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1 #include <stdlib.h>
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2
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3 #include "Texture.h"
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4 #include "FrameTableInc.h"
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5 #include "Allocator.h"
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6 #include "LOD.h"
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7 #include "PaletteManager.h"
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8 #include "Render.h"
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9
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10 #include "mm7_data.h"
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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21 struct TextureFrameTable *pTextureFrameTable;
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22
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23
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24
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25
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26
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27 Texture *pTexture_LloydBeacons[2];
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28 Texture *pTexture_50635C;
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29 Texture *pTexture_506368;
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30 Texture *pTexture_50636C;
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31 Texture *pTexture_506370;
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32 Texture *pTexture_506374;
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33 Texture *pTexture_506378;
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34 Texture *pTexture_50637C;
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35 Texture *pTexture_506380;
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36 Texture *pTexture_506384;
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37 Texture *pTexture_506388;
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38 Texture *pTexture_50638C;
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39 Texture *pTexture_506390;
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40 Texture *pTexture_506394;
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41 Texture *pTex_tab_an_7a__zoot_off;
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42 Texture *pTex_tab_an_6a__zoom_off;
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43 Texture *pTex_tab_an_7b__zoot_on;
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44 Texture *pTex_tab_an_6b__zoom_on;
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45 Texture *pTexture_TownPortalHarmn;
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46 Texture *pTexture_TownPortalElf;
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47 Texture *pTexture_TownPortalWarlock;
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48 Texture *pTexture_TownPortalIsland;
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49 Texture *pTexture_TownPortalHeaven;
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50 Texture *pTexture_TownPortalHell;
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73
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51 Texture *dword_5063D8[12];
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52 Texture *dword_506408[12];
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53 Texture *pTexture_50643C; // idb
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54 Texture *ptr_506440;
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55 Texture *pTexture_506444;
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56 Texture *pTexture_506448; // idb
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73
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57 Texture *pTextures_tabs[9][2];
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58 Texture *pTexture_mapbordr; // idb
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59 Texture *pTexture_pagemask; // idb
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60 Texture *pTextures_5064A0[14];
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61 Texture *pTexture_AutonotesBook;
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62 Texture *pTexture_CurrentBook;
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63 Texture *pTex_moon_new;
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64 Texture *pTex_moon_4;
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65 Texture *pTex_moon_2;
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66 Texture *pTex_moon_2_2;
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67 Texture *pTex_moon_ful;
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68
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69
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70
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71 RGBTexture stru_506E40; // weak
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72 RGBTexture pTexture_PCX;
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73
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74
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75 int uTextureID_RestUI_restb4; // weak
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76 int uTextureID_RestUI_restexit; // weak
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77 int uTextureID_RestUI_restb3; // weak
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78 int uTextureID_RestUI_restb1; // weak
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79 int uTextureID_RestUI_restb2; // weak
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80 int uTextureID_RestUI_restmain; // weak
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81 unsigned int uTextureID_Leather;
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82 int uTextureID_ar_dn_dn; // weak
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83 int uTextureID_ar_dn_up; // weak
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84 int uTextureID_ar_up_dn; // weak
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85 int uTextureID_ar_up_up; // weak
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86
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87
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88 int uTextureID_507698; // weak
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89 int uTextureID_50769C; // weak
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90 int uTextureID_5076A0; // weak
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91 int uTextureID_5076A4; // weak
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92 int uTextureID_5076A8; // weak
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93 int uTextureID_5076AC; // weak
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94 int uTextureID_5076B0; // weak
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95 int uTextureID_5076B4; // weak
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96 int uTextureID_Parchment; // weak
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97 unsigned int uTextureID_mhp_yel;
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98 unsigned int uTextureID_mhp_red;
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99 unsigned int uTextureID_mhp_grn;
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100 unsigned int uTextureID_mhp_capr;
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101 unsigned int uTextureID_mhp_capl;
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102 unsigned int uTextureID_mhp_bd;
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103 unsigned int uTextureID_BUTTDESC2;
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104 unsigned int uTextureID_x_x_u;
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105 unsigned int uTextureID_BUTTMAKE2;
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106 unsigned int uTextureID_BUTTMAKE;
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107 unsigned int uTextureID_BUTTYES2;
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108 unsigned int uTextureID_x_ok_u;
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109 Texture *pPlayerPortraits[22];
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135
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110 Texture *pTexture_IC_KNIGHT[9];
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111 Texture *pTexture_MAKESKY;
