Mercurial > mm7
annotate Engine/Graphics/LightmapBuilder.cpp @ 2568:f2f2595fe308
rename Decals[], DecalCount
author | Ritor1 |
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date | Thu, 21 May 2015 18:32:45 +0600 |
parents | b8a56afc6ba1 |
children | 4d199006c716 |
rev | line source |
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2496 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
2541 | 6 #include "Engine/Engine.h" |
2496 | 7 #include "LightmapBuilder.h" |
2541 | 8 #include "Engine/stru314.h" |
2496 | 9 #include "Outdoor.h" |
10 | |
11 #include "Lights.h" | |
2541 | 12 #include "Engine/MMT.h" |
2496 | 13 #include "stru9.h" |
14 | |
15 LightsStack_StationaryLight_ *pStationaryLightsStack = new LightsStack_StationaryLight_; | |
16 //StationaryLight pStationaryLights[400]; | |
17 //int uNumStationaryLightsApplied; // weak | |
18 LightsStack_MobileLight_ *pMobileLightsStack = new LightsStack_MobileLight_; | |
19 //MobileLight pMobileLights[400]; | |
20 //int uNumMobileLightsApplied; | |
21 | |
22 | |
23 //----- (0045DF13) -------------------------------------------------------- | |
24 Lightmap::Lightmap() | |
25 { | |
2532 | 26 // For initialization step(I) |
27 | |
28 NumVertices = -1; | |
2508 | 29 for (uint i = 0; i < 64; ++i) |
30 pVertices[i].flt_2C = 0.0f; | |
31 this->field_C18 = 0; | |
32 //this->vdestructor_ptr = &Lightmap_pvdtor; | |
2496 | 33 } |
34 | |
35 //----- (0045BB06) -------------------------------------------------------- | |
36 LightmapBuilder::LightmapBuilder() | |
37 { | |
2532 | 38 // For initialization step(II) |
2508 | 39 |
2532 | 40 for ( int i = 0; i < 512; ++i )//for light type 1 |
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41 this->StationaryLights[i] = Lightmap(); |
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42 this->StationaryLightsCount = 0; |
2508 | 43 |
2532 | 44 for ( int i = 0; i < 768; ++i )//for light type 2 |
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45 this->MobileLights[i] = Lightmap(); |
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46 this->MobileLightsCount = 0; |
2508 | 47 |
48 for ( int i = 0; i < 256; i++ ) | |
49 this->field_3C8C34[i].flt_2C = 0.0f; | |
2496 | 50 } |
51 | |
2532 | 52 //////////////////////////OUTDOOR LIGHT//////////////////////////////////////////// |
2496 | 53 //----- (0045CDB7) -------------------------------------------------------- |
54 bool LightmapBuilder::ApplyLights_OutdoorFace(ODMFace *pFace) | |
55 { | |
2532 | 56 //For outdoor light (I) |
2496 | 57 int v3; // eax@1 |
58 bool result; // eax@9 | |
59 int pSlot; // [sp+10h] [bp-4h]@1 | |
60 | |
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61 v3 = Lights.uDefaultAmbientLightLevel + pFace->uShadeType; |
2496 | 62 pSlot = 0; |
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63 Lights.uCurrentAmbientLightLevel = v3 << 16; |
2496 | 64 for ( uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i ) |
65 { | |
66 if ( pSlot >= 20 ) | |
67 break; | |
2568 | 68 ApplyLight_ODM((StationaryLight *)pMobileLightsStack[i].pLights, pFace, (unsigned int *)&pSlot, true); |
2496 | 69 } |
70 for ( uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i ) | |
71 { | |
72 if ( pSlot >= 20 ) | |
73 break; | |
2568 | 74 ApplyLight_ODM(&pStationaryLightsStack->pLights[i], pFace, (unsigned int *)&pSlot, false); |
2496 | 75 } |
76 result = pSlot; | |
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77 Lights.uNumLightsApplied = pSlot; |
2496 | 78 return true; |
79 } | |
80 | |
81 //----- (0045D0D5) -------------------------------------------------------- | |
2568 | 82 bool LightmapBuilder::StackLight_TerrainFace(StationaryLight *pLight, Vec3_float_ *pNormal, float *light_tile_dist, RenderVertexSoft *TerrainVertices, unsigned int uStripType, int X, unsigned int *pSlot) |
2496 | 83 { |
2532 | 84 //For outdoor terrain light (II) |
2496 | 85 bool result; // eax@1 |
86 double maxz; // st7@11 | |
87 char v20; // c2@11 | |
88 signed int v52; // ecx@17 | |
89 char v57; // dl@18 | |
90 std::string v58; // [sp-18h] [bp-38h]@10 | |
91 double v61; // [sp+Ch] [bp-14h]@11 | |
92 float minz; // [sp+14h] [bp-Ch]@11 | |
2531 | 93 float tX_0; |
94 float tX_1; | |
95 float tY_0; | |
96 float tY_1; // [sp+1Ch] [bp-4h]@5 | |
2496 | 97 |
2559 | 98 // x0,y0 x1,y1 |
99 // .____________. | |
100 // | | | |
101 // | | | |
102 // | | | |
103 // .____________. | |
104 // x3,y3 x2,y2 | |
105 | |
106 | |
2531 | 107 if ( pLight->uRadius <= 0 ) |
2559 | 108 return false; |
2496 | 109 if ( uStripType == 4 ) |
110 { | |
2568 | 111 tX_0 = TerrainVertices[0].vWorldPosition.x; |
112 tX_1 = TerrainVertices[3].vWorldPosition.x; | |
2559 | 113 |
2568 | 114 tY_0 = TerrainVertices[1].vWorldPosition.y; |
115 tY_1 = TerrainVertices[0].vWorldPosition.y; | |
2496 | 116 } |
2559 | 117 else if(uStripType == 3) |
2496 | 118 { |
2559 | 119 if ((unsigned char)X) |
2496 | 120 { |
2559 | 121 tX_0 = TerrainVertices[0].vWorldPosition.x; |
122 tX_1 = TerrainVertices[2].vWorldPosition.x; | |
123 | |
124 tY_0 = TerrainVertices[1].vWorldPosition.y; | |
125 tY_1 = TerrainVertices[2].vWorldPosition.y; | |
2496 | 126 } |
2531 | 127 else |
128 { | |
2559 | 129 tX_0 = TerrainVertices[1].vWorldPosition.x; |
130 tX_1 = TerrainVertices[2].vWorldPosition.x; | |
131 | |
132 tY_0 = TerrainVertices[1].vWorldPosition.y; | |
133 tY_1 = TerrainVertices[0].vWorldPosition.y; | |
2531 | 134 } |
2496 | 135 } |
2559 | 136 else |
137 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:981", 0); | |
2496 | 138 |
2559 | 139 minz = pIndoorCameraD3D->GetPolygonMinZ(TerrainVertices, uStripType); |
140 maxz = pIndoorCameraD3D->GetPolygonMaxZ(TerrainVertices, uStripType); | |
2531 | 141 |
142 float bounding_x1 = tX_0 - (float)pLight->uRadius; //13 976 - 128 = 13848.0 | |
143 float bounding_y1 = tY_0 - (float)pLight->uRadius; // 3 800 - 128 = 3672.0 | |
144 float bounding_z1 = minz - (float)pLight->uRadius; // -26.0 | |
145 | |
146 float bounding_x2 = (float)pLight->uRadius + tX_1; //13 877 + 128 = 14005.0 | |
147 float bounding_y2 = (float)pLight->uRadius + tY_1; //3 792 + 128 = 3920.0 | |
148 float bounding_z2 = (float)pLight->uRadius + maxz;// 260.0 | |
149 | |
2559 | 150 //ïðîâåðÿåì âåðøèíû |
2531 | 151 if ( (float)pLight->vPosition.x <= bounding_x1 || (float)pLight->vPosition.x >= bounding_x2 |
152 || (float)pLight->vPosition.y <= bounding_y1 || (float)pLight->vPosition.y >= bounding_y2 | |
153 || (float)pLight->vPosition.z <= bounding_z1 || (float)pLight->vPosition.z >= bounding_z2 ) | |
2559 | 154 return false; |
2531 | 155 |
2568 | 156 Vec3_float_::NegDot(&TerrainVertices->vWorldPosition, pNormal, light_tile_dist); |
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157 float p_dot = ((float)pLight->vPosition.x * pNormal->x |
2559 | 158 + (float)pLight->vPosition.y * pNormal->y |
2568 | 159 + (float)pLight->vPosition.z * pNormal->z + *light_tile_dist)+0.5f; |
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160 if ( p_dot > pLight->uRadius ) |
