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1 #include "Actor.h"
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2 #include "LayingItem.h"
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3 #include "Math.h"
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4 #include "Party.h"
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5 #include "Outdoor.h"
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6 #include "AudioPlayer.h"
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7 #include "Game.h"
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8 #include "ObjectList.h"
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9 #include "Overlays.h"
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10 #include "Events.h"
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11 #include "IndoorCamera.h"
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12 #include "FactionTable.h"
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13 #include "TurnEngine.h"
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14 #include "MapInfo.h"
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15 #include "stru277.h"
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16 #include "Time.h"
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17 #include "LOD.h"
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18 #include "Party.h"
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19 #include "GUIWindow.h"
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20 #include "GUIFont.h"
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21
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22
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23
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24
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25 Actor pActors[500];
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26 size_t uNumActors;
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27
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28 stru319 stru_50C198; // idb
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29
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30
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31
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32
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33
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34 //----- (00448518) --------------------------------------------------------
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35 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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36 {
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37 signed int v3; // eax@1
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38 int *v4; // edi@2
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39 signed int v5; // eax@6
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40 char *v6; // ecx@6
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41 char *v7; // eax@11
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42 ItemGen *v8; // ecx@15
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43
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44 v3 = 0;
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45 if ( (signed int)uNumActors > 0 )
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46 {
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47 v4 = (int *)&pActors[0].uNPC_ID;
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48 while ( *(short *)v4 != npc )
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49 {
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50 ++v3;
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51 v4 += 209;
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52 if ( v3 >= (signed int)uNumActors )
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53 return;
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54 }
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55 v5 = v3;
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56 v6 = (char *)&pActors[v5].uCarriedItemID;
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57 if ( a3 )
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58 {
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59 if ( *(short *)v6 )
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60 {
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61 if ( pActors[v5].array_000234[0].uItemID )
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62 {
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63 v7 = (char *)&pActors[v5].array_000234[1];
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64 if ( !*(int *)v7 )
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65 *(int *)v7 = item;
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66 }
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67 else
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68 {
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69 pActors[v5].array_000234[0].uItemID = item;
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70 }
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71 }
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72 else
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73 {
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74 *(short *)v6 = item;
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75 }
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76 }
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77 else
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78 {
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79 if ( *(short *)v6 == item )
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80 {
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81 *(short *)v6 = 0;
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82 }
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83 else
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84 {
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85 v8 = pActors[v5].array_000234;
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86 if ( pActors[v5].array_000234[0].uItemID == item
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87 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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88 v8->Reset();
