Mercurial > mm7
annotate Engine/Graphics/IndoorCameraD3D.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | 4d199006c716 |
children |
rev | line source |
---|---|
2496 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 #include "Engine/Engine.h" |
2496 | 7 #include "IndoorCameraD3D.h" |
8 #include "Indoor.h" | |
9 #include "Viewport.h" | |
2541 | 10 #include "Engine/LOD.h" |
11 #include "Engine/OurMath.h" | |
2496 | 12 |
13 #include "stru9.h" | |
14 | |
15 | |
16 // calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset | |
17 float _calc_fov(int viewport_width, int angle_degree) | |
18 { | |
19 return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5; | |
20 } | |
21 | |
2543 | 22 IndoorCameraD3D *pIndoorCameraD3D = new IndoorCameraD3D; |
2496 | 23 |
24 | |
25 //----- (004361EF) -------------------------------------------------------- | |
26 IndoorCameraD3D::IndoorCameraD3D() | |
27 { | |
28 this->field_108 = 0.0; | |
29 this->field_138 = 0.0; | |
30 this->field_168 = 0.0; | |
31 this->field_198 = 0.0; | |
32 this->field_1C8 = 0.0; | |
33 this->field_1F8 = 0.0; | |
34 this->field_228 = 0.0; | |
35 this->field_258 = 0.0; | |
36 this->field_288 = 0.0; | |
37 this->field_2B8 = 0.0; | |
38 this->field_2E8 = 0.0; | |
39 this->field_2BC = 0.0; | |
40 this->field_2C0 = 0.0; | |
41 this->field_2C4 = 0.0; | |
42 this->field_318 = 0.0; | |
43 this->field_2EC = 0.0; | |
44 this->field_2F0 = 0.0; | |
45 this->field_2F4 = 0.0; | |
46 this->field_348 = 0.0; | |
47 this->field_31C = 0.0; | |
48 this->field_320 = 0.0; | |
49 this->field_324 = 0.0; | |
50 this->field_378 = 0.0; | |
51 this->field_34C = 0.0; | |
52 this->field_350 = 0.0; | |
53 this->field_354 = 0.0; | |
54 for (uint i = 0; i < 16384; ++i) | |
55 { | |
56 list_0037C[i].field_0 = 0; | |
57 list_0037C[i].flt_30 = 0.0f; | |
58 } | |
59 list_0037C_size = 0; | |
60 for (uint i = 0; i < 256; ++i) | |
61 list_E0380[i].mm7__vector_000004_size = 0; | |
62 list_E0380_size = 0; | |
63 } | |
64 | |
65 | |
66 //----- (0043643E) -------------------------------------------------------- | |
67 float IndoorCameraD3D::GetPickDepth() | |
68 { | |
69 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
70 return pODMRenderParams->uPickDepth; | |
71 else | |
72 return 16192.0; | |
73 } | |
74 | |
75 //----- (00436427) -------------------------------------------------------- | |
76 float IndoorCameraD3D::GetShadingDistMist() | |
77 { | |
78 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
79 return (double)pODMRenderParams->shading_dist_mist; | |
80 else | |
81 return 16192.0; | |
82 } | |
83 | |
84 //----- (004364C5) -------------------------------------------------------- | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2543
diff
changeset
|
85 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, LightsData *a5) |
2496 | 86 { |
87 for (uint i = 0; i < uNumVertices; ++i) | |
88 { | |
89 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x; | |
90 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y; | |
91 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z; | |
92 | |
93 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0]; | |
94 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1]; | |
95 } | |
96 ViewTransform(pOutVertices, uNumVertices); | |
97 } | |
98 | |
99 //----- (0043669D) -------------------------------------------------------- | |
100 bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow) | |
101 { | |
102 int to_z; // esi@2 | |
103 int v9; // ecx@3 | |
104 //signed int *v10; // esi@5 | |
105 //int pOutY_; // ecx@5 | |
106 //signed int v12; // esi@7 | |
107 int v14; // [sp+8h] [bp-4h]@3 | |
108 int to_x; // [sp+14h] [bp+8h]@1 | |
109 int to_y; // [sp+18h] [bp+Ch]@1 | |
110 // int a2b; // [sp+18h] [bp+Ch]@5 | |
111 int a3a; // [sp+1Ch] [bp+10h]@5 | |
112 | |
2543 | 113 to_x = x - pIndoorCameraD3D->vPartyPos.x; |
114 to_y = y - pIndoorCameraD3D->vPartyPos.y; | |
115 if (pIndoorCameraD3D->sRotationX) | |
2496 | 116 { |
2543 | 117 to_z = (z - pIndoorCameraD3D->vPartyPos.z) << 16; |
2496 | 118 //if ( pRenderer->pRenderD3D ) |
119 //{ | |
2543 | 120 v14 = (unsigned __int64)(to_x * (signed __int64)pIndoorCameraD3D->int_cosine_y) |
121 + (unsigned __int64)(to_y * (signed __int64)pIndoorCameraD3D->int_sine_y); | |
122 v9 = (unsigned __int64)(to_x * (signed __int64)pIndoorCameraD3D->int_sine_y) | |
123 - (unsigned __int64)(to_y * (signed __int64)pIndoorCameraD3D->int_cosine_y); | |
2496 | 124 //} |
2543 | 125 a3a = (z - pIndoorCameraD3D->vPartyPos.z) << 16; |
126 *pOutX = fixpoint_mul(v14, pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(to_z, pIndoorCameraD3D->int_sine_x); | |
2496 | 127 *pOutZ = v9; |
2543 | 128 *pOutY = fixpoint_mul(v14, pIndoorCameraD3D->int_sine_x) + fixpoint_mul(a3a, pIndoorCameraD3D->int_cosine_x); |
2496 | 129 } |
130 else | |
131 { | |
2543 | 132 *pOutY = (z - pIndoorCameraD3D->vPartyPos.z) << 16; |
2496 | 133 //if ( pRenderer->pRenderD3D ) |
134 //{ | |
135 //v10 = pOutX; | |
2543 | 136 *pOutX = (unsigned __int64)(to_x * (signed __int64)pIndoorCameraD3D->int_cosine_y) |
137 + (unsigned __int64)(to_y * (signed __int64)pIndoorCameraD3D->int_sine_y); | |
138 *pOutZ = (unsigned __int64)(to_x * (signed __int64)pIndoorCameraD3D->int_sine_y) | |
139 - (unsigned __int64)(to_y * (signed __int64)pIndoorCameraD3D->int_cosine_y); | |
2496 | 140 //} |
141 } | |
142 if (!bDoNotShow) | |
143 return false; | |
144 | |
145 return *pOutX >= fixpoint_from_int(4, 0) && | |
146 *pOutX <= fixpoint_from_int(8000, 0); | |
147 } | |
148 | |
149 //----- (00436455) -------------------------------------------------------- | |
150 bool IndoorCameraD3D::IsCulled(BLVFace *pFace) | |
151 { | |
152 RenderVertexSoft v; // [sp+8h] [bp-30h]@1 | |
153 | |
154 //----- (0043648F) -------------------------------------------------------- | |
155 auto Vec3_short__to_RenderVertexSoft = [](RenderVertexSoft *_this, Vec3_short_ *a2) -> void | |
156 { | |
157 _this->flt_2C = 0.0; | |
158 | |
159 _this->vWorldPosition.x = a2->x; | |
160 _this->vWorldPosition.y = a2->y; | |
161 _this->vWorldPosition.z = a2->z; | |
162 }; | |
163 | |
164 | |
165 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]); | |
166 return is_face_faced_to_camera(pFace, &v); | |
167 } | |
168 | |
169 | |
170 //----- (00436523) -------------------------------------------------------- | |
171 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices) | |
172 { | |
2541 | 173 if (byte_4D864C && pEngine->uFlags & 0x80 || |
2496 | 174 uCurrentlyLoadedLevelType == LEVEL_Indoor) |
175 { | |
176 float sin_x = fRotationXSine, | |
177 cos_x = fRotationXCosine; | |
178 float sin_y = fRotationYSine, | |
179 cos_y = fRotationYCosine; | |
180 | |
181 //v4 = uNumVertices; | |
182 //v7 = pIndoorCamera->fRotationXSine; | |
2543 | 183 if (pIndoorCameraD3D->sRotationX) |
2496 | 184 { |
185 | |
186 //_EAX = a1a; | |
187 for (uint i = 0; i < uNumVertices; ++i) | |
188 { | |
189 float st0, st1, st2; | |
190 //if ( pRenderer->pRenderD3D ) | |
191 { | |
192 /*__asm | |
193 { | |
194 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
195 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
196 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
197 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
198 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
199 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
200 // 3[pIndoorCamera->fRotationXCosine] | |
201 // 4[pIndoorCamera->fRotationYSine] | |
202 // 5[pIndoorCamera->fRotationYCosine] | |
203 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
