annotate UI/UIArena.cpp @ 2477:fd99ee46b301

Fixing missing spell descriptions
author Grumpy7
date Thu, 21 Aug 2014 23:27:15 +0200
parents f4af3b203f65
children 5abd8fc8f1c6
rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "../mm7_data.h"
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8 #include "../Sprites.h"
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9
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10 #include "../GUIWindow.h"
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11 #include "../GUIFont.h"
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12 #include "../Party.h"
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13 #include "../AudioPlayer.h"
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14 #include "../Outdoor.h"
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15 #include "../LOD.h"
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16 #include "../Actor.h"
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17 #include "../Events.h"
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18 #include "../Viewport.h"
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19 #include "../texts.h"
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20 #include "../MM7.h"
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21
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22 std::array<Vec2_int_, 20> pMonsterArenaPlacements =
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23 {{
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24 Vec2_int_(1524, 8332),
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25 Vec2_int_(2186, 8844),
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26 Vec2_int_(3219, 9339),
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27 Vec2_int_(4500, 9339),
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28 Vec2_int_(5323, 9004),
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29 Vec2_int_(0x177D, 0x2098),
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30 Vec2_int_(0x50B, 0x1E15),
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31 Vec2_int_(0x18FF, 0x1E15),
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32 Vec2_int_(0x50B, 0xD69),
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33 Vec2_int_(0x18FF, 0x1B15),
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34 Vec2_int_(0x50B, 0x1021),
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35 Vec2_int_(0x18FF, 0x1848),
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36 Vec2_int_(0x50B, 0x12D7),
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37 Vec2_int_(0x18FF, 0x15A3),
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38 Vec2_int_(0x50B, 0x14DB),
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39 Vec2_int_(0x18FF, 0x12D7),
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40 Vec2_int_(0x50B, 0x1848),
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41 Vec2_int_(0x18FF, 0x1021),
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42 Vec2_int_(0x50B, 0x1B15),
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43 Vec2_int_(0x18FF, 0xD69),
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44 }}
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45 ;
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46
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47 //----- (004BBCDD) --------------------------------------------------------
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48 void Arena_SelectionFightLevel()
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49 {
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50 signed int v0; // ebp@3
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51 GUIButton *v5; // eax@18
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52 GUIButton *v6; // esi@19
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53
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54 if ( pParty->field_7B5_in_arena_quest )
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55 {
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56 if ( pParty->field_7B5_in_arena_quest == -1 )
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57 {
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58 uDialogueType = DIALOGUE_ARENA_ALREADY_WON;
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59 }
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60 else
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61 {
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62 v0 = 0;
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63 for (size_t i = 0; i < uNumActors; i++ )
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64 {
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65 if ( pActors[i].uAIState == Dead
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66 || pActors[i].uAIState == Removed
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67 || pActors[i].uAIState == Disabled
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68 || pActors[i].uSummonerID != 0 && PID_TYPE(pActors[i].uSummonerID) == OBJECT_Player)
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69 ++v0;
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70 }
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71 if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0)
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72 {
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73 uDialogueType = DIALOGUE_ARENA_REWARD;
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74 ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);//Ritor1:I dont know
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75 for ( uint i= 0; i < 4; i++ )
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76 pParty->pPlayers[i].SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3);
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77 pParty->PartyFindsGold(gold_transaction_amount, 0);
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78 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
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79 pParty->field_7B5_in_arena_quest = -1;
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80 }
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81 else
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82 {
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83 uDialogueType = DIALOGUE_ARENA_WELCOME;
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84 pParty->vPosition.x = 3849;
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85 pParty->vPosition.y = 5770;
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86 pParty->vPosition.z = 1;
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87 pParty->uFallStartY = 1;
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88 pParty->sRotationY = 512;
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89 pParty->sRotationX = 0;
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90 pParty->uFallSpeed = 0;
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91 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
