },
233 {"Necromancer Poor House 2", 8, 0, 29, 0, 0 },
234 {"Necromancer Poor House 3", 8, 0, 29, 0, 0 },
235 {"Necromancer Medium House 1", 8, 0, 29, 0, 0 },
236 {"Necromancer Medium House 2", 8, 0, 29, 0, 0 },
237 {"Necromancer Mdeium House 3", 8, 0, 29, 0, 0 },
238 {"Necromancer Rich House 1", 8, 0, 29, 0, 0 },
239 {"Necromancer Rich House 2", 8, 0, 29, 0, 0 },
240 {"Necromancer Rich House 3", 8, 0, 29, 0, 0 },
241 {"Warlock Poor House 1", 8, 0, 29, 0, 0 },
242 {"Warlock Poor House 2", 8, 0, 29, 0, 0 },
243 {"Warlock Poor House 3", 8, 0, 29, 0, 0 },
244 {"Warlock Medium House 1", 8, 0, 29, 0, 0 },
245 {"Warlock Medium House 2", 8, 0, 29, 0, 0 },
246 {"Warlock Mdeium House 3", 8, 0, 29, 0, 0 },
247 {"Warlock Rich House 1", 8, 0, 29, 0, 0 },
248 {"Warlock Rich House 2", 8, 0, 29, 0, 0 },
249 {"Warlock Rich House 3", 8, 0, 29, 0, 0 },
250 {"Out01 Temple of the Moon", 0x24, 0, 25, 0, 0 },
251 {"Out01 Dragon Cave", 0x24, 0, 25, 0, 0 },
252 {"Out02 Castle Harmondy", 0x24, 0, 25, 0, 0 },
253 {"Out02 White Cliff Cave", 0x24, 0, 25, 0, 0 },
254 {"Out03 Erathian Sewer", 0x24, 0, 25, 0, 0 },
255 {"Out03 Fort Riverstride", 0x24, 0, 25, 0, 0 },
256 {"Out03 Castle Gryphonheart", 0x24, 0, 25, 0, 0 },
257 {"Out04 Elf Castle", 0x24, 0, 25, 0, 0 },
258 {"Out04 Tularean Caves", 0x24, 0, 25, 0, 0 },
259 {"Out04 Clanker's Laboratory", 0x24, 0, 25, 0, 0 },
260 {"Out05 Hall of the Pit", 0x24, 0, 25, 0, 0 },
261 {"Out05 Watchtower 6", 0x24, 0, 25, 0, 0 },
262 {"Out06 School of Sorcery", 0x24, 0, 25, 0, 0 },
263 {"Out06 Red Dwarf Mines", 0x24, 0, 25, 0, 0 },
264 {"Out07 Castle Lambert", 0x24, 0, 25, 0, 0 },
265 {"Out07 Walls of Mist", 0x24, 0, 25, 0, 0 },
266 {"Out07 Temple of the Light", 0x24, 0, 25, 0, 0 },
267 {"Out08 Evil Entrance", 0x24, 0, 25, 0, 0 },
268 {"Out08 Breeding Zone", 0x24, 0, 25, 0, 0 },
269 {"Out08 Temple of the Dark", 0x24, 0, 25, 0, 0 },
270 {"Out09 Grand Temple of the Moon", 0x24, 0, 25, 0, 0 },
271 {"Out09 Grand Tempple of the Sun", 0x24, 0, 25, 0, 0 },
272 {"Out10 Thunderfist Mountain", 0x24, 0, 25, 0, 0 },
273 {"Out10 The Maze", 0x24, 0, 25, 0, 0 },
274 {"Out10 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 },
275 {"", 0x24, 0, 25, 0, 0 },
276 {"", 0x24, 0, 25, 0, 0 },
277 {"Out11 Stone City", 0x24, 0, 25, 0, 0 },
278 {"", 0x24, 0, 25, 0, 0 },
279 {"Out12 Colony Zod", 0x24, 0, 25, 0, 0 },
280 {"Out12 Connecting Tunnel Cave #1", 0x24, 0, 25, 0, 0 },
281 {"", 0x24, 0, 25, 0, 0 },
282 {"", 0x24, 0, 25, 0, 0 },
283 {"Out13 Mercenary Guild", 0x24, 0, 25, 0, 0 },
284 {"Out13 Tidewater Caverns", 0x24, 0, 25, 0, 0 },
285 {"Out13 Wine Cellar", 0x24, 0, 25, 0, 0 },
286 {"Out14 Titan's Stronghold", 0x24, 0, 25, 0, 0 },
287 {"Out14 Temple Of Baa", 0x24, 0, 25, 0, 0 },
288 {"Out14 Hall under the Hill", 0x24, 0, 25, 0, 0 },
289 {"Out15 The Linclon", 0x24, 0, 25, 0, 0 },
290 {"Jail", 0x24, 0, 31, 0, 0 },
291 {"Harmondale Throne Room", 0x24, 0, 29, 0, 0 },
292 {"Gryphonheart Throne Room", 0x24, 0, 20, 0, 0 },
293 {"Elf Castle Throne Room", 0x24, 0, 20, 0, 0 },
294 {"Wizard Castle Throne Room", 0x24, 0, 20, 0, 0 },
295 {"Necromancer Casstle Trone Room", 0x24, 0, 20, 0, 0 },
296 {"Master Thief", 0x24, 0, 29, 0, 0 },
297 {"Dwarven King", 0x24, 0, 20, 0, 0 },
298 {"Arms Master", 0x24, 0, 29, 0, 0 },
299 {"Warlock", 0x24, 0, 29, 0, 0 },
300 {"Lord Markam", 0x24, 0, 20, 0, 0 },
301 {"Arbiter Neutral Town", 0x24, 0, 29, 0, 0 },
302 {"Arbiter Good Town", 0x24, 0, 29, 0, 0 },
303 {"Arbiter Evil Town", 0x24, 0, 29, 0, 0 },
304 {"Necromancer Throne Room Empty", 0x24, 0, 20, 0, 0 },
305 {"", 0x24, 0, 29, 0, 0 },
306 {"", 0x24, 0, 29, 0, 0 },
307 {"", 0x24, 0, 29, 0, 0 },
308 {"", 0x24, 0, 29, 0, 0 },
309 {"Boat01", 0xF, 0, 29, 53, 3 },
310 {"", 0x24, 0, 28, 0, 0 },
311 {"", 0x24, 0, 28, 0, 0 },
312 {"", 0x24, 0, 28, 0, 0 },
313 {"", 0x24, 0, 29, 0, 0 },
314 {"Arbiter Room Neutral", 0x24, 0, 29, 0, 0 },
315 {"Out02 Castle Harmondy Abandoned", 0x24, 0, 25, 0, 0 },
316 {"Human Temple02", 0x24, 0x3AB, 23, 27, 0 },
317 {"Player Castle Good", 0x24, 0, 25, 0, 0 },
318 {"Player Castle Bad", 0x24, 0, 25, 0, 0}
319 }};
320
321
322
323 //----- (004B3A72) --------------------------------------------------------
324 void InitializaDialogueOptions_Tavern(BuildingType type)
325 {
326 int num_buttons; // esi@1
327
328 num_buttons = 0;
329 if (type == BuildingType_Tavern)
330 {
331 num_buttons = 2;
332 CreateButtonInColumn(0, 102);
333 CreateButtonInColumn(1, 103);
334 if ( pParty->HasItem(651) ) //Arcomage Deck
335 {
336 num_buttons = 3;
337 CreateButtonInColumn(2, 104);
338 }
339 }
340 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2);
341 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
342 }
343 // F8B1E0: using guessed type int dword_F8B1E0;
344
345 //----- (004B3AD4) --------------------------------------------------------
346 void InitializaDialogueOptions_Shops(BuildingType type)
347 {
348 switch (type)
349 {
350 case BuildingType_WeaponShop:
351 case BuildingType_ArmorShop:
352 case BuildingType_MagicShop:
353 {
354 CreateButtonInColumn(0, 3);
355 CreateButtonInColumn(1, 4);
356 CreateButtonInColumn(2, 5);
357 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
358 }
359 break;
360
361 case BuildingType_AlchemistShop:
362 {
363 CreateButtonInColumn(0, 3);
364 CreateButtonInColumn(1, 4);
365 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
366 }
367 break;
368 }
369
370 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
371 }
372 // F8B1E0: using guessed type int dword_F8B1E0;
373
374 //----- (004B3B42) --------------------------------------------------------
375 void InitializaDialogueOptions(BuildingType type)
376 {
377 switch (type)
378 {
379 case BuildingType_WeaponShop:
380 case BuildingType_ArmorShop:
381 case BuildingType_MagicShop:
382 case BuildingType_AlchemistShop:
383 {
384 CreateButtonInColumn(0, 2);
385 CreateButtonInColumn(1, 95);
386 CreateButtonInColumn(2, 94);
387 CreateButtonInColumn(3, 96);
388 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
389 }
390 break;
391
392 case BuildingType_FireGuild:
393 {
394 CreateButtonInColumn(0, 18);
395 CreateButtonInColumn(1, 48);
396 CreateButtonInColumn(2, 72);
397 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
398 }
399 break;
400
401 case BuildingType_AirGuild:
402 {
403 CreateButtonInColumn(0, 18);
404 CreateButtonInColumn(1, 49);
405 CreateButtonInColumn(2, 72);
406 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
407 }
408 break;
409
410 case BuildingType_WaterGuild:
411 {
412 CreateButtonInColumn(0, 18);
413 CreateButtonInColumn(1, 50);
414 CreateButtonInColumn(2, 72);
415 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
416 }
417 break;
418
419 case BuildingType_EarthGuild:
420 {
421 CreateButtonInColumn(0, 18);
422 CreateButtonInColumn(1, 51);
423 CreateButtonInColumn(2, 72);
424 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
425 }
426 break;
427
428 case BuildingType_SpiritGuild:
429 {
430 CreateButtonInColumn(0, 18);
431 CreateButtonInColumn(1, 52);
432 CreateButtonInColumn(2, 61);
433 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
434 }
435 break;
436
437 case BuildingType_MindGuild:
438 {
439 CreateButtonInColumn(0, 18);
440 CreateButtonInColumn(1, 53);
441 CreateButtonInColumn(2, 61);
442 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
443 }
444 break;
445
446 case BuildingType_BodyGuild:
447 {
448 CreateButtonInColumn(0, 18);
449 CreateButtonInColumn(1, 54);
450 CreateButtonInColumn(2, 61);
451 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
452 }
453 break;
454
455 case BuildingType_LightGuild:
456 {
457 CreateButtonInColumn(0, 18);
458 CreateButtonInColumn(1, 55);
459 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
460 }
461 break;
462
463 case BuildingType_DarkGuild:
464 {
465 CreateButtonInColumn(0, 18);
466 CreateButtonInColumn(1, 56);
467 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
468 }
469 break;
470
471 case BuildingType_ElementalGuild:
472 {
473 CreateButtonInColumn(0, 18);
474 CreateButtonInColumn(1, 48);
475 CreateButtonInColumn(2, 49);
476 CreateButtonInColumn(3, 50);
477 CreateButtonInColumn(4, 51);
478 pDialogueWindow->_41D08F_set_keyboard_control_group(5, 1, 0, 2);
479 }
480 break;
481
482 case BuildingType_SelfGuild:
483 {
484 CreateButtonInColumn(0, 18);
485 CreateButtonInColumn(1, 52);
486 CreateButtonInColumn(2, 53);
487 CreateButtonInColumn(3, 54);
488 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
489 }
490 break;
491
492 case BuildingType_16:
493 case BuildingType_TownHall:
494 {
495 int num_buttons = 1;
496 CreateButtonInColumn(0, 99);
497
498 if (pParty->uFine)
499 {
500 num_buttons++;
501 CreateButtonInColumn(1, 100);
502 }
503
504 pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2);
505 }
506 break;
507
508 case BuildingType_Bank:
509 {
510 CreateButtonInColumn(0, 7);
511 CreateButtonInColumn(1, 8);
512 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
513 }
514 break;
515
516 case BuildingType_Temple:
517 {
518 CreateButtonInColumn(0, 10);
519 CreateButtonInColumn(1, 11);
520 CreateButtonInColumn(2, 96);
521 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
522 }
523 break;
524
525 case BuildingType_Stables:
526 case BuildingType_Boats:
527 {
528 CreateButtonInColumn(0, 105);
529 CreateButtonInColumn(1, 106);
530 CreateButtonInColumn(2, 107);
531 CreateButtonInColumn(3, 108);
532 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
533 }
534 break;
535
536 case BuildingType_Training:
537 {
538 CreateButtonInColumn(0, 17);
539 CreateButtonInColumn(1, 96);
540 pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2);
541 }
542 break;
543
544 case BuildingType_Tavern:
545 {
546 CreateButtonInColumn(0, 0xFu);
547 CreateButtonInColumn(1, 0x10u);
548 CreateButtonInColumn(2, 0x60u);
549 if ( (signed int)window_SpeakInHouse->ptr_1C < 108 || (signed int)window_SpeakInHouse->ptr_1C > 120 )
550 {
551 pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2);
552 break;
553 }
554 CreateButtonInColumn(3, 101);
555 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 2);
556 }
557 break;
558
559 case BuildingType_18:
560 case BuildingType_19:
561 case BuildingType_Throne_Room:
562 case BuildingType_24:
563 case BuildingType_Unic:
564 case BuildingType_1A:
565 case BuildingType_House:
566 case BuildingType_Jail:
567 break;
568
569 default:
570 Error("Invalid enumeration value: %u", type);
571 }
572
573 /* if ( a1 > 13 )
574 {
575 if ( a1 > 22 )
576 {
577 if ( a1 == 23 )
578 {
579 CreateButtonInColumn(0, 0xAu);
580 CreateButtonInColumn(1, 0xBu);
581 v14 = 96;
582 LABEL_41:
583 CreateButtonInColumn(2, v14);
584 v17 = 2;
585 v11 = 0;
586 v10 = 1;
587 v9 = 3;
588 goto LABEL_42;
589 }
590 if ( a1 <= 26 )
591 goto LABEL_43;
592 if ( a1 > 28 )
593 {
594 if ( a1 != 30 )
595 goto LABEL_43;
596 CreateButtonInColumn(0, 0x11u);
597 v16 = 96;
598 goto LABEL_37;
599 }
600 CreateButtonInColumn(0, 0x69u);
601 CreateButtonInColumn(1, 0x6Au);
602 CreateButtonInColumn(2, 0x6Bu);
603 v12 = 108;
604 }
605 else
606 {
607 if ( a1 == 22 )
608 {
609 CreateButtonInColumn(0, 7u);
610 v16 = 8;
611 goto LABEL_37;
612 }
613 v1 = a1 - 14;
614 if ( !v1 ) // == 14
615 {
616 CreateButtonInColumn(0, 0x12u);
617 CreateButtonInColumn(1, 0x30u);
618 CreateButtonInColumn(2, 0x31u);
619 CreateButtonInColumn(3, 0x32u);
620 CreateButtonInColumn(4, 0x33u);
621 v17 = 2;
622 v11 = 0;
623 v10 = 1;
624 v9 = 5;
625 goto LABEL_42;
626 }
627 v2 = v1 - 1;
628 if ( v2 ) // > 15
629 {
630 v3 = v2 - 2;
631 if ( v3 ) // > 17
632 {
633 if ( v3 != 4 ) // 18, 19, 20
634 goto LABEL_43;
635 CreateButtonInColumn(0, 0xFu); // 21
636 CreateButtonInColumn(1, 0x10u);
637 v4 = 3;
638 CreateButtonInColumn(2, 0x60u);
639 v5 = (signed int)window_SpeakInHouse->ptr_1C;
640 if ( v5 < 108 || v5 > 120 )
641 goto LABEL_28;
642 v4 = 4;
643 v6 = 101;
644 v7 = 3;
645 }
646 else // 16, 17
647 {
648 v4 = 1;
649 CreateButtonInColumn(0, 0x63u);
650 if ( !pParty->uFine )
651 {
652 LABEL_28:
653 v17 = 2;
654 v11 = 0;
655 v10 = 1;
656 v9 = v4;
657 LABEL_42:
658 pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17);
659 goto LABEL_43;
660 }
661 v4 = 2;
662 v7 = 1;
663 v6 = 100;
664 }
665 CreateButtonInColumn(v7, v6);
666 goto LABEL_28;
667 }
668 CreateButtonInColumn(0, 0x12u); // 15
669 CreateButtonInColumn(1, 0x34u);
670 CreateButtonInColumn(2, 0x35u);
671 v12 = 54;
672 }
673 LABEL_39:
674 CreateButtonInColumn(3, v12);
675 v17 = 2;
676 v11 = 0;
677 v10 = 1;
678 v9 = 4;
679 goto LABEL_42;
680 }
681 if ( a1 == 13 )
682 {
683 CreateButtonInColumn(0, 0x12u);
684 v16 = 56;
685 LABEL_37:
686 CreateButtonInColumn(1, v16);
687 v17 = 2;
688 v11 = 0;
689 v10 = 1;
690 v9 = 2;
691 goto LABEL_42;
692 }
693 switch ( a1 )
694 {
695 case 1:
696 case 2:
697 case 3:
698 case 4:
699 CreateButtonInColumn(0, 2u);
700 CreateButtonInColumn(1, 0x5Fu);
701 CreateButtonInColumn(2, 0x5Eu);
702 v12 = 96;
703 goto LABEL_39;
704 case 5:
705 CreateButtonInColumn(0, 0x12u);
706 v13 = 48;
707 goto LABEL_9;
708 case 6:
709 CreateButtonInColumn(0, 0x12u);
710 v13 = 49;