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112 Texture *pTexture_MAKETOP;
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113 Texture *pTextures_arrowr[20];
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114 Texture *pTextures_arrowl[20];
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115 Texture *pTexture_presleft;
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116 Texture *pTexture_pressrigh;
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117 Texture *pTexture_buttminu;
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118 Texture *pTexture_buttplus;
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362
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119 unsigned int uTextureID_Quit1; // weak
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120 unsigned int uTextureID_Resume1; // weak
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121 unsigned int uTextureID_Controls1; // weak
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122 unsigned int uTextureID_Save1; // weak
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123 unsigned int uTextureID_Load1; // weak
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124 unsigned int uTextureID_New1; // weak
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125 unsigned int uTextureID_Options; // weak
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126
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127
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128 unsigned int uTextureID_ib_td5_A;
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129 unsigned int uTextureID_ib_td2_A; // weak
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130 unsigned int uTextureID_ib_td1_A;
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131 int uTextureID_507958; // weak
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132 int uTextureID_50795C; // weak
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133
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134
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319
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135 unsigned int uTextureID_Btn_GameSettings;
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136
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137
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319
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138 unsigned int uTextureID_Btn_Rest;
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139 unsigned int uTextureID_Btn_CastSpell;
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140 unsigned int uTextureID_Btn_ZoomIn;
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141 unsigned int uTextureID_Btn_ZoomOut;
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142 unsigned int uTextureID_FONTPAL;
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319
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143 unsigned int uTextureID_Btn_NPCRight;
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144 unsigned int uTextureID_Btn_NPCLeft;
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145 unsigned int pTextureIDs_pMapDirs[8];
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146
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147
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148 unsigned int uTextureID_BarRed;
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149 unsigned int uTextureID_BarYellow;
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150 unsigned int uTextureID_BarGreen;
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151 unsigned int uTextureID_BarBlue;
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152
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153
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154 unsigned int uTextureID_right_panel; // weak
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155
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156
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157 RGBTexture *pTexture_StatusBar = new RGBTexture;
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158 RGBTexture *pTexture_LeftFrame = new RGBTexture;
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159 RGBTexture *pTexture_TopFrame = new RGBTexture;
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160 RGBTexture *pTexture_BottomFrame = new RGBTexture;
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161 RGBTexture *pTexture_RightFrame = new RGBTexture;
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162
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163
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164 unsigned int uTextureID_507B04; // weak
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165
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166
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167 Texture *pTexture_Leather;
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168 Texture *pTexture_RestUI_CurrentSkyFrame; // idb
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169 Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
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170
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171
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369
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172 unsigned int uTextureID_Optkb[5];
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173
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174 unsigned int uTextureID_507C10; // weak
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175 unsigned int uTextureID_507C14; // weak
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176 unsigned int uTextureID_507C18; // weak
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177 unsigned int uTextureID_507C1C; // weak
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178 unsigned int uTextureID_507C20; // weak
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179 unsigned int uTextureID_507C24; // weak
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180 unsigned int pTextureIDs_GammaPositions[10];
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181 unsigned int uTextureID_507C50; // weak
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182 unsigned int uTextureID_507C54; // weak
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183 unsigned int uTextureID_507C58; // weak
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369
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184 unsigned int uTextureID_ControlBG[23];
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185 //unsigned int uTextureID_Con_Smoo[3]; // weak
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186 //unsigned int uTextureID_Con_ArrL; // weak
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187 //unsigned int uTextureID_Con_ArrR; // weak
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188 //unsigned int uTextureID_Option04; // weak
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189 //unsigned int pTextureIDs_SoundLevels[10];
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190 //unsigned int uTextureID_Option03; // weak
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191 //unsigned int uTextureID_Option01;
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192 //unsigned int uTextureID_Option02; // weak
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193
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194
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195 unsigned int uTextureID_5118C8; // weak
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196 unsigned int uTextureID_MAGNIF_B; // weak
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197 unsigned int uTextureID_BACKDOLL; // weak
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198 unsigned int uTextureID_BACKHAND; // weak
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199
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200
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201 Texture pTex_F7CE30;
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202
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203
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204 RGBTexture stru_5773C4; // idb
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205
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206
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207
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208
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209
