Mercurial > mm7
annotate Items.h @ 2041:ea8e801fdeab
swig.bat
author | Ritor1 |
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date | Mon, 25 Nov 2013 16:44:53 +0600 |
parents | 33787c8938a5 |
children | 52abdea20b9e |
rev | line source |
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0 | 1 #pragma once |
1202 | 2 #include <array> |
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Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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3 #include <map> |
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Moving NZIArray to a separate class, fixing a few inventory bugs
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4 #include "NZIArray.h" |
0 | 5 |
1036 | 6 enum DAMAGE_TYPE:unsigned int |
7 { | |
8 DMGT_FIRE = 0, | |
9 DMGT_ELECTR = 1, | |
10 DMGT_COLD = 2, | |
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Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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11 DMGT_EARTH = 3, |
1036 | 12 DMGT_PHISYCAL= 4, |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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13 DMGT_MAGICAL = 5, |
1036 | 14 DMGT_SPIRIT = 6, |
15 DMGT_MIND = 7, | |
16 DMGT_BODY = 8, | |
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stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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17 DMGT_LIGHT = 9, |
1036 | 18 DMGT_DARK =10 |
19 }; | |
0 | 20 |
21 | |
22 | |
23 /* 338 */ | |
463 | 24 enum ITEM_FLAGS :unsigned int |
0 | 25 { |
26 ITEM_IDENTIFIED = 0x1, | |
27 ITEM_BROKEN = 0x2, | |
28 ITEM_TEMP_BONUS = 0x8, | |
1455 | 29 ITEM_AURA_EFFECT_RED = 0x10,//16 |
30 ITEM_AURA_EFFECT_BLUE = 0x20,//32 | |
31 ITEM_AURA_EFFECT_GREEN = 0x40,//64 | |
32 ITEM_AURA_EFFECT_PURPLE = 0x80,//128 | |
0 | 33 ITEM_STOLEN = 0x100, |
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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34 ITEM_HARDENED = 0x200, |
0 | 35 }; |
36 | |
37 | |
377 | 38 enum ITEM_MATERIAL |
437 | 39 { |
377 | 40 MATERIAL_COMMON =0, |
41 MATERIAL_ARTEFACT = 1, | |
42 MATERIAL_RELIC = 2, | |
43 MATERIAL_SPECIAL = 3 | |
437 | 44 }; |
377 | 45 |
0 | 46 /* 330 */ |
47 enum ITEM_TYPE | |
48 { | |
49 ITEM_LONGSWORD_1 = 0x1, | |
50 ITEM_DAGGER_1 = 0xF, | |
51 ITEM_AXE_1 = 0x17, | |
52 ITEM_SPEAR_1 = 0x1F, | |
53 ITEM_CROSSBOW_1 = 0x2F, | |
54 ITEM_MACE_1 = 0x32, | |
55 ITEM_STAFF_1 = 0x3D, | |
816 | 56 ITEM_BLASTER = 64, |
57 ITEM_LASER_RIFLE = 65, | |
0 | 58 ITEM_LEATHER_1 = 0x42, |
59 ITEM_CHAINMAIL_1 = 0x47, | |
60 ITEM_PLATE_1 = 0x4C, | |
61 ITEM_BUCKLER_1 = 0x54, | |
62 ITEM_GAUNTLETS_1 = 0x6E, | |
63 ITEM_BOOTS_1 = 0x73, | |
490 | 64 ITEM_WAND_FIRE = 135, |
65 ITEM_WAND_STUN = 138, | |
0 | 66 ITEM_WAND_INCENERATION = 0x9F, |
1575 | 67 ITEM_REAGENT_WIDOWSWEEP_BERRIES = 200, |
0 | 68 ITEM_TROLL_BLOOD = 0xCA, |
69 ITEM_DRAGON_EYE = 0xCC, | |
70 ITEM_HARPY_FEATHER = 0xCF, | |
71 ITEM_DEVIL_ICHOR = 0xD6, | |
72 ITEM_OOZE_ECTOPLASM_BOTTLE = 0xD9, | |
1575 | 73 ITEM_REAGENT_PHILOSOPHERS_STONE = 219, |
74 ITEM_POTION_BOTTLE = 220, | |
75 ITEM_POTION_CATALYST = 221, | |
1576 | 76 ITEM_POTION_CURE_WOUNDS = 222, |
77 ITEM_POTION_CURE_DISEASE = 225, | |
78 ITEM_POTION_AWAKEN = 227, | |
79 ITEM_POTION_HASTE = 228, | |
1575 | 80 ITEM_POTION_RECHARGE_ITEM = 233, |
81 ITEM_POTION_HARDEN_ITEM = 236, | |
1576 | 82 ITEM_POTION_CURE_INSANITY = 239, |
83 ITEM_POTION_MIGHT_BOOST = 240, | |
