Mercurial > mm7
comparison Engine/Objects/Actor.cpp @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
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date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d569340b05ff |
children | dd36326a9994 |
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2572:d87bfbd3bb3b | 2573:0c67be4ec900 |
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97 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; | 97 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
98 | 98 |
99 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; | 99 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
100 | 100 |
101 pRenderer->SetUIClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); | 101 pRenderer->SetUIClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
102 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | 102 pRenderer->DrawTextureTransparentColorKey(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); |
103 pRenderer->SetUIClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | 103 pRenderer->SetUIClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); |
104 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | 104 pRenderer->DrawTextureTransparentColorKey(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); |
105 | 105 |
106 pRenderer->ResetUIClipRect(); | 106 pRenderer->ResetUIClipRect(); |
107 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | 107 pRenderer->DrawTextureTransparentColorKey(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
108 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | 108 pRenderer->DrawTextureTransparentColorKey(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); |
109 } | 109 } |
110 | 110 |
111 //----- (00448A40) -------------------------------------------------------- | 111 //----- (00448A40) -------------------------------------------------------- |
112 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | 112 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) |
113 { | 113 { |