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210
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211
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212
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213
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214
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215
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216 /* 245 */
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217 #pragma pack(push, 1)
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218 struct PCXHeader1
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219 {
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220 char magic;
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221 char version;
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222 char encoding;
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223 char bpp;
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224 __int16 left;
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225 __int16 up;
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226 __int16 right;
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227 __int16 bottom;
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228 __int16 hres;
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229 __int16 vres;
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230 };
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231 #pragma pack(pop)
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232
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233 /* 246 */
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234 #pragma pack(push, 1)
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235 struct PCXHeader2
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236 {
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237 char reserved;
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238 char planes;
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239 __int16 pitch;
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240 __int16 palette_info;
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241 };
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242 #pragma pack(pop)
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243
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244
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245
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246
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247
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248
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249
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250
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251
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252 //----- (0044E054) --------------------------------------------------------
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253 void TextureFrameTable::ToFile()
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254 {
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255 TextureFrameTable *v1; // esi@1
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256 FILE *v2; // eax@1
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257 FILE *v3; // edi@1
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258
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259 v1 = this;
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260 v2 = fopen("data\\dtft.bin", "wb");
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261 v3 = v2;
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262 if ( !v2 )
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263 Abortf("Unable to save dtft.bin!");
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264 fwrite(v1, 4u, 1u, v2);
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265 fwrite(v1->pTextures, 0x14u, v1->uNumTextures, v3);
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266 fclose(v3);
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267 }
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268
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269 //----- (0044E0A0) --------------------------------------------------------
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270 void TextureFrameTable::FromFile(void *pSerialized)
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271 {
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272 uNumTextures = *(int *)pSerialized;
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273 pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * uNumTextures, "Txt Frames");
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274 memcpy(pTextures, (char *)pSerialized + 4, 20 * uNumTextures);
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275 }
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276
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277 //----- (0044E0ED) --------------------------------------------------------
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278 unsigned int TextureFrameTable::LoadAnimationSequenceAndPalettes(unsigned int uIconID)
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279 {
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280 unsigned int result; // eax@1
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281 TextureFrameTable *v3; // ebx@1
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282 unsigned int i; // edi@3
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283
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284 result = uIconID;
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285 v3 = this;
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286 if ( (signed int)uIconID <= (signed int)this->uNumTextures && (uIconID & 0x80000000u) == 0 )
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287 {
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288 for ( i = uIconID; ; ++i )
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289 {
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290 v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT);
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291 auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0);
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292 if (pTex)
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293 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1);
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294 result = (unsigned int)v3->pTextures;
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295 if ( !(*(char *)(result + i * 20 + 18) & 1) )
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296 break;
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297 }
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298 }
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299 return result;
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300 }
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301
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302 //----- (0044E163) --------------------------------------------------------
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303 unsigned int TextureFrameTable::FindTextureByName(const char *Str2)
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304 {
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305 TextureFrameTable *v2; // esi@1
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306 int v3; // ebx@1
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307 unsigned int uID; // edi@1
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308 unsigned int result; // eax@4
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309
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310 v2 = this;
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311 v3 = 0;
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312 uID = 0;
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313 if ( (signed int)this->uNumTextures <= 0 )
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314 {
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315 LABEL_4:
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316 result = -1;
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317 }
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318 else
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319 {
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320 while ( _strcmpi(v2->pTextures[v3].pTextureName, Str2) )
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321 {
