annotate Engine/Game.h @ 2511:fb1c61a82a55

uHouseID - 1
author Ritor1
date Thu, 02 Oct 2014 17:35:50 +0600
parents 68cdef6879a0
children 407263babde8
rev   line source
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1 #pragma once
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2 #include "VectorTypes.h"
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3
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4 #include "OSAPI.h"
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5
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6 #include "MapInfo.h"
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7
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8
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9 #define GAME_FLAGS_1_01_lightmap_related 0x01
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10 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08
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11 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02
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12 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08
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13 #define GAME_FLAGS_2_TARGETING_MODE 0x10
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14 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20
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15
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16
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17
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18 /* 320 */
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19 enum GAME_STATE
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20 {
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21 GAME_STATE_PLAYING = 0,
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22 GAME_FINISHED = 1,
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23 GAME_STATE_CHANGE_LOCATION = 2,
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24 GAME_STATE_LOADING_GAME = 3,
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25 GAME_STATE_NEWGAME_OUT_GAMEMENU = 4,
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26 GAME_STATE_5 = 5,
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27 GAME_STATE_STARTING_NEW_GAME = 6,
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28 GAME_STATE_GAME_QUITTING_TO_MAIN_MENU = 7,
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29 GAME_STATE_PARTY_DIED = 8,
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30 GAME_STATE_FINAL_WINDOW = 9,
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31 GAME_STATE_A = 10
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32 };
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33
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34
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35
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36 /* 105 */
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37 #pragma pack(push, 1)
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38 struct Game__StationaryLight
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39 {
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40 Vec3_float_ vPosition;
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41 Vec3_float_ vRGBColor;
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42 float flt_18;
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43 };
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44 #pragma pack(pop)
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45
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46
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47 /* 108 */
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48 #pragma pack(push, 1)
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49 struct Game_stru0
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50 {
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51 int field_0;
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52 unsigned __int8 *ptr_4;
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53 int field_8;
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54 int field_C;
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55 };
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56 #pragma pack(pop)
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57
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58
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59 /* 279 */
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60 #pragma pack(push, 1)
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61 //Game_stru1
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62 struct Game_Bloodsplat
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63 {
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64 float x;
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65 float y;
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66 float z;
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67 float r;
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68 float g;
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69 float b;
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70 float radius;
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71 };
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72 #pragma pack(pop)
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73
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74
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75 class Vis;
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76 class LightmapBuilder;
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77 class ParticleEngine;
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78 class Mouse;
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79 class Keyboard;
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80 class ThreadWard;
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81 class CShow;
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82 class GammaController;
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83 struct stru9;
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84 struct stru10;
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85
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86 /* 104 */
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87 #pragma pack(push, 1)
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88 struct Game
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89 {
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90 static Game *Create();
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91 static void Destroy();
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92
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93 protected: Game();
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94 protected: virtual ~Game();
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95
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96
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97 public:
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98 void _44E904();
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99 bool InitializeGammaController();
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100 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
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101 bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
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102 void OutlineSelection();
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103 signed int _44EC23(struct Polygon *a2, int *a3, signed int a4);
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104 signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4);
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105 bool AlterGamma_BLV(struct BLVFace *pFace, signed int *pColor);
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106 bool AlterGamma_ODM(struct ODMFace *pFace, signed int *pColor);
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107 bool draw_debug_outlines();
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108 bool _44EEA7();
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109 bool _44F07B();
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110 void ToggleFlags(unsigned int uMask);
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111 void ToggleFlags2(unsigned int uFlag);
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112 void _44F0FD();
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113 void PushStationaryLights(int a2);
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114 void PrepareBloodsplats();
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115 void Deinitialize();
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116 void Loop();
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117 void DrawParticles();
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118 void Draw();
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119
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120 //----- (0042EB6A) --------------------------------------------------------
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121 struct stru6 *GetStru6() {return this->pStru6Instance;}
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122 //----- (0042EB71) --------------------------------------------------------
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123 struct IndoorCameraD3D *GetIndoorCamera() {return this->pIndoorCameraD3D;}
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124
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125