204 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
205 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
206 | |
207 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y] | |
208 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
209 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
210 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
211 // 4[pIndoorCamera->fRotationXCosine] | |
212 // 5[pIndoorCamera->fRotationYSine] | |
213 // 6[pIndoorCamera->fRotationYCosine] | |
214 | |
215 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] | |
216 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
217 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
218 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
219 // 4[pIndoorCamera->fRotationXCosine] | |
220 // 5[pIndoorCamera->fRotationYSine] | |
221 // 6[pIndoorCamera->fRotationYCosine] | |
222 | |
223 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] | |
224 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
225 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
226 // 3[pIndoorCamera->fRotationXCosine] | |
227 // 4[pIndoorCamera->fRotationYSine] | |
228 // 5[pIndoorCamera->fRotationYCosine] | |
229 }*/ | |
2543 | 230 st0 = sin_y * (a1a[i].vWorldPosition.x - pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCameraD3D->vPartyPos.y); |
231 st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCameraD3D->vPartyPos.y); | |
232 st2 = (a1a[i].vWorldPosition.z - pIndoorCameraD3D->vPartyPos.z); | |
2496 | 233 } |
234 if (false)//else | |
235 { | |
236 /*__asm | |
237 { | |
238 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
239 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
240 // 2[pIndoorCamera->fRotationXCosine] | |
241 // 3[pIndoorCamera->fRotationYSine] | |
242 // 4[pIndoorCamera->fRotationYCosine] | |
243 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
244 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
245 // 2[pIndoorCamera->fRotationXCosine] | |
246 // 3[pIndoorCamera->fRotationYSine] | |
247 // 4[pIndoorCamera->fRotationYCosine] | |
248 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
249 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
250 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
251 // 3[pIndoorCamera->fRotationXCosine] | |
252 // 4[pIndoorCamera->fRotationYSine] | |
253 // 5[pIndoorCamera->fRotationYCosine] | |
254 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
255 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
256 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
257 // 3[pIndoorCamera->fRotationXCosine] | |
258 // 4[pIndoorCamera->fRotationYSine] | |
259 // 5[pIndoorCamera->fRotationYCosine] | |
260 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
261 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
262 // 2[pIndoorCamera->fRotationXCosine] | |
263 // 3[pIndoorCamera->fRotationYSine] | |
264 // 4[pIndoorCamera->fRotationYCosine] | |
265 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
266 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
267 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
268 // 3[pIndoorCamera->fRotationXCosine] | |
269 // 4[pIndoorCamera->fRotationYSine] | |
270 // 5[pIndoorCamera->fRotationYCosine] | |
271 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
272 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
273 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
274 // 3[pIndoorCamera->fRotationXCosine] | |
275 // 4[pIndoorCamera->fRotationYSine] | |
276 // 5[pIndoorCamera->fRotationYCosine] | |
277 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
278 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
279 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
280 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
281 // 4[pIndoorCamera->fRotationXCosine] | |
282 // 5[pIndoorCamera->fRotationYSine] | |
283 // 6[pIndoorCamera->fRotationYCosine] | |
284 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] | |
285 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
286 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
287 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
288 // 4[pIndoorCamera->fRotationXCosine] | |
289 // 5[pIndoorCamera->fRotationYSine] | |
290 // 6[pIndoorCamera->fRotationYCosine] | |
291 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
292 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
293 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
294 // 3[pIndoorCamera->fRotationXCosine] | |
295 // 4[pIndoorCamera->fRotationYSine] | |
296 // 5[pIndoorCamera->fRotationYCosine] | |
297 }*/ | |
2543 | 298 st0 = cos_y * (a1a[i].vWorldPosition.y - pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pIndoorCameraD3D->vPartyPos.x); |
299 st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pIndoorCameraD3D->vPartyPos.y); | |
300 st2 = (a1a[i].vWorldPosition.z - pIndoorCameraD3D->vPartyPos.z); | |
2496 | 301 } |
302 | |
303 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x; | |
304 a1a[i].vWorldViewPosition.y = st0; | |
305 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x; | |
306 } | |
307 } | |
308 else | |
309 { | |
310 for (uint i = 0; i < uNumVertices; ++i) | |
311 { | |
312 //if ( pRenderer->pRenderD3D ) | |
313 { | |
314 /*__asm | |
315 { | |
316 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
317 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
318 // 2[sin_y] | |
319 // 3[cos_y] | |
320 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
321 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
322 // 2[sin_y] | |
323 // 3[cos_y] | |
324 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
325 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
326 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
327 // 3[sin_y] | |
328 // 4[cos_y] | |
329 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
330 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
331 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
332 // 3[sin_y] | |
333 // 4[cos_y] | |
334 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
335 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
336 // 2[sin_y] | |
337 // 3[cos_y] | |
338 fstp dword ptr [eax+0Ch] | |
339 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
340 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
341 // 2[sin_y] | |
342 // 3[cos_y] | |
343 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
344 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
345 // 2[sin_y] | |
346 // 3[cos_y] | |
347 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
348 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
349 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
350 // 3[sin_y] | |
351 // 4[cos_y] | |
352 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
353 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
354 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
355 // 3[sin_y] | |
356 // 4[cos_y] | |
357 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
358 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
359 // 2[sin_y] | |
360 // 3[cos_y] | |
361 fstp dword ptr [eax+10h] | |
362 fstp dword ptr [eax+14h] | |
363 }*/ | |
2543 | 364 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCameraD3D->vPartyPos.y); |
365 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCameraD3D->vPartyPos.y); | |
366 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pIndoorCameraD3D->vPartyPos.z); | |
2496 | 367 } |
368 if (false)//else | |
369 { | |
