Mercurial > mm7
comparison Engine/Graphics/IRender.h @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
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date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | d87bfbd3bb3b |
children | dd36326a9994 |
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2572:d87bfbd3bb3b | 2573:0c67be4ec900 |
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70 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture) = 0; | 70 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, struct RGBTexture *pTexture) = 0; |
71 | 71 |
72 virtual void DrawTextureNew(float u, float v, struct Texture *) = 0; | 72 virtual void DrawTextureNew(float u, float v, struct Texture *) = 0; |
73 virtual void DrawTextureNew(float u, float v, struct Image *) = 0; | 73 virtual void DrawTextureNew(float u, float v, struct Image *) = 0; |
74 virtual void DrawTextureAlphaNew(float u, float v, struct Image *) = 0; | 74 virtual void DrawTextureAlphaNew(float u, float v, struct Image *) = 0; |
75 virtual void DrawTextureIndexed(signed int x, signed int y, struct Texture *tex) = 0; | 75 virtual void DrawTextureTransparentColorKey(signed int x, signed int y, struct Texture *tex) = 0; |
76 | 76 |
77 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; | 77 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; |
78 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; | 78 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; |
79 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; | 79 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; |
80 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; | 80 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; |