2559 | 161 return false; |
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162 |
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163 Lights._blv_lights_radii[*pSlot] = pLight->uRadius; |
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164 Lights._blv_lights_inv_radii[*pSlot] = 65536 / pLight->uRadius; |
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165 Lights._blv_lights_xs[*pSlot] = pLight->vPosition.x; |
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166 Lights._blv_lights_ys[*pSlot] = pLight->vPosition.y; |
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167 Lights._blv_lights_zs[*pSlot] = pLight->vPosition.z; |
2531 | 168 |
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169 Lights._blv_lights_rs[*pSlot] = pLight->uLightColorR / 255.0f; |
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170 Lights._blv_lights_gs[*pSlot] = pLight->uLightColorG / 255.0f; |
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171 Lights._blv_lights_bs[*pSlot] = pLight->uLightColorB / 255.0f; |
2531 | 172 |
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173 Lights._blv_lights_light_dot_faces[*pSlot] = abs(p_dot); |
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174 Lights._blv_lights_types[*pSlot] = pLight->uLightType; |
2531 | 175 |
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176 v57 = Lights._blv_lights_types[*pSlot]; |
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177 if ( pRenderer->bUsingSpecular && Lights._blv_lights_types[*pSlot] & 4 ) |
2496 | 178 v57 = _4E94D2_light_type; |
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179 Lights._blv_lights_types[*pSlot] = v57; |
2531 | 180 |
2559 | 181 int id = 4 * *pSlot; |
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182 if ( pRenderer->bUsingSpecular ) |
2496 | 183 { |
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184 if ( Lights._blv_lights_types[*pSlot] & 4 ) |
2496 | 185 { |
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186 Lights._blv_lights_rs[id] = Lights._blv_lights_rs[id] * 0.3300000131130219; |
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187 Lights._blv_lights_gs[id] = Lights._blv_lights_gs[id] * 0.3300000131130219; |
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188 Lights._blv_lights_bs[id] = Lights._blv_lights_bs[id] * 0.3300000131130219; |
2496 | 189 } |
190 } | |
2531 | 191 ++*pSlot; |
2559 | 192 return true; |
2496 | 193 } |
194 | |
2532 | 195 //----- (0045CE50) -------------------------------------------------------- |
2568 | 196 bool LightmapBuilder::ApplyLight_ODM(StationaryLight *pLight, ODMFace *pFace, unsigned int *pSlot, bool bLightBackfaces) |
2532 | 197 { |
198 //For outdoor light (IV) | |
199 int result; // eax@0 | |
2568 | 200 double v10; // ecx@8 |
2532 | 201 char v14; // dl@11 |
202 | |
2568 | 203 if (!pLight->uRadius) |
204 return false; | |
205 | |
206 if ( (pLight->vPosition.x > pFace->pBoundingBox.x1 - pLight->uRadius) && pLight->vPosition.x < pLight->uRadius + pFace->pBoundingBox.x2 | |
2532 | 207 && (pLight->vPosition.y > pFace->pBoundingBox.y1 - pLight->uRadius) && pLight->vPosition.y < pLight->uRadius + pFace->pBoundingBox.y2 |
2568 | 208 && (pLight->vPosition.z > pFace->pBoundingBox.z1 - pLight->uRadius) && pLight->vPosition.z < pLight->uRadius + pFace->pBoundingBox.z2) |
2532 | 209 { |
2568 | 210 v10 = (double)(pLight->vPosition.x * pFace->pFacePlane.vNormal.x |
211 + pLight->vPosition.y * pFace->pFacePlane.vNormal.y | |
212 + pLight->vPosition.z * pFace->pFacePlane.vNormal.z + pFace->pFacePlane.dist); | |
213 if(((bLightBackfaces) || v10 >= 0.0f) && fabsf(v10) <= pLight->uRadius) | |
214 { | |
215 Lights._blv_lights_radii[*pSlot] = pLight->uRadius; | |
216 Lights._blv_lights_inv_radii[*pSlot] = 65536 / pLight->uRadius; | |
217 Lights._blv_lights_xs[*pSlot] = pLight->vPosition.x; | |
218 Lights._blv_lights_ys[*pSlot] = pLight->vPosition.y; | |
219 Lights._blv_lights_zs[*pSlot] = pLight->vPosition.z; | |
220 Lights._blv_lights_rs[*pSlot] = (double)pLight->uLightColorR / 255.0f; | |
221 Lights._blv_lights_gs[*pSlot] = (double)pLight->uLightColorG / 255.0f; | |
222 Lights._blv_lights_bs[*pSlot] = (double)pLight->uLightColorB / 255.0f; | |
223 Lights._blv_lights_light_dot_faces[*pSlot] = abs((int)floorf(v10 + 0.5f)); | |
224 Lights._blv_lights_types[*pSlot] = pLight->uLightType; | |
225 v14 = Lights._blv_lights_types[*pSlot]; | |
226 if ( pRenderer->bUsingSpecular && Lights._blv_lights_types[*pSlot] & 4 ) | |
227 v14 = _4E94D2_light_type; | |
228 Lights._blv_lights_types[*pSlot] = v14; | |
229 result = 4 * *pSlot; | |
230 if ( pRenderer->bUsingSpecular ) | |
231 { | |
232 __debugbreak(); | |
233 if ( Lights._blv_lights_types[*pSlot] & 4 ) | |
234 { | |
235 *(float *)((char *)Lights._blv_lights_rs + result) = *(float *)((char *)Lights._blv_lights_rs + result) | |
236 * 0.33000001; | |
237 *(float *)((char *)Lights._blv_lights_gs + result) = *(float *)((char *)Lights._blv_lights_gs + result) | |
238 * 0.33000001; | |
239 *(float *)((char *)Lights._blv_lights_bs + result) = *(float *)((char *)Lights._blv_lights_bs + result) | |
240 * 0.33000001; | |
241 } | |
242 } | |
2532 | 243 } |
244 ++*pSlot; | |
245 return true; | |
246 } | |
247 else | |
248 return false; | |
249 } | |
250 | |
251 | |
252 //////////////////////////INDOOR LIGHT//////////////////////////////////////////// | |
253 //----- (0045C7F6) -------------------------------------------------------- | |
254 bool LightmapBuilder::ApplyLights_IndoorFace(unsigned int uFaceID) | |
255 { | |
256 //For Indoor light (I) | |
257 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; | |
258 BLVSector* pSector = &pIndoor->pSectors[pFace->uSectorID]; | |
259 | |
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260 Lights.uCurrentAmbientLightLevel = (Lights.uDefaultAmbientLightLevel + pSector->uMinAmbientLightLevel) << 16;//0x00180000 |
2532 | 261 |
262 uint uNumLightsApplied = 0; | |
263 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
264 { | |
265 if (uNumLightsApplied >= 20) | |
266 break; | |
267 | |
2568 | 268 ApplyLight_BLV((StationaryLight *)&pMobileLightsStack->pLights[i], pFace, &uNumLightsApplied, true, 0); |
2532 | 269 } |
270 | |
271 for (uint i = 0; i < pSector->uNumLights; ++i) | |
272 { | |
273 if (uNumLightsApplied >= 20 ) | |
274 break; | |
275 | |
276 BLVLightMM7* pLight = &pIndoor->pLights[pSector->pLights[i]]; | |
277 if (~pLight->uAtributes & 0x08) | |
278 ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &_4E94D0_light_type); | |
279 } | |
280 | |
281 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
282 { | |
283 if (uNumLightsApplied >= 20) | |
284 break; | |
285 | |
2568 | 286 ApplyLight_BLV(&pStationaryLightsStack->pLights[i], pFace, &uNumLightsApplied, false, &_4E94D0_light_type); |
2532 | 287 } |
288 | |
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289 Lights.uNumLightsApplied = uNumLightsApplied; |
2532 | 290 return true; |
291 } | |
292 | |