711 goto LABEL_9;
712 case 7:
713 CreateButtonInColumn(0, 0x12u);
714 v13 = 50;
715 goto LABEL_9;
716 case 8:
717 CreateButtonInColumn(0, 0x12u);
718 v13 = 51;
719 LABEL_9:
720 CreateButtonInColumn(1, v13);
721 v14 = 72;
722 goto LABEL_41;
723 case 9:
724 CreateButtonInColumn(0, 0x12u);
725 v15 = 52;
726 goto LABEL_13;
727 case 10:
728 CreateButtonInColumn(0, 0x12u);
729 v15 = 53;
730 goto LABEL_13;
731 case 11:
732 CreateButtonInColumn(0, 0x12u);
733 v15 = 54;
734 LABEL_13:
735 CreateButtonInColumn(1, v15);
736 v14 = 61;
737 goto LABEL_41;
738 case 12:
739 CreateButtonInColumn(0, 0x12u);
740 v16 = 55;
741 goto LABEL_37;
742 default:
743 break;
744 }
745 LABEL_43:*/
746 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
747 }
748 // F8B1E0: using guessed type int dword_F8B1E0;
749
750
751 //----- (004B1784) --------------------------------------------------------
752 bool HouseUI_CheckIfPlayerCanInteract()
753 {
754 GUIWindow window; // [sp+4h] [bp-54h]@3
755
756 if ( pPlayers[uActiveCharacter]->CanAct() )
757 {
758 pDialogueWindow->pNumPresenceButton = dword_F8B1E0;
759 return true;
760 }
761 else
762 {
763 pDialogueWindow->pNumPresenceButton = 0;
764 memcpy(&window, pPrimaryWindow, sizeof(window));
765 window.uFrameX = 483;
766 window.uFrameWidth = 148;
767 window.uFrameZ = 334;
768 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], pPlayers[uActiveCharacter]->pName,
769 pGlobalTXT_LocalizationStrings[562]); // "%s is in no condition to %s""do anything"
770 window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &window, 0, 0)) / 2 + 101, ui_house_player_cant_interact_color, pTmpBuf.data(), 3);
771 return false;
772 }
773 }
774
775 //----- (0044622E) --------------------------------------------------------
776 bool EnterHouse(enum HOUSE_ID uHouseID)
777 {
778 signed int uOpenTime; // eax@5
779 signed int uCloseTime; // esi@5
780 // unsigned int v5; // esi@5
781 // int v6; // edx@5
782 signed int am_pm_flag_open; // ecx@10
783 signed int am_pm_flag_close; // eax@10
784 // int v9; // esi@10
785 // int v11; // ecx@17
786 // unsigned int v12; // kr00_4@25
787 // int v14; // eax@25
788 unsigned int v17; // eax@37
789 signed int v18; // edi@37
790 signed int v19; // edi@41
791 char pContainer[40]; // [sp+Ch] [bp-30h]@32
792 // unsigned int v24; // [sp+34h] [bp-8h]@5
793
794 GameUI_Footer_TimedString[0] = 0;
795 pFooterString[0] = 0;
796 ShowStatusBarString("", 2);
797 if ( pMessageQueue_50CBD0->uNumMessages )
798 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
799 viewparams->bRedrawGameUI = 1;
800 uDialogueType = 0;
801 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED);
802 pKeyActionMap->ResetKeys();
803 if (uHouseID == HOUSE_600 || uHouseID == HOUSE_601)
804 {
805 GameOverMenu(0);
806 return 0;
807 }
808 uOpenTime = p2DEvents[uHouseID - 1].uOpenTime;
809 uCloseTime = p2DEvents[uHouseID - 1].uCloseTime;
810 current_npc_text = 0;
811 dword_F8B1E4 = 0;
812 memset(byte_F8B1F0.data(), 0, 4);
813 memset(player_levels.data(), 0, 16);
814 pRenderer->ClearZBuffer(0, 479);
815
816 if (((uCloseTime - 1 <= uOpenTime)&&((pParty->uCurrentHour <uOpenTime)&&(pParty->uCurrentHour >(uCloseTime - 1))))||
817 ((uCloseTime - 1 > uOpenTime)&&((pParty->uCurrentHour < uOpenTime)||(pParty->uCurrentHour > (uCloseTime - 1)))))
818
819 {
820 am_pm_flag_open = 0;
821 am_pm_flag_close = 0;
822 if (uOpenTime > 12 )
823 {
824 uOpenTime -= 12;
825 am_pm_flag_open = 1;
826 }
827 if ( uCloseTime > 12 )
828 {
829 uCloseTime -= 12;
830 am_pm_flag_close = 1;
831 }
832 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[414], uOpenTime, aAMPMNames[am_pm_flag_open],
833 uCloseTime, aAMPMNames[am_pm_flag_close]); //"This place is open from %d%s to %d%s"
834 ShowStatusBarString(pTmpBuf.data(), 2u);
835 if ( uActiveCharacter )
836 pPlayers[uActiveCharacter]->PlaySound(SPEECH_3, 0);
837 return 0;
838 }
839 else
840 {
841 //v10 = uHouseID;
842 if ( (signed int)uHouseID < 53 ) //entering shops and guilds
843 {
844 if ( !(pParty->PartyTimes._shop_ban_times[uHouseID])
845 || (pParty->PartyTimes._shop_ban_times[uHouseID] <= pParty->uTimePlayed) )
846 {
847 pParty->PartyTimes._shop_ban_times[uHouseID] = 0;
848 }
849 else
850 {
851 ShowStatusBarString(pGlobalTXT_LocalizationStrings[191], 2u);// "You've been banned from this shop!"
852 return 0;
853 }
854 }
855 pAudioPlayer->StopChannels(-1, -1);
856
857 uCurrentHouse_Animation = p2DEvents[uHouseID - 1].uAnimationID;
858 in_current_building_type = (BuildingType)pAnimatedRooms[uCurrentHouse_Animation].uBuildingType;
859 if ( in_current_building_type == BuildingType_Throne_Room && pParty->uFine ) // going 2 jail
860 {
861 uCurrentHouse_Animation = (signed __int16)p2DEvents[186].uAnimationID;
862 uHouseID = HOUSE_JAIL;
863 pParty->uTimePlayed = pParty->uTimePlayed + 0x7620000;
864 in_current_building_type = (BuildingType)pAnimatedRooms[p2DEvents[HOUSE_LORD_AND_JUDGE_EMERALD_ISLE].uAnimationID].uBuildingType;
865 ++pParty->uNumPrisonTerms;
866 pParty->uFine = 0;
867 for (uint i = 0; i < 4; ++i)
868 {
869 pParty->pPlayers[i].uTimeToRecovery = 0;
870 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
871 pParty->pPlayers[i].SetVariable(VAR_Award, 87);
872 }
873 }
874 ++pIcons_LOD->uTexturePacksCount;
875 if ( !pIcons_LOD->uNumPrevLoadedFiles )
876 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
877 switch (pParty->alignment)
878 {
879 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
880 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
881 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
882 default: Error("Invalid alignment type: %u", pParty->alignment);
883 }
884
885 v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
886 pDialogueNPCCount = 0;
887 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v17];
888 uTextureID_right_panel_loop = uTextureID_right_panel;
889 PrepareHouse(uHouseID);
890 v18 = 1;
891 uTextureID_right_panel_loop = uTextureID_right_panel;
892 if ( uNumDialogueNPCPortraits == 1 )
893 pDialogueNPCCount = 1;
894 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
895 dword_5C35D4 = 1;
896 if ( (signed int)uHouseID < 139 || (signed int)uHouseID > 172 )
897 {
898 if ( (signed int)uHouseID >= HOUSE_STABLES_HARMONDALE && (signed int)uHouseID <= 73 && !IsTravelAvailable(uHouseID - HOUSE_STABLES_HARMONDALE) )
899 {
900 return 1;
901 }
902 }
903 else
904 { //guilds
905 v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags
906 //v20 = uHouseID;
907 //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) )
908 if(!_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19))
909 {
910 PlayHouseSound(uHouseID, HouseSound_Greeting_2);
911 return 1;
912 }
913 }
914 PlayHouseSound(uHouseID, HouseSound_Greeting);
915 dword_5C35D4 = 1;
916 return 1;
917 }
918 }
919
920 //----- (0044606A) --------------------------------------------------------
921 void PrepareHouse(HOUSE_ID house)
922 {
923 __int16 uExitMapID; // ax@2
924 // int v7; // ebx@11
925 // int v13; // [sp+30h] [bp-30h]@11
926 int npc_id_arr[6]; // [sp+34h] [bp-2Ch]@1
927 int uAnimationID; // [sp+50h] [bp-10h]@1
928
929
930 uAnimationID = p2DEvents[house - 1].uAnimationID;
931 memset(npc_id_arr, 0, sizeof(npc_id_arr));
932 uNumDialogueNPCPortraits = 0;
933 uHouse_ExitPic = p2DEvents[house - 1].uExitPicID;
934 if ( uHouse_ExitPic )
935 {
936 uExitMapID = p2DEvents[house - 1]._quest_related;
937 if ( uExitMapID > 0 )
938 {
939 if(_449B57_test_bit(pParty->_quest_bits,uExitMapID))
940 {
941 uHouse_ExitPic = 0;
942 }
943 }
944 }
945
946 dword_591080 = pAnimatedRooms[uAnimationID].house_npc_id;
947 HouseNPCData[0]=0;
948 uNumDialogueNPCPortraits = 0;
949 if ( dword_591080 )
950 {
951
952 npc_id_arr[0] = dword_591080;
953 uNumDialogueNPCPortraits = 1;
954 }
955
956 for (uint i = 1; i < pNPCStats->uNumNewNPCs; ++i)
957 {
958 if (pNPCStats->pNewNPCData[i].Location2D == house )
959 {
960 if (!(pNPCStats->pNewNPCData[i].uFlags & 0x80))
961 {
962 HouseNPCData[uNumDialogueNPCPortraits+1-((dword_591080 != 0) ? 1 : 0) ] = &pNPCStats->pNewNPCData[i];
963 npc_id_arr[uNumDialogueNPCPortraits] = pNPCStats->pNewNPCData[i].uPortraitID;
964 ++uNumDialogueNPCPortraits;
965 if ((pNPCStats->pNewNPCData[i].uFlags & 3) != 2)
966 ++pNPCStats->pNewNPCData[i].uFlags;
967 }
968 }
969
970 }
971
972 for (int i = 0; i < uNumDialogueNPCPortraits; ++i)
973 {
974
975 char icon_name[128];
976 sprintfex(icon_name, "npc%03u", npc_id_arr[i]);
977 pDialogueNPCPortraits[i] = pIcons_LOD->LoadTexturePtr(icon_name, TEXTURE_16BIT_PALETTE);
978 }
979
980 if (uHouse_ExitPic)
981 {
982 pDialogueNPCPortraits[uNumDialogueNPCPortraits] = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[uHouse_ExitPic], TEXTURE_16BIT_PALETTE);
983 ++uNumDialogueNPCPortraits;
984 uHouse_ExitPic = p2DEvents[house - 1].uExitMapID;
985 }
986 }
987 //----- (004B1E92) --------------------------------------------------------
988 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound)
989 {
990 if ( pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId )
991 pAudioPlayer->PlaySound((SoundID)(sound + 100 * (pAnimatedRooms[p2DEvents[uHouseID].uAnimationID].uRoomSoundId + 300)),
992 806, 0, -1, 0, 0, 0, 0);
993 }
994
995 //----- (004BCACC) --------------------------------------------------------
996 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam)
997 {
998 int experience_for_next_level; // eax@5
999 int v16; // eax@32
1000 __int16 v24; // ax@163
1001 signed int v36; // esi@227
1002 int pPrice; // ecx@227
1003
1004 if ( !pDialogueWindow->pNumPresenceButton )
1005 return;
1006 pRenderer->ClearZBuffer(0, 479);
1007 if (dialog_menu_id == HOUSE_DIALOGUE_MAIN)
1008 {
1009 if ( in_current_building_type == BuildingType_Training )
1010 {
1011 if ( uMessageParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
1012 {
1013 experience_for_next_level = 0;
1014 if ( pPlayers[uActiveCharacter]->uLevel > 0 )
1015 {
1016 for( uint i = 0; i < pPlayers[uActiveCharacter]->uLevel; i++ )
1017 experience_for_next_level += i + 1;
1018 }
1019 if (pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89] &&
1020 (signed __int64)pPlayers[uActiveCharacter]->uExperience < 1000 * experience_for_next_level)//test experience
1021 return;
1022 }
1023 pDialogueWindow->Release();
1024 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0);
1025 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation"
1026 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
1027 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr);
1028 }
1029 if ( in_current_building_type != BuildingType_Training )
1030 {
1031 if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) &&
1032 transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7]
1033 || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild )
1034 {
1035 pDialogueWindow->Release();
1036 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0);
1037 pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation"
1038 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
1039 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr);
1040 }
1041 else if (uActiveCharacter)
1042 {
1043 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
1044 return;
1045 }
1046 }
1047 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
1048 if ( in_current_building_type < BuildingType_19 )
1049 ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)];
1050 }
1051
1052 //NEW
1053 switch (in_current_building_type)
1054 {
1055 case BuildingType_FireGuild:
1056 case BuildingType_AirGuild:
1057 case BuildingType_WaterGuild:
1058 case BuildingType_EarthGuild:
1059 case BuildingType_SpiritGuild:
1060 case BuildingType_MindGuild:
1061 case BuildingType_BodyGuild:
1062 case BuildingType_LightGuild:
1063 case BuildingType_DarkGuild:
1064 case BuildingType_ElementalGuild:
1065 case BuildingType_SelfGuild:
1066 case BuildingType_16:
1067 {
1068 if ( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] >= (signed __int64)pParty->uTimePlayed )
1069 {
1070 for ( uint i = 0; i < 12; ++i )
1071 {
1072 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID )
1073 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
1074 }
1075 }
1076 else//generation new books
1077 {
1078 SpellBookGenerator();
1079 pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000
1080 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335);
1081 }
1082 break;
1083 }
1084 case BuildingType_TownHall:
1085 {
1086 if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE )
1087 {
1088 if ( pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation
1089 {
1090 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
1091 pParty->PartyTimes.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335);
1092 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
1093 v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102);
1094 if ( !v16 )
1095 {
1096 while ( 1 )
1097 {
1098 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
1099 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 )
1100 {