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322 ++uID;
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323 ++v3;
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324 if ( (signed int)uID >= (signed int)v2->uNumTextures )
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325 goto LABEL_4;
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326 }
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327 result = uID;
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328 }
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329 return result;
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330 }
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331
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332 //----- (0044E19A) --------------------------------------------------------
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333 unsigned int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
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334 {
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335 int v3; // esi@1
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336 TextureFrame *v4; // edi@1
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337 TextureFrame *v5; // ecx@1
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338 __int16 v6; // dx@2
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339 int v7; // edx@3
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340 char *i; // eax@3
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341 int v9; // ecx@5
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342 unsigned int result; // eax@6
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343
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344 v3 = uFrameID;
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345 v4 = this->pTextures;
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346 v5 = &v4[uFrameID];
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347 if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
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348 {
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349 v7 = (a3 >> 3) % v6;
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350 for ( i = (char *)&v5->uAnimTime; ; i += 20 )
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351 {
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352 v9 = *(short *)i;
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353 if ( v7 <= v9 )
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354 break;
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355 v7 -= v9;
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356 ++v3;
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357 }
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358 result = v4[v3].uTextureID;
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359 }
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360 else
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361 {
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362 result = v5->uTextureID;
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363 }
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364 return result;
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365 }
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366
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367
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368
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369
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370
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371
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372 //----- (0040F806) --------------------------------------------------------
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373 void *Texture::UnzipPalette()
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374 {
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375 Texture *v1; // esi@1
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376 void *v2; // edi@1
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377 Texture *pSource; // [sp+0h] [bp-4h]@1
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378
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379 pSource = this;
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380 v1 = this;
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381 v2 = malloc(this->uDecompressedSize);
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382 zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0, v1->uTextureSize);
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383 return v2;
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384 }
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385
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386 //----- (0040F77C) --------------------------------------------------------
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387 void Texture::Release()
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388 {
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389 if (this)
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390 {
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391 pName[0] = 0;
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392
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393 if (pBits & 0x0400)
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394 {
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395 pAllocator->FreeChunk(pLevelOfDetail0);
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396 pAllocator->FreeChunk(pPalette16);
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397 pAllocator->FreeChunk(pPalette24);
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398 }
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399
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400 pLevelOfDetail0 = nullptr;
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401 pLevelOfDetail1 = nullptr;
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402 pLevelOfDetail2 = nullptr;
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403 pLevelOfDetail3 = nullptr;
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404
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405 pPalette16 = nullptr;
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406 pPalette24 = nullptr;
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407
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408 uSizeOfMaxLevelOfDetail = 0;
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409 uTextureSize = 0;
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410 uTextureHeight = 0;
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411 uTextureWidth = 0;
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412 uHeightLn2 = 0;
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413 uWidthLn2 = 0;
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414 palette_id1 = 0;
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415 palette_id2 = 0;
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416 pBits &= 0xFFFF0000;
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417 }
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418 }
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419
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420 //----- (0040F5F5) --------------------------------------------------------
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421 int RGBTexture::Reload(const char *pContainer)
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422 {
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423 RGBTexture *v2; // esi@1
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424 FILE *v3; // eax@3
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425 FILE *v4; // edi@3
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426 void *v5; // ebx@7
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427 signed int result; // eax@11
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428 unsigned int v7; // ecx@12
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429 unsigned __int16 *v8; // ST20_4@14
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430 int v9; // eax@14
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431 char color_map[48]; // [sp+8h] [bp-98h]@9
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432 Texture DstBuf; // [sp+38h] [bp-68h]@1
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433 PCXHeader1 header1; // [sp+80h] [bp-20h]@9