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92 }
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93 }
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94 }
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95 else
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96 {
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97 uDialogueType = DIALOGUE_ARENA_WELCOME;
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98 v5 = pDialogueWindow->pControlsHead;
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99 if ( v5 )
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100 {
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101 do
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102 {
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103 v6 = v5->pNext;
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104 free(v5);
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105 v5 = v6;
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106 }
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107 while ( v6 );
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108 }
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109 pDialogueWindow->pControlsHead = 0;
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110 pDialogueWindow->pControlsTail = 0;
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111 pDialogueWindow->uNumControls = 0;
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112 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0,
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113 pGlobalTXT_LocalizationStrings[79], //Close, Закрыть
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114 pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
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115 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 85, 0, "", 0);
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116 pDialogueWindow->CreateButton(480, 190, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 86, 0, "", 0);
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117 pDialogueWindow->CreateButton(480, 220, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 87, 0, "", 0);
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118 pDialogueWindow->CreateButton(480, 250, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 88, 0, "", 0);
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119 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
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120 }
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121 }
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122
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123
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124 //----- (004BC109) --------------------------------------------------------
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125 void ArenaFight()
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126 {
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127 int v0; // edi@1
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128 char *v1; // eax@7
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129 int v3; // eax@10
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130 signed int v4; // esi@10
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131 signed int v6; // ebx@34
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132 signed int v13; // eax@49
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133 int v14; // esi@49
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134 int v15; // edx@50
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135 int v16; // eax@51
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136 signed int v17; // ecx@51
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137 int v18; // edx@53
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138 int i; // edi@55
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139 signed int v22; // [sp-4h] [bp-144h]@51
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140 __int16 v23[100]; // [sp+Ch] [bp-134h]@39
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141 GUIWindow window; // [sp+D4h] [bp-6Ch]@1
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142 __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56
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143 int v26; // [sp+134h] [bp-Ch]@1
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144 int num_monsters; // [sp+13Ch] [bp-4h]@17
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145
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146 v26 = 0;
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147 pParty->field_7B5_in_arena_quest = uDialogueType;
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148 memcpy(&window, pDialogueWindow, sizeof(window));
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149 window.uFrameWidth = game_viewport_width;
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150 window.uFrameZ = 452;
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151 v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7;// Пожалуйста, подождите пока я вызываю существ. Удачи.
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152 pRenderer->BeginSceneD3D();
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153
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154 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
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155 pIndoor->Draw();
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156 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
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157 pOutdoor->Draw();
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158
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159 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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160 pRenderer->BeginScene();
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161 //if ( pRenderer->pRenderD3D )
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162 pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y,
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163 pViewport->uViewportBR_X - pViewport->uViewportTL_X,
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164 pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
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165 0x7FF);
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166
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167 Texture* pTex = pIcons_LOD->GetTexture(uTextureID_Leather);
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168 pRenderer->GetLeather(8, 352 - v0, pTex, pTex->uTextureHeight - v0);
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169
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170 pRenderer->DrawTextureIndexed(8, 347 - v0, pTexture_591428);
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171 v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0);//Пожалуйста, подождите пока я вызываю существ. Удачи.