1101 if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252)
1102 && ((unsigned __int16)v24 < 133 || (unsigned __int16)v24 > 150)
1103 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
1104 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
1105 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
1106 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
1107 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu)
1108 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
1109 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
1110 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
1111 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) )
1112 break;
1113 }
1114 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
1115 }
1116 }
1117 if ( v16 == 1 )
1118 {
1119 while ( 1 )
1120 {
1121 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
1122 if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 )
1123 {
1124 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
1125 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
1126 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
1127 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
1128 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
1129 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
1130 && ((unsigned __int16)v24 < 0x52u || (unsigned __int16)v24 > 0x54u)
1131 && ((unsigned __int16)v24 < 4 || (unsigned __int16)v24 > 6)
1132 && ((unsigned __int16)v24 < 0x37u || (unsigned __int16)v24 > 0x39u)
1133 && ((unsigned __int16)v24 < 0x3Au || (unsigned __int16)v24 > 0x3Cu)
1134 && ((unsigned __int16)v24 < 0x3Du || (unsigned __int16)v24 > 0x3Fu)
1135 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
1136 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
1137 && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) )
1138 break;
1139 }
1140 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
1141 }
1142 }
1143 if ( v16 == 2 )
1144 {
1145 while ( 1 )
1146 {
1147 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
1148 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
1149 {
1150 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
1151 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
1152 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
1153 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
1154 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
1155 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
1156 && ((unsigned __int16)v24 < 0x31u || (unsigned __int16)v24 > 0x33u)
1157 && ((unsigned __int16)v24 < 0x34u || (unsigned __int16)v24 > 0x36u)
1158 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
1159 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
1160 && ((unsigned __int16)v24 < 0x1Cu || (unsigned __int16)v24 > 0x1Eu) )
1161 break;
1162 }
1163 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
1164 }
1165 }
1166 if ( v16 == 3 )
1167 {
1168 while ( 1 )
1169 {
1170 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
1171 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
1172 {
1173 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
1174 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
1175 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
1176 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
1177 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
1178 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
1179 && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
1180 && ((unsigned __int16)v24 < 0x43u || (unsigned __int16)v24 > 0x45u)
1181 && ((unsigned __int16)v24 < 0x4Fu || (unsigned __int16)v24 > 0x51u)
1182 && ((unsigned __int16)v24 < 0xC1u || (unsigned __int16)v24 > 0xC3u)
1183 && ((unsigned __int16)v24 < 0x13u || (unsigned __int16)v24 > 0x15u)
1184 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
1185 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
1186 && ((unsigned __int16)v24 < 0x6Au || (unsigned __int16)v24 > 0x6Cu) )
1187 break;
1188 }
1189 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
1190 }
1191 }
1192 if ( v16 == 4 )
1193 {
1194 while ( 1 )
1195 {
1196 v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
1197 if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
1198 {
1199 if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
1200 && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
1201 && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
1202 && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
1203 && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
1204 && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
1205 && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
1206 && ((unsigned __int16)v24 < 0x46u || (unsigned __int16)v24 > 0x48u)
1207 && ((unsigned __int16)v24 < 0x100u || (unsigned __int16)v24 > 0x102u)
1208 && ((unsigned __int16)v24 < 0xD9u || (unsigned __int16)v24 > 0xDBu)
1209 && ((unsigned __int16)v24 < 0xC7u || (unsigned __int16)v24 > 0xC9u)
1210 && ((unsigned __int16)v24 < 0xE5u || (unsigned __int16)v24 > 0xE7u)
1211 && ((unsigned __int16)v24 < 0xDFu || (unsigned __int16)v24 > 0xE1u)
1212 && ((unsigned __int16)v24 < 0x5Bu || (unsigned __int16)v24 > 0x5Du)
1213 && ((unsigned __int16)v24 < 0x49u || (unsigned __int16)v24 > 0x4Bu)
1214 && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
1215 && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
1216 && ((unsigned __int16)v24 < 0x10u || (unsigned __int16)v24 > 0x12u) )
1217 break;
1218 }
1219 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
1220 }
1221 }
1222 }
1223 bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
1224 if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] )
1225 {
1226 bountyHunting_text = pNPCTopics[351].pText;//"В этом месяцу назначена награда за голову %s..."
1227 if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] )
1228 bountyHunting_text = pNPCTopics[353].pText;//"Кое кто уже приходил в этом месяце за наградой"
1229 }
1230 else
1231 {
1232 if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize
1233 {
1234 pParty->PartyFindsGold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0);
1235 for ( uint i = 0; i < 4; ++i )
1236 pParty->pPlayers[i].SetVariable(VAR_Award, 86);
1237 pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel;
1238 pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0;
1239 pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
1240 }
1241 bountyHunting_text = pNPCTopics[352].pText;//"Поздравляю! Вы успешно..."
1242 }
1243 }
1244 else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE )
1245 pKeyActionMap->EnterText(1, 10, window_SpeakInHouse);
1246 break;
1247 }
1248 case BuildingType_Bank:
1249 {
1250 if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 )
1251 pKeyActionMap->EnterText(1, 10, window_SpeakInHouse);
1252 return;
1253 break;
1254 }
1255 case BuildingType_WeaponShop:
1256 case BuildingType_ArmorShop:
1257 case BuildingType_MagicShop:
1258 case BuildingType_AlchemistShop:
1259 case BuildingType_Tavern:
1260 case BuildingType_Temple:
1261 case BuildingType_Training:
1262 {
1263 break;
1264 }
1265 default:
1266 {
1267 return;
1268 break;
1269 }
1270 }
1271
1272 switch ( uMessageParam )
1273 {
1274 case HOUSE_DIALOGUE_LEARN_SKILLS:
1275 {
1276 pDialogueWindow->eWindowType = WINDOW_MainMenu;
1277 UI_CreateEndConversationButton();
1278 FillAviableSkillsToTeach(in_current_building_type);
1279 break;
1280 }
1281 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
1282 {
1283 pDialogueWindow->eWindowType = WINDOW_MainMenu;
1284 UI_CreateEndConversationButton();
1285 InitializaDialogueOptions_Tavern(in_current_building_type);
1286 break;
1287 }
1288 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
1289 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
1290 {
1291 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
1292 break;
1293 }
1294 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
1295 {
1296 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_PlayArcomage, 0, 0);
1297 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT;
1298 break;
1299 }
1300 case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
1301 case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
1302 {
1303 if ( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] < (signed __int64)pParty->uTimePlayed )
1304 {
1305 GenerateStandartShopItems();
1306 GenerateSpecialShopItems();
1307 pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335);
1308 }
1309 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_STANDARD )
1310 {
1311 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
1312 {
1313 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
1314 {
1315 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID )
1316 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
1317 }
1318 }
1319 if ( in_current_building_type == BuildingType_WeaponShop )
1320 {
1321 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
1322 {
1323 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
1324 {
1325 if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID)
1326 weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight);
1327 }
1328 }
1329 }
1330 }
1331 if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
1332 {
1333 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
1334 {
1335 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
1336 {
1337 if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
1338 ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
1339 }
1340 }
1341 if ( in_current_building_type == BuildingType_WeaponShop )
1342 {
1343 if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
1344 {
1345 for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
1346 {
1347 if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
1348 weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight);
1349 }
1350 }
1351 }
1352 }
1353 break;
1354 }
1355 case HOUSE_DIALOGUE_SHOP_SELL:
1356 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
1357 case HOUSE_DIALOGUE_SHOP_REPAIR:
1358 {
1359 dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
1360 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
1361 break;
1362 }
1363 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
1364 {
1365 pDialogueWindow->eWindowType = WINDOW_MainMenu;
1366 UI_CreateEndConversationButton();
1367 InitializaDialogueOptions_Shops(in_current_building_type);
1368 break;
1369 }
1370 default:
1371 {
1372 if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL )
1373 {
1374 v36 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
1375 pPrice = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1376 if ( pPrice < v36 / 3 )
1377 pPrice = v36 / 3;
1378 if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam - 36])
1379 {
1380 if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] )
1381 {
1382 if ( pParty->uNumGold < pPrice )
1383 {
1384 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
1385 if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern )
1386 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
1387 else
1388 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1389 }
1390 else
1391 {
1392 Party::TakeGold(pPrice);
1393 dword_F8B1E4 = 1;
1394 pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1;
1395 pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0);
1396 }
1397 }
1398 }
1399 }
1400 break;
1401 }
1402 }
1403 }
1404 //----- (004B6943) --------------------------------------------------------
1405 void TravelByTransport()
1406 {
1407 signed int v4; // ebx@1
1408 stru365_travel_info *pTravel; // esi@7
1409 signed int v12; // esi@13
1410 signed int v13; // edi@14
1411 DWORD v14; // eax@26
1412 DWORD v15; // edi@26
1413 int pTextHeight; // eax@36
1414 int pRealTextHeight; // esi@36
1415 int schedule_id; // esi@39
1416 GUIButton *pButton; // ebx@39
1417 signed int v25; // eax@41
1418 MapInfo pMap; // [sp-3Ch] [bp-2CCh]@62
1419 char pTopicArray[5][100]; // [sp+14h] [bp-27Ch]@37
1420 GUIWindow travel_window; // [sp+208h] [bp-88h]@1
1421 int pPrimaryTextHeight; // [sp+260h] [bp-30h]@36
1422 int index; // [sp+27Ch] [bp-14h]@36
1423 unsigned int pPrice; // [sp+288h] [bp-8h]@1
1424 int travel_time; // [sp+28Ch] [bp-4h]@48
1425 enum PlayerSpeech pSpeech;
1426 unsigned int pCurrentButton;
1427
1428 memcpy(&travel_window, window_SpeakInHouse, sizeof(travel_window));
1429 travel_window.uFrameX = 483;
1430 travel_window.uFrameWidth = 148;
1431 travel_window.uFrameZ = 334;
1432
1433 v4 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType == BuildingType_Stables ? 25 : 50;
1434 v4 *= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
1435
1436 pPrice = v4 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1437 if ( (signed int)pPrice < v4 / 3 )
1438 pPrice = v4 / 3;
1439 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
1440 {
1441 if ( HouseUI_CheckIfPlayerCanInteract() )
1442 {
1443 index = 0;
1444 strcpy(pTopicArray[4], "");
1445 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[405], pPrice); // Price: %lu gold
