130
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1 #include <assert.h>
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2
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0
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3 #include "Party.h"
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4 #include "MapInfo.h"
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5 #include "Time.h"
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6 #include "AudioPlayer.h"
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7 #include "IconFrameTable.h"
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8 #include "Mouse.h"
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9 #include "PlayerFrameTable.h"
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10 #include "TurnEngine.h"
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11 #include "stru279.h"
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12 #include "Viewport.h"
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13 #include "Actor.h"
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14 #include "GUIWindow.h"
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189
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15 #include "texts.h"
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0
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16
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17 #include "mm7_data.h"
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18
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19
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20
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21
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22
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23
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24
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25 Party *pParty; // idb
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26
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27 struct ActionQueue *pPartyActionQueue = new ActionQueue;
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28
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29
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30
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783
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31 // inlined
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32 //----- (mm6c::004858D0) --------------------------------------------------
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33 void Party::Zero()
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34 {
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35
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36 uFlags2 = 0;
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37 uNumGoldInBank = 0;
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38
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39 uCurrentYear = 0;
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40 uCurrentMonth = 0;
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41 uCurrentMonthWeek = 0;
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42 uDaysPlayed = 0;
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43 uCurrentHour = 0;
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44 uCurrentMinute = 0;
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45 uCurrentTimeSecond = 0;
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46
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47 field_6FC = 0;
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48 days_played_without_rest = 0;
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49
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50 vPosition.y = 0;
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51 vPosition.z = 0;
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52 vPosition.x = 0;
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53 uFallStartY = 0;
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54 sRotationY = 0;
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55 sRotationX = 0;
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56 uFallSpeed = 0;
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57 field_28 = 0;
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58 uDefaultPartyHeight = 120;
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59 field_14 = 37;
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60 y_rotation_granularity = 25;
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61 uWalkSpeed = 384;
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62 y_rotation_speed = 90;
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63 field_24 = 5;
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64 field_6FC = 0;
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65 field_708 = 15;
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66 field_0 = 25;
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67 }
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68
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69 //inlined
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70 //----- (mm6c::0045BE90) --------------------------------------------------
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71 void ActionQueue::Reset()
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72 {
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73 uNumActions = 0;
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74 }
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0
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75
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76 //----- (004760C1) --------------------------------------------------------
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77 void ActionQueue::Add(PartyAction action)
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78 {
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79 if (uNumActions < 30)
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80 pActions[uNumActions++] = action;
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81 }
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82
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83 //----- (00497FC5) --------------------------------------------------------
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84 bool Party::_497FC5_check_party_perception_against_level()
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85 {
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86 int uMaxPerception; // edi@1
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87 Player *v2; // esi@1
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88 signed int v3; // ebx@1
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89 Player *v4; // ecx@2
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90 signed int v5; // eax@3
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91 bool result; // eax@7
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92
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93 uMaxPerception = 0;
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94 v2 = this->pPlayers;
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95 v3 = 4;
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96 do
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97 {
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98 if ( v2->CanAct() )
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99 {
