annotate Chest.h @ 587:fb0e105683e9

GameUI_WritePointedObjectStatusString goto clean
author zipi
date Wed, 06 Mar 2013 12:23:52 +0000
parents ec3546510fa1
children d6236f6a9882
rev   line source
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1 #pragma once
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2 #include "Items.h"
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3
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5
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6
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7 /* 348 */
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8 enum CHEST_FLAGS
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9 {
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10 CHEST_TRAPPED = 0x1,
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11 CHEST_ITEMS_PLACED = 0x2,
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12 CHEST_OPENED = 0x4,
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13 };
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14
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15
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16
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17 #pragma pack(push, 1)
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18 struct ChestDesc
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19 {
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20 char pName[32];
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21 char uWidth;
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22 char uHeight;
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23 __int16 uTextureID;
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24 };
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25 #pragma pack(pop)
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26
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28
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29 #pragma pack(push, 1)
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30 struct ChestList
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31 {
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32 inline ChestList(): //----- (00458438)
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33 uNumChests(0), pChests(nullptr)
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34 {}
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35
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36 void ToFile();
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37 void FromFile(void *pSerialized);
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38 int FromFileTxt(const char *Args);
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39
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40
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41 unsigned int uNumChests;
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42 struct ChestDesc *pChests;
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43 };
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44 #pragma pack(pop)
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45
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46
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47
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48 /* 65 */
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49 #pragma pack(push, 1)
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214d9d47cf1f Chest working, but items are not laid correctly
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50 struct Chest //0x14cc
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51 {
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94546824edad Chests party fixed
Nomad
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52 inline bool Initialized() const {return uFlags & CHEST_ITEMS_PLACED;}
94546824edad Chests party fixed
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53 inline void SetInitialized(bool b) {if (b) uFlags |= CHEST_ITEMS_PLACED; else uFlags &= ~CHEST_ITEMS_PLACED;}
94546824edad Chests party fixed
Nomad
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54 inline bool Trapped() const {return uFlags & CHEST_TRAPPED;}
94546824edad Chests party fixed
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55
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56 static bool CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
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57 static int CountChestItems(unsigned int uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
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58 static int PutItemInChest(int a1, ItemGen *a2, unsigned int uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
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59 static void PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, unsigned int uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
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60 static void PlaceItems(unsigned int uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
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61 static bool Open(signed int uChestID);
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62 static void DrawChestUI(unsigned int uChestID);
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63 static void ToggleFlag(unsigned int uChestID, unsigned __int16 uFlag, unsigned int bToggle);
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64
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65 unsigned __int16 uChestBitmapID; //0
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66 unsigned __int16 uFlags; //2
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67 struct ItemGen igChestItems[140]; //4
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b1598f110b07 Chest working
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68 signed __int16 pInventoryIndices[140]; //0x13b4
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69 };
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70 #pragma pack(pop)
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71
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72 void __fastcall sub_420B13(int a1, int a2);
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73
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74
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75 extern size_t uNumChests; // idb
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76 extern struct ChestList *pChestList;
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77 extern Chest pChests[20];