1866
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1 /*
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2 ** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp $
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3 ** Limits, basic types, and some other `installation-dependent' definitions
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4 ** See Copyright Notice in lua.h
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5 */
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6
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7 #ifndef llimits_h
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8 #define llimits_h
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9
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10
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11 #include <limits.h>
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12 #include <stddef.h>
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13
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14
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15 #include "lua.h"
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16
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17
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18 typedef unsigned LUA_INT32 lu_int32;
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19
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20 typedef LUAI_UMEM lu_mem;
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21
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22 typedef LUAI_MEM l_mem;
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23
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24
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25
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26 /* chars used as small naturals (so that `char' is reserved for characters) */
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27 typedef unsigned char lu_byte;
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28
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29
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30 #define MAX_SIZET ((size_t)(~(size_t)0)-2)
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31
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32 #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
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33
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34 #define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
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35
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36
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37 #define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
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38
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39 /*
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40 ** conversion of pointer to integer
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41 ** this is for hashing only; there is no problem if the integer
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42 ** cannot hold the whole pointer value
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43 */
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44 #define IntPoint(p) ((unsigned int)(lu_mem)(p))
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45
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46
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47
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48 /* type to ensure maximum alignment */
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49 #if !defined(LUAI_USER_ALIGNMENT_T)
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50 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
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51 #endif
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52
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53 typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
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54
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55
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56 /* result of a `usual argument conversion' over lua_Number */
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57 typedef LUAI_UACNUMBER l_uacNumber;
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58
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59
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60 /* internal assertions for in-house debugging */
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61 #if defined(lua_assert)
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62 #define check_exp(c,e) (lua_assert(c), (e))
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63 /* to avoid problems with conditions too long */
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64 #define lua_longassert(c) { if (!(c)) lua_assert(0); }
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65 #else
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66 #define lua_assert(c) ((void)0)
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67 #define check_exp(c,e) (e)
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68 #define lua_longassert(c) ((void)0)
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69 #endif
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70
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71 /*
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72 ** assertion for checking API calls
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73 */
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74 #if !defined(luai_apicheck)
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75
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76 #if defined(LUA_USE_APICHECK)
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77 #include <assert.h>
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78 #define luai_apicheck(L,e) assert(e)
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79 #else
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80 #define luai_apicheck(L,e) lua_assert(e)
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81 #endif
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82
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83 #endif
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84
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85 #define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
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86
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87
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88 #if !defined(UNUSED)
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89 #define UNUSED(x) ((void)(x)) /* to avoid warnings */
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90 #endif
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91
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92
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93 #define cast(t, exp) ((t)(exp))
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94
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95 #define cast_byte(i) cast(lu_byte, (i))
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96 #define cast_num(i) cast(lua_Number, (i))
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97 #define cast_int(i) cast(int, (i))
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98 #define cast_uchar(i) cast(unsigned char, (i))
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99
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100
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101 /*
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102 ** non-return type
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103 */
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104 #if defined(__GNUC__)
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105 #define l_noret void __attribute__((noreturn))
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106 #elif defined(_MSC_VER)
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107 #define l_noret void __declspec(noreturn)
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108 #else
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109 #define l_noret void
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110 #endif
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111
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112
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113
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114 /*
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115 ** maximum depth for nested C calls and syntactical nested non-terminals
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116 ** in a program. (Value must fit in an unsigned short int.)
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117 */
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118 #if !defined(LUAI_MAXCCALLS)
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119 #define LUAI_MAXCCALLS 200
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120 #endif
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121
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122 /*
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123 ** maximum number of upvalues in a closure (both C and Lua). (Value
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124 ** must fit in an unsigned char.)
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125 */
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126 #define MAXUPVAL UCHAR_MAX
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127
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128
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129 /*
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130 ** type for virtual-machine instructions
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131 ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
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132 */
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133 typedef lu_int32 Instruction;
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134
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135
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136
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137 /* maximum stack for a Lua function */
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138 #define MAXSTACK 250
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139
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140
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141
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142 /* minimum size for the string table (must be power of 2) */
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143 #if !defined(MINSTRTABSIZE)
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144 #define MINSTRTABSIZE 32
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145 #endif
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146
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147
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148 /* minimum size for string buffer */
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149 #if !defined(LUA_MINBUFFER)
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150 #define LUA_MINBUFFER 32
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151 #endif
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152
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153
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154 #if !defined(lua_lock)
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155 #define lua_lock(L) ((void) 0)
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156 #define lua_unlock(L) ((void) 0)
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157 #endif
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158
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159 #if !defined(luai_threadyield)
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160 #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
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161 #endif
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162
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163
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164 /*
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165 ** these macros allow user-specific actions on threads when you defined
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166 ** LUAI_EXTRASPACE and need to do something extra when a thread is
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167 ** created/deleted/resumed/yielded.