1446 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &travel_window, 0, 0);
1447 pRealTextHeight = pTextHeight + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146;
1448 pPrimaryTextHeight = pRealTextHeight;
1449 pCurrentButton = 2;
1450 for ( uint i = pDialogueWindow->pStartingPosActiveItem; i < (unsigned int)(pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem); ++i )
1451 {
1452 schedule_id = transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][index];
1453 pButton = pDialogueWindow->GetControl(i);
1454
1455 if (schedule_id != 255)
1456 {
1457 //if (schedule_id >= 25)
1458 //Log::Warning(L"Transport UI: schedule overflow");
1459 if ( pCurrentButton >= 6 )
1460 v25 = true;
1461 else
1462 v25 = transport_schedule[schedule_id].pSchedule[pParty->uDaysPlayed % 7];
1463 }
1464
1465 if (schedule_id != 255 && v25 && (!transport_schedule[schedule_id].uQuestBit
1466 || _449B57_test_bit(pParty->_quest_bits, transport_schedule[schedule_id].uQuestBit)) )//ошибка: рисуется несколько строчек одного направления путешествия
1467 {
1468 //get color for current string(определение цвета текущей строки)----------
1469 if ( pDialogueWindow->pCurrentPosActiveItem == pCurrentButton )
1470 sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 155));
1471 else
1472 sprintf(pTopicArray[index], "\f%05d", Color16(255, 255, 255));
1473 //hired NPC premium(премия наёмного НПС)----------------------------------
1474 travel_time = transport_schedule[schedule_id].uTravelTime;
1475 if ( (unsigned int)window_SpeakInHouse->ptr_1C >= HOUSE_BOATS_EMERALD_ISLE )
1476 {
1477 if ( CheckHiredNPCSpeciality(Sailor) )
1478 travel_time -= 2;
1479 if ( CheckHiredNPCSpeciality(Navigator) )
1480 travel_time -= 3;
1481 if ( CheckHiredNPCSpeciality(Pirate) )
1482 travel_time -= 2;
1483 }
1484 else
1485 {
1486 if ( CheckHiredNPCSpeciality(Horseman) )
1487 travel_time -= 2;
1488 }
1489 if ( CheckHiredNPCSpeciality(Explorer) )
1490 --travel_time;
1491
1492 if ( travel_time < 1 )
1493 travel_time = 1;
1494 if ( schedule_id != 255 )
1495 {
1496 memcpy(&pMap, &pMapStats->pInfos[transport_schedule[schedule_id].uMapInfoID], 0x44u);
1497 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[404], travel_time, pMap.pName); // Time - %d days, destination %s
1498 strcat(pTopicArray[index], pTmpBuf.data());
1499 strcat(pTopicArray[index], "\n \n");
1500 pButton->uY = pRealTextHeight;
1501 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0);
1502 pButton->uHeight = pTextHeight;
1503 pButton->uW = pButton->uY + pTextHeight - 1;
1504 pRealTextHeight += (LOBYTE(pFontArrus->uFontHeight) - 3) + pTextHeight;
1505 }
1506 }
1507 else
1508 {
1509 strcpy(pTopicArray[index], "");
1510 if ( pButton )
1511 {
1512 pButton->uW = 0;
1513 pButton->uHeight = 0;
1514 pButton->uY = 0;
1515 }
1516 }
1517 ++index;
1518 ++pCurrentButton;
1519 }
1520 if ( pRealTextHeight != pPrimaryTextHeight )
1521 {
1522 sprintf(pTmpBuf.data(), "%s\n \n%s%s%s%s%s", pTmpBuf2.data(), pTopicArray[0], pTopicArray[1], pTopicArray[2], pTopicArray[3], pTopicArray[4]);
1523 travel_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3);
1524 }
1525 else
1526 {
1527 travel_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[561], &travel_window, 0, 0)) / 2 + 138,//"Извините, приходите в другой день"
1528 Color16(255, 255, 255), pGlobalTXT_LocalizationStrings[561], 3);
1529 pAudioPlayer->StopChannels(-1, -1);
1530 }
1531 }
1532 }
1533 else//после нажатия топика
1534 {
1535 if ( dialog_menu_id >= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 && dialog_menu_id <= HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 )
1536 {
1537 if ( pParty->uNumGold < pPrice )
1538 {
1539 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота"
1540 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
1541 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1542 return;
1543 }
1544
1545 Party::TakeGold(pPrice);
1546
1547 pTravel = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]];
1548 if ( pTravel->pSchedule[pParty->uDaysPlayed % 7] )
1549 {
1550 if ( _stricmp(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename) )
1551 {
1552 SaveGame(1, 0);
1553 strcpy(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename);
1554
1555 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
1556 _5B65B8_npcdata_hiword_house_or_other = 0;
1557 dword_5B65BC = 0;
1558 _5B65B4_npcdata_loword_house_or_other = pTravel->arrival_rot_y;
1559 uGameState = GAME_STATE_CHANGE_LOCATION;
1560 _5B65A8_npcdata_uflags_or_other = pTravel->arrival_x;
1561 _5B65AC_npcdata_fame_or_other = pTravel->arrival_y;
1562 _5B65B0_npcdata_rep_or_other = pTravel->arrival_z;
1563 dword_5B65C0 = pTravel->arrival_x | pTravel->arrival_y | pTravel->arrival_z | pTravel->arrival_rot_y;
1564 }
1565 else
1566 {
1567 pGame->pIndoorCameraD3D->sRotationY = 0;
1568
1569 pParty->uFlags |= 2u;
1570 pParty->vPosition.x = pTravel->arrival_x;
1571 pParty->vPosition.y = pTravel->arrival_y;
1572 pParty->vPosition.z = pTravel->arrival_z;
1573 pParty->uFallStartY = pParty->vPosition.z;
1574 pParty->sRotationX = 0;
1575 pParty->sRotationY = pTravel->arrival_rot_y;
1576 }
1577 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1578 v12 = pTravel->uTravelTime;
1579 if ( (signed int)window_SpeakInHouse->ptr_1C >= 63 )
1580 {
1581 pSpeech = SPEECH_SetSail;
1582 v13 = 2500;
1583 if ( CheckHiredNPCSpeciality(Sailor) )
1584 v12 -= 2;
1585 if ( CheckHiredNPCSpeciality(Navigator) )
1586 v12 -= 3;
1587 if ( CheckHiredNPCSpeciality(Pirate) )
1588 v12 -= 2;
1589 }
1590 else
1591 {
1592 pSpeech = SPEECH_CarriageReady;
1593 v13 = 1500;
1594 if ( CheckHiredNPCSpeciality(Horseman) )
1595 v12 -= 2;
1596 }
1597 if ( CheckHiredNPCSpeciality(Explorer) )
1598 --v12;
1599 if ( v12 < 1 )
1600 v12 = 1;
1601 RestAndHeal(1440 * v12);
1602 pPlayers[uActiveCharacter]->PlaySound(pSpeech, 0);
1603 v14 = GetTickCount();
1604 v15 = v14 + v13;
1605 if ( v15 < v14 )
1606 v15 = v14;
1607 while ( GetTickCount() < v15 )
1608 sqrt(3.1415926);
1609 while ( HouseDialogPressCloseBtn() )
1610 ;
1611 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
1612 return;
1613 }
1614 else
1615 {
1616 dialog_menu_id = HOUSE_DIALOGUE_MAIN;
1617 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
1618 }
1619 }
1620 }
1621 }
1622 //----- (004B68EA) --------------------------------------------------------
1623 bool __fastcall IsTravelAvailable(int a1)
1624 {
1625 for ( uint i = 0; i < 4; ++i )
1626 {
1627 if ( transport_schedule[transport_routes[a1][i]].pSchedule[pParty->uDaysPlayed % 7] )
1628 {
1629 if (!transport_schedule[transport_routes[a1][i]].uQuestBit || _449B57_test_bit(pParty->_quest_bits, transport_schedule[transport_routes[a1][i]].uQuestBit))
1630 return true;
1631 }
1632 }
1633 return false;
1634 }
1635
1636 //----- (004B7911) --------------------------------------------------------
1637 void TownHallDialog()
1638 {
1639 int v1; // eax@10
1640 int v2; // esi@10
1641 signed int pStringSum; // ebx@24
1642 signed int v16; // ebx@28
1643 int v17; // ebx@28
1644 GUIButton *pButton; // eax@30
1645 int pTextHeight; // eax@30
1646 unsigned __int16 pTextColor; // ax@30
1647 GUIWindow window; // [sp+60h] [bp-BCh]@21
1648 GUIWindow townHall_window; // [sp+B4h] [bp-68h]@1
1649 int v29; // [sp+10Ch] [bp-10h]@28
1650 int v31; // [sp+114h] [bp-8h]@29
1651 GUIFont *pOutString; // [sp+118h] [bp-4h]@21
1652
1653 memcpy(&townHall_window, window_SpeakInHouse, sizeof(townHall_window));
1654 townHall_window.uFrameX = 483;
1655 townHall_window.uFrameWidth = 148;
1656 townHall_window.uFrameZ = 334;
1657 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine);//Текущий штраф
1658 townHall_window.DrawTitleText(pFontArrus, 0, 260, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
1659 switch(dialog_menu_id)
1660 {
1661 case HOUSE_DIALOGUE_MAIN:
1662 {
1663 pStringSum = 1;
1664 pTextHeight = 0;
1665 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[604]);//Охота за вознаграждение
1666 if ( pParty->uFine > 0 )
1667 {
1668 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[603]);//Заплатить штраф
1669 pStringSum = 2;
1670 }
1671 for ( uint i = 0; i < pStringSum; ++i )
1672 pTextHeight += pFontArrus->CalcTextHeight(pShopOptions[i], &townHall_window, 0, 0);
1673 v29 = (100 - pTextHeight) / pStringSum;
1674 v16 = 80 - pStringSum * ((100 - pTextHeight) / pStringSum);
1675 v17 = (v16 / 2) - v29 / 2 + 158;
1676 if ( pDialogueWindow->pNumPresenceButton > 0 )
1677 {
1678 v31 = 2;
1679 uint j = 0;
1680 for ( uint i = pDialogueWindow->pStartingPosActiveItem;
1681 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
1682 {
1683 pButton = pDialogueWindow->GetControl(i);
1684 pButton->uY = v29 + v17;
1685 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &townHall_window, 0, 0);
1686 pButton->uHeight = pTextHeight;
1687 v17 = pButton->uY + pTextHeight - 1;
1688 pButton->uW = v17;
1689 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
1690 if ( pDialogueWindow->pCurrentPosActiveItem != v31 )
1691 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
1692 townHall_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[j], 3);
1693 ++v31;
1694 ++j;
1695 }
1696 }
1697 break;
1698 }
1699 case HOUSE_DIALOGUE_TOWNHALL_MESSAGE:
1700 {
1701 sprintf(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu),
1702 pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName, Color16(0xFFu, 0xFFu, 0xFFu));
1703 sprintf(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].uLevel);
1704 current_npc_text = pTmpBuf2.data();
1705 memcpy(&window, pDialogueWindow, sizeof(window));
1706 window.uFrameWidth = 458;
1707 window.uFrameZ = 457;
1708 pOutString = pFontArrus;
1709 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf2.data(), &window, 13, 0) + 7;
1710 if ( 352 - pTextHeight < 8 )
1711 {
1712 pOutString = pFontCreate;
1713 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &window, 13, 0) + 7;
1714 }
1715 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
1716 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
1717 window.DrawText(pOutString, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pOutString, &window, 13, 0), 0, 0, 0);
1718 break;
1719 }
1720 case HOUSE_DIALOGUE_TOWNHALL_PAY_FINE:
1721 {
1722 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
1723 {
1724 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[606], pGlobalTXT_LocalizationStrings[112]); // "Pay" "How Much?"
1725 townHall_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
1726 townHall_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3);
1727 townHall_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus);
1728 return;
1729 }
1730 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
1731 {
1732 v1 = atoi(pKeyActionMap->pPressedKeysBuffer);
1733 v2 = atoi(pKeyActionMap->pPressedKeysBuffer);
1734 if ( v1 <= 0 )
1735 {
1736 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1737 return;
1738 }
1739 if ( v1 > pParty->uNumGold )
1740 {
1741 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1742 v2 = pParty->uNumGold;
1743 }
1744 if ( v2 > pParty->uFine )
1745 v2 = pParty->uFine;
1746 Party::TakeGold(v2);
1747 pParty->uFine -= v2;
1748 if ( pParty->uFine < 0 )
1749 pParty->uFine = 0;
1750 if ( uActiveCharacter )
1751 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0);
1752 }
1753 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
1754 {
1755 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
1756 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1757 }
1758 break;
1759 }
1760 default:
1761 break;
1762 }
1763 return;
1764 }
1765
1766 //----- (004B7D7E) --------------------------------------------------------
1767 void BankDialog()
1768 {
1769 int entered_sum; // eax@19
1770 unsigned int takes_sum; // esi@19
1771 unsigned __int16 pColorText; // ax@27
1772 GUIWindow bank_window; // [sp+Ch] [bp-5Ch]@1
1773
1774 memcpy(&bank_window, window_SpeakInHouse, sizeof(bank_window));
1775 bank_window.uFrameX = 483;
1776 bank_window.uFrameWidth = 148;
1777 bank_window.uFrameZ = 334;
1778 sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);//Баланс
1779 bank_window.DrawTitleText(pFontArrus, 0, 220, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
1780 switch(dialog_menu_id)
1781 {
1782 case HOUSE_DIALOGUE_MAIN:
1783 {
1784 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
1785 if ( pDialogueWindow->pCurrentPosActiveItem != 2 )
1786 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
1787 bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3);
1788 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
1789 if ( pDialogueWindow->pCurrentPosActiveItem != 3 )
1790 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
1791 bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3);
1792 break;
1793 }
1794 case HOUSE_DIALOGUE_BANK_PUT_GOLD:
1795 {
1796 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
1797 {
1798 sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"Положить" "Сколько?"