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172 pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0);
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173 pRenderer->EndScene();
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174 pRenderer->Present();
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175 pParty->vPosition.x = 3849;
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176 pParty->vPosition.y = 5770;
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177 pParty->vPosition.z = 1;
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178 pParty->uFallStartY = 1;
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179 pParty->sRotationY = 512;
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180 pParty->sRotationX = 0;
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181 pParty->uFallSpeed = 0;
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182 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
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183 {
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184 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
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185 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
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186 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
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187 ++pMessageQueue_50CBD0->uNumMessages;
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188 }*/
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189 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2374
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190 //v2 = pParty->pPlayers.data();
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191 for ( uint i = 0; i < 4; i++ )
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192 {
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193 v3 = pParty->pPlayers[i].GetActualLevel();
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194 v4 = v26;
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195 if ( v3 > v26 )
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196 {
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197 v26 = pParty->pPlayers[i].GetActualLevel();
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198 v4 = pParty->pPlayers[i].GetActualLevel();
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199 }
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200 //++v2;
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201 }
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202 //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() );
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203 if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE )
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204 {
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205 num_monsters = v4;
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206 v4 /= 2;
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207 }
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208 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE )
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209 {
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210 //v5 = (signed __int64)((double)v26 * 1.5);
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211 num_monsters = (int)((double)v26 * 1.5);
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212 v4 /= 2;
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213 }
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214 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT )
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215 {
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216 //LODWORD(v5) = 2 * v4;
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217 num_monsters = 2 * v4;
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218 v4 /= 2;
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219 }
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220 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION )
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221 {
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222 num_monsters = 2 * v4;
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223 v4 /= 2;
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224 }
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225 if ( v4 < 1 )
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226 v4 = 1;
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227 if ( v4 > 100 )
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228 v4 = 100;
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229 if ( num_monsters > 100 )
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230 num_monsters = 100;
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231 if ( v4 < 2 )
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232 v4 = 2;
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233 if ( num_monsters < 2 )
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234 num_monsters = 2;
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235 v6 = 0;
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236 //v27 = 1;
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237 //v7 = (char *)&pMonsterStats->pInfos[1].uLevel;
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238 for ( uint i = 1; i <= 258; i++ )
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239 {
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240 if ( pMonsterStats->pInfos[i].uAIType != 1 )//if ( v7[8] != 1 )
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241 {
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242 if ( !MonsterStats::BelongsToSupertype(pMonsterStats->pInfos[i].uID, MONSTER_SUPERTYPE_8) ) //!MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8)
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243 {
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244 //v8 = (unsigned __int8)pMonsterStats->pInfos[i].uLevel;
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245 if ( pMonsterStats->pInfos[i].uLevel >= v4 )
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246 {
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247 if ( pMonsterStats->pInfos[i].uLevel <= num_monsters )
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248 v23[v6++] = i;
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249 }
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250 }
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251 }
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252 // ++v27;
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253 //v7 += 88;
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254 }
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255 //while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel );
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256 num_monsters = 6;
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257 if ( v6 < 6 )
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258 num_monsters = v6;
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259 //v9 = 0;
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260 if ( num_monsters > 0 )
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261 {
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262 for ( uint i = 0; i < num_monsters; i++ )
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263 {
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264 //v10 = rand();
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265 //++v9;
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266 //v12 = __OFSUB__(v9, num_monsters);
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267 //v11 = v9 - num_monsters < 0;
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268 //*((short *)&window.pControlsTail + v9 + 1) = v23[rand() % v6];
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269 monster_ids[i] = v23[rand() % v6];
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270 }
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271 //while ( v11 ^ v12 );
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272 }
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273 if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE )
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274 {
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275 v16 = rand();
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276 v17 = 3;
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277 v22 = 50;
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278 v18 = v16 % v17;
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279 v13 = v22;
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280 v14 = v18 + 6;
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281 }
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282 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE )
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283 {
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284 v16 = rand();
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285 v17 = 7;
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286 v22 = 100;
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287 v18 = v16 % v17;
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288 v13 = v22;
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289 v14 = v18 + 6;
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290 }
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291 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT )
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292 {
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293 v15 = rand() % 11;
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294 v13 = 200;
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295 v14 = v15 + 10;
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296 }
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297 else
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298 {
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299 if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION )
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300 {
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301 v13 = 500;
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302 v14 = 20;
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303 }
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304 //else
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305 //{
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306 //v14 = v27;
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307 //v13 = gold_transaction_amount;
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308 //}
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309 }
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310 gold_transaction_amount = v26 * v13;
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311 for ( i = 0; i < v14; ++i )
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312 Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1);
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313 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
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314 }