comparison GUI/UI/UIGuilds.cpp @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children a77c34acdbc9
comparison
equal deleted inserted replaced
2500:952025b157aa 2501:0ff6a9e9bf7f
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include "..\../Engine/Objects/Items.h"
7 #include "..\../GUIWindow.h"
8 #include "..\../Engine/mm7_data.h"
9 #include "..\../Engine/texts.h"
10 #include "UIHouses.h"
11 #include "..\../GUIFont.h"
12 #include "..\../Engine/Graphics/Render.h"
13 #include "..\../Engine/Party.h"
14 #include "..\../Engine/Graphics/Texture.h"
15 #include "..\../Mouse.h"
16 #include "..\../Engine/Events2D.h"
17 #include "..\../AudioPlayer.h"
18 #include "..\../Engine/LOD.h"
19
20 //----- (004B5D7C) --------------------------------------------------------
21 void GuildDialog()
22 {
23 signed int base_teach_price; // ebx@1
24 int v6; // esi@13
25 signed int v7; // esi@17
26 int v8; // esi@22
27 // const char *statusbar_string; // ecx@26
28 int v13; // ecx@30
29 ItemGen *v15; // ST18_4@31
30 int v17; // eax@31
31 char *v18; // edx@31
32 int v26; // ecx@47
33 GUIButton *pButton; // eax@49
34 int pTextHeight; // eax@55
35 unsigned __int16 pTextColor; // ax@55
36 POINT cursor; // [sp+26Ch] [bp-80h]@30
37 GUIWindow working_window; // [sp+274h] [bp-78h]@1
38 int v58; // [sp+2D4h] [bp-18h]@1
39 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35
40 int v61; // [sp+2E0h] [bp-Ch]@35
41 unsigned int v62; // [sp+2E4h] [bp-8h]@13
42 int pPrice; // [sp+2E8h] [bp-4h]@1
43 int all_text_height;
44 int pX;
45
46 memcpy(&working_window, window_SpeakInHouse, sizeof(GUIWindow));
47 working_window.uFrameX = 483;
48 working_window.uFrameWidth = 148;
49 working_window.uFrameZ = 334;
50 base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0);
51 pPrice = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
52 if ( pPrice < base_teach_price / 3 )
53 pPrice = base_teach_price / 3;
54 if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN )
55 {
56 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits,
57 guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C - 139]) )
58 { //you must me member
59 pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0);
60 working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, Color16(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[121].pText, 3);
61 pDialogueWindow->pNumPresenceButton = 0;
62 return;
63 }
64 if ( !HouseUI_CheckIfPlayerCanInteract() )
65 return;
66 if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton )
67 {
68 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
69 strcat(pTmpBuf.data(), "\n \n");
70 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
71 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
72 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
73 return;
74 }
75 v61 = 0;
76 pSkillFlag = false;
77 all_text_height = 0;
78 for ( int i = pDialogueWindow->pStartingPosActiveItem;
79 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
80 {
81 if ( pDialogueWindow->GetControl(i)->msg_param == 18 )
82 {
83 all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells"
84 v61++;
85 }
86 else
87 {
88 if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
89 && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
90 {
91 all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &working_window, 0, 0);
92 v61++;
93 pSkillFlag = true;
94 }
95 }
96 }
97 if ( !v61 )
98 {
99 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s"
100 strcat(pTmpBuf.data(), "\n \n");
101 strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
102 pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0);
103 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
104 return;
105 }
106 if ( pSkillFlag )
107 {
108 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu"
109 working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
110 }
111 v58 = (149 - all_text_height) / v61;
112 if ( v58 > 32 )
113 v58 = 32;
114 v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162;
115 for ( int i = pDialogueWindow->pStartingPosActiveItem;
116 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
117 {
118 pButton = pDialogueWindow->GetControl(i);
119 if ( pButton->msg_param == 18 )
120 {
121 pButton->uY = v58 + v26;
122 pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0);
123 pButton->uHeight = pTextHeight;
124 v26 = pButton->uY + pTextHeight - 1;
125 pButton->uW = v26;
126 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
127 if ( pDialogueWindow->pCurrentPosActiveItem != i )
128 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
129 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells"
130 }
