annotate Game/MainMenu.cpp @ 2547:fed97f15d1e1

* SaveLoad * QuickReference * Modal * Character
author a.parshin
date Tue, 12 May 2015 01:45:31 +0200
parents c674d547cc7c
children 4008b2f34be0
rev   line source
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
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1 #include "Engine/Engine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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2 #include "Engine/Timer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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3 #include "Engine/Party.h"
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4 #include "Engine/LOD.h"
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5 #include "Engine/SaveLoad.h"
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6 #include "Engine/Graphics/IRender.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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7 #include "Engine/Graphics/Viewport.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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8
a902abdfc7f2 1. Renamed class Game to class Engine.
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9 #include "IO/Mouse.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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10 #include "IO/Keyboard.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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11
a902abdfc7f2 1. Renamed class Game to class Engine.
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12 #include "GUI/GUIWindow.h"
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13 #include "GUI/GUIButton.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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14 #include "GUI/UI/UIPartyCreation.h"
2547
fed97f15d1e1 * SaveLoad
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15 #include "GUI/UI/UISaveLoad.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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16
a902abdfc7f2 1. Renamed class Game to class Engine.
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17 #include "Media/Audio/AudioPlayer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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18
a902abdfc7f2 1. Renamed class Game to class Engine.
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19 #include "Game/MainMenu.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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20
a902abdfc7f2 1. Renamed class Game to class Engine.
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21
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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22 GUIButton *pMainMenu_BtnExit = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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23 GUIButton *pMainMenu_BtnCredits = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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24 GUIButton *pMainMenu_BtnLoad = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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25 GUIButton *pMainMenu_BtnNew = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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26
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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27 RGBTexture main_menu_background;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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28
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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29
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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30
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a902abdfc7f2 1. Renamed class Game to class Engine.
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31 //----- (00435748) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
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32 void MainMenu_EventLoop()
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33 {
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34 Player *pPlayer; // ebx@2
a902abdfc7f2 1. Renamed class Game to class Engine.
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35 void *v3; // edi@21
a902abdfc7f2 1. Renamed class Game to class Engine.
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36 signed int v4; // eax@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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37 // int v5; // ecx@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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38 // PLAYER_SKILL_TYPE v6; // edi@37
a902abdfc7f2 1. Renamed class Game to class Engine.
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39 GUIWindow *pWindow; // eax@56
a902abdfc7f2 1. Renamed class Game to class Engine.
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40 GUIButton *pButton; // eax@59
a902abdfc7f2 1. Renamed class Game to class Engine.
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41 int v15; // edi@70
a902abdfc7f2 1. Renamed class Game to class Engine.
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42 char v20; // dl@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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43 unsigned int v21; // eax@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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44 unsigned int v25; // eax@120
a902abdfc7f2 1. Renamed class Game to class Engine.
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45 unsigned int v26; // ecx@127
a902abdfc7f2 1. Renamed class Game to class Engine.
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46 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
a902abdfc7f2 1. Renamed class Game to class Engine.
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47 // signed int v41; // [sp-10h] [bp-20h]@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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48 int pParam; // [sp+4h] [bp-Ch]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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49 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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50 int pSex; // [sp+Ch] [bp-4h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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51
a902abdfc7f2 1. Renamed class Game to class Engine.
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52 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
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53 {
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54 pPlayer = pParty->pPlayers.data();
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55 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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56 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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57 int param2;
a902abdfc7f2 1. Renamed class Game to class Engine.
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58 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
a902abdfc7f2 1. Renamed class Game to class Engine.
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59 //auto player = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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60
a902abdfc7f2 1. Renamed class Game to class Engine.
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61 switch (pUIMessageType) // For buttons of window MainMenu
a902abdfc7f2 1. Renamed class Game to class Engine.
