Mercurial > mm7
comparison Vis.cpp @ 854:06fc66ceecd6
for Arcomage game
author | Ritor1 |
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date | Sun, 31 Mar 2013 16:42:11 +0600 |
parents | 0f56abdcce94 |
children | cb0b3badc7f7 |
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853:7ada14f991f5 | 854:06fc66ceecd6 |
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535 int Vis::get_picked_object_zbuf_val() | 535 int Vis::get_picked_object_zbuf_val() |
536 { | 536 { |
537 if (!default_list.uNumPointers) | 537 if (!default_list.uNumPointers) |
538 return -1; | 538 return -1; |
539 | 539 |
540 return get_object_zbuf_val(default_list.object_pointers[0]); | 540 return get_object_zbuf_val(default_list.object_pointers[0]);//Click to the Rat in dragon cave result crash. Maybe object_pointers incorrect |
541 } | 541 } |
542 | 542 |
543 //----- (004C1C0C) -------------------------------------------------------- | 543 //----- (004C1C0C) -------------------------------------------------------- |
544 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6) | 544 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6) |
545 { | 545 { |