comparison mm7_2.cpp @ 492:0e27362ac1d9

guild
author Gloval
date Thu, 28 Feb 2013 01:38:46 +0400
parents 4bd56919f075
children 59649750a054
comparison
equal deleted inserted replaced
487:d5da524ec901 492:0e27362ac1d9
11419 } 11419 }
11420 pWindow_MainMenu->Release(); 11420 pWindow_MainMenu->Release();
11421 pIcons_LOD->_4114F2(); 11421 pIcons_LOD->_4114F2();
11422 } 11422 }
11423 11423
11424 11424 int __stdcall pWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam)
11425 {
11426 return DefWindowProcA(hWnd, Msg, wParam, lParam);
11427 }
11425 11428
11426 11429
11427 //----- (004637EB) -------------------------------------------------------- 11430 //----- (004637EB) --------------------------------------------------------
11428 int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam) 11431 int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam)
11429 { 11432 {
12690 nullptr, 12693 nullptr,
12691 hOSMenu = nullptr, 12694 hOSMenu = nullptr,
12692 wcxw.hInstance, 12695 wcxw.hInstance,
12693 nullptr); 12696 nullptr);
12694 SetWindowTextW(hWnd, L"Might and MagicŪ VII"); 12697 SetWindowTextW(hWnd, L"Might and MagicŪ VII");
12695 12698
12696 SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); 12699 SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
12697 12700
12698 pRenderer = Render::Create(); 12701 pRenderer = Render::Create();
12699 if (!pRenderer) 12702 if (!pRenderer)
12700 { 12703 {
12713 { 12716 {
12714 Log::Warning(L"Render failed to initialize"); 12717 Log::Warning(L"Render failed to initialize");
12715 return false; 12718 return false;
12716 } 12719 }
12717 } 12720 }
12718 12721
12719 pAllocator = Allocator::Create(); 12722 pAllocator = Allocator::Create();
12720 if (!pAllocator->Initialize(26 * 1024)) 12723 if (!pAllocator->Initialize(26 * 1024))
12721 { 12724 {
12722 MessageBoxW(nullptr, 12725 MessageBoxW(nullptr,
12723 L"Unable to Allocate 26Mb of RAM", 12726 L"Unable to Allocate 26Mb of RAM",
12724 L"More RAM Memory Required", MB_ICONEXCLAMATION); 12727 L"More RAM Memory Required", MB_ICONEXCLAMATION);
12725 return false; 12728 return false;
12726 } 12729 }
12727 12730
12728 game_starting_year = 1168; 12731 game_starting_year = 1168;
12729 12732
12730 pParty = new Party; 12733 pParty = new Party;
12731 memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings)); 12734 memset(&pParty->pHirelings, 0, sizeof(pParty->pHirelings));
12732 pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile); 12735 pParty->uWalkSpeed = GetPrivateProfileIntW(L"debug", L"walkspeed", 384, pMM6IniFile);
12929 pChestList->ToFile(); 12932 pChestList->ToFile();
12930 pOverlayList->ToFile(); 12933 pOverlayList->ToFile();
12931 pSoundList->ToFile(); 12934 pSoundList->ToFile();
12932 } 12935 }
12933 12936
12934 12937
12935 if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// 12938 if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))//
12936 // color depth != 16 12939 // color depth != 16
12937 // or 12940 // or
12938 // not in window 12941 // not in window
12939 { 12942 {
13265 { 13268 {
13266 uGameState = 0; 13269 uGameState = 0;
13267 } 13270 }
13268 else 13271 else
13269 __debugbreak(); 13272 __debugbreak();
13270 /*{ 13273 {
13271 if (GetCurrentMenuID() != MENU_10) 13274 /* if (GetCurrentMenuID() != MENU_10)
13272 goto LABEL_49; 13275 goto LABEL_49;
13273 pMouse->Activate(0); 13276 pMouse->Activate(0);
13274 if (pAsyncMouse) 13277 if (pAsyncMouse)
13275 pAsyncMouse->Suspend(); 13278 pAsyncMouse->Suspend();
13276 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) 13279 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
13292 strcpy(pCurrentMapName, ofn.lpstrFileTitle); 13295 strcpy(pCurrentMapName, ofn.lpstrFileTitle);
13293 pMouse->Activate(1); 13296 pMouse->Activate(1);
13294 if (pAsyncMouse) 13297 if (pAsyncMouse)
13295 pAsyncMouse->Resume(); 13298 pAsyncMouse->Resume();
13296 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) 13299 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
13297 pAsyncKeyboard->Resume(); 13300 pAsyncKeyboard->Resume();*/
13298 }*/ 13301 }
13299 //LABEL_48: 13302 //LABEL_48:
13300 pGame->Loop(); 13303 pGame->Loop();
13301 LABEL_49: 13304 LABEL_49:
13302 if ( uGameState == 3 ) 13305 if ( uGameState == 3 )
13303 __debugbreak(); 13306 __debugbreak();
13333 } 13336 }
13334 } 13337 }
13335 else 13338 else
13336 Log::Warning(L"MM init: failed"); 13339 Log::Warning(L"MM init: failed");
13337 pGame->Deinitialize(); 13340 pGame->Deinitialize();
13341 return 1;
13338 } 13342 }
13339 13343
13340 13344
13341 13345
13342 13346