1799 bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
1800 bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3);
1801 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus);
1802 return;
1803 }
1804 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
1805 {
1806 entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer);
1807 takes_sum = entered_sum;
1808 if ( !entered_sum )
1809 {
1810 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1811 return;
1812 }
1813 if ( entered_sum > pParty->uNumGold )
1814 {
1815 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1816 takes_sum = pParty->uNumGold;
1817 }
1818 if ( takes_sum )
1819 {
1820 Party::TakeGold(takes_sum);
1821 pParty->uNumGoldInBank += takes_sum;
1822 if ( uActiveCharacter )
1823 pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0);
1824 }
1825 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
1826 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1827 return;
1828 }
1829 if (window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
1830 {
1831 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
1832 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1833 }
1834 return;
1835 }
1836 case HOUSE_DIALOGUE_BANK_GET_GOLD:
1837 {
1838 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
1839 {
1840 sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"Снять" "Сколько?"
1841 bank_window.DrawTitleText(pFontArrus, 0, 146, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
1842 bank_window.DrawTitleText(pFontArrus, 0, 186, Color16(0xFFu, 0xFFu, 0xFFu), pKeyActionMap->pPressedKeysBuffer, 3);
1843 bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth(pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus);
1844 return;
1845 }
1846 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
1847 {
1848 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
1849 entered_sum = atoi(pKeyActionMap->pPressedKeysBuffer);
1850 takes_sum = entered_sum;
1851 if ( entered_sum )
1852 {
1853 if ( entered_sum > pParty->uNumGoldInBank )
1854 {
1855 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
1856 takes_sum = pParty->uNumGoldInBank;
1857 }
1858 if ( takes_sum )
1859 {
1860 Party::SetGold(pParty->uNumGold + takes_sum);
1861 pParty->uNumGoldInBank -= takes_sum;
1862 }
1863 }
1864 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
1865 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1866 return;
1867 }
1868 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
1869 {
1870 window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
1871 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
1872 }
1873 return;
1874 }
1875 default:
1876 {
1877 break;
1878 }
1879 }
1880 }
1881 // F8B19C: using guessed type int dword_F8B19C;
1882
1883 //----- (004B8285) --------------------------------------------------------
1884 void TavernDialog()
1885 {
1886 int pPriceRoom;
1887 int pPriceFood;
1888 int pPriceSkill;
1889 int pItemNum;
1890 double v2; // st7@1
1891 int pNumString; // edi@16
1892 signed int v9; // esi@16
1893 unsigned int pColorText; // eax@57
1894 GUIButton *pButton; // eax@65
1895 int pSkillCount;
1896 signed int pOptionsCount; // edi@77
1897 signed int i; // esi@79
1898 // signed int v53; // edi@81
1899 int v54; // edi@81
1900 const char *pText; // [sp-4h] [bp-278h]@93
1901 char pTopic1[100]; // [sp+Ch] [bp-268h]@55
1902 char pTopic4[100]; // [sp+70h] [bp-204h]@59
1903 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57
1904 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59
1905 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1
1906 int v91; // [sp+270h] [bp-4h]@3
1907 unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55
1908 unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57
1909 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59
1910 unsigned __int8 pTopic4Height;
1911 int pTextHeight;
1912 int all_text_height; // [sp+260h] [bp-14h]@18
1913 GUIFont *pOutString;
1914
1915 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
1916 dialog_window.uFrameX = 483;
1917 dialog_window.uFrameWidth = 148;
1918 dialog_window.uFrameZ = 334;
1919 v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
1920
1921 pPriceRoom = ((v2 * v2) / 10) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1922 if ( pPriceRoom < ((v2 * v2) / 10) / 3 )
1923 pPriceRoom = ((v2 * v2) / 10) / 3;
1924 if ( pPriceRoom <= 0 )
1925 pPriceRoom = 1;
1926
1927 pPriceFood = ((v2 * v2) * v2 / 100) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
1928 if ( pPriceFood < ((v2 * v2) * v2 / 100) / 3 )
1929 pPriceFood = ((v2 * v2) * v2 / 100) / 3;
1930 if ( pPriceFood <= 0 )
1931 pPriceFood = 1;
1932
1933
1934 switch(dialog_menu_id)
1935 {
1936 case HOUSE_DIALOGUE_MAIN:
1937 {
1938 if ( !HouseUI_CheckIfPlayerCanInteract() )
1939 return;
1940
1941 sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
1942 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pPriceRoom); // Rent room for %d gold
1943 strcat(pTopic1, pTmpBuf2.data());
1944 pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0);
1945 strcat(pTopic1, "\n \n");
1946
1947 sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
1948 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold
1949 (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, pPriceFood);
1950 strcat(pTopic2, pTmpBuf2.data());
1951 pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0);
1952 strcat(pTopic2, "\n \n");
1953
1954 sprintf(pTopic3, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 4 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
1955 strcat(pTopic3, pGlobalTXT_LocalizationStrings[160]); // Learn Skills
1956 pTopic3Height = pFontArrus->CalcTextHeight(pTopic3, &dialog_window, 0, 0);
1957 strcat(pTopic3, "\n \n");
1958 pTopic4[0] = 0;
1959 if ( (signed int)window_SpeakInHouse->par1C >= 108 && (signed int)window_SpeakInHouse->par1C <= 120 )
1960 {
1961 sprintf(pTopic4, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 5 ? Color16(0xFFu, 0xFFu, 0x9Bu) : Color16(0xFFu, 0xFFu, 0xFFu));
1962 strcat(pTopic4, pGlobalTXT_LocalizationStrings[611]); // Play Arcomage
1963 pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0);
1964 }
1965
1966 if ( pDialogueWindow->pNumPresenceButton )
1967 {
1968 for ( pItemNum = pDialogueWindow->pStartingPosActiveItem;
1969 pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum )
1970 {
1971 pButton = pDialogueWindow->GetControl(pItemNum);
1972 if ( pButton->msg_param == 15 )
1973 {
1974 pButton->uHeight = pTopic1Height;
1975 pButton->uY = 146;
1976 pButton->uW = pTopic1Height + 145;
1977 }
1978 else if ( pButton->msg_param == 16 )
1979 {
1980 pButton->uHeight = pTopic2Height;
1981 pButton->uY = pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146;
1982 pButton->uW = (pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) + pTopic2Height - 1;
1983 }
1984 else if ( pButton->msg_param == 96 )
1985 {
1986 pButton->uY = pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146;
1987 pButton->uHeight = pTopic3Height;
1988 pButton->uW = pTopic3Height + (pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) - 1;
1989 }
1990 else if ( pButton->msg_param == 101 )
1991 {
1992 pButton->uHeight = pTopic4Height;
1993 pButton->uY = pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146;
1994 pButton->uW = (pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146) + pTopic4Height - 1;
1995 }
1996 }
1997 sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4);
1998 dialog_window.DrawTitleText(pFontArrus, 0, 146, 0, pTmpBuf.data(), 3);
1999 }
2000 break;
2001 }
2002 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
2003 {
2004 pOutString = pFontArrus;
2005 strcpy(pTmpBuf.data(), pNPCTopics[354].pText);
2006 dialog_window.uFrameWidth = game_viewport_width;
2007 dialog_window.uFrameZ = 452;
2008 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7;
2009 if ( 352 - pTextHeight < 8 )
2010 {
2011 pOutString = pFontCreate;
2012 pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7;
2013 }
2014 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
2015 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
2016 window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0), 0, 0, 0);
2017 break;
2018 }
2019 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
2020 {
2021 strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText);
2022 dialog_window.uFrameWidth = game_viewport_width;
2023 dialog_window.uFrameZ = 452;
2024 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7;
2025 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
2026 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
2027 window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0,
2028 FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0), 0, 0, 0);
2029 break;
2030 }
2031 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
2032 {
2033 if ( pArcomageGame->bGameInProgress == 1 )
2034 return;
2035 if ( pArcomageGame->uGameWinner )
2036 {
2037 if ( pArcomageGame->uGameWinner == 1 )
2038 pText = pGlobalTXT_LocalizationStrings[640];// You won!
2039 else
2040 pText = pGlobalTXT_LocalizationStrings[641];// You lost!
2041 }
2042 else
2043 {
2044 pText = pGlobalTXT_LocalizationStrings[639];// A tie!
2045 }
2046 strcpy(pTmpBuf.data(), pText);
2047 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138,
2048 Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
2049 break;
2050 }
2051 case HOUSE_DIALOGUE_TAVERN_REST:
2052 {
2053 if ( pParty->uNumGold >= pPriceRoom )
2054 {
2055 Party::TakeGold(pPriceRoom);
2056 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
2057 dialog_menu_id = HOUSE_DIALOGUE_NULL;
2058 HouseDialogPressCloseBtn();
2059 GetHouseGoodbyeSpeech();
2060 pMediaPlayer->Unload();
2061 /*if ( pMessageQueue_50CBD0->uNumMessages )
2062 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
2063 pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom;
2064 pMessageQueue_50CBD0->pMessages[0].param = (int)window_SpeakInHouse->ptr_1C;//107
2065 pMessageQueue_50CBD0->pMessages[0].field_8 = 1;
2066 ++pMessageQueue_50CBD0->uNumMessages;*/
2067 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_RentRoom, (int)window_SpeakInHouse->ptr_1C, 1);
2068 window_SpeakInHouse->Release();
2069 window_SpeakInHouse = 0;
2070 return;
2071 }
2072 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//У вас не хватает золота
2073 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
2074 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2075 break;
2076 }
2077
2078 case HOUSE_DIALOGUE_LEARN_SKILLS:
2079 {
2080 if ( !HouseUI_CheckIfPlayerCanInteract() )
2081 return;
2082 pSkillCount = 0;
2083 v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
2084 pPriceSkill = v9 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
2085 if ( pPriceSkill < v9 / 3 )
2086 pPriceSkill = v9 / 3;
2087 all_text_height = 0;
2088 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2089 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
2090 {
2091 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
2092 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
2093 {
2094 all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
2095 pSkillCount++;
2096 }
2097 }
2098 if ( pSkillCount )
2099 {
2100 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPriceSkill);//Стоимость навыка: %lu
2101 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
2102 v91 = (149 - all_text_height) / pSkillCount;
2103 if ( (149 - all_text_height) / pSkillCount > 32 )
2104 v91 = 32;
2105 v54 = (149 - pSkillCount * v91 - all_text_height) / 2 - v91 / 2 + 162;
2106 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2107 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; i++ )
2108 {
2109 pButton = pDialogueWindow->GetControl(i);
2110 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
2111 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
2112 {
2113 pButton->uW = 0;
2114 pButton->uHeight = 0;
2115 pButton->uY = 0;
2116 }
2117 else
2118 {
2119 pButton->uY = v91 + v54;
2120 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
2121 pButton->uHeight = pTextHeight;
2122 v54 = pTextHeight + pButton->uY - 1;
2123 pButton->uW = v54;
2124 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
2125 if ( pDialogueWindow->pCurrentPosActiveItem != i )
2126 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
2127 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
2128 }
2129 }
2130 return;
2131 }
2132 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName,//Советую вам %s %s поискать знания еще где-нибудь
2133 pClassNames[pPlayers[uActiveCharacter]->classType]);
2134 strcat(pTmpBuf.data(), "\n \n");
2135 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить.
2136 pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
2137 dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
2138 return;
2139 }
2140
2141 case HOUSE_DIALOGUE_TAVERN_BUY_FOOD:
2142 {
2143 if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier )
2144 {
2145 ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2);//Вы уже купили еду!