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100 v5 = v2->GetPerception();
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101 if ( v5 > uMaxPerception )
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102 uMaxPerception = v5;
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103 }
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104 ++v2;
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105 --v3;
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106 }
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107 while ( v3 );
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108 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 )
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109 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per;
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110 else
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111 result = 0;
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112 return result;
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113 }
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114
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115 //----- (004936E1) --------------------------------------------------------
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116 void Party::SetHoldingItem(ItemGen *pItem)
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117 {
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118 sub_421B2C_PlaceInInventory_or_DropPickedItem();
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201
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119 memcpy(&pPickedItem, pItem, sizeof(pPickedItem));
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120 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID);
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121 }
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122
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123 //----- (0049370F) --------------------------------------------------------
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124 int Party::GetNextActiveCharacter()
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125 {
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126 Party *v1; // esi@1
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127 int v2; // eax@4
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128 signed int v4; // ecx@6
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89
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129 Player *v5; // edx@6
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130 Player *v6; // eax@7
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89
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131 Player *v7; // ecx@23
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132 signed int v8; // esi@23
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133 signed int v9; // edx@23
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134 Player **v10; // edi@23
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135 Player *v11; // eax@24
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136 int v12; // [sp+Ch] [bp-4h]@1
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137
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138 v1 = this;
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139 v12 = 0;
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140 if ( pParty->bTurnBasedModeOn == 1 )
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141 {
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141
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142 if ( pTurnEngine->field_4 != 2 || (pTurnEngine->pQueue[0].uPackedID & 7) != OBJECT_Player)
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143 return 0;
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144 v2 = pTurnEngine->pQueue[0].uPackedID >> 3;
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145 return v2 + 1;
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146 }
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147 v4 = 0;
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89
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148 v5 = v1->pPlayers;//[0].uTimeToRecovery;
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0
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149 while ( 1 )
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150 {
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151 v6 = ::pPlayers[v4 + 1];
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152 if ( v6->pConditions[2]
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153 || v6->pConditions[12]
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154 || v6->pConditions[13]
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155 || v6->pConditions[14]
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156 || v6->pConditions[15]
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157 || v6->pConditions[16]
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89
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158 || v5->uTimeToRecovery )
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0
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159 {
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160 byte_AE3368[v4] = 1;
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161 }
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89
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162 else if ( !byte_AE3368[v4] )
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163 break;
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164 ++v4;
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89
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165 ++v5;
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0
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166 if ( v4 >= 4 )
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167 break;
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168 }
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89
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169 if(v4<4)
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170 {
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171 v12 = v4;
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172 byte_AE3368[v4] = 1;
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173 }
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0
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174 if ( (unsigned __int8)(byte_AE3369 & byte_AE336A & byte_AE336B) & byte_AE3368[0] )
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175 memset(byte_AE3368, 0, 4u);
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176 v2 = v12;
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177 if ( v12 )
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178 return v2 + 1;
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89
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179 v7 = v1->pPlayers;//[0].uSpeedBonus;
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180 v8 = 0;
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181 v9 = 1;
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182 v10 = &::pPlayers[1];
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183 while ( 2 )
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184 {
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185 v11 = *v10;
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186 if ( !(*v10)->pConditions[2]
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187 && !v11->pConditions[12]
