comparison mm7_5.cpp @ 1214:0d6c7ff3cddd

simplified stru193_math constructor and class definition GAME_STATE_3 to GAME_STATE_LOADING_GAME
author Grumpy7
date Sun, 09 Jun 2013 16:06:12 +0200
parents 96a81634669e
children b9747d9e9b4e
comparison
equal deleted inserted replaced
1213:8192b25d356c 1214:0d6c7ff3cddd
484 continue; 484 continue;
485 case UIMSG_LoadGame: 485 case UIMSG_LoadGame:
486 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) 486 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
487 { 487 {
488 LoadGame(uLoadGameUI_SelectedSlot); 488 LoadGame(uLoadGameUI_SelectedSlot);
489 uGameState = GAME_STATE_3; 489 uGameState = GAME_STATE_LOADING_GAME;
490 } 490 }
491 stru_506E40.Release(); 491 stru_506E40.Release();
492 continue; 492 continue;
493 case UIMSG_SaveGame: 493 case UIMSG_SaveGame:
494 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) 494 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)