0
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1 #pragma once
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2 #include "GUIButton.h"
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3
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4
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5
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6
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7
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8 /* 251 */
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9 enum MENU_STATE : __int32
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10 {
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11 MENU_MAIN = 0x0,
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12 MENU_NEWGAME = 0x1,
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13 MENU_CREDITS = 0x2,
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14 MENU_SAVELOAD = 0x3,
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15 MENU_FINISHED = 0x4,
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16 MENU_5 = 0x5,
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17 MENU_CREATEPARTY = 0x6,
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165
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18 MENU_NAMEPANELESC = 0x7,
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19 MENU_CREDITSPROC = 0x8,
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20 MENU_LOADINGPROC = 0x9,
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0
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21 MENU_10 = 0xA,
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165
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22 MENU_CREDITSCLOSE = 0xB,
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0
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23 };
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24
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25
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167
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26 enum DIALOGUE_TYPE
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27 {
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179
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28 DIALOGUE_13 = 0xD,
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29 DIALOGUE_18 = 0x12,
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30 DIALOGUE_24 = 0x18,
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31 DIALOGUE_77 = 0x4D,
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32 DIALOGUE_ARENA_WELCOME = 0x59,
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33 DIALOGUE_ARENA_FIGHT_NOT_OVER_YET = 0x5A,
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34 DIALOGUE_ARENA_REWARD = 0x5B,
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35 DIALOGUE_ARENA_ALREADY_WON = 0x5C,
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167
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36 };
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0
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37
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38
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39
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40
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41
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42 /* 298 */
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43 enum WindowType: unsigned __int32
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44 {
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45 WINDOW_null = 0,
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46 WINDOW_MainMenu = 0x1,
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17
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47 WINDOW_3 = 0x3,
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0
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48 WINDOW_CharacterRecord = 0x4,
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49 WINDOW_Options = 0x6,
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50 WINDOW_Book = 0x9,
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165
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51 WINDOW_Dialogue = 0xA,
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158
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52 WINDOW_QuickReference = 0xC,
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53 WINDOW_Rest = 0x10,
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54 WINDOW_ChangeLocation = 0x11,
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55 WINDOW_SpellBook = 0x12,
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56 WINDOW_GreetingNPC = 0x13,
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0
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57 WINDOW_Chest = 0x14,
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17
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58 WINDOW_17 = 0x17,
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0
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59 WINDOW_MainMenu_Load = 0x18,
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60 WINDOW_HouseInterior = 0x19,
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158
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61 WINDOW_Transition = 0x1A,
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62 WINDOW_1B = 0x1B,
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63 WINDOW_Scroll = 0x1E,
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64 WINDOW_1F = 0x1F,
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0
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65 WINDOW_FinalWindow = 0x46,
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17
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66 WINDOW_50 = 0x50,
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67 WINDOW_59 = 0x59,
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0
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68 WINDOW_5A = 0x5A,
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17
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69 WINDOW_5B = 0x5B,
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187
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70 WINDOW_VoiceSwitcherButton = 0x5C,
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17
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71 WINDOW_5D = 0x5D,
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0
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72 WINDOW_5E = 0x5E,
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4
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73 WINDOW_5F = 0x5F,
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74 WINDOW_60 = 0x60,
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17
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75 WINDOW_61 = 0x61,
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76 WINDOW_RestWindow = 0x62,
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77 WINDOW_63 = 0x63,
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78 WINDOW_CharacterWindow_Stats = 0x64,
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79 WINDOW_CharacterWindow_Skills = 0x65,
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80 WINDOW_CharacterWindow_Awards = 0x66,
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81 WINDOW_CharacterWindow_Inventory = 0x67,
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0
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82 WINDOW_KeyMappingOptions = 0x69,
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17
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83 WINDOW_VideoOptions = 0x6A,
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84 WINDOW_Lloyd = 0xB1,
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85 WINDOW_TownPortal = 0xC3,
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86 WINDOW_QuestBook = 0xC8,
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87 WINDOW_AutonotesBook = 0xC9,
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88 WINDOW_MapsBook = 0xCA,
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89 WINDOW_CalendarBook = 0xCB,
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92
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90 WINDOW_HistoryBook = 0xE0,
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0
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91 };
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92
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93 /* 155 */
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94 #pragma pack(push, 1)
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95 struct GUIWindow
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96 {
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200
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97 inline GUIWindow()
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98 {
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99 pControlsHead = pControlsTail = nullptr;