293 //----- (0045C911) -------------------------------------------------------- | |
294 bool LightmapBuilder::ApplyLight_BLV(StationaryLight *pLight, BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5) | |
295 { | |
296 //For indoor light (II) | |
297 double v13; // st7@8 | |
298 | |
299 if (!pLight->uRadius)//800 | |
300 return false; | |
301 | |
302 if (pLight->vPosition.x > a2->pBounding.x1 - pLight->uRadius && pLight->vPosition.x < a2->pBounding.x2 + pLight->uRadius && | |
303 pLight->vPosition.y > a2->pBounding.y1 - pLight->uRadius && pLight->vPosition.y < a2->pBounding.y2 + pLight->uRadius && | |
304 pLight->vPosition.z > a2->pBounding.z1 - pLight->uRadius && pLight->vPosition.z < a2->pBounding.z2 + pLight->uRadius) | |
305 { | |
306 v13 = (double)pLight->vPosition.z * a2->pFacePlane.vNormal.z + | |
307 (double)pLight->vPosition.y * a2->pFacePlane.vNormal.y + | |
308 (double)pLight->vPosition.x * a2->pFacePlane.vNormal.x + | |
309 a2->pFacePlane.dist; | |
310 if ((bLightBackfaces || v13 >= 0.0f) && fabsf(v13) <= pLight->uRadius) | |
311 { | |
312 unsigned int slot = *pSlot; | |
313 | |
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314 Lights._blv_lights_radii[slot] = pLight->uRadius; |
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315 Lights._blv_lights_inv_radii[slot] = 65536 / pLight->uRadius; |
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316 Lights._blv_lights_xs[slot] = pLight->vPosition.x; |
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317 Lights._blv_lights_ys[slot] = pLight->vPosition.y; |
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318 Lights._blv_lights_zs[slot] = pLight->vPosition.z; |
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319 Lights._blv_lights_rs[slot] = (double)pLight->uLightColorR / 255.0f; |
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320 Lights._blv_lights_gs[slot] = (double)pLight->uLightColorG / 255.0f; |
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321 Lights._blv_lights_bs[slot] = (double)pLight->uLightColorB / 255.0f; |
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322 Lights._blv_lights_light_dot_faces[slot] = abs((int)floorf(v13 + 0.5f)); |
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323 Lights._blv_lights_types[slot] = pLight->uLightType; |
2532 | 324 |
325 *pSlot += 1; | |
326 return true; | |
327 } | |
328 } | |
329 | |
330 return false; | |
331 } | |
332 | |
333 //----- (0045DA56) -------------------------------------------------------- | |
334 bool LightmapBuilder::DoDraw_183808_Lightmaps(float z_bias) | |
335 { | |
336 //For indoor light (X) | |
337 Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2 | |
338 v.z = 1.0; | |
339 v.y = 1.0; | |
340 v.x = 1.0; | |
341 | |
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342 for (uint i = 0; i < MobileLightsCount; ++i) |
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343 if (!pRenderer->DrawLightmap(&MobileLights[i], &v, z_bias)) |
2532 | 344 Error("Invalid lightmap detected! (%u)", i); |
345 | |
346 return true; | |
347 } | |
348 | |
349 //----- (0045C4B9) -------------------------------------------------------- | |
350 int LightmapBuilder::_45C4B9(int a2, RenderVertexSoft *a3, Lightmap *pLightmap) | |
351 { | |
352 //For indoor light (?) | |
353 RenderVertexSoft *v9; // esi@3 | |
354 RenderVertexSoft *v12; // ecx@8 | |
355 char v13; // bl@17 | |
356 signed int v14; // edx@17 | |
357 double v15; // st6@18 | |
358 double v16; // st6@21 | |
359 double v17; // st6@24 | |
360 signed int v18; // edx@33 | |
361 float v22; // [sp+Ch] [bp-14h]@23 | |
362 float v23; // [sp+10h] [bp-10h]@20 | |
363 int v24; // [sp+14h] [bp-Ch]@1 | |
364 char v26; // [sp+1Eh] [bp-2h]@17 | |
365 char v27; // [sp+1Fh] [bp-1h]@17 | |
366 | |
367 v24 = 0; | |
368 for ( uint i = 0; i < pLightmap->NumVertices; i++) | |
369 { | |
370 v9 = &pLightmap->pVertices[(i + 1) % pLightmap->NumVertices]; | |
371 if ( pLightmap->pVertices[i].vWorldPosition.x != v9->vWorldPosition.x | |
372 || pLightmap->pVertices[i].vWorldPosition.y != v9->vWorldPosition.y | |
373 || pLightmap->pVertices[i].vWorldPosition.z != v9->vWorldPosition.z ) | |
374 { | |
375 for ( uint j = 0; j < a2; ++j ) | |
376 { | |
377 v12 = &a3[(j + 1) % a2]; | |
378 if ((a3[j].vWorldPosition.x != v12->vWorldPosition.x | |
379 || a3[j].vWorldPosition.y != v12->vWorldPosition.y | |
380 || a3[j].vWorldPosition.z != v12->vWorldPosition.z) | |
381 && pLightmap->pVertices[i].vWorldPosition.x == a3[j].vWorldPosition.x | |
382 && pLightmap->pVertices[i].vWorldPosition.y == a3[j].vWorldPosition.y | |
383 && pLightmap->pVertices[i].vWorldPosition.z == a3[j].vWorldPosition.z | |
384 && (v9->vWorldPosition.x != v12->vWorldPosition.x | |
385 || v9->vWorldPosition.y != v12->vWorldPosition.y | |
386 || v9->vWorldPosition.z != v12->vWorldPosition.z) ) | |
387 { | |
388 v13 = 0; | |
389 v14 = 0; | |
390 v27 = 0; | |
391 v26 = 0; | |
392 | |
393 if ( v9->vWorldPosition.x <= (double)v12->vWorldPosition.x ) | |
394 v15 = v12->vWorldPosition.x - v9->vWorldPosition.x; | |
395 else | |
396 v15 = v9->vWorldPosition.x - v12->vWorldPosition.x; | |
397 v23 = v15; | |
398 | |
399 if ( v9->vWorldPosition.y <= (double)v12->vWorldPosition.y ) | |
400 v16 = v12->vWorldPosition.y - v9->vWorldPosition.y; | |
401 else | |
402 v16 = v9->vWorldPosition.y - v12->vWorldPosition.y; | |
403 v22 = v16; | |
404 | |
405 if ( v9->vWorldPosition.z <= (double)v12->vWorldPosition.z ) | |
406 v17 = v12->vWorldPosition.z - v9->vWorldPosition.z; | |
407 else | |
408 v17 = v9->vWorldPosition.z - v12->vWorldPosition.z; | |
409 | |
410 if ( v23 < 1.0 ) | |
411 { | |
412 v13 = 1; | |
413 v14 = 1; | |
414 } | |
415 | |
416 if ( v22 < 1.0 ) | |
417 { | |
418 v27 = 1; | |
419 ++v14; | |
420 } | |
421 | |
422 if ( v17 < 1.0 ) | |
423 { | |
424 v26 = 1; | |
425 ++v14; | |
426 } | |
427 | |
428 if ( v14 > 1 ) | |
429 { | |
430 v18 = 0; | |
431 if ( v13 && v9->vWorldPosition.x != v12->vWorldPosition.x ) | |
432 { | |
433 v18 = 1; | |
434 v9->vWorldPosition.x = v12->vWorldPosition.x; | |
435 } | |
436 | |
437 if ( v27 && v9->vWorldPosition.y != v12->vWorldPosition.y ) | |
438 { | |
439 ++v18; | |
440 v9->vWorldPosition.y = v12->vWorldPosition.y; | |
441 } | |
442 | |
443 if ( v26 && v9->vWorldPosition.z != v12->vWorldPosition.z ) | |
444 { | |
445 ++v18; | |
446 v9->vWorldPosition.z = v12->vWorldPosition.z; | |
447 } | |
448 | |
449 if ( v18 > 0 ) | |
450 ++v24; | |
451 } | |
452 } | |
453 } | |
454 } | |
455 } | |
456 return v24; | |
457 } | |
458 | |
459 ////////////////////////FOR OUTDOOR TERRAIN////////////////////////////////////////// | |
460 //----- (0045D036) -------------------------------------------------------- | |
461 bool LightmapBuilder::StackLights_TerrainFace(Vec3_float_ *pNormal, float *Light_tile_dist, RenderVertexSoft *a3, unsigned int uStripType, bool bLightBackfaces) | |
462 { | |
463 /*int v6; // esi@1 | |
464 //LightmapBuilder *v7; // edi@1 | |
465 MobileLight *v8; // ebx@2 | |