1575 | 84 ITEM_POTION_ACCURACY_BOOST = 245, |
85 ITEM_POTION_FLAMING_POTION = 246, | |
86 ITEM_POTION_SWIFT_POTION = 250, | |
1576 | 87 ITEM_POTION_BODY_RESISTANE = 261, |
88 ITEM_POTION_STONE_TO_FLESH = 262, | |
1575 | 89 ITEM_POTION_SLAYING_POTION = 263, |
90 ITEM_POTION_REJUVENATION = 271, | |
1455 | 91 ITEM_SPELLBOOK_TORCHLIGHT = 400,//0x190 |
92 ITEM_SPELLBOOK_FIRE_STRIKE = 401,//0x191, | |
0 | 93 ITEM_SPELLBOOK_AIR_FEATHER_FALL = 0x19C, |
94 ITEM_SPELLBOOK_WATER_POISON_SPRAY = 0x1A7, | |
95 ITEM_SPELLBOOK_EARTH_SLOW = 0x1B2, | |
96 ITEM_SPELLBOOK_SPIRIT_BLESS = 0x1BD, | |
97 ITEM_SPELLBOOK_MIND_MIND_BLAST = 0x1C8, | |
98 ITEM_SPELLBOOK_BODY_FIRST_AID = 0x1D3, | |
99 ITEM_SPELLBOOK_BODY_HEAL = 0x1D6, | |
100 ITEM_SPELLBOOK_BODY_BREAK_POISON = 0x1D7, | |
101 ITEM_SPELLBOOK_LIGHT_LIGHT_BOLT = 0x1DD, | |
102 ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6, | |
103 ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7, | |
1455 | 104 ITEM_ARTIFACT_PUCK = 500,//0x1F4, |
1548 | 105 ITEM_ARTIFACT_IRON_FEATHER = 501, |
106 ITEM_ARTIFACT_WALLACE = 502, | |
107 ITEM_ARTIFACT_CORSAIR = 503, | |
1648 | 108 ITEM_ARTIFACT_GOVERNORS_ARMOR = 504,//1F8 |
513 | 109 ITEM_ARTIFACT_YORUBA = 505,//1F9 |
305 | 110 ITEM_ARTIFACT_SPLITTER = 506,//1FA |
1080 | 111 ITEM_ARTIFACT_GHOULSBANE = 507,//1FA |
1548 | 112 ITEM_ARTIFACT_GIBBET = 508,//1FA |
113 ITEM_ARTIFACT_CHARELE = 509,//1FA | |
1080 | 114 ITEM_ARTEFACT_ULLYSES =510, |
1548 | 115 ITEM_ARTEFACT_HANDS_OF_THE_MASTER =511, |
513 | 116 ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200 |
1548 | 117 ITEM_ARTIFACT_RULERS_RING = 513, |
118 ITEM_RELIC_MASH = 514, | |
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119 ITEM_RELIC_ETHRICS_STAFF = 515,//204 |
513 | 120 ITEM_RELIC_HARECS_LEATHER = 516,//204 |
1548 | 121 ITEM_RELIC_OLD_NICK = 517, |
122 ITEM_RELIC_AMUCK = 518, | |
123 ITEM_RELIC_GLORY_SHIELD = 519, | |
1080 | 124 ITEM_RELIC_KELEBRIM = 520,//208 |
513 | 125 ITEM_RELIC_TALEDONS_HELM = 521,//209 |
126 ITEM_RELIC_SCHOLARS_CAP = 522,//20A | |
127 ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B | |
128 ITEM_RILIC_TITANS_BELT = 524,//20C | |
129 ITEM_RELIC_TWILIGHT = 525,//20D | |
1548 | 130 ITEM_RELIC_ANIA_SELVING = 526, |
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a few itemID changed to their enum values + added a few new ones
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131 ITEM_RELIC_JUSTICE = 527, |
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132 ITEM_RELIC_MEKORIGS_HAMMER = 528, |
831 | 133 ITEM_ARTIFACT_HERMES_SANDALS = 529, |
513 | 134 ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212 |
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135 ITEM_ARTIFACT_ELFBANE = 531,//212 |
513 | 136 ITEM_ARTIFACT_MINDS_EYE = 532,//214 |
137 ITEM_ELVEN_CHAINMAIL = 533,//215 | |
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138 ITEM_FORGE_GAUNTLETS = 534, |
831 | 139 ITEM_ARTIFACT_HEROS_BELT = 535,//217 |
140 ITEM_ARTIFACT_LADYS_ESCORT = 536, | |
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Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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141 ITEM_RARE_CLANKERS_AMULET = 537, |
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142 ITEM_RARE_LIETENANTS_CUTLASS = 538, |
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143 ITEM_RARE_MEDUSAS_MIRROR = 539, |
