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1 #include "..\GUIWindow.h"
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2 #include "..\GUIFont.h"
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3 #include "..\Party.h"
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4 #include "..\AudioPlayer.h"
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5 #include "..\Outdoor.h"
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6 #include "..\LOD.h"
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7 #include "..\Viewport.h"
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8 #include "..\Timer.h"
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9 #include "..\texts.h"
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10
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11 #include "..\mm7_data.h"
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12
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13
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14
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15 //----- (0041F6C1) --------------------------------------------------------
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16 void RestUI_Load()
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17 {
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18 if ( !dword_506F14 )
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19 pAudioPlayer->StopChannels(-1, -1);
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20 if ( pCurrentScreen != SCREEN_GAME)
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21 {
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22 pGUIWindow_CurrentMenu->Release();
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23 pCurrentScreen = SCREEN_GAME;
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24 viewparams->bRedrawGameUI = true;
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25 }
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26 pEventTimer->Pause();
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27 if ( dword_506F14 != 2 )
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28 GUIWindow::Create(518, 450, 0, 0, WINDOW_PressedButton2, (int)pBtn_Rest, 0);
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29 _506F18_num_minutes_to_sleep = 0;
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30 dword_506F14 = 0;
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31 uRestUI_FoodRequiredToRest = 2;
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32 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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33 uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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34 if ( PartyHasDragon() )
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35 {
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36 for ( uint i = 0; i < 4; ++i )
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37 {
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38 if (pParty->pPlayers[i].classType == PLAYER_CLASS_WARLOCK)
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39 ++uRestUI_FoodRequiredToRest;
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40 }
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41 }
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42 if ( CheckHiredNPCSpeciality(Porter) )
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43 --uRestUI_FoodRequiredToRest;
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44 if ( CheckHiredNPCSpeciality(QuarterMaster) )
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45 uRestUI_FoodRequiredToRest -= 2;
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46 if ( CheckHiredNPCSpeciality(Gypsy) )
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47 --uRestUI_FoodRequiredToRest;
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48 if ( uRestUI_FoodRequiredToRest < 1 )
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49 uRestUI_FoodRequiredToRest = 1;
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50 if ( !_stricmp(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, 98) )//Замок Хармондейл
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51 uRestUI_FoodRequiredToRest = 0;
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52
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53 ++pIcons_LOD->uTexturePacksCount;
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54 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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55 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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56
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57 pCurrentScreen = SCREEN_REST;
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58 _507CD4_RestUI_hourglass_anim_controller = 0;
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59 uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
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60 uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
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61 uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
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62 uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
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63 uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
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64 uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
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65 LoadActualSkyFrame();
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66 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Rest, 0, 0);
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67 pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0);
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68 pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0);
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69 pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 'D', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0);
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70 pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton( 61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 'H', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0);
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71 pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton( 61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 'M', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0);
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72 }
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73
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74 //----- (0041FA01) --------------------------------------------------------
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75 void RestUI_Draw()
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76 {
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77 int live_characters; // esi@1
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78 unsigned int v3; // eax@15
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79 GUIButton tmp_button; // [sp+8h] [bp-DCh]@19
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80 unsigned int am_pm_hours; // [sp+D8h] [bp-Ch]@9
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81
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82 live_characters = 0;
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83 for( int i = 1; i < 5; ++i )
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84 if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 )
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85 ++live_characters;
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86
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87 if ( live_characters )
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88 {
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89 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain));
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90 am_pm_hours = pParty->uCurrentHour;
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91 dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
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92 if ( (signed int)pParty->uCurrentHour <= 12 )
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93 {
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94 if ( !am_pm_hours )
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95 am_pm_hours = 12;
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96 }
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97 else
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98 am_pm_hours -= 12;
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99 pRenderer->DrawTextureIndexed(16, 26, pTexture_RestUI_CurrentSkyFrame);
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100 if ( pTexture_RestUI_CurrentHourglassFrame )
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101 {
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102 pTexture_RestUI_CurrentHourglassFrame->Release();
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103 pIcons_LOD->SyncLoadedFilesCount();
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104 }
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105 v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
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106 _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
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107 if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
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108 {
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109 v3 = 0;
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110 _507CD4_RestUI_hourglass_anim_controller = 0;
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111 }
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112 hourglass_icon_idx = (int)floorf(((double)v3 / 512.0 * 120.0) + 0.5f) % 256 + 1;
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113 if (hourglass_icon_idx >= 120 )
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114 hourglass_icon_idx = 1;
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115
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116 sprintf(pTmpBuf.data(), "hglas%03d", hourglass_icon_idx);
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117 pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
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118 pRenderer->DrawTextureIndexed(267, 159, pTexture_RestUI_CurrentHourglassFrame);
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119 memset(&tmp_button, 0, sizeof(GUIButton));
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120 tmp_button.uX = 24;
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121 tmp_button.uY = 154;
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122 tmp_button.uZ = 194;
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123 tmp_button.uW = 190;
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124 tmp_button.uWidth = 171;
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125 tmp_button.uHeight = 37;
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126 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent;
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127 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Отдых и лечение 8 часов
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128 tmp_button.pParent = 0;
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129
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130 sprintf(pTmpBuf.data(), "\r408%d", uRestUI_FoodRequiredToRest);
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131 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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132
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133 pButton_RestUI_WaitUntilDawn->DrawLabel(pGlobalTXT_LocalizationStrings[237], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать до рассвета
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134 pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 1 час
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135 pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать 5 минут
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136 pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Закончить отдыхать
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137 memset(&tmp_button, 0, sizeof(GUIButton));
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138 tmp_button.uX = 45;
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139 tmp_button.uY = 199;
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140
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141 tmp_button.uZ = 229;
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142 tmp_button.uW = 228;
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143
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144 tmp_button.uWidth = 185;
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145 tmp_button.uHeight = 30;
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146
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147 tmp_button.pParent = pButton_RestUI_WaitUntilDawn->pParent;
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148 tmp_button.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, Color16(10, 0, 0), Color16(230, 214, 193));//Ждать без лечения
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149 tmp_button.pParent = 0;
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150 sprintf(pTmpBuf.data(), "%d:%02d %s", am_pm_hours, pParty->uCurrentMinute, aAMPMNames[(pParty->uCurrentHour >= 12 && pParty->uCurrentHour < 24)? 1:0]);
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151 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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152 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);//День
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153 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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154 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);//Месяц
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155 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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156 sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);//Год
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157 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
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158 if ( dword_506F14 )
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159 Sleep6Hours();
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160 }
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161 else
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162 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn,
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163 (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]); // "Exit Rest"
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164 } |