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126 //void ( ***vdestructor_ptr)(Game *, bool);
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127 Game__StationaryLight pStationaryLights[25];
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128 char field_2C0[1092];
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129 unsigned int uNumStationaryLights;
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130 Game_Bloodsplat pBloodsplats[20];
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131 int field_938;
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132 int field_93C;
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133 int field_940;
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134 int field_944;
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135 int field_948;
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136 int field_94C;
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137 int field_950;
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138 int field_954;
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139 int field_958;
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140 int field_95C;
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141 int field_960;
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142 int field_964;
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143 int field_968;
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144 int field_96C;
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145 int field_970;
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146 Mouse *pMouse;
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147 int field_978;
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148 Game_stru0 stru_97C;
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149 char field_98C[1148];
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150 int uNumBloodsplats;
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151 int field_E0C;
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152 __int64 field_E10;
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153 int uNumStationaryLights_in_pStationaryLightsStack;
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154 unsigned int bGammaControlInitialized;
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155 unsigned int uFlags;
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156 unsigned int uFlags2;
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157 float fSaturation;
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158 unsigned __int64 uSomeGammaStartTime;
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159 __int64 uSomeGammaDeltaTime;
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160 void/*ThreadWard*/ *pThreadWardInstance;
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161 ParticleEngine *pParticleEngine;
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162 Mouse *pMouseInstance;
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163 LightmapBuilder *pLightmapBuilder;
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164 Vis *pVisInstance;
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165 stru6 *pStru6Instance;
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166 IndoorCameraD3D *pIndoorCameraD3D;
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167 stru9 *pStru9Instance;
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168 stru10 *pStru10Instance;
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169 void/*stru11*/ *pStru11Instance;
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170 void/*stru12*/ *pStru12Instance;
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171 void/*CShow*/ *pCShow;
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172 Keyboard *pKeyboardInstance;
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173 GammaController *pGammaController;
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174 int field_E74;
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175 };
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176 #pragma pack(pop)
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177
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178
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179
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180
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181
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182
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183 extern Game *pGame;
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184
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185 void sub_42FBDD();
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186 void CloseWindowBackground();
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187 void GameUI_MsgProc();
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188 void back_to_game();
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189 void GUI_MainMenuMessageProc();
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190
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191 void UpdateUserInput_and_MapSpecificStuff();
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192 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen);
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193 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box);
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194
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195 //int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam);
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196 int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4);
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197 bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive);
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198 //bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine);
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199
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200 void Game_DeinitializeAndTerminate(int exitCode); // idb
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201 void FinalInitialization();
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202 bool __fastcall CheckMM7CD(char c);
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203 void SecondaryInitialization();
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204
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205
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206 void MM6_Initialize(const wchar_t *pIniFilename);
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207 void MM7Initialization();
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208
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209 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2);
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210 void MainMenu_Loop();
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211 unsigned int GameOverMenu(void *ecx0);
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212 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
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213 void _461103_load_level_sub();
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214 void InitializeTurnBasedAnimations(void *);
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215 void SetCurrentMenuID(enum MENU_STATE); // idb
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216 enum MENU_STATE GetCurrentMenuID();
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217 unsigned int GetGravityStrength();
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218 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb
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219
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220 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
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221 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on);
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222 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb
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223 void _494035_timed_effects__water_walking_damage__etc();
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224 void _493938_regenerate();
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225 void sub_491E3A();
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226 const char *GetReputationString(signed int a1);
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227 unsigned int __fastcall _494820_training_time(unsigned int a1);
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228 void LoadLevel_InitializeLevelStr();
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229 void OnMapLeave();
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230 void OnMapLoad();
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231 void Level_LoadEvtAndStr(const char *pLevelName);
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232 void sub_4452BB();
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233 bool _44100D_should_alter_right_panel();
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234 void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint point); // sub_44987B idb
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235
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236 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
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237
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238 void OnTimer(int);
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239 bool TeleportToNWCDungeon();