370 __debugbreak(); | |
371 /*__asm | |
372 { | |
373 fld [ebp+a1] | |
374 fmul st, st(3) | |
375 fld [ebp+uNumVertices] | |
376 fmul st, st(3) | |
377 fsubp st(1), st | |
378 fstp dword ptr [eax+0Ch] | |
379 fld [ebp+a1] | |
380 fmul st, st(2) | |
381 fld [ebp+uNumVertices] | |
382 fmul st, st(4) | |
383 faddp st(1), st | |
384 | |
385 fstp dword ptr [eax+10h] | |
386 fstp dword ptr [eax+14h] | |
387 }*/ | |
388 } | |
389 } | |
390 } | |
391 } | |
392 else for (uint i = 0; i < uNumVertices; ++i) | |
393 //pIndoorCamera->ViewTransform_ODM(a1a + i); | |
394 { | |
395 //ViewTransform_ODM(a1a + i); | |
396 | |
397 RenderVertexSoft* a1 = &a1a[i]; | |
398 //----- (00481CCE) -------------------------------------------------------- | |
399 //void ViewTransform_ODM(RenderVertexSoft *a1) | |
400 { | |
401 float result; // eax@1 | |
402 double vCamToVertexZ; // st7@1 | |
403 double v3; // st6@1 | |
404 double v4; // st5@1 | |
405 double v5; // st4@1 | |
406 float v6; // ST04_4@3 | |
407 float v7; // [sp+0h] [bp-14h]@1 | |
408 float v8; // [sp+8h] [bp-Ch]@1 | |
409 float vCamToVertexX; // [sp+Ch] [bp-8h]@1 | |
410 float vCamToVertexY; // [sp+10h] [bp-4h]@1 | |
411 | |
412 v8 = fRotationXCosine; | |
413 result = fRotationXSine; | |
414 v7 = fRotationXSine; | |
2543 | 415 vCamToVertexX = a1->vWorldPosition.x - (double)pIndoorCameraD3D->vPartyPos.x; |
416 vCamToVertexY = a1->vWorldPosition.y - (double)pIndoorCameraD3D->vPartyPos.y; | |
417 vCamToVertexZ = a1->vWorldPosition.z - (double)pIndoorCameraD3D->vPartyPos.z; | |
2496 | 418 v3 = fRotationYCosine; |
419 v4 = fRotationYSine; | |
420 v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; | |
2543 | 421 if (pIndoorCameraD3D->sRotationX) |
2496 | 422 { |
423 v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; | |
424 a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ; | |
425 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; | |
426 a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7; | |
427 } | |
428 else | |
429 { | |
430 a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; | |
431 a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; | |
432 a1->vWorldViewPosition.z = vCamToVertexZ; | |
433 } | |
434 } | |
435 } | |
436 } | |
437 | |
438 | |
439 //----- (00436932) -------------------------------------------------------- | |
440 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4) | |
441 { | |
442 switch ((PolygonType)polyType) | |
443 { | |
444 case POLYGON_VerticalWall: | |
445 { | |
446 a4->x = -a2->y; | |
447 a4->y = a2->x; | |
448 a4->z = 0.0; | |
449 | |
450 a3->x = 0.0; | |
451 a3->y = 0.0; | |
452 a3->z = 1.0f; | |
453 } | |
454 return true; | |
455 | |
456 case POLYGON_Floor: | |
457 case POLYGON_Ceiling: | |
458 { | |
459 a4->x = 1.0; | |
460 a4->y = 0.0; | |
461 a4->z = 0.0; | |
462 | |
463 a3->x = 0.0; | |
464 a3->y = 1.0; | |
465 a3->z = 0.0; | |
466 } | |
467 return true; | |
468 | |
469 case POLYGON_InBetweenFloorAndWall: | |
470 case POLYGON_InBetweenCeilingAndWall: | |
471 { | |
472 if (fabs(a2->z) < 0.70811361) | |
473 { | |
474 a4->x = -a2->y; | |
475 a4->y = a2->x; | |
476 a4->z = 0.0; | |
477 a4->Normalize(); | |
478 | |
479 a3->x = 0.0; | |
480 a3->y = 0.0; | |
481 a3->z = 1.0; | |
482 } | |
483 else | |
484 { | |
485 a4->x = 1.0; | |
486 a4->y = 0.0; | |
487 a4->z = 0.0; | |
488 | |
489 a3->x = 0.0; | |
490 a3->y = 1.0; | |
491 a3->z = 0.0; | |
492 } | |
493 } | |
494 return true; | |
495 | |
496 default: | |
497 return false; | |
498 } | |
499 } | |
500 | |
501 //----- (00438258) -------------------------------------------------------- | |
502 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2) | |
503 { | |
504 if (pFace->Portal()) | |
505 return false; | |
506 | |
507 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_% | |
2543 | 508 if ( (a2->vWorldPosition.z - (double)pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z |
509 + (a2->vWorldPosition.y - (double)pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y | |
510 + (a2->vWorldPosition.x - (double)pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0) | |
2496 | 511 return false; |
512 | |
513 return true; | |
514 } | |
515 | |
516 | |
517 //----- (00437AB5) -------------------------------------------------------- | |
518 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff) | |
519 { | |
520 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6 | |
521 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2 | |
522 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11 | |
523 | |
524 //if ( pRenderer->pRenderD3D ) | |
525 //{ | |
526 for ( uint i = 0; i < 20; i++ ) | |
527 pVertices[i].flt_2C = 0.0; | |
528 if ( (char)uOutNumVertices ) | |
529 { | |
530 pVertices[0].vWorldViewProjX = pLineBegin->vWorldViewProjX; | |
531 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY; | |
532 | |
533 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX; | |
534 pVertices[1].vWorldViewProjY = pLineEnd->vWorldViewProjY; | |
535 v24[0].specular = 0; | |
536 v24[0].pos.x = pVertices[0].vWorldViewProjX; | |
537 v24[0].pos.y = pVertices[0].vWorldViewProjY; | |
538 v24[0].pos.z = 0.001 - z_stuff; | |
539 v24[0].diffuse = sStartDiffuse; | |
540 v24[0].rhw = 0.001; | |
541 v24[0].texcoord.x = 0.0; | |
542 v24[0].texcoord.y = 0.0; | |
543 | |
544 v24[1].pos.x = pVertices[1].vWorldViewProjX; | |
545 v24[1].pos.y = pVertices[1].vWorldViewProjY; | |
546 v24[1].diffuse = sEndDiffuse; | |
547 v24[1].pos.z = 0.001 - z_stuff; | |
548 v24[1].specular = 0; | |
549 v24[1].rhw = 0.001; | |
550 v24[1].texcoord.x = 0.0; | |
551 v24[1].texcoord.y = 0.0; | |
552 //v19 = pRenderer->pRenderD3D->pDevice; | |
553 pRenderer->DrawLines(v24, 2); | |
554 return; | |
555 } | |
556 for ( uint i = 0; i < 20; i++ ) | |
557 a1[i].flt_2C = 0.0; | |
558 uOutNumVertices = 2; | |
559 a1[0].vWorldPosition.x = pLineBegin->vWorldPosition.x; | |
560 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y; | |
561 a1[0].vWorldPosition.z = pLineBegin->vWorldPosition.z; | |
562 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x; | |
563 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y; | |
564 a1[1].vWorldPosition.z = pLineEnd->vWorldPosition.z; | |
565 if ( CalcPortalShape(a1, &uOutNumVertices, pVertices, this->std__vector_000034_prolly_frustrum, 4, 1, 0) != 1 || (signed int)uOutNumVertices >= 2 ) | |
566 { | |
567 ViewTransform(pVertices, 2); | |
568 Project(pVertices, 2, 0); | |
569 v24[0].specular = 0; | |
570 v24[0].pos.x = pVertices[0].vWorldViewProjX; | |
571 v24[0].pos.y = pVertices[0].vWorldViewProjY; | |
572 v24[0].pos.z = 0.001 - z_stuff; | |
573 v24[0].diffuse = sStartDiffuse; | |
574 v24[0].rhw = 0.001; | |
575 v24[0].texcoord.x = 0.0; | |
576 v24[0].texcoord.y = 0.0; | |
577 | |
578 v24[1].pos.x = pVertices[1].vWorldViewProjX; | |
579 v24[1].pos.y = pVertices[1].vWorldViewProjY; | |
580 v24[1].diffuse = sEndDiffuse; | |
581 v24[1].pos.z = 0.001 - z_stuff; | |
582 v24[1].specular = 0; | |
583 v24[1].rhw = 0.001; | |
584 v24[1].texcoord.x = 0.0; | |
585 v24[1].texcoord.y = 0.0; | |
586 //v19 = pRenderer->pRenderD3D->pDevice; | |
587 pRenderer->DrawLines(v24, 2); | |
588 return; | |
589 } | |
590 //} | |
591 } | |
592 | |
593 //----- (00437A55) -------------------------------------------------------- | |
594 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff) | |
595 { | |
2570 | 596 for (int i = 0; i < uNumLines-1; ++i) |
597 pRenderer->do_draw_debug_line_d3d(&pLineVertices[i], uDiffuse, &pLineVertices[i+1], uDiffuse, z_stuff); | |