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89 }
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90 }
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91 }
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92 }
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93
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94 //----- (004485A7) --------------------------------------------------------
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95 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
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96 {
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97 unsigned int v3; // eax@3
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98 char *v4; // ecx@3
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99 unsigned int *v5; // eax@8
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100 ItemGen *v6; // ecx@12
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101
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102 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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103 {
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104 v3 = uActorID;
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105 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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106 if ( bGive )
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107 {
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108 if ( *(short *)v4 )
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109 {
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110 if ( pActors[v3].array_000234[0].uItemID )
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111 {
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112 v5 = &pActors[v3].array_000234[1].uItemID;
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113 if ( !*v5 )
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114 *v5 = uItemID;
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115 }
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116 else
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117 {
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118 pActors[v3].array_000234[0].uItemID = uItemID;
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119 }
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120 }
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121 else
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122 {
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123 *(short *)v4 = uItemID;
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124 }
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125 }
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126 else
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127 {
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128 if ( *(short *)v4 == uItemID )
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129 {
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130 *(short *)v4 = 0;
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131 }
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132 else
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133 {
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134 v6 = pActors[v3].array_000234;
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135 if ( pActors[v3].array_000234[0].uItemID == uItemID
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136 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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137 v6->Reset();
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138 }
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139 }
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140 }
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141 }
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142
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143
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144 //----- (00445D4A) --------------------------------------------------------
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145 void Actor::InitializeDialogue(int bPlayerSaysHello)
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146 {
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147 Actor *v2; // esi@1
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148 unsigned int v3; // ecx@1
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149 NPCData *v4; // eax@1
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150 NPCData *v5; // ebp@1
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151 unsigned int v6; // eax@1
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152 signed int v7; // eax@3
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153 unsigned int v8; // eax@8
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154 int v9; // esi@8
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155 int v10; // eax@11
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156 GUIWindow *v11; // ecx@19
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157 signed int v12; // eax@21
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187
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158 //int v13; // [sp-8h] [bp-44h]@34
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0
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159 const char *v14; // [sp-4h] [bp-40h]@4
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187
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160 //int v15; // [sp-4h] [bp-40h]@34
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0
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161 signed int v16; // [sp-4h] [bp-40h]@35
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162 int v17; // [sp+10h] [bp-2Ch]@1
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163 char pContainer[32]; // [sp+14h] [bp-28h]@3
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164
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165 auto a1 = this;
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166 v2 = a1;
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167 v17 = bPlayerSaysHello;
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168 dword_A74CDC = -1;
