annotate GUIWindow.h @ 150:d92c78ab54fe

Слияние
author Ritor1
date Tue, 12 Feb 2013 10:17:35 +0600
parents bf7ea4c330b3
children 9abdd40a107b
rev   line source
0
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1 #pragma once
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2 #include "GUIButton.h"
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3
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7
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8 /* 251 */
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9 enum MENU_STATE : __int32
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10 {
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11 MENU_MAIN = 0x0,
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12 MENU_NEWGAME = 0x1,
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13 MENU_CREDITS = 0x2,
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14 MENU_SAVELOAD = 0x3,
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15 MENU_FINISHED = 0x4,
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16 MENU_5 = 0x5,
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17 MENU_CREATEPARTY = 0x6,
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18 MENU_7 = 0x7,
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19 MENU_Credits = 0x8,
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20 MENU_LOAD = 0x9,
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21 MENU_10 = 0xA,
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22 };
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31
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32 /* 298 */
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33 enum WindowType: unsigned __int32
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34 {
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35 WINDOW_null = 0,
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36 WINDOW_MainMenu = 0x1,
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37 WINDOW_3 = 0x3,
0
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38 WINDOW_CharacterRecord = 0x4,
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39 WINDOW_Options = 0x6,
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40 WINDOW_Book = 0x9,
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41 WINDOW_A = 0xA, //10,
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42 WINDOW_C = 0xC, //12,
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43 WINDOW_10 = 0x10, //16,
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44 WINDOW_ChangeLocation = 0x11, //17,
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45 WINDOW_SpellBook = 0x12, //18,
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46 WINDOW_GreetingNPC = 0x13, //19,
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47 WINDOW_Chest = 0x14,
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48 WINDOW_17 = 0x17,
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49 WINDOW_MainMenu_Load = 0x18,
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50 WINDOW_HouseInterior = 0x19,
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51 WINDOW_1A = 0x1A, //26,
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52 WINDOW_1B = 0x1B, //27,
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53 WINDOW_1E = 0x1E, //30,
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54 WINDOW_1F = 0x1F, //31,
0
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55 WINDOW_FinalWindow = 0x46,
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56 WINDOW_50 = 0x50,
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57 WINDOW_59 = 0x59,
0
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58 WINDOW_5A = 0x5A,
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59 WINDOW_5B = 0x5B,
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60 WINDOW_5C = 0x5C,
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61 WINDOW_5D = 0x5D,
0
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62 WINDOW_5E = 0x5E,
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63 WINDOW_5F = 0x5F,
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64 WINDOW_60 = 0x60,
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65 WINDOW_61 = 0x61,
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66 WINDOW_RestWindow = 0x62,
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67 WINDOW_63 = 0x63,
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68 WINDOW_CharacterWindow_Stats = 0x64,
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69 WINDOW_CharacterWindow_Skills = 0x65,
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70 WINDOW_CharacterWindow_Awards = 0x66,
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71 WINDOW_CharacterWindow_Inventory = 0x67,
0
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72 WINDOW_KeyMappingOptions = 0x69,
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73 WINDOW_VideoOptions = 0x6A,
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74 WINDOW_Lloyd = 0xB1,
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75 WINDOW_TownPortal = 0xC3,
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76 WINDOW_QuestBook = 0xC8,
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77 WINDOW_AutonotesBook = 0xC9,
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78 WINDOW_MapsBook = 0xCA,
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79 WINDOW_CalendarBook = 0xCB,
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80 WINDOW_HistoryBook = 0xE0,
0
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81 };
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82
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83 /* 155 */
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84 #pragma pack(push, 1)
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85 struct GUIWindow
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86 {
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87 GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...);
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88 void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2);
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89 int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8);
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90 char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
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91 char *DrawTitleText(GUIFont *a2, unsigned int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
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92 char *_4B1854(__int64 a2);
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93 void _4B3157();
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94 GUIButton *OpenSpellBook();
0
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95 void InitializeBookView();
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96 void DrawMessageBox(int arg0);
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97 GUIButton *GetControl(unsigned int uID);
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98 void Release();
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99 void _41D08F(int a2, int a3, int a4, int a5);
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100 char DrawQuickCharRecord();
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101 char _41D73D_draw_buff_tooltip();
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102
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103 static GUIWindow *Create(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eType, int a4, int a5);
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104
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105 unsigned int uFrameX;
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106 unsigned int uFrameY;
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107 unsigned int uFrameWidth;
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108 unsigned int uFrameHeight;
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109 unsigned int uFrameZ;
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110 unsigned int uFrameW;
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111 WindowType eWindowType;
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112 void *ptr_1C;
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113 unsigned int uNumControls;
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114 int field_24;
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115 int pNumPresenceButton;
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116 int pCurrentPosActiveItem;
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117 int field_30;
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118 int field_34;
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119 int pStartingPosActiveItem;
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120 int field_3C;
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121 int field_40;
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122 int field_44;
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123 char *Hint;
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124 GUIButton *pControlsHead;
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125 GUIButton *pControlsTail;
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126 };
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127 #pragma pack(pop)
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128
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129
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132
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133
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134 /* 296 */
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135 enum UIMessageType
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136 {
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137 UIMSG_00 = 0x0,
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138 UIMSG_ChangeGameState = 0x5,
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139 UIMSG_11 = 0x11,
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140 UIMSG_PlayArcomage = 0x1D,
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141 UIMSG_MainMenu_ShowPartyCreationWnd = 0x36,
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142 UIMSG_MainMenu_ShowLoadWindow = 0x37,
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143 UIMSG_ShowCredits = 0x38,
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144 UIMSG_ExitToWindows = 0x39,
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145 UIMSG_3A = 0x3A,
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146 UIMSG_PlayerCreationChangeName = 0x3C,
0
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147 UIMSG_PlayerCreationClickPlus = 0x3E,
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148 UIMSG_PlayerCreationClickMinus = 0x3F,
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149 UIMSG_PlayerCreationSelectActiveSkill = 0x40,
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150 UIMSG_PlayerCreationSelectClass = 0x41,
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151 UIMSG_PlayerCreationClickOK = 0x42,
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152 UIMSG_PlayerCreationClickReset = 0x43,
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153 UIMSG_PlayerCreationRemoveUpSkill = 0x4A,
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154 UIMSG_PlayerCreationRemoveDownSkill = 0x4B,
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155 UIMSG_4B = 0x4B,
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156 UIMSG_LoadGame = 0x52,
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157 UIMSG_SaveGame = 0x53,
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158 UIMSG_ShowStatus_DateTime = 0x5C,
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159 UIMSG_ShowStatus_ManaHP = 0x5D,
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160 UIMSG_ShowStatus_Player = 0x5E,
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161 UIMSG_ShowStatus_Food = 0x64,
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162 UIMSG_ShowStatus_Funds = 0x65,
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163 UIMSG_QuickReference = 0x6A,
0
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164 UIMSG_6B = 0x6B,
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165 UIMSG_SelectCharacter = 0x6E,
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166 UIMSG_ChangeSoundVolume = 0x6F,
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167 UIMSG_ChangeMusicVolume = 0x70,
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168 UIMSG_Escape = 0x71,
0
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169 UIMSG_PlayerCreationSelectQuality = 0x76,
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170 UIMSG_SkillUp = 0x79,
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171 UIMSG_StartNewGame = 0x7C,
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172 UIMSG_Game_OpenLoadGameDialog = 0x7D,
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173 UIMSG_Game_OpenOptionsDialog = 0x7F,
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174 UIMSG_SetGraphicsMode = 0x83,
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175 UIMSG_Quit = 0x84,
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176 UIMSG_PlayerCreationVoiceBack = 0x90,
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177 UIMSG_PlayerCreationVoiceForward = 0x91,
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178 UIMSG_StartNPCDialogue = 0xA1,
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179 UIMSG_ArrowUp = 0xA2,
89240115d392 MainMenuBtn(work)
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180 UIMSG_DownArrow = 0xA3,
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181 UIMSG_LoadSlot = 0xA4,
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182 UIMSG_SelectLoadSlot = 0xA5,
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183 UIMSG_Cancel = 0xA6,
0
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184 UIMSG_A7 = 0xA7,
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185 UIMSG_A8 = 0xA8,
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186 UIMSG_A9 = 0xA9,
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187 UIMSG_AA = 0xAA,
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188 UIMSG_SelectFacePlayerBack = 0xAB,
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189 UIMSG_SelectFacePlayerForward = 0xAC,
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190 UIMSG_AD = 0xAD,