466 int v9; // esi@5 | |
467 StationaryLight *v10; // ebx@6 | |
468 //bool result; // eax@9 | |
469 unsigned int a7; // [sp+Ch] [bp-4h]@1 | |
470 | |
471 v6 = 0; | |
472 //v7 = this; | |
473 a7 = 0; | |
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474 Lights.uCurrentAmbientLightLevel = pOutdoor->field_CBC_terrain_triangles_shade_type; |
2532 | 475 if ( pMobileLightsStack->uNumLightsActive > 0 ) |
476 { | |
477 v8 = pMobileLightsStack->pLights; | |
478 do | |
479 { | |
480 if ( (signed int)a7 >= 20 ) | |
481 break; | |
482 StackLight_TerrainFace((StationaryLight *)v8, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); | |
483 ++v6; | |
484 ++v8; | |
485 } | |
486 while ( v6 < pMobileLightsStack->uNumLightsActive ); | |
487 } | |
488 v9 = 0; | |
489 if ( pStationaryLightsStack->uNumLightsActive > 0 ) | |
490 { | |
491 v10 = pStationaryLightsStack->pLights; | |
492 do | |
493 { | |
494 if ( (signed int)a7 >= 20 ) | |
495 break; | |
496 StackLight_TerrainFace(v10, pNormal, a3, a1, uStripType, bLightBackfaces, &a7); | |
497 ++v9; | |
498 ++v10; | |
499 } | |
500 while ( v9 < pStationaryLightsStack->uNumLightsActive ); | |
501 } | |
502 | |
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503 Lights.uNumLightsApplied = a7; |
2532 | 504 return true;*/ |
505 // bool __stdcall sub_45D036(struct Vec3<float> *pNormal, int a2, struct RenderVertex *a3, int a4, signed int X) | |
506 //{ | |
507 // float v6; // ebx@2 | |
508 | |
509 //For outdoor terrain light(I) | |
510 unsigned int num_lights; // [sp+Ch] [bp-4h]@1 | |
511 int i; | |
512 | |
513 num_lights = 0; | |
2562
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514 Lights.uCurrentAmbientLightLevel = pOutdoor->max_terrain_dimming_level; |
2532 | 515 for (i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) |
516 { | |
517 if ( num_lights >= 20 ) | |
518 break; | |
519 StackLight_TerrainFace((StationaryLight *)&pMobileLightsStack->pLights[i], pNormal, Light_tile_dist, a3, uStripType, bLightBackfaces, &num_lights); | |
520 } | |
521 | |
522 for (i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
523 { | |
524 if ( num_lights >= 20 ) | |
525 break; | |
526 StackLight_TerrainFace(&pStationaryLightsStack->pLights[i], pNormal, Light_tile_dist, a3, uStripType, bLightBackfaces, &num_lights); | |
527 } | |
528 | |
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529 Lights.uNumLightsApplied = num_lights; |
2532 | 530 return true; |
531 | |
532 } | |
533 | |
534 | |
535 /////////////////////////TOGETHER/////////////////////////////////////////////////////// | |
536 //----- (0045BC07) -------------------------------------------------------- | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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537 bool LightmapBuilder::ApplyLights(LightsData *pLights, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *VertexRenderList, IndoorCameraD3D_Vec4 *a6, char uClipFlag) |
2532 | 538 { |
539 //For outdoor terrain and indoor light (III)(III) | |
540 Vec3_int_ pos; // [sp+2Ch] [bp-40h]@21 | |
541 RenderVertexSoft *a9; // [sp+68h] [bp-4h]@8 | |
542 | |
543 if (!uNumVertices) | |
544 return false; | |
545 | |
546 static RenderVertexSoft static_69B140[64]; | |
547 | |
2562
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548 a9 = VertexRenderList; |
2532 | 549 if (a6) |
550 { | |
551 for (uint i = 0; i < uNumVertices; ++i) | |
2562
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552 memcpy(&static_69B140[i], VertexRenderList + i, sizeof(RenderVertexSoft)); |
2532 | 553 |
2543 | 554 if (pIndoorCameraD3D->_437376(a3, static_69B140, &uNumVertices) == 1) |
2532 | 555 { |
556 if ( !uNumVertices ) | |
557 return false; | |
558 a9 = static_69B140; | |
559 } | |
560 } | |
561 | |
562 static stru314 static_69B110; | |
2562
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563 static_69B110.Normal.x = a3->face_plane.vNormal.x; |
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564 static_69B110.Normal.y = a3->face_plane.vNormal.y; |
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565 static_69B110.Normal.z = a3->face_plane.vNormal.z; |
2532 | 566 static_69B110.dist = a3->face_plane.dist; |
2562
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567 if (!pIndoorCameraD3D->GetFacetOrientation(a3->polygonType, &static_69B110.Normal, |
2532 | 568 &static_69B110.field_10, &static_69B110.field_1C)) |
569 { | |
570 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:119", 0); | |
571 ExitProcess(0); | |
572 } | |
573 | |
2562
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574 for (uint i = 0; i < pLights->uNumLightsApplied; ++i) |
2532 | 575 { |
2562
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|
576 pos.x = pLights->_blv_lights_xs[i]; |
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|
577 pos.y = pLights->_blv_lights_ys[i]; |
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|
578 pos.z = pLights->_blv_lights_zs[i]; |
2532 | 579 |
2562
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580 uint uColorR = (uint)floorf(pLights->_blv_lights_rs[i] * 255.0 + 0.5f) & 0xFF, |
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581 uColorG = (uint)floorf(pLights->_blv_lights_gs[i] * 255.0 + 0.5f) & 0xFF, |
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582 uColorB = (uint)floorf(pLights->_blv_lights_bs[i] * 255.0 + 0.5f) & 0xFF; |
2532 | 583 uint uColor = (uColorR << 16) | (uColorG << 8) | uColorB; |
584 if (!uColor) | |
585 uColor = 0x0FFFFF;//0x00FFFFF; | |
586 | |
2562
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587 if (!_45BE86_build_light_polygon(&pos, pLights->_blv_lights_radii[i], uColor, pLights->_blv_lights_light_dot_faces[i], |
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588 pLights->_blv_lights_types[i], &static_69B110, uNumVertices, a9, uClipFlag) ) |
2532 | 589 { |
590 MessageBoxW(nullptr, L"Error: Failed to build light polygon", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:138", 0); | |
591 } | |
592 } | |
593 return true; | |
594 } | |
595 | |
596 //----- (0045BE86) -------------------------------------------------------- | |
597 bool LightmapBuilder::_45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, stru314 *a7, unsigned int uNumVertices, RenderVertexSoft *a9, char uClipFlag) | |
598 { | |
599 //For outdoor terrain and indoor light (IV)(IV) | |
600 Lightmap *lightmap; // edi@3 | |
601 double v17; // st7@5 | |
602 double v24; // st7@6 | |
603 double v38; // st7@14 | |
604 double v39; // st7@16 | |
605 double v40; // st7@16 | |
606 int v45; // eax@24 | |
607 | |
608 if (radius < 0.0f) | |
609 return true; | |
610 | |
2562
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|
611 lightmap = uLightType & 1 ? &StationaryLights[StationaryLightsCount] ://stationary |
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612 &MobileLights[MobileLightsCount];//mobile |
2532 | 613 tex_light_radius = radius - dot_dist; |
614 flt_3C8C28 = sqrt((radius + radius - tex_light_radius) * tex_light_radius); | |