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434 PCXHeader2 header2; // [sp+90h] [bp-10h]@9
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435 FILE *File; // [sp+98h] [bp-8h]@3
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436 size_t Count; // [sp+9Ch] [bp-4h]@6
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437 void *uSourceLena; // [sp+A8h] [bp+8h]@7
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438
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439 v2 = this;
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440 if ( !v2->pPixels )
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441 return 2;
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442 v3 = pIcons_LOD->FindContainer(pContainer, 0);
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443 v4 = v3;
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444 File = v3;
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445 if ( !v3 )
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446 {
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447 sprintf(pTmpBuf, "Unable to load %s", pContainer);
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448 Abortf(pTmpBuf);
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449 }
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450 fread(&DstBuf, 1u, 0x30u, v3);
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451 Count = DstBuf.uTextureSize;
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452 if ( DstBuf.uDecompressedSize )
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453 {
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454 v5 = malloc(DstBuf.uDecompressedSize);
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455 uSourceLena = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
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456 fread(uSourceLena, 1u, Count, File);
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457 zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
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458 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
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459 pAllocator->FreeChunk(uSourceLena);
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460 }
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461 else
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462 {
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463 v5 = malloc(DstBuf.uTextureSize);
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464 fread(v5, 1u, Count, v4);
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465 }
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466 memcpy(&header1, v5, 0x10u);
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467 memcpy(color_map, (char *)v5 + 16, 0x30u);
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468 memcpy(&header2, (char *)v5 + 64, 6u);
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469 if ( header1.bpp != 8 )
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470 return 3;
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471 v7 = (signed __int16)(header1.right - header1.left + 1);
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472 if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)v2->uNumPixels )
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473 {
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474 v2->uWidth = header1.right - header1.left + 1;
|
|
475 v8 = v2->pPixels;
|
|
476 v9 = v7 * v2->uHeight;
|
|
477 v2->uNumPixels = v9;
|
|
478 v2->uHeight = v9;
|
|
479 v2->DecodePCX((char *)v5, v8, v7);
|
|
480 free(v5);
|
|
481 result = 0;
|
|
482 }
|
|
483 else
|
|
484 {
|
|
485 result = -1;
|
|
486 }
|
|
487 return result;
|
|
488 }
|
|
489
|
|
490 //----- (0040F5BE) --------------------------------------------------------
|
|
491 Texture::Texture()
|
|
492 {
|
|
493 pName[0] = 0;
|
|
494 uSizeOfMaxLevelOfDetail = 0;
|
|
495 uTextureSize = 0;
|
|
496 uTextureHeight = 0;
|
|
497 uTextureWidth = 0;
|
|
498 uHeightLn2 = 0;
|
|
499 uWidthLn2 = 0;
|
|
500 palette_id1 = 0;
|
|
501 palette_id2 = 0;
|
|
502 pLevelOfDetail0 = 0;
|
|
503 pLevelOfDetail3 = 0;
|
|
504 pLevelOfDetail2 = 0;
|
|
505 pLevelOfDetail1 = 0;
|
|
506 pPalette16 = 0;
|
|
507 pPalette24 = 0;
|
|
508 }
|
|
509
|
|
510 //----- (0040F414) --------------------------------------------------------
|
|
511 int RGBTexture::Load(const char *pContainer, int mode)
|
|
512 {
|
|
513 RGBTexture *v3; // esi@1
|
|
514 FILE *v4; // eax@1
|
|
515 FILE *v5; // ebx@1
|
|
516 void *v6; // ebx@5
|
|
517 unsigned __int16 v7; // ax@9
|
|
518 unsigned __int16 v8; // cx@9
|
|
519 int v9; // ecx@9
|
|
520 void *v10; // eax@9
|
|
521 void *v11; // eax@13
|
|
522 unsigned __int16 *v12; // eax@17
|
|
523 char color_map[48]; // [sp+Ch] [bp-98h]@7
|
|
524 Texture DstBuf; // [sp+3Ch] [bp-68h]@1
|
|
525 PCXHeader1 header1; // [sp+84h] [bp-20h]@7
|
|
526 PCXHeader2 header2; // [sp+94h] [bp-10h]@7
|
|
527 FILE *File; // [sp+9Ch] [bp-8h]@1
|
|
528 size_t Count; // [sp+A0h] [bp-4h]@4
|
|
529 char *Str1a; // [sp+ACh] [bp+8h]@5
|
|
530
|
|
531 v3 = this;
|
|
532 v4 = pIcons_LOD->FindContainer(pContainer, 0);
|
|
533 v5 = v4;
|
|
534 File = v4;
|
|
535 if ( !v4 )
|
|
536 {
|
|
537 sprintf(pTmpBuf, "Unable to load %s", pContainer);
|
|
538 Abortf(pTmpBuf);
|
|
539 }
|
|
540 fread(&DstBuf, 1u, 0x30u, v4);
|
|
541 Count = DstBuf.uTextureSize;
|
|
542 if ( DstBuf.uDecompressedSize )
|
|
543 {
|
|
544 Str1a = (char *)malloc(DstBuf.uDecompressedSize);
|
|
545 v6 = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
|
|
546 fread(v6, 1u, Count, File);
|
|
547 zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
|
|
548 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
|
|
549 pAllocator->FreeChunk(v6);
|
|
550 }
|
|
551 else
|
|
552 {
|
|
553 Str1a = (char *)malloc(DstBuf.uTextureSize);
|
|
554 fread(Str1a, 1u, Count, v5);
|
|
555 }
|
|
556 memcpy(&header1, Str1a, 0x10u);
|
|
557 memcpy(color_map, Str1a + 16, 0x30u);
|
|
558 memcpy(&header2, Str1a + 64, 6u);
|
|
559 if ( header1.bpp != 8 )
|
|
560 return 3;
|
|
561 v7 = header1.right - header1.left + 1;
|
|
562 v8 = header1.bottom - header1.up + 1;
|
|
563 v3->uWidth = v7;
|
|
564 v3->uHeight = v8;
|
|
565 v9 = (signed __int16)v7 * (signed __int16)v8;
|
|
566 v10 = v3->pPixels;
|
|
567 v3->uNumPixels = v9;
|
|
568 if ( v10 )
|
|
569 {
|
|
570 if ( mode )
|
|
571 goto LABEL_14;
|
|
572 pAllocator->FreeChunk(v10);
|
|
573 }
|
|
574 if ( !mode )
|
|
575 {
|
|
576 v11 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, "16bit PCX");
|
|
577 goto LABEL_16;
|
|
578 }
|
|
579 LABEL_14:
|
|
580 if ( mode != 2 )
|
|
581 goto LABEL_17;
|
|
582 v11 = malloc(2 * v3->uNumPixels + 4);
|
|
583 *(unsigned int *)&v3->field_20 |= 1u;
|
|
584 LABEL_16:
|
|
585 v3->pPixels = (unsigned __int16 *)v11;
|
|
586 LABEL_17:
|
|
587 v12 = v3->pPixels;
|
|
588 if ( !v12 )
|
|
589 return 2;
|
|
590 v3->DecodePCX(Str1a, v12, v3->uWidth);
|
|
591 free(Str1a);
|
|
592 return 0;
|
|
593 }
|
|
594
|
|
595
|
|
596 //----- (0040F037) --------------------------------------------------------
|
|
597 signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
|
|
598 {
|
|
599 signed int result; // eax@2
|
|
600 unsigned char test_byte; // edx@3
|
|
601 unsigned int read_offset; // ebx@37
|
|
602 unsigned int row_position; // edi@40
|
|
603 unsigned char value; // cl@63
|
|
604 char count; // [sp+50h] [bp-Ch]@43
|
|
605 unsigned short current_line; // [sp+54h] [bp-8h]@38
|
|
606 unsigned short *dec_position;
|
|
607 unsigned short *temp_dec_position;
|
|
608 PCXHeader1 psx_head1;
|
|
609 PCXHeader2 psx_head2;
|
|
610 short int width, height;
|
|
611 BYTE color_map[48]; // Colormap for 16-color images
|
|
612
|
|
613
|
|
614 memcpy(&psx_head1, pPcx , 16);
|
|
615 memcpy(&color_map, pPcx + 16, 48);
|
|
616 memcpy(&psx_head2, pPcx + 64, 6);
|
|
617
|
|
618
|
|
619 if (psx_head1.bpp!=8)
|
|
620 return 3;
|
|
621 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
|
|
622 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
|
|
623
|
|
624
|
|
625 uNumPixels=uWidth*uHeight; // dword @ 000010
|
|
626
|
|
627 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
|
|
628 short i=1;
|
|
629 while ( (1<<i) !=uWidth)
|
|
630 {
|
|
631 ++i;
|
|
632 if (i >= 15)
|
|
633 break;
|
|
634 }
|
|
635 field_18=i;
|
|
636 short i_=1;
|
|
637 while ( (1<<i_) !=uHeight)
|
|
638 {
|
|
639 ++i_;
|
|
640 if (i_ >= 15)
|
|
641 break;
|
|
642 }
|
|
643 field_1A=i_;
|
|
644 switch (field_18)
|
|
645 {
|
|
646 case 2: field_1C = 3; break;
|
|
