annotate UI/UIOptions.cpp @ 1530:dec48a151390

Слияние
author Ritor1
date Fri, 06 Sep 2013 16:42:32 +0600
parents 8c2f689b5f0b
children c4ab816fcc5e
rev   line source
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1 #include <assert.h>
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2
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3 #include "..\MM7.h"
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4
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5 #include "..\Keyboard.h"
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6 #include "..\IndoorCameraD3D.h"
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7 #include "..\CShow.h"
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8 #include "..\GammaControl.h"
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9 #include "..\Render.h"
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10
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11 #include "..\Game.h"
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12 #include "..\GUIWindow.h"
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13 #include "..\GUIFont.h"
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14 #include "..\AudioPlayer.h"
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15 #include "..\LOD.h"
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16 #include "..\texts.h"
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17
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18 #include "..\mm7_data.h"
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19
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20
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21
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22
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23 OptionsMenuSkin options_menu_skin; // 507C60
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24
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25
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26 std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
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27 //----- (00414D24) --------------------------------------------------------
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28 static unsigned int GameMenuUI_GetKeyBindingColor(int key_index)
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29 {
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30 if (uGameMenuUI_CurentlySelectedKeyIdx == key_index)
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31 {
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32 if (GetTickCount() % 1000 < 500)
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33 return ui_gamemenu_keys_key_selection_blink_color_1;
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34 else
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35 return ui_gamemenu_keys_key_selection_blink_color_2;
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36 }
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37 else if (GameMenuUI_InvaligKeyBindingsFlags[key_index])
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38 {
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39 int intensity;
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40
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41 int time = GetTickCount() % 800;
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42 if (time < 400)
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43 intensity = - 70 + 70 * time / 400;
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44 else
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45 intensity = + 70 - 70 * time / 800;
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46
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47 return TargetColor(185 + intensity, 40 + intensity / 4, 40 + intensity / 4);
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48 }
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49
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50 return ui_gamemenu_keys_key_default_color;
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51 }
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52
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53 //----- (004142D3) --------------------------------------------------------
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54 void GameMenuUI_DrawKeyBindings()
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55 {
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56 signed int v4; // ecx@7
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57 signed int v5; // eax@8
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58
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59 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
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60 {
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61 pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
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62 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
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63 v4 = 0;
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64 do
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65 {
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66 v5 = 0;
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67 do
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68 {
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69 if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
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70 {
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71 GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
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72 GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
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73 }
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74 ++v5;
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75 }
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76 while ( v5 < 28 );
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77 ++v4;
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78 }
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79 while ( v4 < 28 );
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80 uGameMenuUI_CurentlySelectedKeyIdx = -1;
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81 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
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82 }
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83 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));
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84 if ( KeyboardPageNum == 1 )
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85 {
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86 pRenderer->DrawTextureIndexed(0x13, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
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87
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88 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Ш", 0, 0, 0);
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89 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
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90 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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91 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
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92 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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93 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
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94 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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95 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
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96 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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97 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
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98 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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99 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
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100 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, ".", 0, 0, 0);
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101 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
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102 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, ". .", 0, 0, 0);
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103 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
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104 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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105 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
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106 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, ".", 0, 0, 0);
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107 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
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108 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, ".", 0, 0, 0);
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109 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
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110 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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111 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
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112 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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113 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
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114 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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115 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
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116 }
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117 else
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118 {
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119 pRenderer->DrawTextureIndexed(0x7F, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
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120
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121 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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122 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
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123 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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124 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
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125 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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126 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
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127 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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128 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
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129 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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130 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
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131 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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132 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
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133 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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134 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
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135 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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136 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
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137 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, ". Ш", 0, 0, 0);
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138 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
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139 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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140 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
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141 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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142 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
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143 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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144 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
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145 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, ". ", 0, 0, 0);
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146 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
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147 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "", 0, 0, 0);
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148 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]), 0, 0, 0);
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149 }
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150 }
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151
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152
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153
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154
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155 //----- (00414D9A) --------------------------------------------------------
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156 void GameMenuUI_DrawVideoOptions()
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157 {
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158 const char *v0; // ST0C_4@3
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159 //unsigned __int16 v1; // ax@3
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160 //int v2; // eax@10
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161 GUIWindow v3; // [sp+8h] [bp-54h]@3
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162
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163 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507C10));
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164 if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
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165 {
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166 pRenderer->DrawTextureIndexed(
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167 17 * uGammaPos + 42,
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168 162,
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169 pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
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170 pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40);
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171 v3.uFrameX = 22;
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172 v0 = pGlobalTXT_LocalizationStrings[226]; // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor."
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173 v3.uFrameY = 190;
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174 v3.uFrameWidth = 211;
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175 v3.uFrameHeight = 79;
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176 v3.uFrameZ = 232;
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177 v3.uFrameW = 268;
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178 //v1 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
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179 v3.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, v0, 3u);
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180 }
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181
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182 if (!pRenderer->pRenderD3D)
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183 {
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184 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C50));
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185 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C54));
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186 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C58));
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187 }
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188 else
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189 {
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190 if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
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191 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C14));
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192 if (pRenderer->bUseColoredLights)
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193 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C18));
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194 if (pRenderer->bTinting)
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195 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C1C));
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196 }
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197 }
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198
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199
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200
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201 //----- (00414F82) --------------------------------------------------------
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202 void GameMenuUI_Options_Draw()
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203 {
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204 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options));
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205 pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background));
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206
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207 switch (uTurnSpeed)
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208 {
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209 case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break;
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210 case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break;
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211 default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break;
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212 }
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213
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214 if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound));
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215 if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage));
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216 if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit));
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217 if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun));
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218
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219 pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier]));
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220 pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier]));
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221 pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
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222 }
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223
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224
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225
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226
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227
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228
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229
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230
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231
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232
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233 OptionsMenuSkin::OptionsMenuSkin():
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234 uTextureID_Background(0),
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235 uTextureID_ArrowLeft(0),
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236 uTextureID_ArrowRight(0),
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237 uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0),
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238 uTextureID_FlipOnExit(0),
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239 uTextureID_AlwaysRun(0),
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240 uTextureID_WalkSound(0),
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241 uTextureID_ShowDamage(0)
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242 {
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243 for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0;
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244 for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0;
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245 }
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246
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247 void OptionsMenuSkin::Relaease()
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248 {
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249 #define RELEASE(id) \
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250 {\
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251 if (id)\
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252 pIcons_LOD->GetTexture(id)->Release();\
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253 id = 0;\
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254 }
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255
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256 RELEASE(uTextureID_Background);
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257 for (uint i = 0; i < 3; ++i)
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258 RELEASE(uTextureID_TurnSpeed[i]);
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259 RELEASE(uTextureID_ArrowLeft);
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260 RELEASE(uTextureID_ArrowRight);
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261 RELEASE(uTextureID_FlipOnExit);
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262 for (uint i = 0; i < 10; ++i)
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263 RELEASE(uTextureID_SoundLevels[i]);
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264 RELEASE(uTextureID_AlwaysRun);
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265 RELEASE(uTextureID_WalkSound);
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266 RELEASE(uTextureID_ShowDamage);
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267
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268 #undef RELEASE
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269 }