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188 && !v11->pConditions[13]
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189 && !v11->pConditions[14]
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190 && !v11->pConditions[15]
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191 && !v11->pConditions[16]
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89
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192 && !v7->uTimeToRecovery )
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0
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193 {
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194 if ( v12 )
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195 {
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89
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196 if ( v7->uSpeedBonus > v8 )
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0
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197 {
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89
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198 v8 = v7->uSpeedBonus;
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199 v12 = v9;
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0
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200 }
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201 }
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202 else
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203 {
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204 v8 = *(short *)v7;
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205 v12 = v9;
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206 }
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207 }
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208 ++v10;
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209 ++v9;
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89
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210 ++v7;
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211 if ( v9 - 1 < 4 )
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212 continue;
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213 return v12;
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214 }
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215 }
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216
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217
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218 //----- (00493244) --------------------------------------------------------
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219 bool Party::HasItem(unsigned int uItemID)
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220 {
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89
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221 Player *v2; // edx@1
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0
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222 signed int v3; // ecx@2
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223 ItemGen *v4; // eax@2
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224
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89
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225 v2 = pParty->pPlayers;//[0].pInventoryItems;
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226 while ( v2 <= &pParty->pPlayers[3] )
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0
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227 {
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228 v3 = 0;
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229 v4 = v2->pInventoryItems;
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0
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230 do
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231 {
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232 if ( v4->uItemID == uItemID )
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233 return 1;
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234 ++v3;
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235 ++v4;
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236 }
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237 while ( v3 < 138 );
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89
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238 ++v2;
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0
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239 }
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240 return 0;
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241 }
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242
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243
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244 //----- (00492AD5) --------------------------------------------------------
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593
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245 void Party::SetFood(unsigned int uNumFood)
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0
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246 {
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247 pUIAnim_Food->uAnimTime = 0;
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248 pParty->uNumFoodRations = uNumFood;
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592
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249 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
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0
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250 }
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251
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252 //----- (00492B03) --------------------------------------------------------
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253 void Party::TakeFood(unsigned int uNumFood)
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254 {
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592
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255 if (pParty->uNumFoodRations <= uNumFood)
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256 pParty->uNumFoodRations = 0;
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0
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257 else
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592
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258 pParty->uNumFoodRations -= uNumFood;
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259
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0
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260 pUIAnim_Food->uAnimTime = 0;
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592
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261 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
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0
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262 }
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263
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264 //----- (00492B42) --------------------------------------------------------
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592
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265 void Party::GiveFood(unsigned int _this)
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0
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266 {
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267 pParty->uNumFoodRations += _this;
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268 pUIAnim_Food->uAnimTime = 0;
