Mercurial > mm7
comparison Items.cpp @ 1920:05b433b8cb37
GuildDialog fix and cleared
author | Ritor1 |
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date | Wed, 23 Oct 2013 12:49:25 +0600 |
parents | dd9d4b7c1199 |
children | 5fcf6023f9c3 |
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1919:140ca8123384 | 1920:05b433b8cb37 |
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2426 { | 2426 { |
2427 return pItemsTable->pItems[this->uItemID].uDamageMod; | 2427 return pItemsTable->pItems[this->uItemID].uDamageMod; |
2428 } | 2428 } |
2429 //----- (004B8E3D) -------------------------------------------------------- | 2429 //----- (004B8E3D) -------------------------------------------------------- |
2430 void GenerateStandartShopItems() | 2430 void GenerateStandartShopItems() |
2431 { | 2431 { |
2432 signed int item_count; | 2432 signed int item_count; |
2433 signed int shop_index; | 2433 signed int shop_index; |
2434 int treasure_lvl; | 2434 int treasure_lvl; |
2435 int item_class; | 2435 int item_class; |
2436 int mdf; | 2436 int mdf; |
2437 | 2437 |
2438 shop_index = (signed int)window_SpeakInHouse->ptr_1C; | 2438 shop_index = (signed int)window_SpeakInHouse->ptr_1C; |
2439 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) | 2439 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) |
2440 { | 2440 { |
2441 for (item_count=0; item_count<=uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) | 2441 for (item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) |
2442 { | 2442 { |
2443 if (shop_index<=14) //weapon shop | 2443 if (shop_index <= 14) //weapon shop |
2444 { | 2444 { |
2445 treasure_lvl = shopWeap_variation_ord[shop_index].treasure_level; | 2445 treasure_lvl = shopWeap_variation_ord[shop_index].treasure_level; |
2446 item_class =shopWeap_variation_ord[shop_index].item_class[rand() % 4]; | 2446 item_class = shopWeap_variation_ord[shop_index].item_class[rand() % 4]; |
2447 } | 2447 } |
2448 else if (shop_index<=28) //armor shop | 2448 else if (shop_index <= 28) //armor shop |
2449 { | 2449 { |
2450 mdf =0; | 2450 mdf = 0; |
2451 if (item_count > 3) | 2451 if (item_count > 3) |
2452 ++mdf;// rechek offsets | 2452 ++mdf;// rechek offsets |
2453 treasure_lvl = shopArmr_variation_ord[2*(shop_index-15)+mdf].treasure_level; | 2453 treasure_lvl = shopArmr_variation_ord[2*(shop_index - 15) + mdf].treasure_level; |
2454 item_class =shopArmr_variation_ord[2*(shop_index-15)+mdf].item_class[rand() % 4]; | 2454 item_class = shopArmr_variation_ord[2*(shop_index - 15) + mdf].item_class[rand() % 4]; |
2455 } | 2455 } |
2456 else if (shop_index<=41) //magic shop | 2456 else if (shop_index <= 41) //magic shop |
2457 { | 2457 { |
2458 treasure_lvl = shopMagic_treasure_lvl[shop_index-28]; | 2458 treasure_lvl = shopMagic_treasure_lvl[shop_index - 28]; |
2459 item_class = 22; //misc | 2459 item_class = 22; //misc |
2460 } | 2460 } |
2461 else if (shop_index<=53) //alchemist shop | 2461 else if (shop_index <= 53) //alchemist shop |
2462 { | 2462 { |
2463 if (item_count<6) | 2463 if (item_count < 6) |
2464 { | 2464 { |
2465 pParty->StandartItemsInShops[shop_index][item_count].Reset(); | 2465 pParty->StandartItemsInShops[shop_index][item_count].Reset(); |
2466 pParty->StandartItemsInShops[shop_index][item_count].uItemID = 220; //potion bottle | 2466 pParty->StandartItemsInShops[shop_index][item_count].uItemID = 220; //potion bottle |
2467 continue; | 2467 continue; |
2468 } | 2468 } |
2469 else | 2469 else |
2470 { | 2470 { |
2471 treasure_lvl = shopAlch_treasure_lvl[shop_index-41]; | 2471 treasure_lvl = shopAlch_treasure_lvl[shop_index - 41]; |
2472 item_class = 45; //reagent | 2472 item_class = 45; //reagent |
2473 } | 2473 } |
2474 } | 2474 } |
2475 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->StandartItemsInShops[shop_index][item_count]); | 2475 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->StandartItemsInShops[shop_index][item_count]); |
2476 pParty->StandartItemsInShops[shop_index][item_count].SetIdentified(); //identified | 2476 pParty->StandartItemsInShops[shop_index][item_count].SetIdentified(); //identified |
2477 } | 2477 } |