615 //flt_3C8C28 = sqrt(tex_light_radius * tex_light_radius); | |
616 flt_3C8C2C_lightmaps_brightness = 1.0 - (radius - flt_3C8C28) / radius; | |
2562
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617 lightmap->position_x = (double)pos->x - dot_dist * a7->Normal.x; |
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|
618 lightmap->position_y = (double)pos->y - dot_dist * a7->Normal.y; |
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|
619 lightmap->position_z = (double)pos->z - dot_dist * a7->Normal.z; |
2532 | 620 |
2562
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621 light_radius = radius * flt_3C8C2C_lightmaps_brightness; |
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622 light_length_x = light_radius * a7->field_10.x; |
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|
623 light_length_y = light_radius * a7->field_10.y; |
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624 light_length_z = light_radius * a7->field_10.z; |
2532 | 625 |
2562
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changeset
|
626 light_length_x2 = light_radius * a7->field_1C.x; |
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changeset
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627 light_length_y2 = light_radius * a7->field_1C.y; |
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changeset
|
628 light_length_z2 = light_radius * a7->field_1C.z; |
2532 | 629 |
2562
b8a56afc6ba1
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diff
changeset
|
630 lightmap->pVertices[0].vWorldPosition.x = lightmap->position_x - light_length_x2 + light_length_x; |
b8a56afc6ba1
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parents:
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changeset
|
631 lightmap->pVertices[0].vWorldPosition.y = lightmap->position_y - light_length_y2 + light_length_y; |
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changeset
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632 lightmap->pVertices[0].vWorldPosition.z = lightmap->position_z - light_length_z2 + light_length_z; |
2532 | 633 lightmap->pVertices[0].u = 0.0; |
634 lightmap->pVertices[0].v = 0.0; | |
635 | |
2562
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changeset
|
636 lightmap->pVertices[1].vWorldPosition.x = lightmap->position_x - light_length_x2 - light_length_x; |
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changeset
|
637 lightmap->pVertices[1].vWorldPosition.y = lightmap->position_y - light_length_y2 - light_length_y; |
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changeset
|
638 lightmap->pVertices[1].vWorldPosition.z = lightmap->position_z - light_length_z2 - light_length_z; |
2532 | 639 lightmap->pVertices[1].u = 0.0; |
640 lightmap->pVertices[1].v = 1.0; | |
641 | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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parents:
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changeset
|
642 lightmap->pVertices[2].vWorldPosition.x = lightmap->position_x + light_length_x2 - light_length_x; |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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changeset
|
643 lightmap->pVertices[2].vWorldPosition.y = lightmap->position_y + light_length_y2 - light_length_y; |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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changeset
|
644 lightmap->pVertices[2].vWorldPosition.z = lightmap->position_z + light_length_z2 - light_length_z; |
2532 | 645 lightmap->pVertices[2].u = 1.0; |
646 lightmap->pVertices[2].v = 1.0; | |
647 | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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diff
changeset
|
648 lightmap->pVertices[3].vWorldPosition.x = lightmap->position_x + light_length_x2 + light_length_x; |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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diff
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|
649 lightmap->pVertices[3].vWorldPosition.y = lightmap->position_y + light_length_y2 + light_length_y; |
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2561
diff
changeset
|
650 lightmap->pVertices[3].vWorldPosition.z = lightmap->position_z + light_length_z2 + light_length_z; |
2532 | 651 lightmap->pVertices[3].u = 1.0; |
652 lightmap->pVertices[3].v = 0.0; | |
653 | |
654 for (uint i = 0; i < 4; ++i) | |
655 { | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2561
diff
changeset
|
656 v24 = a7->Normal.y * lightmap->pVertices[i].vWorldPosition.y |
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2561
diff
changeset
|
657 + a7->Normal.z * lightmap->pVertices[i].vWorldPosition.z |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2561
diff
changeset
|
658 + a7->Normal.x * lightmap->pVertices[i].vWorldPosition.x |
2532 | 659 + a7->dist; |
660 | |
2562
b8a56afc6ba1
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2561
diff
changeset
|
661 lightmap->pVertices[i].vWorldPosition.x -= v24 * a7->Normal.x; |
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2561
diff
changeset
|
662 lightmap->pVertices[i].vWorldPosition.y -= v24 * a7->Normal.y; |
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2561
diff
changeset
|
663 lightmap->pVertices[i].vWorldPosition.z -= v24 * a7->Normal.z; |
2532 | 664 } |
665 | |
666 lightmap->uColorMask = uColorMask; | |
667 lightmap->NumVertices = 4; | |
668 | |
669 //Brightness(ÿðêîñòü)///////////////////////////////// | |
2541 | 670 if (~pEngine->uFlags2 & 4) |
2532 | 671 lightmap->fBrightness = flt_3C8C2C_lightmaps_brightness; |
672 else | |
673 { | |
674 Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8 | |
675 a1.x = (double)pos->x - lightmap->position_x; | |
676 a1.y = (double)pos->y - lightmap->position_y; | |
677 a1.z = (double)pos->z - lightmap->position_z; | |
678 a1.Normalize(); | |
679 | |
680 auto temp1 = lightmap->position_x + 0.5f, | |
681 temp2 = lightmap->position_y + 0.5f, | |
682 temp3 = lightmap->position_z + 0.5f; | |
683 | |
684 auto dist_x = abs(pos->x - temp1), //v31 | |
685 dist_y = abs(pos->y - temp2), //v32 arg0a | |
686 dist_z = abs(pos->z - temp3); //v33 _v64 | |
687 v38 = int_get_vector_length(dist_x, dist_y, dist_z); | |
688 if (v38 > radius) | |
689 return true; | |
690 //radius = (1 / radius) * v38; | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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changeset
|
691 if ( uLightType & 4 )//LIGHT_ATTR_POINT |
2532 | 692 { |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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parents:
2561
diff
changeset
|
693 v39 = fabs(a1.x * a7->Normal.x + a1.z * a7->Normal.z + a1.y * a7->Normal.y); |
2532 | 694 v40 = v39 * 1.0 * flt_4D86CC; |
695 | |
696 lightmap->fBrightness = v40 - ((1 / radius) * v38) * v40; | |
697 } | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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|