2146 if ( uActiveCharacter )
2147 pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0);
2148 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2149 return;
2150 }
2151 if ( pParty->uNumGold >= pPriceFood )
2152 {
2153 Party::TakeGold(pPriceFood);
2154 pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
2155 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2);
2156 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2157 return;
2158 }
2159 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold"
2160 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
2161 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2162 break;
2163 }
2164
2165 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
2166 {
2167 if ( HouseUI_CheckIfPlayerCanInteract() )
2168 {
2169 pOptionsCount = 2;
2170 pShopOptions[0] = const_cast<char *>(pGlobalTXT_LocalizationStrings[620]);//Правила
2171 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[622]);//Условия победы
2172 if ( pParty->HasItem(651) )//651 - Колода для игры в АркоМэйдж в Items.txt
2173 {
2174 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[621]);//Играть
2175 pOptionsCount = 3;
2176 }
2177 for ( i = 0; i < pOptionsCount; ++i )
2178 all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
2179 all_text_height = (174 - all_text_height) / pOptionsCount;
2180
2181 v54 = (174 - pOptionsCount * (174 - all_text_height) / pOptionsCount - all_text_height) / 2 - (174 - all_text_height) / pOptionsCount / 2 + 138;
2182 pNumString = 0;
2183 for ( pItemNum = pDialogueWindow->pStartingPosActiveItem;
2184 pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ; pItemNum++ )
2185 {
2186 pButton = pDialogueWindow->GetControl(pItemNum);
2187 pButton->uY = all_text_height + v54;
2188 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
2189 pButton->uHeight = pTextHeight;
2190 v54 = pButton->uY + pTextHeight - 1;
2191 pButton->uW = v54;
2192 pColorText = Color16(0xFFu, 0xFFu, 0x9Bu);
2193 if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
2194 pColorText = Color16(0xFFu, 0xFFu, 0xFFu);
2195 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pShopOptions[pNumString], 3);
2196 ++pNumString;
2197 }
2198 }
2199 break;
2200 }
2201 default:
2202 {
2203 break;
2204 }
2205 }
2206 }
2207
2208 //----- (004B705E) --------------------------------------------------------
2209 void TempleDialog()
2210 {
2211 int pPrice; // edi@1
2212 int pTextHeight; // eax@11
2213 unsigned __int16 pTextColor; // ax@21
2214 DDM_DLV_Header *v26; // edi@29
2215 unsigned int v30; // edx@36
2216 int v35; // edi@50
2217 GUIButton *pButton; // edi@64
2218 // int v47; // edi@71
2219 GUIWindow tample_window; // [sp+13Ch] [bp-88h]@1
2220 unsigned __int8 index; // [sp+1B7h] [bp-Dh]@64
2221 int v64; // [sp+1B8h] [bp-Ch]@6
2222 unsigned int pCurrentItem; // [sp+1BCh] [bp-8h]@6
2223 int all_text_height; // [sp+1C0h] [bp-4h]@6
2224
2225 memcpy(&tample_window, window_SpeakInHouse, sizeof(tample_window));
2226 tample_window.uFrameX = 483;
2227 tample_window.uFrameWidth = 148;
2228 tample_window.uFrameZ = 334;
2229 pPrice = pPlayers[uActiveCharacter]->GetTempleHealCostModifier(p2DEvents[window_SpeakInHouse->par1C - 1].fPriceMultiplier);
2230 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
2231 {
2232 index = 1;
2233 pButton = pDialogueWindow->GetControl(pDialogueWindow->pStartingPosActiveItem);
2234 pButton->uHeight = 0;
2235 pButton->uY = 0;
2236 if ( pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
2237 {
2238 sprintfex(pTmpBuf.data(), "%s %d %s", pGlobalTXT_LocalizationStrings[104], pPrice, pGlobalTXT_LocalizationStrings[97]);//"Лечить" "Золото"
2239 pShopOptions[0] = pTmpBuf.data();
2240 index = 0;
2241 }
2242 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[68]);//"Пожертвовать"
2243 pShopOptions[2] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);//"Обучиться навыкам"
2244 all_text_height = 0;
2245 if ( index < pDialogueWindow->pNumPresenceButton )
2246 {
2247 uint i = index;
2248 for ( uint j = index; j < pDialogueWindow->pNumPresenceButton; ++j )
2249 {
2250 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0);
2251 i++;
2252 }
2253 }
2254 v64 = (174 - (signed int)all_text_height) / (pDialogueWindow->pNumPresenceButton - index);
2255 if ( v64 > 32 )
2256 v64 = 32;
2257 all_text_height = (174 - v64 * (pDialogueWindow->pNumPresenceButton - index) - (signed int)all_text_height) / 2 - v64 / 2 + 138;
2258 if ( index + pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
2259 {
2260 uint i = index;
2261 for ( pCurrentItem = index + pDialogueWindow->pStartingPosActiveItem;
2262 (signed int)pCurrentItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++pCurrentItem )
2263 {
2264 pButton = pDialogueWindow->GetControl(pCurrentItem);
2265 pButton->uY = v64 + all_text_height;
2266 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[1 * i], &tample_window, 0, 0);
2267 pButton->uHeight = pTextHeight;
2268 pButton->uW = pButton->uY + pTextHeight - 1;
2269 all_text_height = pButton->uW;
2270 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
2271 if ( pDialogueWindow->pCurrentPosActiveItem != index + 2 )
2272 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
2273 tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[1 * i], 3);
2274 i++;
2275 index++;
2276 }
2277 }
2278 return;
2279 }
2280 //-------------------------------------------------
2281 if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_HEAL )
2282 {
2283 if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
2284 return;
2285 if ( pParty->uNumGold < pPrice )
2286 {
2287 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота"
2288 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
2289 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2290 return;
2291 }
2292 Party::TakeGold(pPrice);
2293 v35 = LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]);
2294 memset(pPlayers[uActiveCharacter], 0, 0xA0u);
2295 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth();
2296 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana();
2297 if ( (signed int)window_SpeakInHouse->ptr_1C != 78 && ((signed int)window_SpeakInHouse->ptr_1C <= 80 || (signed int)window_SpeakInHouse->ptr_1C > 82) )
2298 {
2299 if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 )// если состояние зомби
2300 {
2301 pPlayers[uActiveCharacter]->uCurrentFace = pPlayers[uActiveCharacter]->uPrevFace;
2302 pPlayers[uActiveCharacter]->uVoiceID = pPlayers[uActiveCharacter]->uPrevVoiceID;
2303 ReloadPlayerPortraits(uActiveCharacter - 1, pPlayers[uActiveCharacter]->uPrevFace);
2304 }
2305 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0);
2306 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0);
2307 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
2308 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2309 return;
2310 }
2311 if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 )
2312 LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = v35;
2313 else
2314 {
2315 if ( !pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated]
2316 && !pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] && !pPlayers[uActiveCharacter]->pConditions[Condition_Dead] )
2317 {
2318 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0);
2319 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0);
2320 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
2321 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2322 return;
2323 }
2324 pPlayers[uActiveCharacter]->uPrevFace = pPlayers[uActiveCharacter]->uCurrentFace;
2325 pPlayers[uActiveCharacter]->uPrevVoiceID = pPlayers[uActiveCharacter]->uVoiceID;
2326 pPlayers[uActiveCharacter]->SetCondition(Condition_Zombie, 1);
2327 pPlayers[uActiveCharacter]->uVoiceID = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23;
2328 pPlayers[uActiveCharacter]->uCurrentFace = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23;
2329 ReloadPlayerPortraits(uActiveCharacter - 1, (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23);
2330 pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed;
2331 //v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed);
2332 }
2333 //HIDWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = (int)v39;
2334 pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] = pParty->uTimePlayed;
2335 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0);
2336 pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0);
2337 pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
2338 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2339 return;
2340 }
2341 //---------------------------------------------------
2342 if ( dialog_menu_id == HOUSE_DIALOGUE_TEMPLE_DONATE )
2343 {
2344 pPrice = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier;
2345 if ( pParty->uNumGold >= (unsigned int)pPrice )
2346 {
2347 Party::TakeGold((unsigned int)pPrice);
2348 v26 = &pOutdoor->ddm;
2349 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
2350 v26 = &pIndoor->dlv;
2351 if ( v26->uReputation > -5 )
2352 {
2353 v26->uReputation = v26->uReputation - 1;
2354 if ( v26->uReputation - 1 < -5 )
2355 v26->uReputation = -5;
2356 }
2357 if ( (unsigned __int8)byte_F8B1EF[uActiveCharacter] == pParty->uDaysPlayed % 7 )
2358 {
2359 if ( v26->uReputation <= -5 )
2360 {
2361 v30 = pParty->uDaysPlayed % 7 + 1;
2362 LOBYTE(v30) = v30 | 0x80;
2363 _42777D_CastSpell_UseWand_ShootArrow(SPELL_AIR_WIZARD_EYE, uActiveCharacter - 1, v30, 48, 0);
2364 }
2365 if ( v26->uReputation <= -10 )
2366 {
2367 v30 = pParty->uDaysPlayed % 7 + 1;
2368 LOBYTE(v30) = v30 | 0x80;
2369 _42777D_CastSpell_UseWand_ShootArrow(SPELL_SPIRIT_PRESERVATION, uActiveCharacter - 1, v30, 48, 0);
2370 }
2371 if ( v26->uReputation <= -15 )
2372 {
2373 v30 = pParty->uDaysPlayed % 7 + 1;
2374 LOBYTE(v30) = v30 | 0x80;
2375 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BODY_PROTECTION_FROM_MAGIC, uActiveCharacter - 1, v30, 48, 0);
2376 }
2377 if ( v26->uReputation <= -20 )
2378 {
2379 v30 = pParty->uDaysPlayed % 7 + 1;
2380 LOBYTE(v30) = v30 | 0x80;
2381 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_HOUR_OF_POWER, uActiveCharacter - 1, v30, 48, 0);
2382 }
2383 if ( v26->uReputation <= -25 )
2384 {
2385 v30 = pParty->uDaysPlayed % 7 + 1;
2386 LOBYTE(v30) = v30 | 0x80;
2387 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LIGHT_DAY_OF_PROTECTION, uActiveCharacter - 1, v30, 48, 0);
2388 }
2389 }
2390 ++byte_F8B1EF[uActiveCharacter];
2391 pPlayers[uActiveCharacter]->PlaySound(SPEECH_83, 0);
2392 ShowStatusBarString(pGlobalTXT_LocalizationStrings[527], 2); // "Thank You!"
2393 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2394 return;
2395 }
2396 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//"У вас не хватает золота"
2397 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
2398 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2399 return;
2400 }
2401 //------------------------------------------------
2402 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
2403 {
2404 if ( HouseUI_CheckIfPlayerCanInteract() )
2405 {
2406 all_text_height = 0;
2407 pCurrentItem = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
2408 v64 = (signed int)(pCurrentItem * (100 - pPlayers[uActiveCharacter]->GetMerchant())) / 100;
2409 if ( v64 < (signed int)pCurrentItem / 3 )
2410 v64 = (signed int)pCurrentItem / 3;
2411 pCurrentItem = 0;
2412 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
2413 {
2414 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
2415 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
2416 {
2417 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &tample_window, 0, 0);
2418 ++pCurrentItem;
2419 }
2420 }
2421 if ( pCurrentItem )
2422 {
2423 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v64);
2424 tample_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
2425 v64 = (149 - (signed int)all_text_height) / (signed int)pCurrentItem;
2426 if ( v64 > 32 )
2427 v64 = 32;
2428 all_text_height = (signed int)(149 - pCurrentItem * v64 - (int)all_text_height) / 2 - v64 / 2 + 162;
2429 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
2430 {
2431 pCurrentItem = 2;
2432 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2433 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
2434 {
2435 pButton = pDialogueWindow->GetControl(i);
2436 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
2437 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
2438 {
2439 pButton->uW = 0;
2440 pButton->uHeight = 0;
2441 pButton->uY = 0;
2442 }
2443 else
2444 {
2445 pButton->uY = v64 + all_text_height;
2446 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &tample_window, 0, 0);
2447 pButton->uHeight = pTextHeight;
2448 pButton->uW = pButton->uY + pTextHeight - 1;
2449 all_text_height = pButton->uW;
2450 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
2451 if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem )
2452 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
2453 tample_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
2454 }
2455 pCurrentItem++;
2456 }
2457 }
2458 }
2459 else
2460 {
2461 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//"Советую вам %s %s поискать знания еще где-нибудь"
2462 strcat(pTmpBuf.data(), "\n \n");
2463 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//"Больше ничего не могу предложить."
2464 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &tample_window, 0, 0);
2465 tample_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
2466 }
2467 }
2468 }
2469 return;
2470 }
2471
2472 //----- (004B4710) --------------------------------------------------------
2473 void TrainingDialog()
2474 {
2475 unsigned __int64 v5; // edi@3
2476 int v8; // edx@4
2477 double v9; // st7@6
2478 signed int v10; // esi@6
2479 int pPrice; // ecx@6
2480 signed int v14; // esi@14
2481 // int v16; // eax@16
2482 int v19; // ecx@24
2483 int v33; // eax@36
2484 unsigned int v36; // eax@38
2485 unsigned int v42; // eax@46
2486 int index;
2487 int all_text_height; // eax@68
2488 int v49; // ebx@69
2489 GUIButton *pButton; // eax@71
2490 int pTextHeight; // eax@71
2491 unsigned __int16 pTextColor; // ax@71
2492 GUIWindow training_dialog_window; // [sp+Ch] [bp-78h]@1
2493 int v69; // [sp+70h] [bp-14h]@6
2494 int v73; // [sp+80h] [bp-4h]@14
2495
2496 memcpy(&training_dialog_window, window_SpeakInHouse, sizeof(training_dialog_window));
2497 training_dialog_window.uFrameX = 483;
2498 training_dialog_window.uFrameWidth = 148;
2499 training_dialog_window.uFrameZ = 334;
2500 v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2
2501 //v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE];
2502 if (pPlayers[uActiveCharacter]->uExperience >= v5)
2503 {
2504 v8 = pPlayers[uActiveCharacter]->classType % 4 + 1;
2505 if ( v8 == 4 )
2506 v8 = 3;
2507 v9 = (double)pPlayers[uActiveCharacter]->uLevel;
2508 v69 = v8;
2509 v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8);
2510 pPrice = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
2511 if ( pPrice < v10 / 3 )
2512 pPrice = v10 / 3;
2513 }
2514 //-------------------------------------------------------
2515 all_text_height = 0;
2516 if (HouseUI_CheckIfPlayerCanInteract())
2517 {
2518 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
2519 {
2520 if (HouseUI_CheckIfPlayerCanInteract())
2521 {
2522 index = 0;
2523 pShopOptions[0] = pTmpBuf.data();
2524 pShopOptions[1] = const_cast<char *>(pGlobalTXT_LocalizationStrings[160]);// "Learn Skills"
2525 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
2526 {
2527 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2528 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
2529 {
2530 if ( pDialogueWindow->GetControl(i)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
2531 {
2532 if (pPlayers[uActiveCharacter]->uLevel >= pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE])
2533 sprintfex(pShopOptions[index], "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you."
2534 else
2535 {
2536 if (pPlayers[uActiveCharacter]->uExperience < v5)
2537 sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[538], (uint)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1); // "You need %d more experience to train to level %d"
2538 else
2539 sprintfex(pShopOptions[index], pGlobalTXT_LocalizationStrings[537], pPlayers[uActiveCharacter]->uLevel + 1, pPrice); // "Train to level %d for %d gold"
2540 }
2541 }
2542 all_text_height += pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0);
2543 ++index;
2544 }
2545 }
2546 v49 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138;
2547 if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton)
2548 {
2549 index = 0;
2550 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2551 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
2552 {
2553 pButton = pDialogueWindow->GetControl(i);
2554 pButton->uY = (174 - all_text_height) / 2 + v49;
2555 pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[index], &training_dialog_window, 0, 0);
2556 pButton->uHeight = pTextHeight;
2557 pButton->uW = pTextHeight + pButton->uY - 1;
2558 v49 = pButton->uW;
2559 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
2560 if ( pDialogueWindow->pCurrentPosActiveItem != i )
2561 pTextColor = Color16(255, 255, 255);
2562 training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3);
2563 ++index;
2564 }
2565 }
2566 }
2567 }
2568 //------------------------------------------------------------------
2569 if ( dialog_menu_id == HOUSE_DIALOGUE_TRAININGHALL_TRAIN )
2570 {
2571 if ( !HouseUI_CheckIfPlayerCanInteract() )
2572 {
2573 v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &training_dialog_window, 0, 0);
2574 training_dialog_window.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, Color16(0xE1u, 0xCDu, 0x23u), pNPCTopics[122].pText, 3);
2575 pDialogueWindow->pNumPresenceButton = 0;
2576 return;
2577 }
2578 if ( pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE] )
2579 {
2580 if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 )
2581 {
2582 if ( pParty->uNumGold >= pPrice)
2583 {
2584 Party::TakeGold(pPrice);
2585 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
2586 ++pPlayers[uActiveCharacter]->uLevel;
2587 pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5;
2588 pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth();
2589 pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana();
2590 uint max_level_in_party = player_levels[0];
2591 for (uint _it = 1; _it < 4; ++_it)
2592 {
2593 if (player_levels[_it] > max_level_in_party)
2594 max_level_in_party = player_levels[_it];
2595 }
2596 ++player_levels[uActiveCharacter - 1];
2597 if (player_levels[uActiveCharacter - 1] > max_level_in_party) // if we reach new maximum party level
2598 // feature is broken thou, since this array is always zeroed in EnterHouse
2599 {
2600 v42 = 60 * (_494820_training_time(pParty->uCurrentHour) + 4) - pParty->uCurrentMinute;
2601 if ((unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_94 ||
2602 (unsigned int)window_SpeakInHouse->ptr_1C == HOUSE_TRAINING_HALL_95)
2603 v42 += 720;
2604 RestAndHeal((signed int)(v42 + 10080));
2605 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
2606 pOutdoor->SetFog();
2607 }
2608 pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0);
2609 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);//
2610 // "%s is now Level %lu and has earned %lu Skill Points!"