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62 {
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63 case UIMSG_MainMenu_ShowPartyCreationWnd:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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64 new OnButtonClick2(495, 172, 0, 0, (int)pMainMenu_BtnNew, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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65 SetCurrentMenuID(MENU_NEWGAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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66 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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67 case UIMSG_MainMenu_ShowLoadWindow:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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68 new OnButtonClick2(495, 227, 0, 0, (int)pMainMenu_BtnLoad, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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69 SetCurrentMenuID(MENU_SAVELOAD);
a902abdfc7f2 1. Renamed class Game to class Engine.
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70 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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71 case UIMSG_ShowCredits:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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72 new OnButtonClick2(495, 282, 0, 0, (int)pMainMenu_BtnCredits, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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73 SetCurrentMenuID(MENU_CREDITS);
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74 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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75 case UIMSG_ExitToWindows:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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76 new OnButtonClick2(495, 337, 0, 0, (int)pMainMenu_BtnExit, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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77 SetCurrentMenuID(MENU_EXIT_GAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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78 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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79 case UIMSG_PlayerCreation_SelectAttribute:
a902abdfc7f2 1. Renamed class Game to class Engine.
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80 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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81 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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82 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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83 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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84 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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85 case UIMSG_PlayerCreation_VoicePrev:
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86 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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87 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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88 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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89 if (pParty->pPlayers[pParam].uVoiceID == 0)
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90 pParty->pPlayers[pParam].uVoiceID = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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91 else --pParty->pPlayers[pParam].uVoiceID;
a902abdfc7f2 1. Renamed class Game to class Engine.
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92 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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93 pButton = pCreationUI_BtnPressLeft2[pParam];
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94 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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95 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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96 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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97 break;
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98 case UIMSG_PlayerCreation_VoiceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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99 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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100 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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101 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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102 pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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103 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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104 pButton = pCreationUI_BtnPressRight2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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105 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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106 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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107 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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108 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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109 case UIMSG_PlayerCreation_FacePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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110 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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111 if (!pParty->pPlayers[pParam].uCurrentFace)
a902abdfc7f2 1. Renamed class Game to class Engine.
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112 pParty->pPlayers[pParam].uCurrentFace = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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113 else
a902abdfc7f2 1. Renamed class Game to class Engine.
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114 pParty->pPlayers[pParam].uCurrentFace -= 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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115 pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace;
a902abdfc7f2 1. Renamed class Game to class Engine.
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116 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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117 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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118 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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119 v25 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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120 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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121 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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122 uPlayerCreationUI_SelectedCharacter = v25;
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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123 new OnButtonClick(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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124 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0.0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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125 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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126 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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127 case UIMSG_PlayerCreation_FaceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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128 //pPlayer = &pParty->pPlayers[pParam];
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129 v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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130 pParty->pPlayers[pParam].uCurrentFace = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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131 pParty->pPlayers[pParam].uVoiceID = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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132 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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133 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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134 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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135 v21 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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136 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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137 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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138 uPlayerCreationUI_SelectedCharacter = v21;
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139 new OnButtonClick(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (int)pCreationUI_BtnPressRight[v21], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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140 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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141 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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142 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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143 case UIMSG_PlayerCreationClickPlus:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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144 new OnButtonClick2(613, 393, 0, 0, (int)pPlayerCreationUI_BtnPlus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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145 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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146 pAudioPlayer->PlaySound(SOUND_ClickMinus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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147 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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148 case UIMSG_PlayerCreationClickMinus:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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149 new OnButtonClick2(523, 393, 0, 0, (int)pPlayerCreationUI_BtnMinus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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150 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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parents:
diff changeset
151 pAudioPlayer->PlaySound(SOUND_ClickPlus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
152 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
153 case UIMSG_PlayerCreationSelectActiveSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
154 if (pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
155 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