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169 dword_AE336C = -1;
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170 pEventTimer->Pause();
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171 pMiscTimer->Pause();
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172 pAudioPlayer->StopChannels(-1, -1);
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173 uDialogueType = 0;
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174 v3 = v2->uNPC_ID;
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175 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID;
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176 pDialogue_SpeakingActor = v2;
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177 v4 = GetNPCData(v3);
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178 v5 = v4;
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179 v6 = v4->uFlags;
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180 if ( (v6 & 3) != 2 )
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181 v5->uFlags = v6 + 1;
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182 v7 = const_2();
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183 sprintf(pContainer, "evt%02d", v7);
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184 if ( !pParty->uAlignment )
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185 {
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186 v14 = "-b";
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187 strcat(pContainer, v14);
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188 }
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245
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189 else if ( pParty->uAlignment == 2 )
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0
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190 {
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191 v14 = "-c";
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245
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192 strcat(pContainer, v14);
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0
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193 }
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194 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
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195 array_5913D8[6] = 0;
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196 uNumDialogueNPCPortraits = 1;
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197 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
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198 sprintf(pContainer, "npc%03u", v5->uPortraitID);
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199 v9 = 0;
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200 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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201 dword_591084 = areWeLoadingTexture;
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202 uTextureID_507B04 = uTextureID_right_panel;
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291
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203 if ( !v5->Hired() && v5->Location2D >= 0 )
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0
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204 {
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205 if ( (signed int)pParty->GetPartyFame() <= v5->fame
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206 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
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207 {
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208 v9 = 1;
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209 }
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245
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210 else
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211 {
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212 if ( v10 > 1 )
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213 {
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214 if ( v10 == 2 )
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215 {
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216 v16 = 3;
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217 v9 = v16;
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218 }
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219 else
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220 {
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221 if ( v10 != 3 )
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222 {
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223 if ( v10 != 4 )
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224 v9 = 1;
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225 }
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226 else
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227 {
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228 v16 = 2;
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229 v9 = v16;
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230 }
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231 }
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232 }
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233 else if ( v5->rep )
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234 {
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235 v16 = 2;
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236 v9 = v16;
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237 }
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238 }
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0
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239 }
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240 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
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241 v9 = 4;
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242 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
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243 pDialogueWindow = v11;
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248
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244 if (v5->Hired())
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0