598 pRenderer->do_draw_debug_line_d3d(&pLineVertices[uNumLines-1], uDiffuse, pLineVertices, uDiffuse, z_stuff); | |
2496 | 599 } |
600 | |
601 //----- (004379EE) -------------------------------------------------------- | |
602 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5) | |
603 { | |
604 if ( !uNumVertices ) | |
605 return; | |
606 if ( (signed int)(uNumVertices - 1) > 0 ) | |
607 { | |
608 for ( uint i = 0; i < uNumVertices - 1; i++ ) | |
609 do_draw_debug_line_sw(&a2[i], uDiffuse, &a2[i + 1], uDiffuse, 0, a5); | |
610 } | |
611 do_draw_debug_line_sw(&a2[uNumVertices - 1], uDiffuse, a2, uDiffuse, 0, a5); | |
612 } | |
613 | |
614 | |
615 void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace) | |
616 { | |
617 Assert(pFace->uNumVertices <= 32); | |
618 | |
619 RenderVertexSoft sw[32]; | |
620 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
621 { | |
622 sw[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
623 sw[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
624 sw[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
625 } | |
626 ViewTransform(sw, pFace->uNumVertices); | |
627 Project(sw, pFace->uNumVertices, 0); | |
628 | |
629 | |
630 | |
631 RenderVertexD3D3 v[32]; | |
632 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
633 { | |
634 v[i].pos.x = sw[i].vWorldViewProjX; | |
635 v[i].pos.y = sw[i].vWorldViewProjY; | |
636 v[i].pos.z = 1.0 - 1.0 / (sw[i].vWorldViewPosition.x * 0.061758894); | |
637 v[i].rhw = 1.0 / sw[i].vWorldViewPosition.x; | |
638 v[i].diffuse = 0x80F020F0; | |
639 v[i].specular = 0; | |
640 //v[i].texcoord.x = pFace->pVertexUIDs[i] / (double)pTex->uTextureWidth; | |
641 //v[i].texcoord.y = pFace->pVertexUIDs[i] / (double)pTex->uTextureHeight; | |
642 v[i].texcoord.x = 0; | |
643 v[i].texcoord.y = 0; | |
644 } | |
645 | |
646 pRenderer->DrawFansTransparent(v, pFace->uNumVertices); | |
647 } | |
648 | |
649 //----- (00437906) -------------------------------------------------------- | |
650 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse) | |
651 { | |
652 static RenderVertexSoft static_sub_437906_array_50CDD0[64]; | |
653 static bool __init_flag1 = false; | |
654 if (!__init_flag1) | |
655 { | |
656 __init_flag1 = true; | |
657 | |
658 for (uint i = 0; i < 64; ++i) | |
659 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f; | |
660 } | |
661 if ( pFace->uNumVertices ) | |
662 { | |
663 for ( uint i = 0; i < pFace->uNumVertices; i++ ) | |
664 { | |
665 static_sub_437906_array_50CDD0[i].vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
666 static_sub_437906_array_50CDD0[i].vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
667 static_sub_437906_array_50CDD0[i].vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
668 static_sub_437906_array_50CDD0[i].u = (double)pFace->pVertexUIDs[i]; | |
669 static_sub_437906_array_50CDD0[i].v = (double)pFace->pVertexVIDs[i]; | |
670 } | |
671 } | |
672 if ( draw_portals_loops ) | |
673 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0); | |
674 } | |
675 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag; | |
676 | |
677 //----- (004378BA) -------------------------------------------------------- | |
678 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *ma, Matrix3x3_float_ *mb, Matrix3x3_float_ *m_out) | |
679 { | |
680 float sum; | |
681 | |
682 for ( uint row = 0; row < 3; row++ ) | |
683 { | |
684 for ( uint col = 0; col < 3; col++ ) | |
685 { | |
686 sum = 0; | |
687 for ( int index = 0; index < 3; index++ ) | |
688 sum += ma->v[row][index]*mb->v[index][col]; | |
689 m_out->v[row][col] = sum; | |
690 } | |
691 } | |
692 } | |
693 | |
694 //----- (004376E7) -------------------------------------------------------- | |
695 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff() | |
696 { | |
697 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1 | |
698 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1 | |
699 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1 | |
700 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1 | |
701 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1 | |
702 | |
703 //RotationZ(0) | |
704 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0; | |
705 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0; | |
706 m5._31 = 0; m5._32 = 0; m5._33 = 1; | |
707 | |
708 float cos_x1 = fRotationXCosine, | |
709 sin_x1 = fRotationXSine; | |
710 //RotationX(x) | |
711 m4._11 = 1; m4._12 = 0; m4._13 = 0; | |
712 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1; | |
713 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1; | |
714 | |
715 float cos_y1 = fRotationYCosine, | |
716 sin_y1 = fRotationYSine; | |
717 //RotationY(some_angle) | |
718 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1; | |
719 m3._21 = 0; m3._22 = 1; m3._23 = 0; | |
720 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1; | |
721 | |
722 MatrixMultiply(&m5, &m3, &m1); | |
723 MatrixMultiply(&m4, &m1, &m2); | |
724 | |
725 for (uint i = 0; i < 3; ++i) | |
726 { | |
727 field_4[0].v[i] = m2.v[1][i]; | |
728 field_4[1].v[i] = m2.v[0][i]; | |
729 field_4[2].v[i] = m2.v[2][i]; | |
730 } | |
731 | |
732 inv_fov = 1.1344639; | |
733 fov_x = (double)pViewport->uScreenWidth * 0.8814736; | |
734 | |
735 fov_y = 0.8814736 * (double)pViewport->uScreenHeight; | |
736 fov = fov_y; | |
737 if ( fov_x > fov ) | |
738 fov = fov_x; | |
739 screenCenterX = (double)pViewport->uScreenCenterX; | |
740 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y); | |
741 } | |
742 | |
743 //----- (00437691) -------------------------------------------------------- | |
744 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut) | |
745 { | |
746 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z; | |
747 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z; | |
748 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z; | |
749 } | |
750 | |
751 //----- (00437607) -------------------------------------------------------- | |
752 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2) | |
753 { | |
754 double v4; // st7@1 | |
755 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1 | |
756 | |
2543 | 757 v8.x = (double)pIndoorCameraD3D->vPartyPos.x; |
758 v8.y = (double)pIndoorCameraD3D->vPartyPos.y; | |
759 v8.z = (double)pIndoorCameraD3D->vPartyPos.z; | |
2496 | 760 Vec3Transform(a1, a2); |
761 | |
762 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z; | |
763 a2->dot = v4 + 0.000099999997; | |
764 } | |
765 | |
766 //----- (004374E8) -------------------------------------------------------- | |
767 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum() | |
768 { | |
769 //IndoorCameraD3D *v1; // esi@1 | |
770 //double v2; // st7@1 | |
771 double v3; // st7@1 | |
772 //double v4; // st7@1 | |
773 double v5; // st7@1 | |
774 //double v6; // st7@1 | |
775 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1 | |
776 //float v8; // [sp+10h] [bp-20h]@1 | |
777 //float v9; // [sp+14h] [bp-1Ch]@1 | |
778 //float v10; // [sp+18h] [bp-18h]@1 | |
779 //float v11; // [sp+1Ch] [bp-14h]@1 | |
780 //float v12; // [sp+20h] [bp-10h]@1 | |
781 //int v13; // [sp+2Ch] [bp-4h]@1 | |
782 | |
783 //v1 = this; | |
784 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7); | |
785 //v2 = 2.0 / inv_fov; | |
786 //v13 = 0; | |
787 v3 = atan(2.0 / inv_fov * fov / fov_x); | |
788 //v12 = v3; | |
789 //v11 = sin(v3); | |
790 //v4 = cos(v3); | |
791 v7.x = -sin(v3); | |
792 v7.y = 0.0; | |
793 v7.z = cos(v3); | |
794 _437607(&v7, std__vector_000034_prolly_frustrum + 0); | |
795 v7.x = sin(v3); | |
796 _437607(&v7, std__vector_000034_prolly_frustrum + 1); | |
797 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5)); | |
798 //v12 = v5; | |
799 //v11 = sin(v5); | |
800 //v6 = cos(v5); | |
801 v7.y = sin(v5); | |
802 v7.x = 0.0; | |
803 v7.z = cos(v5); | |
804 _437607(&v7, &std__vector_000034_prolly_frustrum[2]); | |
805 v7.y = -sin(v5); | |
806 _437607(&v7, &std__vector_000034_prolly_frustrum[3]); | |
807 //v13 = -1; | |
808 //IndoorCameraD3D_Vec3::dtor(&v7); | |
809 } | |
810 | |
811 //----- (00437376) -------------------------------------------------------- | |
812 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices) | |
813 { | |
814 double v6; // st7@3 | |
2532 | 815 int previous; // esi@6 |
816 int current; // ebx@8 | |
817 int next; // eax@8 | |
2496 | 818 int v13; // eax@15 |
819 signed int v14; // ebx@17 | |
820 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2 | |
821 signed int thisb; // [sp+48h] [bp+8h]@6 | |
2532 | 822 bool result; // [sp+4Fh] [bp+Fh]@5 |
2496 | 823 |
824 memcpy(&v18, a2, sizeof(v18)); | |
2532 | 825 result = false; |
2496 | 826 memcpy(&a2[*pOutNumVertices], a2, sizeof(a2[*pOutNumVertices])); |
827 memcpy(&a2[*pOutNumVertices + 1], &a2[1], sizeof(a2[*pOutNumVertices + 1])); | |
828 | |
829 if ( (signed int)*pOutNumVertices <= 3 | |
2543 | 830 || (((v18.vWorldPosition.z - (double)pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z |
831 + (v18.vWorldPosition.y - (double)pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y | |
832 + (v18.vWorldPosition.x - (double)pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0), | |
2496 | 833 (signed int)*pOutNumVertices <= 0) ) |
834 return 0; | |
2532 | 835 |
836 for ( int i = 1; i - 1 < (signed int)*pOutNumVertices; i++ ) | |
2496 | 837 { |
2532 | 838 current = i; |
839 next = i + 1; | |
840 | |
841 previous = i - 1; | |
842 if ( previous >= (signed int)*pOutNumVertices ) | |
843 previous -= *pOutNumVertices; | |
844 | |
845 if ( current >= (signed int)*pOutNumVertices ) | |
846 current -= *pOutNumVertices; | |
847 | |
848 if ( next >= (signed int)*pOutNumVertices ) | |
849 next -= *pOutNumVertices; | |
850 | |
851 if ( -0.009999999776482582 < ((a2[current].vWorldViewProjX - a2[previous].vWorldViewProjX) | |
852 * (a2[next].vWorldViewProjY - a2[previous].vWorldViewProjY) | |
853 - (a2[current].vWorldViewProjY - a2[previous].vWorldViewProjY) | |
854 * (a2[next].vWorldViewProjX - a2[previous].vWorldViewProjX)) | |
2496 | 855 * v6 ) |
856 { | |
2532 | 857 v13 = next; |
858 if ( next >= (signed int)*pOutNumVertices ) | |
859 v13 = next - *pOutNumVertices; | |
860 | |
2496 | 861 if ( v13 < (signed int)*pOutNumVertices ) |
862 { | |
863 for ( v14 = v13; v14 < (signed int)*pOutNumVertices; ++v14 ) | |
864 memcpy(&a2[v14], &a2[v14 + 1], sizeof(a2[v14])); | |
865 } | |
2532 | 866 result = true; |
867 --*pOutNumVertices; | |
2496 | 868 } |
869 } | |
2532 | 870 if ( result ) |
2496 | 871 return true; |
872 else | |
873 return false; | |
874 } | |
875 | |
876 //----- (00437285) -------------------------------------------------------- | |
877 bool IndoorCameraD3D::CalcPortalShape(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused) | |
878 { | |
879 // char *v8; // eax@2 | |
880 // signed int v9; // ecx@2 | |
881 //bool result; // eax@5 | |
882 int v11; // ecx@5 | |
883 //signed int v12; // ecx@6 | |
884 //char *v13; // esi@6 | |
885 RenderVertexSoft *v14; // eax@8 | |
886 RenderVertexSoft *v15; // edx@8 | |
887 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12 | |
888 //float v17; // [sp+44h] [bp-10h]@1 | |
889 //int v18; // [sp+48h] [bp-Ch]@5 | |
890 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1 | |
891 int a7a; // [sp+53h] [bp-1h]@5 | |
892 //bool a6a; // [sp+70h] [bp+1Ch]@5 | |
893 | |
894 //v17 = 0.0; | |
2541 | 895 //thisa = pEngine->pStru9Instance; |
2496 | 896 |
897 static RenderVertexSoft sr_vertices_50D9D8[64]; | |
898 | |
899 //result = 0; | |
900 a7a = 0; | |
901 v11 = 2 * (a6 == 0) + 1; | |
902 //a6a = 0; | |
903 //v18 = v11; | |
904 if (uNumVertices <= 0) | |
905 return false; | |
906 | |
907 //v12 = *pOutNumVertices; | |
908 //v13 = (char *)&a4->y; | |
909 | |
910 //while ( 1 ) | |
911 for ( uint i = 0; i < uNumVertices; ++i ) | |
912 { | |
913 if (i % 2) | |
914 { | |
915 v14 = a1; | |
916 v15 = sr_vertices_50D9D8; | |
917 } | |
918 else | |
919 { | |
920 v15 = a1; | |
921 v14 = sr_vertices_50D9D8; | |
922 } | |
923 if (i == uNumVertices - 1) | |
924 v14 = pVertices; | |
925 a5.x = a4[i].x; | |
926 a5.y = a4[i].y; | |
927 a5.z = a4[i].z; | |
2541 | 928 pEngine->pStru9Instance->CalcPortalShape(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused); |
2496 | 929 //v12 = *pOutNumVertices; |
930 if (*pOutNumVertices < v11) | |
931 { | |
932 *pOutNumVertices = 0; | |
933 return true; | |
934 } | |
935 //result = a6a; | |
936 //v13 += 24; | |
937 //if (++i >= uNumVertices) | |
938 // | |
939 } | |
940 return a7a; | |
941 } | |
942 | |
943 //----- (004371C3) -------------------------------------------------------- | |
944 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused) | |
945 { | |
946 // char *v4; // eax@2 | |
947 // signed int v5; // ecx@2 | |
948 RenderVertexSoft *v6; // esi@5 | |
949 unsigned int *v7; // edi@5 | |
950 char *v8; // ecx@6 | |
951 int v9; // eax@6 | |
952 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1 | |
953 signed int v12; // [sp+4h] [bp-8h]@5 | |
954 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6 | |
955 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6 | |
956 | |
957 thisa = this; | |
958 | |
959 | |
960 static RenderVertexSoft static_4371C3_array_50E5E0[64]; | |
961 static bool __init_flag1 = false; | |
962 if (!__init_flag1) | |
963 { | |
964 __init_flag1 = true; | |
965 | |
966 for (uint i = 0; i < 64; ++i) | |
967 static_4371C3_array_50E5E0[i].flt_2C = 0.0f; | |
968 } | |
969 | |
970 v12 = 0; | |
971 v6 = pVertices; | |
972 v7 = pOutNumVertices; | |
973 if ( (signed int)*pOutNumVertices > 0 ) | |
974 { | |
975 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices; | |
976 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices; | |
977 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y; | |
978 v9 = (int)&v6->vWorldPosition.z; | |
979 do | |
980 { | |
981 ++v12; | |
982 *((int *)v8 - 1) = *(int *)(v9 - 8); | |
983 *(int *)v8 = *(int *)(v9 - 4); | |
984 v8 += 48; | |
985 *(float *)(pOutNumVerticesa + v9) = *(float *)v9; | |
986 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28); | |
987 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32); | |
988 v9 += 48; | |
989 } | |
990 while ( v12 < (signed int)*v7 ); | |
991 } | |
992 return CalcPortalShape( | |
993 static_4371C3_array_50E5E0, | |
994 v7, | |
995 v6, | |
996 thisa->std__vector_000034_prolly_frustrum, | |
997 4, | |
998 0, | |
999 _unused); | |
1000 } | |
1001 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags; | |
1002 | |
1003 //----- (00437143) -------------------------------------------------------- | |
2532 | 1004 void IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, signed int *pOutNumVertices) |
2496 | 1005 { |
1006 double v9; // st7@3 | |
1007 | |
1008 uint i = 0; | |
1009 | |
1010 for ( i; i < uNumInVertices; ++i ) | |
1011 { | |
1012 pInVertices[i]._rhw = 1.0 / (pInVertices[i].vWorldViewPosition.x + 0.0000001); | |
1013 memcpy(&pOutVertices[i], &pInVertices[i], sizeof(pOutVertices[i])); | |
1014 v9 = (double)pODMRenderParams->int_fov_rad * pInVertices[i]._rhw; | |
1015 pOutVertices[i].vWorldViewProjX = (double)pViewport->uScreenCenterX - v9 * pInVertices[i].vWorldViewPosition.y; | |
1016 pOutVertices[i].vWorldViewProjY = (double)pViewport->uScreenCenterY - v9 * pInVertices[i].vWorldViewPosition.z; | |
1017 } | |
1018 *pOutNumVertices = i; | |
1019 return; | |
1020 } | |
1021 | |
1022 //----- (00436F09) -------------------------------------------------------- | |
2562
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1023 void IndoorCameraD3D::LightmapFarClip(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) |
2496 | 1024 { |
2562
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1025 bool current_vertices_flag; |
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1026 bool next_vertices_flag; |
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1027 double t; |
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1028 signed int depth_num_vertices; |
2496 | 1029 |
2562
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1030 memcpy(&pInVertices[uNumInVertices], &pInVertices[0], sizeof(pInVertices[uNumInVertices])); |
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1031 depth_num_vertices = 0; |
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1032 current_vertices_flag = false; |
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1033 if ( pInVertices[0].vWorldViewPosition.x >= pODMRenderParams->shading_dist_mist ) |
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1034 current_vertices_flag = true;//íàñòîÿùàÿ âåðøèíà áîëüøå ãðàíèöû âèäèìîñòè |
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1035 if ( (signed int)uNumInVertices <= 0 ) |
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1036 return; |
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1037 //check for far clip plane(ïðîâåðêà ïî äàëüíåé ãðàíèöå) |
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1038 // |
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1039 // v3.__________________. v0 |
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1040 // | | |
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1041 // | | |
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1042 // | | |
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1043 // ----------------------- 8192.0(far_clip - 0x2000) |
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1044 // | | |
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1045 // .__________________. |
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1046 // v2 v1 |
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1047 |
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1048 for ( uint i = 0; i < uNumInVertices; ++i ) |
2496 | 1049 { |
2562
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1050 next_vertices_flag = pInVertices[i + 1].vWorldViewPosition.x >= pODMRenderParams->shading_dist_mist; |
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1051 if ( current_vertices_flag ^ next_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè |
2496 | 1052 { |
2562
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1053 if ( next_vertices_flag )//ñëåäóþùàÿ âåðøèíà áîëüøå ãðàíèöû âèäèìîñòè(íàñòîÿùàÿ âåðøèíà ìåíüøå ãðàíèöû âèäèìîñòè) - v3 |
2496 | 1054 { |
2562
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1055 //t = far_clip - v2.x / v3.x - v2.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) |
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1056 t = (pODMRenderParams->shading_dist_mist - pInVertices[i].vWorldViewPosition.x) / (pInVertices[i].vWorldViewPosition.x - pInVertices[i + 1].vWorldViewPosition.x); |
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1057 pOutVertices[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; |
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1058 //New_y = v2.y + (v3.y - v2.y)*t |
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1059 pOutVertices[depth_num_vertices].vWorldViewPosition.y = pInVertices[i].vWorldViewPosition.y + (pInVertices[i].vWorldViewPosition.y - pInVertices[i + 1].vWorldViewPosition.y) * t; |
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1060 //New_z = v2.z + (v3.z - v2.z)*t |
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1061 pOutVertices[depth_num_vertices].vWorldViewPosition.z = pInVertices[i].vWorldViewPosition.z + (pInVertices[i].vWorldViewPosition.z - pInVertices[i + 1].vWorldViewPosition.z) * t; |
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1062 pOutVertices[depth_num_vertices].u = pInVertices[i].u + (pInVertices[i].u - pInVertices[i + 1].u) * t; |
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1063 pOutVertices[depth_num_vertices].v = pInVertices[i].v + (pInVertices[i].v - pInVertices[i + 1].v) * t; |
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1064 pOutVertices[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; |
2496 | 1065 } |
2562
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1066 else//íàñòîÿùàÿ âåðøèíà áîëüøå ãðàíèöû âèäèìîñòè(ñëåäóþùàÿ âåðøèíà ìåíüøå ãðàíèöû âèäèìîñòè) - v0 |
2531 | 1067 { |
2562
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1068 //t = far_clip - v1.x / v0.x - v1.x |
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1069 t = (pODMRenderParams->shading_dist_mist - pInVertices[i].vWorldViewPosition.x) / (pInVertices[i + 1].vWorldViewPosition.x - pInVertices[i].vWorldViewPosition.x); |
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1070 pOutVertices[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; |
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1071 //New_y = (v0.y - v1.y)*t + v1.y |
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1072 pOutVertices[depth_num_vertices].vWorldViewPosition.y = pInVertices[i].vWorldViewPosition.y + (pInVertices[i + 1].vWorldViewPosition.y - pInVertices[i].vWorldViewPosition.y) * t; |
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1073 //New_z = (v0.z - v1.z)*t + v1.z |
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1074 pOutVertices[depth_num_vertices].vWorldViewPosition.z = pInVertices[i].vWorldViewPosition.z + (pInVertices[i + 1].vWorldViewPosition.z - pInVertices[i].vWorldViewPosition.z) * t; |
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1075 pOutVertices[depth_num_vertices].u = pInVertices[i].u + (pInVertices[i + 1].u - pInVertices[i].u) * t; |
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1076 pOutVertices[depth_num_vertices].v = pInVertices[i].v + (pInVertices[i + 1].v - pInVertices[i].v) * t; |
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1077 pOutVertices[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; |
2531 | 1078 } |
2562
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1079 ++depth_num_vertices; |
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1080 } |
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1081 if ( !next_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè |
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1082 { |
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1083 memcpy(&pOutVertices[depth_num_vertices], &pInVertices[i + 1], sizeof(pOutVertices[depth_num_vertices])); |
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1084 depth_num_vertices++; |
2496 | 1085 } |
2562
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1086 current_vertices_flag = next_vertices_flag; |
2496 | 1087 } |
2562
b8a56afc6ba1
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1088 if(depth_num_vertices >= 3) |
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1089 *pOutNumVertices = depth_num_vertices; |
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1090 else |
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1091 *pOutNumVertices = 0; |
2496 | 1092 } |
1093 | |
1094 //----- (00436CDC) -------------------------------------------------------- | |
2562
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1095 void IndoorCameraD3D::LightmapNeerClip(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) |
2496 | 1096 { |
2562
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1097 double t; // st6@11 |
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1098 bool current_vertices_flag; // esi@2 |
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1099 bool next_vertices_flag; // [sp+Ch] [bp+8h]@7 |
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1100 |
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1101 //check for near clip plane(ïðîâåðêà ïî áëèæíåé ãðàíèöå) |
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1102 // |
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1103 // v3.__________________. v0 |
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1104 // | | |
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1105 // | | |
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1106 // | | |
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1107 // ----------------------- 8.0(near_clip - 8.0) |
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1108 // | | |
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1109 // .__________________. |
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1110 // v2 v1 |
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1111 |
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1112 int out_num_vertices = 0; |
2496 | 1113 |
1114 if ( uNumInVertices ) | |
1115 { | |
2562
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1116 memcpy(&pInVertices[uNumInVertices], &pInVertices[0], sizeof(pInVertices[0])); |
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1117 next_vertices_flag = false; |
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1118 current_vertices_flag = false; |
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1119 if ( pInVertices[0].vWorldViewPosition.x <= 8.0 ) |
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1120 current_vertices_flag = true; |
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1121 for (uint i = 0; i < uNumInVertices; ++i) |
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1122 { |
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1123 next_vertices_flag = pInVertices[i + 1].vWorldViewPosition.x <= 8.0;// |
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1124 if ( current_vertices_flag ^ next_vertices_flag ) |
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|
1125 { |
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1126 if ( next_vertices_flag )//ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé |
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1127 { |
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1128 //t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) |
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1129 t = (8.0 - pInVertices[i].vWorldViewPosition.x) / (pInVertices[i + 1].vWorldViewPosition.x - pInVertices[i].vWorldViewPosition.x); |
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1130 pOutVertices[out_num_vertices].vWorldViewPosition.x = 8.0; |
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1131 pOutVertices[out_num_vertices].vWorldViewPosition.y = pInVertices[i].vWorldViewPosition.y + (pInVertices[i + 1].vWorldViewPosition.y - pInVertices[i].vWorldViewPosition.y) * t; |
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1132 pOutVertices[out_num_vertices].vWorldViewPosition.z = pInVertices[i].vWorldViewPosition.z + (pInVertices[i + 1].vWorldViewPosition.z - pInVertices[i].vWorldViewPosition.z) * t; |
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1133 pOutVertices[out_num_vertices].u = pInVertices[i].u + (pInVertices[i + 1].u - pInVertices[i].u) * t; |
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|
1134 pOutVertices[out_num_vertices].v = pInVertices[i].v + (pInVertices[i + 1].v - pInVertices[i].v) * t; |
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|
1135 pOutVertices[out_num_vertices]._rhw = 1.0 / 8.0; |
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|
1136 //pOutVertices[*pOutNumVertices]._rhw = 0.125; |
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|
1137 } |
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|
1138 else// òåêóùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé |
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|
1139 { |
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|
1140 t = (8.0 - pInVertices[i].vWorldViewPosition.x) / (pInVertices[i].vWorldViewPosition.x - pInVertices[i + 1].vWorldViewPosition.x); |
b8a56afc6ba1
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|
1141 pOutVertices[out_num_vertices].vWorldViewPosition.x = 8.0; |
b8a56afc6ba1
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|
1142 pOutVertices[out_num_vertices].vWorldViewPosition.y = pInVertices[i].vWorldViewPosition.y + (pInVertices[i].vWorldViewPosition.y - pInVertices[i + 1].vWorldViewPosition.y) * t; |
b8a56afc6ba1
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2543
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|
1143 pOutVertices[out_num_vertices].vWorldViewPosition.z = pInVertices[i].vWorldViewPosition.z + (pInVertices[i].vWorldViewPosition.z - pInVertices[i + 1].vWorldViewPosition.z) * t; |
b8a56afc6ba1
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2543
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|
1144 pOutVertices[out_num_vertices].u = pInVertices[i].u + (pInVertices[i].u - pInVertices[i + 1].u) * t; |
b8a56afc6ba1
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2543
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changeset
|
1145 pOutVertices[out_num_vertices].v = pInVertices[i].v + (pInVertices[i].v - pInVertices[i + 1].v) * t; |
b8a56afc6ba1
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Ritor1
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2543
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changeset
|
1146 pOutVertices[out_num_vertices]._rhw = 1.0 / 8.0; |
b8a56afc6ba1
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Ritor1
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2543
diff
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|
1147 } |
b8a56afc6ba1
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parents:
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|
1148 ++out_num_vertices; |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2543
diff
changeset
|
1149 } |
b8a56afc6ba1
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Ritor1
parents:
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|
1150 if ( !next_vertices_flag ) |
b8a56afc6ba1
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Ritor1
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2543
diff
changeset
|
1151 { |
b8a56afc6ba1
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|
1152 memcpy(&pOutVertices[out_num_vertices], &pInVertices[i + 1], sizeof(pInVertices[i + 1])); |
b8a56afc6ba1
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|
1153 //pOutVertices[out_num_vertices]._rhw = 1.0 / (pInVertices[i].vWorldViewPosition.x + 0.0000001); |
b8a56afc6ba1
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parents:
2543
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|
1154 out_num_vertices++; |
b8a56afc6ba1
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diff
changeset
|
