Mercurial > mm7
comparison mm7_5.cpp @ 1214:0d6c7ff3cddd
simplified stru193_math constructor and class definition
GAME_STATE_3 to GAME_STATE_LOADING_GAME
author | Grumpy7 |
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date | Sun, 09 Jun 2013 16:06:12 +0200 |
parents | 96a81634669e |
children | b9747d9e9b4e |
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1213:8192b25d356c | 1214:0d6c7ff3cddd |
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484 continue; | 484 continue; |
485 case UIMSG_LoadGame: | 485 case UIMSG_LoadGame: |
486 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | 486 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) |
487 { | 487 { |
488 LoadGame(uLoadGameUI_SelectedSlot); | 488 LoadGame(uLoadGameUI_SelectedSlot); |
489 uGameState = GAME_STATE_3; | 489 uGameState = GAME_STATE_LOADING_GAME; |
490 } | 490 } |
491 stru_506E40.Release(); | 491 stru_506E40.Release(); |
492 continue; | 492 continue; |
493 case UIMSG_SaveGame: | 493 case UIMSG_SaveGame: |
494 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | 494 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |