annotate Indoor.h @ 749:f39fbeb65b28

Fixed bought items not disappearing from Armourer.
author Nomad
date Fri, 22 Mar 2013 23:26:01 +0200
parents a5e587c8e30e
children 346f7069676a
rev   line source
0
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1 #pragma once
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2 #include "VectorTypes.h"
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3 #include "IndoorCameraD3D.h"
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4
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5
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6
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7
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8 /* 319 */
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9 enum LEVEL_TYPE
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10 {
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11 LEVEL_null = 0,
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12 LEVEL_Indoor = 0x1,
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13 LEVEL_Outdoor = 0x2,
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14 };
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15 extern LEVEL_TYPE uCurrentlyLoadedLevelType;
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16
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17
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18
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19
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20
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21 /* 74 */
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22 #pragma pack(push, 1)
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23 struct LevelDecoration
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24 {
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25 LevelDecoration();
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26 int GetGlobalEvent();
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27 int IsInteractive();
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28 bool _47A825();
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29
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30
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31 unsigned __int16 uDecorationDescID;
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32 __int16 field_2;
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33 struct Vec3_int_ vPosition;
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34 int field_10_y_rot;
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35 __int16 uCog;
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36 __int16 field_16_event_id;
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37 __int16 field_18;
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38 __int16 field_1A;
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39 __int16 _idx_in_stru123;
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40 __int16 field_1E;
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41 };
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42 #pragma pack(pop)
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43 extern LevelDecoration pLevelDecorations[3000];
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44 extern size_t uNumLevelDecorations;
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35f28d4c0ff9 GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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45 extern LevelDecoration* activeLevelDecoration;
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46
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47
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48
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49
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50
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51
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52
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53
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54 /* 86 */
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55 #pragma pack(push, 1)
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56 struct SpawnPointMM6
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57 {
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58 Vec3_int_ vPosition;
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59 unsigned __int16 uRadius;
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60 unsigned __int16 uKind;
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61 unsigned __int16 uIndex;
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62 unsigned __int16 uAttributes;
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63 };
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64 #pragma pack(pop)
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65
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66
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67
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68 /* 102 */
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69 #pragma pack(push, 1)
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70 struct SpawnPointMM7
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71 {
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72 //----- (00448DD6) --------------------------------------------------------
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73 SpawnPointMM7()
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74 {
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75 uRadius = 32;
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76 uAttributes = 0;
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77 uIndex = 0;
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78 uKind = 0;
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79 uGroup = 0;
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80 }
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81
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82
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83 Vec3_int_ vPosition;
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84 unsigned __int16 uRadius;
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85 unsigned __int16 uKind;
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86 unsigned __int16 uIndex;
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87 unsigned __int16 uAttributes;
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88 unsigned int uGroup;
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89 };
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90 #pragma pack(pop)
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91
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92
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93
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94
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95
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96
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97
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98
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99
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100
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101 #pragma pack(push, 1)
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102 struct DDM_DLV_Header
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103 {
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104 //----- (00462607) --------------------------------------------------------
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105 inline DDM_DLV_Header()
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106 {
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107 this->uLastRepawnDay = 0;
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108 this->uNumRespawns = 0;
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109 this->uReputation = 0;
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110 this->field_C_alert = 0;
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111 this->uNumFacesInBModels = 0;
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112 this->uNumDecorations = 0;
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113 this->uNumBModels = 0;
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114 }
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115
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116
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117 int uNumRespawns;
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118 int uLastRepawnDay;
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119 int uReputation;
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120 int field_C_alert;
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121 unsigned int uNumFacesInBModels;
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122 unsigned int uNumDecorations;
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123 unsigned int uNumBModels;
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124 int field_1C;
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125 int field_20;
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126 int field_24;
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127 };
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128 #pragma pack(pop)
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129
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130
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131
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132 /* 291 */
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133 enum PolygonType : __int8
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134 {
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135 POLYGON_Invalid = 0x0,
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136 POLYGON_VerticalWall = 0x1,
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137 POLYGON_unk = 0x2,
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138 POLYGON_Floor = 0x3,
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139 POLYGON_InBetweenFloorAndWall = 0x4,
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140 POLYGON_Ceiling = 0x5,
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141 POLYGON_InBetweenCeilingAndWall = 0x6,
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142 };
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143
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144 /* 90 */
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145 #pragma pack(push, 1)
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146 struct BLVHeader
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147 {
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148 char field_0[104];
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149 unsigned int uFaces_fdata_Size;
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150 unsigned int uSector_rdata_Size;
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151 unsigned int uSector_lrdata_Size;
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152 unsigned int uDoors_ddata_Size;
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153 char field_78[16];
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154 };
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155 #pragma pack(pop)
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156
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157
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158
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159 /* 96 */
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160 #pragma pack(push, 1)
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161 struct BLVSectorMM8
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162 {
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163 int dword_000074;
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164 };
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165 #pragma pack(pop)
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166
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167 /* 97 */
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168 #pragma pack(push, 1)
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169 struct BLVLightMM6
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170 {
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171 Vec3_short_ vPosition;
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172 __int16 uRadius;
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173 __int16 uAttributes;
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174 unsigned __int16 uBrightness;
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175 };
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176 #pragma pack(pop)
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177
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178 /* 98 */
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179 #pragma pack(push, 1)
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180 struct BLVLightMM7 //10h
0
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181 {
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182 struct Vec3_short_ vPosition;
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183 __int16 uRadius;
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184 char uRed;
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185 char uGreen;
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186 char uBlue;
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187 char uType;
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188 __int16 uAtributes; // & 0x08 doesn't light faces
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189 __int16 uBrightness;
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190 };
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191 #pragma pack(pop)
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192
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193 /* 99 */
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194 #pragma pack(push, 1)
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195 struct BLVLightMM8
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196 {
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197 int uID;
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198 };
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199 #pragma pack(pop)
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200
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201
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202
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203 /* 100 */
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204 #pragma pack(push, 1)
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205 struct BLVDoor //50h
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206 {
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207 enum State: unsigned __int16
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208 {
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209 Closed = 0,
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210 Opening = 1,
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211 Open = 2,
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212 Closing = 3
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213 };
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214
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215 unsigned int uAttributes;
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216 unsigned int uDoorID;
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217 unsigned int uTimeSinceTriggered;
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218 Vec3_int_ vDirection;
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219 int uMoveLength;
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220 int uOpenSpeed;
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221 int uCloseSpeed;
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222 unsigned __int16 *pVertexIDs;
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223 unsigned __int16 *pFaceIDs;
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224 unsigned __int16 *pSectorIDs;
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225 __int16 *pDeltaUs;
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226 __int16 *pDeltaVs;
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227 unsigned __int16 *pXOffsets;
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228 unsigned __int16 *pYOffsets;
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229 unsigned __int16 *pZOffsets;
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230 unsigned __int16 uNumVertices;
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231 unsigned __int16 uNumFaces;
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232 __int16 field_48;
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233 unsigned __int16 uNumOffsets;
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234 State uState;
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235 __int16 field_4E;
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236 };
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237 #pragma pack(pop)
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238
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239 /* 101 */
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240 #pragma pack(push, 1)
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241 struct BLVMapOutline //0C
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242 {
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243 unsigned __int16 uVertex1ID;
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244 unsigned __int16 uVertex2ID;
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245 unsigned __int16 uFace1ID;
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246 unsigned __int16 uFace2ID;
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247 __int16 sZ;
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248 unsigned __int16 uFlags;
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249 };
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250 #pragma pack(pop)
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251
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252
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253 #define FACE_PORTAL 0x00000001 // portal/two-sided
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254 #define FACE_CAN_SATURATE_COLOR 0x00000002
ccf8b4815a1f GetActorTintColor fixed
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255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water
ccf8b4815a1f GetActorTintColor fixed
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256 #define FACE_INVISIBLE 0x00002000
ccf8b4815a1f GetActorTintColor fixed
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257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
ccf8b4815a1f GetActorTintColor fixed
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258 #define FACE_OUTLINED 0x00010000 // outline face edges
ccf8b4815a1f GetActorTintColor fixed
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259 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
ccf8b4815a1f GetActorTintColor fixed
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260 #define FACE_DO_NOT_LIGHT 0x00400000
ccf8b4815a1f GetActorTintColor fixed
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261 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
ccf8b4815a1f GetActorTintColor fixed
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262 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
ccf8b4815a1f GetActorTintColor fixed
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263 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
0
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264
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265 /* 93 */
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266 #pragma pack(push, 1)
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267 struct BLVFace //60h
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268 {
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269 //----- (0046ED02) --------------------------------------------------------
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270 inline BLVFace()
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271 {
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272 this->uNumVertices = 0;
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273 this->uAttributes = 0;
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274 this->uFaceExtraID = 0;
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275 this->pVertexIDs = 0;
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276 this->pZInterceptDisplacements = 0;
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277 this->pYInterceptDisplacements = 0;
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278 this->pXInterceptDisplacements = 0;
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279 }
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280
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281 char _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
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282 struct Texture *GetTexture();
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283 void FromODM(struct ODMFace *a2);
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284
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285 inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;}
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286 inline bool Visible() const {return !Invisible();}
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287 inline bool Portal() const {return uAttributes & FACE_PORTAL;}
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288 inline bool Animated() const {return uAttributes & FACE_TEXTURE_ANIMATED;}
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289 inline bool Clickable() const {return uAttributes & FACE_CLICKABLE;}
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290
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291
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292 struct Plane_float_ pFacePlane;
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293 struct Plane_int_ pFacePlane_old;
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294 int zCalc1;
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295 int zCalc2;
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296 int zCalc3;
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297 unsigned int uAttributes;
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298 unsigned __int16 *pVertexIDs;
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ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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299 signed __int16 *pXInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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300 signed __int16 *pYInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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301 signed __int16 *pZInterceptDisplacements;
0
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302 signed __int16 *pVertexUIDs;
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303 signed __int16 *pVertexVIDs;
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304 unsigned __int16 uFaceExtraID;
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305 unsigned __int16 uBitmapID;
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306 unsigned __int16 uSectorID;
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307 __int16 uBackSectorID;
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308 struct BBox_short_ pBounding;
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309 PolygonType uPolygonType;
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310 unsigned __int8 uNumVertices;
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311 char field_5E;
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312 char field_5F;
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313 };
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314 #pragma pack(pop)
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315
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316 /* 94 */
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317 #pragma pack(push, 1)
711
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Gloval
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318 struct BLVFaceExtra //24h
0
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319 {
428
24936a5ff8ca level hints
Gloval
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320 bool HasEventint();
0
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321
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322 __int16 field_0;
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323 __int16 field_2;
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324 __int16 field_4;
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325 __int16 field_6;
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326 __int16 field_8;
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327 __int16 field_A;
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328 __int16 field_C;
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329 unsigned __int16 uAdditionalBitmapID;
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330 __int16 field_10;
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331 __int16 field_12;
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332 __int16 sTextureDeltaU;
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333 __int16 sTextureDeltaV;
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334 __int16 sCogNumber;
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335 unsigned __int16 uEventID;
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336 __int16 field_1C;
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337 __int16 field_1E;
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338 __int16 field_20;
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339 __int16 field_22;
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340 };
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341 #pragma pack(pop)
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342
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343 /* 95 */
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344 #pragma pack(push, 1)
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345 struct BLVSector //0x74
0
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346 {
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347 int field_0;
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348 unsigned __int16 uNumFloors;
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349 __int16 field_6;
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350 unsigned __int16 *pFloors;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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351 unsigned __int16 uNumWalls;
0
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352 __int16 field_E;
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353 unsigned __int16 *pWalls;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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354 unsigned __int16 uNumCeilings;
0
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355 __int16 field_16;
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356 unsigned __int16 *pCeilings;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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357 unsigned __int16 uNumFluids;
0
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358 __int16 field_1E;
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359 unsigned __int16 *pFluids;
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360 __int16 uNumPortals;
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361 __int16 field_26;
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362 unsigned __int16 *pPortals;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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363 unsigned __int16 uNumFaces;
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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364 unsigned __int16 uNumNonBSPFaces;
0
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365 unsigned __int16 *pFaceIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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366 unsigned __int16 uNumCylinderFaces;
0
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367 __int16 field_36;
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368 int pCylinderFaces;
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9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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369 unsigned __int16 uNumCogs;
0
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370 __int16 field_3E;
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371 unsigned __int16 *pCogs;
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372 unsigned __int16 uNumDecorations;
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373 __int16 field_46;
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374 unsigned __int16 *pDecorationIDs;
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9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
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375 unsigned __int16 uNumMarkers;
0
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376 __int16 field_4E;
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377 unsigned __int16 *pMarkers;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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378 unsigned __int16 uNumLights;
0
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379 __int16 field_56;
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380 unsigned __int16 *pLights;
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381 __int16 uWaterLevel;
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382 __int16 uMistLevel;
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383 __int16 uLightDistanceMultiplier;
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384 __int16 uMinAmbientLightLevel;
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385 __int16 uFirstBSPNode;
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386 __int16 exit_tag;
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387 BBox_short_ pBounding;
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388 };
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389 #pragma pack(pop)
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390
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391
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392 #pragma pack(push, 1)
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393 struct BLVMapOutlines
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394 {
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395 int uNumOutlines;
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396 BLVMapOutline pOutlines[7000];
0
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397 };
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398 #pragma pack(pop)
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399
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400
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401
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402 #pragma pack(push, 1)
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403 struct IndoorLocation_stru1
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404 {
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405 unsigned __int64 uLastVisitDay;
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406 char field_2F4[48];
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407 };
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408 #pragma pack(pop)
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409
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410
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411
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412 /* 89 */
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413 #pragma pack(push, 1)
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414 struct IndoorLocation
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415 {
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416 //----- (00462592) --------------------------------------------------------
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417 inline IndoorLocation()
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418 {
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419 bLoaded = 0;
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420 ptr_0002B8_sector_lrdata = 0;
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421 ptr_0002B4_doors_ddata = 0;
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422 ptr_0002B0_sector_rdata = 0;
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423 ptr_2AC = 0;
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424 pVertices = 0;
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425 pFaces = 0;
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426 pFaceExtras = 0;
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427 pSectors = 0;
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428 pLights = 0;
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429 pDoors = 0;
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430 pNodes = 0;
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431 pMapOutlines = 0;
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432 uNumSpawnPoints = 0;
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433 pSpawnPoints = 0;
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434 }
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435
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436 int GetSector(int sX, int sY, int sZ);
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437 void Release();
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438 bool Alloc();
0
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439 bool Load(char *pFilename, int a3, size_t i, char *pDest);
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440 void Draw();
711
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441 void ToggleLight(signed int uLightID, unsigned int bToggle);
0
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442
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443 static unsigned int GetLocationIndex(const char *Str1);
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444 static void ExecDraw(bool bD3D);
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445 static void ExecDraw_sw(unsigned int uFaceID);
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446 static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *a4);
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447
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448 char pFilename[32];
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449 char field_20[48];
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450 unsigned int bLoaded;
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451 char field_54[404];
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452 struct BLVHeader blv;
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453 unsigned int uNumVertices;
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454 struct Vec3_short_ *pVertices;
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455 unsigned int uNumFaces;
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456 struct BLVFace *pFaces;
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457 unsigned int uNumFaceExtras;
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parents:
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458 struct BLVFaceExtra *pFaceExtras;
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parents:
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459 int uNumSectors;
Ritor1
parents:
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460 struct BLVSector *pSectors;
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461 int uNumLights;
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parents:
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462 struct BLVLightMM7 *pLights;
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463 int uNumDoors;
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parents:
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464 struct BLVDoor *pDoors;
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465 unsigned int uNumNodes;
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466 struct BSPNode *pNodes;
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467 BLVMapOutlines *pMapOutlines;
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468 unsigned __int16 *ptr_2AC;
Ritor1
parents:
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469 unsigned __int16 *ptr_0002B0_sector_rdata;
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470 unsigned __int16 *ptr_0002B4_doors_ddata;
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471 unsigned __int16 *ptr_0002B8_sector_lrdata;
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parents:
diff changeset
472 unsigned int uNumSpawnPoints;
Ritor1
parents:
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473 struct SpawnPointMM7 *pSpawnPoints;
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474 struct DDM_DLV_Header dlv;
Ritor1
parents:
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475 IndoorLocation_stru1 stru1;
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476 char _visible_outlines[876];
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parents:
diff changeset
477 };
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parents:
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478 #pragma pack(pop)
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parents:
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479
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parents:
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480 extern IndoorLocation *pIndoor;
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481
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482
Ritor1
parents:
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483
Ritor1
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484
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485
Ritor1
parents:
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486
Ritor1
parents:
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487
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parents:
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488
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parents:
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489
Ritor1
parents:
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490
Ritor1
parents:
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491
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492
Ritor1
parents:
diff changeset
493 /* 263 */
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494 #pragma pack(push, 1)
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495 struct IndoorLocation_drawstru
Ritor1
parents:
diff changeset
496 {
Ritor1
parents:
diff changeset
497 int field_0_timer;
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 0
diff changeset
498 int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
0
Ritor1
parents:
diff changeset
499 Vec3_int_ vPosition;
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500 int sRotationY;
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parents:
diff changeset
501 int sRotationX;
Ritor1
parents:
diff changeset
502 int field_1C_mb_fov;
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parents:
diff changeset
503 unsigned __int16 *pRenderTarget;
Ritor1
parents:
diff changeset
504 unsigned int uTargetWidth;
Ritor1
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505 unsigned int uTargetHeight;
711
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Gloval
parents: 676
diff changeset
506 signed int uViewportX;
a5e587c8e30e some cleaning
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parents: 676
diff changeset
507 signed int uViewportY;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
508 signed int uViewportZ;
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Gloval
parents: 676
diff changeset
509 signed int uViewportW;
0
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parents:
diff changeset
510 int field_3C;
Ritor1
parents:
diff changeset
511 int *pTargetZ;
Ritor1
parents:
diff changeset
512 };
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parents:
diff changeset
513 #pragma pack(pop)
Ritor1
parents:
diff changeset
514
Ritor1
parents:
diff changeset
515
Ritor1
parents:
diff changeset
516
Ritor1
parents:
diff changeset
517
Ritor1
parents:
diff changeset
518
Ritor1
parents:
diff changeset
519
Ritor1
parents:
diff changeset
520
Ritor1
parents:
diff changeset
521
Ritor1
parents:
diff changeset
522
Ritor1
parents:
diff changeset
523
Ritor1
parents:
diff changeset
524
Ritor1
parents:
diff changeset
525
Ritor1
parents:
diff changeset
526 /* 162 */
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parents:
diff changeset
527 #pragma pack(push, 1)
Ritor1
parents:
diff changeset
528 struct BLVRenderParams
Ritor1
parents:
diff changeset
529 {
Ritor1
parents:
diff changeset
530 int Reset(struct IndoorLocation_drawstru *a2);
Ritor1
parents:
diff changeset
531
Ritor1
parents:
diff changeset
532 int field_0_timer_;
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 0
diff changeset
533 int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
0
Ritor1
parents:
diff changeset
534 Vec3_int_ vPartyPos;
Ritor1
parents:
diff changeset
535 int sPartyRotY;
Ritor1
parents:
diff changeset
536 int sPartyRotX;
Ritor1
parents:
diff changeset
537 int uPartySectorID;
Ritor1
parents:
diff changeset
538 int sCosineY;
Ritor1
parents:
diff changeset
539 int sSineY;
Ritor1
parents:
diff changeset
540 int sCosineNegX;
Ritor1
parents:
diff changeset
541 int sSineNegX;
Ritor1
parents:
diff changeset
542 float fCosineY;
Ritor1
parents:
diff changeset
543 float fSineY;
Ritor1
parents:
diff changeset
544 float fCosineNegX;
Ritor1
parents:
diff changeset
545 float fSineNegX;
Ritor1
parents:
diff changeset
546 int field_40;
Ritor1
parents:
diff changeset
547 float field_44;
Ritor1
parents:
diff changeset
548 unsigned __int16 *pRenderTarget;
Ritor1
parents:
diff changeset
549 unsigned int uTargetWidth;
Ritor1
parents:
diff changeset
550 unsigned int uTargetHeight;
Ritor1
parents:
diff changeset
551 unsigned int uViewportX;
Ritor1
parents:
diff changeset
552 unsigned int uViewportY;
Ritor1
parents:
diff changeset
553 unsigned int uViewportZ;
Ritor1
parents:
diff changeset
554 unsigned int uViewportW;
Ritor1
parents:
diff changeset
555 int field_64;
Ritor1
parents:
diff changeset
556 int *pTargetZBuffer;
Ritor1
parents:
diff changeset
557 int uViewportHeight;
Ritor1
parents:
diff changeset
558 int field_70;
Ritor1
parents:
diff changeset
559 int uViewportCenterX;
Ritor1
parents:
diff changeset
560 int uViewportCenterY;
Ritor1
parents:
diff changeset
561 struct BspRenderer_stru2 *field_7C;
Ritor1
parents:
diff changeset
562 unsigned int uNumFacesRenderedThisFrame;
Ritor1
parents:
diff changeset
563 int field_84;
Ritor1
parents:
diff changeset
564 int field_88;
Ritor1
parents:
diff changeset
565 int field_8C;
Ritor1
parents:
diff changeset
566 int field_90;
Ritor1
parents:
diff changeset
567 int field_94;
Ritor1
parents:
diff changeset
568 };
Ritor1
parents:
diff changeset
569 #pragma pack(pop)
Ritor1
parents:
diff changeset
570
Ritor1
parents:
diff changeset
571 extern struct BLVRenderParams *pBLVRenderParams;
Ritor1
parents:
diff changeset
572
Ritor1
parents:
diff changeset
573
Ritor1
parents:
diff changeset
574
Ritor1
parents:
diff changeset
575
Ritor1
parents:
diff changeset
576
Ritor1
parents:
diff changeset
577 #include "Indoor_stuff.h"