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100 eWindowType = WINDOW_null;
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101 }
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102
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189
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103 GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7,
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104 unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...);
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0
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105 void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2);
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106 int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8);
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107 char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor);
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189
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108 char *DrawTitleText(GUIFont *a2, unsigned int uHorizontalMargin, unsigned int uVerticalMargin,
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109 unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
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0
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110 char *_4B1854(__int64 a2);
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111 void _4B3157();
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198
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112 void OpenSpellBook();
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0
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113 void InitializeBookView();
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114 void DrawMessageBox(int arg0);
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115 GUIButton *GetControl(unsigned int uID);
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116 void Release();
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117 void _41D08F(int a2, int a3, int a4, int a5);
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118 char DrawQuickCharRecord();
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119 char _41D73D_draw_buff_tooltip();
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120
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121 static GUIWindow *Create(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, enum WindowType eType, int a4, int a5);
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122
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123 unsigned int uFrameX;
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124 unsigned int uFrameY;
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125 unsigned int uFrameWidth;
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126 unsigned int uFrameHeight;
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127 unsigned int uFrameZ;
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128 unsigned int uFrameW;
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129 WindowType eWindowType;
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130 void *ptr_1C;
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131 unsigned int uNumControls;
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132 int field_24;
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133 int pNumPresenceButton;
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134 int pCurrentPosActiveItem;
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135 int field_30;
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136 int field_34;
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137 int pStartingPosActiveItem;
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138 int field_3C;
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139 int field_40;
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140 int field_44;
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141 char *Hint;
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142 GUIButton *pControlsHead;
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143 GUIButton *pControlsTail;
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144 };
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145 #pragma pack(pop)
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146
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147
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148
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149
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150
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151
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152 /* 296 */
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153 enum UIMessageType
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154 {
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155 UIMSG_00 = 0x0,
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156 UIMSG_ChangeGameState = 0x5,
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151
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157 UIMSG_A = 0xA,
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158 UIMSG_C = 0xC,
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159 UIMSG_E = 0xE,
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160 UIMSG_F = 0xF,
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3
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161 UIMSG_11 = 0x11,
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151
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162 UIMSG_17 = 0x17,
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163 UIMSG_19 = 0x19,
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164 UIMSG_1B = 0x1B,
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165 UIMSG_1C = 0x1C,
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0
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166 UIMSG_PlayArcomage = 0x1D,
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151
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167 UIMSG_33 = 0x33,
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0
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168 UIMSG_MainMenu_ShowPartyCreationWnd = 0x36,
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169 UIMSG_MainMenu_ShowLoadWindow = 0x37,
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170 UIMSG_ShowCredits = 0x38,
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171 UIMSG_ExitToWindows = 0x39,
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3
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172 UIMSG_3A = 0x3A,
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173 UIMSG_PlayerCreationChangeName = 0x3C,
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0
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174 UIMSG_PlayerCreationClickPlus = 0x3E,
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175 UIMSG_PlayerCreationClickMinus = 0x3F,
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176 UIMSG_PlayerCreationSelectActiveSkill = 0x40,
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177 UIMSG_PlayerCreationSelectClass = 0x41,
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178 UIMSG_PlayerCreationClickOK = 0x42,
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179 UIMSG_PlayerCreationClickReset = 0x43,
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151
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180 UIMSG_45 = 0x45,
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181 UIMSG_46 = 0x46,
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182 UIMSG_AutonotesBook = 0x47,
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0
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183 UIMSG_PlayerCreationRemoveUpSkill = 0x4A,
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184 UIMSG_PlayerCreationRemoveDownSkill = 0x4B,
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151
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185 UIMSG_4E = 0x4E,
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186 UIMSG_4F = 0x4F,
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187 UIMSG_51 = 0x51,
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0
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188 UIMSG_LoadGame = 0x52,
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189 UIMSG_SaveGame = 0x53,
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151
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190 UIMSG_54 = 0x54,
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191 UIMSG_55 = 0x55,
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192 UIMSG_56 = 0x56,
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193 UIMSG_57 = 0x57,
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194 UIMSG_58 = 0x58,
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195 UIMSG_5A = 0x5A,
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196 UIMSG_5B = 0x5B,
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0