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592
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269 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
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0
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270 }
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271
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272 //----- (00492B70) --------------------------------------------------------
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273 void Party::SetGold(unsigned int uNumGold)
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274 {
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275 pParty->uNumGold = uNumGold;
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276 pUIAnim_Gold->uAnimTime = 0;
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592
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277 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
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278 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
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279 }
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280
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281 //----- (00492BB6) --------------------------------------------------------
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282 void Party::TakeGold(unsigned int uNumGold)
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283 {
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284 if ( uNumGold <= pParty->uNumGold )
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285 pParty->uNumGold -= uNumGold;
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286 else
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287 pParty->uNumGold = 0;
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288 pUIAnim_Gold->uAnimTime = 0;
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592
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289 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
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0
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290 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
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291 }
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292
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293 //----- (0049135E) --------------------------------------------------------
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294 unsigned int Party::GetPartyFame()
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295 {
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566
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296 unsigned __int64 total_exp = 0;
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297 for (uint i = 0; i < 4; ++i)
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298 total_exp += pPlayers[i].uExperience;
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299 return total_exp / 1000;
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0
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300 }
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301
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302 //----- (0049137D) --------------------------------------------------------
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303 void Party::CreateDefaultParty(char bGiveItems)
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304 {
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305 Party *pParty; // esi@1
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306 signed __int16 v3; // ax@1
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135
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307 //int pResMagicBase; // ecx@1
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0
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308 Player *pCharacter; // esi@3
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321
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309 //signed int uSpellBookPageCount; // edx@5
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0
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310 int pMagicSkills; // eax@5
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311 int uSkillIdx; // eax@11
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312 //unsigned __int8 v9; // zf@37
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313 //char v10; // sf@37
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314 //unsigned __int8 v11; // of@37
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315 char *pAttributes; // eax@38
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316 signed int v13; // ecx@38
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317 int uMaxSP; // eax@42
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318 unsigned int v15; // [sp-4h] [bp-44h]@14
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319 unsigned int v16; // [sp-4h] [bp-44h]@26
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320 int v17; // [sp+10h] [bp-30h]@1
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321 int v18; // [sp+14h] [bp-2Ch]@11
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322 signed int uNumPlayers; // [sp+18h] [bp-28h]@1
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323 ItemGen Dst; // [sp+1Ch] [bp-24h]@10
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324
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130
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325
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0
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326 pParty = this;
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130
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327
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328 pHireling1Name[0] = 0;
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329 pHireling2Name[0] = 0;
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134
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330 pParty->field_709 = 0;
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130
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331 memset(pHirelings, 0, 2 * sizeof(*pHirelings));
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332
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0
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333 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan
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334 pParty->pPlayers[0].field_1928 = 17;
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335 pParty->pPlayers[0].uFace = 17;
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336 pParty->pPlayers[0].field_1924 = 17;
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337 pParty->pPlayers[0].uVoiceID = 17;
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338 pParty->pPlayers[0].uMight = 30;
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339 pParty->pPlayers[0].uIntelligence = 5;
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340 pParty->pPlayers[0].uWillpower = 5;
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341 pParty->pPlayers[0].uEndurance = 13;
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342 pParty->pPlayers[0].uAccuracy = 13;
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343 pParty->pPlayers[0].uSpeed = 14;
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344 pParty->pPlayers[0].uLuck = 7;
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135
