annotate Build/Visual Studio 2010/World of Might and Magic.vcxproj @ 2041:ea8e801fdeab

swig.bat
author Ritor1
date Mon, 25 Nov 2013 16:44:53 +0600
parents cef3439340fa
children 28cb79ae2f6f
rev   line source
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 <ItemGroup Label="ProjectConfigurations">
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4 <ProjectConfiguration Include="Debug|Win32">
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5 <Configuration>Debug</Configuration>
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6 <Platform>Win32</Platform>
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7 </ProjectConfiguration>
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8 <ProjectConfiguration Include="Release|Win32">
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9 <Configuration>Release</Configuration>
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10 <Platform>Win32</Platform>
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11 </ProjectConfiguration>
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12 </ItemGroup>
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13 <PropertyGroup Label="Globals">
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14 <ProjectGuid>{5DA49362-EF43-4753-85DC-88CC41F26764}</ProjectGuid>
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15 <Keyword>Win32Proj</Keyword>
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16 <RootNamespace>WorldofMightandMagic</RootNamespace>
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17 </PropertyGroup>
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18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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20 <ConfigurationType>Application</ConfigurationType>
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21 <UseDebugLibraries>true</UseDebugLibraries>
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22 <PlatformToolset>v100</PlatformToolset>
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23 <CharacterSet>Unicode</CharacterSet>
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24 </PropertyGroup>
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25 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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26 <ConfigurationType>Application</ConfigurationType>
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27 <UseDebugLibraries>false</UseDebugLibraries>
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28 <PlatformToolset>v110</PlatformToolset>
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29 <WholeProgramOptimization>true</WholeProgramOptimization>
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30 <CharacterSet>Unicode</CharacterSet>
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31 </PropertyGroup>
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32 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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33 <ImportGroup Label="ExtensionSettings">
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34 </ImportGroup>
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35 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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36 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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37 </ImportGroup>
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38 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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39 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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40 </ImportGroup>
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41 <PropertyGroup Label="UserMacros" />
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42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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43 <LinkIncremental>true</LinkIncremental>
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44 <IntDir>$(Configuration)\</IntDir>
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45 <OutDir>$(WoMM_MM7_INSTALL_DIR)\</OutDir>
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46 <GenerateManifest>false</GenerateManifest>
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47 <IncludePath>$(SolutionDir)../../;$(IncludePath)</IncludePath>
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48 </PropertyGroup>
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49 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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50 <LinkIncremental>false</LinkIncremental>
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51 </PropertyGroup>
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52 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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53 <ClCompile>
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54 <PrecompiledHeader>NotUsing</PrecompiledHeader>
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55 <WarningLevel>Level3</WarningLevel>
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56 <Optimization>Disabled</Optimization>
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57 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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58 <ObjectFileName>$(IntDir)%(Directory)</ObjectFileName>
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59 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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60 </ClCompile>
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61 <Link>
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62 <SubSystem>Windows</SubSystem>
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63 <GenerateDebugInformation>true</GenerateDebugInformation>
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64 <AdditionalDependencies>..\..\lib\legacy_dx\lib\ddraw.lib;..\..\lib\legacy_dx\lib\dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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65 <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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66 </Link>
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67 <PostBuildEvent>
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68 <Command>XCOPY "$(SolutionDir)../../Scripts" "$(OutDir)data/scripts/lua/core" /E /I /F /R /Y</Command>
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69 </PostBuildEvent>
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70 </ItemDefinitionGroup>
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71 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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72 <ClCompile>
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73 <WarningLevel>Level3</WarningLevel>
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74 <PrecompiledHeader>
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75 </PrecompiledHeader>
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76 <Optimization>MaxSpeed</Optimization>
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77 <FunctionLevelLinking>true</FunctionLevelLinking>
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78 <IntrinsicFunctions>true</IntrinsicFunctions>
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79 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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80 </ClCompile>
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81 <Link>
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82 <SubSystem>Windows</SubSystem>
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83 <GenerateDebugInformation>true</GenerateDebugInformation>
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84 <EnableCOMDATFolding>true</EnableCOMDATFolding>
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85 <OptimizeReferences>true</OptimizeReferences>
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86 </Link>
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87 </ItemDefinitionGroup>
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88 <ItemGroup>
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89 <ClCompile Include="..\..\Actor.cpp" />
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90 <ClCompile Include="..\..\AIL.cpp" />
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91 <ClCompile Include="..\..\Arcomage.cpp" />
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92 <ClCompile Include="..\..\ArcomageCards.cpp" />
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93 <ClCompile Include="..\..\AudioPlayer.cpp" />
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94 <ClCompile Include="..\..\Bink_Smacker.cpp" />
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95 <ClCompile Include="..\..\BSPModel.cpp" />
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96 <ClCompile Include="..\..\CastSpellInfo.cpp" />
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97 <ClCompile Include="..\..\Chest.cpp" />
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98 <ClCompile Include="..\..\Conditions.cpp" />
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99 <ClCompile Include="..\..\CShow.cpp" />
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100 <ClCompile Include="..\..\DecalBuilder.cpp" />
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101 <ClCompile Include="..\..\DecorationList.cpp" />
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102 <ClCompile Include="..\..\Events.cpp" />
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103 <ClCompile Include="..\..\FrameTableInc.cpp" />
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104 <ClCompile Include="..\..\Game.cpp" />
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105 <ClCompile Include="..\..\GammaControl.cpp" />
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106 <ClCompile Include="..\..\GUIButton.cpp" />
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107 <ClCompile Include="..\..\GUIFont.cpp" />
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108 <ClCompile Include="..\..\GUIProgressBar.cpp" />
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109 <ClCompile Include="..\..\GUIWindow.cpp" />
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110 <ClCompile Include="..\..\IconFrameTable.cpp" />
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111 <ClCompile Include="..\..\Indoor.cpp" />
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112 <ClCompile Include="..\..\IndoorCameraD3D.cpp" />
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113 <ClCompile Include="..\..\Items.cpp" />
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114 <ClCompile Include="..\..\Keyboard.cpp" />
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115 <ClCompile Include="..\..\Level\Decoration.cpp" />
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116 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lapi.c" />
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117 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lauxlib.c" />
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118 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbaselib.c" />
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119 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lbitlib.c" />
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120 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcode.c" />
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121 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lcorolib.c" />
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122 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lctype.c" />
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123 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldblib.c" />
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124 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldebug.c" />
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125 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldo.c" />
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126 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ldump.c" />
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127 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lfunc.c" />
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128 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lgc.c" />
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129 <ClCompile Include="..\..\lib\lua\lua-5.2.2\linit.c" />
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130 <ClCompile Include="..\..\lib\lua\lua-5.2.2\liolib.c" />
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131 <ClCompile Include="..\..\lib\lua\lua-5.2.2\llex.c" />
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132 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmathlib.c" />
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133 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lmem.c" />
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134 <ClCompile Include="..\..\lib\lua\lua-5.2.2\loadlib.c" />
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135 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lobject.c" />
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136 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lopcodes.c" />
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137 <ClCompile Include="..\..\lib\lua\lua-5.2.2\loslib.c" />
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138 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lparser.c" />
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139 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstate.c" />
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140 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstring.c" />
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141 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lstrlib.c" />
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142 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltable.c" />
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143 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltablib.c" />
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144 <ClCompile Include="..\..\lib\lua\lua-5.2.2\ltm.c" />
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145 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lua.c" />
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146 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lundump.c" />
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147 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lvm.c" />
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148 <ClCompile Include="..\..\lib\lua\lua-5.2.2\lzio.c" />
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149 <ClCompile Include="..\..\lib\zlib\adler32.c" />
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150 <ClCompile Include="..\..\lib\zlib\compress.c" />
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151 <ClCompile Include="..\..\lib\zlib\crc32.c" />
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152 <ClCompile Include="..\..\lib\zlib\deflate.c" />
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153 <ClCompile Include="..\..\lib\zlib\infblock.c" />
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154 <ClCompile Include="..\..\lib\zlib\infcodes.c" />
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155 <ClCompile Include="..\..\lib\zlib\inffast.c" />
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156 <ClCompile Include="..\..\lib\zlib\inflate.c" />
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157 <ClCompile Include="..\..\lib\zlib\inftrees.c" />
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158 <ClCompile Include="..\..\lib\zlib\infutil.c" />
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159 <ClCompile Include="..\..\lib\zlib\trees.c" />
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160 <ClCompile Include="..\..\lib\zlib\uncompr.c" />
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161 <ClCompile Include="..\..\lib\zlib\zutil.c" />
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162 <ClCompile Include="..\..\LightmapBuilder.cpp" />
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163 <ClCompile Include="..\..\LightsStack.cpp" />
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325 <ClInclude Include="..\..\MapInfo.h" />
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326 <ClInclude Include="..\..\MM7.h" />
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327 <ClInclude Include="..\..\mm7_data.h" />
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328 <ClInclude Include="..\..\Monsters.h" />
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329 <ClInclude Include="..\..\Mouse.h" />
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330 <ClInclude Include="..\..\NewUI\Core\UIControl.h" />
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331 <ClInclude Include="..\..\NewUI\MainMenu.h" />
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332 <ClInclude Include="..\..\NPC.h" />
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333 <ClInclude Include="..\..\NZIArray.h" />
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334 <ClInclude Include="..\..\ObjectList.h" />
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335 <ClInclude Include="..\..\OSAPI.h" />
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336 <ClInclude Include="..\..\OSInfo.h" />
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337 <ClInclude Include="..\..\OSWindow.h" />
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338 <ClInclude Include="..\..\OurMath.h" />
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339 <ClInclude Include="..\..\Outdoor.h" />
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340 <ClInclude Include="..\..\Outdoor_stuff.h" />
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341 <ClInclude Include="..\..\Overlays.h" />
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342 <ClInclude Include="..\..\PaletteManager.h" />
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343 <ClInclude Include="..\..\ParticleEngine.h" />
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344 <ClInclude Include="..\..\Party.h" />
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345 <ClInclude Include="..\..\Player.h" />
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346 <ClInclude Include="..\..\PlayerFrameTable.h" />
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347 <ClInclude Include="..\..\Random.h" />
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348 <ClInclude Include="..\..\Render.h" />
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349 <ClInclude Include="..\..\resource.h" />
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350 <ClInclude Include="..\..\SaveLoad.h" />
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351 <ClInclude Include="..\..\Spells.h" />
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352 <ClInclude Include="..\..\SpriteObject.h" />
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353 <ClInclude Include="..\..\Sprites.h" />
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354 <ClInclude Include="..\..\StorylineTextTable.h" />
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355 <ClInclude Include="..\..\stru10.h" />
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356 <ClInclude Include="..\..\stru123.h" />
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357 <ClInclude Include="..\..\stru159.h" />
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358 <ClInclude Include="..\..\stru160.h" />
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359 <ClInclude Include="..\..\stru176.h" />
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360 <ClInclude Include="..\..\stru298.h" />
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361 <ClInclude Include="..\..\stru314.h" />
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362 <ClInclude Include="..\..\stru367.h" />
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363 <ClInclude Include="..\..\stru6.h" />
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364 <ClInclude Include="..\..\stru9.h" />
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365 <ClInclude Include="..\..\TestClass.h" />
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366 <ClInclude Include="..\..\texts.h" />
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367 <ClInclude Include="..\..\Texture.h" />
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368 <ClInclude Include="..\..\TileFrameTable.h" />
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369 <ClInclude Include="..\..\Time.h" />
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370 <ClInclude Include="..\..\TurnEngine.h" />
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371 <ClInclude Include="..\..\UI\UIBooks.h" />
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372 <ClInclude Include="..\..\UI\UIHouses.h" />
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373 <ClInclude Include="..\..\VectorTypes.h" />
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374 <ClInclude Include="..\..\VideoPlayer.h" />
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375 <ClInclude Include="..\..\Viewport.h" />
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376 <ClInclude Include="..\..\Vis.h" />
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377 <ClInclude Include="..\..\Weather.h" />
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378 </ItemGroup>
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379 <ItemGroup>
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380 <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
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381 <None Include="..\..\lib\swig.bat" />
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382 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
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383 <FileType>Document</FileType>
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384 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
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385 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
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386 </CustomBuild>
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387 <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" />
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388 </ItemGroup>
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389 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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390 <ImportGroup Label="ExtensionTargets">
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391 </ImportGroup>
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392 </Project>