annotate stru298.h @ 2173:daa61976637d

savegame and loadgame continue
author Ritor1
date Tue, 21 Jan 2014 00:59:21 +0600
parents f9698295c0bd
children 104fdbea0386
rev   line source
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1 #pragma once
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2
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3 /* 303 */
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4 #pragma pack(push, 1)
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5 struct stru298
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6 {
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9a6567c6c76c stru141 & misc cleaning
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7 void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8);
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8
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9 int count;
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10 __int16 pIDs[100];
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11 __int16 pXs[100];
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12 __int16 pYs[100];
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13 __int16 pZs[100];
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14 __int16 field_324[100];
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15 char field_3EC[100];
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16 char field_450[100];
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f9698295c0bd AttackerInfo, MerchandiseTest
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17 Vec3_int_ vec_4B4[100];
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18 };
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19 #pragma pack(pop)
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20
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f9698295c0bd AttackerInfo, MerchandiseTest
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21 extern stru298 AttackerInfo; // weak