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345 pParty->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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346 pParty->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster
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347 pParty->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow
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348 pParty->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword
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0
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349 pParty->pPlayers[1].field_1928 = 3;
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350 pParty->pPlayers[1].uFace = 3;
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351 pParty->pPlayers[1].field_1924 = 3;
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352 pParty->pPlayers[1].uVoiceID = 3;
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353 strcpy(pParty->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic
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354 pParty->pPlayers[1].uMight = 13;
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355 pParty->pPlayers[1].uIntelligence = 9;
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356 pParty->pPlayers[1].uWillpower = 9;
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357 pParty->pPlayers[1].uEndurance = 13;
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358 pParty->pPlayers[1].uAccuracy = 13;
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359 pParty->pPlayers[1].uSpeed = 13;
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360 pParty->pPlayers[1].uLuck = 13;
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135
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361 pParty->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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362 pParty->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing
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363 pParty->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger
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364 pParty->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap
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0
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365 pParty->pPlayers[2].field_1928 = 14;
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366 pParty->pPlayers[2].uFace = 14;
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367 pParty->pPlayers[2].field_1924 = 14;
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368 pParty->pPlayers[2].uVoiceID = 14;
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369 strcpy(pParty->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
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370 pParty->pPlayers[2].uMight = 12;
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371 pParty->pPlayers[2].uIntelligence = 9;
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372 pParty->pPlayers[2].uWillpower = 20;
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373 pParty->pPlayers[2].uEndurance = 22;
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374 pParty->pPlayers[2].uAccuracy = 7;
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375 pParty->pPlayers[2].uSpeed = 13;
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376 pParty->pPlayers[2].uLuck = 7;
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135
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377 pParty->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy
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378 pParty->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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379 pParty->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body
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380 pParty->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace
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0
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381 strcpy(pParty->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis
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382 v3 = 10;
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383 pParty->pPlayers[3].field_1928 = 10;
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384 pParty->pPlayers[3].uFace = 10;
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135
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385 //pResMagicBase = (int)&pParty->pPlayers[0].sResMagicBase;
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0
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386 pParty->pPlayers[3].uEndurance = 13;
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387 pParty->pPlayers[3].uAccuracy = 13;
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388 pParty->pPlayers[3].uSpeed = 13;
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389 pParty->pPlayers[3].field_1924 = 10;
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390 pParty->pPlayers[3].uVoiceID = 10;
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391 pParty->pPlayers[3].uMight = 5;
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392 pParty->pPlayers[3].uIntelligence = 30;
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393 pParty->pPlayers[3].uWillpower = 9;
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394 pParty->pPlayers[3].uLuck = 7;
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135
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395 pParty->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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396 pParty->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air
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397 pParty->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire
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398 pParty->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff
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0
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399 //uNumPlayers = 4;
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400 //while ( 1 )
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401 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++)
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402 {
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135
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403 pCharacter = &pParty->pPlayers[uNumPlayers];
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404 if (pCharacter->classType == PLAYER_CLASS_KNIGHT)
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405 pCharacter->sResMagicBase = v3; //player[i].pResMagicBase
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321
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406 //uSpellBookPageCount = 0;
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0
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407 //pMagicSkills = pPlayers[uNumPlayers].pActiveSkills[12];// Skills
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408 //while ( !*(short *)pMagicSkills ) //player[i].skillFire
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321
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409 pCharacter->lastOpenedSpellbookPage = 0;
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0
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410 for (int i = 0; i < 9; i++)//for Magic Book
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411 {