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245 {
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246 if ( !v5->bHasUsedTheAbility )
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247 {
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248 v12 = v5->uProfession;
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249 if ( v12 >= 10 )
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250 {
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251 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
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252 {
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253 v11->CreateButton(
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254 0x1E0u,
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255 0xFAu,
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256 0x8Cu,
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257 LOBYTE(pFontArrus->uFontHeight) - 3,
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258 1,
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259 0,
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260 0x88u,
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261 9u,
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262 0,
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263 "",
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264 0);
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265 pDialogueWindow->_41D08F(4, 1, 0, 1);
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266 }
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267 }
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268 }
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269 }
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270 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
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271 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
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272 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
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273 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
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248
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274 if (v17 && uActiveCharacter && !v5->Hired())
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0
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275 {
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187
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276 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
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188
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277 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
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0
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278 else
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188
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279 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
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0
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280 }
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281 }
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282
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188
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283
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0
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284 //----- (0040894B) --------------------------------------------------------
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285 bool Actor::CanAct()
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286 {
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287 signed int v1; // esi@1
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288 bool v2; // edi@2
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289 unsigned __int16 v3; // ax@6
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290
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291 v1 = 0;
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292 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
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293 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
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294 v1 = 1;
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295 v3 = this->uAIState;
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296 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
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297 }
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298
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299 //----- (004089C7) --------------------------------------------------------
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303
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300 bool Actor::IsNotAlive()
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0
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301 {
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302 signed int v1; // esi@1
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303
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303 //unsigned __int16 v2; // ax@3
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0
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304
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305 v1 = 0;
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303
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306 if (pActorBuffs[5].uExpireTime)
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0
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307 v1 = 1;
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303
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308 //v2 = this->uAIState;
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309 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
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0
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310 }
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311
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312 //----- (004086E9) --------------------------------------------------------