156 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
157 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
158 case UIMSG_PlayerCreationSelectClass:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
159 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
160 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
161 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
162 case UIMSG_PlayerCreationClickOK:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
163 new OnButtonClick2(580, 431, 0, 0, (int)pPlayerCreationUI_BtnOK, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
164 if (PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
165 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
166 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
167 uGameState = GAME_STATE_STARTING_NEW_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
168 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
169 case UIMSG_PlayerCreationClickReset:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
170 new OnButtonClick2(527, 431, 0, 0, (int)pPlayerCreationUI_BtnReset, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
171 pParty->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
172 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
173 case UIMSG_PlayerCreationRemoveUpSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
174 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
175 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
176 if (pPlayer[pParam].GetSkillIdxByOrder(2) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
177 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
178 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
179 case UIMSG_PlayerCreationRemoveDownSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
180 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
181 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
182 if (pPlayer[pParam].GetSkillIdxByOrder(3) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
183 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
184 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
185 case UIMSG_PlayerCreationChangeName:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
186 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
187 v3 = (void *)pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
188 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
189 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
190 pGUIWindow_CurrentMenu->ptr_1C = v3;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
191 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
192 case UIMSG_ChangeGameState:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
193 uGameState = GAME_FINISHED;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
194 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
195 case UIMSG_ChangeCursor:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
196 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
197 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
198 case UIMSG_3A:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
199 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
200 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
201 case UIMSG_LoadGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
202 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
203 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
204 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
205 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
206 case UIMSG_SelectLoadSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
207 //main menu save/load wnd clicking on savegame lines
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
208 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
209 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
210 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
211 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
212 //load clicked line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
213 v26 = pParam + pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
214 if (dword_6BE138 == pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
215 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
216 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
217 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
218 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
219 uLoadGameUI_SelectedSlot = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
220 dword_6BE138 = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
221 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
222 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
223 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
224 //typing in the line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
225 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
226 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
227 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
228 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
229 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
230 case UIMSG_SaveLoadBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
231 new OnSaveLoad(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnLoadSlot, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
232 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
233 case UIMSG_DownArrow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
234 ++pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
235 if (pSaveListPosition >= pParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
236 pSaveListPosition = pParam - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
237 if (pSaveListPosition < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
238 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
239 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
240 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, (int)pBtnDownArrow, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
241 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
242 case UIMSG_Cancel:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
243 new OnCancel3(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnCancel, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
244 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
245 case UIMSG_ArrowUp:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
246 --pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
247 if (pSaveListPosition < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
248 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
249 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
250 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, (int)pBtnArrowUp, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
251 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
252 case UIMSG_AD:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
253 new OnButtonClick2(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (int)pMainMenu_BtnNew, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
254 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
255 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
256 case UIMSG_AE:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
257 new OnButtonClick2(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (int)pMainMenu_BtnExit, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
258 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
259 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
260 case UIMSG_Escape:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
261 if (pModalWindow)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
262 {
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
263 pModalWindow->Release();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
264 pModalWindow = nullptr;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
265 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
266 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
267 if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
268 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
269 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
270 pMediaPlayer->bStopBeforeSchedule = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
271 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
272 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
273 if (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
274 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
275 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
276 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
277 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
278 if (GetCurrentMenuID() == MENU_NAMEPANELESC) //èç ïàíåëè èçìåíåíèÿ èìåíè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
279 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
280 SetCurrentMenuID(MENU_CREATEPARTY);//â îêíî ñîçäàíèÿ ãðóïïû
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
281 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
282 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
283 if (GetCurrentMenuID() == MENU_CREDITSPROC) //èç îêíà Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
284 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
285 SetCurrentMenuID(MENU_CREDITSCLOSE);//â çàêðûòèå Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
286 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
287 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
288 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
289 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
290 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
291 if (GetCurrentMenuID() == MENU_CREDITSPROC && !current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
292 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
293 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
294 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
295 if (GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
296 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
297 SetCurrentMenuID(MENU_CREATEPARTY);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
298 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
299 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
300 if (GetCurrentMenuID() == MENU_CREDITSPROC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
301 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
302 SetCurrentMenuID(MENU_CREDITSCLOSE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
303 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
304 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
305 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
306 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
307 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
308 if (current_screen_type == SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
309 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
310 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
311 //crt_deconstruct_ptr_6A0118();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
312 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
313 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
314 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
315 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
316 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
