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1 #pragma once
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2
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3
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810
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4 #pragma pack(push, 1)
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5 struct LocationTime_stru1
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6 {
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7 unsigned __int64 uLastVisitDay;
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8 char sky_texture_name[12];
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9 int day_attrib;
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10 int day_fogrange_1;
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11 int day_fogrange_2;
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12 char field_2F4[24];
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13 };
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14 #pragma pack(pop)
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15
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16
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17
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18 /* 255 */
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19 #pragma pack(push, 1)
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20 struct Weather
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21 {
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767
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22 inline Weather():
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23 bNight(false), bRenderSnow(false)
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24 {}
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25
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26 int DrawSnow();
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27 int Initialize();
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28 int Draw();
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271
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29 bool OnPlayerTurn(__int16 dangle);
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30
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31
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32
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33 __int16 field_0[2000];
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750
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34 int bNight;
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35 int bRenderSnow;
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36 };
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37 #pragma pack(pop)
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38
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39
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40
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41 extern struct Weather *pWeather; |