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313 void Actor::SetRandomGoldIfTheresNoItem()
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314 {
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315 Actor *v1; // esi@1
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316 int v2; // edi@1
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317 signed int v3; // ebx@2
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318 unsigned __int8 v4; // al@7
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319
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320 v1 = this;
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321 v2 = 0;
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322 if ( !this->array_000234[3].uItemID )
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323 {
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324 v3 = 0;
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325 if ( this->pMonsterInfo.uTreasureDiceRolls )
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326 {
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327 do
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328 {
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329 ++v3;
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330 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
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331 }
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332 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
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333 if ( v2 )
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334 {
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335 v1->array_000234[3].uItemID = 197;
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336 v1->array_000234[3].uAdditionalValue = v2;
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337 }
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338 }
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339 }
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340 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
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341 {
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342 v4 = v1->pMonsterInfo.uTreasureLevel;
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343 if ( v4 )
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344 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
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345 }
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346 v1->uAttributes |= 0x800000;
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347 }
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348
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349 //----- (00404AC7) --------------------------------------------------------
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350 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
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351 {
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352 Actor *v5; // esi@1
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353 unsigned int v6; // edi@1
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354 unsigned int v7; // eax@1
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355 int v8; // edi@16
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356 int v9; // edi@17
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357 signed int v10; // ecx@22
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358 signed int v11; // eax@29
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359 __int16 *v12; // edi@30
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360 int v13; // ecx@34
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361 int v14; // edx@34
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362 int v15; // eax@34
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363 AIDirection *v16; // esi@34
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364 unsigned __int16 v17; // di@34
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365 int v18; // eax@34
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366 int v19; // edi@34
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367 int v20; // eax@35
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368 int v21; // eax@39
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369 SoundID v22; // eax@39
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370 signed int v23; // eax@41
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371 double v24; // st7@49
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372 float v25; // ST5C_4@50
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373 int v26; // eax@50
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374 double v27; // st7@50
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375 double v28; // st6@50
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376 float v29; // ST4C_4@51
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377 int v30; // esi@50
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378 int v31; // ST3C_4@51
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379 unsigned int v32; // edi@51
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380 char *v33; // eax@54
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381 unsigned __int16 v34; // ax@57
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382 signed int v35; // ecx@58
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383 signed int v36; // eax@67
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384 signed int v37; // eax@68
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385 signed __int64 v38; // qtt@69
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386 int v39; // ecx@75
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387 int v40; // eax@79
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388 int v41; // ecx@90
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389 int v42; // ecx@91
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390 int v43; // eax@95
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391 int v44; // ecx@100
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392 int v45; // ecx@101
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393 int v46; // eax@105