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Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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144 ITEM_RARE_LADY_CARMINES_DAGGER = 540, |
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145 ITEM_RARE_VILLAINS_BLADE = 541, |
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146 ITEM_RARE_PERFECT_BOW = 542, |
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147 ITEM_RARE_PERFECT_BOW_FIXED = 543, |
513 | 148 ITEM_RARE_SHADOWS_MASK = 544,//220 |
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149 ITEM_RARE_GHOST_RING = 545,//220 |
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150 ITEM_RARE_FAERIE_RING = 546,//220 |
513 | 151 ITEM_RARE_SUN_CLOAK = 547,//223 |
152 ITEM_RARE_MOON_CLOAK = 548,//224 | |
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153 ITEM_RARE_ZOKKARS_AXE = 549,//224 |
513 | 154 ITEM_RARE_VAMPIRES_CAPE = 550,//226 |
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155 ITEM_RARE_MINOTAURS_AXE = 551,//226 |
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156 ITEM_RARE_GROGNARDS_CUTLASS = 552,//226 |
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157 ITEM_LICH_JAR_FULL = 601, |
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158 ITEM_WETSUIT = 604, |
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159 ITEM_LICH_JAR_EMPTY = 615, |
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Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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160 ITEM_RECIPE_REJUVENATION = 740, |
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161 ITEM_RECIPE_BODY_RESISTANCE = 771, |
0 | 162 }; |
163 | |
164 /* 331 */ | |
816 | 165 enum ITEM_EQUIP_TYPE: unsigned __int8 |
0 | 166 { |
1989 | 167 EQUIP_SINGLE_HANDED = 0, |
168 EQUIP_TWO_HANDED = 1, | |
816 | 169 EQUIP_BOW = 2, |
170 EQUIP_ARMOUR = 3, | |
171 EQUIP_SHIELD = 4, | |
172 EQUIP_HELMET = 5, | |
173 EQUIP_BELT = 6, | |
174 EQUIP_CLOAK = 7, | |
1082 | 175 EQUIP_GAUNTLETS = 8, |
176 EQUIP_BOOTS = 9, | |
816 | 177 EQUIP_RING = 10, |
178 EQUIP_AMULET = 11, | |
179 EQUIP_WAND = 12, | |
180 EQUIP_REAGENT = 13, | |
181 EQUIP_POTION = 14, | |
182 EQUIP_SPELL_SCROLL = 15, | |
183 EQUIP_BOOK = 16, | |
1080 | 184 EQIUP_ANY = 16, |
816 | 185 EQUIP_MESSAGE_SCROLL = 17, |
186 EQUIP_GOLD = 18, | |
187 EQUIP_GEM = 19, | |
188 EQUIP_NONE = 20 | |
0 | 189 }; |
190 | |
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191 enum CHARACTER_ATTRIBUTE_TYPE; |
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192 struct Player; |
0 | 193 |
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194 typedef struct CEnchantment |
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195 { |
1783 | 196 unsigned __int16 Player::* statPtr; |
197 int statBonus; | |
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198 CEnchantment(int bonus, unsigned __int16 Player::* skillPtr = NULL): |
1783 | 199 statBonus(bonus), |
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200 statPtr(skillPtr) |
1783 | 201 { |
202 } | |
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203 } CEnchantment; |
0 | 204 |
205 /* 64 */ | |
206 #pragma pack(push, 1) | |
526 | 207 struct ItemGen //0x24 |
0 | 208 { |
209 //----- (0042EB25) -------------------------------------------------------- | |
1012 | 210 // inline ItemGen() |
211 // { | |
212 // Reset(); | |
213 // } | |
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214 static void AddToMap(std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > &maptoadd, |