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191 UIMSG_AE = 0xAE,
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192 UIMSG_AF = 0xAF,
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193 UIMSG_CycleCharacters = 0xB0,
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194 UIMSG_B1 = 0xB1,
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195 UIMSG_B2 = 0xB2,
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196 UIMSG_B3 = 0xB3,
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197 UIMSG_B4 = 0xB4,
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198 UIMSG_B5 = 0xB5,
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199 UIMSG_B6 = 0xB6,
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200 UIMSG_B7 = 0xB7,
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201 UIMSG_SetTurnSpeed = 0xB8,
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202 UIMSG_ToggleWalkSound = 0xB9,
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203 UIMSG_ChangeVoiceVolume = 0xBA,
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204 UIMSG_ToggleShowDamage = 0xBB,
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205 UIMSG_ScrollNPCPanel = 0xBC,
0
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206 UIMSG_BD = 0xBD,
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207 UIMSG_BE = 0xBE,
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208 UIMSG_BF = 0xBF,
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209 UIMSG_C0 = 0xC0,
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210 UIMSG_C1 = 0xC1,
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211 UIMSG_C2 = 0xC2,
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212 UIMSG_C3 = 0xC3,
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213 UIMSG_C4 = 0xC4,
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214 UIMSG_ShowFinalWindow = 0xC5,
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215 UIMSG_C6 = 0xC6,
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216 UIMSG_C7 = 0xC7,
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217 UIMSG_OpenQuestBook = 0xC8,
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218 UIMSG_OpenAutonotes = 0xC9,
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219 UIMSG_OpenMapBook = 0xCA,
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220 UIMSG_OpenCalendar = 0xCB,
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221 UIMSG_CC = 0xCC,
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222 UIMSG_CD = 0xCD,
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223 UIMSG_CE = 0xCE,
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224 UIMSG_CF = 0xCF,
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225 UIMSG_D0 = 0xD0,
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226 UIMSG_D1 = 0xD1,
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227 UIMSG_D2 = 0xD2,
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228 UIMSG_D3 = 0xD3,
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229 UIMSG_D4 = 0xD4,
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230 UIMSG_D5 = 0xD5,
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231 UIMSG_D6 = 0xD6,
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232 UIMSG_OpenHistoryBook = 0xE0,
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233 UIMSG_ToggleAlwaysRun = 0xE1,
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234 UIMSG_ToggleFlipOnExit = 0xE2,
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235 UIMSG_OpenRestUI = 0x199,
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236 UIMSG_OpenKeyMappingOptions = 0x19F,
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237 UIMSG_ResetKeyMapping = 0x1A2,
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238 UIMSG_OpenVideoOptions = 0x1A5,
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239 UIMSG_ToggleBloodsplats = 0x1A6,
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240 UIMSG_ToggleColoredLights = 0x1A7,
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241 UIMSG_ToggleTint = 0x1A8,
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242 };
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243
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244
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245
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246
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247
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248
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249 /* 249 */
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250 #pragma pack(push, 1)
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251 struct GUIMessage
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252 {
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253 enum UIMessageType eType;
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254 int param;
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255 int field_8;
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256 };
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257 #pragma pack(pop)
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258
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259
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260
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261
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262
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263 /* 250 */
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264 #pragma pack(push, 1)
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265 struct GUIMessageQueue
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266 {
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267 inline GUIMessageQueue():
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268 uNumMessages(0)
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269 {}
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270
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271 void PopMessage(UIMessageType *pMsg, int *pParam, int *a4);
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272 void SendMessage(UIMessageType msg, int param, unsigned int a4);
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273
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274 unsigned int uNumMessages;
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275 GUIMessage pMessages[40];
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276 };
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277 #pragma pack(pop)
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278
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279 extern struct GUIMessageQueue *pMessageQueue_50CBD0; // idb
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280
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281
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282
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283
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284 extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
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285 extern struct GUIWindow *pWindow_MainMenu;
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286 extern struct GUIWindow pWindowList[20];