317 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
318 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
319 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
320 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
321 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
322 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
323 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
324 if (current_screen_type == SCREEN_VIDEO)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
325 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
326 //pVideoPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
327 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
328 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
329 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
330 if (current_screen_type != SCREEN_1B)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
331 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
332 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
333 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
334 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
335 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
336 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
337 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
338 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
339 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
340 //VideoPlayer::dtor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
341 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
342 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
343 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
344 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
345 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
346 } while (pMessageQueue_50CBD0->uNumMessages);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
347 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
348 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
349
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
350
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
351 //----- (004627B7) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
352 void MainMenu_Loop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
353 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
354 GUIButton *pButton; // eax@27
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
355 unsigned int pControlParam; // ecx@35
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
356 unsigned int pY; // [sp-18h] [bp-54h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
357 Texture *pTexture; // [sp-14h] [bp-50h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
358 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
359 MSG msg;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
360
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
361 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
362
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
363 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
364 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
365 pMouse->RemoveHoldingItem();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
366
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
367 pIcons_LOD->_inlined_sub2();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
368
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
369 pWindow_MainMenu = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
370 Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
371 Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
372 Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
373 Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
374
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
375 pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
376 pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
377 pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
378 pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
379
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
380 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
381 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
382 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
383 SetForegroundWindow(window->GetApiHandle());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
384 SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
385 while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
386 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
387 POINT pt;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
388 pMouse->GetCursorPos(&pt);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
389 pWindow = pWindow_MainMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
390 if (GetCurrentMenuID() == MENU_SAVELOAD)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
391 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
392 if (current_screen_type != SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
393 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
394 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
395 main_menu_background.Load("lsave640.pcx", 0);
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
396 pGUIWindow2 = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
397
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
398 //LoadUI_Load(0);
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
399 pGUIWindow_CurrentMenu = new GUIWindow_Load(false);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
400 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
401 pWindow = pGUIWindow_CurrentMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
402 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
403
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
404 while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
405 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
406 if (msg.message == WM_QUIT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
407 Engine_DeinitializeAndTerminate(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
408 TranslateMessage(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
409 DispatchMessageW(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
410 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
411
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
412 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
413 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
414 WaitMessage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
415 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
416 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
417
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
418 pRenderer->BeginScene();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
419 pRenderer->DrawTextureNew(0, 0, &main_menu_background);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
420
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
421 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
422 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
423
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
424 if (GetCurrentMenuID() != MENU_MAIN)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
425 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
426 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
427 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
428 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
429 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
430 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
431 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
432 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
433 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
434 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
435 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
436 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
437 if (!pModalWindow)// ???
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
438 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
439 pButton = pWindow->pControlsHead;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
440 for (pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
441 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
442 if (pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
443 && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
444 && pWindow == pWindow_MainMenu)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
445 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
446 pControlParam = pButton->msg_param;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
447 switch (pControlParam) // backlight for buttons
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
448 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
449 case 0:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
450 pTexture = pNew;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
451 pY = 172;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
452 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
453 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
454 pTexture = pLoad;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
455 pY = 227;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
456 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
457 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
458 pTexture = pCredits;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
459 pY = 282;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
460 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
461 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
462 pTexture = pExit;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
463 pY = 337;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
464 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
465 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
466 pRenderer->DrawTextureIndexed(495, pY, pTexture);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
467 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
468 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
469 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
470 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
471 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
472 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
473 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
474 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
475 pRenderer->BeginScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
476 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
477 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
478 pRenderer->Present();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
479 main_menu_background.Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
480 if (pGUIWindow2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
481 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
482 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
483 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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484 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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485 pWindow_MainMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
486 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
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487 }