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394 unsigned int v47; // ebx@106
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395 int v48; // ecx@110
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396 char v49; // zf@123
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397 int v50; // eax@127
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398 int v51; // ecx@130
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399 int v52; // eax@132
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400 int v53; // ecx@137
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401 int v54; // ecx@138
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402 int v55; // eax@142
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403 SpellBuff *v56; // esi@143
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404 Player **v57; // esi@145
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405 int v58; // eax@146
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406 int v59; // edi@146
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407 int v60; // eax@146
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408 int v61; // edi@146
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409 int v62; // eax@146
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410 signed int v63; // edi@146
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411 signed int v64; // edi@147
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412 int v65; // eax@151
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413 char *v66; // eax@160
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414 int v67; // edi@167
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415 int v68; // edi@168
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416 int v69; // eax@171
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417 signed int v70; // ecx@172
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418 signed int v71; // eax@179
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419 __int16 *v72; // edi@180
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420 int v73; // ecx@184
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421 int v74; // edx@184
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422 int v75; // eax@184
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423 AIDirection *v76; // esi@184
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424 unsigned __int16 v77; // di@184
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425 int v78; // eax@184
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426 int v79; // edx@185
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427 int v80; // eax@185
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428 int v81; // eax@189
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429 unsigned __int16 v82; // ax@190
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430 int v83; // ecx@192
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431 int v84; // edx@192
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432 int v85; // eax@192
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433 AIDirection *v86; // esi@192
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434 unsigned __int16 v87; // di@192
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435 __int16 v88; // ax@192
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436 signed int v89; // ecx@192
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437 int v90; // eax@192
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438 signed int v91; // eax@200
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439 int v92; // eax@201
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440 int v93; // ecx@207
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441 int v94; // ecx@208
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442 int v95; // eax@212
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443 int v96; // ecx@217
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444 int v97; // eax@221
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445 SoundID v98; // [sp-18h] [bp-E8h]@79
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446 signed int v99; // [sp-14h] [bp-E4h]@39
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447 unsigned int v100; // [sp-10h] [bp-E0h]@39
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448 signed int v101; // [sp-Ch] [bp-DCh]@39
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449 signed int v102; // [sp-8h] [bp-D8h]@39
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450 int v103; // [sp-4h] [bp-D4h]@39
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451 unsigned int v104; // [sp+0h] [bp-D0h]@39
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452 signed int v105; // [sp+4h] [bp-CCh]@23
|
|
453 int v106; // [sp+4h] [bp-CCh]@39
|
|
454 signed int v107; // [sp+4h] [bp-CCh]@42
|
|
455 signed int v108; // [sp+4h] [bp-CCh]@173
|
|
456 int pitch; // [sp+2Ch] [bp-A4h]@51
|
|
457 float v110; // [sp+30h] [bp-A0h]@50
|
|
458 int v111; // [sp+38h] [bp-98h]@41
|
|
459 float v112; // [sp+3Ch] [bp-94h]@49
|
|
460 int v113; // [sp+40h] [bp-90h]@41
|
|
461 int v114; // [sp+48h] [bp-88h]@41
|
|
462 LayingItem a1; // [sp+4Ch] [bp-84h]@1
|
|
463 int v116; // [sp+BCh] [bp-14h]@49
|
|
464 AIDirection *v117; // [sp+C0h] [bp-10h]@1
|
|
465 int v118; // [sp+C4h] [bp-Ch]@29
|
|
466 float v119; // [sp+C8h] [bp-8h]@48
|
|
467 float v120; // [sp+CCh] [bp-4h]@1
|
|
468 int spellnuma; // [sp+D8h] [bp+8h]@29
|
|
469 int spellnumb; // [sp+D8h] [bp+8h]@48
|
|
470 float spellnumc; // [sp+D8h] [bp+8h]@50
|
|
471 signed int spellnumd; // [sp+D8h] [bp+8h]@53
|
|
472 int spellnume; // [sp+D8h] [bp+8h]@179
|
|
473 int a1a; // [sp+E0h] [bp+10h]@34
|
|
474 signed int a1b; // [sp+E0h] [bp+10h]@145
|
|
475 int a1c; // [sp+E0h] [bp+10h]@184
|
|
476
|
|
477 LODWORD(v120) = uActorID;
|
|
478 v5 = &pActors[uActorID];
|
|
479 v117 = pDir;
|
|
480 v6 = uSkillLevel & 0x3F;
|
|
481 v7 = SkillToMastery(uSkillLevel);
|
|
482 if ( spellnum <= 47 )
|
|
483 {
|
|
484 if ( spellnum != 47 )
|
|
485 {
|
|
486 if ( spellnum <= 18 )
|
|
487 {
|
|
488 if ( spellnum == 18 || spellnum == 2 )
|
|
489 goto LABEL_159;
|
|
490 if ( spellnum != 5 )
|
|
491 {
|
|