2478 } | 2478 } |
2479 pParty->InTheShopFlags[shop_index] = 0; | 2479 pParty->InTheShopFlags[shop_index] = 0; |
2480 } | 2480 } |
2481 | 2481 |
2482 //----- (004B8F94) -------------------------------------------------------- | 2482 //----- (004B8F94) -------------------------------------------------------- |
2483 void GenerateSpecialShopItems() | 2483 void GenerateSpecialShopItems() |
2484 { | 2484 { |
2485 signed int item_count; | 2485 signed int item_count; |
2486 signed int shop_index; | 2486 signed int shop_index; |
2487 int treasure_lvl; | 2487 int treasure_lvl; |
2488 int item_class; | 2488 int item_class; |
2489 int mdf; | 2489 int mdf; |
2490 | 2490 |
2491 shop_index = (signed int)window_SpeakInHouse->ptr_1C; | 2491 shop_index = (signed int)window_SpeakInHouse->ptr_1C; |
2492 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) | 2492 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) |
2493 { | 2493 { |
2494 for (item_count=0; item_count<=uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) | 2494 for ( item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) |
2495 { | 2495 { |
2496 if (shop_index<=14) //weapon shop | 2496 if (shop_index <= 14) //weapon shop |
2497 { | 2497 { |
2498 treasure_lvl = shopWeap_variation_spc[shop_index].treasure_level; | 2498 treasure_lvl = shopWeap_variation_spc[shop_index].treasure_level; |
2499 item_class = shopWeap_variation_spc[shop_index].item_class[rand() % 4]; | 2499 item_class = shopWeap_variation_spc[shop_index].item_class[rand() % 4]; |
2500 } | 2500 } |
2501 else if (shop_index<=28) //armor shop | 2501 else if (shop_index <= 28) //armor shop |
2502 { | 2502 { |
2503 mdf =0; | 2503 mdf = 0; |
2504 if (item_count > 3) | 2504 if (item_count > 3) |
2505 ++mdf; | 2505 ++mdf; |
2506 treasure_lvl = shopArmr_variation_spc[2*(shop_index-15)+mdf].treasure_level; | 2506 treasure_lvl = shopArmr_variation_spc[2*(shop_index - 15) + mdf].treasure_level; |
2507 item_class =shopArmr_variation_spc[2*(shop_index-15)+mdf].item_class[rand() % 4]; | 2507 item_class = shopArmr_variation_spc[2*(shop_index - 15) + mdf].item_class[rand() % 4]; |
2508 } | 2508 } |
2509 else if (shop_index<=41) //magic shop | 2509 else if (shop_index <= 41) //magic shop |
2510 { | 2510 { |
2511 treasure_lvl = shopMagicSpc_treasure_lvl[shop_index-28]; | 2511 treasure_lvl = shopMagicSpc_treasure_lvl[shop_index - 28]; |
2512 item_class = 22; //misc | 2512 item_class = 22; //misc |
2513 } | 2513 } |
2514 else if (shop_index<=53) //alchemist shop | 2514 else if (shop_index <= 53) //alchemist shop |
2515 { | 2515 { |
2516 if (item_count<6) | 2516 if (item_count < 6) |
2517 { | 2517 { |
2518 pParty->SpecialItemsInShops[shop_index][item_count].Reset(); | 2518 pParty->SpecialItemsInShops[shop_index][item_count].Reset(); |
2519 pParty->SpecialItemsInShops[shop_index][item_count].uItemID = rand() % 32 + 740; //mscrool | 2519 pParty->SpecialItemsInShops[shop_index][item_count].uItemID = rand() % 32 + 740; //mscrool |
2520 continue; | 2520 continue; |
2521 } | 2521 } |
2522 else | 2522 else |
2523 { | 2523 { |
2524 treasure_lvl = shopAlchSpc_treasure_lvl[shop_index-41]; | 2524 treasure_lvl = shopAlchSpc_treasure_lvl[shop_index - 41]; |
2525 item_class = 44; //potion | 2525 item_class = 44; //potion |
2526 } | 2526 } |
2527 } | 2527 } |
2528 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->SpecialItemsInShops[shop_index][item_count]); | 2528 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->SpecialItemsInShops[shop_index][item_count]); |
2529 pParty->SpecialItemsInShops[shop_index][item_count].SetIdentified(); //identified | 2529 pParty->SpecialItemsInShops[shop_index][item_count].SetIdentified(); //identified |
2530 } | 2530 } |
2531 } | 2531 } |
2532 pParty->InTheShopFlags[shop_index] = 0; | 2532 pParty->InTheShopFlags[shop_index] = 0; |
2533 } | 2533 } |
2534 | 2534 |
2535 | 2535 |
2536 //----- (00450218) -------------------------------------------------------- | 2536 //----- (00450218) -------------------------------------------------------- |
2537 void GenerateItemsInChest() | 2537 void GenerateItemsInChest() |
2538 { | 2538 { |