comparison DecalBuilder.cpp @ 2155:0a1438c16c2b

Render decoupling.
author Nomad
date Thu, 09 Jan 2014 17:29:17 +0200
parents d44b7775fc06
children 70b63fe6587c
comparison
equal deleted inserted replaced
2154:9bd7522cdbbb 2155:0a1438c16c2b
646 } 646 }
647 LOBYTE(result) = 1; 647 LOBYTE(result) = 1;
648 return result; 648 return result;
649 } 649 }
650 650
651 //----- (0049C095) --------------------------------------------------------
652 void DecalBuilder::DrawDecal(Decal *pDecal, float z_bias)
653 {
654 signed int v21; // [sp+Ch] [bp-864h]@15
655 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6
656
657 if (pDecal->uNumVertices < 3)
658 {
659 Log::Warning(L"Decal has < 3 vertices");
660 return;
661 }
662
663 float color_mult;
664 if ( pDecal->field_C1C & 1 )
665 color_mult = 1.0;
666 else
667 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time();
668
669 for (uint i = 0; i < pDecal->uNumVertices; ++i)
670 {
671 uint uTint = pRenderer->GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr);
672
673 uint uTintR = (uTint >> 16) & 0xFF,
674 uTintG = (uTint >> 8) & 0xFF,
675 uTintB = uTint & 0xFF;
676
677 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF,
678 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF,
679 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF;
680
681 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f),
682 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f),
683 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f);
684
685
686 float v15;
687 if (fabs(z_bias) < 1e-5)
688 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0);
689 else
690 {
691 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias;
692 if (v15 < 0.000099999997)
693 v15 = 0.000099999997;
694 }
695
696 pVerticesD3D[i].pos.z = v15;
697
698 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX;
699 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY;
700 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u;
701 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v;
702 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB;
703 pVerticesD3D[i].specular = 0;
704 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x;
705 }
706
707 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
708 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS;
709 else
710 v21 = D3DDP_DONOTLIGHT;
711
712 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
713 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
714 pVerticesD3D,
715 pDecal->uNumVertices,
716 v21));
717 }
718 651
719 //----- (0049C2CD) -------------------------------------------------------- 652 //----- (0049C2CD) --------------------------------------------------------
720 void DecalBuilder::DrawDecals(float z_bias) 653 void DecalBuilder::DrawDecals(float z_bias)
721 { 654 {
722 for (uint i = 0; i < std__vector_pDecals_size; ++i) 655 for (uint i = 0; i < std__vector_pDecals_size; ++i)
723 DrawDecal(std__vector_pDecals + i, z_bias); 656 pRenderer->DrawDecal(std__vector_pDecals + i, z_bias);
724 } 657 }
725 658
726 //----- (0049C304) -------------------------------------------------------- 659 //----- (0049C304) --------------------------------------------------------
727 void DecalBuilder::DrawBloodsplats() 660 void DecalBuilder::DrawBloodsplats()
728 { 661 {
729 if (!std__vector_pDecals_size) 662 if (!std__vector_pDecals_size)
730 return; 663 return;
731 664
732 if (pRenderer->bUsingSpecular) 665 pRenderer->BeginDecals();
733 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); 666
734 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP));
735
736 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
737 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE));
738 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
739 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
740 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE));
741 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE));
742
743 IDirect3DTexture2* pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04");
744 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex));
745
746 DrawDecals(0.00039999999); 667 DrawDecals(0.00039999999);
747 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); 668
748 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); 669 pRenderer->EndDecals();
749 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
750 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
751 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
752
753 if (pRenderer->bUsingSpecular)
754 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE));
755 } 670 }
756 671
757 //----- (0049C550) -------------------------------------------------------- 672 //----- (0049C550) --------------------------------------------------------
758 void DecalBuilder::DrawDecalDebugOutlines() 673 void DecalBuilder::DrawDecalDebugOutlines()
759 { 674 {