2611 ShowStatusBarString(pTmpBuf.data(), 2);
2612 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2613 return;
2614 }
2615 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
2616 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)4);
2617 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2618 return;
2619 }
2620 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), pPlayers[uActiveCharacter]->uLevel + 1);//
2621 // "You need %d more experience to train to level %d"
2622 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 88;
2623 }
2624 else
2625 {
2626 sprintf(pTmpBuf.data(), "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]);//
2627 // ""With your skills, you should be working here as a teacher.""
2628 // ""Sorry, but we are unable to train you.""
2629 v36 = (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0)) / 2 + 101;
2630 }
2631 training_dialog_window.DrawTitleText(pFontArrus, 0, v36, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
2632 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)3);
2633 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2634 return;
2635 }
2636 }
2637 //-------------------------------------------------------------
2638 if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
2639 {
2640 if (HouseUI_CheckIfPlayerCanInteract())
2641 {
2642 v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
2643 pPrice = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
2644 if ( pPrice < v14 / 3 )
2645 pPrice = v14 / 3;
2646 index = 0;
2647 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2648 (signed int)i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
2649 {
2650 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
2651 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
2652 {
2653 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &training_dialog_window, 0, 0);
2654 ++index;
2655 }
2656 }
2657 if ( index )
2658 {
2659 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu"
2660 training_dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
2661 v73 = (signed int)(149 - all_text_height) / index;
2662 if ( v73 > 32 )
2663 v73 = 32;
2664 v19 = (signed int)(149 - index * v73 - all_text_height) / 2 - v73 / 2 + 162;
2665 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2666 (signed int)i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
2667 {
2668 pButton = pDialogueWindow->GetControl(i);
2669 if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
2670 || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
2671 {
2672 pButton->uW = 0;
2673 pButton->uHeight = 0;
2674 pButton->uY = 0;
2675 }
2676 else
2677 {
2678 pButton->uY = v73 + v19;
2679 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &training_dialog_window, 0, 0);
2680 pButton->uHeight = pTextHeight;
2681 pButton->uW = pButton->uY + pTextHeight - 1;
2682 v19 = pButton->uY + pTextHeight - 1;
2683 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
2684 if ( pDialogueWindow->pCurrentPosActiveItem != i )
2685 pTextColor = Color16(255, 255, 255);
2686 training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
2687 }
2688 }
2689 }
2690 else
2691 {
2692 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);//
2693 // "Seek knowledge elsewhere %s the %s"
2694 strcat(pTmpBuf.data(), "\n \n");
2695 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
2696 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0);
2697 training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
2698 }
2699 }
2700 }
2701 return;
2702 }
2703
2704 //----- (004B6478) --------------------------------------------------------
2705 void sub_4B6478()
2706 {
2707 unsigned int v2; // eax@1
2708 signed int v3; // esi@1
2709 int pPrice; // ebx@1
2710 unsigned int v5; // esi@5
2711 int v6; // edi@6
2712 // int result; // eax@13
2713 int all_text_height; // eax@20
2714 // int v13; // eax@21
2715 GUIButton *pButton; // esi@27
2716 // unsigned int v16; // eax@28
2717 int pTextHeight; // eax@29
2718 unsigned __int16 pTextColor; // ax@29
2719 // unsigned __int16 v22; // ST14_2@36
2720 int v27; // [sp-4h] [bp-80h]@8
2721 GUIWindow dialog_window; // [sp+Ch] [bp-70h]@1
2722 int v32; // [sp+6Ch] [bp-10h]@1
2723 int index; // [sp+74h] [bp-8h]@17
2724
2725 memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
2726 dialog_window.uFrameX = 483;
2727 dialog_window.uFrameWidth = 148;
2728 dialog_window.uFrameZ = 334;
2729 v2 = 52 * (unsigned int)window_SpeakInHouse->ptr_1C;
2730 v32 = (unsigned __int8)(((p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100;
2731 v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier);
2732 pPrice = v3 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
2733 if ( pPrice < v3 / 3 )
2734 pPrice = v3 / 3;
2735 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
2736 {
2737 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) )
2738 {
2739 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &dialog_window, 0, 0);//
2740 dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3);
2741 pDialogueWindow->pNumPresenceButton = 0;
2742 return;
2743 }
2744 if ( !HouseUI_CheckIfPlayerCanInteract() )
2745 return;
2746 all_text_height = 0;
2747 index = 0;
2748 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2749 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
2750 {
2751 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pDialogueWindow->GetControl(i)->msg_param - 36]
2752 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
2753 {
2754 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
2755 ++index;
2756 }
2757 }
2758 if ( !index )
2759 {
2760 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
2761 strcat(pTmpBuf.data(), "\n \n");
2762 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить.
2763 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
2764 dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
2765 return;
2766 }
2767 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu
2768 dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
2769 v32 = (149 - all_text_height) / index;
2770 if ( v32 > 32 )
2771 v32 = 32;
2772 index = (149 - index * v32 - all_text_height) / 2 - v32 / 2 + 162;
2773 if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
2774 {
2775 for ( int i = pDialogueWindow->pStartingPosActiveItem;
2776 i <pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
2777 {
2778 pButton = pDialogueWindow->GetControl(i);
2779 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pButton->msg_param - 36] )
2780 {
2781 if ( !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
2782 {
2783 pButton->uY = v32 + index;
2784 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
2785 pButton->uHeight = pTextHeight;
2786 pButton->uW = pButton->uY + pTextHeight - 1;
2787 index = pButton->uY + pTextHeight - 1;
2788 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
2789 if ( pDialogueWindow->pCurrentPosActiveItem != i )
2790 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
2791 dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
2792 }
2793 }
2794 else
2795 {
2796 pButton->uW = 0;
2797 pButton->uHeight = 0;
2798 pButton->uY = 0;
2799 }
2800 }
2801 }
2802 return;
2803 }
2804
2805 if ( HouseUI_CheckIfPlayerCanInteract() )
2806 {
2807 v5 = 0;
2808 __debugbreak();
2809 //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23]
2810 // or
2811 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36]
2812 // or
2813 //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1]
2814 __debugbreak(); // whacky condition - fix
2815 if (false
2816 //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C)
2817 || (v6 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + dialog_menu_id), *(short *)v6) )
2818 {
2819 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
2820 }
2821 else
2822 {
2823 if ( pParty->uNumGold < pPrice )
2824 {
2825 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//У вас не хватает золота
2826 v27 = 4;
2827 }
2828 else
2829 {
2830 Party::TakeGold(pPrice);
2831 *(short *)v6 = 1;
2832 v27 = 2;
2833 }
2834 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27);
2835 }
2836 }
2837 else
2838 {
2839 v5 = 0;
2840 }
2841 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, v5);
2842 return; // void func
2843 }
2844
2845 //----- (004B2A74) --------------------------------------------------------
2846 void SimpleHouseDialog()
2847 {
2848 NPCData *pNPC; // esi@6
2849 char *v15; // esi@14
2850 GUIButton *pButton; // eax@15
2851 char *v29; // esi@42
2852 int v31; // ST1C_4@42
2853 int index; // esi@51
2854 int v36;
2855 signed int all_text_height; // ecx@54
2856 int v40; // edi@57
2857 unsigned __int16 pTextColor; // ax@60
2858 GUIFont *pTextFont; // ebx@64
2859 int pTextHeight;
2860 GUIWindow w; // [sp+Ch] [bp-110h]@64
2861 GUIWindow right_panel_window; // [sp+60h] [bp-BCh]@13
2862 GUIWindow house_window; // [sp+B4h] [bp-68h]@1
2863 char *pInString; // [sp+114h] [bp-8h]@12
2864
2865 memcpy(&house_window, pDialogueWindow, sizeof(house_window));
2866 if ( pDialogueNPCCount == uNumDialogueNPCPortraits && uHouse_ExitPic )
2867 {
2868 house_window.uFrameX = 493;
2869 house_window.uFrameWidth = 126;
2870 house_window.uFrameZ = 366;
2871 house_window.DrawTitleText(pFontCreate, 0, 2, 0, pMapStats->pInfos[uHouse_ExitPic].pName, 3);
2872 house_window.uFrameX = 483;
2873 house_window.uFrameWidth = 148;
2874 house_window.uFrameZ = 334;
2875 if ( !pTransitionStrings[uHouse_ExitPic] )
2876 {
2877 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[uHouse_ExitPic].pName);//Войти в ^Pv[%s]
2878 house_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &house_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3);
2879 return;
2880 }
2881 house_window.DrawTitleText(pFontCreate, 0,
2882 (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uHouse_ExitPic], &house_window, 0, 0)) / 2 + 101, 0, pTransitionStrings[uHouse_ExitPic], 3);
2883 return;
2884 }
2885 house_window.uFrameWidth -= 10;
2886 house_window.uFrameZ -= 10;
2887 pNPC = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) )];//- 1
2888 if ( pNPC->uProfession )
2889 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s
2890 else
2891 strcpy(pTmpBuf.data(), pNPC->pName);
2892 house_window.DrawTitleText(pFontCreate, 483, 113, Color16(0x15u, 0x99u, 0xE9u), pTmpBuf.data(), 3);
2893 if ( !dword_591080 )
2894 {
2895 if ( !uDialogueType )
2896 {
2897 if ( pNPC->greet )
2898 {
2899 house_window.uFrameWidth = game_viewport_width;
2900 house_window.uFrameZ = 452;
2901 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreetings[((pNPC->uFlags & 3) == 2)];
2902 //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet);
2903 pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7),
2904 pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight
2905 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7));
2906 pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428);
2907 pDialogueWindow->DrawText(pFontArrus, 13, 354 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7),
2908 0, FitTextInAWindow(pInString, pFontArrus, &house_window, 0xDu, 0), 0, 0, 0);
2909 }
2910 }
2911 }
2912 //for right panel
2913 memcpy(&right_panel_window, pDialogueWindow, sizeof(right_panel_window));
2914 right_panel_window.uFrameX = 483;
2915 right_panel_window.uFrameWidth = 148;
2916 right_panel_window.uFrameZ = 334;
2917 for ( int i = right_panel_window.pStartingPosActiveItem;
2918 i < right_panel_window.pStartingPosActiveItem + right_panel_window.pNumPresenceButton; ++i )
2919 {
2920 pButton = right_panel_window.GetControl(i);
2921 switch ( pButton->msg_param )
2922 {
2923 case 19://evt_A
2924 v15 = (char *)pNPCTopics[pNPC->evt_A].pTopic;
2925 if ( !v15 )
2926 {
2927 pButton->msg_param = 0;
2928 v15 = "";
2929 }
2930 strcpy(pButton->pButtonName, v15);
2931 continue;
2932 case 20://evt_B
2933 v15 = (char *)pNPCTopics[pNPC->evt_B].pTopic;
2934 if ( !v15 )
2935 {
2936 pButton->msg_param = 0;
2937 v15 = "";
2938 }
2939 if ( uDialogueType != 84 )
2940 {
2941 strcpy(pButton->pButtonName, v15);
2942 continue;
2943 }
2944 sprintf(pTmpBuf.data(), format_4E2D80, Color16(0xE1u, 0xCDu, 0x23u), pItemsTable->pItems[contract_approved].pUnidentifiedName);
2945 sprintf(pTmpBuf2.data(), current_npc_text, pTmpBuf.data());
2946 current_npc_text = pTmpBuf2.data();
2947 strcpy(pButton->pButtonName, v15);
2948 continue;
2949 case 21://evt_C
2950 v15 = (char *)pNPCTopics[pNPC->evt_C].pTopic;
2951 if ( !v15 )
2952 {
2953 pButton->msg_param = 0;
2954 v15 = "";
2955 }
2956 strcpy(pButton->pButtonName, v15);
2957 continue;
2958 case 22://evt_D
2959 v15 = (char *)pNPCTopics[pNPC->evt_D].pTopic;
2960 if ( !v15 )
2961 {
2962 pButton->msg_param = 0;
2963 v15 = "";
2964 }
2965 strcpy(pButton->pButtonName, v15);
2966 continue;
2967 case 23://evt_E
2968 v15 = (char *)pNPCTopics[pNPC->evt_E].pTopic;
2969 if ( !v15 )
2970 {
2971 pButton->msg_param = 0;
2972 v15 = "";
2973 }
2974 strcpy(pButton->pButtonName, v15);
2975 continue;
2976 case 24://evt_F
2977 v15 = (char *)pNPCTopics[pNPC->evt_F].pTopic;
2978 if ( !v15 )
2979 {
2980 pButton->msg_param = 0;
2981 v15 = "";
2982 }
2983 strcpy(pButton->pButtonName, v15);
2984 continue;
2985 case 76:
2986 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]);//Нанять
2987 continue;
2988 case 77:
2989 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Подробнее
2990 continue;
2991 case 79:
2992 strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)right_panel_window.ptr_1C));
2993 continue;
2994 case 82:
2995 strcpy(pButton->pButtonName, ContractSelectText((int)right_panel_window.ptr_1C));
2996 continue;
2997 case 83:
2998 v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName;
2999 v31 = *(int *)v29;
3000 sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", Color16(0xFFu, 0xFFu, 0x9Bu), v31, Color16(0xFFu, 0xFFu, 0xFFu));
3001 sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]);
3002 current_npc_text = pTmpBuf2.data();
3003 strcpy(pButton->pButtonName, "");
3004 continue;
3005 }
3006 if ( pButton->msg_param > 0 && pButton->msg_param < 13 )
3007 {
3008 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Вступить
3009 continue;
3010 }
3011 if ( pButton->msg_param > 13 && pButton->msg_param < 19 )
3012 {
3013 strcpy(pButton->pButtonName, "");
3014 continue;
3015 }
3016 if ( pButton->msg_param != 93 )
3017 {
3018 strcpy(pButton->pButtonName, "");
3019 continue;
3020 }
3021 }
3022 index = 0;
3023 all_text_height = 0;
3024 for ( int i = pDialogueWindow->pStartingPosActiveItem;
3025 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i )
3026 {
3027 pButton = pDialogueWindow->GetControl(i);
3028 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0);
3029 index++;
3030 }
3031 if ( index )
3032 {
3033 v36 = (174 - all_text_height) / index;
3034 if ( v36 > 32 )
3035 v36 = 32;
3036 v40 = (174 - v36 * index - all_text_height) / 2 - v36 / 2 + 138;
3037 for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
3038 {
3039 pButton = pDialogueWindow->GetControl(i);
3040 pButton->uY = v36 + v40;
3041 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0);
3042 pButton->uHeight = pTextHeight;
3043 v40 = pButton->uY + pTextHeight - 1;
3044 pButton->uW = v40;
3045 pTextColor = Color16(0xE1u, 0xCDu, 0x23u);
3046 if ( pDialogueWindow->pCurrentPosActiveItem != i )
3047 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
3048 right_panel_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3);
3049 }
3050 }
3051 if ( current_npc_text )
3052 {
3053 w.uFrameWidth = 458;
3054 w.uFrameZ = 457;
3055 pTextFont = pFontArrus;
3056 pTextHeight = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7;
3057 if ( 352 - pTextHeight < 8 )
3058 {
3059 pTextFont = pFontCreate;
3060 pTextHeight = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7;
3061 }
3062 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight);
3063 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428);
3064 house_window.DrawText(pTextFont, 13, 354 - pTextHeight, 0, FitTextInAWindow(current_npc_text, pTextFont, &w, 13, 0), 0, 0, 0);
3065 }
3066 }
3067
3068 //----- (004B4F4F) --------------------------------------------------------
3069 void JailDialog()
3070 {
3071 GUIWindow jail_dialogue_window; // [sp+8h] [bp-54h]@1
3072
3073 memcpy(&jail_dialogue_window, window_SpeakInHouse, sizeof(jail_dialogue_window));
3074 jail_dialogue_window.uFrameX = 483;
3075 jail_dialogue_window.uFrameWidth = 148;
3076 jail_dialogue_window.uFrameZ = 334;
3077 jail_dialogue_window.DrawTitleText(pFontArrus, 0, (310 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[672], &jail_dialogue_window, 0, 0)) / 2 + 18,
3078 Color16(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"За многочисленные преступления и злодеяния вы были приговорены к одному году заключения."
3079 }
3080
3081
3082 //----- (00443801) --------------------------------------------------------
3083 void InitializeBuildingResidents()
3084 {
3085
3086 int i;
3087 char* test_string;
3088 unsigned char c;
3089 bool break_loop;
3090 unsigned int temp_str_len;
3091 char* tmp_pos;
3092 int decode_step;
3093
3094 free(p2DEventsTXT_Raw);
3095 p2DEventsTXT_Raw = (char *)pEvents_LOD->LoadRaw("2dEvents.txt", 0);
3096 strtok(p2DEventsTXT_Raw, "\r");
3097 strtok(NULL, "\r");
3098
3099 for (i=0;i<525;++i)
3100 {
3101 test_string = strtok(NULL, "\r") + 1;
3102 break_loop = false;
3103 decode_step=0;
3104 do
3105 {
3106 c = *(unsigned char*)test_string;
3107 temp_str_len = 0;
3108 while((c!='\t')&&(c>0))
3109 {
3110 ++temp_str_len;
3111 c=test_string[temp_str_len];
3112 }
3113 tmp_pos=test_string+temp_str_len;
3114 if (*tmp_pos == 0)
3115 break_loop = true;
3116 *tmp_pos = 0;
3117 if (temp_str_len)
3118 {
3119 switch (decode_step)
3120 {
3121 case 2:
3122 {
3123 if ( !_strnicmp(test_string, "wea", 3) )
3124 {
3125 p2DEvents[i].uType = BuildingType_WeaponShop;
3126 break;
3127 }
3128 if ( !_strnicmp(test_string, "arm", 3) )
3129 {
3130 p2DEvents[i].uType = BuildingType_ArmorShop;
3131 break;
3132 }
3133 if ( !_strnicmp(test_string, "mag", 3) )
3134 {
3135 p2DEvents[i].uType = BuildingType_MagicShop;
3136 break;
3137 }
3138 if ( !_strnicmp(test_string, "alc", 3) )
3139 {
3140 p2DEvents[i].uType = BuildingType_AlchemistShop;
3141 break;
3142 }
3143 if ( !_strnicmp(test_string, "sta", 3) )
3144 {
3145 p2DEvents[i].uType = BuildingType_Stables;
3146 break;
3147 }
3148 if ( !_strnicmp(test_string, "boa", 3) )
3149 {
3150 p2DEvents[i].uType = BuildingType_Boats;
3151 break;
3152 }
3153 if ( !_strnicmp(test_string, "tem", 3) )
3154 {
3155 p2DEvents[i].uType = BuildingType_Temple;
3156 break;
3157 }
3158 if ( !_strnicmp(test_string, "tra", 3) )
3159 {
3160 p2DEvents[i].uType = BuildingType_Training;
3161 break;
3162 }
3163 if ( !_strnicmp(test_string, "tow", 3) )
3164 {
3165 p2DEvents[i].uType = BuildingType_TownHall;
3166 break;
3167 }
3168
3169 if ( !_strnicmp(test_string, "tav", 3) )
3170 {
3171 p2DEvents[i].uType = BuildingType_Tavern;
3172 break;
3173 }
3174 if ( !_strnicmp(test_string, "ban", 3) )
3175 {
3176 p2DEvents[i].uType = BuildingType_Bank;
3177 break;
3178 }
3179 if ( !_strnicmp(test_string, "fir", 3) )
3180 {
3181 p2DEvents[i].uType = BuildingType_FireGuild;
3182 break;
3183 }
3184 if ( !_strnicmp(test_string, "air", 3) )
3185 {
3186 p2DEvents[i].uType = BuildingType_AirGuild;
3187 break;
3188 }
3189 if ( !_strnicmp(test_string, "wat", 3) )
3190 {
3191 p2DEvents[i].uType = BuildingType_WaterGuild;
3192 break;
3193 }
3194 if ( !_strnicmp(test_string, "ear", 3) )
3195 {
3196 p2DEvents[i].uType = BuildingType_EarthGuild;
3197 break;
3198 }
3199 if ( !_strnicmp(test_string, "spi", 3) )
3200 {
3201 p2DEvents[i].uType = BuildingType_SpiritGuild;
3202 break;
3203 }
3204 if ( !_strnicmp(test_string, "min", 3) )
3205 {
3206 p2DEvents[i].uType = BuildingType_MindGuild;
3207 break;
3208 }
3209 if ( !_strnicmp(test_string, "bod", 3) )
3210 {
3211 p2DEvents[i].uType = BuildingType_BodyGuild;
3212 break;
3213 }
3214 if ( !_strnicmp(test_string, "lig", 3) )
3215 {
3216 p2DEvents[i].uType = BuildingType_LightGuild;
3217 break;
3218 }
3219 if ( !_strnicmp(test_string, "dar", 3) )
3220 {
3221 p2DEvents[i].uType = BuildingType_DarkGuild;
3222 break;
3223 }
3224 if ( !_strnicmp(test_string, "ele", 3) ) // "Element Guild" from mm6
3225 {
3226 p2DEvents[i].uType = BuildingType_ElementalGuild;
3227 break;
3228 }
3229 if ( !_strnicmp(test_string, "sel", 3) )
3230 {
3231 p2DEvents[i].uType = BuildingType_SelfGuild;
3232 break;
3233 }
3234 if ( !_strnicmp(test_string, "mir", 3) )
3235 {
3236 p2DEvents[i].uType = BuildingType_16;
3237 break;
3238 }
3239 if ( !_strnicmp(test_string, "mer", 3) ) // "Merc Guild" from mm6
3240 {
3241 p2DEvents[i].uType = BuildingType_TownHall;
3242 break;
3243 }
3244 p2DEvents[i].uType = BuildingType_18;
3245 }
3246 break;
3247
3248 case 4:
3249 p2DEvents[i].uAnimationID = atoi(test_string);
3250 break;
3251 case 5:
3252 p2DEvents[i].pName = RemoveQuotes(test_string);
3253 break;
3254 case 6:
3255 p2DEvents[i].pProprieterName = RemoveQuotes(test_string);
3256 break;
3257 case 7:
3258 p2DEvents[i].pProprieterTitle = RemoveQuotes(test_string);
3259 break;
3260 case 8:
3261 p2DEvents[i].field_14 = atoi(test_string);
3262 break;
3263 case 9:
3264 p2DEvents[i]._state = atoi(test_string);
3265 break;
3266 case 10:
3267 p2DEvents[i]._rep = atoi(test_string);
3268 break;
3269 case 11:
3270 p2DEvents[i]._per = atoi(test_string);
3271 break;
3272 case 12:
3273 p2DEvents[i].fPriceMultiplier = atof(test_string);
3274 break;
3275 case 13:
3276 p2DEvents[i].flt_24 = atof(test_string);
3277 break;
3278 case 15:
3279 p2DEvents[i].field_1C = atoi(test_string);
3280 break;
3281 case 18:
3282 p2DEvents[i].uOpenTime = atoi(test_string);
3283 break;
3284 case 19:
3285 p2DEvents[i].uCloseTime = atoi(test_string);
3286 break;
3287 case 20:
3288 p2DEvents[i].uExitPicID = atoi(test_string);
3289 break;
3290 case 21:
3291 p2DEvents[i].uExitMapID = atoi(test_string);
3292 break;
3293 case 22:
3294 p2DEvents[i]._quest_related = atoi(test_string);
3295 break;
3296 case 23:
3297 p2DEvents[i].pEnterText = RemoveQuotes(test_string);
3298 break;
3299 }
3300 }
3301 ++decode_step;
3302 test_string=tmp_pos+1;
3303 } while ((decode_step<24)&&!break_loop);
3304 }
3305
3306 }
3307
3308 //----- (004BD8B5) --------------------------------------------------------
3309 int HouseDialogPressCloseBtn()
3310 {
3311 if ( pMessageQueue_50CBD0->uNumMessages )
3312 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
3313 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED);
3314 pKeyActionMap->ResetKeys();
3315 activeLevelDecoration = nullptr;
3316 current_npc_text = 0;
3317 if ( pDialogueNPCCount == 0)
3318 return 0;
3319
3320 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL && ShopTexture )
3321 {
3322 ShopTexture->Release();
3323 ShopTexture = 0;
3324 }
3325
3326 switch(dialog_menu_id)
3327 {
3328 case -1:
3329 _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1));
3330 BackToHouseMenu();
3331 break;
3332
3333 case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
3334 case HOUSE_DIALOGUE_LEARN_SKILLS:
3335 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
3336 BackToHouseMenu();
3337 UI_CreateEndConversationButton();
3338 dialog_menu_id = HOUSE_DIALOGUE_MAIN;
3339 InitializaDialogueOptions(in_current_building_type);
3340 break;
3341
3342 case HOUSE_DIALOGUE_SHOP_SELL:
3343 case HOUSE_DIALOGUE_SHOP_IDENTIFY:
3344 case HOUSE_DIALOGUE_SHOP_REPAIR:
3345 UI_CreateEndConversationButton();
3346 dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT;
3347 InitializaDialogueOptions_Shops(in_current_building_type);
3348 break;
3349
3350 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES:
3351 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS:
3352 case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
3353 BackToHouseMenu();
3354 UI_CreateEndConversationButton();
3355 dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN;
3356 InitializaDialogueOptions_Tavern(in_current_building_type);
3357 break;
3358
3359 case HOUSE_DIALOGUE_NULL:
3360 case HOUSE_DIALOGUE_MAIN:
3361 pDialogueNPCCount = 0;
3362 pDialogueWindow->Release();
3363 dialog_menu_id = HOUSE_DIALOGUE_NULL;
3364 pDialogueWindow = 0;
3365 pIcons_LOD->SyncLoadedFilesCount();
3366
3367 if ( uNumDialogueNPCPortraits == 1 )
3368 return 0;
3369
3370 pBtn_ExitCancel = window_SpeakInHouse->pControlsHead;
3371 if ( uNumDialogueNPCPortraits > 0 )
3372 {
3373 for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i )
3374 {
3375 HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i],
3376 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i],
3377 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0);
3378 }
3379 }
3380
3381 BackToHouseMenu();
3382 break;
3383
3384 default:
3385 BackToHouseMenu();
3386 dialog_menu_id = HOUSE_DIALOGUE_MAIN;
3387 InitializaDialogueOptions(in_current_building_type);
3388 break;
3389 }
3390 return 1;
3391 }
3392
3393 //----- (004BF5B2) --------------------------------------------------------
3394 void BackToHouseMenu()
3395 {
3396 pMouse->_469E24();
3397 if ( window_SpeakInHouse && window_SpeakInHouse->ptr_1C == (void *)165 && !pMovie_Track)//!this->pSmackerMovie )
3398 {
3399 bGameoverLoop = true;
3400 HouseDialogPressCloseBtn();
3401 window_SpeakInHouse->Release();
3402 pParty->uFlags &= 0xFFFFFFFD;
3403 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
3404 {
3405 pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0);
3406 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0);
3407 window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1, 0x31, "", 0);
3408 window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2, 0x32, "", 0);
3409 window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3, 0x33, "", 0);
3410 window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4, 0x34, "", 0);
3411 }
3412 bGameoverLoop = 0;
3413 }
3414 }