1155 } |
b8a56afc6ba1
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|
1156 current_vertices_flag = next_vertices_flag; |
b8a56afc6ba1
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|
1157 } |
b8a56afc6ba1
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|
1158 if(out_num_vertices >=3 ) |
b8a56afc6ba1
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|
1159 *pOutNumVertices = out_num_vertices; |
b8a56afc6ba1
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|
1160 else |
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|
1161 *pOutNumVertices = 0; |
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|
1162 } |
2496 | 1163 } |
1164 | |
1165 //----- (00481D77) -------------------------------------------------------- | |
1166 void _outdoor_project(RenderVertexSoft *v) | |
1167 { | |
1168 double v1; // st7@1 | |
1169 double v2; // st7@1 | |
1170 | |
1171 v1 = 1.0 / (v->vWorldViewPosition.x + 0.0000001); | |
1172 v->_rhw = v1; | |
1173 v2 = v1 * (double)pODMRenderParams->int_fov_rad; | |
1174 v->vWorldViewProjX = (double)pViewport->uScreenCenterX - v2 * v->vWorldViewPosition.y; | |
1175 v->vWorldViewProjY = (double)pViewport->uScreenCenterY - v2 * v->vWorldViewPosition.z; | |
1176 } | |
1177 | |
1178 //----- (00436BB7) -------------------------------------------------------- | |
1179 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4) | |
1180 { | |
1181 double v7; // st7@7 | |
1182 double v8; // st7@9 | |
1183 double v9; // st6@10 | |
1184 double v10; // st5@12 | |
1185 double v11; // st7@16 | |
1186 double v12; // st6@17 | |
1187 double v13; // st5@19 | |
1188 float uNumVerticesa; // [sp+14h] [bp+Ch]@13 | |
1189 float uNumVerticesb; // [sp+14h] [bp+Ch]@20 | |
1190 | |
1191 for (uint i = 0; i < uNumVertices; ++i) | |
1192 { | |
2541 | 1193 if (byte_4D864C && pEngine->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) |
2496 | 1194 { |
1195 v7 = 1.0 / pVertices[i].vWorldViewPosition.x; | |
1196 | |
1197 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX; | |
1198 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY); | |
1199 } | |
1200 else | |
1201 { | |
1202 extern void _outdoor_project(RenderVertexSoft *v); | |
1203 _outdoor_project(pVertices + i); | |
1204 } | |
1205 | |
1206 if ( a4 ) | |
1207 { | |
1208 // __debugbreak(); | |
1209 v8 = (double)(signed int)pViewport->uViewportBR_X; | |
1210 if ( v8 >= pVertices[i].vWorldViewProjX ) | |
1211 v9 = pVertices[i].vWorldViewProjX; | |
1212 else | |
1213 v9 = v8; | |
1214 v10 = (double)(signed int)pViewport->uViewportTL_X; | |
1215 if ( v10 <= v9 ) | |
1216 { | |
1217 if ( v8 >= pVertices[i].vWorldViewProjX) | |
1218 v8 = pVertices[i].vWorldViewProjX; | |
1219 } | |
1220 else | |
1221 { | |
1222 uNumVerticesa = v10; | |
1223 v8 = uNumVerticesa; | |
1224 } | |
1225 pVertices[i].vWorldViewProjX = v8; | |
1226 v11 = (double)(signed int)pViewport->uViewportBR_Y; | |
1227 if ( v11 >= pVertices[i].vWorldViewProjY) | |
1228 v12 = pVertices[i].vWorldViewProjY; | |
1229 else | |
1230 v12 = v11; | |
1231 v13 = (double)(signed int)pViewport->uViewportTL_Y; | |
1232 if ( v13 <= v12 ) | |
1233 { | |
1234 if ( v11 >= pVertices[i].vWorldViewProjY) | |
1235 v11 = pVertices[i].vWorldViewProjY; | |
1236 } | |
1237 else | |
1238 { | |
1239 uNumVerticesb = v13; | |
1240 v11 = uNumVerticesb; | |
1241 } | |
1242 pVertices[i].vWorldViewProjY = v11; | |
1243 } | |
1244 } | |
1245 } | |
1246 | |
1247 //----- (00436A9A) -------------------------------------------------------- | |
1248 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6) | |
1249 { | |
1250 double v6; // ST00_8@2 | |
1251 //double v7; // ST08_8@2 | |
1252 //double v8; // ST00_8@2 | |
1253 // signed __int64 v9; // qtt@3 | |
1254 // int v10; // ST04_4@3 | |
1255 float a2a; // [sp+18h] [bp+8h]@2 | |
1256 float a2b; // [sp+18h] [bp+8h]@2 | |
1257 | |
1258 //if ( pRenderer->pRenderD3D ) | |
1259 { | |
1260 v6 = 1.0 / (double)x; | |
1261 a2a = (double)y * fov * v6 + screenCenterX; | |
1262 //v7 = a2a + 6.7553994e15; | |
1263 *a5 = floorf(a2a + 0.5f); | |
1264 a2b = (double)z * fov * v6 + screenCenterY; | |
1265 //v8 = a2b + 6.7553994e15; | |
1266 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f); | |
1267 } | |
1268 /*else | |
1269 { | |
1270 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
1271 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1272 v10 = v9 / x; | |
1273 LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
1274 HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1275 *a5 = pBLVRenderParams->uViewportCenterX | |
1276 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16); | |
1277 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16); | |
1278 }*/ | |
1279 } | |
1280 | |
1281 //----- (00436A6D) -------------------------------------------------------- | |
1282 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType) | |
1283 { | |
1284 double result; // st7@1 | |
1285 | |
2531 | 1286 result = FLT_MAX; |
1287 for ( uint i = 0; i < uStripType; i++ ) | |
2496 | 1288 { |
2531 | 1289 if ( pVertices[i].vWorldPosition.z < FLT_MAX ) |
1290 result = pVertices[i].vWorldPosition.z; | |
2496 | 1291 } |
1292 return result; | |
1293 } | |
1294 | |
1295 //----- (00436A24) -------------------------------------------------------- | |
1296 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1) | |
1297 { | |
1298 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)]; | |
1299 } | |
1300 | |
1301 //----- (00436A40) -------------------------------------------------------- | |
1302 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType) | |
1303 { | |
1304 double result; // st7@1 | |
1305 | |
1306 result = 1.1754944e-38; | |
1307 for ( uint i = 0; i < uStripType; i++ ) | |
1308 { | |
1309 if ( pVertex[i].vWorldPosition.z > result ) | |
1310 result = pVertex[i].vWorldPosition.z; | |
1311 } | |
1312 return result; | |
1313 } | |
1314 | |
1315 // -- new | |
1316 // merged from IndoorCamera::Initialize2 | |
1317 // and ODMRenderParams::RotationToInts | |
1318 // and BLVRenderParams::Reset | |
1319 void IndoorCameraD3D::CalculateRotations(int camera_rot_x, int camera_rot_y) | |
1320 { | |
1321 sRotationX = camera_rot_x; | |
1322 sRotationY = camera_rot_y; | |
1323 | |
2534 | 1324 fRotationYSine = sin((pi_double + pi_double) * (double)sRotationY / 2048.0); |
1325 fRotationYCosine = cos((pi_double + pi_double) * (double)sRotationY / 2048.0); | |
2541 | 1326 if (byte_4D864C && pEngine->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) |
2496 | 1327 { |
2534 | 1328 fRotationXSine = sin((pi_double + pi_double) * (double)-sRotationX / 2048.0); |
1329 fRotationXCosine = cos((pi_double + pi_double) * (double)-sRotationX / 2048.0); | |
2496 | 1330 |
2543 | 1331 int_sine_y = stru_5C6E00->Sin( pIndoorCameraD3D->sRotationY); |
1332 int_cosine_y = stru_5C6E00->Cos( pIndoorCameraD3D->sRotationY); | |
1333 int_sine_x = stru_5C6E00->Sin(-pIndoorCameraD3D->sRotationX); | |
1334 int_cosine_x = stru_5C6E00->Cos(-pIndoorCameraD3D->sRotationX); | |
2496 | 1335 } |
1336 else | |
1337 { | |
2534 | 1338 fRotationXSine = sin((pi_double + pi_double) * (double)sRotationX / 2048.0); |
1339 fRotationXCosine = cos((pi_double + pi_double) * (double)sRotationX / 2048.0); | |
2496 | 1340 |
2543 | 1341 int_sine_y = stru_5C6E00->Sin(pIndoorCameraD3D->sRotationY); |
1342 int_cosine_y = stru_5C6E00->Cos(pIndoorCameraD3D->sRotationY); | |
1343 int_sine_x = stru_5C6E00->Sin(pIndoorCameraD3D->sRotationX); | |
1344 int_cosine_x = stru_5C6E00->Cos(pIndoorCameraD3D->sRotationX); | |
2496 | 1345 } |
1346 } |