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215 int enchId, |
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216 CHARACTER_ATTRIBUTE_TYPE attrId, |
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217 int bonusValue = 0, |
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218 unsigned __int16 Player::* skillPtr = NULL); |
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219 |
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220 static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > regularBonusMap; |
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221 static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > specialBonusMap; |
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222 static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > artifactBonusMap; |
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223 |
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224 static void PopulateSpecialBonusMap(); |
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225 static void PopulateRegularBonusMap(); |
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226 static void PopulateArtifactBonusMap(); |
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227 |
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228 void GetItemBonusSpecialEnchantment(Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* additiveBonus, int* halfSkillBonus); |
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229 void GetItemBonusArtifact(Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* bonusSum); |
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230 bool IsRegularEnchanmentForAttribute(CHARACTER_ATTRIBUTE_TYPE attrToGet); |
0 | 231 |
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Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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232 inline bool IsBroken() {return (uAttributes & ITEM_BROKEN) != 0;} |
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Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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233 inline void SetBroken() {uAttributes |= ITEM_BROKEN;} |
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234 inline bool IsIdentified() {return (uAttributes & ITEM_IDENTIFIED) != 0;} |
315 | 235 inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;} |
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236 inline bool IsStolen() {return (uAttributes & ITEM_STOLEN) != 0;} |
749 | 237 inline void SetStolen() {uAttributes |= ITEM_STOLEN;} |
271 | 238 |
0 | 239 bool GenerateArtifact(); |
240 unsigned int GetValue(); | |
241 const char *GetDisplayName(); | |
242 const char *GetIdentifiedName(); | |
243 void UpdateTempBonus(__int64 uTimePlayed); | |
244 void Reset(); | |
385 | 245 int _439DF3_get_additional_damage(int *a2, bool *vampiyr); |
0 | 246 |
1709
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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247 ITEM_EQUIP_TYPE GetItemEquipType(); |
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248 unsigned char GetPlayerSkillType(); |
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249 char* GetIconName(); |
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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250 unsigned __int8 GetDamageDice(); |
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251 unsigned __int8 GetDamageRoll(); |