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197 UIMSG_ShowStatus_DateTime = 0x5C,
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198 UIMSG_ShowStatus_ManaHP = 0x5D,
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199 UIMSG_ShowStatus_Player = 0x5E,
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151
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200 UIMSG_Wait5Minutes = 0x5F,
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201 UIMSG_Wait1Hour = 0x60,
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202 UIMSG_61 = 0x61,
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0
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203 UIMSG_ShowStatus_Food = 0x64,
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204 UIMSG_ShowStatus_Funds = 0x65,
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151
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205 UIMSG_68 = 0x68,
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206 UIMSG_69 = 0x69,
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11
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207 UIMSG_QuickReference = 0x6A,
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0
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208 UIMSG_6B = 0x6B,
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151
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209 UIMSG_AlreadyResting = 0x6D,
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0
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210 UIMSG_SelectCharacter = 0x6E,
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211 UIMSG_ChangeSoundVolume = 0x6F,
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212 UIMSG_ChangeMusicVolume = 0x70,
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3
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213 UIMSG_Escape = 0x71,
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151
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214 UIMSG_72 = 0x72,
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215 UIMSG_73 = 0x73,
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216 UIMSG_74 = 0x74,
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217 UIMSG_75 = 0x75,
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187
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218 UIMSG_PlayerCreation_SelectAttribute = 0x76,
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151
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219 UIMSG_InventoryLeftClick = 0x78,
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0
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220 UIMSG_SkillUp = 0x79,
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151
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221 UIMSG_7A = 0x7A,
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222 UIMSG_7B = 0x7B,
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0
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223 UIMSG_StartNewGame = 0x7C,
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224 UIMSG_Game_OpenLoadGameDialog = 0x7D,
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151
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225 UIMSG_Game_OpenSaveGameDialog = 0x7E,
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0
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226 UIMSG_Game_OpenOptionsDialog = 0x7F,
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151
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227 UIMSG_80 = 0x80,
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0
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228 UIMSG_SetGraphicsMode = 0x83,
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229 UIMSG_Quit = 0x84,
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151
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230 UIMSG_85 = 0x85,
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199
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231 UIMSG_StartHireling1Dialogue = 0x86,
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232 UIMSG_StartHireling2Dialogue = 0x87,
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151
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233 UIMSG_88 = 0x88,
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234 UIMSG_8C = 0x8C,
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235 UIMSG_8D = 0x8D,
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236 UIMSG_8E = 0x8E,
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237 UIMSG_8F = 0x8F,
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187
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238 UIMSG_PlayerCreation_VoicePrev = 0x90,
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239 UIMSG_PlayerCreation_VoiceNext = 0x91,
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151
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240 UIMSG_92 = 0x92,
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0
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241 UIMSG_StartNPCDialogue = 0xA1,
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2
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242 UIMSG_ArrowUp = 0xA2,
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243 UIMSG_DownArrow = 0xA3,
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244 UIMSG_LoadSlot = 0xA4,
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3
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245 UIMSG_SelectLoadSlot = 0xA5,
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2
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246 UIMSG_Cancel = 0xA6,
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151
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247 UIMSG_ExitRest = 0xA7,
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0
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248 UIMSG_A8 = 0xA8,
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249 UIMSG_A9 = 0xA9,
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250 UIMSG_AA = 0xAA,
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187
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251 UIMSG_PlayerCreation_FacePrev = 0xAB,
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252 UIMSG_PlayerCreation_FaceNext = 0xAC,
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0
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253 UIMSG_AD = 0xAD,
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254 UIMSG_AE = 0xAE,
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255 UIMSG_AF = 0xAF,
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256 UIMSG_CycleCharacters = 0xB0,
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257 UIMSG_B1 = 0xB1,
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258 UIMSG_B2 = 0xB2,
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259 UIMSG_B3 = 0xB3,
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260 UIMSG_B4 = 0xB4,
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261 UIMSG_B5 = 0xB5,
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262 UIMSG_B6 = 0xB6,
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263 UIMSG_B7 = 0xB7,
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264 UIMSG_SetTurnSpeed = 0xB8,
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265 UIMSG_ToggleWalkSound = 0xB9,
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266 UIMSG_ChangeVoiceVolume = 0xBA,
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267 UIMSG_ToggleShowDamage = 0xBB,
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111
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268 UIMSG_ScrollNPCPanel = 0xBC,
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0
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269 UIMSG_BD = 0xBD,
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270 UIMSG_BE = 0xBE,
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271 UIMSG_BF = 0xBF,
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272 UIMSG_C0 = 0xC0,
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273 UIMSG_C1 = 0xC1,
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274 UIMSG_C2 = 0xC2,
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275 UIMSG_C3 = 0xC3,
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276 UIMSG_C4 = 0xC4,
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277 UIMSG_ShowFinalWindow = 0xC5,
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278 UIMSG_C6 = 0xC6,
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279 UIMSG_C7 = 0xC7,
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280 UIMSG_OpenQuestBook = 0xC8,
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281 UIMSG_OpenAutonotes = 0xC9,
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282 UIMSG_OpenMapBook = 0xCA,
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283 UIMSG_OpenCalendar = 0xCB,
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284 UIMSG_CC = 0xCC,
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285 UIMSG_CD = 0xCD,
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286 UIMSG_CE = 0xCE,