492 if ( spellnum == 6 )
|
|
493 goto LABEL_159;
|
|
494 if ( spellnum != 9 )
|
|
495 {
|
|
496 if ( spellnum != 11 )
|
|
497 {
|
|
498 if ( spellnum != 15 )
|
|
499 {
|
|
500 if ( spellnum != 17 )
|
|
501 return;
|
|
502 if ( (signed int)v7 <= 0 )
|
|
503 goto LABEL_20;
|
|
504 if ( (signed int)v7 <= 2 )
|
|
505 {
|
|
506 v9 = 300 * v6;
|
|
507 }
|
|
508 else
|
|
509 {
|
|
510 if ( v7 != 3 )
|
|
511 {
|
|
512 if ( v7 == 4 )
|
|
513 {
|
|
514 v8 = 3600 * (v6 + 64);
|
|
515 LABEL_21:
|
|
516 v5->pActorBuffs[15].Apply(
|
|
517 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
|
|
518 v7,
|
|
519 0,
|
|
520 0,
|
|
521 0);
|
|
522 return;
|
|
523 }
|
|
524 LABEL_20:
|
|
525 v8 = 0;
|
|
526 goto LABEL_21;
|
|
527 }
|
|
528 v9 = 900 * v6;
|
|
529 }
|
|
530 v8 = v9 + 3840;
|
|
531 goto LABEL_21;
|
|
532 }
|
|
533 v10 = 3;
|
|
534 if ( uSkillLevel & 0x0100 )
|
|
535 {
|
|
536 v105 = 9;
|
|
537 }
|
|
538 else
|
|
539 {
|
|
540 if ( (uSkillLevel & 0x80u) == 0 )
|
|
541 {
|
|
542 if ( !(uSkillLevel & 0x40) )
|
|
543 goto LABEL_29;
|
|
544 v105 = 5;
|
|
545 }
|
|
546 else
|
|
547 {
|
|
548 v105 = 7;
|
|
549 }
|
|
550 }
|
|
551 v10 = v105;
|
|
552 LABEL_29:
|
|
553 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
554 a1.uItemType = stru_4E3ACC[15].uItemType;
|
|
555 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
|
|
556 v11 = 0;
|
|
557 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
558 {
|
|
559 LABEL_33:
|
|
560 LOWORD(v11) = 0;
|
|
561 }
|
|
562 else
|
|
563 {
|
|
564 v12 = &pObjectList->pObjects->uObjectID;
|
|
565 while ( stru_4E3ACC[15].uItemType != *v12 )
|
|
566 {
|
|
567 ++v11;
|
|
568 v12 += 28;
|
|
569 if ( v11 >= (signed int)pObjectList->uNumObjects )
|
|
570 goto LABEL_33;
|
|
571 }
|
|
572 }
|
|
573 a1.uObjectDescID = v11;
|
|
574 a1.stru_24.Reset();
|
|
575 a1.field_48 = 15;
|
|
576 v13 = v5->vPosition.x;
|
|
577 v14 = v5->vPosition.y;
|
|
578 a1.field_4C = uSkillLevel;
|
|
579 a1.vPosition.x = v13;
|
|
580 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
581 v16 = v117;
|
|
582 v17 = LOWORD(v117->uYawAngle);
|
|
583 a1.field_50 = 0;
|
|
584 a1.vPosition.y = v14;
|
|
585 a1.vPosition.z = v15;
|
|
586 a1.uFacing = v17;
|
|
587 a1.uSoundID = 0;
|
|
588 a1.uAttributes = 0;
|
|
589 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
|
|
590 v18 = 8 * LODWORD(v120);
|
|
591 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
|
303
|
592 a1.field_58_pid = v18;
|
0
|
593 a1.uSpriteFrameID = 0;
|
|
594 a1.field_5C = 0;
|
|
595 a1.field_60_distance_related_prolly_lod = 3;
|
|
596 v19 = spellnuma / -2;
|
|
597 a1a = spellnuma / 2;
|
|
598 if ( spellnuma / -2 > spellnuma / 2 )
|
|
599 {
|
|
600 v20 = spellnuma / 2;
|
|
601 }
|
|
602 else
|
|
603 {
|
|
604 do
|
|
605 {
|
|
606 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
|
|
607 v20 = a1.Create(
|
|
608 (signed __int16)a1.uFacing,
|
|
609 v16->uPitchAngle,
|
|
610 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
611 0);
|
|
612 v19 += v118;
|
|
613 }
|
|
614 while ( v19 <= a1a );
|
|
615 }
|
|
616 if ( v20 != -1 )
|
|
617 {
|
|
618 v106 = 0;
|
|
619 v104 = 0;
|
|
620 v103 = 0;
|
|
621 v102 = 0;
|
|
622 v21 = 8 * v20;
|
|
623 v101 = -1;
|
|
624 LOBYTE(v21) = v21 | 2;
|
|
625 v100 = 0;
|
|
626 v99 = v21;
|
|
627 v22 = (SoundID)word_4EE088_sound_ids[15];
|
|
628 LABEL_202:
|
|
629 v98 = v22;
|
|
630 goto LABEL_222;
|
|
631 }
|
|
632 return;
|
|
633 }
|
|
634 LABEL_159:
|
|
635 a1.uItemType = stru_4E3ACC[spellnum].uItemType;
|
|
636 v119 = 0.0;
|
|
637 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
638 {
|
|
639 LABEL_191:
|
|
640 v82 = 0;
|
|
641 }
|
|
642 else
|
|
643 {
|
|
644 v66 = (char *)&pObjectList->pObjects->uObjectID;
|
|
645 while ( (short)a1.uItemType != *(short *)v66 )
|
|
646 {
|
|
647 ++LODWORD(v119);
|
|
648 v66 += 56;
|
|
649 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
|
|
650 goto LABEL_191;
|
|
651 }
|
|
652 v82 = LOWORD(v119);
|
|
653 }
|
|
654 a1.uObjectDescID = v82;
|
|
655 a1.stru_24.Reset();
|
|
656 a1.field_48 = spellnum;
|
|
657 v83 = v5->vPosition.x;
|
|
658 v84 = v5->vPosition.y;
|
|
659 a1.field_4C = uSkillLevel;
|
|
660 a1.vPosition.x = v83;
|
|
661 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
662 v86 = v117;
|
|
663 v87 = LOWORD(v117->uYawAngle);
|
|
664 a1.field_50 = 0;
|
|
665 a1.vPosition.y = v84;
|
|
666 a1.vPosition.z = v85;
|
|
667 a1.uFacing = v87;
|
|
668 a1.uSoundID = 0;
|
|
669 a1.uAttributes = 0;
|
|
670 v88 = pIndoor->GetSector(v83, v84, v85);
|
|
671 v89 = v86->uDistance;
|
|
672 a1.uSectorID = v88;
|
|
673 LODWORD(v119) = v89;
|
|
674 v90 = 8 * LODWORD(v120);
|
303
|
675 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
0
|
676 a1.uSpriteFrameID = 0;
|
303
|
677 a1.field_58_pid = v90;
|
0
|
678 a1.field_5C = 0;
|
|
679 a1.field_60_distance_related_prolly_lod = 3;
|
|
680 if ( (double)v89 >= 307.2 )
|
|
681 {
|
|
682 if ( v89 >= 1024 )
|
|
683 {
|
|
684 if ( v89 >= 2560 )
|
|
685 {
|
|
686 if ( v89 < 5120 )
|
|
687 a1.field_60_distance_related_prolly_lod = 3;
|
|
688 }
|
|
689 else
|
|
690 {
|
|
691 a1.field_60_distance_related_prolly_lod = 2;
|
|
692 }
|
|
693 }
|
|
694 else
|
|
695 {
|
|
696 a1.field_60_distance_related_prolly_lod = 1;
|
|
697 }
|
|
698 }
|
|
699 else
|
|
700 {
|
|
701 a1.field_60_distance_related_prolly_lod = 0;
|
|
702 }
|
|
703 a1.field_61 = 2;
|
|
704 v91 = a1.Create(
|
|
705 v86->uYawAngle,
|
|
706 v86->uPitchAngle,
|
|
707 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
708 0);
|
|
709 if ( v91 != -1 )
|
|
710 {
|
|
711 v106 = 0;
|
|
712 v104 = 0;
|
|
713 v103 = 0;
|
|
714 v102 = 0;
|
|
715 v92 = 8 * v91;
|
|
716 v101 = -1;
|
|
717 LOBYTE(v92) = v92 | 2;
|
|
718 v100 = 0;
|
|
719 v99 = v92;
|
|
720 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
|
|
721 goto LABEL_202;
|
|
722 }
|
|
723 return;
|
|
724 }
|
|
725 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
726 return;
|
|
727 v118 = pParty->vPosition.z;
|
|
728 v111 = pParty->vPosition.x;
|
|
729 v114 = pParty->vPosition.z + 2500;
|
|
730 v113 = pParty->vPosition.y;
|
|
731 v23 = 8;
|
|
732 if ( uSkillLevel & 0x0100 )
|
|
733 {
|
|
734 v107 = 14;
|
|
735 }
|
|
736 else
|
|
737 {
|
|
738 if ( (uSkillLevel & 0x80u) == 0 )
|
|
739 {
|
|
740 if ( !(uSkillLevel & 0x40) )
|
|
741 goto LABEL_48;
|
|
742 v107 = 10;
|
|
743 }
|
|
744 else
|
|
745 {