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412 //++uSpellBookPageCount;
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413 //pMagicSkills++;
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414 //if ( uSpellBookPageCount >= 9 )
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415 //goto LABEL_10;
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416 if (pPlayers[uNumPlayers].pActiveSkills[12+i])
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321
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417 {
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418 pCharacter->lastOpenedSpellbookPage = i;
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419 break;
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420 }
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0
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421 }
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422 //LABEL_10:
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423 pCharacter->uExpressionTimePassed = 0;
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424 Dst.Reset();
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425 if ( bGiveItems )
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426 {
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439
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427 pItemsTable->GenerateItem(2, 40, &Dst); //ring
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0
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428 pCharacter->AddItem2(-1, &Dst);
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429 //uSkillIdx = 0;
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430 //v18 = 0;
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431 //do
|
|
432 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++)
|
|
433 {
|
|
434 if ( pCharacter->pActiveSkills[uSkillIdx] )
|
|
435 {
|
|
436 switch ( uSkillIdx )
|
|
437 {
|
|
438 case PLAYER_SKILL_STAFF:
|
|
439 v15 = ITEM_STAFF_1;
|
|
440 pCharacter->WearItem(v15);
|
|
441 break;
|
|
442 case PLAYER_SKILL_SWORD:
|
|
443 v15 = ITEM_LONGSWORD_1;
|
|
444 pCharacter->WearItem(v15);
|
|
445 break;
|
|
446 case PLAYER_SKILL_DAGGER:
|
|
447 v15 = ITEM_DAGGER_1;
|
|
448 pCharacter->WearItem(v15);
|
|
449 break;
|
|
450 case PLAYER_SKILL_AXE:
|
|
451 v15 = ITEM_AXE_1;
|
|
452 pCharacter->WearItem(v15);
|
|
453 break;
|
|
454 case PLAYER_SKILL_SPEAR:
|
|
455 v15 = ITEM_SPEAR_1;
|
|
456 pCharacter->WearItem(v15);
|
|
457 break;
|
|
458 case PLAYER_SKILL_BOW:
|
|
459 v15 = ITEM_CROSSBOW_1;
|
|
460 pCharacter->WearItem(v15);
|
|
461 break;
|
|
462 case PLAYER_SKILL_MACE:
|
|
463 v15 = ITEM_MACE_1;
|
|
464 pCharacter->WearItem(v15);
|
|
465 break;
|
|
466 case PLAYER_SKILL_SHIELD:
|
|
467 v15 = ITEM_BUCKLER_1;
|
|
468 pCharacter->WearItem(v15);
|
|
469 break;
|
|
470 case PLAYER_SKILL_LEATHER:
|
|
471 v15 = ITEM_LEATHER_1;
|
|
472 pCharacter->WearItem(v15);
|
|
473 break;
|
|
474 case PLAYER_SKILL_CHAIN:
|
|
475 v15 = ITEM_CHAINMAIL_1;
|
|
476 pCharacter->WearItem(v15);
|
|
477 break;
|
|
478 case PLAYER_SKILL_PLATE:
|
|
479 v15 = ITEM_PLATE_1;
|
|
480 pCharacter->WearItem(v15);
|
|
481 break;
|
|
482 case PLAYER_SKILL_FIRE:
|
|
483 v16 = ITEM_SPELLBOOK_FIRE_STRIKE;
|
|
484 pCharacter->AddItem(-1, v16);
|
|
485 break;
|
|
486 case PLAYER_SKILL_AIR:
|
|
487 v16 = ITEM_SPELLBOOK_AIR_FEATHER_FALL;
|
|
488 pCharacter->AddItem(-1, v16);
|
|
489 break;
|
|
490 case PLAYER_SKILL_WATER:
|
|
491 v16 = ITEM_SPELLBOOK_WATER_POISON_SPRAY;
|
|
492 pCharacter->AddItem(-1, v16);
|
|
493 break;
|
|
494 case PLAYER_SKILL_EARTH:
|
|
495 v16 = ITEM_SPELLBOOK_EARTH_SLOW;
|
|
496 pCharacter->AddItem(-1, v16);
|
|
497 break;
|
|
498 case PLAYER_SKILL_SPIRIT:
|
|
499 v16 = ITEM_SPELLBOOK_SPIRIT_BLESS;
|
|
500 pCharacter->AddItem(-1, v16);
|
|
501 break;
|
|
502 case PLAYER_SKILL_MIND:
|
|
503 v16 = ITEM_SPELLBOOK_MIND_MIND_BLAST;
|
|
504 pCharacter->AddItem(-1, v16);
|
|
505 break;
|
|
506 case PLAYER_SKILL_BODY:
|
|
507 v16 = ITEM_SPELLBOOK_BODY_FIRST_AID;
|
|
508 pCharacter->AddItem(-1, v16);
|
|
509 break;
|
|
510 case PLAYER_SKILL_ITEM_ID:
|
|
511 case PLAYER_SKILL_REPAIR:
|
|
512 case PLAYER_SKILL_MEDITATION:
|
|
513 case PLAYER_SKILL_PERCEPTION:
|
|
514 case PLAYER_SKILL_DIPLOMACY:
|
|
515 case PLAYER_SKILL_TRAP_DISARM:
|
|
516 case PLAYER_SKILL_LEARNING:
|
|
517 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE);
|
|
518 v16 = 5 * (rand() % 3 + 40); // simple reagent
|
|
519 pCharacter->AddItem(-1, v16);
|
|
520 break;
|
|
521 case PLAYER_SKILL_DODGE:
|
|
522 v16 = ITEM_BOOTS_1;
|
|
523 pCharacter->AddItem(-1, v16);
|
|
524 break;
|
|
525 case PLAYER_SKILL_UNARMED:
|
|
526 v16 = ITEM_GAUNTLETS_1;
|
|
527 pCharacter->AddItem(-1, v16);
|
|
528 break;
|
|
529 default:
|
|
530 break;
|
|
531 }
|
|
532 }
|
|
533 //uSkillIdx = v18 + 1;
|
|
534 //v11 = uSkillIdx > 36;
|
|
535 //v9 = v18 == 35;
|
|
536 //v10 = uSkillIdx - 35 < 0;
|
|
537 }
|
|
538 //while (uSkillIdx < 36);
|
|
539 pAttributes = (char *)&pCharacter->pInventoryItems[0].uAttributes;
|
|
540 //v13 = 138;
|
|
541 for (v13 = 138; v13 > 0; --v13)
|
|
542 {
|
|
543 if ( *((int *)pAttributes - 5) )
|
|
544 *(int *)pAttributes |= 1;
|
|
545 pAttributes += 36;
|
|
546 //--v13;
|
|
547 }
|
|
548 //while ( v13 );
|
|
549 }
|
|
550 pCharacter->sHealth = pCharacter->GetMaxHealth();
|
|
551 pCharacter->sMana = pCharacter->GetMaxMana();
|
135
|
552 //pCharacter++;
|
0
|
553 //uNumPlayers--;
|
|
554 //if (!uNumPlayers)
|
|
555 //break;
|
135
|
556 //pResMagicBase = (int)pCharacter;
|
0
|
557 v3 = 10;
|
|
558 }
|
|
559 }
|
|
560
|
|
561 //----- (004917CE) --------------------------------------------------------
|
|
562 int Party::Reset()
|
|
563 {
|
|
564 //Party *v1; // esi@1
|
|
565 //unsigned __int64 *pTimePlayed; // edi@1
|
|
566 //bool v3; // edx@1
|
|
567 //Player **v4; // eax@1
|
|
568 //Player *v5; // ecx@1
|
|
569 PLAYER_SEX pSex; // cl@3
|
|
570 PLAYER_SEX v7; // al@6
|
|
571 PLAYER_SEX v8; // al@9
|
|
572 PLAYER_SEX v9; // cl@12
|
|
573 //Player *v12; // edx@17
|
|
574 //signed int v13; // edi@18
|
|
575 SpellBuff *v14; // ebx@21
|
|
576 signed int v15; // edi@21
|
783
|
577
|
|
578 Zero();
|
0
|
579
|
|
580 field_708 = 15;
|
|
581 sEyelevel = 160;
|
|
582 uNumGold = 200;
|
|
583 uNumFoodRations = 7;
|
|
584
|
783
|
585
|
373
|
586 alignment = PartyAlignment_Neutral;
|
|
587 SetUserInterface(alignment, true);
|
0
|
588
|
|
589 uTimePlayed = 0x21C00u;
|
|
590 uLastRegenerationTime = 0x21C00;
|
|
591
|
|
592 bTurnBasedModeOn = false;
|
|
593
|
|
594 uActiveCharacter = 1;
|
|
595 ::pPlayers[0] = pPlayers;
|
|
596 for (uint i = 0; i < 4; ++i)
|
|
597 ::pPlayers[i + 1] = &pPlayers[i];
|
|
598
|
135
|
599 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT);
|
|
600 pPlayers[1].Reset(PLAYER_CLASS_THEIF);
|
|
601 pPlayers[2].Reset(PLAYER_CLASS_CLERIC);
|
|
602 pPlayers[3].Reset(PLAYER_CLASS_SORCERER);
|
0
|
603 pPlayers[0].uFace = 17;
|
|
604 pPlayers[0].field_1924 = 17;
|
|
605 pPlayers[0].uVoiceID = 17;
|
|
606 pPlayers[0].SetInitialStats();
|
|
607
|
|
608 switch ( pPlayers[0].uVoiceID )
|
|
609 {
|
|
610 case 0:
|
|
611 case 1:
|
|
612 case 2:
|
|
613 case 3:
|
|
614 case 8:
|
|
615 case 9:
|
|
616 case 12:
|
|
617 case 13:
|
|
618 case 16:
|
|
619 case 17:
|
|
620 case 20:
|
|
621 case 23:
|
|
622 default:
|
|
623 pSex = SEX_MALE;
|
|
624 break;
|
|
625 case 4:
|
|
626 case 5:
|
|
627 case 6:
|
|
628 case 7:
|
|
629 case 10:
|
|
630 case 11:
|
|
631 case 14:
|
|
632 case 15:
|
|
633 case 18:
|
|
634 case 19:
|
|
635 case 21:
|
|
636 case 24:
|
|
637 pSex = SEX_FEMALE;
|
|
638 break;
|
|
639 }