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168 */
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169 #if !defined(luai_userstateopen)
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170 #define luai_userstateopen(L) ((void)L)
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171 #endif
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172
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173 #if !defined(luai_userstateclose)
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174 #define luai_userstateclose(L) ((void)L)
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175 #endif
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176
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177 #if !defined(luai_userstatethread)
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178 #define luai_userstatethread(L,L1) ((void)L)
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179 #endif
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180
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181 #if !defined(luai_userstatefree)
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182 #define luai_userstatefree(L,L1) ((void)L)
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183 #endif
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184
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185 #if !defined(luai_userstateresume)
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186 #define luai_userstateresume(L,n) ((void)L)
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187 #endif
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188
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189 #if !defined(luai_userstateyield)
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190 #define luai_userstateyield(L,n) ((void)L)
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191 #endif
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192
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193 /*
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194 ** lua_number2int is a macro to convert lua_Number to int.
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195 ** lua_number2integer is a macro to convert lua_Number to lua_Integer.
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196 ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
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197 ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
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198 ** luai_hashnum is a macro to hash a lua_Number value into an integer.
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199 ** The hash must be deterministic and give reasonable values for
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200 ** both small and large values (outside the range of integers).
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201 */
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202
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203 #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
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204 /* trick with Microsoft assembler for X86 */
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205
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206 #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
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207 #define lua_number2integer(i,n) lua_number2int(i, n)
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208 #define lua_number2unsigned(i,n) \
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209 {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
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210
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211
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212 #elif defined(LUA_IEEE754TRICK) /* }{ */
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213 /* the next trick should work on any machine using IEEE754 with
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214 a 32-bit int type */
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215
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216 union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
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217
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218 #if !defined(LUA_IEEEENDIAN) /* { */
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219 #define LUAI_EXTRAIEEE \
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220 static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
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221 #define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
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222 #else
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223 #define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
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224 #define LUAI_EXTRAIEEE /* empty */
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225 #endif /* } */
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226
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227 #define lua_number2int32(i,n,t) \
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228 { LUAI_EXTRAIEEE \
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229 volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
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230 (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
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231
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232 #define luai_hashnum(i,n) \
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233 { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
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234 (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
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235
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236 #define lua_number2int(i,n) lua_number2int32(i, n, int)
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237 #define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
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238
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239 /* the trick can be expanded to lua_Integer when it is a 32-bit value */
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240 #if defined(LUA_IEEELL)
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241 #define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
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242 #endif
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243
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244 #endif /* } */
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245
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246
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247 /* the following definitions always work, but may be slow */
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248
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249 #if !defined(lua_number2int)
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250 #define lua_number2int(i,n) ((i)=(int)(n))
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251 #endif
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252
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253 #if !defined(lua_number2integer)
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254 #define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
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255 #endif
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256
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257 #if !defined(lua_number2unsigned) /* { */
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258 /* the following definition assures proper modulo behavior */
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259 #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
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260 #include <math.h>
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261 #define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
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262 #define lua_number2unsigned(i,n) \
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263 ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
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264 #else
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265 #define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
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266 #endif
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267 #endif /* } */
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268
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269
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270 #if !defined(lua_unsigned2number)
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271 /* on several machines, coercion from unsigned to double is slow,
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272 so it may be worth to avoid */
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273 #define lua_unsigned2number(u) \
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274 (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
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275 #endif
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276
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277
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278
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279 #if defined(ltable_c) && !defined(luai_hashnum)
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280
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281 #include <float.h>
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282 #include <math.h>
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283
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284 #define luai_hashnum(i,n) { int e; \
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285 n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
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286 lua_number2int(i, n); i += e; }
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287
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288 #endif
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289
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290
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291
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292 /*
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293 ** macro to control inclusion of some hard tests on stack reallocation
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294 */
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295 #if !defined(HARDSTACKTESTS)
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296 #define condmovestack(L) ((void)0)
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297 #else
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298 /* realloc stack keeping its size */
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299 #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
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300 #endif
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301
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302 #if !defined(HARDMEMTESTS)
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303 #define condchangemem(L) condmovestack(L)
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304 #else
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305 #define condchangemem(L) \
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306 ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
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307 #endif
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308
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309 #endif
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