698 else if ( uLightType & 8 )//LIGHT_ATTR_SPOTLIGHT |
2532 | 699 { |
700 v40 = 1.0 * 1.0; | |
701 lightmap->fBrightness = v40 - ((1 / radius) * v38); | |
702 } | |
703 else | |
704 MessageBoxW(nullptr, L"Invalid light type!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:277", 0); | |
705 } | |
706 //Brightness(ÿðêîñòü)///////////////////////////////////////////////////// | |
707 | |
2541 | 708 if (!pEngine->pStru9Instance->_4980B9(a9, uNumVertices, |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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|
709 a7->Normal.x, a7->Normal.y, a7->Normal.z, |
2532 | 710 lightmap->pVertices, &lightmap->NumVertices)) |
711 return false; | |
712 | |
713 if (!lightmap->NumVertices) | |
714 return true; | |
715 | |
716 v45 = _45C6D6(uNumVertices, a9, lightmap); | |
717 if ( v45 != uNumVertices && v45 > 0 ) | |
718 _45C4B9(uNumVertices, a9, lightmap); | |
719 | |
2543 | 720 pIndoorCameraD3D->ViewTransform(lightmap->pVertices, lightmap->NumVertices); |
721 pIndoorCameraD3D->Project(lightmap->pVertices, lightmap->NumVertices, 0); | |
2532 | 722 |
723 unsigned int _a4 = 0; | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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|
724 if ( !(uClipFlag & 1) )//NoClipFlag |
2532 | 725 _a4 = 1; |
726 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
727 { | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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|
728 if ( uClipFlag & 2 )//NeerClipFlag |
2532 | 729 { |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2561
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|
730 pIndoorCameraD3D->LightmapNeerClip(lightmap->pVertices, lightmap->NumVertices, field_3C8C34, &_a4); |
2543 | 731 pIndoorCameraD3D->_437143(_a4, lightmap->pVertices, field_3C8C34, &lightmap->NumVertices); |
2532 | 732 } |
2562
b8a56afc6ba1
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2561
diff
changeset
|
733 else if ( uClipFlag & 4 )//FarClipFlag |
2532 | 734 { |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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parents:
2561
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|
735 pIndoorCameraD3D->LightmapFarClip(lightmap->pVertices, lightmap->NumVertices, field_3C8C34, &_a4); |
2543 | 736 pIndoorCameraD3D->_437143(_a4, lightmap->pVertices, field_3C8C34, &lightmap->NumVertices); |
2532 | 737 } |
738 else | |
739 MessageBoxW(nullptr, L"Undefined clip flag specified", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:330", 0); | |
740 } | |
741 else | |
742 MessageBoxW(nullptr, L"Lightpoly builder native indoor clipping not implemented", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:335", 0); | |
743 | |
744 if (_a4) | |
745 { | |
746 if (uLightType & 1) | |
747 { | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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diff
changeset
|
748 if (StationaryLightsCount < 512 - 1) |
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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|
749 ++StationaryLightsCount; |
2532 | 750 } |
751 else | |
752 { | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2561
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changeset
|
753 if (MobileLightsCount < 768 - 1) |
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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changeset
|
754 ++MobileLightsCount; |
2532 | 755 } |
756 //if ( v50 ^ v51 ) | |
757 // *(unsigned int *)v48 = v49 + 1; | |
758 } | |
759 return true; | |
760 } | |
761 | |
762 //----- (0045C6D6) -------------------------------------------------------- | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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|
763 int LightmapBuilder::_45C6D6(int uNumVertices, RenderVertexSoft *a3, Lightmap *pLightmap) |
2532 | 764 { |
765 //For outdoor terrain and indoor light (V)(V) | |
766 signed int v6; // esi@1 | |
767 float temp_x; // st7@6 | |
768 float temp_y; // st6@10 | |
769 float temp_z; // st5@14 | |
770 float v12; // st7@17 | |
771 int v15; // [sp+Ch] [bp-8h]@1 | |
772 | |
773 v6 = -1; | |
774 v15 = 0; | |
775 if ( (signed int)pLightmap->NumVertices > 0 ) | |
776 { | |
777 for ( uint i = 0; i < (signed int)pLightmap->NumVertices; ++i ) | |
778 { | |
2562
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new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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changeset
|
779 if ( uNumVertices > 0 ) |
2532 | 780 { |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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2561
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changeset
|
781 for ( uint j = 0; j < uNumVertices; ++j ) |
2532 | 782 { |
783 if ( pLightmap->pVertices[i].vWorldPosition.x <= (double)a3[j].vWorldPosition.x ) | |
784 temp_x = a3[j].vWorldPosition.x - pLightmap->pVertices[i].vWorldPosition.x; | |
785 else | |
786 temp_x = pLightmap->pVertices[i].vWorldPosition.x - a3[j].vWorldPosition.x; | |
787 if ( temp_x < 2.0 ) | |
788 { | |
789 if ( pLightmap->pVertices[i].vWorldPosition.y <= (double)a3[j].vWorldPosition.y ) | |
790 temp_y = a3[j].vWorldPosition.y - pLightmap->pVertices[i].vWorldPosition.y; | |
791 else | |
792 temp_y = pLightmap->pVertices[i].vWorldPosition.y - a3[j].vWorldPosition.y; | |
793 if ( temp_y < 2.0 ) | |
794 { | |
795 if ( pLightmap->pVertices[i].vWorldPosition.z <= (double)a3[j].vWorldPosition.z ) | |
796 temp_z = a3[j].vWorldPosition.z - pLightmap->pVertices[i].vWorldPosition.z; | |
797 else | |
798 temp_z = pLightmap->pVertices[i].vWorldPosition.z - a3[j].vWorldPosition.z; | |
799 if ( temp_z < 2.0 ) | |
800 { | |
801 v12 = temp_x + temp_y + temp_z; | |
802 if ( v12 < FLT_MAX ) | |
803 v6 = j; | |
804 } | |
805 } | |
806 } | |
807 }//For | |
808 if ( v6 != -1 ) | |
809 { | |
810 ++v15; | |
811 pLightmap->pVertices[i].vWorldPosition.x = a3[v6].vWorldPosition.x; | |
812 pLightmap->pVertices[i].vWorldPosition.y = a3[v6].vWorldPosition.y; | |
813 pLightmap->pVertices[i].vWorldPosition.z = a3[v6].vWorldPosition.z; | |
814 } | |
815 } | |
816 v6 = -1; | |
817 }//For | |
818 } | |
819 return v15; | |
820 } | |
821 | |
822 //----- (0045D73F) -------------------------------------------------------- | |
823 void LightmapBuilder::DrawLightmapsType(int type) | |
824 { | |
825 //For outdoor and indoor light (II)(VIII) | |
826 if (type == 2) | |
827 Draw_183808_Lightmaps(); | |
828 } | |
829 | |
830 //----- (0045D74F) -------------------------------------------------------- | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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parents:
2561
diff
changeset
|
831 bool LightmapBuilder::DrawLightmaps(int indices) |
2532 | 832 { |
833 //For outdoor terrain and indoor light (VI)(VI) | |
834 Lightmap *v28; // [sp+50h] [bp-38h]@2 | |
835 Vec3_float_ arg4; | |
836 | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
837 if (StationaryLightsCount == 0) |
2532 | 838 return true; |
839 | |
2541 | 840 if (byte_4D864C && pEngine->uFlags & GAME_FLAGS_1_01_lightmap_related) |
2532 | 841 return true; |
842 | |
843 pRenderer->BeginLightmaps(); | |
844 | |
845 arg4.x = 1.0f; | |
846 arg4.y = 1.0f; | |
847 arg4.z = 1.0f; | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
848 if (lights_flag) |
2532 | 849 { |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
850 if (indices != -1) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
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2561
diff
changeset
|
851 { |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
852 for (unsigned int i = 0; i < MobileLightsCount; ++i) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
853 { |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
854 if ( !pRenderer->DrawLightmap(&MobileLights[i], &arg4, 0.0) ) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
855 Error("Invalid lightmap detected! (%u)", i); |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
856 } |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
857 } |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
858 else |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
859 { |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
860 for (unsigned int i = 0; i < StationaryLightsCount; ++i) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
861 if ( !pRenderer->DrawLightmap(&StationaryLights[i], &arg4, 0.0) ) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
862 Error("Invalid lightmap detected! (%u)", i); |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
863 } |
2532 | 864 } |
865 | |
866 pRenderer->EndLightmaps(); | |
867 | |
868 return true; | |
869 } | |
870 | |
871 //----- (0045DAE8) -------------------------------------------------------- | |
872 bool Render::DrawLightmap(Lightmap *pLightmap, Vec3_float_ *pColorMult, float z_bias) | |
873 { | |
874 //For outdoor terrain and indoor light (VII)(VII) | |
875 signed int dwFlags; // [sp-1Ch] [bp-670h]@13 | |
876 RenderVertexD3D3 pVerticesD3D[64]; // [sp+0h] [bp-654h]@7 | |
877 | |
878 if (pLightmap->NumVertices < 3) | |
879 { | |
880 Log::Warning(L"Lightmap uNumVertices < 3"); | |
881 return false; | |
882 } | |
883 | |
884 uint uLightmapColorMaskR = (pLightmap->uColorMask >> 16) & 0xFF, | |
885 uLightmapColorMaskG = (pLightmap->uColorMask >> 8) & 0xFF, | |
886 uLightmapColorMaskB = pLightmap->uColorMask & 0xFF; | |
887 | |
888 uint uLightmapColorR = floorf(uLightmapColorMaskR * pLightmap->fBrightness * pColorMult->x + 0.5f), | |
889 uLightmapColorG = floorf(uLightmapColorMaskG * pLightmap->fBrightness * pColorMult->y + 0.5f), | |
890 uLightmapColorB = floorf(uLightmapColorMaskB * pLightmap->fBrightness * pColorMult->z + 0.5f); | |
891 | |
892 for (uint i = 0; i < pLightmap->NumVertices; ++i) | |
893 { | |
894 float v18; | |
895 if (fabs(z_bias) < 1e-5) | |
2543 | 896 v18 = 1.0 - 1.0 / ((1.0f / pIndoorCameraD3D->GetShadingDistMist()) * pLightmap->pVertices[i].vWorldViewPosition.x * 1000.0); |
2532 | 897 else |
898 { | |
2543 | 899 v18 = 1.0 - 1.0 / ((1.0f / pIndoorCameraD3D->GetShadingDistMist()) * pLightmap->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; |
2532 | 900 if (v18 < 0.000099999997) |
901 v18 = 0.000099999997; | |
902 } | |
903 | |
904 pVerticesD3D[i].pos.x = pLightmap->pVertices[i].vWorldViewProjX; | |
905 pVerticesD3D[i].pos.y = pLightmap->pVertices[i].vWorldViewProjY; | |
906 pVerticesD3D[i].pos.z = v18; | |
907 | |
908 pVerticesD3D[i].rhw = 1.0 / pLightmap->pVertices[i].vWorldViewPosition.x; | |
909 pVerticesD3D[i].diffuse = (uLightmapColorMaskR << 16) | (uLightmapColorMaskG << 8) | uLightmapColorB; | |
910 pVerticesD3D[i].specular = 0; | |
911 | |
912 pVerticesD3D[i].texcoord.x = pLightmap->pVertices[i].u; | |
913 pVerticesD3D[i].texcoord.y = pLightmap->pVertices[i].v; | |
914 } | |
915 | |
916 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
917 dwFlags = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
918 else | |
919 dwFlags = D3DDP_DONOTLIGHT; | |
920 | |
921 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
922 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
923 pVerticesD3D, pLightmap->NumVertices, dwFlags)); | |
924 | |
925 return true; | |
926 } | |
927 | |
928 //----- (0045DCA9) -------------------------------------------------------- | |
929 void LightmapBuilder::Draw_183808_Lightmaps() | |
930 { | |
931 //For outdoor and indoor light (III)(IX) | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
932 if (!MobileLightsCount) |
2532 | 933 return; |
934 | |
935 pRenderer->BeginLightmaps2(); | |
936 | |
937 DoDraw_183808_Lightmaps(0.00050000002); | |
938 | |
939 pRenderer->EndLightmaps2(); | |
940 } | |
941 | |
942 | |
943 ////////////////////////OTHER//////////////////////////////////////////////////////// | |
944 //----- (0045CA88) -------------------------------------------------------- | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
945 int LightmapBuilder::_45CA88(LightsData *a2, RenderVertexSoft *a3, int a4, Vec3_float_ *pNormal) |
2532 | 946 { |
947 int result; // eax@1 | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
948 LightsData *v6; // ecx@2 |
2532 | 949 RenderVertexSoft *v7; // ebx@2 |
950 double v8; // st7@2 | |
951 double v9; // st6@2 | |
952 char *v10; // eax@3 | |
953 double v11; // st7@5 | |
954 __int64 v12; // ST2C_8@5 | |
955 float v13; // edx@5 | |
956 int v14; // eax@5 | |
957 float v15; // ST10_4@5 | |
958 Vec3_float_ v16; // ST00_12@5 | |
959 double v17; // st7@5 | |
960 int a5; // [sp+2Ch] [bp-1Ch]@1 | |
961 float v19; // [sp+30h] [bp-18h]@1 | |
962 float v20; // [sp+34h] [bp-14h]@1 | |
963 //LightmapBuilder *thisa; // [sp+38h] [bp-10h]@1 | |
964 int v22; // [sp+3Ch] [bp-Ch]@1 | |
965 int *j; // [sp+40h] [bp-8h]@3 | |
966 int i; // [sp+44h] [bp-4h]@1 | |
967 int a3a; // [sp+58h] [bp+10h]@2 | |
968 | |
969 __debugbreak();//Not used? | |
970 | |
971 *(float *)&a5 = 0.0; | |
972 v19 = 0.0; | |
973 //thisa = this; | |
974 v20 = 0.0; | |
975 result = _45CBD4(a3, a4, dword_69B010.data(), &v22); | |
976 for ( i = 0; i < v22; result = i ) | |
977 { | |
978 v6 = a2; | |
979 a3a = 0; | |
980 v7 = &a3[dword_69B010[i]]; | |
981 v8 = v7->vWorldPosition.z; | |
982 v9 = v7->vWorldPosition.y; | |
983 *(float *)&a5 = v7->vWorldPosition.x; | |
984 v19 = v9; | |
985 v20 = v8; | |
986 v7->flt_2C = 0.0; | |
987 if ( a2->uNumLightsApplied > 0 ) | |
988 { | |
989 v10 = (char *)a2->_blv_lights_ys; | |
990 for ( j = a2->_blv_lights_ys; ; v10 = (char *)j ) | |
991 { | |
992 v11 = (double)*((signed int *)v10 - 60); | |
993 LODWORD(v12) = *((unsigned int *)v10 - 20); | |
994 HIDWORD(v12) = *(unsigned int *)v10; | |
995 LODWORD(v13) = *((unsigned int *)v10 + 60); | |
996 v14 = a3a; | |
997 LOBYTE(v14) = v6->_blv_lights_types[a3a]; | |
998 v15 = v11; | |
999 *(_QWORD *)&v16.x = v12; | |
1000 v16.z = v13; | |
1001 v17 = _45CC0C_light(v16/*COERCE_VEC3_FLOAT_(v16.x)*/, 1.0, v15, pNormal, *(float *)&a5/*COERCE_FLOAT(&a5)*/, v14) | |
1002 + v7->flt_2C; | |
1003 ++a3a; | |
1004 ++j; | |
1005 v7->flt_2C = v17; | |
1006 if ( a3a >= a2->uNumLightsApplied ) | |
1007 break; | |
1008 v6 = a2; | |
1009 } | |
1010 } | |
1011 ++i; | |
1012 } | |
1013 return result; | |
1014 } | |
1015 | |
1016 //----- (0045CB89) -------------------------------------------------------- | |
1017 int LightmapBuilder::_45CB89(RenderVertexSoft *a1, int a2) | |
1018 { | |
1019 int v3; // edx@1 | |
1020 int result; // eax@2 | |
1021 char *v5; // ecx@2 | |
1022 double v6; // st7@4 | |
1023 __int16 v7; // fps@4 | |
1024 char v8; // c0@4 | |
1025 char v9; // c2@4 | |
1026 char v10; // c3@4 | |
1027 double v11; // st7@5 | |
1028 double v12; // st7@6 | |
1029 __int16 v13; // fps@6 | |
1030 char v14; // c0@6 | |
1031 char v15; // c2@6 | |
1032 char v16; // c3@6 | |
1033 | |
1034 __debugbreak();//Not used? | |
1035 v3 = a2; | |
1036 if ( a2 > 0 ) | |
1037 { | |
1038 HIWORD(result) = HIWORD(a1); | |
1039 v5 = (char *)&a1->flt_2C; | |
1040 do | |
1041 { | |
1042 __debugbreak(); // warning C4700: uninitialized local variable 'v7' used | |
1043 if ( *(float *)v5 < 0.0 | |
1044 || (v6 = *(float *)v5, /*UNDEF(v7),*/ v8 = 1.0 < v6, v9 = 0, v10 = 1.0 == v6, LOWORD(result) = v7, v6 <= 1.0) ) | |
1045 { | |
1046 v12 = *(float *)v5; | |
1047 //UNDEF(v13); | |
1048 v14 = 0.0 < v12; | |
1049 v15 = 0; | |
1050 v16 = 0.0 == v12; | |
1051 __debugbreak(); // warning C4700: uninitialized local variable 'v13' used | |
1052 LOWORD(result) = v13; | |
1053 if ( v12 >= 0.0 ) | |
1054 v11 = *(float *)v5; | |
1055 else | |
1056 v11 = 0.0; | |
1057 } | |
1058 else | |
1059 { | |
1060 v11 = 1.0; | |
1061 } | |
1062 *(float *)v5 = v11; | |
1063 v5 += 48; | |
1064 --v3; | |
1065 } | |
1066 while ( v3 ); | |
1067 } | |
1068 return result; | |
1069 } | |
1070 | |
1071 //----- (0045CBD4) -------------------------------------------------------- | |
1072 int LightmapBuilder::_45CBD4(RenderVertexSoft *a2, int a3, int *a4, int *a5) | |
1073 { | |
1074 int result; // eax@1 | |
1075 int v6; // edx@1 | |
1076 int v7; // ecx@2 | |
1077 int v8; // esi@2 | |
1078 | |
1079 __debugbreak();//Not used? | |
1080 result = (int)a5; | |
1081 v6 = 0; | |
1082 for ( *a5 = 0; v6 < a3; ++v6 ) | |
1083 { | |
1084 v7 = *a5; | |
1085 v8 = 0; | |
1086 if ( *a5 <= 0 ) | |
1087 { | |
1088 //LABEL_5: | |
1089 a4[v7] = v6; | |
1090 ++*a5; | |
1091 } | |
1092 else | |
1093 { | |
1094 while ( a4[v8] != v6 ) | |
1095 { | |
1096 ++v8; | |
1097 if (v8 >= v7) | |
1098 { | |
1099 a4[v7] = v6; | |
1100 ++*a5; | |
1101 break; | |
1102 //goto LABEL_5; | |
1103 } | |
1104 } | |
1105 } | |
1106 } | |
1107 return result; | |
1108 } | |
1109 | |
1110 //----- (0045CC0C) -------------------------------------------------------- | |
1111 double LightmapBuilder::_45CC0C_light(Vec3_float_ a1, float a2, float a3, Vec3_float_ *pNormal, float a5, int uLightType) | |
1112 { | |
1113 float v7; // esi@1 | |
1114 int v8; // eax@1 | |
1115 double v14; // st7@7 | |
1116 double result; // st7@8 | |
1117 double v16; // st7@9 | |
1118 int v17; // esi@9 | |
1119 const char *v18; // ecx@9 | |
1120 double v19; // st7@10 | |
1121 double v20; // st7@10 | |
1122 std::string v21; // [sp-10h] [bp-40h]@13 | |
1123 const char *v22[6]; // [sp+0h] [bp-30h]@10 | |
1124 double v23; // [sp+18h] [bp-18h]@1 | |
1125 // double v24; // [sp+20h] [bp-10h]@1 | |
1126 int v25; // [sp+28h] [bp-8h]@1 | |
1127 int v26; // [sp+2Ch] [bp-4h]@1 | |
1128 | |
1129 __debugbreak();//Not used? | |
1130 v7 = a5; | |
1131 LODWORD(a5) = *(unsigned int *)(LODWORD(a5) + 8); | |
1132 //v24 = a5 + 6.7553994e15; | |
1133 v26 = floorf(a5 + 0.5f);//LODWORD(v24); | |
1134 LODWORD(a5) = *(unsigned int *)(LODWORD(v7) + 4); | |
1135 //v24 = a5 + 6.7553994e15; | |
1136 auto _v24 = floorf(a5 + 0.5f); | |
1137 LODWORD(a5) = *(unsigned int *)LODWORD(v7); | |
1138 //v23 = a5 + 6.7553994e15; | |
1139 auto _v23 = floorf(a5 + 0.5f); | |
1140 //*(_QWORD *)((char *)&v24 + 4) = __PAIR__(LODWORD(v24), LODWORD(v23)); | |
1141 v26 = abs((signed)LODWORD(a1.z) - v26); | |
1142 //v25 = abs((signed)LODWORD(a1.y) - (signed)LODWORD(v24)); | |
1143 //v8 = abs((int)a1.x - (signed)LODWORD(v23)); | |
1144 v25 = abs((signed)LODWORD(a1.y) - (signed)_v24); | |
1145 v8 = abs((int)a1.x - (signed)_v23); | |
1146 v14 = int_get_vector_length(v26, v25, v8); | |
1147 if ( v14 <= a3 ) | |
1148 { | |
1149 a5 = v14 / a3; | |
1150 v16 = (double)(signed int)a1.x; | |
1151 *(float *)&v23 = (double)SLODWORD(a1.y); | |
1152 LODWORD(a1.x) = *(unsigned int *)LODWORD(v7); | |
1153 v17 = LODWORD(v7) + 4; | |
1154 *((float *)&v23 + 1) = (double)SLODWORD(a1.z); | |
1155 LODWORD(a1.y) = *(unsigned int *)v17; | |
1156 LODWORD(a1.z) = *(unsigned int *)(v17 + 4); | |
1157 a3 = *((float *)&v23 + 1) - a1.z; | |
1158 a1.z = a3; | |
1159 a1.x = v16 - a1.x; | |
1160 a1.y = (float)v23 - a1.y; | |
1161 a1.Normalize(); | |
1162 if ( uLightType & 4 ) | |
1163 { | |
1164 __debugbreak(); // warning C4700: uninitialized local variable 'v18' used | |
1165 v22[1] = v18; | |
1166 uLightType = dword_4D86D8; | |
1167 v22[0] = v18; | |
1168 v19 = fabs(a1.z * pNormal->z + a1.y * pNormal->y + a1.x * pNormal->x); | |
1169 v20 = v19 * *(float *)&uLightType * a2; | |
1170 } | |
1171 else | |
1172 { | |
1173 if ( uLightType & 8 ) | |
1174 { | |
1175 v20 = 1.3 * a2; | |
1176 } | |
1177 else | |
1178 { | |
1179 MessageBoxW(nullptr, L"Invalid light type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:783", 0); | |
1180 v20 = *(float *)&uLightType; | |
1181 } | |
1182 } | |
1183 result = v20 - a5 * v20; | |
1184 } | |
1185 else | |
1186 { | |
1187 result = 0.0; | |
1188 } | |
1189 return result; | |
1190 } | |
1191 | |
1192 // 4D86D8: using guessed type int dword_4D86D8; | |
1193 // 4E94D2: using guessed type char _4E94D2_light_type; | |
1194 // 519AB4: using guessed type int uNumStationaryLightsApplied; | |
1195 | |
2496 | 1196 //----- (0045D698) -------------------------------------------------------- |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
1197 void LightmapBuilder::DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2) |
2496 | 1198 { |
1199 if ( bit_one_for_list1__bit_two_for_list2 & 1 ) | |
1200 { | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
1201 for (int i = 0; i < this->StationaryLightsCount; ++i) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
1202 pIndoorCameraD3D->debug_outline_sw(this->StationaryLights[i].pVertices, this->StationaryLights[i].NumVertices, 0xFF00, 0.0f); |
2496 | 1203 } |
1204 if ( bit_one_for_list1__bit_two_for_list2 & 2 ) | |
1205 { | |
2562
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
1206 for (uint i = 0; i < this->MobileLightsCount; ++i) |
b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Ritor1
parents:
2561
diff
changeset
|
1207 pIndoorCameraD3D->debug_outline_sw(this->MobileLights[i].pVertices, this->MobileLights[i].NumVertices, 0xC04000, 0.00019999999f); |
2496 | 1208 } |
1209 } |