|
|
640 pPlayers[0].uSex = pSex;
|
|
641 pPlayers[0].RandomizeName();
|
|
642 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
|
|
643
|
|
644
|
|
645 pPlayers[1].uFace = 3;
|
|
646 pPlayers[1].field_1924 = 3;
|
|
647 pPlayers[1].uVoiceID = 3;
|
|
648 pPlayers[1].SetInitialStats();
|
|
649 v7 = SEX_MALE;
|
|
650 switch (pPlayers[1].uVoiceID)
|
|
651 {
|
|
652 case 0:
|
|
653 case 1:
|
|
654 case 2:
|
|
655 case 3:
|
|
656 case 8:
|
|
657 case 9:
|
|
658 case 0xCu:
|
|
659 case 0xDu:
|
|
660 case 0x10u:
|
|
661 case 0x11u:
|
|
662 case 0x14u:
|
|
663 case 0x17u:
|
|
664 v7 = SEX_MALE;
|
|
665 break;
|
|
666 case 4:
|
|
667 case 5:
|
|
668 case 6:
|
|
669 case 7:
|
|
670 case 0xAu:
|
|
671 case 0xBu:
|
|
672 case 0xEu:
|
|
673 case 0xFu:
|
|
674 case 0x12u:
|
|
675 case 0x13u:
|
|
676 case 0x15u:
|
|
677 case 0x18u:
|
|
678 v7 = SEX_FEMALE;
|
|
679 break;
|
|
680 default:
|
|
681 break;
|
|
682 }
|
|
683 pPlayers[1].uSex = v7;
|
|
684 pPlayers[1].RandomizeName();
|
|
685 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
|
|
686 pPlayers[2].uFace = 14;
|
|
687 pPlayers[2].field_1924 = 14;
|
|
688 pPlayers[2].uVoiceID = 14;
|
|
689 pPlayers[2].SetInitialStats();
|
|
690 v8 = SEX_MALE;
|
|
691 switch (pPlayers[2].uVoiceID)
|
|
692 {
|
|
693 case 0:
|
|
694 case 1:
|
|
695 case 2:
|
|
696 case 3:
|
|
697 case 8:
|
|
698 case 9:
|
|
699 case 0xCu:
|
|
700 case 0xDu:
|
|
701 case 0x10u:
|
|
702 case 0x11u:
|
|
703 case 0x14u:
|
|
704 case 0x17u:
|
|
705 v8 = SEX_MALE;
|
|
706 break;
|
|
707 case 4:
|
|
708 case 5:
|
|
709 case 6:
|
|
710 case 7:
|
|
711 case 0xAu:
|
|
712 case 0xBu:
|
|
713 case 0xEu:
|
|
714 case 0xFu:
|
|
715 case 0x12u:
|
|
716 case 0x13u:
|
|
717 case 0x15u:
|
|
718 case 0x18u:
|
|
719 v8 = SEX_FEMALE;
|
|
720 break;
|
|
721 default:
|
|
722 break;
|
|
723 }
|
|
724 pPlayers[2].uSex = v8;
|
|
725 pPlayers[2].RandomizeName();
|
|
726 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
|
|
727 pPlayers[3].uFace = 10;
|
|
728 pPlayers[3].field_1924 = 10;
|
|
729 pPlayers[3].uVoiceID = 10;
|
|
730 pPlayers[3].SetInitialStats();
|
|
731 v9 = SEX_MALE;
|
|
732 switch (pPlayers[3].uVoiceID)
|
|
733 {
|
|
734 case 0u:
|
|
735 case 1u:
|
|
736 case 2u:
|
|
737 case 3u:
|
|
738 case 8u:
|
|
739 case 9u:
|
|
740 case 0xCu:
|
|
741 case 0xDu:
|
|
742 case 0x10u:
|
|
743 case 0x11u:
|
|
744 case 0x14u:
|
|
745 case 0x17u:
|
|
746 v9 = SEX_MALE;
|
|
747 break;
|
|
748 case 4u:
|
|
749 case 5u:
|
|
750 case 6u:
|
|
751 case 7u:
|
|
752 case 0xAu:
|
|
753 case 0xBu:
|
|
754 case 0xEu:
|
|
755 case 0xFu:
|
|
756 case 0x12u:
|
|
757 case 0x13u:
|
|
758 case 0x15u:
|
|
759 case 0x18u:
|
|
760 v9 = SEX_FEMALE;
|
|
761 break;
|
|
762 default:
|
|
763 break;
|
|
764 }
|
|
765 pPlayers[3].uSex = v9;
|
|
766 pPlayers[3].RandomizeName();
|
|
767 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
|
|
768
|
|
769
|
|
770
|
|
771 for (uint i = 0; i < 4; ++i)
|
|
772 {
|
|
773 pPlayers[i].uTimeToRecovery = 0;
|
|
774 for (uint j = 0; j < 20; ++j)
|
|
775 pPlayers[i].pConditions[j] = 0;
|
|
776
|
|
777 for (uint j = 0; j < 24; ++j)
|
|
778 pPlayers[i].pPlayerBuffs[j].Reset();
|
|
779
|
130
|
780 pPlayers[i].expression = CHARACTER_EXPRESSION_1;
|
0
|
781 pPlayers[i].uExpressionTimePassed = 0;
|
|
782 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128;
|
|
783 }
|
|
784
|
|
785 for (uint i = 1; i < 20; ++i)
|
|
786 pPartyBuffs[i].Reset();
|
|
787
|
|
788
|
|
789 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;
|
|
790 uFlags = 0;
|
484
|
791 memset(_autonote_bits, 0, 12);
|
|
792 memset(_quest_bits, 0, 64);
|
598
|
793 memset(pIsArtifactFound, 0, 29);
|
484
|
794 _449B7E_toggle_bit(_quest_bits, 1, 1);
|
|
795 _449B7E_toggle_bit(_quest_bits, 2, 1);
|
|
796 _449B7E_toggle_bit(_quest_bits, 3, 1);
|
|
797 _449B7E_toggle_bit(_quest_bits, 4, 1);
|
|
798 _449B7E_toggle_bit(_quest_bits, 5, 1);
|
|
799 _449B7E_toggle_bit(_quest_bits, 6, 1);
|
0
|
800
|
487
|
801 memset(field_3C._shop_ban_times,0,53*sizeof(__int64));
|
0
|
802
|
|
803 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu);
|
|
804 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
|
655
|
805 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret
|
0
|
806 _494035_timed_effects__water_walking_damage__etc();
|
|
807 pEventTimer->Pause();
|
|
808 return 0;
|
|
809 }
|
|
810
|
|
811
|
|
812 //----- (0043AD34) --------------------------------------------------------
|
|
813 void Party::Yell()
|
|
814 {
|
90
|
815 Actor *v0; // esi@5
|
0
|
816 int v1; // edi@9
|
|
817 int v2; // ebx@9
|
|
818 int v3; // eax@9
|
|
819 unsigned int v4; // [sp+8h] [bp-4h]@4
|
|
820
|
|
821 if ( (signed __int64)pParty->pPartyBuffs[11].uExpireTime > 0 )
|
|
822 pParty->pPartyBuffs[11].Reset();
|
|
823 if ( pParty->bTurnBasedModeOn != 1 )
|
|
824 {
|
|
825 v4 = 0;
|
|
826 if ( (signed int)uNumActors > 0 )
|
|
827 {
|
90
|
828 v0 = pActors;//[0].pMonsterInfo.uMovementType;
|
0
|
829 do
|
|
830 {
|
90
|
831 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != 4 && v0->pMonsterInfo.uMovementType != 5 )
|
0
|
832 {
|
90
|
833 v1 = abs(v0->vPosition.x - pParty->vPosition.x);
|
|
834 v2 = abs(v0->vPosition.y - pParty->vPosition.y);
|
|
835 v3 = abs(v0->vPosition.z - pParty->vPosition.z);
|
322
|
836 if (int_get_vector_length(v1, v2, v3) < 512)
|
0
|
837 Actor::_402968(v4, 4, 0, 0);
|
|
838 }
|
|
839 ++v4;
|
90
|
840 ++v0;
|
0
|
841 }
|
|
842 while ( (signed int)v4 < (signed int)uNumActors );
|
|
843 }
|
|
844 }
|
|
845 }
|
|
846
|
|
847 //----- (00491BF9) --------------------------------------------------------
|
|
848 void Party::ResetPosMiscAndSpellBuffs()
|
|
849 {
|
|
850 Party *v1; // esi@1
|
89
|
851 Player *v2; // edi@1
|
0
|
852 SpellBuff *v3; // ebx@2
|
|
853 SpellBuff *v4; // esi@5
|
|
854 signed int v5; // edi@5
|
|
855 signed int v6; // [sp+8h] [bp-8h]@1
|
|
856 signed int v7; // [sp+Ch] [bp-4h]@2
|
|
857
|
|
858 v1 = this;
|
|
859 this->vPosition.y = 0;
|
|
860 this->vPosition.z = 0;
|
|
861 this->vPosition.x = 0;
|
|
862 this->uFallStartY = 0;
|
|
863 this->sRotationY = 0;
|
|
864 this->sRotationX = 0;
|
|
865 this->uFallSpeed = 0;
|
|
866 this->field_28 = 0;
|
|
867 this->uDefaultPartyHeight = 120;
|
|
868 this->field_14 = 37;
|
120
|
869 this->y_rotation_granularity = 25;
|
0
|
870 this->uWalkSpeed = 384;
|
122
|
871 this->y_rotation_speed = 90;
|
0
|
872 this->field_24 = 5;
|
|
873 this->field_6FC = 0;
|
|
874 this->field_708 = 15;
|
|
875 this->field_0 = 25;
|
89
|
876 v2 = this->pPlayers;//[0].pPlayerBuffs;
|
0
|
877 v6 = 4;
|
|
878 do
|
|
879 {
|
89
|
880 v3 = v2->pPlayerBuffs;
|
0
|
881 v7 = 24;
|
|
882 do
|
|
883 {
|
|
884 v3->Reset();
|
|
885 ++v3;
|
|
886 --v7;
|
|
887 }
|
|
888 while ( v7 );
|
89
|
889 ++v2;
|
0
|
890 --v6;
|
|
891 }
|
|
892 while ( v6 );
|
|
893 v4 = v1->pPartyBuffs;
|
|
894 v5 = 20;
|
|
895 do
|
|
896 {
|
|
897 v4->Reset();
|
|
898 ++v4;
|
|
899 --v5;
|
|
900 }
|
|
901 while ( v5 );
|
|
902 }
|
|
903
|
|
904 //----- (004909F4) --------------------------------------------------------
|
130
|
905 void Party::UpdatePlayersAndHirelingsEmotions()
|
0
|
906 {
|
130
|
907 //Player *v1; // esi@2
|
|
908 //unsigned int v2; // eax@3
|
|
909 //__int16 v3; // cx@5
|
0
|
910 int v4; // edx@27
|
130
|
911 //signed int v5; // eax@52
|
|
912 //PlayerFrame *v6; // edx@53
|
|
913 //NPCData *v7; // esi@60
|
|
914 //signed int v8; // ebp@61
|
|
915 //int v9; // ebx@62
|
|
916 //unsigned int v10; // edi@62
|
|
917 //signed int v11; // [sp+0h] [bp-4h]@2
|
|
918
|
351
|
919 if (dword_A75070 == stru_51076C.field_8) // stru_51076C.field_8 is incremented each time after this function is called, so this is useless