647 case 3: field_1C = 7; break;
|
|
648 case 4: field_1C = 15; break;
|
|
649 case 5: field_1C = 31; break;
|
|
650 case 6: field_1C = 63; break;
|
|
651 case 7: field_1C = 127; break;
|
|
652 case 8: field_1C = 255; break;
|
|
653 case 9: field_1C = 511; break;
|
|
654 case 10: field_1C = 1023; break;
|
|
655 case 11: field_1C = 2047; break;
|
|
656 case 12: field_1C = 4095; break;
|
|
657 }
|
|
658
|
|
659 switch (field_1A)
|
|
660 {
|
|
661 case 2: field_1E = 3; break;
|
|
662 case 3: field_1E = 7; break;
|
|
663 case 4: field_1E = 15; break;
|
|
664 case 5: field_1E = 31; break;
|
|
665 case 6: field_1E = 63; break;
|
|
666 case 7: field_1E = 127; break;
|
|
667 case 8: field_1E = 255; break;
|
|
668 case 9: field_1E = 511; break;
|
|
669 case 10: field_1E = 1023; break;
|
|
670 case 11: field_1E = 2047; break;
|
|
671 case 12: field_1E = 4095; break;
|
|
672 }
|
|
673
|
|
674
|
|
675 read_offset = 128;
|
|
676 if (psx_head2.planes != 3)
|
|
677 return 0;
|
|
678 current_line = 0;
|
|
679 if ( uHeight > 0 )
|
|
680 {
|
|
681 dec_position = pOutPixels;
|
|
682 do
|
|
683 {
|
|
684 temp_dec_position = dec_position;
|
|
685 row_position = 0;
|
|
686 //decode red line
|
|
687 if (psx_head2.pitch)
|
|
688 {
|
|
689 do
|
|
690 {
|
|
691 test_byte = pPcx[read_offset];
|
|
692 ++read_offset;
|
|
693 if ((test_byte & 0xC0) == 0xC0)
|
|
694 {
|
|
695 value = pPcx[read_offset];
|
|
696 ++read_offset;
|
|
697
|
|
698 if ((test_byte & 0x3F) > 0)
|
|
699 {
|
|
700 count = test_byte & 0x3F;
|
|
701 do
|
|
702 {
|
|
703
|
|
704 ++row_position;
|
|
705 //*temp_dec_position =0xFF000000;
|
|
706 //*temp_dec_position|=(unsigned long)value<<16;
|
|
707 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
|
|
708 + LOBYTE(pRenderer->uTargetRBits)
|
|
709 + LOBYTE(pRenderer->uTargetBBits)
|
|
710 - 8));
|
|
711
|
|
712 temp_dec_position++;
|
|
713 if (row_position == psx_head2.pitch)
|
|
714 break;
|
|
715 }
|
|
716 while (count-- != 1);
|
|
717 }
|
|
718 }
|
|
719 else
|
|
720 {
|
|
721 ++row_position;
|
|
722 //*temp_dec_position =0xFF000000;
|
|
723 //*temp_dec_position|= (unsigned long)test_byte<<16;
|
|
724
|
|
725 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
|
|
726 + LOBYTE(pRenderer->uTargetRBits)
|
|
727 + LOBYTE(pRenderer->uTargetBBits)
|
|
728 - 8));
|
|
729
|
|
730 temp_dec_position++;
|
|
731 }
|
|
732
|
|
733 }
|
|
734 while (row_position < psx_head2.pitch);
|
|
735 }
|
|
736
|
|
737 temp_dec_position = dec_position;
|
|
738 row_position=0;
|
|
739 //decode green line
|
|
740 while (row_position < psx_head2.pitch)
|
|
741 {
|
|
742 test_byte = *(pPcx + read_offset);
|
|
743 ++read_offset;
|
|
744 if ((test_byte & 0xC0) == 0xC0)
|
|
745 {
|
|
746 value = *(pPcx + read_offset);
|
|
747 ++read_offset;
|
|
748 if ((test_byte & 0x3F) > 0)
|
|
749 {
|
|
750 count = test_byte & 0x3F;
|
|
751 do
|
|
752 {
|
|
753 //*temp_dec_position|= (unsigned int)value<<8;
|
|
754 //temp_dec_position++;
|
|
755
|
|
756 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
|
|
757 + LOBYTE(pRenderer->uTargetBBits)
|
|
758 - 8));
|
|
759
|
|
760 temp_dec_position++;
|
|
761 ++row_position;
|
|
762 if (row_position == psx_head2.pitch)
|
|
763 break;
|
|
764
|
|
765 }
|
|
766 while (count-- != 1);
|
|
767 }
|
|
768 }
|
|
769 else
|
|
770 {
|
|
771 //*temp_dec_position |=(unsigned int) test_byte<<8;
|
|
772 //temp_dec_position++;
|
|
773
|
|
774 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
|
|
775 + LOBYTE(pRenderer->uTargetBBits)
|
|
776 - 8));
|
|
777 temp_dec_position++;
|
|
778 ++row_position;
|
|
779 }
|
|
780 }
|
|
781
|
|
782 temp_dec_position = dec_position;
|
|
783 row_position=0;
|
|
784 //decode blue line
|
|
785 while (row_position < psx_head2.pitch)
|
|
786 {
|
|
787 test_byte = *(pPcx + read_offset);
|
|
788 read_offset++;
|
|
789 if ((test_byte & 0xC0) == 0xC0)
|
|
790 {
|
|
791 value = *(pPcx + read_offset);
|
|
792 ++read_offset;
|
|
793 if ((test_byte & 0x3F) > 0)
|
|
794 {
|
|
795 count = test_byte & 0x3F;
|
|
796 do
|
|
797 {
|
|
798 //*temp_dec_position|= value;
|
|
799 //temp_dec_position++;
|
|
800
|
|
801 *temp_dec_position |= value >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
802 temp_dec_position++;
|
|
803
|
|
804 ++row_position;
|
|
805 if (row_position == psx_head2.pitch)
|
|
806 break;
|
|
807 }
|
|
808 while (count-- != 1);
|
|
809 }
|
|
810 }
|
|
811 else
|
|
812 {
|
|
813 //*temp_dec_position|= test_byte;
|
|
814 //temp_dec_position++;
|
|
815 *temp_dec_position |= test_byte >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
816 temp_dec_position++;
|
|
817
|
|
818 ++row_position;
|
|
819 }
|
|
820
|
|
821 }
|
|
822 ++current_line;
|
|
823 dec_position += uWidth;
|
|
824 }
|
|
825 while (current_line < uHeight);
|
|
826 }
|
|
827 return 0;
|
|
828 /*
|
|
829 RGBTexture *v4; // esi@1
|
|
830 signed int result; // eax@2
|
|
831 unsigned __int16 v6; // ax@3
|
|
832 unsigned __int16 *v7; // ecx@3
|
|
833 unsigned int v8; // edx@3
|
|
834 signed int v9; // ecx@3
|
|
835 signed int v10; // ecx@8
|
|
836 signed int v11; // ebx@37
|
|
837 unsigned __int16 *v12; // eax@40
|
|
838 int v13; // edi@40
|
|
839 int v14; // ebx@41
|
|
840 char v15; // bl@42
|
|
841 unsigned __int16 *v16; // eax@50
|
|
842 int v17; // ebx@51
|
|
843 char v18; // bl@52
|
|
844 unsigned __int16 *v19; // eax@61
|
|
845 unsigned __int8 v20; // dl@62
|
|
846 unsigned __int8 v21; // dl@63
|
|
847 unsigned __int8 v22; // cl@63
|
|
848 char color_map[48]; // [sp+8h] [bp-54h]@1
|
|
849 PCXHeader1 header1; // [sp+38h] [bp-24h]@1
|
|
850 PCXHeader2 header2; // [sp+48h] [bp-14h]@1
|
|
851 unsigned int v26; // [sp+50h] [bp-Ch]@43
|
|
852 int v27; // [sp+54h] [bp-8h]@38
|
|
853 unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
|
|
854 int pOutPixelsa; // [sp+68h] [bp+Ch]@41
|
|
855 int pOutPixelsb; // [sp+68h] [bp+Ch]@51
|
|
856
|
|
857 v4 = this;
|
|
858 memcpy(&header1, pPcx, 0x10u);
|
|
859 memcpy(color_map, pPcx + 16, 0x30u);
|
|
860 memcpy(&header2, pPcx + 64, 6u);
|
|
861 if ( header1.bpp == 8 )
|
|
862 {
|
|
863 v6 = header1.right - header1.left + 1;
|
|
864 LOWORD(v7) = header1.bottom - header1.up + 1;
|
|
865 v4->uWidth = v6;
|
|
866 v4->uHeight = (unsigned __int16)v7;
|
|
867 v7 = (unsigned __int16 *)(signed __int16)v7;
|
|
868 v28 = v7;
|
|
869 v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
|
|
870 HIWORD(v8) = 0;
|
|
871 v9 = 1;
|
|
872 while ( 1 << v9 != (signed __int16)v6 )
|
|
873 {
|
|
874 ++v9;
|
|
875 if ( v9 >= 15 )
|
|
876 goto LABEL_8;
|
|
877 }
|
|
878 v4->field_18 = v9;
|
|
879 LABEL_8:
|
|
880 v10 = 1;
|
|
881 while ( (unsigned __int16 *)(1 << v10) != v28 )
|
|
882 {
|
|
883 ++v10;
|
|
884 if ( v10 >= 15 )
|
|
885 goto LABEL_13;
|
|
886 }
|
|
887 v4->field_1A = v10;
|
|
888 LABEL_13:
|
|
889 switch ( v4->field_18 )
|
|
890 {
|
|
891 case 2:
|
|
892 v4->field_1C = 3;
|
|
893 break;
|
|
894 case 3:
|
|
895 v4->field_1C = 7;
|
|
896 break;
|
|
897 case 4:
|
|
898 v4->field_1C = 15;
|
|
899 break;
|
|
900 case 5:
|
|
901 v4->field_1C = 31;
|
|
902 break;
|
|
903 case 6:
|
|
904 v4->field_1C = 63;
|
|
905 break;
|
|
906 case 7:
|
|
907 v4->field_1C = 127;
|
|
908 break;
|
|
909 case 8:
|
|
910 v4->field_1C = 255;
|
|
911 break;
|
|
912 case 9:
|
|
913 v4->field_1C = 511;
|
|
914 break;
|
|
915 case 10:
|
|
916 v4->field_1C = 1023;
|
|
917 break;
|
|
918 case 11:
|
|
919 v4->field_1C = 2047;
|
|
920 break;
|
|
921 case 12:
|
|
922 v4->field_1C = 4095;
|
|
923 break;
|
|
924 default:
|
|
925 break;
|
|
926 }
|
|
927 switch ( v4->field_1A )
|
|
928 {
|
|
929 case 2:
|
|
930 v4->field_1E = 3;
|
|
931 break;
|
|
932 case 3:
|
|
933 v4->field_1E = 7;
|
|
934 break;
|
|
935 case 4:
|
|
936 v4->field_1E = 15;
|
|
937 break;
|
|
938 case 5:
|
|
939 v4->field_1E = 31;
|
|
940 break;
|
|
941 case 6:
|
|
942 v4->field_1E = 63;
|
|
943 break;
|
|
944 case 7:
|
|
945 v4->field_1E = 127;
|
|
946 break;
|
|
947 case 8:
|
|
948 v4->field_1E = 255;
|
|
949 break;
|
|
950 case 9:
|
|
951 v4->field_1E = 511;
|
|
952 break;
|
|
953 case 10:
|
|
954 v4->field_1E = 1023;
|
|
955 break;
|
|
956 case 11:
|
|
957 v4->field_1E = 2047;
|
|
958 break;
|
|
959 case 12:
|
|
960 v4->field_1E = 4095;
|
|
961 break;
|
|
962 default:
|
|
963 break;
|
|
964 }
|
|
965 v11 = 128;
|
|
966 if ( header2.planes == 3 )
|
|
967 {
|
|
968 v27 = 0;
|
|
969 if ( (signed int)v28 > 0 )
|
|
970 {
|
|
971 v28 = pOutPixels;
|
|
972 do
|
|
973 {
|
|
974 v12 = v28;
|
|
975 v13 = 0;
|
|
976 if ( header2.pitch )
|
|
977 {
|
|
978 do
|
|
979 {
|
|
980 LOBYTE(v8) = pPcx[v11];
|
|
981 v14 = v11 + 1;
|
|
982 pOutPixelsa = v14;
|
|
983 if ( (v8 & 0xC0) == -64 )
|
|
984 {
|
|
985 pOutPixelsa = v14 + 1;
|
|
986 v15 = pPcx[v14];
|
|
987 if ( (signed int)(v8 & 0x3F) > 0 )
|
|
988 {
|
|
989 v26 = v8 & 0x3F;
|
|
990 do
|
|
991 {
|
|
992 ++v13;
|
|
993 *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
|
|
994 + LOBYTE(pRenderer->uTargetRBits)
|
|
995 + LOBYTE(pRenderer->uTargetBBits)
|
|
996 - 8));
|
|
997 ++v12;
|
|
998 if ( v13 == (unsigned __int16)header2.pitch )
|
|
999 v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
|
|
1000 --v26;
|
|
1001 }
|
|
1002 while ( v26 );
|
|
1003 }
|
|
1004 }
|
|
1005 else
|
|
1006 {
|
|
1007 LOWORD(v8) = (unsigned __int8)v8;
|
|
1008 v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
|
|
1009 + LOBYTE(pRenderer->uTargetRBits)
|
|
1010 + LOBYTE(pRenderer->uTargetBBits)
|
|
1011 - 8));
|
|
1012 ++v13;
|
|
1013 *v12 = v8;
|
|
1014 ++v12;
|
|
1015 }
|
|
1016 v11 = pOutPixelsa;
|
|
1017 }
|
|
1018 while ( v13 < (unsigned __int16)header2.pitch );
|
|
1019 }
|
|
1020 v16 = v28;
|
|
1021 while ( v13 < 2 * (unsigned __int16)header2.pitch )
|
|
1022 {
|
|
1023 LOBYTE(v8) = pPcx[v11];
|
|
1024 v17 = v11 + 1;
|
|
1025 pOutPixelsb = v17;
|
|
1026 if ( (v8 & 0xC0) == -64 )
|
|
1027 {
|
|
1028 pOutPixelsb = v17 + 1;
|
|
1029 v18 = pPcx[v17];
|
|
1030 if ( (signed int)(v8 & 0x3F) > 0 )
|
|
1031 {
|
|
1032 v26 = v8 & 0x3F;
|
|
1033 do
|
|
1034 {
|
|
1035 *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
|
|
1036 + LOBYTE(pRenderer->uTargetBBits)
|
|
1037 - 8));
|
|
1038 ++v13;
|
|
1039 ++v16;
|
|
1040 if ( v13 == (unsigned __int16)header2.pitch )
|
|
1041 v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
|
|
1042 --v26;
|
|
1043 }
|
|
1044 while ( v26 );
|
|
1045 }
|
|
1046 }
|
|
1047 else
|
|
1048 {
|
|
1049 LOWORD(v8) = (unsigned __int8)v8;
|
|
1050 v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
|
|
1051 *v16 |= v8;
|
|
1052 ++v13;
|
|
1053 ++v16;
|
|
1054 }
|
|
1055 v11 = pOutPixelsb;
|
|
1056 }
|
|
1057 v19 = v28;
|
|
1058 while ( v13 < 3 * (unsigned __int16)header2.pitch )
|
|
1059 {
|
|
1060 v20 = pPcx[v11++];
|
|
1061 if ( (v20 & 0xC0) == -64 )
|
|
1062 {
|
|
1063 v21 = v20 & 0x3F;
|
|
1064 v22 = pPcx[v11++];
|
|
1065 if ( (signed int)v21 > 0 )
|
|
1066 {
|
|
1067 v26 = v21;
|
|
1068 do
|
|
1069 {
|
|
1070 *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1071 ++v13;
|
|
1072 ++v19;
|
|
1073 if ( v13 == (unsigned __int16)header2.pitch )
|
|
1074 {
|
|
1075 v8 = uNumPixels - (unsigned __int16)header2.pitch;
|
|
1076 v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
|
|
1077 }
|
|
1078 --v26;
|
|
1079 }
|
|
1080 while ( v26 );
|
|
1081 }
|
|
1082 }
|
|
1083 else
|
|
1084 {
|
|
1085 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1086 ++v13;
|
|
1087 ++v19;
|
|
1088 }
|
|
1089 }
|
|
1090 ++v27;
|
|
1091 v28 += uNumPixels;
|
|
1092 }
|
|
1093 while ( v27 < v4->uHeight );
|
|
1094 }
|
|
1095 }
|
|
1096 result = 0;
|
|
1097 }
|
|
1098 else
|
|
1099 {
|
|
1100 result = 3;
|
|
1101 }
|
|
1102 return result;
|
|
1103 */
|
|
1104 }
|
|
1105
|
|
1106 //----- (0040EAD8) --------------------------------------------------------
|
|
1107 unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
|
|
1108 {
|
|
1109 signed int result; // eax@2
|
|
1110 unsigned char test_byte; // edx@3
|
|
1111 //unsigned int read_offset; // ebx@37
|
|
1112 unsigned int row_position; // edi@40
|
|
1113 unsigned char value; // cl@63
|
|
1114 char count; // [sp+50h] [bp-Ch]@43
|
|
1115 unsigned short current_line; // [sp+54h] [bp-8h]@38
|
|
1116 unsigned short *dec_position;
|
|
1117 unsigned short *temp_dec_position;
|
|
1118 PCXHeader1 psx_head1;
|
|
1119 PCXHeader2 psx_head2;
|
|
1120 short int width, height;
|
|
1121 BYTE color_map[48]; // Colormap for 16-color images
|
|
1122
|
|
1123 if (!pFile)
|
|
1124 return 1;
|
|
1125
|
|
1126
|
|
1127 fread(&psx_head1, 1, 16, pFile);
|
|
1128 fread(&color_map, 1, 48, pFile);
|
|
1129 fread(&psx_head2, 1, 6, pFile);
|
|
1130
|
|
1131 if (psx_head1.bpp!=8)
|
|
1132 return 3;
|
|
1133 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
|
|
1134 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
|
|
1135
|
|
1136
|
|
1137 uNumPixels=uWidth*uHeight; // dword @ 000010
|
|
1138
|
|
1139
|
|
1140 if ( mode == 0 )
|
|
1141 {
|
|
1142 if ( pPixels )
|
|
1143 {
|
|
1144 pAllocator->FreeChunk(pPixels);
|
|
1145 pPixels = 0;
|
|
1146 }
|
|
1147 pPixels = (unsigned __int16 *)pAllocator->AllocNamedChunk(
|
|
1148 pPixels,
|
|
1149 2 * uNumPixels + 4,
|
|
1150 pName);
|
|
1151 }
|
|
1152 else
|
|
1153 {
|
|
1154 if ( mode != 1 && mode == 2 )
|
|
1155 {
|
|
1156 pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
|
|
1157 field_20 |= 1;
|
|
1158 }
|
|
1159 }
|
|
1160
|
|
1161
|
|
1162
|
|
1163
|
|
1164 auto pOutPixels = pPixels;
|
|
1165
|
|
1166 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
|
|
1167
|
|
1168 short i=1;
|
|
1169 while ( (1<<i) !=uWidth)
|
|
1170 {
|
|
1171 ++i;
|
|
1172 if (i >= 15)
|
|
1173 break;
|
|
1174 }
|
|
1175 field_18=i;
|
|
1176 short i_=1;
|
|
1177 while ( (1<<i_) !=uHeight)
|
|
1178 {
|
|
1179 ++i_;
|
|
1180 if (i_ >= 15)
|
|
1181 break;
|
|
1182 }
|
|
1183 field_1A=i_;
|
|
1184 switch (field_18)
|
|
1185 {
|
|
1186 case 2: field_1C = 3; break;
|
|
1187 case 3: field_1C = 7; break;
|
|
1188 case 4: field_1C = 15; break;
|
|
1189 case 5: field_1C = 31; break;
|
|
1190 case 6: field_1C = 63; break;
|
|
1191 case 7: field_1C = 127; break;
|
|
1192 case 8: field_1C = 255; break;
|
|
1193 case 9: field_1C = 511; break;
|
|
1194 case 10: field_1C = 1023; break;
|
|
1195 case 11: field_1C = 2047; break;
|
|
1196 case 12: field_1C = 4095; break;
|
|
1197 }
|
|
1198
|
|
1199 switch (field_1A)
|
|
1200 {
|
|
1201 case 2: field_1E = 3; break;
|
|
1202 case 3: field_1E = 7; break;
|
|
1203 case 4: field_1E = 15; break;
|
|
1204 case 5: field_1E = 31; break;
|
|
1205 case 6: field_1E = 63; break;
|
|
1206 case 7: field_1E = 127; break;
|
|
1207 case 8: field_1E = 255; break;
|
|
1208 case 9: field_1E = 511; break;
|
|
1209 case 10: field_1E = 1023; break;
|
|
1210 case 11: field_1E = 2047; break;
|
|
1211 case 12: field_1E = 4095; break;
|
|
1212 }
|
|
1213
|
|
1214
|
|
1215 fseek(pFile, 128 - 70, SEEK_CUR);
|
|
1216
|
|
1217
|
|
1218 for (uint y = 0; y < uHeight; ++y)
|
|
1219 {
|
|
1220 unsigned __int16 *pDst = pPixels + y * uWidth;
|
|
1221
|
|
1222 uint x = 0;
|
|
1223 do
|
|
1224 {
|
|
1225 uint ctrl = 0;
|
|
1226 fread(&ctrl, 1, 1, pFile);
|
|
1227 if ((ctrl & 0xC0) == 0xC0)
|
|
1228 {
|
|
1229 uint uNumPixels = ctrl & 0x3F;
|
|
1230 uint clr = 0;
|
|
1231 fread(&clr, 1, 1, pFile);
|
|
1232 for (uint i = 0; i < uNumPixels; ++i)
|
|
1233 pDst[x++] = pRenderer->uTargetRMask & (clr << (pRenderer->uTargetGBits +
|
|
1234 pRenderer->uTargetRBits +
|
|
1235 pRenderer->uTargetBBits - 8));
|
|
1236 }
|
|
1237 else
|
|
1238 {
|
|
1239 pDst[x++] = pRenderer->uTargetRMask & (ctrl << (pRenderer->uTargetGBits +
|
|
1240 pRenderer->uTargetRBits +
|
|
1241 pRenderer->uTargetBBits - 8));
|
|
1242 }
|
|
1243 } while (x < psx_head2.pitch);
|
|
1244
|
|
1245
|
|
1246
|
|
1247
|
|
1248
|
|
1249 x = 0;
|
|
1250 do
|
|
1251 {
|
|
1252 uint ctrl = 0;
|
|
1253 fread(&ctrl, 1, 1, pFile);
|
|
1254 if ((ctrl & 0xC0) == 0xC0)
|
|
1255 {
|
|
1256 uint uNumPixels = ctrl & 0x3F;
|
|
1257 uint clr = 0;
|
|
1258 fread(&clr, 1, 1, pFile);
|
|
1259 for (uint i = 0; i < uNumPixels; ++i)
|
|
1260 pDst[x++] |= pRenderer->uTargetGMask & (clr << (pRenderer->uTargetGBits +
|
|
1261 pRenderer->uTargetBBits - 8));
|
|
1262 }
|
|
1263 else
|
|
1264 {
|
|
1265 pDst[x++] |= pRenderer->uTargetGMask & (ctrl << (pRenderer->uTargetGBits +
|
|
1266 pRenderer->uTargetBBits - 8));
|
|
1267 }
|
|
1268 } while (x < psx_head2.pitch);
|
|
1269
|
|
1270
|
|
1271
|
|
1272
|
|
1273
|
|
1274 x = 0;
|
|
1275 do
|
|
1276 {
|
|
1277 uint ctrl = 0;
|
|
1278 fread(&ctrl, 1, 1, pFile);
|
|
1279 if ((ctrl & 0xC0) == 0xC0)
|
|
1280 {
|
|
1281 uint uNumPixels = ctrl & 0x3F;
|
|
1282 uint clr = 0;
|
|
1283 fread(&clr, 1, 1, pFile);
|
|
1284 for (uint i = 0; i < uNumPixels; ++i)
|
|
1285 pDst[x++] |= pRenderer->uTargetBMask & (clr >> (8 - pRenderer->uTargetBBits));
|
|
1286 }
|
|
1287 else
|
|
1288 {
|
|
1289 pDst[x++] |= pRenderer->uTargetBMask & (ctrl >> (8 - pRenderer->uTargetRBits));
|
|
1290 }
|
|
1291 } while (x < psx_head2.pitch);
|
|
1292 }
|
|
1293
|
|
1294 if (bCloseFile)
|
|
1295 fclose(pFile);
|
|
1296 return 0;
|
|
1297 }
|
|
1298
|
|
1299 //----- (0040E51F) --------------------------------------------------------
|
|
1300 void RGBTexture::Release()
|
|
1301 {
|
|
