comparison Actor.cpp @ 1955:0c5326e2044a

pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
author Grumpy7
date Fri, 25 Oct 2013 11:16:52 -0700
parents 524fe0810f32
children 542c13cd72e2
comparison
equal deleted inserted replaced
1954:730166317ed0 1955:0c5326e2044a
522 v48 = 3 * realPoints + 60; 522 v48 = 3 * realPoints + 60;
523 else if (masteryLevel == 4 ) 523 else if (masteryLevel == 4 )
524 v48 = 2 * (3 * realPoints + 60); 524 v48 = 2 * (3 * realPoints + 60);
525 else 525 else
526 v48 = 0; 526 v48 = 0;
527 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); 527 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0);
528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); 528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
529 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); 529 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
530 return; 530 return;
531 531
532 case SPELL_SPIRIT_HEROISM: 532 case SPELL_SPIRIT_HEROISM: