322
|
1 #include <assert.h>
|
|
2
|
0
|
3 #include "Actor.h"
|
|
4 #include "LayingItem.h"
|
|
5 #include "Math.h"
|
|
6 #include "Party.h"
|
|
7 #include "Outdoor.h"
|
|
8 #include "AudioPlayer.h"
|
|
9 #include "Game.h"
|
|
10 #include "ObjectList.h"
|
|
11 #include "Overlays.h"
|
|
12 #include "Events.h"
|
|
13 #include "IndoorCamera.h"
|
|
14 #include "FactionTable.h"
|
|
15 #include "TurnEngine.h"
|
|
16 #include "MapInfo.h"
|
|
17 #include "stru277.h"
|
|
18 #include "Time.h"
|
|
19 #include "LOD.h"
|
|
20 #include "Party.h"
|
|
21 #include "GUIWindow.h"
|
|
22 #include "GUIFont.h"
|
|
23
|
|
24
|
|
25
|
|
26
|
|
27 Actor pActors[500];
|
|
28 size_t uNumActors;
|
|
29
|
|
30 stru319 stru_50C198; // idb
|
|
31
|
|
32
|
|
33
|
|
34
|
|
35
|
|
36 //----- (00448518) --------------------------------------------------------
|
|
37 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
|
|
38 {
|
|
39 signed int v3; // eax@1
|
|
40 int *v4; // edi@2
|
|
41 signed int v5; // eax@6
|
|
42 char *v6; // ecx@6
|
|
43 char *v7; // eax@11
|
|
44 ItemGen *v8; // ecx@15
|
|
45
|
|
46 v3 = 0;
|
|
47 if ( (signed int)uNumActors > 0 )
|
|
48 {
|
|
49 v4 = (int *)&pActors[0].uNPC_ID;
|
|
50 while ( *(short *)v4 != npc )
|
|
51 {
|
|
52 ++v3;
|
|
53 v4 += 209;
|
|
54 if ( v3 >= (signed int)uNumActors )
|
|
55 return;
|
|
56 }
|
|
57 v5 = v3;
|
|
58 v6 = (char *)&pActors[v5].uCarriedItemID;
|
|
59 if ( a3 )
|
|
60 {
|
|
61 if ( *(short *)v6 )
|
|
62 {
|
|
63 if ( pActors[v5].array_000234[0].uItemID )
|
|
64 {
|
|
65 v7 = (char *)&pActors[v5].array_000234[1];
|
|
66 if ( !*(int *)v7 )
|
|
67 *(int *)v7 = item;
|
|
68 }
|
|
69 else
|
|
70 {
|
|
71 pActors[v5].array_000234[0].uItemID = item;
|
|
72 }
|
|
73 }
|
|
74 else
|
|
75 {
|
|
76 *(short *)v6 = item;
|
|
77 }
|
|
78 }
|
|
79 else
|
|
80 {
|
|
81 if ( *(short *)v6 == item )
|
|
82 {
|
|
83 *(short *)v6 = 0;
|
|
84 }
|
|
85 else
|
|
86 {
|
|
87 v8 = pActors[v5].array_000234;
|
|
88 if ( pActors[v5].array_000234[0].uItemID == item
|
|
89 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
|
|
90 v8->Reset();
|
|
91 }
|
|
92 }
|
|
93 }
|
|
94 }
|
|
95
|
|
96 //----- (004485A7) --------------------------------------------------------
|
|
97 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
|
|
98 {
|
|
99 unsigned int v3; // eax@3
|
|
100 char *v4; // ecx@3
|
|
101 unsigned int *v5; // eax@8
|
|
102 ItemGen *v6; // ecx@12
|
|
103
|
|
104 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
|
|
105 {
|
|
106 v3 = uActorID;
|
|
107 v4 = (char *)&pActors[uActorID].uCarriedItemID;
|
|
108 if ( bGive )
|
|
109 {
|
|
110 if ( *(short *)v4 )
|
|
111 {
|
|
112 if ( pActors[v3].array_000234[0].uItemID )
|
|
113 {
|
|
114 v5 = &pActors[v3].array_000234[1].uItemID;
|
|
115 if ( !*v5 )
|
|
116 *v5 = uItemID;
|
|
117 }
|
|
118 else
|
|
119 {
|
|
120 pActors[v3].array_000234[0].uItemID = uItemID;
|
|
121 }
|
|
122 }
|
|
123 else
|
|
124 {
|
|
125 *(short *)v4 = uItemID;
|
|
126 }
|
|
127 }
|
|
128 else
|
|
129 {
|
|
130 if ( *(short *)v4 == uItemID )
|
|
131 {
|
|
132 *(short *)v4 = 0;
|
|
133 }
|
|
134 else
|
|
135 {
|
|
136 v6 = pActors[v3].array_000234;
|
|
137 if ( pActors[v3].array_000234[0].uItemID == uItemID
|
|
138 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
|
|
139 v6->Reset();
|
|
140 }
|
|
141 }
|
|
142 }
|
|
143 }
|
|
144
|
|
145
|
|
146 //----- (00445D4A) --------------------------------------------------------
|
|
147 void Actor::InitializeDialogue(int bPlayerSaysHello)
|
|
148 {
|
|
149 Actor *v2; // esi@1
|
|
150 unsigned int v3; // ecx@1
|
|
151 NPCData *v4; // eax@1
|
|
152 NPCData *v5; // ebp@1
|
|
153 unsigned int v6; // eax@1
|
|
154 signed int v7; // eax@3
|
|
155 unsigned int v8; // eax@8
|
|
156 int v9; // esi@8
|
|
157 int v10; // eax@11
|
|
158 GUIWindow *v11; // ecx@19
|
|
159 signed int v12; // eax@21
|
187
|
160 //int v13; // [sp-8h] [bp-44h]@34
|
0
|
161 const char *v14; // [sp-4h] [bp-40h]@4
|
187
|
162 //int v15; // [sp-4h] [bp-40h]@34
|
0
|
163 signed int v16; // [sp-4h] [bp-40h]@35
|
|
164 int v17; // [sp+10h] [bp-2Ch]@1
|
|
165 char pContainer[32]; // [sp+14h] [bp-28h]@3
|
|
166
|
|
167 auto a1 = this;
|
|
168 v2 = a1;
|
|
169 v17 = bPlayerSaysHello;
|
|
170 dword_A74CDC = -1;
|
|
171 dword_AE336C = -1;
|
|
172 pEventTimer->Pause();
|
|
173 pMiscTimer->Pause();
|
|
174 pAudioPlayer->StopChannels(-1, -1);
|
|
175 uDialogueType = 0;
|
|
176 v3 = v2->uNPC_ID;
|
|
177 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID;
|
|
178 pDialogue_SpeakingActor = v2;
|
|
179 v4 = GetNPCData(v3);
|
|
180 v5 = v4;
|
|
181 v6 = v4->uFlags;
|
|
182 if ( (v6 & 3) != 2 )
|
|
183 v5->uFlags = v6 + 1;
|
|
184 v7 = const_2();
|
|
185 sprintf(pContainer, "evt%02d", v7);
|
|
186 if ( !pParty->uAlignment )
|
|
187 {
|
|
188 v14 = "-b";
|
|
189 strcat(pContainer, v14);
|
|
190 }
|
245
|
191 else if ( pParty->uAlignment == 2 )
|
0
|
192 {
|
|
193 v14 = "-c";
|
245
|
194 strcat(pContainer, v14);
|
0
|
195 }
|
|
196 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
|
197 array_5913D8[6] = 0;
|
|
198 uNumDialogueNPCPortraits = 1;
|
|
199 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
|
|
200 sprintf(pContainer, "npc%03u", v5->uPortraitID);
|
|
201 v9 = 0;
|
|
202 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
|
|
203 dword_591084 = areWeLoadingTexture;
|
|
204 uTextureID_507B04 = uTextureID_right_panel;
|
291
|
205 if ( !v5->Hired() && v5->Location2D >= 0 )
|
0
|
206 {
|
|
207 if ( (signed int)pParty->GetPartyFame() <= v5->fame
|
|
208 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
|
|
209 {
|
|
210 v9 = 1;
|
|
211 }
|
245
|
212 else
|
|
213 {
|
|
214 if ( v10 > 1 )
|
|
215 {
|
|
216 if ( v10 == 2 )
|
|
217 {
|
|
218 v16 = 3;
|
|
219 v9 = v16;
|
|
220 }
|
|
221 else
|
|
222 {
|
|
223 if ( v10 != 3 )
|
|
224 {
|
|
225 if ( v10 != 4 )
|
|
226 v9 = 1;
|
|
227 }
|
|
228 else
|
|
229 {
|
|
230 v16 = 2;
|
|
231 v9 = v16;
|
|
232 }
|
|
233 }
|
|
234 }
|
|
235 else if ( v5->rep )
|
|
236 {
|
|
237 v16 = 2;
|
|
238 v9 = v16;
|
|
239 }
|
|
240 }
|
0
|
241 }
|
|
242 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
|
|
243 v9 = 4;
|
|
244 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
|
|
245 pDialogueWindow = v11;
|
248
|
246 if (v5->Hired())
|
0
|
247 {
|
|
248 if ( !v5->bHasUsedTheAbility )
|
|
249 {
|
|
250 v12 = v5->uProfession;
|
|
251 if ( v12 >= 10 )
|
|
252 {
|
|
253 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
|
|
254 {
|
|
255 v11->CreateButton(
|
|
256 0x1E0u,
|
|
257 0xFAu,
|
|
258 0x8Cu,
|
|
259 LOBYTE(pFontArrus->uFontHeight) - 3,
|
|
260 1,
|
|
261 0,
|
|
262 0x88u,
|
|
263 9u,
|
|
264 0,
|
|
265 "",
|
|
266 0);
|
|
267 pDialogueWindow->_41D08F(4, 1, 0, 1);
|
|
268 }
|
|
269 }
|
|
270 }
|
|
271 }
|
|
272 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
|
|
273 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
|
|
274 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
|
|
275 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
|
248
|
276 if (v17 && uActiveCharacter && !v5->Hired())
|
0
|
277 {
|
187
|
278 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
|
188
|
279 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
|
0
|
280 else
|
188
|
281 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
|
0
|
282 }
|
|
283 }
|
|
284
|
188
|
285
|
0
|
286 //----- (0040894B) --------------------------------------------------------
|
|
287 bool Actor::CanAct()
|
|
288 {
|
|
289 signed int v1; // esi@1
|
|
290 bool v2; // edi@2
|
|
291 unsigned __int16 v3; // ax@6
|
|
292
|
|
293 v1 = 0;
|
|
294 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
|
|
295 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
|
|
296 v1 = 1;
|
|
297 v3 = this->uAIState;
|
|
298 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
|
|
299 }
|
|
300
|
|
301 //----- (004089C7) --------------------------------------------------------
|
303
|
302 bool Actor::IsNotAlive()
|
0
|
303 {
|
|
304 signed int v1; // esi@1
|
303
|
305 //unsigned __int16 v2; // ax@3
|
0
|
306
|
|
307 v1 = 0;
|
303
|
308 if (pActorBuffs[5].uExpireTime)
|
0
|
309 v1 = 1;
|
303
|
310 //v2 = this->uAIState;
|
|
311 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
|
0
|
312 }
|
|
313
|
|
314 //----- (004086E9) --------------------------------------------------------
|
|
315 void Actor::SetRandomGoldIfTheresNoItem()
|
|
316 {
|
|
317 Actor *v1; // esi@1
|
|
318 int v2; // edi@1
|
|
319 signed int v3; // ebx@2
|
|
320 unsigned __int8 v4; // al@7
|
|
321
|
|
322 v1 = this;
|
|
323 v2 = 0;
|
|
324 if ( !this->array_000234[3].uItemID )
|
|
325 {
|
|
326 v3 = 0;
|
|
327 if ( this->pMonsterInfo.uTreasureDiceRolls )
|
|
328 {
|
|
329 do
|
|
330 {
|
|
331 ++v3;
|
|
332 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
|
|
333 }
|
|
334 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
|
|
335 if ( v2 )
|
|
336 {
|
|
337 v1->array_000234[3].uItemID = 197;
|
|
338 v1->array_000234[3].uAdditionalValue = v2;
|
|
339 }
|
|
340 }
|
|
341 }
|
|
342 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
|
|
343 {
|
|
344 v4 = v1->pMonsterInfo.uTreasureLevel;
|
|
345 if ( v4 )
|
|
346 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
|
|
347 }
|
|
348 v1->uAttributes |= 0x800000;
|
|
349 }
|
|
350
|
|
351 //----- (00404AC7) --------------------------------------------------------
|
|
352 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
|
|
353 {
|
|
354 Actor *v5; // esi@1
|
|
355 unsigned int v6; // edi@1
|
|
356 unsigned int v7; // eax@1
|
|
357 int v8; // edi@16
|
|
358 int v9; // edi@17
|
|
359 signed int v10; // ecx@22
|
|
360 signed int v11; // eax@29
|
|
361 __int16 *v12; // edi@30
|
|
362 int v13; // ecx@34
|
|
363 int v14; // edx@34
|
|
364 int v15; // eax@34
|
|
365 AIDirection *v16; // esi@34
|
|
366 unsigned __int16 v17; // di@34
|
|
367 int v18; // eax@34
|
|
368 int v19; // edi@34
|
|
369 int v20; // eax@35
|
|
370 int v21; // eax@39
|
|
371 SoundID v22; // eax@39
|
|
372 signed int v23; // eax@41
|
|
373 double v24; // st7@49
|
|
374 float v25; // ST5C_4@50
|
|
375 int v26; // eax@50
|
|
376 double v27; // st7@50
|
|
377 double v28; // st6@50
|
|
378 float v29; // ST4C_4@51
|
|
379 int v30; // esi@50
|
|
380 int v31; // ST3C_4@51
|
|
381 unsigned int v32; // edi@51
|
|
382 char *v33; // eax@54
|
|
383 unsigned __int16 v34; // ax@57
|
|
384 signed int v35; // ecx@58
|
|
385 signed int v36; // eax@67
|
|
386 signed int v37; // eax@68
|
|
387 signed __int64 v38; // qtt@69
|
|
388 int v39; // ecx@75
|
|
389 int v40; // eax@79
|
|
390 int v41; // ecx@90
|
|
391 int v42; // ecx@91
|
|
392 int v43; // eax@95
|
|
393 int v44; // ecx@100
|
|
394 int v45; // ecx@101
|
|
395 int v46; // eax@105
|
|
396 unsigned int v47; // ebx@106
|
|
397 int v48; // ecx@110
|
|
398 char v49; // zf@123
|
|
399 int v50; // eax@127
|
|
400 int v51; // ecx@130
|
|
401 int v52; // eax@132
|
|
402 int v53; // ecx@137
|
|
403 int v54; // ecx@138
|
|
404 int v55; // eax@142
|
|
405 SpellBuff *v56; // esi@143
|
|
406 Player **v57; // esi@145
|
|
407 int v58; // eax@146
|
|
408 int v59; // edi@146
|
|
409 int v60; // eax@146
|
|
410 int v61; // edi@146
|
|
411 int v62; // eax@146
|
|
412 signed int v63; // edi@146
|
|
413 signed int v64; // edi@147
|
|
414 int v65; // eax@151
|
|
415 char *v66; // eax@160
|
|
416 int v67; // edi@167
|
|
417 int v68; // edi@168
|
|
418 int v69; // eax@171
|
|
419 signed int v70; // ecx@172
|
|
420 signed int v71; // eax@179
|
|
421 __int16 *v72; // edi@180
|
|
422 int v73; // ecx@184
|
|
423 int v74; // edx@184
|
|
424 int v75; // eax@184
|
|
425 AIDirection *v76; // esi@184
|
|
426 unsigned __int16 v77; // di@184
|
|
427 int v78; // eax@184
|
|
428 int v79; // edx@185
|
|
429 int v80; // eax@185
|
|
430 int v81; // eax@189
|
|
431 unsigned __int16 v82; // ax@190
|
|
432 int v83; // ecx@192
|
|
433 int v84; // edx@192
|
|
434 int v85; // eax@192
|
|
435 AIDirection *v86; // esi@192
|
|
436 unsigned __int16 v87; // di@192
|
|
437 __int16 v88; // ax@192
|
|
438 signed int v89; // ecx@192
|
|
439 int v90; // eax@192
|
|
440 signed int v91; // eax@200
|
|
441 int v92; // eax@201
|
|
442 int v93; // ecx@207
|
|
443 int v94; // ecx@208
|
|
444 int v95; // eax@212
|
|
445 int v96; // ecx@217
|
|
446 int v97; // eax@221
|
|
447 SoundID v98; // [sp-18h] [bp-E8h]@79
|
|
448 signed int v99; // [sp-14h] [bp-E4h]@39
|
|
449 unsigned int v100; // [sp-10h] [bp-E0h]@39
|
|
450 signed int v101; // [sp-Ch] [bp-DCh]@39
|
|
451 signed int v102; // [sp-8h] [bp-D8h]@39
|
|
452 int v103; // [sp-4h] [bp-D4h]@39
|
|
453 unsigned int v104; // [sp+0h] [bp-D0h]@39
|
|
454 signed int v105; // [sp+4h] [bp-CCh]@23
|
|
455 int v106; // [sp+4h] [bp-CCh]@39
|
|
456 signed int v107; // [sp+4h] [bp-CCh]@42
|
|
457 signed int v108; // [sp+4h] [bp-CCh]@173
|
|
458 int pitch; // [sp+2Ch] [bp-A4h]@51
|
|
459 float v110; // [sp+30h] [bp-A0h]@50
|
|
460 int v111; // [sp+38h] [bp-98h]@41
|
|
461 float v112; // [sp+3Ch] [bp-94h]@49
|
|
462 int v113; // [sp+40h] [bp-90h]@41
|
|
463 int v114; // [sp+48h] [bp-88h]@41
|
|
464 LayingItem a1; // [sp+4Ch] [bp-84h]@1
|
|
465 int v116; // [sp+BCh] [bp-14h]@49
|
|
466 AIDirection *v117; // [sp+C0h] [bp-10h]@1
|
|
467 int v118; // [sp+C4h] [bp-Ch]@29
|
|
468 float v119; // [sp+C8h] [bp-8h]@48
|
|
469 float v120; // [sp+CCh] [bp-4h]@1
|
|
470 int spellnuma; // [sp+D8h] [bp+8h]@29
|
|
471 int spellnumb; // [sp+D8h] [bp+8h]@48
|
|
472 float spellnumc; // [sp+D8h] [bp+8h]@50
|
|
473 signed int spellnumd; // [sp+D8h] [bp+8h]@53
|
|
474 int spellnume; // [sp+D8h] [bp+8h]@179
|
|
475 int a1a; // [sp+E0h] [bp+10h]@34
|
|
476 signed int a1b; // [sp+E0h] [bp+10h]@145
|
|
477 int a1c; // [sp+E0h] [bp+10h]@184
|
|
478
|
|
479 LODWORD(v120) = uActorID;
|
|
480 v5 = &pActors[uActorID];
|
|
481 v117 = pDir;
|
|
482 v6 = uSkillLevel & 0x3F;
|
|
483 v7 = SkillToMastery(uSkillLevel);
|
|
484 if ( spellnum <= 47 )
|
|
485 {
|
|
486 if ( spellnum != 47 )
|
|
487 {
|
|
488 if ( spellnum <= 18 )
|
|
489 {
|
|
490 if ( spellnum == 18 || spellnum == 2 )
|
|
491 goto LABEL_159;
|
|
492 if ( spellnum != 5 )
|
|
493 {
|
|
494 if ( spellnum == 6 )
|
|
495 goto LABEL_159;
|
|
496 if ( spellnum != 9 )
|
|
497 {
|
|
498 if ( spellnum != 11 )
|
|
499 {
|
|
500 if ( spellnum != 15 )
|
|
501 {
|
|
502 if ( spellnum != 17 )
|
|
503 return;
|
|
504 if ( (signed int)v7 <= 0 )
|
|
505 goto LABEL_20;
|
|
506 if ( (signed int)v7 <= 2 )
|
|
507 {
|
|
508 v9 = 300 * v6;
|
|
509 }
|
|
510 else
|
|
511 {
|
|
512 if ( v7 != 3 )
|
|
513 {
|
|
514 if ( v7 == 4 )
|
|
515 {
|
|
516 v8 = 3600 * (v6 + 64);
|
|
517 LABEL_21:
|
|
518 v5->pActorBuffs[15].Apply(
|
|
519 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
|
|
520 v7,
|
|
521 0,
|
|
522 0,
|
|
523 0);
|
|
524 return;
|
|
525 }
|
|
526 LABEL_20:
|
|
527 v8 = 0;
|
|
528 goto LABEL_21;
|
|
529 }
|
|
530 v9 = 900 * v6;
|
|
531 }
|
|
532 v8 = v9 + 3840;
|
|
533 goto LABEL_21;
|
|
534 }
|
|
535 v10 = 3;
|
|
536 if ( uSkillLevel & 0x0100 )
|
|
537 {
|
|
538 v105 = 9;
|
|
539 }
|
|
540 else
|
|
541 {
|
|
542 if ( (uSkillLevel & 0x80u) == 0 )
|
|
543 {
|
|
544 if ( !(uSkillLevel & 0x40) )
|
|
545 goto LABEL_29;
|
|
546 v105 = 5;
|
|
547 }
|
|
548 else
|
|
549 {
|
|
550 v105 = 7;
|
|
551 }
|
|
552 }
|
|
553 v10 = v105;
|
|
554 LABEL_29:
|
|
555 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
556 a1.uItemType = stru_4E3ACC[15].uItemType;
|
|
557 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
|
|
558 v11 = 0;
|
|
559 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
560 {
|
|
561 LABEL_33:
|
|
562 LOWORD(v11) = 0;
|
|
563 }
|
|
564 else
|
|
565 {
|
|
566 v12 = &pObjectList->pObjects->uObjectID;
|
|
567 while ( stru_4E3ACC[15].uItemType != *v12 )
|
|
568 {
|
|
569 ++v11;
|
|
570 v12 += 28;
|
|
571 if ( v11 >= (signed int)pObjectList->uNumObjects )
|
|
572 goto LABEL_33;
|
|
573 }
|
|
574 }
|
|
575 a1.uObjectDescID = v11;
|
|
576 a1.stru_24.Reset();
|
|
577 a1.field_48 = 15;
|
|
578 v13 = v5->vPosition.x;
|
|
579 v14 = v5->vPosition.y;
|
|
580 a1.field_4C = uSkillLevel;
|
|
581 a1.vPosition.x = v13;
|
|
582 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
583 v16 = v117;
|
|
584 v17 = LOWORD(v117->uYawAngle);
|
|
585 a1.field_50 = 0;
|
|
586 a1.vPosition.y = v14;
|
|
587 a1.vPosition.z = v15;
|
|
588 a1.uFacing = v17;
|
|
589 a1.uSoundID = 0;
|
|
590 a1.uAttributes = 0;
|
|
591 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
|
|
592 v18 = 8 * LODWORD(v120);
|
|
593 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
|
303
|
594 a1.field_58_pid = v18;
|
0
|
595 a1.uSpriteFrameID = 0;
|
|
596 a1.field_5C = 0;
|
|
597 a1.field_60_distance_related_prolly_lod = 3;
|
|
598 v19 = spellnuma / -2;
|
|
599 a1a = spellnuma / 2;
|
|
600 if ( spellnuma / -2 > spellnuma / 2 )
|
|
601 {
|
|
602 v20 = spellnuma / 2;
|
|
603 }
|
|
604 else
|
|
605 {
|
|
606 do
|
|
607 {
|
|
608 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
|
|
609 v20 = a1.Create(
|
|
610 (signed __int16)a1.uFacing,
|
|
611 v16->uPitchAngle,
|
|
612 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
613 0);
|
|
614 v19 += v118;
|
|
615 }
|
|
616 while ( v19 <= a1a );
|
|
617 }
|
|
618 if ( v20 != -1 )
|
|
619 {
|
|
620 v106 = 0;
|
|
621 v104 = 0;
|
|
622 v103 = 0;
|
|
623 v102 = 0;
|
|
624 v21 = 8 * v20;
|
|
625 v101 = -1;
|
|
626 LOBYTE(v21) = v21 | 2;
|
|
627 v100 = 0;
|
|
628 v99 = v21;
|
|
629 v22 = (SoundID)word_4EE088_sound_ids[15];
|
|
630 LABEL_202:
|
|
631 v98 = v22;
|
|
632 goto LABEL_222;
|
|
633 }
|
|
634 return;
|
|
635 }
|
|
636 LABEL_159:
|
|
637 a1.uItemType = stru_4E3ACC[spellnum].uItemType;
|
|
638 v119 = 0.0;
|
|
639 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
640 {
|
|
641 LABEL_191:
|
|
642 v82 = 0;
|
|
643 }
|
|
644 else
|
|
645 {
|
|
646 v66 = (char *)&pObjectList->pObjects->uObjectID;
|
|
647 while ( (short)a1.uItemType != *(short *)v66 )
|
|
648 {
|
|
649 ++LODWORD(v119);
|
|
650 v66 += 56;
|
|
651 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
|
|
652 goto LABEL_191;
|
|
653 }
|
|
654 v82 = LOWORD(v119);
|
|
655 }
|
|
656 a1.uObjectDescID = v82;
|
|
657 a1.stru_24.Reset();
|
|
658 a1.field_48 = spellnum;
|
|
659 v83 = v5->vPosition.x;
|
|
660 v84 = v5->vPosition.y;
|
|
661 a1.field_4C = uSkillLevel;
|
|
662 a1.vPosition.x = v83;
|
|
663 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
664 v86 = v117;
|
|
665 v87 = LOWORD(v117->uYawAngle);
|
|
666 a1.field_50 = 0;
|
|
667 a1.vPosition.y = v84;
|
|
668 a1.vPosition.z = v85;
|
|
669 a1.uFacing = v87;
|
|
670 a1.uSoundID = 0;
|
|
671 a1.uAttributes = 0;
|
|
672 v88 = pIndoor->GetSector(v83, v84, v85);
|
|
673 v89 = v86->uDistance;
|
|
674 a1.uSectorID = v88;
|
|
675 LODWORD(v119) = v89;
|
|
676 v90 = 8 * LODWORD(v120);
|
303
|
677 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
0
|
678 a1.uSpriteFrameID = 0;
|
303
|
679 a1.field_58_pid = v90;
|
0
|
680 a1.field_5C = 0;
|
|
681 a1.field_60_distance_related_prolly_lod = 3;
|
|
682 if ( (double)v89 >= 307.2 )
|
|
683 {
|
|
684 if ( v89 >= 1024 )
|
|
685 {
|
|
686 if ( v89 >= 2560 )
|
|
687 {
|
|
688 if ( v89 < 5120 )
|
|
689 a1.field_60_distance_related_prolly_lod = 3;
|
|
690 }
|
|
691 else
|
|
692 {
|
|
693 a1.field_60_distance_related_prolly_lod = 2;
|
|
694 }
|
|
695 }
|
|
696 else
|
|
697 {
|
|
698 a1.field_60_distance_related_prolly_lod = 1;
|
|
699 }
|
|
700 }
|
|
701 else
|
|
702 {
|
|
703 a1.field_60_distance_related_prolly_lod = 0;
|
|
704 }
|
|
705 a1.field_61 = 2;
|
|
706 v91 = a1.Create(
|
|
707 v86->uYawAngle,
|
|
708 v86->uPitchAngle,
|
|
709 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
710 0);
|
|
711 if ( v91 != -1 )
|
|
712 {
|
|
713 v106 = 0;
|
|
714 v104 = 0;
|
|
715 v103 = 0;
|
|
716 v102 = 0;
|
|
717 v92 = 8 * v91;
|
|
718 v101 = -1;
|
|
719 LOBYTE(v92) = v92 | 2;
|
|
720 v100 = 0;
|
|
721 v99 = v92;
|
|
722 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
|
|
723 goto LABEL_202;
|
|
724 }
|
|
725 return;
|
|
726 }
|
|
727 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
728 return;
|
|
729 v118 = pParty->vPosition.z;
|
|
730 v111 = pParty->vPosition.x;
|
|
731 v114 = pParty->vPosition.z + 2500;
|
|
732 v113 = pParty->vPosition.y;
|
|
733 v23 = 8;
|
|
734 if ( uSkillLevel & 0x0100 )
|
|
735 {
|
|
736 v107 = 14;
|
|
737 }
|
|
738 else
|
|
739 {
|
|
740 if ( (uSkillLevel & 0x80u) == 0 )
|
|
741 {
|
|
742 if ( !(uSkillLevel & 0x40) )
|
|
743 goto LABEL_48;
|
|
744 v107 = 10;
|
|
745 }
|
|
746 else
|
|
747 {
|
|
748 v107 = 12;
|
|
749 }
|
|
750 }
|
|
751 v23 = v107;
|
|
752 LABEL_48:
|
|
753 v119 = 0.0;
|
|
754 spellnumb = 0;
|
|
755 if ( v23 > 0 )
|
|
756 {
|
|
757 v24 = (double)v118;
|
|
758 v118 = v23;
|
|
759 v112 = v24;
|
|
760 v116 = 8 * LODWORD(v120) | 3;
|
|
761 do
|
|
762 {
|
|
763 v26 = rand();
|
|
764 v27 = (double)spellnumb;
|
|
765 v110 = v27;
|
|
766 v28 = (double)SLODWORD(v119);
|
|
767 v30 = v26 % 1000;
|
|
768 v25 = (double)v114;
|
|
769 spellnumc = (double)(v26 % 1000) + v112 - v25;
|
|
770 v120 = v28 * v28;
|
|
771 v119 = v27 * v27;
|
|
772 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
|
|
773 {
|
|
774 v32 = 0;
|
|
775 pitch = 0;
|
|
776 }
|
|
777 else
|
|
778 {
|
|
779 v31 = (signed __int64)sqrt(v119 + v120);
|
|
780 v29 = v28;
|
|
781 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
|
|
782 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
|
|
783 }
|
|
784 a1.stru_24.Reset();
|
|
785 a1.uItemType = stru_4E3ACC[9].uItemType;
|
|
786 spellnumd = 0;
|
|
787 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
788 {
|
|
789 LABEL_57:
|
|
790 v34 = 0;
|
|
791 }
|
|
792 else
|
|
793 {
|
|
794 v33 = (char *)&pObjectList->pObjects->uObjectID;
|
|
795 while ( (short)a1.uItemType != *(short *)v33 )
|
|
796 {
|
|
797 ++spellnumd;
|
|
798 v33 += 56;
|
|
799 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
|
|
800 goto LABEL_57;
|
|
801 }
|
|
802 v34 = spellnumd;
|
|
803 }
|
|
804 a1.uObjectDescID = v34;
|
|
805 a1.field_4C = uSkillLevel;
|
|
806 a1.vPosition.x = v111;
|
|
807 a1.vPosition.y = v113;
|
|
808 a1.vPosition.z = v30 + v114;
|
|
809 a1.field_48 = 9;
|
|
810 a1.field_50 = 0;
|
|
811 a1.uAttributes = 0;
|
|
812 a1.uSectorID = 0;
|
|
813 a1.uSpriteFrameID = 0;
|
303
|
814 a1.field_58_pid = v116;
|
0
|
815 a1.field_5C = 0;
|
|
816 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
|
|
817 a1.uFacing = v32;
|
|
818 a1.uSoundID = 0;
|
|
819 v35 = v117->uDistance;
|
|
820 LODWORD(v119) = v117->uDistance;
|
|
821 if ( (double)SLODWORD(v119) >= 307.2 )
|
|
822 {
|
|
823 if ( v35 >= 1024 )
|
|
824 {
|
|
825 if ( v35 >= 2560 )
|
|
826 {
|
|
827 if ( v35 < 5120 )
|
|
828 a1.field_60_distance_related_prolly_lod = 3;
|
|
829 }
|
|
830 else
|
|
831 {
|
|
832 a1.field_60_distance_related_prolly_lod = 2;
|
|
833 }
|
|
834 }
|
|
835 else
|
|
836 {
|
|
837 a1.field_60_distance_related_prolly_lod = 1;
|
|
838 }
|
|
839 }
|
|
840 else
|
|
841 {
|
|
842 a1.field_60_distance_related_prolly_lod = 0;
|
|
843 }
|
|
844 a1.field_61 = 2;
|
|
845 v36 = a1.Create(
|
|
846 v32,
|
|
847 pitch,
|
|
848 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
849 0);
|
|
850 if ( v36 != -1 )
|
|
851 {
|
|
852 v37 = 8 * v36;
|
|
853 LOBYTE(v37) = v37 | 2;
|
|
854 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
|
|
855 }
|
|
856 spellnumb = rand() % 1024 - 512;
|
|
857 v38 = rand();
|
|
858 v49 = v118-- == 1;
|
|
859 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
|
|
860 }
|
|
861 while ( !v49 );
|
|
862 }
|
|
863 return;
|
|
864 }
|
|
865 if ( (signed int)v7 > 0 )
|
|
866 {
|
|
867 if ( (signed int)v7 <= 2 )
|
|
868 {
|
|
869 v39 = 60 * (v6 + 60);
|
|
870 goto LABEL_79;
|
|
871 }
|
|
872 if ( v7 == 3 )
|
|
873 {
|
|
874 v39 = 180 * (v6 + 20);
|
|
875 goto LABEL_79;
|
|
876 }
|
|
877 if ( v7 == 4 )
|
|
878 {
|
|
879 v39 = 240 * (v6 + 15);
|
|
880 LABEL_79:
|
|
881 v5->pActorBuffs[19].Apply(
|
|
882 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
|
|
883 v7,
|
|
884 0,
|
|
885 0,
|
|
886 0);
|
|
887 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
|
|
888 v106 = 0;
|
|
889 v104 = 0;
|
|
890 v103 = 0;
|
|
891 v102 = 0;
|
|
892 v40 = 8 * LODWORD(v120);
|
|
893 v101 = -1;
|
|
894 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
|
|
895 v100 = 0;
|
|
896 v99 = v40;
|
|
897 v98 = (SoundID)10040;
|
|
898 LABEL_222:
|
|
899 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
|
|
900 return;
|
|
901 }
|
|
902 }
|
|
903 v39 = 0;
|
|
904 goto LABEL_79;
|
|
905 }
|
|
906 if ( spellnum == 26 || spellnum == 29 )
|
|
907 goto LABEL_159;
|
|
908 if ( spellnum != 38 )
|
|
909 {
|
|
910 if ( spellnum == 39 || spellnum == 41 )
|
|
911 goto LABEL_159;
|
|
912 if ( spellnum != 46 )
|
|
913 return;
|
|
914 if ( (signed int)v7 > 0 )
|
|
915 {
|
|
916 if ( (signed int)v7 <= 2 )
|
|
917 {
|
|
918 v41 = 300 * v6;
|
|
919 goto LABEL_91;
|
|
920 }
|
|
921 if ( v7 == 3 )
|
|
922 {
|
|
923 v41 = 900 * v6;
|
|
924 goto LABEL_91;
|
|
925 }
|
|
926 if ( v7 == 4 )
|
|
927 {
|
|
928 v41 = 1200 * v6;
|
|
929 LABEL_91:
|
|
930 v42 = v41 + 3840;
|
|
931 LABEL_95:
|
|
932 v5->pActorBuffs[17].Apply(
|
|
933 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
|
|
934 v7,
|
|
935 v6 + 5,
|
|
936 0,
|
|
937 0);
|
|
938 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
939 v5,
|
|
940 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
941 v106 = 0;
|
|
942 v104 = 0;
|
|
943 v103 = 0;
|
|
944 v102 = 0;
|
|
945 v43 = 8 * LODWORD(v120);
|
|
946 v101 = -1;
|
|
947 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
|
|
948 v100 = 0;
|
|
949 v99 = v43;
|
|
950 v98 = (SoundID)14010;
|
|
951 goto LABEL_222;
|
|
952 }
|
|
953 }
|
|
954 v42 = 0;
|
|
955 goto LABEL_95;
|
|
956 }
|
|
957 if ( (signed int)v7 <= 0 )
|
|
958 goto LABEL_104;
|
|
959 if ( (signed int)v7 <= 2 )
|
|
960 {
|
|
961 v45 = 300 * v6;
|
|
962 }
|
|
963 else
|
|
964 {
|
|
965 if ( v7 != 3 )
|
|
966 {
|
|
967 if ( v7 == 4 )
|
|
968 {
|
|
969 v44 = 3600 * (v6 + 64);
|
|
970 LABEL_105:
|
|
971 v5->pActorBuffs[16].Apply(
|
|
972 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
|
|
973 v7,
|
|
974 v6 + 5,
|
|
975 0,
|
|
976 0);
|
|
977 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
978 v5,
|
307
|
979 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
|
0
|
980 v106 = 0;
|
|
981 v104 = 0;
|
|
982 v103 = 0;
|
|
983 v102 = 0;
|
|
984 v46 = 8 * LODWORD(v120);
|
|
985 v101 = -1;
|
|
986 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
|
|
987 v100 = 0;
|
|
988 v99 = v46;
|
|
989 v98 = (SoundID)13040;
|
|
990 goto LABEL_222;
|
|
991 }
|
|
992 LABEL_104:
|
|
993 v44 = 0;
|
|
994 goto LABEL_105;
|
|
995 }
|
|
996 v45 = 900 * v6;
|
|
997 }
|
|
998 v44 = v45 + 3840;
|
|
999 goto LABEL_105;
|
|
1000 }
|
|
1001 v47 = 0;
|
|
1002 if ( (signed int)v7 > 0 )
|
|
1003 {
|
|
1004 if ( (signed int)v7 <= 2 )
|
|
1005 {
|
|
1006 v48 = 2 * v6 + 40;
|
|
1007 goto LABEL_114;
|
|
1008 }
|
|
1009 if ( v7 == 3 )
|
|
1010 {
|
|
1011 v48 = 3 * v6 + 60;
|
|
1012 goto LABEL_114;
|
|
1013 }
|
|
1014 if ( v7 == 4 )
|
|
1015 {
|
|
1016 LOWORD(v48) = 2 * (3 * v6 + 60);
|
|
1017 LABEL_114:
|
|
1018 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
|
|
1019 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1020 v5,
|
|
1021 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1022 LABEL_127:
|
|
1023 v106 = v47;
|
|
1024 v104 = v47;
|
|
1025 v103 = v47;
|
|
1026 v50 = 8 * LODWORD(v120);
|
|
1027 v102 = v47;
|
|
1028 v101 = -1;
|
|
1029 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
|
|
1030 v100 = v47;
|
|
1031 v99 = v50;
|
|
1032 v98 = (SoundID)14020;
|
|
1033 goto LABEL_222;
|
|
1034 }
|
|
1035 }
|
|
1036 LOWORD(v48) = 0;
|
|
1037 goto LABEL_114;
|
|
1038 }
|
|
1039 if ( spellnum <= 80 )
|
|
1040 {
|
|
1041 if ( spellnum == 80 )
|
|
1042 {
|
|
1043 v56 = pParty->pPartyBuffs;
|
|
1044 do
|
|
1045 {
|
|
1046 v56->Reset();
|
|
1047 ++v56;
|
|
1048 }
|
|
1049 while ( (signed int)v56 < (signed int)pParty->pPlayers );
|
|
1050 a1b = 1;
|
|
1051 v57 = &pPlayers[1];
|
|
1052 do
|
|
1053 {
|
|
1054 v58 = (*v57)->GetActualWillpower();
|
|
1055 v59 = (*v57)->_48EA1B_get_static_effect(v58);
|
|
1056 v60 = (*v57)->GetActualIntelligence();
|
|
1057 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
|
|
1058 v62 = (*v57)->GetActualLuck();
|
|
1059 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
|
|
1060 if ( rand() % v63 < 30 )
|
|
1061 {
|
|
1062 v64 = 6048;
|
|
1063 do
|
|
1064 {
|
|
1065 ((SpellBuff *)((char *)*v57 + v64))->Reset();
|
|
1066 v64 += 16;
|
|
1067 }
|
|
1068 while ( v64 < 6432 );
|
|
1069 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
|
|
1070 }
|
|
1071 ++a1b;
|
|
1072 ++v57;
|
|
1073 }
|
|
1074 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
|
|
1075 v106 = 0;
|
|
1076 v104 = 0;
|
|
1077 v103 = 0;
|
|
1078 v65 = 8 * LODWORD(v120);
|
|
1079 v102 = 0;
|
|
1080 v101 = -1;
|
|
1081 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
|
|
1082 v100 = 0;
|
|
1083 v99 = v65;
|
|
1084 v22 = (SoundID)word_4EE088_sound_ids[80];
|
|
1085 goto LABEL_202;
|
|
1086 }
|
|
1087 if ( spellnum != 51 )
|
|
1088 {
|
|
1089 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
|
|
1090 goto LABEL_159;
|
|
1091 if ( spellnum == 73 )
|
|
1092 {
|
|
1093 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
|
|
1094 v51 = 0;
|
|
1095 else
|
|
1096 v51 = 3600 * v6;
|
|
1097 v5->pActorBuffs[21].Apply(
|
|
1098 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
|
|
1099 v7,
|
|
1100 v6,
|
|
1101 0,
|
|
1102 0);
|
|
1103 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1104 v106 = 0;
|
|
1105 v104 = 0;
|
|
1106 v103 = 0;
|
|
1107 v102 = 0;
|
|
1108 v52 = 8 * LODWORD(v120);
|
|
1109 v101 = -1;
|
|
1110 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
|
|
1111 v100 = 0;
|
|
1112 v99 = v52;
|
|
1113 v98 = (SoundID)16060;
|
|
1114 goto LABEL_222;
|
|
1115 }
|
|
1116 if ( spellnum == 77 )
|
|
1117 {
|
|
1118 v5->sCurrentHP += 5 * v6 + 10;
|
|
1119 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
|
|
1120 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
|
|
1121 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1122 v47 = 0;
|
|
1123 goto LABEL_127;
|
|
1124 }
|
|
1125 v49 = spellnum == 78;
|
|
1126 LABEL_158:
|
|
1127 if ( !v49 )
|
|
1128 return;
|
|
1129 goto LABEL_159;
|
|
1130 }
|
|
1131 if ( (signed int)v7 > 0 )
|
|
1132 {
|
|
1133 if ( (signed int)v7 <= 2 )
|
|
1134 {
|
|
1135 v53 = 300 * v6;
|
|
1136 goto LABEL_138;
|
|
1137 }
|
|
1138 if ( v7 == 3 )
|
|
1139 {
|
|
1140 v53 = 900 * v6;
|
|
1141 goto LABEL_138;
|
|
1142 }
|
|
1143 if ( v7 == 4 )
|
|
1144 {
|
|
1145 v53 = 1200 * v6;
|
|
1146 LABEL_138:
|
|
1147 v54 = v53 + 3840;
|
|
1148 LABEL_142:
|
|
1149 v5->pActorBuffs[18].Apply(
|
|
1150 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
|
|
1151 v7,
|
|
1152 v6 + 5,
|
|
1153 0,
|
|
1154 0);
|
|
1155 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1156 v5,
|
|
1157 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1158 v106 = 0;
|
|
1159 v104 = 0;
|
|
1160 v103 = 0;
|
|
1161 v102 = 0;
|
|
1162 v55 = 8 * LODWORD(v120);
|
|
1163 v101 = -1;
|
|
1164 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
|
|
1165 v100 = 0;
|
|
1166 v99 = v55;
|
|
1167 v98 = (SoundID)14060;
|
|
1168 goto LABEL_222;
|
|
1169 }
|
|
1170 }
|
|
1171 v54 = 0;
|
|
1172 goto LABEL_142;
|
|
1173 }
|
|
1174 if ( spellnum == 85 )
|
|
1175 {
|
|
1176 if ( (signed int)v7 > 0 )
|
|
1177 {
|
|
1178 if ( (signed int)v7 <= 2 )
|
|
1179 {
|
|
1180 v96 = 300 * v6 + 3840;
|
|
1181 goto LABEL_221;
|
|
1182 }
|
|
1183 if ( v7 == 3 )
|
|
1184 {
|
|
1185 LOWORD(v6) = 3 * v6;
|
|
1186 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
|
|
1187 goto LABEL_221;
|
|
1188 }
|
|
1189 if ( v7 == 4 )
|
|
1190 {
|
|
1191 v96 = 1200 * v6 + 3840;
|
|
1192 LOWORD(v6) = 4 * v6;
|
|
1193 LABEL_221:
|
|
1194 v5->pActorBuffs[13].Apply(
|
|
1195 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
|
|
1196 v7,
|
|
1197 v6,
|
|
1198 0,
|
|
1199 0);
|
|
1200 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1201 v106 = 0;
|
|
1202 v104 = 0;
|
|
1203 v103 = 0;
|
|
1204 v102 = 0;
|
|
1205 v97 = 8 * LODWORD(v120);
|
|
1206 v101 = -1;
|
|
1207 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
|
|
1208 v100 = 0;
|
|
1209 v99 = v97;
|
|
1210 v98 = (SoundID)17070;
|
|
1211 goto LABEL_222;
|
|
1212 }
|
|
1213 }
|
|
1214 LOWORD(v6) = uSkillLevel;
|
|
1215 v96 = 0;
|
|
1216 goto LABEL_221;
|
|
1217 }
|
|
1218 if ( spellnum == 86 )
|
|
1219 {
|
|
1220 if ( (signed int)v7 > 0 )
|
|
1221 {
|
|
1222 if ( (signed int)v7 <= 2 )
|
|
1223 {
|
|
1224 v93 = 300 * v6;
|
|
1225 goto LABEL_208;
|
|
1226 }
|
|
1227 if ( v7 == 3 )
|
|
1228 {
|
|
1229 v93 = 900 * v6;
|
|
1230 goto LABEL_208;
|
|
1231 }
|
|
1232 if ( v7 == 4 )
|
|
1233 {
|
|
1234 v93 = 1200 * v6;
|
|
1235 LABEL_208:
|
|
1236 v94 = v93 + 3840;
|
|
1237 LABEL_212:
|
|
1238 v5->pActorBuffs[14].Apply(
|
|
1239 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
|
|
1240 v7,
|
|
1241 v6 + 5,
|
|
1242 0,
|
|
1243 0);
|
|
1244 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1245 v106 = 0;
|
|
1246 v104 = 0;
|
|
1247 v103 = 0;
|
|
1248 v102 = 0;
|
|
1249 v95 = 8 * LODWORD(v120);
|
|
1250 v101 = -1;
|
|
1251 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
|
|
1252 v100 = 0;
|
|
1253 v99 = v95;
|
|
1254 v98 = (SoundID)17080;
|
|
1255 goto LABEL_222;
|
|
1256 }
|
|
1257 }
|
|
1258 v94 = 0;
|
|
1259 goto LABEL_212;
|
|
1260 }
|
|
1261 if ( spellnum == 90 )
|
|
1262 goto LABEL_159;
|
|
1263 if ( spellnum != 93 )
|
|
1264 {
|
|
1265 if ( spellnum != 95 )
|
|
1266 {
|
|
1267 v49 = spellnum == 97;
|
|
1268 goto LABEL_158;
|
|
1269 }
|
|
1270 if ( (signed int)v7 > 0 )
|
|
1271 {
|
|
1272 if ( (signed int)v7 <= 3 )
|
|
1273 {
|
|
1274 v67 = 300 * v6;
|
|
1275 goto LABEL_168;
|
|
1276 }
|
|
1277 if ( v7 == 4 )
|
|
1278 {
|
|
1279 v67 = 900 * v6;
|
|
1280 LABEL_168:
|
|
1281 v68 = v67 + 3840;
|
|
1282 LABEL_171:
|
|
1283 v5->pActorBuffs[20].Apply(
|
|
1284 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
|
|
1285 v7,
|
|
1286 0,
|
|
1287 0,
|
|
1288 0);
|
|
1289 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1290 v5,
|
|
1291 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
|
|
1292 v106 = 0;
|
|
1293 v104 = 0;
|
|
1294 v103 = 0;
|
|
1295 v102 = 0;
|
|
1296 v69 = 8 * LODWORD(v120);
|
|
1297 v101 = -1;
|
|
1298 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
|
|
1299 v100 = 0;
|
|
1300 v99 = v69;
|
|
1301 v98 = (SoundID)18060;
|
|
1302 goto LABEL_222;
|
|
1303 }
|
|
1304 }
|
|
1305 v68 = 0;
|
|
1306 goto LABEL_171;
|
|
1307 }
|
|
1308 v70 = 3;
|
|
1309 if ( uSkillLevel & 0x100 )
|
|
1310 {
|
|
1311 v108 = 9;
|
|
1312 }
|
|
1313 else
|
|
1314 {
|
|
1315 if ( (uSkillLevel & 0x80u) == 0 )
|
|
1316 {
|
|
1317 if ( !(uSkillLevel & 0x40) )
|
|
1318 goto LABEL_179;
|
|
1319 v108 = 5;
|
|
1320 }
|
|
1321 else
|
|
1322 {
|
|
1323 v108 = 7;
|
|
1324 }
|
|
1325 }
|
|
1326 v70 = v108;
|
|
1327 LABEL_179:
|
|
1328 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
1329 a1.uItemType = stru_4E3ACC[93].uItemType;
|
|
1330 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
|
|
1331 v71 = 0;
|
|
1332 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1333 {
|
|
1334 LABEL_183:
|
|
1335 LOWORD(v71) = 0;
|
|
1336 }
|
|
1337 else
|
|
1338 {
|
|
1339 v72 = &pObjectList->pObjects->uObjectID;
|
|
1340 while ( stru_4E3ACC[93].uItemType != *v72 )
|
|
1341 {
|
|
1342 ++v71;
|
|
1343 v72 += 28;
|
|
1344 if ( v71 >= (signed int)pObjectList->uNumObjects )
|
|
1345 goto LABEL_183;
|
|
1346 }
|
|
1347 }
|
|
1348 a1.uObjectDescID = v71;
|
|
1349 a1.stru_24.Reset();
|
|
1350 a1.field_48 = 93;
|
|
1351 v73 = v5->vPosition.x;
|
|
1352 v74 = v5->vPosition.y;
|
|
1353 a1.field_4C = uSkillLevel;
|
|
1354 a1.vPosition.x = v73;
|
|
1355 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
1356 v76 = v117;
|
|
1357 v77 = LOWORD(v117->uYawAngle);
|
|
1358 a1.field_50 = 0;
|
|
1359 a1.vPosition.y = v74;
|
|
1360 a1.vPosition.z = v75;
|
|
1361 a1.uFacing = v77;
|
|
1362 a1.uSoundID = 0;
|
|
1363 a1.uAttributes = 0;
|
|
1364 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
|
|
1365 v78 = 8 * LODWORD(v120);
|
303
|
1366 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
|
1367 a1.field_58_pid = v78;
|
0
|
1368 a1.uSpriteFrameID = 0;
|
|
1369 a1.field_5C = 0;
|
|
1370 a1.field_60_distance_related_prolly_lod = 3;
|
|
1371 a1c = spellnume / -2;
|
|
1372 if ( spellnume / -2 > spellnume / 2 )
|
|
1373 {
|
|
1374 v80 = spellnume / -2;
|
|
1375 }
|
|
1376 else
|
|
1377 {
|
|
1378 do
|
|
1379 {
|
|
1380 v79 = v76->uYawAngle;
|
|
1381 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
|
|
1382 v80 = a1.Create(
|
|
1383 v79,
|
|
1384 v76->uPitchAngle,
|
|
1385 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1386 0);
|
|
1387 a1c += v116;
|
|
1388 }
|
|
1389 while ( a1c <= spellnume / 2 );
|
|
1390 }
|
|
1391 if ( v80 != -1 )
|
|
1392 {
|
|
1393 v106 = 0;
|
|
1394 v104 = 0;
|
|
1395 v103 = 0;
|
|
1396 v102 = 0;
|
|
1397 v81 = 8 * v80;
|
|
1398 v101 = -1;
|
|
1399 LOBYTE(v81) = v81 | 2;
|
|
1400 v100 = 0;
|
|
1401 v99 = v81;
|
|
1402 v22 = (SoundID)word_4EE088_sound_ids[93];
|
|
1403 goto LABEL_202;
|
|
1404 }
|
|
1405 }
|
|
1406
|
|
1407
|
|
1408 //----- (0043ABB0) --------------------------------------------------------
|
322
|
1409 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
|
0
|
1410 {
|
|
1411 unsigned int v2; // esi@1
|
|
1412 unsigned int v3; // edi@1
|
|
1413 bool result; // eax@9
|
|
1414
|
|
1415 v2 = a1->uAlly;
|
|
1416 v3 = a2->uAlly;
|
|
1417 if ( !v2 )
|
|
1418 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1419 if ( !v3 )
|
|
1420 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1421 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
|
|
1422 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
|
|
1423 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
|
|
1424 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
|
|
1425 result = 1;
|
|
1426 else
|
|
1427 result = v2 == v3;
|
|
1428 return result;
|
|
1429 }
|
|
1430
|
|
1431 //----- (0043AC45) --------------------------------------------------------
|
322
|
1432 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
|
0
|
1433 {
|
|
1434 int v4; // ebx@8
|
|
1435 int v5; // ST1C_4@8
|
|
1436 int v6; // eax@8
|
|
1437
|
322
|
1438 auto victim = pActors + uActorID;
|
0
|
1439 if ( a2 == 1 )
|
322
|
1440 BYTE2(victim->uAttributes) |= 8u;
|
|
1441
|
|
1442 for (uint i = 0; i < uNumActors; ++i)
|
0
|
1443 {
|
322
|
1444 auto actor = pActors + i;
|
|
1445 if (!actor->CanAct() || i == uActorID)
|
|
1446 continue;
|
|
1447
|
|
1448 if (Actor::ArePeasantsOfSameFaction(victim, actor))
|
0
|
1449 {
|
322
|
1450 v4 = abs(actor->vPosition.x - victim->vPosition.x);
|
|
1451 v5 = abs(actor->vPosition.y - victim->vPosition.y);
|
|
1452 v6 = abs(actor->vPosition.z - victim->vPosition.z);
|
|
1453 if (int_get_vector_length(v4, v5, v6) < 4096)
|
0
|
1454 {
|
322
|
1455 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
1456 if ( a2 == 1 )
|
|
1457 BYTE2(actor->uAttributes) |= 8u;
|
0
|
1458 }
|
|
1459 }
|
|
1460 }
|
|
1461 }
|
|
1462
|
|
1463
|
|
1464 //----- (00404874) --------------------------------------------------------
|
|
1465 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
|
|
1466 {
|
|
1467 AIDirection *v4; // edi@1
|
|
1468 Actor *v5; // esi@1
|
|
1469 char result; // al@1
|
|
1470 char *v7; // eax@15
|
|
1471 unsigned __int16 v8; // ax@18
|
|
1472 unsigned __int16 v9; // ax@19
|
|
1473 __int16 v10; // ax@19
|
|
1474 signed int v11; // ecx@19
|
|
1475 int v12; // eax@19
|
|
1476 int v13; // edx@28
|
|
1477 //LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1478 unsigned int v15; // [sp+7Ch] [bp-4h]@1
|
|
1479 signed int v16; // [sp+88h] [bp+8h]@14
|
|
1480 signed int v17; // [sp+88h] [bp+8h]@19
|
|
1481
|
|
1482 v15 = uActorID;
|
|
1483 v4 = a2;
|
|
1484 v5 = &pActors[uActorID];
|
|
1485
|
|
1486 LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1487 //LayingItem::LayingItem(&a1);
|
|
1488
|
|
1489 result = a3 - 1;
|
|
1490 switch ( a3 )
|
|
1491 {
|
|
1492 case 1:
|
|
1493 a1.uItemType = 545;
|
|
1494 goto LABEL_14;
|
|
1495 case 2:
|
|
1496 a1.uItemType = 550;
|
|
1497 goto LABEL_14;
|
|
1498 case 3:
|
|
1499 a1.uItemType = 510;
|
|
1500 goto LABEL_14;
|
|
1501 case 4:
|
|
1502 a1.uItemType = 500;
|
|
1503 goto LABEL_14;
|
|
1504 case 5:
|
|
1505 a1.uItemType = 515;
|
|
1506 goto LABEL_14;
|
|
1507 case 6:
|
|
1508 a1.uItemType = 505;
|
|
1509 goto LABEL_14;
|
|
1510 case 7:
|
|
1511 a1.uItemType = 530;
|
|
1512 goto LABEL_14;
|
|
1513 case 8:
|
|
1514 a1.uItemType = 525;
|
|
1515 goto LABEL_14;
|
|
1516 case 9:
|
|
1517 a1.uItemType = 520;
|
|
1518 goto LABEL_14;
|
|
1519 case 10:
|
|
1520 a1.uItemType = 535;
|
|
1521 goto LABEL_14;
|
|
1522 case 11:
|
|
1523 a1.uItemType = 540;
|
|
1524 goto LABEL_14;
|
|
1525 case 13:
|
|
1526 a1.uItemType = 555;
|
|
1527 LABEL_14:
|
|
1528 v16 = 0;
|
|
1529 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1530 goto LABEL_18;
|
|
1531 v7 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1532 break;
|
|
1533 default:
|
|
1534 return result;
|
|
1535 }
|
|
1536 while ( (short)a1.uItemType != *(short *)v7 )
|
|
1537 {
|
|
1538 ++v16;
|
|
1539 v7 += 56;
|
|
1540 if ( v16 >= (signed int)pObjectList->uNumObjects )
|
|
1541 {
|
|
1542 LABEL_18:
|
|
1543 v8 = 0;
|
|
1544 goto LABEL_19;
|
|
1545 }
|
|
1546 }
|
|
1547 v8 = v16;
|
|
1548 LABEL_19:
|
|
1549 a1.uObjectDescID = v8;
|
|
1550 a1.stru_24.Reset();
|
|
1551 a1.vPosition.x = v5->vPosition.x;
|
|
1552 a1.field_48 = 0;
|
|
1553 a1.vPosition.y = v5->vPosition.y;
|
|
1554 a1.field_4C = 0;
|
|
1555 v17 = v5->uActorHeight;
|
|
1556 a1.field_50 = 0;
|
|
1557 v9 = LOWORD(v4->uYawAngle);
|
|
1558 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
|
|
1559 a1.uFacing = v9;
|
|
1560 a1.uSoundID = 0;
|
|
1561 a1.uAttributes = 0;
|
|
1562 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
1563 v11 = v4->uDistance;
|
|
1564 a1.uSectorID = v10;
|
|
1565 v12 = 8 * v15;
|
|
1566 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
|
|
1567 a1.uSpriteFrameID = 0;
|
303
|
1568 a1.field_58_pid = v12;
|
0
|
1569 a1.field_5C = 0;
|
|
1570 if ( (double)v11 >= 307.2 )
|
|
1571 {
|
|
1572 if ( v11 >= 1024 )
|
|
1573 {
|
|
1574 a1.field_60_distance_related_prolly_lod = 2;
|
|
1575 if ( v11 >= 2560 )
|
|
1576 a1.field_60_distance_related_prolly_lod = 3;
|
|
1577 }
|
|
1578 else
|
|
1579 {
|
|
1580 a1.field_60_distance_related_prolly_lod = 1;
|
|
1581 }
|
|
1582 }
|
|
1583 else
|
|
1584 {
|
|
1585 a1.field_60_distance_related_prolly_lod = 0;
|
|
1586 }
|
|
1587 a1.field_61 = a4;
|
|
1588 result = a1.Create(
|
|
1589 v4->uYawAngle,
|
|
1590 v4->uPitchAngle,
|
|
1591 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1592 0);
|
|
1593 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
|
|
1594 {
|
|
1595 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
1596 if ( result == 2 )
|
|
1597 {
|
|
1598 a1.vPosition.z += 40;
|
|
1599 v13 = v4->uYawAngle;
|
|
1600 }
|
|
1601 else
|
|
1602 {
|
|
1603 if ( result != 3 )
|
|
1604 return result;
|
|
1605 a1.Create(
|
|
1606 v4->uYawAngle + 30,
|
|
1607 v4->uPitchAngle,
|
|
1608 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1609 0);
|
|
1610 v13 = v4->uYawAngle - 30;
|
|
1611 }
|
|
1612 result = a1.Create(
|
|
1613 v13,
|
|
1614 v4->uPitchAngle,
|
|
1615 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1616 0);
|
|
1617 }
|
|
1618 return result;
|
|
1619 }
|
|
1620
|
|
1621 //----- (00404736) --------------------------------------------------------
|
|
1622 signed int __fastcall Actor::Explode(unsigned int uActorID)
|
|
1623 {
|
|
1624 Actor *v1; // esi@1
|
|
1625 signed int v2; // edx@1
|
|
1626 char *v3; // ecx@2
|
|
1627 unsigned __int16 v4; // ax@5
|
|
1628 int v5; // ebx@6
|
|
1629 int v6; // ecx@6
|
|
1630 int v7; // eax@6
|
|
1631 LayingItem a1; // [sp+Ch] [bp-78h]@1
|
|
1632 unsigned int v10; // [sp+7Ch] [bp-8h]@1
|
|
1633 int v11; // [sp+80h] [bp-4h]@6
|
|
1634
|
|
1635 v10 = uActorID;
|
|
1636 v1 = &pActors[uActorID];
|
|
1637 v2 = 0;
|
|
1638 a1.uItemType = 600;
|
|
1639 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1640 {
|
|
1641 LABEL_5:
|
|
1642 v4 = 0;
|
|
1643 }
|
|
1644 else
|
|
1645 {
|
|
1646 v3 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1647 while ( *(short *)v3 != 600 )
|
|
1648 {
|
|
1649 ++v2;
|
|
1650 v3 += 56;
|
|
1651 if ( v2 >= (signed int)pObjectList->uNumObjects )
|
|
1652 goto LABEL_5;
|
|
1653 }
|
|
1654 v4 = v2;
|
|
1655 }
|
|
1656 a1.uObjectDescID = v4;
|
|
1657 a1.stru_24.Reset();
|
|
1658 a1.vPosition.y = v1->vPosition.y;
|
|
1659 a1.field_48 = 0;
|
|
1660 v5 = v1->vPosition.x;
|
|
1661 v11 = v1->uActorHeight;
|
|
1662 a1.field_4C = 0;
|
|
1663 a1.field_50 = 0;
|
|
1664 a1.vPosition.x = v5;
|
|
1665 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
|
|
1666 a1.uFacing = 0;
|
|
1667 a1.vPosition.z = v6;
|
|
1668 a1.uSoundID = 0;
|
|
1669 a1.uAttributes = 0;
|
|
1670 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
|
|
1671 v7 = 8 * v10;
|
303
|
1672 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
|
0
|
1673 a1.uSpriteFrameID = 0;
|
303
|
1674 a1.field_58_pid = v7;
|
0
|
1675 a1.field_5C = 0;
|
|
1676 a1.field_60_distance_related_prolly_lod = 3;
|
|
1677 a1.field_61 = 4;
|
|
1678 return a1.Create(0, 0, 0, 0);
|
|
1679 }
|
|
1680
|
|
1681 //----- (004040E9) --------------------------------------------------------
|
|
1682 // // Get direction vector from object1 to object2,
|
|
1683 // // distance from object1 to object2 and Euler angles of the direction vector
|
|
1684 // //
|
|
1685 // //
|
|
1686 // // object1 & object2 format : objectType | (objectID << 3)
|
|
1687 // // objectType == 2 - LayingItem
|
|
1688 // // objectType == 3 - Actor
|
|
1689 // // objectType == 4 - Party
|
|
1690 // // objectType == 5 - Decoration
|
|
1691 // //
|
|
1692 // // originally this function had following prototype:
|
|
1693 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
|
|
1694 // // but compiler converts functions returning structures by value in the such way
|
|
1695 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
|
|
1696 {
|
|
1697 signed int v4; // eax@1
|
|
1698 unsigned int v5; // ecx@1
|
|
1699 unsigned int v6; // ebx@1
|
|
1700 int v7; // ecx@2
|
|
1701 int v8; // ecx@3
|
|
1702 int v9; // ecx@4
|
|
1703 BLVFace *v10; // eax@8
|
|
1704 unsigned int v11; // ecx@8
|
|
1705 signed int v12; // eax@9
|
|
1706 int v13; // ecx@9
|
|
1707 int v14; // eax@9
|
|
1708 int v15; // eax@11
|
|
1709 int v16; // eax@12
|
|
1710 int v17; // eax@13
|
|
1711 int v18; // edx@15
|
|
1712 signed int v19; // eax@25
|
|
1713 signed int v20; // eax@28
|
|
1714 int v21; // ebx@28
|
|
1715 signed int v22; // eax@28
|
|
1716 BLVFace *v23; // eax@35
|
|
1717 int v24; // edx@35
|
|
1718 unsigned int v25; // ecx@35
|
|
1719 signed int v26; // eax@36
|
|
1720 int v27; // ecx@36
|
|
1721 int v28; // eax@36
|
|
1722 int v29; // eax@37
|
|
1723 signed int v30; // eax@42
|
|
1724 double v31; // st7@45
|
|
1725 double v32; // st6@45
|
|
1726 double v33; // st7@45
|
|
1727 AIDirection *result; // eax@48
|
|
1728 int v35; // [sp-18h] [bp-64h]@17
|
|
1729 int v36; // [sp-14h] [bp-60h]@17
|
|
1730 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
|
|
1731 int *v38; // [sp-4h] [bp-50h]@15
|
|
1732 int *v39; // [sp+0h] [bp-4Ch]@15
|
|
1733 int *v40; // [sp+4h] [bp-48h]@15
|
|
1734 AIDirection v41; // [sp+14h] [bp-38h]@46
|
|
1735 float v42; // [sp+30h] [bp-1Ch]@23
|
|
1736 float v43; // [sp+34h] [bp-18h]@45
|
|
1737 float v44; // [sp+38h] [bp-14h]@33
|
|
1738 float v45; // [sp+3Ch] [bp-10h]@33
|
|
1739 int outz; // [sp+40h] [bp-Ch]@6
|
|
1740 int outy; // [sp+44h] [bp-8h]@6
|
|
1741 int outx; // [sp+48h] [bp-4h]@6
|
|
1742 float a4a; // [sp+58h] [bp+Ch]@45
|
|
1743
|
|
1744 v4 = (signed int)uObj1ID >> 3;
|
|
1745 v5 = (uObj1ID & 7) - 2;
|
|
1746 v6 = uObj2ID;
|
|
1747 if ( !v5 )
|
|
1748 {
|
|
1749 v19 = v4;
|
|
1750 outx = pLayingItems[v19].vPosition.x;
|
|
1751 v13 = pLayingItems[v19].vPosition.y;
|
|
1752 v14 = pLayingItems[v19].vPosition.z;
|
|
1753 goto LABEL_26;
|
|
1754 }
|
|
1755 v7 = v5 - 1;
|
|
1756 if ( !v7 )
|
|
1757 {
|
|
1758 outx = pActors[v4].vPosition.x;
|
|
1759 outy = pActors[v4].vPosition.y;
|
|
1760 LODWORD(v42) = pActors[v4].uActorHeight;
|
|
1761 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
|
|
1762 goto LABEL_24;
|
|
1763 }
|
|
1764 v8 = v7 - 1;
|
|
1765 if ( !v8 )
|
|
1766 {
|
|
1767 if ( !v4 )
|
|
1768 {
|
|
1769 outx = pParty->vPosition.x;
|
|
1770 outy = pParty->vPosition.y;
|
|
1771 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1772 LABEL_27:
|
|
1773 outz = v14;
|
|
1774 goto LABEL_28;
|
|
1775 }
|
|
1776 v15 = v4 - 1;
|
|
1777 if ( v15 )
|
|
1778 {
|
|
1779 v16 = v15 - 1;
|
|
1780 if ( v16 )
|
|
1781 {
|
|
1782 v17 = v16 - 1;
|
|
1783 if ( v17 )
|
|
1784 {
|
|
1785 if ( v17 != 1 )
|
|
1786 goto LABEL_28;
|
|
1787 v40 = &outz;
|
|
1788 v39 = &outy;
|
|
1789 v38 = &outx;
|
|
1790 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1791 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1792 goto LABEL_20;
|
|
1793 }
|
|
1794 v40 = &outz;
|
|
1795 v39 = &outy;
|
|
1796 v38 = &outx;
|
|
1797 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1798 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1799 }
|
|
1800 else
|
|
1801 {
|
|
1802 v40 = &outz;
|
|
1803 v39 = &outy;
|
|
1804 v38 = &outx;
|
|
1805 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1806 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1807 }
|
|
1808 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
|
|
1809 v36 = 0;
|
|
1810 v35 = 8;
|
|
1811 LABEL_21:
|
|
1812 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
|
|
1813 goto LABEL_28;
|
|
1814 }
|
|
1815 v40 = &outz;
|
|
1816 v39 = &outy;
|
|
1817 v38 = &outx;
|
|
1818 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1819 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1820 LABEL_20:
|
|
1821 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
|
|
1822 v36 = 0;
|
|
1823 v35 = 24;
|
|
1824 goto LABEL_21;
|
|
1825 }
|
|
1826 v9 = v8 - 1;
|
|
1827 if ( !v9 )
|
|
1828 {
|
|
1829 v12 = v4;
|
|
1830 outx = pLevelDecorations[v12].vPosition.x;
|
|
1831 v13 = pLevelDecorations[v12].vPosition.y;
|
|
1832 v14 = pLevelDecorations[v12].vPosition.z;
|
|
1833 LABEL_26:
|
|
1834 outy = v13;
|
|
1835 goto LABEL_27;
|
|
1836 }
|
|
1837 if ( v9 != 1 )
|
|
1838 {
|
|
1839 outz = 0;
|
|
1840 outy = 0;
|
|
1841 outx = 0;
|
|
1842 goto LABEL_28;
|
|
1843 }
|
|
1844 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1845 {
|
|
1846 v10 = &pIndoor->pFaces[v4];
|
|
1847 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
|
|
1848 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
|
|
1849 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
|
|
1850 LABEL_24:
|
|
1851 outz = v11;
|
|
1852 }
|
|
1853 LABEL_28:
|
|
1854 v20 = v6;
|
|
1855 v21 = v6 & 7;
|
|
1856 v22 = v20 >> 3;
|
|
1857 if ( v21 == 2 )
|
|
1858 {
|
|
1859 v30 = v22;
|
|
1860 LODWORD(v45) = pLayingItems[v30].vPosition.x;
|
|
1861 v27 = pLayingItems[v30].vPosition.y;
|
|
1862 v28 = pLayingItems[v30].vPosition.z;
|
|
1863 goto LABEL_43;
|
|
1864 }
|
|
1865 if ( v21 == 3 )
|
|
1866 {
|
|
1867 LODWORD(v45) = pActors[v22].vPosition.x;
|
|
1868 LODWORD(v44) = pActors[v22].vPosition.y;
|
|
1869 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
|
|
1870 goto LABEL_41;
|
|
1871 }
|
|
1872 if ( v21 == 4 )
|
|
1873 {
|
|
1874 LODWORD(v45) = pParty->vPosition.x;
|
|
1875 LODWORD(v44) = pParty->vPosition.y;
|
|
1876 v29 = a4;
|
|
1877 if ( !a4 )
|
|
1878 v29 = pParty->sEyelevel;
|
|
1879 v28 = pParty->vPosition.z + v29;
|
|
1880 goto LABEL_44;
|
|
1881 }
|
|
1882 if ( v21 == 5 )
|
|
1883 {
|
|
1884 v26 = v22;
|
|
1885 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
|
|
1886 v27 = pLevelDecorations[v26].vPosition.y;
|
|
1887 v28 = pLevelDecorations[v26].vPosition.z;
|
|
1888 LABEL_43:
|
|
1889 LODWORD(v44) = v27;
|
|
1890 LABEL_44:
|
|
1891 a4 = v28;
|
|
1892 goto LABEL_45;
|
|
1893 }
|
|
1894 if ( v21 != 6 )
|
|
1895 {
|
|
1896 a4 = 0;
|
|
1897 v44 = 0.0;
|
|
1898 v45 = 0.0;
|
|
1899 goto LABEL_45;
|
|
1900 }
|
|
1901 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1902 {
|
|
1903 v23 = &pIndoor->pFaces[v22];
|
|
1904 v24 = v23->pBounding.y1;
|
|
1905 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
|
|
1906 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
|
|
1907 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
|
|
1908 LABEL_41:
|
|
1909 a4 = v25;
|
|
1910 }
|
|
1911 LABEL_45:
|
|
1912 v31 = (double)SLODWORD(v45) - (double)outx;
|
|
1913 v42 = v31;
|
|
1914 v32 = (double)SLODWORD(v44) - (double)outy;
|
|
1915 v43 = v32;
|
|
1916 a4a = (double)a4 - (double)outz;
|
|
1917 v45 = v32 * v32;
|
|
1918 v44 = v31 * v31;
|
|
1919 v33 = sqrt(a4a * a4a + v44 + v45);
|
|
1920 if ( v33 <= 1.0 )
|
|
1921 {
|
|
1922 v41.vDirection.x = 65536;
|
|
1923 v41.vDirection.y = 0;
|
|
1924 v41.vDirection.z = 0;
|
|
1925 v41.uDistance = 1;
|
|
1926 v41.uDistanceXZ = 1;
|
|
1927 v41.uYawAngle = 0;
|
|
1928 v41.uPitchAngle = 0;
|
|
1929 }
|
|
1930 else
|
|
1931 {
|
|
1932 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
|
|
1933 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
|
|
1934 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
|
|
1935 v41.uDistance = (signed __int64)v33;
|
|
1936 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
|
|
1937 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
|
|
1938 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
|
|
1939 }
|
|
1940 result = pOut;
|
|
1941 memcpy(pOut, &v41, 0x1Cu);
|
|
1942 return result;
|
|
1943 }
|
|
1944
|
|
1945
|
|
1946 //----- (00404030) --------------------------------------------------------
|
322
|
1947 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
|
0
|
1948 {
|
|
1949 unsigned int v4; // edi@1
|
|
1950 unsigned int v5; // esi@1
|
322
|
1951 //unsigned int result; // eax@2
|
0
|
1952 AIDirection *v7; // eax@3
|
|
1953 unsigned int v8; // ecx@3
|
|
1954 Actor *v9; // ebx@3
|
|
1955 AIDirection *v10; // esi@4
|
|
1956 unsigned __int16 v11; // ax@5
|
|
1957 AIDirection a3; // [sp+8h] [bp-38h]@4
|
|
1958 AIDirection v13; // [sp+24h] [bp-1Ch]@4
|
|
1959
|
|
1960 v4 = uObjID;
|
|
1961 v5 = uActorID;
|
|
1962 if ( rand() % 100 >= 5 )
|
|
1963 {
|
|
1964 v7 = a4;
|
|
1965 v8 = 0;
|
|
1966 v9 = &pActors[v5];
|
|
1967 if ( !a4 )
|
|
1968 {
|
|
1969 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
|
|
1970 v7 = &v13;
|
|
1971 memcpy(&v13, v10, sizeof(v13));
|
|
1972 v8 = 0;
|
|
1973 }
|
|
1974 v9->uYawAngle = LOWORD(v7->uYawAngle);
|
|
1975 v11 = LOWORD(v7->uPitchAngle);
|
|
1976 v9->uCurrentActionTime = v8;
|
|
1977 v9->vVelocity.z = v8;
|
|
1978 v9->vVelocity.y = v8;
|
|
1979 v9->vVelocity.x = v8;
|
|
1980 v9->uPitchAngle = v11;
|
|
1981 v9->uCurrentActionLength = 256;
|
|
1982 v9->uAIState = Interacting;
|
322
|
1983 v9->UpdateAnimation();
|
0
|
1984 }
|
|
1985 else
|
322
|
1986 Actor::_402F87(v5, v4, a4);
|
0
|
1987 }
|
|
1988
|
|
1989 //----- (00403F58) --------------------------------------------------------
|
322
|
1990 void Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
|
0
|
1991 {
|
|
1992 unsigned int v4; // esi@1
|
322
|
1993 //unsigned int result; // eax@2
|
0
|
1994 AIDirection *v6; // eax@3
|
|
1995 unsigned int v7; // edi@3
|
|
1996 Actor *v8; // ebx@3
|
|
1997 AIDirection *v9; // esi@4
|
|
1998 AIDirection a3; // [sp+4h] [bp-3Ch]@4
|
|
1999 AIDirection v11; // [sp+20h] [bp-20h]@4
|
|
2000 signed int a2; // [sp+3Ch] [bp-4h]@1
|
|
2001
|
|
2002 a2 = uObjID;
|
|
2003 v4 = uActorID;
|
|
2004 if ( rand() % 2 )
|
|
2005 {
|
322
|
2006 Actor::_402F87(v4, a2, a4);
|
|
2007 return;
|
0
|
2008 }
|
322
|
2009
|
0
|
2010 v6 = a4;
|
|
2011 v7 = 0;
|
|
2012 v8 = &pActors[v4];
|
|
2013 if ( !a4 )
|
|
2014 {
|
|
2015 v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0);
|
|
2016 v6 = &v11;
|
|
2017 memcpy(&v11, v9, sizeof(v11));
|
|
2018 v7 = 0;
|
|
2019 }
|
|
2020 v8->uYawAngle = LOWORD(v6->uYawAngle);
|
|
2021 v8->uPitchAngle = LOWORD(v6->uPitchAngle);
|
|
2022 if ( uActionLength == v7 )
|
|
2023 v8->uCurrentActionLength = rand() % 256 + 256;
|
|
2024 else
|
|
2025 v8->uCurrentActionLength = uActionLength;
|
|
2026 v8->uCurrentActionTime = v7;
|
|
2027 v8->uAIState = Standing;
|
|
2028 v8->vVelocity.z = v7;
|
|
2029 v8->vVelocity.y = v7;
|
|
2030 v8->vVelocity.x = v7;
|
322
|
2031 v8->UpdateAnimation();
|
0
|
2032 }
|
|
2033
|
|
2034
|
|
2035
|
|
2036 //----- (00403EB6) --------------------------------------------------------
|
322
|
2037 void Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4)
|
0
|
2038 {
|
|
2039 AIDirection *v4; // eax@1
|
|
2040 unsigned int v5; // esi@1
|
|
2041 Actor *v6; // ebx@1
|
|
2042 AIDirection *v7; // esi@2
|
|
2043 AIDirection a3; // [sp+Ch] [bp-38h]@2
|
|
2044 AIDirection v10; // [sp+28h] [bp-1Ch]@2
|
|
2045
|
|
2046 v4 = a4;
|
|
2047 v5 = 0;
|
|
2048 v6 = &pActors[uActorID];
|
|
2049 if ( !a4 )
|
|
2050 {
|
|
2051 v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0);
|
|
2052 v4 = &v10;
|
|
2053 memcpy(&v10, v7, sizeof(v10));
|
|
2054 v5 = 0;
|
|
2055 }
|
|
2056 v6->uYawAngle = LOWORD(v4->uYawAngle);
|
|
2057 if ( uActionLength == v5 )
|
|
2058 v6->uCurrentActionLength = rand() % 256 + 256;
|
|
2059 else
|
|
2060 v6->uCurrentActionLength = uActionLength;
|
|
2061 v6->uCurrentActionTime = v5;
|
|
2062 v6->uAIState = Standing;
|
|
2063 v6->vVelocity.z = v5;
|
|
2064 v6->vVelocity.y = v5;
|
|
2065 v6->vVelocity.x = v5;
|
322
|
2066 v6->UpdateAnimation();
|
0
|
2067 }
|
|
2068
|
|
2069
|
|
2070 //----- (00403E61) --------------------------------------------------------
|
|
2071 void __fastcall Actor::StandAwhile(unsigned int uActorID)
|
|
2072 {
|
|
2073 Actor *v1; // esi@1
|
|
2074
|
|
2075 v1 = &pActors[uActorID];
|
|
2076 v1->uCurrentActionLength = rand() % 128 + 128;
|
|
2077 v1->uCurrentActionTime = 0;
|
|
2078 v1->uAIState = Standing;
|
|
2079 v1->vVelocity.z = 0;
|
|
2080 v1->vVelocity.y = 0;
|
|
2081 v1->vVelocity.x = 0;
|
|
2082 v1->UpdateAnimation();
|
|
2083 }
|
|
2084
|
|
2085 //----- (00403C6C) --------------------------------------------------------
|
322
|
2086 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
|
0
|
2087 {
|
|
2088 Actor *v3; // ebx@1
|
|
2089 char v4; // zf@1
|
322
|
2090 //unsigned int result; // eax@3
|
0
|
2091 AIDirection *v6; // esi@6
|
|
2092 AIDirection *v7; // edi@6
|
|
2093 signed int v8; // eax@7
|
|
2094 double v9; // st7@9
|
|
2095 Vec3_int_ v10; // ST04_12@9
|
322
|
2096 //int v11; // eax@10
|
0
|
2097 AIDirection *v12; // eax@11
|
|
2098 unsigned int v13; // esi@11
|
|
2099 AIDirection *v14; // esi@12
|
|
2100 SpriteFrame *v15; // ecx@13
|
|
2101 __int16 v16; // ax@13
|
|
2102 unsigned int v17; // ecx@13
|
|
2103 signed __int64 v18; // qax@13
|
|
2104 AIDirection a3; // [sp+Ch] [bp-48h]@12
|
|
2105 AIDirection v20; // [sp+28h] [bp-2Ch]@12
|
|
2106 unsigned int v21; // [sp+44h] [bp-10h]@9
|
|
2107 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2108 int v23; // [sp+4Ch] [bp-8h]@6
|
|
2109 unsigned int v24; // [sp+50h] [bp-4h]@1
|
|
2110 unsigned int v25; // [sp+5Ch] [bp+8h]@13
|
|
2111
|
|
2112 v3 = &pActors[uActorID];
|
|
2113 a2 = edx0;
|
|
2114 v4 = v3->pMonsterInfo.uMovementType == 5;
|
|
2115 v24 = uActorID;
|
|
2116 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
|
|
2117 {
|
322
|
2118 Actor::_403EB6(uActorID, edx0, 0, arg0);
|
|
2119 return;
|
0
|
2120 }
|
322
|
2121
|
|
2122 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2123 {
|
|
2124 v8 = edx0 >> 3;
|
|
2125 v6 = (AIDirection *)pActors[v8].vPosition.x;
|
|
2126 v7 = (AIDirection *)pActors[v8].vPosition.y;
|
|
2127 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
|
|
2128 }
|
|
2129 else
|
|
2130 {
|
141
|
2131 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2132 {
|
|
2133 v6 = (AIDirection *)pParty->vPosition.x;
|
|
2134 v7 = (AIDirection *)pParty->vPosition.y;
|
|
2135 v23 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2136 }
|
|
2137 else
|
|
2138 {
|
|
2139 v6 = arg0;
|
|
2140 v7 = arg0;
|
|
2141 }
|
|
2142 }
|
|
2143 v21 = v3->uActorHeight;
|
|
2144 v9 = (double)(signed int)v21 * 0.75;
|
|
2145 v21 = v3->vPosition.z;
|
|
2146 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
|
|
2147 v10.y = v3->vPosition.y;
|
|
2148 v10.x = v3->vPosition.x;
|
|
2149 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
|
|
2150 {
|
|
2151 v12 = arg0;
|
|
2152 v13 = 0;
|
|
2153 if ( !arg0 )
|
|
2154 {
|
141
|
2155 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2156 v12 = &v20;
|
|
2157 memcpy(&v20, v14, sizeof(v20));
|
|
2158 v13 = 0;
|
|
2159 }
|
|
2160 v15 = pSpriteFrameTable->pSpriteSFrames;
|
|
2161 v3->uYawAngle = LOWORD(v12->uYawAngle);
|
319
|
2162 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
|
0
|
2163 v17 = v24;
|
|
2164 v3->uCurrentActionLength = 8 * v16;
|
|
2165 v3->uCurrentActionTime = v13;
|
|
2166 v3->uAIState = AttackingMelee;
|
|
2167 Actor::PlaySound(v17, 0);
|
|
2168 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2169 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2170 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
|
|
2171 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
|
|
2172 {
|
|
2173 LODWORD(v18) = 2 * v18;
|
|
2174 v25 = v18;
|
|
2175 }
|
|
2176 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2177 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
|
|
2178 v3->pMonsterInfo.uRecoveryTime = v18;
|
|
2179 v3->vVelocity.z = v13;
|
|
2180 v3->vVelocity.y = v13;
|
|
2181 v3->vVelocity.x = v13;
|
322
|
2182 v3->UpdateAnimation();
|
0
|
2183 }
|
|
2184 else
|
322
|
2185 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0);
|
0
|
2186 }
|
|
2187
|
|
2188
|
|
2189 //----- (00438CF3) --------------------------------------------------------
|
322
|
2190 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
|
0
|
2191 {
|
|
2192 unsigned int v1; // esi@1
|
|
2193 unsigned int v2; // edi@2
|
|
2194 char v3; // bl@3
|
322
|
2195 //char *v4; // ecx@16
|
|
2196 //signed int v5; // eax@18
|
0
|
2197 Player **ppPlayers; // esi@20
|
|
2198
|
|
2199 v1 = uLevelMapStatsID;
|
322
|
2200 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
|
0
|
2201 return;
|
322
|
2202
|
|
2203 v2 = uActorID;
|
0
|
2204 v3 = 1;
|
|
2205 if ( v1 != 5 )
|
|
2206 {
|
|
2207 if ( v1 == 6 || v1 == 7 )
|
|
2208 {
|
|
2209 _449B57_test_bit(pParty->_award_bits, 99);
|
|
2210 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
|
|
2211 return;
|
|
2212 goto LABEL_12;
|
|
2213 }
|
|
2214 if ( v1 != 8 )
|
|
2215 goto LABEL_12;
|
|
2216 }
|
|
2217 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) )
|
|
2218 v3 = 0;
|
|
2219 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
|
|
2220 v3 = 1;
|
|
2221 if ( v3 )
|
|
2222 {
|
|
2223 LABEL_12:
|
322
|
2224 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
|
0
|
2225 if ( pParty->uFine < 0 )
|
|
2226 pParty->uFine = 0;
|
|
2227 if ( pParty->uFine > 4000000 )
|
|
2228 pParty->uFine = 4000000;
|
322
|
2229
|
|
2230 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
2231 {
|
|
2232 if (pOutdoor->ddm.uReputation < 10000)
|
|
2233 pOutdoor->ddm.uReputation++;
|
|
2234 }
|
|
2235 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
2236 {
|
|
2237 if (pIndoor->dlv.uReputation < 10000)
|
|
2238 pIndoor->dlv.uReputation++;
|
|
2239 }
|
|
2240 else assert(false);
|
|
2241
|
0
|
2242 ppPlayers = &pPlayers[1];
|
|
2243 do
|
|
2244 {
|
|
2245 if ( pParty->uFine )
|
|
2246 {
|
|
2247 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) )
|
|
2248 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u);
|
|
2249 }
|
|
2250 ++ppPlayers;
|
|
2251 }
|
|
2252 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
|
|
2253 }
|
|
2254 }
|
|
2255
|
|
2256
|
|
2257 //----- (0043AE80) --------------------------------------------------------
|
322
|
2258 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
|
0
|
2259 {
|
|
2260 int result; // eax@1
|
|
2261 unsigned int v4; // esi@1
|
|
2262 int v5; // [sp-14h] [bp-18h]@3
|
|
2263 unsigned int v6; // [sp-10h] [bp-14h]@3
|
|
2264 int v7; // [sp-Ch] [bp-10h]@3
|
|
2265 int v8; // [sp-8h] [bp-Ch]@3
|
|
2266 __int16 v9; // [sp-4h] [bp-8h]@3
|
|
2267
|
|
2268 result = a2 - 1;
|
|
2269 v4 = 8 * uActorID | 3;
|
|
2270 switch ( a2 )
|
|
2271 {
|
|
2272 case 1:
|
|
2273 if ( a3 )
|
|
2274 {
|
|
2275 v9 = 0;
|
|
2276 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2277 v7 = 0;
|
|
2278 LOWORD(v6) = v4;
|
|
2279 v5 = 904;
|
|
2280 goto LABEL_16;
|
|
2281 }
|
322
|
2282 return;
|
0
|
2283 case 2:
|
|
2284 if ( a3 )
|
|
2285 {
|
|
2286 v9 = 0;
|
|
2287 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2288 v7 = 0;
|
|
2289 LOWORD(v6) = v4;
|
|
2290 v5 = 905;
|
|
2291 goto LABEL_16;
|
|
2292 }
|
322
|
2293 return;
|
0
|
2294 case 3:
|
|
2295 if ( a3 )
|
|
2296 {
|
|
2297 v9 = 0;
|
|
2298 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2299 v7 = 0;
|
|
2300 LOWORD(v6) = v4;
|
|
2301 v5 = 906;
|
|
2302 goto LABEL_16;
|
|
2303 }
|
322
|
2304 return;
|
0
|
2305 case 4:
|
|
2306 if ( a3 )
|
|
2307 {
|
|
2308 v9 = 0;
|
|
2309 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2310 v7 = 0;
|
|
2311 LOWORD(v6) = v4;
|
|
2312 v5 = 907;
|
|
2313 goto LABEL_16;
|
|
2314 }
|
322
|
2315 return;
|
0
|
2316 case 5:
|
|
2317 v9 = 4;
|
|
2318 v8 = 65536;
|
|
2319 v7 = 0;
|
|
2320 v6 = 8 * uActorID | 3;
|
|
2321 v5 = 901;
|
|
2322 goto LABEL_16;
|
|
2323 case 6:
|
|
2324 v9 = 4;
|
|
2325 v8 = 65536;
|
|
2326 v7 = 0;
|
|
2327 v6 = 8 * uActorID | 3;
|
|
2328 v5 = 902;
|
|
2329 goto LABEL_16;
|
|
2330 case 7:
|
|
2331 v9 = 4;
|
|
2332 v8 = 65536;
|
|
2333 v7 = 0;
|
|
2334 v6 = 8 * uActorID | 3;
|
|
2335 v5 = 903;
|
|
2336 goto LABEL_16;
|
|
2337 case 8:
|
|
2338 v9 = 4;
|
|
2339 v8 = 65536;
|
|
2340 v7 = 0;
|
|
2341 v6 = 8 * uActorID | 3;
|
|
2342 v5 = 900;
|
|
2343 goto LABEL_16;
|
|
2344 case 9:
|
|
2345 v9 = 4;
|
|
2346 v8 = 65536;
|
|
2347 v7 = 0;
|
|
2348 v6 = 8 * uActorID | 3;
|
|
2349 v5 = 909;
|
|
2350 goto LABEL_16;
|
|
2351 case 10:
|
|
2352 v9 = 4;
|
|
2353 v8 = 65536;
|
|
2354 v7 = 0;
|
|
2355 v6 = 8 * uActorID | 3;
|
|
2356 v5 = 908;
|
|
2357 LABEL_16:
|
|
2358 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
|
|
2359 break;
|
|
2360 default:
|
322
|
2361 return;
|
0
|
2362 }
|
322
|
2363 return;
|
0
|
2364 }
|
|
2365
|
|
2366
|
|
2367 //----- (0043B3E0) --------------------------------------------------------
|
|
2368 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
|
|
2369 {
|
|
2370 signed int v2; // ebp@1
|
|
2371 int v3; // eax@9
|
|
2372 signed int v4; // edi@9
|
|
2373 int v5; // esi@9
|
|
2374 int v6; // ebx@11
|
|
2375 unsigned __int16 v8; // si@21
|
|
2376 int v9; // edi@21
|
|
2377 signed int v10; // eax@23
|
|
2378 int v11; // [sp+10h] [bp-4h]@1
|
|
2379
|
|
2380 v2 = 0;
|
|
2381 v11 = 0;
|
|
2382 if ( a2 )
|
|
2383 {
|
|
2384 if ( a2 == 1 )
|
|
2385 {
|
|
2386 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
|
|
2387 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
|
|
2388 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
|
|
2389 }
|
|
2390 else
|
|
2391 {
|
|
2392 if ( a2 <= 1 )
|
|
2393 return 0;
|
|
2394 if ( a2 <= 3 )
|
|
2395 {
|
|
2396 if ( a2 == 2 )
|
|
2397 {
|
|
2398 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
|
|
2399 v9 = a1->pMonsterInfo.uSpell1ID;
|
|
2400 }
|
|
2401 else
|
|
2402 {
|
|
2403 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
|
|
2404 v9 = a1->pMonsterInfo.uSpell2ID;
|
|
2405 }
|
|
2406 v10 = SkillToMastery(v8);
|
|
2407 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
|
|
2408 }
|
|
2409 if ( a2 != 4 )
|
|
2410 return 0;
|
|
2411 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
2412 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
|
|
2413 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
2414 }
|
|
2415 }
|
|
2416 else
|
|
2417 {
|
|
2418 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
|
|
2419 v2 = a1->pActorBuffs[14].uPower;
|
|
2420 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
|
|
2421 v2 = a1->pActorBuffs[18].uPower;
|
|
2422 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
|
|
2423 v2 += a1->pActorBuffs[21].uPower;
|
|
2424 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
|
|
2425 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
|
|
2426 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
|
|
2427 }
|
|
2428 if ( v3 > 0 )
|
|
2429 {
|
|
2430 v6 = v3;
|
|
2431 do
|
|
2432 {
|
|
2433 --v6;
|
|
2434 v11 += rand() % v4 + 1;
|
|
2435 }
|
|
2436 while ( v6 );
|
|
2437 }
|
|
2438 return v11 + v5 + v2;
|
|
2439 }
|
|
2440
|
|
2441 //----- (00438B9B) --------------------------------------------------------
|
322
|
2442 bool Actor::IsPeasant()
|
0
|
2443 {
|
|
2444 unsigned int v1; // eax@1
|
|
2445
|
|
2446 v1 = this->uAlly;
|
|
2447 if ( !v1 )
|
|
2448 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
|
|
2449 return (signed int)v1 >= 39 && (signed int)v1 <= 44
|
|
2450 || (signed int)v1 >= 45 && (signed int)v1 <= 50
|
|
2451 || (signed int)v1 >= 51 && (signed int)v1 <= 62
|
|
2452 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
|
|
2453 }
|
|
2454
|
|
2455 //----- (0042EBEE) --------------------------------------------------------
|
|
2456 bool Actor::StealFrom(unsigned int uActorID)
|
|
2457 {
|
|
2458 unsigned int v1; // esi@1
|
|
2459 Player *pPlayer; // edi@1
|
|
2460 bool result; // eax@1
|
|
2461 int v4; // ebx@2
|
|
2462 unsigned int v5; // eax@2
|
|
2463 DDM_DLV_Header *v6; // esi@4
|
|
2464 unsigned int v7; // [sp+8h] [bp-4h]@1
|
|
2465 int v8; // [sp+8h] [bp-4h]@6
|
|
2466
|
|
2467 v1 = uActiveCharacter;
|
|
2468 v7 = uActorID;
|
243
|
2469 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
|
0
|
2470 result = pPlayer->CanAct();
|
|
2471 if ( result )
|
|
2472 {
|
|
2473 pStru277->_427D48(v1);
|
|
2474 v4 = 0;
|
|
2475 v5 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2476 if ( v5 )
|
|
2477 v4 = pMapStats->pInfos[v5]._steal_perm;
|
|
2478 v6 = &pOutdoor->ddm;
|
|
2479 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
|
|
2480 v6 = &pIndoor->dlv;
|
|
2481 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
|
|
2482 v8 = pPlayer->GetAttackRecoveryTime(0);
|
|
2483 if ( v8 < 30 )
|
|
2484 v8 = 30;
|
|
2485 if ( !pParty->bTurnBasedModeOn )
|
|
2486 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
|
|
2487 pTurnEngine->_40471C();
|
|
2488 result = 1;
|
|
2489 }
|
|
2490 return result;
|
|
2491 }
|
|
2492
|
|
2493
|
|
2494 //----- (00403A60) --------------------------------------------------------
|
322
|
2495 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2496 {
|
|
2497 Actor *v3; // ebx@1
|
|
2498 AIDirection *v4; // esi@3
|
|
2499 AIDirection *v5; // edi@3
|
|
2500 signed int v6; // eax@4
|
|
2501 Vec3_int_ v7; // ST04_12@6
|
322
|
2502 //unsigned int result; // eax@7
|
0
|
2503 AIDirection *v9; // eax@8
|
|
2504 unsigned int v10; // esi@8
|
|
2505 AIDirection *v11; // esi@9
|
|
2506 SpriteFrame *v12; // ecx@10
|
|
2507 __int16 v13; // ax@10
|
|
2508 unsigned int v14; // ecx@10
|
|
2509 unsigned int v15; // eax@10
|
|
2510 signed int v16; // ecx@17
|
|
2511 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2512 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2513 int v19; // [sp+44h] [bp-10h]@6
|
|
2514 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2515 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2516 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2517 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2518
|
|
2519 v22 = uActorID;
|
|
2520 v3 = &pActors[uActorID];
|
|
2521 a2 = edx0;
|
141
|
2522 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2523 {
|
|
2524 v6 = edx0 >> 3;
|
|
2525 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2526 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2527 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2528 }
|
|
2529 else
|
|
2530 {
|
141
|
2531 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2532 {
|
|
2533 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2534 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2535 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2536 }
|
|
2537 else
|
|
2538 {
|
|
2539 v4 = pDir;
|
|
2540 v5 = pDir;
|
|
2541 }
|
|
2542 }
|
|
2543 v19 = v3->uActorHeight;
|
|
2544 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2545 v7.y = v3->vPosition.y;
|
|
2546 v7.x = v3->vPosition.x;
|
|
2547 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2548 {
|
|
2549 v9 = pDir;
|
|
2550 v10 = 0;
|
|
2551 if ( !pDir )
|
|
2552 {
|
141
|
2553 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2554 v9 = &v18;
|
|
2555 memcpy(&v18, v11, sizeof(v18));
|
|
2556 v10 = 0;
|
|
2557 }
|
|
2558 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2559 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2560 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2561 v14 = v22;
|
|
2562 v3->uCurrentActionLength = 8 * v13;
|
|
2563 v3->uCurrentActionTime = v10;
|
|
2564 v3->uAIState = AttackingRanged4;
|
|
2565 Actor::PlaySound(v14, 0);
|
|
2566 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2567 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2568 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2569 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2570 {
|
|
2571 v15 *= 2;
|
|
2572 pDira = v15;
|
|
2573 }
|
|
2574 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2575 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2576 else
|
|
2577 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2578 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2579 * (double)(signed int)pDira
|
|
2580 * -2.133333333333333);
|
|
2581 v16 = v3->pMonsterInfo.uSpell2ID;
|
|
2582 v3->vVelocity.z = v10;
|
|
2583 v3->vVelocity.y = v10;
|
|
2584 v3->vVelocity.x = v10;
|
|
2585 if ( sub_42FB5C(v16) )
|
|
2586 {
|
|
2587 v3->uCurrentActionLength = 64;
|
|
2588 v3->uCurrentActionTime = v10;
|
|
2589 v3->uAIState = Fidgeting;
|
322
|
2590 v3->UpdateAnimation();
|
0
|
2591 v3->uAIState = AttackingRanged4;
|
|
2592 }
|
|
2593 else
|
322
|
2594 v3->UpdateAnimation();
|
0
|
2595 }
|
|
2596 else
|
322
|
2597 Actor::_402AD7(v22, a2, v22, 64, pDir);
|
0
|
2598 }
|
|
2599
|
|
2600
|
|
2601 //----- (00403854) --------------------------------------------------------
|
322
|
2602 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2603 {
|
|
2604 Actor *v3; // ebx@1
|
|
2605 AIDirection *v4; // esi@3
|
|
2606 AIDirection *v5; // edi@3
|
|
2607 signed int v6; // eax@4
|
|
2608 Vec3_int_ v7; // ST04_12@6
|
322
|
2609 //unsigned int result; // eax@7
|
0
|
2610 AIDirection *v9; // eax@8
|
|
2611 unsigned int v10; // esi@8
|
|
2612 AIDirection *v11; // esi@9
|
|
2613 SpriteFrame *v12; // ecx@10
|
|
2614 __int16 v13; // ax@10
|
|
2615 unsigned int v14; // ecx@10
|
|
2616 unsigned int v15; // eax@10
|
|
2617 signed int v16; // ecx@17
|
|
2618 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2619 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2620 int v19; // [sp+44h] [bp-10h]@6
|
|
2621 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2622 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2623 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2624 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2625
|
|
2626 v22 = uActorID;
|
|
2627 v3 = &pActors[uActorID];
|
|
2628 a2 = edx0;
|
141
|
2629 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2630 {
|
|
2631 v6 = edx0 >> 3;
|
|
2632 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2633 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2634 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2635 }
|
|
2636 else
|
|
2637 {
|
141
|
2638 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2639 {
|
|
2640 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2641 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2642 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2643 }
|
|
2644 else
|
|
2645 {
|
|
2646 v4 = pDir;
|
|
2647 v5 = pDir;
|
|
2648 }
|
|
2649 }
|
|
2650 v19 = v3->uActorHeight;
|
|
2651 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2652 v7.y = v3->vPosition.y;
|
|
2653 v7.x = v3->vPosition.x;
|
|
2654 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2655 {
|
|
2656 v9 = pDir;
|
|
2657 v10 = 0;
|
|
2658 if ( !pDir )
|
|
2659 {
|
141
|
2660 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2661 v9 = &v18;
|
|
2662 memcpy(&v18, v11, sizeof(v18));
|
|
2663 v10 = 0;
|
|
2664 }
|
|
2665 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2666 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2667 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2668 v14 = v22;
|
|
2669 v3->uCurrentActionLength = 8 * v13;
|
|
2670 v3->uCurrentActionTime = v10;
|
|
2671 v3->uAIState = AttackingRanged3;
|
|
2672 Actor::PlaySound(v14, 0);
|
|
2673 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2674 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2675 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2676 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2677 {
|
|
2678 v15 *= 2;
|
|
2679 pDira = v15;
|
|
2680 }
|
|
2681 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2682 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2683 else
|
|
2684 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2685 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2686 * (double)(signed int)pDira
|
|
2687 * -2.133333333333333);
|
|
2688 v16 = v3->pMonsterInfo.uSpell1ID;
|
|
2689 v3->vVelocity.z = v10;
|
|
2690 v3->vVelocity.y = v10;
|
|
2691 v3->vVelocity.x = v10;
|
|
2692 if ( sub_42FB5C(v16) )
|
|
2693 {
|
|
2694 v3->uCurrentActionLength = 64;
|
|
2695 v3->uCurrentActionTime = v10;
|
|
2696 v3->uAIState = Fidgeting;
|
322
|
2697 v3->UpdateAnimation();
|
0
|
2698 v3->uAIState = AttackingRanged3;
|
|
2699 }
|
|
2700 else
|
322
|
2701 v3->UpdateAnimation();
|
0
|
2702 }
|
|
2703 else
|
322
|
2704 Actor::_402AD7(v22, a2, v22, 64, pDir);
|
0
|
2705 }
|
|
2706
|
|
2707
|
|
2708 //----- (0040368B) --------------------------------------------------------
|
322
|
2709 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2710 {
|
|
2711 Actor *v3; // ebx@1
|
|
2712 AIDirection *v4; // esi@3
|
|
2713 AIDirection *v5; // edi@3
|
|
2714 signed int v6; // eax@4
|
|
2715 Vec3_int_ v7; // ST04_12@6
|
322
|
2716 //unsigned int result; // eax@7
|
0
|
2717 AIDirection *v9; // eax@8
|
|
2718 unsigned int v10; // esi@8
|
|
2719 AIDirection *v11; // esi@9
|
|
2720 SpriteFrame *v12; // ecx@10
|
|
2721 __int16 v13; // ax@10
|
|
2722 unsigned int v14; // ecx@10
|
|
2723 signed __int64 v15; // qax@10
|
|
2724 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2725 AIDirection v17; // [sp+28h] [bp-2Ch]@9
|
|
2726 int v18; // [sp+44h] [bp-10h]@6
|
|
2727 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2728 int v20; // [sp+4Ch] [bp-8h]@3
|
|
2729 unsigned int v21; // [sp+50h] [bp-4h]@1
|
|
2730 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2731
|
|
2732 v21 = uActorID;
|
|
2733 v3 = &pActors[uActorID];
|
|
2734 a2 = edx0;
|
141
|
2735 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2736 {
|
|
2737 v6 = edx0 >> 3;
|
|
2738 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2739 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2740 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2741 }
|
|
2742 else
|
|
2743 {
|
141
|
2744 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2745 {
|
|
2746 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2747 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2748 v20 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2749 }
|
|
2750 else
|
|
2751 {
|
|
2752 v4 = pDir;
|
|
2753 v5 = pDir;
|
|
2754 }
|
|
2755 }
|
|
2756 v18 = v3->uActorHeight;
|
|
2757 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
|
|
2758 v7.y = v3->vPosition.y;
|
|
2759 v7.x = v3->vPosition.x;
|
|
2760 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
|
|
2761 {
|
|
2762 v9 = pDir;
|
|
2763 v10 = 0;
|
|
2764 if ( !pDir )
|
|
2765 {
|
141
|
2766 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2767 v9 = &v17;
|
|
2768 memcpy(&v17, v11, sizeof(v17));
|
|
2769 v10 = 0;
|
|
2770 }
|
|
2771 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2772 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2773 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2774 v14 = v21;
|
|
2775 v3->uCurrentActionLength = 8 * v13;
|
|
2776 v3->uCurrentActionTime = v10;
|
|
2777 v3->uAIState = AttackingRanged2;
|
|
2778 Actor::PlaySound(v14, 0);
|
|
2779 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2780 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2781 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2782 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2783 {
|
|
2784 LODWORD(v15) = 2 * v15;
|
|
2785 pDira = v15;
|
|
2786 }
|
|
2787 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2788 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
|
|
2789 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2790 v3->vVelocity.z = v10;
|
|
2791 v3->vVelocity.y = v10;
|
|
2792 v3->vVelocity.x = v10;
|
322
|
2793 v3->UpdateAnimation();
|
0
|
2794 }
|
|
2795 else
|
322
|
2796 Actor::_402AD7(v21, a2, v21, 64, pDir);
|
0
|
2797 }
|
|
2798
|
|
2799
|
|
2800 //----- (00403476) --------------------------------------------------------
|
322
|
2801 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2802 {
|
|
2803 Actor *v3; // ebx@1
|
|
2804 int v4; // esi@3
|
|
2805 int v5; // edi@3
|
|
2806 signed int v6; // eax@4
|
|
2807 Vec3_int_ v7; // ST04_12@6
|
|
2808 unsigned char v8[12]; // ST04_12@7
|
322
|
2809 //unsigned int result; // eax@8
|
0
|
2810 AIDirection *v10; // eax@9
|
|
2811 unsigned int v11; // esi@9
|
|
2812 AIDirection *v12; // esi@10
|
|
2813 SpriteFrame *v13; // ecx@11
|
|
2814 __int16 v14; // ax@11
|
|
2815 unsigned int v15; // ecx@11
|
|
2816 unsigned int v16; // eax@11
|
|
2817 AIDirection a3; // [sp+Ch] [bp-48h]@10
|
|
2818 AIDirection v18; // [sp+28h] [bp-2Ch]@10
|
|
2819 int v19; // [sp+44h] [bp-10h]@6
|
|
2820 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2821 unsigned int v21; // [sp+4Ch] [bp-8h]@1
|
|
2822 int v22; // [sp+50h] [bp-4h]@3
|
|
2823 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
|
|
2824
|
|
2825 v21 = uActorID;
|
|
2826 v3 = &pActors[uActorID];
|
|
2827 a2 = edx0;
|
141
|
2828 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2829 {
|
|
2830 v6 = edx0 >> 3;
|
|
2831 v4 = pActors[v6].vPosition.x;
|
|
2832 v5 = pActors[v6].vPosition.y;
|
|
2833 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2834 }
|
|
2835 else
|
|
2836 {
|
141
|
2837 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2838 {
|
|
2839 v4 = pParty->vPosition.x;
|
|
2840 v5 = pParty->vPosition.y;
|
|
2841 v22 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2842 }
|
|
2843 else
|
|
2844 {
|
|
2845 v4 = (int)pDir;
|
|
2846 v5 = (int)pDir;
|
|
2847 }
|
|
2848 }
|
|
2849 v19 = v3->uActorHeight;
|
|
2850 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2851 v7.y = v3->vPosition.y;
|
|
2852 v7.x = v3->vPosition.x;
|
|
2853 if ( sub_407A1C(v4, v5, v22, v7)
|
|
2854 || (*(unsigned int *)&v8[8] = v22,
|
|
2855 v19 = v3->uActorHeight,
|
|
2856 *(_QWORD *)v8 = __PAIR__(v5, v4),
|
|
2857 sub_407A1C(
|
|
2858 v3->vPosition.x,
|
|
2859 v3->vPosition.y,
|
|
2860 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
|
|
2861 *(Vec3_int_ *)v8)) )
|
|
2862 {
|
|
2863 v10 = pDir;
|
|
2864 v11 = 0;
|
|
2865 if ( !pDir )
|
|
2866 {
|
141
|
2867 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2868 v10 = &v18;
|
|
2869 memcpy(&v18, v12, sizeof(v18));
|
|
2870 v11 = 0;
|
|
2871 }
|
|
2872 v13 = pSpriteFrameTable->pSpriteSFrames;
|
|
2873 v3->uYawAngle = LOWORD(v10->uYawAngle);
|
319
|
2874 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2875 v15 = v21;
|
|
2876 v3->uCurrentActionLength = 8 * v14;
|
|
2877 v3->uCurrentActionTime = v11;
|
|
2878 v3->uAIState = AttackingRanged1;
|
|
2879 Actor::PlaySound(v15, 0);
|
|
2880 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2881 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2882 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
|
|
2883 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
|
|
2884 {
|
|
2885 v16 *= 2;
|
|
2886 pDira = v16;
|
|
2887 }
|
|
2888 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2889 v3->pMonsterInfo.uRecoveryTime = v16;
|
|
2890 else
|
|
2891 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2892 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2893 * (double)(signed int)pDira
|
|
2894 * -2.133333333333333);
|
|
2895 v3->vVelocity.z = v11;
|
|
2896 v3->vVelocity.y = v11;
|
|
2897 v3->vVelocity.x = v11;
|
322
|
2898 v3->UpdateAnimation();
|
0
|
2899 }
|
|
2900 else
|
322
|
2901 Actor::_402AD7(v21, a2, v21, 64, pDir);
|
0
|
2902 }
|
|
2903
|
|
2904 //----- (004032B2) --------------------------------------------------------
|
322
|
2905 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
|
0
|
2906 {
|
|
2907 unsigned int v4; // edi@1
|
|
2908 Actor *v5; // esi@1
|
|
2909 int v6; // ebx@1
|
|
2910 int v7; // ST08_4@1
|
|
2911 int v8; // eax@1
|
|
2912 unsigned int v9; // ebx@11
|
|
2913 int v10; // ebx@13
|
|
2914 signed __int16 v11; // cx@17
|
|
2915 unsigned int v12; // [sp-8h] [bp-44h]@10
|
|
2916 AIDirection *v13; // [sp-4h] [bp-40h]@10
|
|
2917 AIDirection v14; // [sp+Ch] [bp-30h]@7
|
|
2918 int v15; // [sp+28h] [bp-14h]@11
|
|
2919 unsigned int v16; // [sp+2Ch] [bp-10h]@1
|
|
2920 int y; // [sp+30h] [bp-Ch]@1
|
|
2921 unsigned int uActorID; // [sp+34h] [bp-8h]@1
|
|
2922 int v19; // [sp+38h] [bp-4h]@1
|
|
2923
|
|
2924 uActorID = a1;
|
|
2925 v4 = a1;
|
|
2926 v5 = &pActors[a1];
|
|
2927 v16 = a2;
|
|
2928 v6 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2929 v7 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2930 y = v5->vInitialPosition.y - v5->vPosition.y;
|
|
2931 v19 = abs(v7);
|
|
2932 v8 = abs(y);
|
|
2933 if ( v19 <= v8 )
|
|
2934 v19 = v8 + (v19 >> 1);
|
|
2935 else
|
|
2936 v19 += v8 >> 1;
|
|
2937 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2938 {
|
|
2939 if ( !uActionLength )
|
|
2940 uActionLength = 256;
|
|
2941 Actor::_403F58(uActorID, 4, uActionLength, &v14);
|
|
2942 return;
|
|
2943 }
|
|
2944 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
|
|
2945 {
|
|
2946 v13 = &v14;
|
|
2947 v12 = 256;
|
|
2948 Actor::_403EB6(uActorID, v16, v12, v13);
|
|
2949 return;
|
|
2950 }
|
|
2951 v15 = (rand() & 0xF) << 12;
|
|
2952 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
|
|
2953 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
|
|
2954 if ( rand() % 100 < 25 )
|
|
2955 {
|
|
2956 Actor::StandAwhile(uActorID);
|
|
2957 return;
|
|
2958 }
|
|
2959 v10 = v9 + rand() % 256 - 128;
|
|
2960 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
|
|
2961 {
|
|
2962 v13 = &v14;
|
|
2963 v12 = 256;
|
245
|
2964 Actor::_403EB6(uActorID, v16, v12, v13);
|
|
2965 return;
|
0
|
2966 }
|
|
2967 v11 = v5->uMovementSpeed;
|
|
2968 v5->uYawAngle = v10;
|
|
2969 if ( v11 )
|
|
2970 v5->uCurrentActionLength = 32 * v19 / v11;
|
|
2971 else
|
|
2972 v5->uCurrentActionLength = 0;
|
|
2973 v5->uCurrentActionTime = 0;
|
|
2974 v5->uAIState = Tethered;
|
|
2975 if ( rand() % 100 < 2 )
|
|
2976 Actor::PlaySound(uActorID, 3u);
|
|
2977 v5->UpdateAnimation();
|
|
2978 }
|
|
2979
|
|
2980
|
|
2981 //----- (004031C1) --------------------------------------------------------
|
|
2982 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
|
|
2983 {
|
|
2984 unsigned int v3; // edi@1
|
|
2985 Actor *v4; // esi@1
|
|
2986 ActorJob *v5; // eax@1
|
|
2987 signed int v6; // edx@2
|
|
2988 ActorJob *v7; // eax@2
|
|
2989 signed int v8; // edi@2
|
82
|
2990 ActorJob *v9; // ecx@2
|
0
|
2991 __int16 v10; // cx@15
|
|
2992 signed int v12; // [sp+8h] [bp-4h]@1
|
|
2993
|
|
2994 v3 = uActorID;
|
|
2995 v12 = a2;
|
|
2996 v4 = &pActors[uActorID];
|
|
2997 v5 = (ActorJob *)pActors[uActorID].CanAct();
|
|
2998 if ( v5 )
|
|
2999 {
|
|
3000 v6 = 65535;
|
|
3001 v7 = &v4->pScheduledJobs[v3];
|
|
3002 v8 = 7;
|
82
|
3003 v9 = &v7[7];//(char *)&v7[7].uHour;
|
|
3004 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
|
0
|
3005 {
|
|
3006 --v8;
|
82
|
3007 --v9;
|
0
|
3008 if ( v8 < 0 )
|
82
|
3009 break;
|
0
|
3010 }
|
82
|
3011 if( v8 >= 0 )
|
|
3012 v6 = v8;
|
0
|
3013 if ( !v8 && v6 == 65535 )
|
|
3014 v6 = 7;
|
|
3015 v5 = &v7[v6];
|
|
3016 if ( v4->vInitialPosition.x != v5->vPos.x
|
|
3017 || v4->vInitialPosition.y != v5->vPos.y
|
|
3018 || v4->vInitialPosition.z != v5->vPos.z
|
|
3019 || v4->pMonsterInfo.uMovementType != v5->uAction )
|
|
3020 {
|
|
3021 v4->vInitialPosition.x = v5->vPos.x;
|
|
3022 v4->vInitialPosition.y = v5->vPos.y;
|
|
3023 v10 = v5->vPos.z;
|
|
3024 v4->vInitialPosition.z = v10;
|
|
3025 LOBYTE(v5) = v5->uAction;
|
|
3026 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
|
|
3027 if ( a3 == 1 )
|
|
3028 {
|
|
3029 v4->vPosition.x = v4->vInitialPosition.x;
|
|
3030 v4->vPosition.y = v4->vInitialPosition.y;
|
|
3031 LOBYTE(v5) = v10;
|
|
3032 v4->vPosition.z = v10;
|
|
3033 }
|
|
3034 }
|
|
3035 }
|
|
3036 return (char)v5;
|
|
3037 }
|
|
3038
|
|
3039
|
|
3040 //----- (004030AD) --------------------------------------------------------
|
322
|
3041 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
|
0
|
3042 {
|
|
3043 unsigned int v3; // edi@1
|
|
3044 Actor *v4; // ebx@1
|
322
|
3045 //__int16 result; // ax@10
|
0
|
3046 SpriteFrame *v6; // ecx@16
|
|
3047 __int16 v7; // ax@16
|
|
3048 unsigned int v8; // ecx@16
|
|
3049 AIDirection a3; // [sp+Ch] [bp-40h]@16
|
|
3050 AIDirection v10; // [sp+28h] [bp-24h]@16
|
|
3051 unsigned int v11; // [sp+44h] [bp-8h]@1
|
|
3052 signed int a2; // [sp+48h] [bp-4h]@1
|
|
3053
|
|
3054 v3 = uActorID;
|
|
3055 a2 = edx0;
|
|
3056 v4 = &pActors[uActorID];
|
|
3057 v11 = uActorID;
|
|
3058 if ( v4->uAIState == 7 )
|
|
3059 BYTE2(v4->uAttributes) |= 2u;
|
|
3060 if ( v4->pMonsterInfo.uHostilityType != 4 )
|
|
3061 {
|
|
3062 v4->uAttributes &= 0xFFFFFFFBu;
|
|
3063 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
3064 }
|
|
3065 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
|
|
3066 v4->pActorBuffs[1].Reset();
|
|
3067 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
|
|
3068 v4->pActorBuffs[4].Reset();
|
|
3069 if ( arg0
|
322
|
3070 || (v4->uAIState != 8
|
|
3071 && v4->uAIState != 3
|
|
3072 && v4->uAIState != 12
|
|
3073 && v4->uAIState != 13
|
|
3074 && v4->uAIState != 18
|
|
3075 && v4->uAIState != 2))
|
0
|
3076 {
|
|
3077 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
|
|
3078 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3079 v4->uYawAngle = LOWORD(v10.uYawAngle);
|
319
|
3080 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
|
0
|
3081 v8 = v11;
|
|
3082 v4->uCurrentActionTime = 0;
|
|
3083 v4->uAIState = Stunned;
|
|
3084 v4->uCurrentActionLength = 8 * v7;
|
|
3085 Actor::PlaySound(v8, 2u);
|
322
|
3086 v4->UpdateAnimation();
|
0
|
3087 }
|
|
3088 }
|
|
3089
|
|
3090 //----- (00402F87) --------------------------------------------------------
|
322
|
3091 void Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
|
0
|
3092 {
|
|
3093 int v3; // edi@1
|
|
3094 AIDirection *v4; // esi@1
|
|
3095 Actor *v5; // ebx@1
|
|
3096 SpriteFrame *v6; // ecx@3
|
|
3097 unsigned int v7; // eax@3
|
|
3098 int v8; // edx@3
|
|
3099 unsigned int v9; // eax@3
|
322
|
3100 //int result; // eax@4
|
0
|
3101 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
|
|
3102 AIDirection v12; // [sp+28h] [bp-40h]@2
|
|
3103 AIDirection v13; // [sp+44h] [bp-24h]@2
|
|
3104 unsigned int v14; // [sp+60h] [bp-8h]@1
|
|
3105 unsigned int v15; // [sp+64h] [bp-4h]@1
|
|
3106
|
|
3107 v3 = uActorID;
|
|
3108 v4 = a4;
|
|
3109 v5 = &pActors[uActorID];
|
|
3110 v14 = uObjID;
|
|
3111 v15 = uActorID;
|
|
3112 if ( !a4 )
|
|
3113 {
|
|
3114 memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13));
|
|
3115 memcpy(&v12, &v13, sizeof(v12));
|
|
3116 v3 = v15;
|
|
3117 v4 = &v12;
|
|
3118 }
|
|
3119 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3120 v5->uYawAngle = LOWORD(v4->uYawAngle);
|
319
|
3121 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[ANIM_Bored]].uAnimLength;
|
0
|
3122 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y);
|
|
3123 LOWORD(v8) = v5->uYawAngle;
|
|
3124 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
|
|
3125 if ( BYTE1(v9) & 7 )
|
|
3126 {
|
322
|
3127 Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4);
|
0
|
3128 }
|
|
3129 else
|
|
3130 {
|
|
3131 v5->uAIState = Fidgeting;
|
|
3132 v5->uCurrentActionTime = 0;
|
|
3133 v5->vVelocity.z = 0;
|
|
3134 v5->vVelocity.y = 0;
|
|
3135 v5->vVelocity.x = 0;
|
|
3136 if ( rand() % 100 < 5 )
|
|
3137 Actor::PlaySound(v3, 3u);
|
322
|
3138 v5->UpdateAnimation();
|
0
|
3139 }
|
|
3140 }
|
|
3141
|
|
3142 //----- (00402F27) --------------------------------------------------------
|
322
|
3143 void Actor::Resurrect(unsigned int uActorID)
|
0
|
3144 {
|
|
3145 Actor *pActor; // esi@1
|
|
3146 SpriteFrame *v2; // edx@1
|
|
3147 int v3; // eax@1
|
|
3148
|
|
3149 pActor = &pActors[uActorID];
|
|
3150 v2 = pSpriteFrameTable->pSpriteSFrames;
|
319
|
3151 v3 = pActor->pSpriteIDs[ANIM_Dying];
|
0
|
3152 pActor->uCurrentActionTime = 0;
|
|
3153 pActor->uAIState = Resurrected;
|
|
3154 pActor->uCurrentActionAnimation = ANIM_Dying;
|
|
3155 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
|
|
3156 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
|
|
3157 Actor::PlaySound(uActorID, 1u);
|
322
|
3158 pActor->UpdateAnimation();
|
0
|
3159 }
|
|
3160
|
|
3161
|
|
3162 //----- (00402D6E) --------------------------------------------------------
|
319
|
3163 void Actor::Die(unsigned int uActorID)
|
0
|
3164 {
|
319
|
3165 auto actor = &pActors[uActorID];
|
0
|
3166
|
319
|
3167 actor->uCurrentActionTime = 0;
|
|
3168 actor->uAIState = Dying;
|
|
3169 actor->uCurrentActionAnimation = ANIM_Dying;
|
|
3170 actor->sCurrentHP = 0;
|
|
3171 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
|
|
3172 actor->pActorBuffs[6].Reset();
|
|
3173 actor->pActorBuffs[5].Reset();
|
|
3174 Actor::PlaySound(uActorID, 1);
|
|
3175 actor->UpdateAnimation();
|
|
3176
|
|
3177 for (uint i = 0; i < 5; ++i)
|
|
3178 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
|
|
3179 pParty->field_75A[i] = true;
|
|
3180
|
|
3181 for (uint i = 0; i < 22; ++i)
|
|
3182 actor->pActorBuffs[i].Reset();
|
|
3183
|
|
3184 ItemGen drop;
|
|
3185 switch (actor->pMonsterInfo.uID)
|
0
|
3186 {
|
319
|
3187 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
|
|
3188 drop.uItemID = ITEM_HARPY_FEATHER;
|
|
3189 break;
|
|
3190
|
|
3191 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
|
|
3192 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
|
|
3193 break;
|
|
3194
|
|
3195 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
|
|
3196 drop.uItemID = ITEM_TROLL_BLOOD;
|
|
3197 break;
|
|
3198
|
|
3199 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
|
|
3200 drop.uItemID = ITEM_DEVIL_ICHOR;
|
|
3201 break;
|
|
3202
|
|
3203 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
|
|
3204 drop.uItemID = ITEM_DRAGON_EYE;
|
321
|
3205 break;
|
0
|
3206 }
|
319
|
3207
|
|
3208 if (rand() % 100 < 20)
|
0
|
3209 {
|
319
|
3210 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
|
|
3211 actor->vPosition.x,
|
|
3212 actor->vPosition.y,
|
|
3213 actor->vPosition.z + 16,
|
|
3214 rand() % 200 + 200,
|
0
|
3215 1,
|
|
3216 1,
|
|
3217 0,
|
319
|
3218 &drop);
|
0
|
3219 }
|
319
|
3220
|
|
3221 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
|
|
3222 Actor::Explode(uActorID);
|
0
|
3223 }
|
|
3224
|
|
3225 //----- (00402CED) --------------------------------------------------------
|
322
|
3226 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
|
0
|
3227 {
|
|
3228 Actor *v2; // eax@1
|
|
3229 unsigned __int16 v3; // dx@1
|
|
3230 int v4; // eax@3
|
|
3231 int v5; // eax@4
|
|
3232 unsigned int v6; // eax@6
|
|
3233 signed int v7; // eax@12
|
|
3234 signed int v8; // [sp-18h] [bp-1Ch]@10
|
|
3235 signed int v9; // [sp-14h] [bp-18h]@10
|
|
3236 int v10; // [sp-10h] [bp-14h]@10
|
|
3237 unsigned int v11; // [sp-Ch] [bp-10h]@10
|
|
3238 int v12; // [sp-8h] [bp-Ch]@10
|
|
3239
|
|
3240 v2 = &pActors[uActorID];
|
|
3241 v3 = v2->pSoundSampleIDs[uSoundID];
|
|
3242 if ( v3 )
|
|
3243 {
|
|
3244 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
|
|
3245 {
|
|
3246 v12 = 0;
|
|
3247 v11 = 0;
|
|
3248 v10 = 0;
|
|
3249 v9 = 0;
|
|
3250 v8 = -1;
|
|
3251 }
|
|
3252 else
|
|
3253 {
|
|
3254 v4 = v2->pActorBuffs[3].uPower - 2;
|
|
3255 if ( v4 )
|
|
3256 {
|
|
3257 v5 = v4 - 1;
|
|
3258 if ( v5 )
|
|
3259 {
|
|
3260 if ( v5 == 1 )
|
|
3261 v6 = 55125;
|
|
3262 else
|
|
3263 v6 = uActorID;
|
|
3264 }
|
|
3265 else
|
|
3266 {
|
|
3267 v6 = 44100;
|
|
3268 }
|
|
3269 }
|
|
3270 else
|
|
3271 {
|
|
3272 v6 = 33075;
|
|
3273 }
|
|
3274 v12 = v6;
|
|
3275 v11 = 0;
|
|
3276 v10 = 0;
|
|
3277 v9 = 0;
|
|
3278 v8 = 0;
|
|
3279 }
|
|
3280 v7 = 8 * uActorID;
|
|
3281 LOBYTE(v7) = 8 * uActorID | 3;
|
|
3282 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
|
|
3283 }
|
|
3284 }
|
|
3285
|
|
3286
|
|
3287 //----- (00402AD7) --------------------------------------------------------
|
322
|
3288 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
|
0
|
3289 {
|
|
3290 unsigned int v5; // edi@1
|
|
3291 int v6; // eax@1
|
|
3292 Actor *v7; // ebx@1
|
|
3293 unsigned int v8; // ecx@1
|
|
3294 char v9; // zf@1
|
|
3295 AIDirection *v10; // esi@6
|
|
3296 int v12; // ecx@19
|
|
3297 unsigned int v13; // eax@19
|
|
3298 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
|
|
3299 AIDirection v15; // [sp+28h] [bp-40h]@7
|
|
3300 AIDirection v16; // [sp+44h] [bp-24h]@7
|
|
3301 unsigned int v17; // [sp+60h] [bp-8h]@1
|
|
3302 unsigned int v18; // [sp+64h] [bp-4h]@1
|
|
3303 int v19; // [sp+70h] [bp+8h]@19
|
|
3304
|
|
3305 v5 = uActorID;
|
|
3306 v6 = 0;
|
|
3307 v7 = &pActors[uActorID];
|
|
3308 v18 = a2;
|
|
3309 v8 = 8 * uActorID | 3;
|
|
3310 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3311 v17 = v5;
|
|
3312 if ( !v9 && !pParty->bFlying )
|
|
3313 {
|
|
3314 if ( v7->pMonsterInfo.uMissleAttack1Type )
|
|
3315 v6 = v7->uActorRadius + 512;
|
|
3316 else
|
|
3317 v6 = pParty->uPartyHeight;
|
|
3318 }
|
|
3319 v10 = pDir;
|
|
3320 if ( !pDir )
|
|
3321 {
|
|
3322 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
|
|
3323 memcpy(&v16, &v15, sizeof(v16));
|
|
3324 v5 = v17;
|
|
3325 v10 = &v16;
|
|
3326 }
|
|
3327 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3328 {
|
|
3329 if ( !uActionLength )
|
|
3330 uActionLength = 256;
|
322
|
3331 Actor::_403F58(v5, 4, uActionLength, v10);
|
|
3332 return;
|
0
|
3333 }
|
|
3334 if ( (double)(signed int)v10->uDistance < 307.2 )
|
|
3335 {
|
|
3336 if ( !uActionLength )
|
|
3337 uActionLength = 256;
|
322
|
3338 Actor::_403EB6(v5, v18, uActionLength, v10);
|
|
3339 return;
|
0
|
3340 }
|
|
3341 if ( !v7->uMovementSpeed )
|
322
|
3342 {
|
|
3343 Actor::_403EB6(v5, v18, uActionLength, v10);
|
|
3344 return;
|
|
3345 }
|
0
|
3346 v18 = 16;
|
|
3347 if ( arg0 % 2 )
|
|
3348 v18 = -16;
|
|
3349 v12 = ((unsigned __int64)(stru_5C6E00->SinCos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle)
|
|
3350 * (signed __int64)v10->uDistanceXZ) >> 16)
|
|
3351 + pParty->vPosition.x;
|
|
3352 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
|
|
3353 v17 = v12;
|
|
3354 v19 = stru_5C6E00->SinCos(v18 + v13 - stru_5C6E00->uIntegerHalfPi);
|
|
3355 v7->uYawAngle = stru_5C6E00->Atan2(
|
|
3356 v17 - v7->vPosition.x,
|
|
3357 pParty->vPosition.y
|
|
3358 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
|
|
3359 - v7->vPosition.y);
|
|
3360 if ( uActionLength )
|
|
3361 v7->uCurrentActionLength = uActionLength;
|
|
3362 else
|
|
3363 v7->uCurrentActionLength = 128;
|
|
3364 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
|
|
3365 v7->uAIState = Pursuing;
|
322
|
3366 v7->UpdateAnimation();
|
0
|
3367 }
|
|
3368
|
|
3369 //----- (00402968) --------------------------------------------------------
|
322
|
3370 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
|
0
|
3371 {
|
|
3372 unsigned int v4; // esi@1
|
|
3373 Actor *v5; // ebx@1
|
322
|
3374 //unsigned int result; // eax@1
|
0
|
3375 int v7; // ecx@2
|
|
3376 signed __int16 v8; // cx@10
|
|
3377 unsigned __int16 v9; // ax@15
|
|
3378 AIDirection v10; // [sp+8h] [bp-7Ch]@4
|
|
3379 AIDirection a3; // [sp+24h] [bp-60h]@3
|
|
3380 AIDirection v12; // [sp+40h] [bp-44h]@3
|
|
3381 AIDirection v13; // [sp+5Ch] [bp-28h]@4
|
|
3382 signed int a1; // [sp+78h] [bp-Ch]@2
|
|
3383 unsigned int v15; // [sp+7Ch] [bp-8h]@1
|
|
3384 signed int a2; // [sp+80h] [bp-4h]@1
|
|
3385
|
|
3386 v4 = uActorID;
|
|
3387 a2 = edx0;
|
|
3388 v15 = uActorID;
|
|
3389 v5 = &pActors[uActorID];
|
322
|
3390 //result = pActors[uActorID].CanAct();
|
|
3391 if ( pActors[uActorID].CanAct() )
|
0
|
3392 {
|
|
3393 v7 = 8 * v4 | 3;
|
|
3394 a1 = 8 * v4 | 3;
|
|
3395 if ( !a4 )
|
|
3396 {
|
|
3397 a4 = &v12;
|
|
3398 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
|
|
3399 v7 = a1;
|
|
3400 }
|
|
3401 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
|
|
3402 memcpy(&v13, &a3, sizeof(v13));
|
|
3403 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
|
141
|
3404 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
|
0
|
3405 {
|
|
3406 if ( !uActionLength )
|
|
3407 uActionLength = 256;
|
322
|
3408 Actor::_403F58(v15, 4, uActionLength, &v13);
|
0
|
3409 }
|
|
3410 else
|
|
3411 {
|
|
3412 v8 = v5->uMovementSpeed;
|
|
3413 if ( v8 )
|
|
3414 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
|
|
3415 else
|
|
3416 v5->uCurrentActionLength = 0;
|
|
3417 if ( v5->uCurrentActionLength > 256 )
|
|
3418 v5->uCurrentActionLength = 256;
|
|
3419 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
|
|
3420 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
|
|
3421 v9 = LOWORD(a4->uPitchAngle);
|
|
3422 v5->uCurrentActionTime = 0;
|
|
3423 v5->uPitchAngle = v9;
|
|
3424 v5->uAIState = Fleeing;
|
322
|
3425 v5->UpdateAnimation();
|
0
|
3426 }
|
|
3427 }
|
|
3428 }
|
|
3429
|
|
3430
|
|
3431 //----- (0040281C) --------------------------------------------------------
|
322
|
3432 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
|
0
|
3433 {
|
|
3434 unsigned int v5; // edi@1
|
|
3435 int v6; // eax@1
|
|
3436 Actor *v7; // ebx@1
|
|
3437 unsigned int v8; // ecx@1
|
|
3438 char v9; // zf@1
|
|
3439 AIDirection *v10; // esi@7
|
|
3440 signed int v11; // edx@12
|
|
3441 signed __int16 v13; // cx@19
|
|
3442 unsigned __int16 v14; // ax@25
|
|
3443 int v15; // [sp-8h] [bp-54h]@12
|
|
3444 AIDirection *v16; // [sp-4h] [bp-50h]@12
|
|
3445 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3446 AIDirection v18; // [sp+28h] [bp-24h]@8
|
|
3447 unsigned int v19; // [sp+44h] [bp-8h]@1
|
|
3448 unsigned int v20; // [sp+48h] [bp-4h]@1
|
|
3449
|
|
3450 v5 = uActorID;
|
|
3451 v6 = 0;
|
|
3452 v7 = &pActors[uActorID];
|
|
3453 v19 = a2;
|
|
3454 v8 = 8 * uActorID | 3;
|
|
3455 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3456 v20 = v5;
|
|
3457 if ( !v9 && !pParty->bFlying )
|
|
3458 {
|
|
3459 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3460 v6 = v7->uActorRadius + 512;
|
|
3461 else
|
|
3462 v6 = pParty->uPartyHeight;
|
|
3463 }
|
|
3464 v10 = pDir;
|
|
3465 if ( !pDir )
|
|
3466 {
|
|
3467 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
|
|
3468 memcpy(0, &v18, 0x1Cu);
|
|
3469 v10 = 0;
|
|
3470 v5 = v20;
|
|
3471 }
|
|
3472 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3473 {
|
|
3474 if ( !uActionLength )
|
|
3475 uActionLength = 256;
|
|
3476 v16 = v10;
|
|
3477 v15 = uActionLength;
|
|
3478 v11 = 4;
|
322
|
3479 Actor::_403F58(v5, v11, v15, v16);
|
|
3480 return;
|
0
|
3481 }
|
|
3482 if ( (signed int)v10->uDistance < a5 )
|
|
3483 {
|
|
3484 if ( !uActionLength )
|
|
3485 uActionLength = 256;
|
|
3486 v11 = v19;
|
|
3487 v16 = v10;
|
|
3488 v15 = uActionLength;
|
322
|
3489 Actor::_403F58(v5, v11, v15, v16);
|
|
3490 return;
|
0
|
3491 }
|
|
3492 if ( uActionLength )
|
|
3493 {
|
|
3494 v7->uCurrentActionLength = uActionLength;
|
|
3495 }
|
|
3496 else
|
|
3497 {
|
|
3498 v13 = v7->uMovementSpeed;
|
|
3499 if ( v13 )
|
|
3500 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
|
|
3501 else
|
|
3502 v7->uCurrentActionLength = 0;
|
|
3503 if ( v7->uCurrentActionLength > 32 )
|
|
3504 v7->uCurrentActionLength = 32;
|
|
3505 }
|
|
3506 v7->uYawAngle = LOWORD(v10->uYawAngle);
|
|
3507 v14 = LOWORD(v10->uPitchAngle);
|
|
3508 v7->uCurrentActionTime = 0;
|
|
3509 v7->uPitchAngle = v14;
|
|
3510 v7->uAIState = Pursuing;
|
322
|
3511 v7->UpdateAnimation();
|
0
|
3512 }
|
|
3513
|
|
3514
|
|
3515 //----- (00402686) --------------------------------------------------------
|
322
|
3516 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
|
0
|
3517 {
|
|
3518 unsigned int v4; // edi@1
|
|
3519 int v5; // eax@1
|
|
3520 Actor *v6; // ebx@1
|
|
3521 int v7; // ecx@1
|
|
3522 char v8; // zf@1
|
|
3523 AIDirection *v9; // esi@7
|
|
3524 signed int v10; // edx@12
|
|
3525 signed __int16 v12; // cx@19
|
|
3526 int v13; // edx@25
|
|
3527 __int16 v14; // ax@25
|
|
3528 unsigned __int16 v15; // ax@26
|
|
3529 unsigned __int16 v16; // ax@28
|
|
3530 int v17; // [sp-8h] [bp-54h]@12
|
|
3531 AIDirection *v18; // [sp-4h] [bp-50h]@12
|
|
3532 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3533 AIDirection v20; // [sp+28h] [bp-24h]@8
|
|
3534 int v21; // [sp+44h] [bp-8h]@1
|
|
3535 unsigned int v22; // [sp+48h] [bp-4h]@1
|
|
3536
|
|
3537 v4 = uActorID;
|
|
3538 v5 = 0;
|
|
3539 v6 = &pActors[uActorID];
|
|
3540 v21 = a2;
|
|
3541 v7 = 8 * uActorID | 3;
|
|
3542 v8 = v6->pMonsterInfo.uFlying == 0;
|
|
3543 v22 = v4;
|
|
3544 if ( !v8 && !pParty->bFlying )
|
|
3545 {
|
|
3546 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3547 v5 = v6->uActorRadius + 512;
|
|
3548 else
|
|
3549 v5 = pParty->uPartyHeight;
|
|
3550 }
|
|
3551 v9 = a4;
|
|
3552 if ( !a4 )
|
|
3553 {
|
|
3554 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
|
|
3555 memcpy(0, &v20, 0x1Cu);
|
|
3556 v9 = 0;
|
|
3557 v4 = v22;
|
|
3558 }
|
|
3559 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3560 {
|
|
3561 if ( !uActionLength )
|
|
3562 uActionLength = 256;
|
|
3563 v18 = v9;
|
|
3564 v17 = uActionLength;
|
|
3565 v10 = 4;
|
|
3566 return Actor::_403F58(v4, v10, v17, v18);
|
|
3567 }
|
|
3568 if ( (double)(signed int)v9->uDistance < 307.2 )
|
|
3569 {
|
|
3570 if ( !uActionLength )
|
|
3571 uActionLength = 256;
|
|
3572 v10 = v21;
|
|
3573 v18 = v9;
|
|
3574 v17 = uActionLength;
|
|
3575 return Actor::_403F58(v4, v10, v17, v18);
|
|
3576 }
|
|
3577 if ( uActionLength )
|
|
3578 {
|
|
3579 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
|
|
3580 }
|
|
3581 else
|
|
3582 {
|
|
3583 v12 = v6->uMovementSpeed;
|
|
3584 if ( v12 )
|
|
3585 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
|
|
3586 else
|
|
3587 v6->uCurrentActionLength = 0;
|
|
3588 if ( v6->uCurrentActionLength > 128 )
|
|
3589 v6->uCurrentActionLength = 128;
|
|
3590 }
|
|
3591 v13 = rand() % 2;
|
|
3592 v14 = LOWORD(v9->uYawAngle);
|
|
3593 if ( v13 )
|
|
3594 v15 = v14 + 256;
|
|
3595 else
|
|
3596 v15 = v14 - 256;
|
|
3597 v6->uYawAngle = v15;
|
|
3598 v16 = LOWORD(v9->uPitchAngle);
|
|
3599 v6->uCurrentActionTime = 0;
|
|
3600 v6->uPitchAngle = v16;
|
|
3601 v6->uAIState = Pursuing;
|
|
3602 if ( rand() % 100 < 2 )
|
|
3603 Actor::PlaySound(v4, 2u);
|
322
|
3604 v6->UpdateAnimation();
|
0
|
3605 }
|
|
3606
|
|
3607 //----- (00401221) --------------------------------------------------------
|
322
|
3608 void Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3)
|
0
|
3609 {
|
|
3610 Actor *v3; // esi@1
|
|
3611 unsigned int v4; // ebx@1
|
|
3612 int v5; // ecx@1
|
|
3613 unsigned int v6; // eax@1
|
82
|
3614 Actor *v7; // edi@2
|
0
|
3615 __int16 v8; // ax@3
|
|
3616 int v9; // eax@10
|
|
3617 signed int v10; // eax@13
|
|
3618 int v11; // ebx@16
|
|
3619 int v12; // eax@16
|
|
3620 int v13; // eax@25
|
|
3621 signed int v14; // eax@31
|
|
3622 int v15; // edi@43
|
|
3623 int v16; // ebx@45
|
|
3624 int v17; // eax@45
|
|
3625 int v18; // eax@51
|
|
3626 int v19; // [sp+Ch] [bp-24h]@16
|
|
3627 int *v20; // [sp+10h] [bp-20h]@1
|
|
3628 signed int v21; // [sp+14h] [bp-1Ch]@1
|
|
3629 unsigned int v22; // [sp+18h] [bp-18h]@1
|
|
3630 int v23; // [sp+1Ch] [bp-14h]@16
|
|
3631 unsigned int v24; // [sp+20h] [bp-10h]@1
|
|
3632 int v25; // [sp+24h] [bp-Ch]@1
|
|
3633 signed int v26; // [sp+28h] [bp-8h]@1
|
|
3634 int v27; // [sp+2Ch] [bp-4h]@16
|
|
3635 int v28; // [sp+2Ch] [bp-4h]@45
|
|
3636
|
|
3637 v25 = -1;
|
|
3638 v22 = uActorID;
|
|
3639 v3 = &pActors[uActorID];
|
|
3640 v4 = 0;
|
|
3641 v5 = 0;
|
|
3642 v6 = v3->uLastCharacterIDToHit;
|
|
3643 *a2 = 0;
|
|
3644 v20 = a2;
|
|
3645 v21 = 0;
|
|
3646 v24 = v6;
|
|
3647 v26 = 0;
|
245
|
3648 if ( (signed int)uNumActors > 0 )
|
0
|
3649 {
|
245
|
3650 v7 = pActors;
|
|
3651 do
|
|
3652 {
|
|
3653 v8 = v7->uAIState;
|
|
3654 if ( v7->uAIState == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
|
|
3655 {
|
|
3656 ++v7;
|
|
3657 v5 = v26++ + 1;
|
|
3658 continue;
|
|
3659 }
|
|
3660 if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) )
|
|
3661 {
|
|
3662 v10 = v3->GetActorsRelation(v7);
|
|
3663 if ( v10 == v4 )
|
|
3664 {
|
|
3665 ++v7;
|
|
3666 v5 = v26++ + 1;
|
|
3667 continue;
|
|
3668 }
|
|
3669 }
|
303
|
3670 else if (v7->IsNotAlive())
|