|
130
|
920 return;
|
0
|
921
|
130
|
922 dword_A75070 = stru_51076C.field_8;
|
|
923 //v1 = this->pPlayers;//(char *)&this->pPlayers[0].uExpressionID;
|
|
924 for (int i = 0; i < 4; ++i)
|
0
|
925 {
|
130
|
926 auto player = pPlayers + i;
|
|
927 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed;
|
|
928
|
|
929
|
|
930 auto condition = player->GetMajorConditionIdx();
|
|
931 if (condition == Player::Condition_Good || condition == Player::Condition_Zombie)
|
0
|
932 {
|
130
|
933 if (player->uExpressionTimePassed < player->uExpressionTimeLength)
|
|
934 continue;
|
|
935
|
|
936 player->uExpressionTimePassed = 0;
|
|
937 if (player->expression != 1 || rand() % 5)
|
0
|
938 {
|
130
|
939 player->expression = CHARACTER_EXPRESSION_1;
|
|
940 player->uExpressionTimeLength = rand() % 256 + 32;
|
0
|
941 }
|
|
942 else
|
|
943 {
|
130
|
944 v4 = rand() % 100;
|
|
945 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13;
|
|
946 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14;
|
|
947 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15;
|
|
948 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16;
|
|
949 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17;
|
|
950 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18;
|
|
951 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19;
|
|
952 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20;
|
|
953 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54;
|
|
954 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55;
|
|
955 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56;
|
|
956 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57;
|
|
957 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29;
|
|
958 else player->expression = CHARACTER_EXPRESSION_30;
|
|
959 }
|
|
960
|
|
961 for (int j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
|
|
962 {
|
|
963 auto frame = pPlayerFrameTable->pFrames + j;
|
|
964 if (frame->expression == player->expression)
|
0
|
965 {
|
130
|
966 player->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[j].uAnimLength;
|
|
967 break;
|
0
|
968 }
|
|
969 }
|
|
970 }
|
130
|
971 else if (player->expression != 34 &&
|
|
972 player->expression != 35 &&
|
|
973 player->expression != 36 ||
|
|
974 player->uExpressionTimePassed >= player->uExpressionTimeLength)
|
0
|
975 {
|
130
|
976 player->uExpressionTimeLength = 0;
|
|
977 player->uExpressionTimePassed = 0;
|
|
978
|
|
979 switch (condition)
|
0
|
980 {
|
130
|
981 case Player::Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break;
|
|
982 case Player::Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break;
|
|
983 case Player::Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break;
|
|
984 case Player::Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break;
|
|
985 case Player::Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break;
|
|
986 case Player::Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break;
|
|
987 case Player::Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break;
|
|
988 case Player::Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break;
|
|
989 case Player::Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break;
|
|
990 case Player::Condition_Poison1:
|
|
991 case Player::Condition_Poison2:
|
|
992 case Player::Condition_Poison3: player->expression = CHARACTER_EXPRESSION_POISONED; break;
|
|
993 case Player::Condition_Disease1:
|
|
994 case Player::Condition_Disease2:
|
|
995 case Player::Condition_Disease3: player->expression = CHARACTER_EXPRESSION_DISEASED; break;
|
|
996 case Player::Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break;
|
|
997 case Player::Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break;
|
|
998 default:
|
|
999 assert(false);
|
0
|
1000 }
|
|
1001 }
|
130
|
1002 }
|
|
1003
|
|
1004
|
|
1005 for (int i = 0; i < 2; ++i)
|
|
1006 {
|
|
1007 auto hireling = pParty->pHirelings + i;
|
291
|
1008 if (!hireling->evt_C)
|
130
|
1009 continue;
|
|
1010
|
291
|
1011 hireling->evt_B += pMiscTimer->uTimeElapsed;
|
|
1012 if (hireling->evt_B >= hireling->evt_C)
|
130
|
1013 {
|
291
|
1014 hireling->evt_A = 0;
|
|
1015 hireling->evt_B = 0;
|
|
1016 hireling->evt_C = 0;
|
130
|
1017
|
|
1018 assert(sizeof(NPCData) == 0x4C);
|
|
1019 memset(hireling, 0, sizeof(*hireling));
|
|
1020
|
|
1021 pParty->field_709 = 0;
|
659
|
1022 Party__CountHirelings();
|
130
|
1023 viewparams->bRedrawGameUI = 1;
|
|
1024 }
|
0
|
1025 }
|
|
1026 }
|
|
1027
|
|
1028 //----- (00490D02) --------------------------------------------------------
|
|
1029 void Party::RestAndHeal()
|
|
1030 {
|
|
1031 SpellBuff *v1; // esi@1
|
|
1032 Player *v2; // esi@4
|
|
1033 signed int v3; // ebx@4
|
|
1034 SpellBuff *v4; // edi@4
|
|
1035 int v5; // eax@9
|
|
1036 char v6; // zf@9
|
83
|
1037 ItemGen *v7; // eax@10
|
0
|
1038 signed int v8; // ecx@10
|
|
1039 int v9; // eax@18
|
|
1040 int v10; // eax@25
|
|
1041 signed int v11; // ecx@26
|
|
1042 signed int v12; // [sp-4h] [bp-1Ch]@26
|
|
1043 Party *v13; // [sp+Ch] [bp-Ch]@1
|
|
1044 signed int v14; // [sp+10h] [bp-8h]@10
|
|
1045 signed int v15; // [sp+14h] [bp-4h]@3
|
|
1046
|
|
1047 v13 = this;
|
|
1048 v1 = pParty->pPartyBuffs;
|
|
1049 do
|
|
1050 {
|
|
1051 v1->Reset();
|
|
1052 ++v1;
|
|
1053 }
|
|
1054 while ( (signed int)v1 < (signed int)pParty->pPlayers );
|
|
1055 v15 = 0;
|
|
1056 do
|
|
1057 {
|
|
1058 v2 = &pParty->pPlayers[v15];
|
|
1059 v3 = 20;
|
|
1060 v4 = v2->pPlayerBuffs;
|
|
1061 do
|
|
1062 {
|
|
1063 v4->Reset();
|
|
1064 ++v4;
|
|
1065 --v3;
|
|
1066 }
|
|
1067 while ( v3 );
|
|
1068 v2->Zero();
|
|
1069 if ( v2->pConditions[14] || v2->pConditions[15] || v2->pConditions[16] )
|
|
1070 goto LABEL_33;
|
766
|
1071 v2->pConditions[13] = 0;
|
|
1072 v2->pConditions[4] = 0;
|
|
1073 v2->pConditions[2] = 0;
|
|
1074 v2->pConditions[3] = 0;
|
|
1075 v2->pConditions[1] = 0;
|
0
|
1076 v2->uTimeToRecovery = 0;
|
|
1077 v2->sHealth = v2->GetMaxHealth();
|
|
1078 v5 = v2->GetMaxMana();
|
135
|
1079 v6 = v2->classType == PLAYER_CLASS_LICH;
|
0
|
1080 v2->sMana = v5;
|
|
1081 if ( v6 )
|
|
1082 {
|
|
1083 v14 = 0;
|
83
|
1084 v7 = v2->pInventoryItems;//[0].field_1A;
|
0
|
1085 v8 = 138;
|
|
1086 do
|
|
1087 {
|
377
|
1088 if ( v7->uItemID == 601 && (unsigned __int8)v7->uHolderPlayer== v15 + 1 )
|
0
|
1089 v14 = 1;
|
83
|
1090 ++v7;
|
0
|
1091 --v8;
|
|
1092 }
|
|
1093 while ( v8 );
|
|
1094 if ( !v14 )
|
|
1095 {
|
|
1096 v2->sHealth = v2->GetMaxHealth() / 2;
|
|
1097 v2->sMana = v2->GetMaxMana() / 2;
|
|
1098 }
|
|
1099 }
|
|
1100 if ( !v2->pConditions[17] )
|
|
1101 {
|
|
1102 if ( v2->pConditions[10] || v2->pConditions[11] )
|
|
1103 {
|
|
1104 v11 = 4;
|
|
1105 v12 = 4;
|
|
1106 }
|
|
1107 else
|
|
1108 {
|
|
1109 if ( !v2->pConditions[8] && !v2->pConditions[9] )
|
|
1110 {
|
|
1111 if ( !v2->pConditions[6] && !v2->pConditions[7] )
|
|
1112 goto LABEL_30;
|
|
1113 v2->sHealth /= 2;
|
|
1114 v10 = v2->sMana / 2;
|
|
1115 goto LABEL_29;
|
|
1116 }
|
|
1117 v11 = 3;
|
|
1118 v12 = 3;
|
|
1119 }
|
|
1120 v2->sHealth /= v11;
|
|
1121 v10 = v2->sMana / v12;
|
|
1122 LABEL_29:
|
|
1123 v2->sMana = v10;
|
|
1124 goto LABEL_30;
|
|
1125 }
|
|
1126 v9 = v2->sHealth;
|
|
1127 v2->sMana = 0;
|
|
1128 v2->sHealth = v9 / 2;
|
|
1129 LABEL_30:
|
|
1130 if ( v2->pConditions[5] )
|
|
1131 v2->sMana = 0;
|
130
|
1132 UpdatePlayersAndHirelingsEmotions();
|
0
|
1133 LABEL_33:
|
|
1134 ++v15;
|
|
1135 }
|
|
1136 while ( v15 < 4 );
|
766
|
1137 pParty->days_played_without_rest = 0;
|
0
|
1138 } |