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ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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252 unsigned __int8 GetDamageMod(); |
0 | 253 |
1019 | 254 int uItemID; //0 |
255 int uEnchantmentType; //4 | |
1599 | 256 int m_enchantmentStrength; //8 |
1019 | 257 int uSpecEnchantmentType; // 25 +5 levels //0c |
816 | 258 // 16 Drain Hit Points from target. |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
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259 // 35 Increases chance of disarming. |
816 | 260 // 39 Double damage vs Demons. |
261 // 40 Double damage vs Dragons | |
262 // 45 +5 Speed and Accuracy | |
263 // 56 +5 Might and Endurance. | |
264 // 57 +5 Intellect and Personality. | |
265 // 58 Increased Value. | |
266 // 60 +3 Unarmed and Dodging skills | |
267 // 61 +3 Stealing and Disarm skills. | |
268 // 59 Increased Weapon speed. | |
269 // 63 Double Damage vs. Elves. | |
270 // 64 Double Damage vs. Undead. | |
271 // 67 Adds 5 points of Body damage and +2 Disarm skill. | |
272 // 68 Adds 6-8 points of Cold damage and +5 Armor Class. | |
831 | 273 // 71 Prevents drowning damage. |
274 // 72 Prevents falling damage. | |
1019 | 275 int uNumCharges; //10 |
276 unsigned int uAttributes; //14 | |
1759 | 277 unsigned __int8 uBodyAnchor; //18 |
278 char uMaxCharges; //19 | |
279 char uHolderPlayer; //1A | |
280 char field_1B; //1B | |
281 unsigned __int64 uExpireTime; //1C | |
0 | 282 }; |
283 #pragma pack(pop) | |
284 | |
285 | |
286 | |
287 /* 175 */ | |
288 #pragma pack(push, 1) | |
559 | 289 struct ItemDesc //30h |
229 | 290 { //Item # |Pic File|Name|Value|Equip Stat|Skill Group|Mod1|Mod2|material| |
291 ///ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes | |
292 char *pIconName; //0 4 | |
293 char *pName; //4 8 | |
294 char *pUnidentifiedName; //8 c | |
295 char *pDescription; //0c 10 | |
296 unsigned int uValue; //10 14 | |
297 unsigned __int16 uSpriteID; //14 18 | |
298 __int16 field_1A; //16 | |
365 | 299 signed __int16 uEquipX; //18 1c |
300 signed __int16 uEquipY; //1a 1e | |
816 | 301 ITEM_EQUIP_TYPE uEquipType; //1c 20 |
229 | 302 unsigned __int8 uSkillType; //1d 21 |
303 unsigned __int8 uDamageDice; //1e 22 | |
304 unsigned __int8 uDamageRoll; //1f 23 | |
305 unsigned __int8 uDamageMod; //20 24 | |
306 unsigned __int8 uMaterial; //21 25 | |
307 char _additional_value; //22 26 | |
308 char _bonus_type; //23 27 | |
309 char _bonus_strength; //24 28 | |
310 char field_25; // 25 29 | |
311 char field_26; //26 2A | |
312 char field_27; // 27 2b | |
313 union | |
315 | 314 { |
229 | 315 unsigned __int8 uChanceByTreasureLvl[6]; |
316 struct { | |
317 unsigned __int8 uChanceByTreasureLvl1; // 28 2c | |
318 unsigned __int8 uChanceByTreasureLvl2; // 29 2d | |
319 unsigned __int8 uChanceByTreasureLvl3; // 2A 2e | |
320 unsigned __int8 uChanceByTreasureLvl4; // 2B 2f | |
321 unsigned __int8 uChanceByTreasureLvl5; // 2C 30 | |
322 unsigned __int8 uChanceByTreasureLvl6; // 2D 32 | |
323 }; | |
315 | 324 }; |
325 unsigned char uItemID_Rep_St; //2e 32 | |
326 char field_2f; | |
327 }; | |
0 | 328 #pragma pack(pop) |
329 | |
330 | |
331 | |
332 /* 177 */ | |
333 #pragma pack(push, 1) | |
334 struct ItemEnchantment | |
222 | 335 { //Bonus|Sta|Of Name|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul |
336 char *pBonusStat; | |
337 char *pOfName; | |
338 /* union{ | |
339 struct { | |
340 unsigned char to_arm; | |