245
|
3671 {
|
|
3672 v24 = v4;
|
|
3673 v3->uLastCharacterIDToHit = v4;
|
|
3674 v10 = v3->GetActorsRelation(v7);
|
|
3675 if ( v10 == v4 )
|
|
3676 {
|
|
3677 ++v7;
|
|
3678 v5 = v26++ + 1;
|
|
3679 continue;
|
|
3680 }
|
|
3681 }
|
|
3682 else
|
|
3683 {
|
|
3684 v18 = v7->uGroup;
|
|
3685 if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup )
|
|
3686 {
|
|
3687 ++v7;
|
|
3688 v5 = v26++ + 1;
|
|
3689 continue;
|
|
3690 }
|
|
3691 v10 = 4;
|
|
3692 }
|
|
3693 if ( v3->pMonsterInfo.uHostilityType )
|
|
3694 v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType;
|
|
3695 v11 = dword_4DF380[v10];
|
|
3696 v23 = abs(v3->vPosition.x - v7->vPosition.x);
|
|
3697 v27 = abs(v3->vPosition.y - v7->vPosition.y);
|
|
3698 v12 = abs(v3->vPosition.z - v7->vPosition.z);
|
|
3699 v19 = v12;
|
|
3700 if ( v23 <= v11
|
|
3701 && v27 <= v11
|
|
3702 && v12 <= v11
|
|
3703 && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3)
|
|
3704 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
|
|
3705 {
|
|
3706 v25 = v23 * v23 + v27 * v27 + v19 * v19;
|
|
3707 v21 = v26;
|
|
3708 }
|
|
3709 v4 = 0;
|
|
3710 ++v7;
|
|
3711 v5 = v26++ + 1;
|
|
3712 }
|
|
3713 while ( v26 < (signed int)uNumActors );
|
|
3714 if ( v25 != -1 )
|
|
3715 {
|
|
3716 v13 = 8 * v21;
|
|
3717 LOBYTE(v13) = 8 * v21 | 3;
|
|
3718 *v20 = v13;
|
|
3719 }
|
0
|
3720 }
|
|
3721 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4
|
|
3722 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) )
|
|
3723 a3 = v4;
|
|
3724 if ( a3 != v4 )
|
|
3725 {
|
|
3726 v14 = v3->GetActorsRelation(0);
|
|
3727 if ( BYTE2(v3->uAttributes) & 8
|
|
3728 && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4
|
|
3729 && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4)
|
|
3730 && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4
|
|
3731 && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4)
|
|
3732 && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4
|
|
3733 && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) )
|
|
3734 v14 = 4;
|
|
3735 if ( v14 != v4 )
|
|
3736 {
|
|
3737 v15 = dword_4DF390;
|
|
3738 if ( !v3->pMonsterInfo.uHostilityType )
|
|
3739 v15 = dword_4DF380[v14];
|
|
3740 v16 = abs(v3->vPosition.x - pParty->vPosition.x);
|
|
3741 v28 = abs(v3->vPosition.y - pParty->vPosition.y);
|
|
3742 v17 = abs(v3->vPosition.z - pParty->vPosition.z);
|
|
3743 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
|
|
3744 {
|
|
3745 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
|
|
3746 *v20 = 4;
|
|
3747 }
|
|
3748 }
|
|
3749 }
|
|
3750 }
|
|
3751 // 4DF380: using guessed type int dword_4DF380[];
|
|
3752 // 4DF390: using guessed type int dword_4DF390;
|
|
3753
|
|
3754 //----- (0040104C) --------------------------------------------------------
|
|
3755 signed int Actor::GetActorsRelation(Actor *a2)
|
|
3756 {
|
|
3757 Actor *v2; // esi@1
|
|
3758 int v3; // ebp@5
|
|
3759 int v4; // edi@11
|
|
3760 unsigned int v5; // edx@15
|
|
3761 unsigned int v6; // eax@16
|
|
3762 unsigned int v7; // ebp@19
|
|
3763 int v8; // eax@22
|
|
3764 unsigned int v9; // edx@25
|
|
3765 unsigned int v10; // edx@33
|
|
3766
|
|
3767 auto a1 = this;
|
|
3768 v2 = a2;
|
|
3769 if ( a1 )
|
|
3770 {
|
|
3771 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
|
|
3772 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
|
|
3773 return 4;
|
|
3774 v3 = a1->pMonsterInfo.uID;
|
|
3775 }
|
|
3776 else
|
|
3777 {
|
|
3778 v3 = 0;
|
|
3779 }
|
|
3780 if ( a2 )
|
|
3781 {
|
|
3782 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
|
|
3783 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
|
|
3784 return 4;
|
|
3785 v4 = a2->pMonsterInfo.uID;
|
|
3786 }
|
|
3787 else
|
|
3788 {
|
|
3789 v4 = 0;
|
|
3790 }
|
|
3791 if ( a2 )
|
|
3792 {
|
|
3793 if ( a1 )
|
|
3794 {
|
|
3795 v5 = a2->uGroup;
|
|
3796 if ( v5 )
|
|
3797 {
|
|
3798 v6 = a1->uGroup;
|
|
3799 if ( v6 )
|
|
3800 {
|
|
3801 if ( v5 == v6 )
|
|
3802 return 0;
|
|
3803 }
|
|
3804 }
|
|
3805 }
|
|
3806 }
|
|
3807 if ( v3 )
|
|
3808 v7 = (v3 - 1) / 3 + 1;
|
|
3809 else
|
|
3810 v7 = 0;
|
|
3811 if ( v4 )
|
|
3812 v8 = (v4 - 1) / 3 + 1;
|
|
3813 else
|
|
3814 v8 = 0;
|
|
3815 if ( a1 )
|
|
3816 {
|
|
3817 v9 = a1->uAlly;
|
245
|
3818 if ( (signed int)v9 > 0 )
|
0
|
3819 {
|
|
3820 if ( v9 != 9999 )
|
|
3821 {
|
|
3822 v7 = a1->uAlly;
|
|
3823 }
|
|
3824 }
|
245
|
3825 if(v9==9999)
|
|
3826 v7 = 0;
|
0
|
3827 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
|
|
3828 v7 = 0;
|
|
3829 }
|
245
|
3830 if ( v2 )
|
0
|
3831 {
|
245
|
3832 v10 = v2->uAlly;
|
|
3833 if ( (signed int)v10 > 0 )
|
|
3834 {
|
|
3835 if ( v10 != 9999 )
|
|
3836 {
|
|
3837 v8 = v2->uAlly;
|
|
3838 }
|
|
3839 }
|
|
3840 if(v10==9999)
|
|
3841 v8 = 0;
|
|
3842 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
|
|
3843 v8 = 0;
|
0
|
3844 }
|
|
3845 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
|
|
3846 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
|
|
3847 return 0;
|
|
3848 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
|
|
3849 return 4;
|
|
3850 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
|
|
3851 {
|
|
3852 if ( v7 )
|
245
|
3853 {
|
|
3854 if ( (signed int)v7 < 89 )
|
|
3855 {
|
|
3856 if ( v8 < 89 )
|
|
3857 return pFactionTable->relations[v7][v8];
|
|
3858 return 0;
|
|
3859 }
|
|
3860 return 0;
|
|
3861 }
|
0
|
3862 return 4;
|
|
3863 }
|
|
3864 if ( !v7 )
|
|
3865 {
|
|
3866 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
|
100
|
3867 && !pFactionTable->relations[v8][0])
|
0
|
3868 {
|
|
3869 if ( v8 < 89 )
|
100
|
3870 return pFactionTable->relations[v7][v8];
|
0
|
3871 return 0;
|
|
3872 }
|
|
3873 return 4;
|
|
3874 }
|
|
3875 if ( (signed int)v7 < 89 )
|
245
|
3876 {
|
|
3877 if ( v8 < 89 )
|
|
3878 return pFactionTable->relations[v7][v8];
|
|
3879 return 0;
|
|
3880 }
|
0
|
3881 return 0;
|
|
3882 }
|
|
3883
|
|
3884
|
|
3885 //----- (0045976D) --------------------------------------------------------
|
322
|
3886 void Actor::UpdateAnimation()
|
0
|
3887 {
|
322
|
3888 //AIState state; // edx@1
|
|
3889 //unsigned int result; // eax@1
|
0
|
3890
|
322
|
3891 //state = (AIState)this->;
|
|
3892 uAttributes &= 0xFFDFFFFF;
|
|
3893 //result = this->uAttributes;
|
|
3894 switch (uAIState)
|
0
|
3895 {
|
|
3896 case Tethered:
|
322
|
3897 uCurrentActionAnimation = ANIM_Walking;
|
|
3898 break;
|
|
3899
|
0
|
3900 case AttackingMelee:
|
322
|
3901 uCurrentActionAnimation = ANIM_AtkMelee;
|
|
3902 uAttributes |= 0x200000u;
|
|
3903 break;
|
|
3904
|
0
|
3905 case AttackingRanged1:
|
|
3906 case AttackingRanged2:
|
|
3907 case AttackingRanged3:
|
|
3908 case AttackingRanged4:
|
322
|
3909 uCurrentActionAnimation = ANIM_AtkRanged;
|
|
3910 uAttributes |= 0x200000u;
|
|
3911 break;
|
|
3912
|
0
|
3913 case Dying:
|
|
3914 case Resurrected:
|
322
|
3915 uCurrentActionAnimation = ANIM_Dying;
|
|
3916 uAttributes |= 0x200000u;
|
|
3917 break;
|
|
3918
|
0
|
3919 case Pursuing:
|
|
3920 case Fleeing:
|
322
|
3921 uCurrentActionAnimation = ANIM_Walking;
|
|
3922 uAttributes |= 0x200000u;
|
|
3923 break;
|
|
3924
|
0
|
3925 case Stunned:
|
322
|
3926 uCurrentActionAnimation = ANIM_GotHit;
|
|
3927 uAttributes |= 0x200000u;
|
|
3928 break;
|
|
3929
|
0
|
3930 case Fidgeting:
|
322
|
3931 uCurrentActionAnimation = ANIM_Bored;
|
|
3932 uAttributes |= 0x200000u;
|
|
3933 break;
|
|
3934
|
0
|
3935 case Standing:
|
|
3936 case Interacting:
|
|
3937 case Summoned:
|
322
|
3938 uCurrentActionAnimation = ANIM_Standing;
|
|
3939 uAttributes |= 0x200000u;
|
|
3940 break;
|
|
3941
|
0
|
3942 case Dead:
|
322
|
3943 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
|
|
3944 uAIState = Removed;
|
0
|
3945 else
|
322
|
3946 uCurrentActionAnimation = ANIM_Dead;
|
|
3947 break;
|
|
3948
|
0
|
3949 default:
|
322
|
3950 assert(false);
|
0
|
3951 }
|
|
3952 }
|
|
3953
|
|
3954 //----- (00459671) --------------------------------------------------------
|
|
3955 void Actor::Reset()
|
|
3956 {
|
|
3957 this->pActorName[0] = 0;
|
|
3958 this->word_000086_some_monster_id = 0;
|
|
3959 this->uNPC_ID = 0;
|
|
3960 this->vPosition.z = 0;
|
|
3961 this->vPosition.y = 0;
|
|
3962 this->vPosition.x = 0;
|
|
3963 this->vVelocity.z = 0;
|
|
3964 this->vVelocity.y = 0;
|
|
3965 this->vVelocity.x = 0;
|
|
3966 this->uYawAngle = 0;
|
|
3967 this->uPitchAngle = 0;
|
|
3968 this->uAttributes = 0;
|
|
3969 this->uSectorID = 0;
|
|
3970 this->uCurrentActionTime = 0;
|
|
3971 this->vInitialPosition.z = 0;
|
|
3972 this->vInitialPosition.y = 0;
|
|
3973 this->vInitialPosition.x = 0;
|
|
3974 this->vGuardingPosition.z = 0;
|
|
3975 this->vGuardingPosition.y = 0;
|
|
3976 this->vGuardingPosition.x = 0;
|
|
3977 this->uTetherDistance = 256;
|
|
3978 this->uActorRadius = 32;
|
|
3979 this->uActorHeight = 128;
|
|
3980 this->uAIState = Standing;
|
305
|
3981 this->uCurrentActionAnimation = ANIM_Standing;
|
0
|
3982 this->uMovementSpeed = 200;
|
|
3983 this->uCarriedItemID = 0;
|
|
3984 this->uGroup = 0;
|
|
3985 this->uAlly = 0;
|
|
3986 this->uSummonerID = 0;
|
|
3987 this->uLastCharacterIDToHit = 0;
|
|
3988 this->dword_000334_unique_name = 0;
|
|
3989 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
|
|
3990 memset(this->pActorBuffs, 0, 0x160u);
|
|
3991 }
|
|
3992
|
|
3993 //----- (0045959A) --------------------------------------------------------
|
|
3994 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
|
|
3995 {
|
|
3996 //Actor *v2; // edi@1
|
|
3997 MonsterDesc *v3; // esi@1
|
|
3998 //__int16 v4; // ax@2
|
|
3999 unsigned __int16 *v5; // ecx@4
|
|
4000 unsigned __int16 *v6; // eax@4
|
|
4001 signed int v7; // edx@4
|
|
4002 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2
|
|
4003 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
|
|
4004 //int v10; // [sp+88h] [bp-Ch]@1
|
|
4005 //char *Source; // [sp+8Ch] [bp-8h]@1
|
|
4006 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1
|
|
4007
|
|
4008 //v2 = this;
|
|
4009 //v10 = 8;
|
|
4010 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
|
|
4011 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
|
|
4012 //v12 = pSpriteIDs;
|
|
4013 //Source = (char *)v3->pSpriteNames;
|
|
4014 //do
|
|
4015 for (uint i = 0; i < 8; ++i)
|
|
4016 {
|
|
4017 //strcpy(pSpriteName, v3->pSpriteNames[i]);
|
|
4018 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
|
|
4019 //*v12 = v4;
|
|
4020 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
|
|
4021 //++v12;
|
|
4022 //Source += 10;
|
|
4023 //--v10;
|
|
4024 }
|
|
4025 //while ( v10 );
|
|
4026 uActorHeight = v3->uMonsterHeight;
|
|
4027 uActorRadius = v3->uMonsterRadius;
|
33
|
4028 uMovementSpeed = v9->uBaseSpeed;
|
0
|
4029 if ( !(load_sounds_if_bit1_set & 1) )
|
|
4030 {
|
|
4031 v5 = pSoundSampleIDs;
|
|
4032 v6 = v3->pSoundSampleIDs;
|
|
4033 v7 = 4;
|
|
4034 do
|
|
4035 {
|
|
4036 *v5 = *v6;
|
|
4037 ++v6;
|
|
4038 ++v5;
|
|
4039 --v7;
|
|
4040 }
|
|
4041 while ( v7 );
|
|
4042 }
|
|
4043 }
|
|
4044
|
|
4045
|
|
4046 //----- (00459667) --------------------------------------------------------
|
|
4047 void Actor::Remove()
|
|
4048 {
|
|
4049 this->uAIState = Removed;
|
|
4050 }
|
|
4051
|
|
4052
|
|
4053 //----- (0044FD29) --------------------------------------------------------
|
|
4054 int Actor::_44FD29(int a2)
|
|
4055 {
|
|
4056 Actor *v2; // edi@1
|
|
4057 unsigned __int8 v3; // al@1
|
|
4058 int v4; // esi@1
|
|
4059 int v5; // edx@2
|
|
4060 int v6; // eax@8
|
|
4061 int v7; // edi@10
|
|
4062 Actor *v8; // esi@10
|
|
4063 MonsterInfo *v9; // ebx@10
|
|
4064 MonsterDesc *v10; // edi@10
|
|
4065 unsigned __int16 v11; // ax@10
|
|
4066 int v12; // eax@10
|
|
4067 int v13; // ebx@10
|
|
4068 int v14; // eax@10
|
|
4069 int v15; // edi@10
|
|
4070 int v16; // eax@10
|
|
4071 int v17; // ebx@10
|
|
4072 Actor *v18; // ecx@10
|
|
4073 signed __int64 v19; // qax@10
|
|
4074 unsigned int v20; // eax@12
|
|
4075 int v21; // eax@13
|
|
4076 int result; // eax@13
|
|
4077 Actor *v23; // eax@16
|
|
4078 int v24; // [sp+Ch] [bp-1Ch]@1
|
|
4079 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
|
|
4080 int v26; // [sp+14h] [bp-14h]@10
|
|
4081 int v27; // [sp+18h] [bp-10h]@10
|
|
4082 int v28; // [sp+1Ch] [bp-Ch]@8
|
|
4083 int v29; // [sp+20h] [bp-8h]@10
|
|
4084 Actor *v30; // [sp+24h] [bp-4h]@1
|
|
4085
|
|
4086 v2 = this;
|
|
4087 v24 = a2;
|
|
4088 v30 = this;
|
|
4089 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
4090 v4 = this->pMonsterInfo.field_3C_some_special_attack;
|
|
4091 if ( v3 )
|
|
4092 {
|
|
4093 if ( v3 >= 1u && v3 <= 3u )
|
|
4094 v4 = v4 + v3 - 1;
|
|
4095 }
|
|
4096 else
|
|
4097 {
|
|
4098 v5 = rand() % 100;
|
|
4099 if ( v5 >= 60 )
|
|
4100 {
|
|
4101 ++v4;
|
|
4102 if ( v5 >= 90 )
|
|
4103 ++v4;
|
|
4104 }
|
|
4105 }
|
|
4106 v6 = v2->vPosition.z;
|
|
4107 v28 = 0;
|
|
4108 uFaceID = v6;
|
|
4109 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
4110 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
|
|
4111 v7 = v4 - 1;
|
|
4112 v8 = &pActors[uNumActors];
|
|
4113 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
|
|
4114 v29 = v7;
|
|
4115 v9 = &pMonsterStats->pInfos[v7 + 1];
|
|
4116 pActors[uNumActors].Reset();
|
|
4117 v10 = &pMonsterList->pMonsters[v7];
|
|
4118 strcpy(v8->pActorName, v9->pName);
|
|
4119 v8->sCurrentHP = LOWORD(v9->uHP);
|
|
4120 memcpy(&v8->pMonsterInfo, v9, 0x58u);
|
|
4121 v8->word_000086_some_monster_id = v29 + 1;
|
|
4122 v8->uActorRadius = v10->uMonsterRadius;
|
|
4123 v8->uActorHeight = v10->uMonsterHeight;
|
|
4124 v11 = v10->uMovementSpeed;
|
|
4125 v8->pMonsterInfo.uTreasureDiceRolls = 0;
|
|
4126 v8->pMonsterInfo.uTreasureType = 0;
|
|
4127 v8->pMonsterInfo.uExp = 0;
|
|
4128 v8->uMovementSpeed = v11;
|
|
4129 v12 = rand();
|
|
4130 v13 = v12 % 2048;
|
|
4131 v14 = stru_5C6E00->SinCos(v12 % 2048);
|
|
4132 v26 = v14;
|
|
4133 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
|
|
4134 v16 = stru_5C6E00->SinCos(v13 - stru_5C6E00->uIntegerHalfPi);
|
|
4135 v26 = v16;
|
|
4136 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
|
|
4137 LOWORD(v16) = uFaceID;
|
|
4138 v17 = v29 + v30->vPosition.y;
|
|
4139 v8->vInitialPosition.z = uFaceID;
|
|
4140 v8->vPosition.z = v16;
|
|
4141 LOWORD(v16) = v28;
|
|
4142 v8->vInitialPosition.x = v15;
|
|
4143 v8->vPosition.x = v15;
|
|
4144 v8->vInitialPosition.y = v17;
|
|
4145 v8->vPosition.y = v17;
|
|
4146 v8->uTetherDistance = 256;
|
|
4147 v8->uSectorID = v16;
|
|
4148 v8->PrepareSprites(0);
|
|
4149 v18 = v30;
|
|
4150 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
4151 LODWORD(v19) = v18->uAlly;
|
|
4152 if ( !(uint)v19 )
|
|
4153 {
|
|
4154 uFaceID = v18->pMonsterInfo.uID - 1;
|
|
4155 v19 = (signed __int64)((double)uFaceID * 0.33333334);
|
|
4156 v18 = v30;
|
|
4157 }
|
|
4158 v8->uAlly = v19;
|
|
4159 v20 = v18->uGroup;
|
|
4160 v8->uCurrentActionTime = 0;
|
|
4161 v8->uGroup = v20;
|
|
4162 v8->uAIState = Summoned;
|
|
4163 v8->uCurrentActionLength = 256;
|
|
4164 v8->UpdateAnimation();
|
|
4165 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
|
|
4166 || (v21 = v30->vPosition.z,
|
|
4167 v27 = v30->vPosition.z,
|
|
4168 result = pIndoor->GetSector(v15, v17, v21),
|
|
4169 result == v28)
|
|
4170 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000)
|
|
4171 && (result = abs(result - v27), result <= 1024) )
|
|
4172 {
|
|
4173 v23 = v30;
|
|
4174 ++uNumActors;
|
|
4175 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
4176 if ( v23->uAttributes & 0x80000 )
|
|
4177 v8->uAttributes |= 0x80000u;
|
|
4178 result = 8 * v24;
|
|
4179 LOBYTE(result) = 8 * v24 | 3;
|
|
4180 v8->uSummonerID = result;
|
|
4181 }
|
|
4182 return result;
|
|
4183 } |