Mercurial > mm7
annotate UI/UIOptions.cpp @ 1942:e8d329651a2a
Fixing game unplayable after enchanting
author | Grumpy7 |
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date | Thu, 24 Oct 2013 23:21:05 -0700 |
parents | 483cc7f0d86c |
children | 259df09dfb50 |
rev | line source |
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1299 | 1 #include "..\MM7.h" |
1298 | 2 |
1299 | 3 #include "..\Keyboard.h" |
4 #include "..\IndoorCameraD3D.h" | |
5 #include "..\CShow.h" | |
6 #include "..\GammaControl.h" | |
7 #include "..\Render.h" | |
1298 | 8 |
1299 | 9 #include "..\Game.h" |
10 #include "..\GUIWindow.h" | |
11 #include "..\GUIFont.h" | |
12 #include "..\AudioPlayer.h" | |
13 #include "..\LOD.h" | |
14 #include "..\texts.h" | |
1298 | 15 |
1299 | 16 #include "..\mm7_data.h" |
1298 | 17 |
18 | |
19 | |
20 | |
21 OptionsMenuSkin options_menu_skin; // 507C60 | |
22 | |
23 | |
24 std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C | |
25 //----- (00414D24) -------------------------------------------------------- | |
26 static unsigned int GameMenuUI_GetKeyBindingColor(int key_index) | |
27 { | |
28 if (uGameMenuUI_CurentlySelectedKeyIdx == key_index) | |
29 { | |
30 if (GetTickCount() % 1000 < 500) | |
31 return ui_gamemenu_keys_key_selection_blink_color_1; | |
32 else | |
33 return ui_gamemenu_keys_key_selection_blink_color_2; | |
34 } | |
35 else if (GameMenuUI_InvaligKeyBindingsFlags[key_index]) | |
36 { | |
37 int intensity; | |
38 | |
39 int time = GetTickCount() % 800; | |
40 if (time < 400) | |
41 intensity = - 70 + 70 * time / 400; | |
42 else | |
43 intensity = + 70 - 70 * time / 800; | |
44 | |
45 return TargetColor(185 + intensity, 40 + intensity / 4, 40 + intensity / 4); | |
46 } | |
47 | |
48 return ui_gamemenu_keys_key_default_color; | |
49 } | |
50 | |
51 //----- (004142D3) -------------------------------------------------------- | |
52 void GameMenuUI_DrawKeyBindings() | |
53 { | |
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54 signed int v4; // ecx@7 |
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55 signed int v5; // eax@8 |
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56 |
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57 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) |
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58 { |
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59 pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0]; |
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60 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); |
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61 v4 = 0; |
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62 do |
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63 { |
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64 v5 = 0; |
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65 do |
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66 { |
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67 if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] ) |
1298 | 68 { |
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69 GameMenuUI_InvaligKeyBindingsFlags[v4] = true; |
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70 GameMenuUI_InvaligKeyBindingsFlags[v5] = true; |
1298 | 71 } |
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72 ++v5; |
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73 } |
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74 while ( v5 < 28 ); |
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75 ++v4; |
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76 } |
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77 while ( v4 < 28 ); |
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78 uGameMenuUI_CurentlySelectedKeyIdx = -1; |
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79 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; |
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80 } |
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81 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture |
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82 if ( KeyboardPageNum == 1 ) |
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83 { |
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84 pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3])); |
1298 | 85 |
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86 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0); |
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87 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0); |
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88 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0); |
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89 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0); |
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90 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0); |
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91 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0); |
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92 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0); |
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93 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0); |
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94 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0); |
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95 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0); |
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96 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0); |
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97 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0); |
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98 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0); |
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99 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0); |
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100 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0); |
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101 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0); |
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102 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0); |
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103 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0); |
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104 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0); |
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105 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0); |
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106 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0); |
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107 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0); |
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108 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0); |
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109 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0); |
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110 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0); |
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111 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0); |
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112 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0); |
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113 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0); |
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114 } |
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115 else |
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116 { |
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117 pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4])); |
1298 | 118 |
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119 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0); |
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120 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0); |
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121 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0); |
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122 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0); |
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123 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0); |
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124 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0); |
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125 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0); |
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126 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0); |
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127 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0); |
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128 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0); |
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129 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0); |
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130 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0); |
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131 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0); |
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132 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0); |
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133 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0); |
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134 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0); |
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135 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0); |
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136 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0); |
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137 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0); |
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138 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0); |
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139 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0); |
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140 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0); |
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141 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0); |
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142 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0); |
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143 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0); |
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144 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0); |
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145 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0); |
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146 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0); |
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147 } |
1298 | 148 } |
149 | |
150 //----- (00414D9A) -------------------------------------------------------- | |
151 void GameMenuUI_DrawVideoOptions() | |
152 { | |
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153 GUIWindow msg_window; // [sp+8h] [bp-54h]@3 |
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154 |
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155 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture |
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156 if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() ) |
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157 { |
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158 pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos])); |
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159 pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window |
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160 msg_window.uFrameX = 22; |
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161 msg_window.uFrameY = 190; |
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162 msg_window.uFrameWidth = 211; |
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163 msg_window.uFrameHeight = 79; |
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164 msg_window.uFrameZ = 232; |
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165 msg_window.uFrameW = 268; |
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166 msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor." |
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167 } |
1298 | 168 |
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169 if (!pRenderer->pRenderD3D)//if software |
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170 { |
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171 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id)); |
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172 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id)); |
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173 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id)); |
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174 } |
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175 else |
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176 { |
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177 if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) |
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178 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id)); |
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179 if (pRenderer->bUseColoredLights) |
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180 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id)); |
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181 if (pRenderer->bTinting) |
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182 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id)); |
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183 } |
1298 | 184 } |
185 | |
186 //----- (00414F82) -------------------------------------------------------- | |
187 void GameMenuUI_Options_Draw() | |
188 { | |
189 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options)); | |
190 pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background)); | |
191 | |
192 switch (uTurnSpeed) | |
193 { | |
194 case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break; | |
195 case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break; | |
196 default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break; | |
197 } | |
198 | |
199 if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)); | |
200 if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)); | |
201 if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)); | |
202 if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)); | |
203 | |
204 pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier])); | |
205 pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier])); | |
206 pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier])); | |
207 } | |
208 | |
209 OptionsMenuSkin::OptionsMenuSkin(): | |
210 uTextureID_Background(0), | |
211 uTextureID_ArrowLeft(0), | |
212 uTextureID_ArrowRight(0), | |
213 uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0), | |
214 uTextureID_FlipOnExit(0), | |
215 uTextureID_AlwaysRun(0), | |
216 uTextureID_WalkSound(0), | |
217 uTextureID_ShowDamage(0) | |
218 { | |
219 for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0; | |
220 for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0; | |
221 } | |
222 | |
223 void OptionsMenuSkin::Relaease() | |
224 { | |
225 #define RELEASE(id) \ | |
226 {\ | |
227 if (id)\ | |
228 pIcons_LOD->GetTexture(id)->Release();\ | |
229 id = 0;\ | |
230 } | |
231 | |
232 RELEASE(uTextureID_Background); | |
233 for (uint i = 0; i < 3; ++i) | |
234 RELEASE(uTextureID_TurnSpeed[i]); | |
235 RELEASE(uTextureID_ArrowLeft); | |
236 RELEASE(uTextureID_ArrowRight); | |
237 RELEASE(uTextureID_FlipOnExit); | |
238 for (uint i = 0; i < 10; ++i) | |
239 RELEASE(uTextureID_SoundLevels[i]); | |
240 RELEASE(uTextureID_AlwaysRun); | |
241 RELEASE(uTextureID_WalkSound); | |
242 RELEASE(uTextureID_ShowDamage); | |
243 | |
244 #undef RELEASE | |
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245 } |