Mercurial > mm7
comparison Items.h @ 365:0f35f908547f
fixed missing dagger
author | Gloval |
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date | Fri, 22 Feb 2013 01:20:30 +0400 |
parents | 2a09e1d6fc8f |
children | f0f66f690777 |
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364:3abebb74fd09 | 365:0f35f908547f |
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61 }; | 61 }; |
62 | 62 |
63 /* 331 */ | 63 /* 331 */ |
64 enum ITEM_EQUIP_TYPE | 64 enum ITEM_EQUIP_TYPE |
65 { | 65 { |
66 EQUIP_ONE_OR_TWO_HANDS = 0x0, | 66 EQUIP_ONE_OR_TWO_HANDS = 0, |
67 EQUIP_TWO_HANDED = 0x1, | 67 EQUIP_TWO_HANDED = 1, |
68 EQUIP_BOW = 0x2, | 68 EQUIP_BOW = 2, |
69 EQUIP_ARMOUR = 0x3, | 69 EQUIP_ARMOUR = 3, |
70 EQUIP_SHIELD = 0x4, | 70 EQUIP_SHIELD = 4, |
71 EQUIP_HELMET = 0x5, | 71 EQUIP_HELMET = 5, |
72 EQUIP_BELT = 0x6, | 72 EQUIP_BELT = 6, |
73 EQUIP_CLOAK = 0x7, | 73 EQUIP_CLOAK = 7, |
74 EQUIP_GAUNTLETS = 0x8, | 74 EQUIP_GAUNTLETS = 0x8, |
75 EQUIP_BOOTS = 0x9, | 75 EQUIP_BOOTS = 0x9, |
76 EQUIP_RING = 0xA, | 76 EQUIP_RING = 10, |
77 EQUIP_AMULET = 0xB, | 77 EQUIP_AMULET = 11, |
78 EQUIP_WAND = 12, | 78 EQUIP_WAND = 12, |
79 EQUIP_REAGENT = 0xD, | 79 EQUIP_REAGENT = 13, |
80 EQUIP_POTION = 0xE, | 80 EQUIP_POTION = 14, |
81 EQUIP_F = 0xF, | 81 EQUIP_F = 0xF, |
82 EQUIP_BOOK = 0x10, | 82 EQUIP_BOOK = 16, |
83 EQUIP_11 = 0x11, | 83 EQUIP_11 = 17, |
84 EQUIP_GOLD = 18, | 84 EQUIP_GOLD = 18, |
85 EQUIP_GEM = 0x13, | 85 EQUIP_GEM = 19, |
86 EQUIP_NONE = 20 | |
86 }; | 87 }; |
87 | 88 |
88 | 89 |
89 | 90 |
90 /* 64 */ | 91 /* 64 */ |
138 char *pUnidentifiedName; //8 c | 139 char *pUnidentifiedName; //8 c |
139 char *pDescription; //0c 10 | 140 char *pDescription; //0c 10 |
140 unsigned int uValue; //10 14 | 141 unsigned int uValue; //10 14 |
141 unsigned __int16 uSpriteID; //14 18 | 142 unsigned __int16 uSpriteID; //14 18 |
142 __int16 field_1A; //16 | 143 __int16 field_1A; //16 |
143 unsigned __int16 uEquipX; //18 1c | 144 signed __int16 uEquipX; //18 1c |
144 unsigned __int16 uEquipY; //1a 1e | 145 signed __int16 uEquipY; //1a 1e |
145 unsigned __int8 uEquipType; //1c 20 | 146 unsigned __int8 uEquipType; //1c 20 |
146 unsigned __int8 uSkillType; //1d 21 | 147 unsigned __int8 uSkillType; //1d 21 |
147 unsigned __int8 uDamageDice; //1e 22 | 148 unsigned __int8 uDamageDice; //1e 22 |
148 unsigned __int8 uDamageRoll; //1f 23 | 149 unsigned __int8 uDamageRoll; //1f 23 |
149 unsigned __int8 uDamageMod; //20 24 | 150 unsigned __int8 uDamageMod; //20 24 |