comparison mm7_5.cpp @ 982:08fd1436ef35

enums & lod
author Nomad
date Sat, 11 May 2013 13:19:55 +0200
parents a079c489118d
children 1462a5f12b65
comparison
equal deleted inserted replaced
981:a6ef7125f6e4 982:08fd1436ef35
2229 ModalWindow(pFinalMessage, 196); 2229 ModalWindow(pFinalMessage, 196);
2230 uGameState = GAME_STATE_FINAL_WINDOW; 2230 uGameState = GAME_STATE_FINAL_WINDOW;
2231 continue; 2231 continue;
2232 case UIMSG_C4: 2232 case UIMSG_C4:
2233 __debugbreak; 2233 __debugbreak;
2234 uGameState = GAME_STATE_0; 2234 uGameState = GAME_STATE_PLAYING;
2235 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); 2235 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
2236 goto LABEL_524; 2236 goto LABEL_524;
2237 case UIMSG_DD: 2237 case UIMSG_DD:
2238 LABEL_524: 2238 LABEL_524:
2239 sprintf(pTmpBuf, "%s", pKeyActionMap->pPressedKeysBuffer); 2239 sprintf(pTmpBuf, "%s", pKeyActionMap->pPressedKeysBuffer);
3339 GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); 3339 GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0);
3340 SetCurrentMenuID(MENU_CREDITS); 3340 SetCurrentMenuID(MENU_CREDITS);
3341 break; 3341 break;
3342 case UIMSG_ExitToWindows: 3342 case UIMSG_ExitToWindows:
3343 GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); 3343 GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0);
3344 SetCurrentMenuID(MENU_FINISHED); 3344 SetCurrentMenuID(MENU_EXIT_GAME);
3345 break; 3345 break;
3346 case UIMSG_PlayerCreation_SelectAttribute: 3346 case UIMSG_PlayerCreation_SelectAttribute:
3347 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) 3347 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
3348 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; 3348 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
3349 uPlayerCreationUI_SelectedCharacter = pParam; 3349 uPlayerCreationUI_SelectedCharacter = pParam;
3433 case UIMSG_PlayerCreationClickOK: 3433 case UIMSG_PlayerCreationClickOK:
3434 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); 3434 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0);
3435 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) 3435 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() )
3436 GameUI_Footer_TimeLeft = GetTickCount() + 4000; 3436 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
3437 else 3437 else
3438 uGameState = GAME_STATE_6; 3438 uGameState = GAME_STATE_STARTING_NEW_GAME;
3439 break; 3439 break;
3440 case UIMSG_PlayerCreationClickReset: 3440 case UIMSG_PlayerCreationClickReset:
3441 GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); 3441 GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0);
3442 pParty->Reset(); 3442 pParty->Reset();
3443 break; 3443 break;