341 unsigned char to_shld; | |
342 unsigned char to_helm; | |
343 unsigned char to_belt; | |
344 unsigned char to_cape; | |
345 unsigned char to_gaunt; | |
346 unsigned char to_boot; | |
347 unsigned char to_ring; | |
348 unsigned char to_amul; | |
349 }; */ | |
350 unsigned char to_item[12]; | |
351 // }; | |
352 }; | |
0 | 353 #pragma pack(pop) |
354 | |
355 /* 178 */ | |
356 #pragma pack(push, 1) | |
559 | 357 struct ItemSpecialEnchantment //1Ch |
222 | 358 { //Bonus Stat|Name Add|W1|W2|Miss|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul|Value|Lvl|Description fo special Bonuses and values |
359 | |
559 | 360 char *pBonusStatement; //0 |
361 char *pNameAdd; //4 | |
362 char to_item_apply[12]; //8 | |
363 int iValue; //14 | |
364 int iTreasureLevel; //18 | |
0 | 365 }; |
366 #pragma pack(pop) | |
367 | |
222 | 368 #pragma pack(push, 1) |
369 struct BonusRange | |
370 { | |
371 unsigned int minR; | |
372 unsigned int maxR; | |
373 }; | |
374 #pragma pack(pop) | |
193
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375 |
0 | 376 /* 176 */ |
377 #pragma pack(push, 1) | |
378 struct ItemsTable | |
379 { | |
380 void Initialize(); | |
381 void LoadPotions(); | |
382 void LoadPotionNotes(); | |
385 | 383 void GenerateItem(int treasure_level, unsigned int uTreasureType, ItemGen *pItem); |
0 | 384 void SetSpecialBonus(ItemGen *pItem); |
377 | 385 bool IsMaterialSpecial(ItemGen *pItem); |
386 bool IsMaterialNonCommon(ItemGen *pItem); | |
374 | 387 void Release(); |
0 | 388 |
222 | 389 int uAllItemsCount; |
1708
f8414042db1f
Moving NZIArray to a separate class, fixing a few inventory bugs
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390 NZIArray<ItemDesc, 800> pItems; //4-9604h |
222 | 391 ItemEnchantment pEnchantments[24]; //9604h |
229 | 392 ItemSpecialEnchantment pSpecialEnchantments[72]; //97E4h -9FC4h |
224 | 393 char field_9FC4[5000]; |
0 | 394 char field_B348[5000]; |
395 char field_C6D0[5000]; | |
396 char field_DA58[5000]; | |
229 | 397 char field_EDE0[384]; |
222 | 398 unsigned __int16 potion_data[50][50]; // 77B2h*2=EF64h -102ECh |
399 unsigned __int16 potion_note[50][50]; // 8176h*2=102ECh -11674h | |
400 char *pItemsTXT_Raw; //11674h | |
0 | 401 char *pRndItemsTXT_Raw; |
222 | 402 char *pStdItemsTXT_Raw; //1167Ch |
403 char *pSpcItemsTXT_Raw; //11680h | |
224 | 404 unsigned int uChanceByTreasureLvlSumm[6]; //11684 |
405 unsigned int uBonusChanceStandart[6]; //1169c | |
406 unsigned int uBonusChanceSpecial[6]; //116B4 | |
407 unsigned int uBonusChanceWpSpecial[6]; //116cc -116e4 | |
222 | 408 unsigned int pEnchantmentsSumm[9]; //116E4h -11708h |
409 BonusRange bonus_ranges[6]; //45C2h*4 =11708h | |
224 | 410 unsigned int pSpecialEnchantmentsSumm[24]; //11738h |
411 unsigned int pSpecialEnchantments_count; //11798h | |
0 | 412 char field_1179C; |
315 | 413 char field_1179D; |
414 char field_1179E; | |
415 char field_1179F; | |
0 | 416 }; |
417 #pragma pack(pop) | |
418 | |
463 | 419 void GenerateStandartShopItems(); |
420 void GenerateSpecialShopItems(); | |
598 | 421 void GenerateItemsInChest(); |
0 | 422 |
1202 | 423 extern std::array<const char, 5> uItemsAmountPerShopType; // weak |
1682 | 424 extern ItemGen *ptr_50C9A4_ItemToEnchant; |
0 | 425 |
377 | 426 extern struct ItemsTable *pItemsTable; |
427 | |
428 /* | |
429 +10 to all Resistances. 1 | |
430 +10 to all Seven Statistics. 2 | |
431 Explosive Impact! 3 | |
432 Adds 3-4 points of Cold damage. 4 | |
433 Adds 6-8 points of Cold damage. 5 | |
434 Adds 9-12 points of Cold damage. 6 | |
435 Adds 2-5 points of Electrical damage. 7 | |
436 Adds 4-10 points of Electrical damage. 8 | |
437 Adds 6-15 points of Electrical damage. 9 | |
438 Adds 1-6 points of Fire damage. 10 | |
439 Adds 2-12 points of Fire damage. 11 | |
440 Adds 3-18 points of Fire damage. 12 | |
441 Adds 5 points of Body damage. 13 | |
442 Adds 8 points of Body damage. 14 | |
443 Adds 12 points of Body damage. 15 | |
444 Drain Hit Points from target. 16 | |
445 Increases rate of Recovery. 17 | |
446 Wearer resistant to Diseases. 18 | |
447 Wearer resistant to Insanity. 19 | |
448 Wearer resistant to Paralysis. 20 | |
449 Wearer resistant to Poison. 21 | |
450 Wearer resistant to Sleep. 22 | |
451 Wearer resistant to Stone. 23 | |
452 Increased Knockback. 24 | |
453 +5 Level. 25 | |
454 Increases effect of all Air spells. 26 | |
455 Increases effect of all Body spells. 27 | |
456 Increases effect of all Dark spells. 28 | |
457 Increases effect of all Earth spells. 29 | |
458 Increases effect of all Fire spells. 30 | |
459 Increases effect of all Light spells. 31 | |
460 Increases effect of all Mind spells. 32 | |
461 Increases effect of all Spirit spells. 33 | |
462 Increases effect of all Water spells. 34 | |
463 Increases chance of Disarming. 35 | |
464 Half damage from all missile attacks. 36 | |
465 Regenerate Hit points over time. 37 | |
466 Regenerate Spell points over time. 38 | |
467 Double damage vs Demons. 39 | |
468 Double damage vs Dragons 40 | |
469 Drain Hit Points from target and Increased Weapon speed. 41 | |
470 +1 to Seven Stats, HP, SP, Armor, Resistances. 42 | |
471 +10 to Endurance, Armor, Hit points. 43 | |
472 +10 Hit points and Regenerate Hit points over time. 44 | |
473 +5 Speed and Accuracy. 45 | |
474 Adds 10-20 points of Fire damage and +25 Might. 46 | |
475 +10 Spell points and Regenerate Spell points over time. 47 | |
476 +15 Endurance and +5 Armor. 48 | |
477 +10 Intellect and Luck. 49 | |
478 +30 Fire Resistance and Regenerate Hit points over time. 50 | |
479 +10 Spell points, Speed, Intellect. 51 | |
480 +10 Endurance and Accuracy. 52 | |
481 +10 Might and Personality. 53 | |
482 +15 Endurance and Regenerate Hit points over time. 54 | |
483 +15 Luck and Regenerate Spell points over time. 55 | |
484 +5 Might and Endurance. 56 | |
485 +5 Intellect and Personality. 57 | |
486 Increased Value. 58 | |
487 Increased Weapon speed. 59 | |
488 +3 Unarmed and Dodging skills. 60 | |
489 +3 Stealing and Disarm skills. 61 | |
490 +3 ID Item and ID Monster skills. 62 | |
491 Double Damage vs. Elves. 63 | |
492 Double Damage vs. Undead. 64 | |
493 Double Damage vs. Titans. 65 | |
494 Regenerate Spell points and Hit points over time. 66 | |
495 Adds 5 points of Body damage and +2 Disarm skill. 67 | |
496 Adds 6-8 points of Cold damage and +5 Armor Class. 68 | |
497 +20 Air Resistance and Shielding. 69 | |
498 +10 Water Resistance and +2 Alchemy skill. 70 | |
499 Prevents damage from drowning. 71 | |
500 Prevents damage from falling. 72 | |
939 | 501 */ |
502 | |
503 | |
504 /* 391 */ | |
505 #pragma pack(push, 1) | |
506 struct stru351_summoned_item | |
507 { | |
508 int field_0_expire_second; | |
509 int field_4_expire_minute; | |
510 int field_8_expire_hour; | |
511 int field_C_expire_day; | |
512 int field_10_expire_week; | |
513 int field_14_exprie_month; | |
514 int field_18_expire_year; | |
515 }; | |
516 #pragma pack(pop) |