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287 UIMSG_CF = 0xCF,
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288 UIMSG_D0 = 0xD0,
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289 UIMSG_D1 = 0xD1,
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290 UIMSG_D2 = 0xD2,
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291 UIMSG_D3 = 0xD3,
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292 UIMSG_D4 = 0xD4,
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293 UIMSG_D5 = 0xD5,
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294 UIMSG_D6 = 0xD6,
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151
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295 UIMSG_DD = 0xDD,
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0
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296 UIMSG_OpenHistoryBook = 0xE0,
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297 UIMSG_ToggleAlwaysRun = 0xE1,
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298 UIMSG_ToggleFlipOnExit = 0xE2,
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151
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299 UIMSG_16F = 0x16F,
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300 UIMSG_170 = 0x170,
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201
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301 UIMSG_Game_Action = 0x194,
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151
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302 UIMSG_195 = 0x195,
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0
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303 UIMSG_OpenRestUI = 0x199,
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151
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304 UIMSG_19A = 0x19A,
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305 UIMSG_19B = 0x19B,
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306 UIMSG_19C = 0x19C,
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0
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307 UIMSG_OpenKeyMappingOptions = 0x19F,
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151
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308 UIMSG_1A0 = 0x1A0,
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309 UIMSG_1A1 = 0x1A1,
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0
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310 UIMSG_ResetKeyMapping = 0x1A2,
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151
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311 UIMSG_1A3 = 0x1A3,
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0
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312 UIMSG_OpenVideoOptions = 0x1A5,
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313 UIMSG_ToggleBloodsplats = 0x1A6,
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314 UIMSG_ToggleColoredLights = 0x1A7,
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315 UIMSG_ToggleTint = 0x1A8,
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151
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316 UIMSG_1A9 = 0x1A9,
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0
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317 };
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318
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151
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319 enum CURRENT_SCREEN
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320 {
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321 SCREEN_GAME = 0x0,
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322 SCREEN_MENU = 0x1,
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323 SCREEN_OPTIONS = 0x2,
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324 SCREEN_BOOKS = 0x3,
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325 SCREEN_NPC_DIALOGUE = 0x4,
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326 SCREEN_REST = 0x5,
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327 SCREEN_CHARACTERS = 0x7,
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328 SCREEN_SPELL_BOOK = 0x8,
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329 SCREEN_CREATORS = 0x9,
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330 SCREEN_CHEST = 0xA,
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331 SCREEN_SAVEGAME = 0xB,
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332 SCREEN_LOADGAME = 0xC,
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333 SCREEN_HOUSE = 0xD,
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334 SCREEN_E = 0xE,
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335 SCREEN_F = 0xF,
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336 SCREEN_VIDEO = 0x10,
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337 SCREEN_CHANGE_LOCATION = 0x11,
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338 SCREEN_INPUT_BLV = 0x12,
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339 SCREEN_BRANCHLESS_NPC_DIALOG = 0x13,
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340 SCREEN_PARTY_CREATION = 0x15,
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341 SCREEN_PRESS_ESCAPE_MESSAGE = 0x16,
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342 SCREEN_CASTING = 0x17,
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343 SCREEN_19 = 0x19,
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344 SCREEN_KEYBOARD_OPTIONS = 0x1A,
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345 SCREEN_1B = 0x1B,
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346 SCREEN_VIDEO_OPTIONS = 0x1C,
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347 SCREEN_63 = 0x63,
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348 SCREEN_64 = 0x64,
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349 SCREEN_67 = 0x67,
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350 SCREEN_QUICK_REFERENCE = 0x68,
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351 };
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0
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352
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353
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354
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355
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356 /* 249 */
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357 #pragma pack(push, 1)
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358 struct GUIMessage
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359 {
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360 enum UIMessageType eType;
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361 int param;
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362 int field_8;
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363 };
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364 #pragma pack(pop)
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365
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366
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367
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368
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369
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370 /* 250 */
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371 #pragma pack(push, 1)
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372 struct GUIMessageQueue
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373 {
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374 inline GUIMessageQueue():
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375 uNumMessages(0)
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376 {}
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377
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378 void PopMessage(UIMessageType *pMsg, int *pParam, int *a4);
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379 void SendMessage(UIMessageType msg, int param, unsigned int a4);
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380
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381 unsigned int uNumMessages;
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382 GUIMessage pMessages[40];
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383 };
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384 #pragma pack(pop)
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385
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386 extern struct GUIMessageQueue *pMessageQueue_50CBD0; // idb
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387
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388
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389
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390
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391 extern int pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[]; // idb
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392 extern struct GUIWindow *pWindow_MainMenu;
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393 extern struct GUIWindow pWindowList[20]; |