1302 RGBTexture *v1; // esi@1
|
|
1303 char v2; // zf@1
|
|
1304 void *v3; // [sp-4h] [bp-Ch]@1
|
|
1305
|
|
1306 v1 = this;
|
|
1307 v2 = (this->field_20 & 1) == 0;
|
|
1308 v3 = this->pPixels;
|
|
1309 this->pName[0] = 0;
|
|
1310 if ( v2 )
|
|
1311 pAllocator->FreeChunk(v3);
|
|
1312 else
|
|
1313 free(v3);
|
|
1314 *(unsigned int *)&v1->field_20 = 0;
|
|
1315 v1->pPixels = 0;
|
|
1316 v1->uNumPixels = 0;
|
|
1317 v1->uHeight = 0;
|
|
1318 v1->uWidth = 0;
|
|
1319 v1->field_1A = 0;
|
|
1320 v1->field_18 = 0;
|
|
1321 }
|
|
1322
|
|
1323 //----- (0040E55E) --------------------------------------------------------
|
|
1324 int RGBTexture::_40E55E(const char *Filename, unsigned int a3)
|
|
1325 {
|
|
1326 RGBTexture *v3; // esi@1
|
|
1327 signed int result; // eax@2
|
|
1328 char *v6; // eax@3
|
|
1329 int v7; // edx@3
|
|
1330 char v8; // cl@4
|
|
1331 unsigned __int16 v9; // cx@9
|
|
1332 unsigned __int16 v10; // ax@9
|
|
1333 int v11; // eax@9
|
|
1334 char v12; // zf@9
|
|
1335 void *v13; // eax@12
|
|
1336 signed int v14; // ecx@19
|
|
1337 signed int v15; // ecx@24
|
|
1338 int v16; // eax@57
|
|
1339 unsigned __int16 *v17; // ecx@57
|
|
1340 unsigned __int16 *v18; // edi@57
|
|
1341 signed int v19; // eax@59
|
|
1342 unsigned __int16 *v20; // edi@64
|
|
1343 signed int v21; // eax@66
|
|
1344 unsigned __int16 *v22; // edi@71
|
|
1345 signed int v23; // eax@73
|
|
1346 int v24; // eax@78
|
71
|
1347 char v25[48]; // [sp+Ch] [bp-54h]@3
|
|
1348 PCXHeader1 pcx_header1;
|
|
1349 PCXHeader2 pcx_header2;
|
0
|
1350 int v37; // [sp+54h] [bp-Ch]@3
|
|
1351 int v38; // [sp+58h] [bp-8h]@57
|
|
1352 FILE *File; // [sp+5Ch] [bp-4h]@1
|
|
1353
|
|
1354 v3 = this;
|
|
1355 File = fopen(Filename, "rb");
|
|
1356 if ( !File )
|
|
1357 return 1;
|
71
|
1358
|
|
1359 fread(&pcx_header1, sizeof(pcx_header1), 1, File);
|
|
1360 fread(&v25,48,1,File);
|
|
1361 fread(&pcx_header2, 4, 1, File);
|
|
1362
|
0
|
1363 v6 = (char *)Filename;
|
|
1364 v37 = 0;
|
|
1365 v7 = (char *)v3 - Filename;
|
|
1366 do
|
|
1367 {
|
|
1368 v8 = *v6;
|
|
1369 if ( !*v6 )
|
|
1370 break;
|
|
1371 if ( v8 == 46 )
|
|
1372 break;
|
|
1373 ++v37;
|
|
1374 (v6++)[v7] = v8;
|
|
1375 }
|
|
1376 while ( v37 < 15 );
|
|
1377 v3->pName[v37] = 0;
|
71
|
1378 if ( pcx_header1.bpp != 8 )
|
0
|
1379 return 3;
|
71
|
1380 v9 = pcx_header1.right - pcx_header1.left + 1;
|
|
1381 v10 = pcx_header1.bottom - pcx_header1.up;
|
0
|
1382 v3->uWidth = v9;
|
|
1383 ++v10;
|
|
1384 v3->uHeight = v10;
|
|
1385 v11 = (signed __int16)v9 * (signed __int16)v10;
|
|
1386 v12 = a3 == 0;
|
|
1387 v3->uNumPixels = v11;
|
|
1388 if ( v12 )
|
|
1389 {
|
|
1390 if ( v3->pPixels )
|
|
1391 pAllocator->FreeChunk(v3->pPixels);
|
|
1392 v13 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, v3->pName);
|
|
1393 goto LABEL_16;
|
|
1394 }
|
|
1395 if ( a3 != 1 && a3 == 2 )
|
|
1396 {
|
|
1397 v13 = operator new(4 * v11 + 8);
|
|
1398 *(unsigned int *)&v3->field_20 |= 1u;
|
|
1399 LABEL_16:
|
|
1400 v3->pPixels = (unsigned __int16 *)v13;
|
|
1401 }
|
|
1402 if ( v3->pPixels )
|
|
1403 {
|
|
1404 v14 = 1;
|
|
1405 while ( 1 << v14 != v3->uWidth )
|
|
1406 {
|
|
1407 ++v14;
|
|
1408 if ( v14 >= 15 )
|
|
1409 goto LABEL_24;
|
|
1410 }
|
|
1411 v3->field_18 = v14;
|
|
1412 LABEL_24:
|
|
1413 v15 = 1;
|
|
1414 while ( 1 << v15 != v3->uHeight )
|
|
1415 {
|
|
1416 ++v15;
|
|
1417 if ( v15 >= 15 )
|
|
1418 goto LABEL_29;
|
|
1419 }
|
|
1420 v3->field_1A = v15;
|
|
1421 LABEL_29:
|
|
1422 switch ( v3->field_18 )
|
|
1423 {
|
|
1424 case 2:
|
|
1425 v3->field_1C = 3;
|
|
1426 break;
|
|
1427 case 3:
|
|
1428 v3->field_1C = 7;
|
|
1429 break;
|
|
1430 case 4:
|
|
1431 v3->field_1C = 15;
|
|
1432 break;
|
|
1433 case 5:
|
|
1434 v3->field_1C = 31;
|
|
1435 break;
|
|
1436 case 6:
|
|
1437 v3->field_1C = 63;
|
|
1438 break;
|
|
1439 case 7:
|
|
1440 v3->field_1C = 127;
|
|
1441 break;
|
|
1442 case 8:
|
|
1443 v3->field_1C = 255;
|
|
1444 break;
|
|
1445 case 9:
|
|
1446 v3->field_1C = 511;
|
|
1447 break;
|
|
1448 case 10:
|
|
1449 v3->field_1C = 1023;
|
|
1450 break;
|
|
1451 case 11:
|
|
1452 v3->field_1C = 2047;
|
|
1453 break;
|
|
1454 case 12:
|
|
1455 v3->field_1C = 4095;
|
|
1456 break;
|
|
1457 default:
|
|
1458 break;
|
|
1459 }
|
|
1460 switch ( v3->field_1A )
|
|
1461 {
|
|
1462 case 2:
|
|
1463 v3->field_1E = 3;
|
|
1464 break;
|
|
1465 case 3:
|
|
1466 v3->field_1E = 7;
|
|
1467 break;
|
|
1468 case 4:
|
|
1469 v3->field_1E = 15;
|
|
1470 break;
|
|
1471 case 5:
|
|
1472 v3->field_1E = 31;
|
|
1473 break;
|
|
1474 case 6:
|
|
1475 v3->field_1E = 63;
|
|
1476 break;
|
|
1477 case 7:
|
|
1478 v3->field_1E = 127;
|
|
1479 break;
|
|
1480 case 8:
|
|
1481 v3->field_1E = 255;
|
|
1482 break;
|
|
1483 case 9:
|
|
1484 v3->field_1E = 511;
|
|
1485 break;
|
|
1486 case 10:
|
|
1487 v3->field_1E = 1023;
|
|
1488 break;
|
|
1489 case 11:
|
|
1490 v3->field_1E = 2047;
|
|
1491 break;
|
|
1492 case 12:
|
|
1493 v3->field_1E = 4095;
|
|
1494 break;
|
|
1495 default:
|
|
1496 break;
|
|
1497 }
|
|
1498 fseek(File, 128, 0);
|
|
1499 ftell(File);
|
71
|
1500 if ( pcx_header2.planes == 1 )
|
0
|
1501 Abortf("24bit PCX Only!");
|
71
|
1502 if ( pcx_header2.planes == 3 )
|
0
|
1503 {
|
|
1504 v37 = 0;
|
|
1505 if ( v3->uHeight > 0 )
|
|
1506 {
|
|
1507 do
|
|
1508 {
|
|
1509 v16 = v37 * v3->uWidth;
|
|
1510 v17 = v3->pPixels;
|
|
1511 v38 = 0;
|
|
1512 v18 = &v17[v16];
|
71
|
1513 if ( pcx_header2.pitch )
|
0
|
1514 {
|
|
1515 do
|
|
1516 {
|
|
1517 fread((char *)&Filename + 3, 1u, 1u, File);
|
|
1518 if ( (BYTE3(Filename) & 0xC0) == -64 )
|
|
1519 {
|
|
1520 BYTE3(Filename) &= 0x3Fu;
|
|
1521 fread((char *)&a3 + 3, 1u, 1u, File);
|
|
1522 v19 = 0;
|
|
1523 if ( BYTE3(Filename) )
|
|
1524 {
|
|
1525 do
|
|
1526 {
|
|
1527 ++v38;
|
|
1528 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1529 + LOBYTE(pRenderer->uTargetRBits)
|
|
1530 + LOBYTE(pRenderer->uTargetBBits)
|
|
1531 - 8));
|
|
1532 ++v18;
|
|
1533 ++v19;
|
|
1534 }
|
|
1535 while ( v19 < BYTE3(Filename) );
|
|
1536 }
|
|
1537 }
|
|
1538 else
|
|
1539 {
|
|
1540 ++v38;
|
|
1541 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1542 + LOBYTE(pRenderer->uTargetRBits)
|
|
1543 + LOBYTE(pRenderer->uTargetBBits)
|
|
1544 - 8));
|
|
1545 ++v18;
|
|
1546 }
|
|
1547 }
|
71
|
1548 while ( v38 < (unsigned __int16)pcx_header2.pitch);
|
0
|
1549 }
|
|
1550 v20 = &v3->pPixels[v37 * v3->uWidth];
|
71
|
1551 while ( v38 < 2 * (unsigned __int16)pcx_header2.pitch )
|
0
|
1552 {
|
|
1553 fread((char *)&Filename + 3, 1u, 1u, File);
|
|
1554 if ( (BYTE3(Filename) & 0xC0) == -64 )
|
|
1555 {
|
|
1556 BYTE3(Filename) &= 0x3Fu;
|
|
1557 fread((char *)&a3 + 3, 1u, 1u, File);
|
|
1558 v21 = 0;
|
|
1559 if ( BYTE3(Filename) )
|
|
1560 {
|
|
1561 do
|
|
1562 {
|
|
1563 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1564 + LOBYTE(pRenderer->uTargetBBits)
|
|
1565 - 8));
|
|
1566 ++v38;
|
|
1567 ++v20;
|
|
1568 ++v21;
|
|
1569 }
|
|
1570 while ( v21 < BYTE3(Filename) );
|
|
1571 }
|
|
1572 }
|
|
1573 else
|
|
1574 {
|
|
1575 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
|
|
1576 + LOBYTE(pRenderer->uTargetBBits)
|
|
1577 - 8));
|
|
1578 ++v38;
|
|
1579 ++v20;
|
|
1580 }
|
|
1581 }
|
|
1582 v22 = &v3->pPixels[v37 * v3->uWidth];
|
71
|
1583 while ( v38 < 3 * (unsigned __int16)pcx_header2.pitch )
|
0
|
1584 {
|
|
1585 fread((char *)&Filename + 3, 1u, 1u, File);
|
|
1586 if ( (BYTE3(Filename) & 0xC0) == -64 )
|
|
1587 {
|
|
1588 BYTE3(Filename) &= 0x3Fu;
|
|
1589 fread((char *)&a3 + 3, 1u, 1u, File);
|
|
1590 v23 = 0;
|
|
1591 if ( BYTE3(Filename) )
|
|
1592 {
|
|
1593 do
|
|
1594 {
|
|
1595 *v22 |= BYTE3(a3) >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1596 ++v38;
|
|
1597 ++v22;
|
|
1598 ++v23;
|
|
1599 }
|
|
1600 while ( v23 < BYTE3(Filename) );
|
|
1601 }
|
|
1602 }
|
|
1603 else
|
|
1604 {
|
|
1605 *v22 |= BYTE3(Filename) >> (8 - LOBYTE(pRenderer->uTargetBBits));
|
|
1606 ++v38;
|
|
1607 ++v22;
|
|
1608 }
|
|
1609 }
|
|
1610 v24 = v3->uHeight;
|
|
1611 ++v37;
|
|
1612 }
|
|
1613 while ( v37 < v24 );
|
|
1614 }
|
|
1615 }
|
|
1616 fclose(File);
|
|
1617 result = 0;
|
|
1618 }
|
|
1619 else
|
|
1620 {
|
|
1621 result = 2;
|
|
1622 }
|
|
1623 return result;
|
|
1624 }
|
|
1625
|
|
1626
|
|
1627 //----- (0040D73D) --------------------------------------------------------
|
|
1628 RGBTexture::RGBTexture()
|
|
1629 {
|
|
1630 pName[0] = 0;
|
|
1631 pPixels = 0;
|
|
1632 uNumPixels = 0;
|
|
1633 uHeight = 0;
|
|
1634 uWidth = 0;
|
|
1635 field_1A = 0;
|
|
1636 field_18 = 0;
|
|
1637 field_20 = 0;
|
|
1638 field_22 = 0;
|
|
1639 } |