Mercurial > mm7
annotate IRender.h @ 2476:faf21e357a83
mistake in goto cleaning
author | zipi |
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date | Thu, 21 Aug 2014 21:26:47 +0100 |
parents | 1d04e48651d4 |
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1 #pragma once |
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2 |
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3 #include "lib\legacy_dx\d3d.h" |
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4 #include "OSWindow.h" |
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5 #include "RenderStruct.h" |
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6 #include "VectorTypes.h" |
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7 |
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8 struct IRender |
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9 { |
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10 public: |
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11 virtual ~IRender() {} |
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12 |
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13 virtual bool Initialize(OSWindow *window) = 0; |
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14 |
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15 virtual void ClearBlack() = 0; |
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16 virtual void PresentBlackScreen() = 0; |
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17 |
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18 virtual void SaveWinnersCertificate(const char *a1) = 0; |
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19 virtual void ClearTarget(unsigned int uColor) = 0; |
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20 virtual void Present() = 0; |
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21 |
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22 virtual void _49FD3A_fullscreen() = 0; |
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23 virtual bool InitializeFullscreen() = 0; |
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24 |
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25 virtual void CreateZBuffer() = 0; |
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26 virtual void Release() = 0; |
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27 |
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28 virtual bool SwitchToWindow() = 0; |
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29 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) = 0; |
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30 virtual void ClearZBuffer(int a2, int a3) = 0; |
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31 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; |
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32 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) = 0; |
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33 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut) = 0; |
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34 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) = 0; |
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35 virtual void UnlockBackBuffer() = 0; |
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36 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) = 0; |
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37 virtual void UnlockFrontBuffer() = 0; |
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38 virtual void RestoreFrontBuffer() = 0; |
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39 virtual void RestoreBackBuffer() = 0; |
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40 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) = 0; |
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41 virtual void BltBackToFontFast(int a2, int a3, RECT *a4) = 0; |
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42 virtual void BeginSceneD3D() = 0; |
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43 |
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44 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) = 0; |
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45 |
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46 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) = 0; |
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47 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) = 0; |
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48 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) = 0; |
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49 |
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50 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0; |
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51 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0; |
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52 |
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53 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() = 0; |
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54 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) = 0; |
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55 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) = 0; |
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56 virtual void TransformBillboardsAndSetPalettesODM() = 0; |
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57 virtual void DrawBillboardList_BLV() = 0; |
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58 |
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59 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) = 0; |
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60 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) = 0; |
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61 virtual bool MoveSpriteToDevice(Sprite *pSprite) = 0; |
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62 |
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63 virtual void BeginScene() = 0; |
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64 virtual void EndScene() = 0; |
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65 virtual void ScreenFade(unsigned int color, float t) = 0; |
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66 |
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67 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; |
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68 virtual void ResetTextureClipRect() = 0; |
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69 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) = 0; |
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70 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0; |
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71 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) = 0; |
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72 |
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73 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; |
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74 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; |
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75 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; |
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76 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; |
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77 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; |
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78 |
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79 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; |
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80 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0; |
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81 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; |
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82 |
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83 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0; |
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84 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0; |
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85 |
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86 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) = 0; |
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87 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0; |
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88 |
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89 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0; |
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90 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0; |
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91 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; |
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92 |
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93 virtual void DrawBuildingsD3D() = 0; |
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94 |
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95 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID = 0) = 0; |
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96 virtual void DrawOutdoorSkyD3D() = 0; |
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97 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0; |
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98 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0; |
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99 |
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100 virtual void PrepareDecorationsRenderList_ODM() = 0; |
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101 virtual void DrawSpriteObjects_ODM() = 0; |
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102 |
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103 virtual void RenderTerrainD3D() = 0; |
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104 |
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105 virtual void ChangeBetweenWinFullscreenModes() = 0; |
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106 virtual bool AreRenderSurfacesOk() = 0; |
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107 virtual bool IsGammaSupported() = 0; |
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108 |
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109 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) = 0; |
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110 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) = 0; |
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111 virtual void SavePCXScreenshot() = 0; |
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112 |
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113 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth) = 0; |
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114 |
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115 virtual void BeginLightmaps() = 0; |
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116 virtual void EndLightmaps() = 0; |
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117 virtual void BeginLightmaps2() = 0; |
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118 virtual void EndLightmaps2() = 0; |
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119 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) = 0; |
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120 |
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121 virtual void BeginDecals() = 0; |
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122 virtual void EndDecals() = 0; |
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123 virtual void DrawDecal(struct Decal *pDecal, float z_bias) = 0; |
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124 |
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125 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) = 0; |
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126 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; |
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127 |
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128 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) = 0; |
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129 |
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130 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) = 0; |
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131 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) = 0; |
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132 |
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133 |
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134 |
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135 |
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136 |
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137 |
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138 |
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139 |
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140 |
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141 int *pActiveZBuffer; |
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142 IDirectDraw4 *pDirectDraw4; |
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143 IDirectDrawSurface4 *pFrontBuffer4; |
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144 IDirectDrawSurface4 *pBackBuffer4; |
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145 void *pTargetSurface; |
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146 unsigned int uTargetSurfacePitch; |
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147 unsigned int bUseColoredLights; |
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148 unsigned int bTinting; |
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149 unsigned int bUsingSpecular; |
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150 uint32_t uFogColor; |
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151 unsigned int pHDWaterBitmapIDs[7]; |
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152 int hd_water_current_frame; |
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153 int hd_water_tile_id; |
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154 void (*pBeforePresentFunction)(); |
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155 uint32_t bFogEnabled; |
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156 RenderBillboardD3D pBillboardRenderListD3D[1000]; |
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157 unsigned int uNumBillboardsToDraw; |
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158 |
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159 virtual void WritePixel16(int x, int y, unsigned __int16 color) = 0; |
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160 virtual unsigned __int16 ReadPixel16(int x, int y) = 0; |
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161 |
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162 virtual void ToggleTint() = 0; |
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163 virtual void ToggleColoredLights() = 0; |
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164 |
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165 virtual unsigned int GetRenderWidth() = 0; |
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166 virtual unsigned int GetRenderHeight() = 0; |
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167 |
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168 virtual void Sub01() = 0; |
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169 }; |