131 else
132 {
133 if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36]
134 && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
135 {
136 pButton->uY = v58 + v26;
137 pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &working_window, 0, 0);
138 pButton->uHeight = pTextHeight;
139 v26 = pButton->uY + pTextHeight - 1;
140 pButton->uW = v26;
141 pTextColor = Color16(0xFFu, 0xFFu, 0x9Bu);
142 if ( pDialogueWindow->pCurrentPosActiveItem != i )
143 pTextColor = Color16(0xFFu, 0xFFu, 0xFFu);
144 working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3);
145 }
146 else
147 {
148 pButton->uW = 0;
149 pButton->uHeight = 0;
150 pButton->uY = 0;
151 }
152 }
153 }
154 return;
155 }
156 if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill
157 {
158 pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
159 v6 = 0;
160 v62 = 0;
161 for ( pX = 32; pX < 452; pX += 70 )//расположение в верхнем ряду
162 {
163 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID )
164 {
165 pRenderer->DrawTextureTransparent(pX, 90, ItemsInShopTexture[v6]);
166 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1);
167 }
168 v62 += 280;
169 ++v6;
170 }
171 v62 = 1680;
172 v7 = 6;
173 for ( pX = 32; pX < 452; pX += 70 )//расположение в нижнем ряду
174 {
175 if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v7].uItemID)
176 {
177 pRenderer->DrawTextureTransparent(pX, 250, ItemsInShopTexture[v7]);
178 ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 638448), ItemsInShopTexture[v7], v7 + 1);
179 }
180 v62 += 280;
181 ++v7;
182 }
183 if ( HouseUI_CheckIfPlayerCanInteract() )
184 {
185 v8 = 0;
186 for ( uint i = 0; i < 12; ++i )
187 {
188 if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID > 0 )
189 ++v8;
190 }
191 GetAsyncKeyState(VK_CONTROL);
192 DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);//"Select the Item to Buy"
193 if ( !v8 )
194 {
195 working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] - pParty->uTimePlayed);//"Приходите через 14 дней"
196 return;
197 }
198 pMouse->GetCursorPos(&cursor);
199 v13 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
200 if ( v13 )
201 {
202 v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)window_SpeakInHouse->ptr_1C));
203 v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2);
204 v18 = BuildDialogueString(pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
205 pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0);
206 working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, Color16(0xFFu, 0xFFu, 0xFFu), v18, 3);
207 return;
208 }
209 }
210 return;
211 }
212 if ( HouseUI_CheckIfPlayerCanInteract() )
213 {
214 if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] )
215 {
216 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pSkillNames[dialog_menu_id-36]); //"You already know the %s skill"
217 ShowStatusBarString(pTmpBuf.data(), 2);
218 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
219 }
220 else
221 {
222 if ( pParty->uNumGold < pPrice )
223 {
224 ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold"
225 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
226 }
227 else
228 {
229 Party::TakeGold(pPrice);
230 pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1;
231 }
232 }
233 }
234 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
235 return;
236 }
237 //----- (004BC8D5) --------------------------------------------------------
238 void SpellBookGenerator()//for GuildDialogs
239 {
240 int pItemNum; // esi@1
241 int v4; // esi@7
242
243 for( int i = 0; i < 12; ++i )
244 {
245 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType >= 5 )
246 {
247 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 13 )
248 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType + 345;
249 else
250 {
251 if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 14 )
252 v4 = rand() % 4;
253 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 15 )
254 v4 = rand() % 3 + 4;
255 else if ( p2DEvents[window_SpeakInHouse->par1C - 1].uType == 16 )
256 v4 = rand() % 2 + 7;
257 if( p2DEvents[window_SpeakInHouse->par1C - 1].uType <= 16 )
258 pItemNum = rand() % word_4F0F30[(signed int)window_SpeakInHouse->par1C - 139] + 11 * v4 + 400;
259 }
260 }
261 if ( pItemNum == 487 )
262 {
263 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) )
264 pItemNum = 486;
265 }
266 ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i];
267 item_spellbook->Reset();
268 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum;
269 pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].IsIdentified();
270 ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE);
271 }
272 return;
273 }