|
|
746 v107 = 12;
|
|
747 }
|
|
748 }
|
|
749 v23 = v107;
|
|
750 LABEL_48:
|
|
751 v119 = 0.0;
|
|
752 spellnumb = 0;
|
|
753 if ( v23 > 0 )
|
|
754 {
|
|
755 v24 = (double)v118;
|
|
756 v118 = v23;
|
|
757 v112 = v24;
|
|
758 v116 = 8 * LODWORD(v120) | 3;
|
|
759 do
|
|
760 {
|
|
761 v26 = rand();
|
|
762 v27 = (double)spellnumb;
|
|
763 v110 = v27;
|
|
764 v28 = (double)SLODWORD(v119);
|
|
765 v30 = v26 % 1000;
|
|
766 v25 = (double)v114;
|
|
767 spellnumc = (double)(v26 % 1000) + v112 - v25;
|
|
768 v120 = v28 * v28;
|
|
769 v119 = v27 * v27;
|
|
770 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
|
|
771 {
|
|
772 v32 = 0;
|
|
773 pitch = 0;
|
|
774 }
|
|
775 else
|
|
776 {
|
|
777 v31 = (signed __int64)sqrt(v119 + v120);
|
|
778 v29 = v28;
|
|
779 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
|
|
780 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
|
|
781 }
|
|
782 a1.stru_24.Reset();
|
|
783 a1.uItemType = stru_4E3ACC[9].uItemType;
|
|
784 spellnumd = 0;
|
|
785 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
786 {
|
|
787 LABEL_57:
|
|
788 v34 = 0;
|
|
789 }
|
|
790 else
|
|
791 {
|
|
792 v33 = (char *)&pObjectList->pObjects->uObjectID;
|
|
793 while ( (short)a1.uItemType != *(short *)v33 )
|
|
794 {
|
|
795 ++spellnumd;
|
|
796 v33 += 56;
|
|
797 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
|
|
798 goto LABEL_57;
|
|
799 }
|
|
800 v34 = spellnumd;
|
|
801 }
|
|
802 a1.uObjectDescID = v34;
|
|
803 a1.field_4C = uSkillLevel;
|
|
804 a1.vPosition.x = v111;
|
|
805 a1.vPosition.y = v113;
|
|
806 a1.vPosition.z = v30 + v114;
|
|
807 a1.field_48 = 9;
|
|
808 a1.field_50 = 0;
|
|
809 a1.uAttributes = 0;
|
|
810 a1.uSectorID = 0;
|
|
811 a1.uSpriteFrameID = 0;
|
303
|
812 a1.field_58_pid = v116;
|
0
|
813 a1.field_5C = 0;
|
|
814 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
|
|
815 a1.uFacing = v32;
|
|
816 a1.uSoundID = 0;
|
|
817 v35 = v117->uDistance;
|
|
818 LODWORD(v119) = v117->uDistance;
|
|
819 if ( (double)SLODWORD(v119) >= 307.2 )
|
|
820 {
|
|
821 if ( v35 >= 1024 )
|
|
822 {
|
|
823 if ( v35 >= 2560 )
|
|
824 {
|
|
825 if ( v35 < 5120 )
|
|
826 a1.field_60_distance_related_prolly_lod = 3;
|
|
827 }
|
|
828 else
|
|
829 {
|
|
830 a1.field_60_distance_related_prolly_lod = 2;
|
|
831 }
|
|
832 }
|
|
833 else
|
|
834 {
|
|
835 a1.field_60_distance_related_prolly_lod = 1;
|
|
836 }
|
|
837 }
|
|
838 else
|
|
839 {
|
|
840 a1.field_60_distance_related_prolly_lod = 0;
|
|
841 }
|
|
842 a1.field_61 = 2;
|
|
843 v36 = a1.Create(
|
|
844 v32,
|
|
845 pitch,
|
|
846 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
847 0);
|
|
848 if ( v36 != -1 )
|
|
849 {
|
|
850 v37 = 8 * v36;
|
|
851 LOBYTE(v37) = v37 | 2;
|
|
852 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
|
|
853 }
|
|
854 spellnumb = rand() % 1024 - 512;
|
|
855 v38 = rand();
|
|
856 v49 = v118-- == 1;
|
|
857 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
|
|
858 }
|
|
859 while ( !v49 );
|
|
860 }
|
|
861 return;
|
|
862 }
|
|
863 if ( (signed int)v7 > 0 )
|
|
864 {
|
|
865 if ( (signed int)v7 <= 2 )
|
|
866 {
|
|
867 v39 = 60 * (v6 + 60);
|
|
868 goto LABEL_79;
|
|
869 }
|
|
870 if ( v7 == 3 )
|
|
871 {
|
|
872 v39 = 180 * (v6 + 20);
|
|
873 goto LABEL_79;
|
|
874 }
|
|
875 if ( v7 == 4 )
|
|
876 {
|
|
877 v39 = 240 * (v6 + 15);
|
|
878 LABEL_79:
|
|
879 v5->pActorBuffs[19].Apply(
|
|
880 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
|
|
881 v7,
|
|
882 0,
|
|
883 0,
|
|
884 0);
|
|
885 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
|
|
886 v106 = 0;
|
|
887 v104 = 0;
|
|
888 v103 = 0;
|
|
889 v102 = 0;
|
|
890 v40 = 8 * LODWORD(v120);
|
|
891 v101 = -1;
|
|
892 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
|
|
893 v100 = 0;
|
|
894 v99 = v40;
|
|
895 v98 = (SoundID)10040;
|
|
896 LABEL_222:
|
|
897 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
|
|
898 return;
|
|
899 }
|
|
900 }
|
|
901 v39 = 0;
|
|
902 goto LABEL_79;
|
|
903 }
|
|
904 if ( spellnum == 26 || spellnum == 29 )
|
|
905 goto LABEL_159;
|
|
906 if ( spellnum != 38 )
|
|
907 {
|
|
908 if ( spellnum == 39 || spellnum == 41 )
|
|
909 goto LABEL_159;
|
|
910 if ( spellnum != 46 )
|
|
911 return;
|
|
912 if ( (signed int)v7 > 0 )
|
|
913 {
|
|
914 if ( (signed int)v7 <= 2 )
|
|
915 {
|
|
916 v41 = 300 * v6;
|
|
917 goto LABEL_91;
|
|
918 }
|
|
919 if ( v7 == 3 )
|
|
920 {
|
|
921 v41 = 900 * v6;
|
|
922 goto LABEL_91;
|
|
923 }
|
|
924 if ( v7 == 4 )
|
|
925 {
|
|
926 v41 = 1200 * v6;
|
|
927 LABEL_91:
|
|
928 v42 = v41 + 3840;
|
|
929 LABEL_95:
|
|
930 v5->pActorBuffs[17].Apply(
|
|
931 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
|
|
932 v7,
|
|
933 v6 + 5,
|
|
934 0,
|
|
935 0);
|
|
936 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
937 v5,
|
|
938 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
939 v106 = 0;
|
|
940 v104 = 0;
|
|
941 v103 = 0;
|
|
942 v102 = 0;
|
|
943 v43 = 8 * LODWORD(v120);
|
|
944 v101 = -1;
|
|
945 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
|
|
946 v100 = 0;
|
|
947 v99 = v43;
|
|
948 v98 = (SoundID)14010;
|
|
949 goto LABEL_222;
|
|
950 }
|
|
951 }
|
|
952 v42 = 0;
|
|
953 goto LABEL_95;
|
|
954 }
|
|
955 if ( (signed int)v7 <= 0 )
|
|
956 goto LABEL_104;
|
|
957 if ( (signed int)v7 <= 2 )
|
|
958 {
|
|
959 v45 = 300 * v6;
|
|
960 }
|
|
961 else
|
|
962 {
|
|
963 if ( v7 != 3 )
|
|
964 {
|
|
965 if ( v7 == 4 )
|
|
966 {
|
|
967 v44 = 3600 * (v6 + 64);
|
|
968 LABEL_105:
|
|
969 v5->pActorBuffs[16].Apply(
|
|
970 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
|
|
971 v7,
|
|
972 v6 + 5,
|
|
973 0,
|
|
974 0);
|
|
975 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
976 v5,
|
|
977 (unsigned int)((char *)&pLevelEVT_Events[4335].uEventID + 2));
|
|
978 v106 = 0;
|
|
979 v104 = 0;
|
|
980 v103 = 0;
|
|
981 v102 = 0;
|
|
982 v46 = 8 * LODWORD(v120);
|
|
983 v101 = -1;
|
|
984 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
|
|
985 v100 = 0;
|
|
986 v99 = v46;
|
|
987 v98 = (SoundID)13040;
|
|
988 goto LABEL_222;
|
|
989 }
|
|
990 LABEL_104:
|
|
991 v44 = 0;
|
|
992 goto LABEL_105;
|
|
993 }
|
|
994 v45 = 900 * v6;
|
|
995 }
|
|
996 v44 = v45 + 3840;
|
|
997 goto LABEL_105;
|
|
998 }
|
|
999 v47 = 0;
|
|
1000 if ( (signed int)v7 > 0 )
|
|
1001 {
|
|
1002 if ( (signed int)v7 <= 2 )
|
|
1003 {
|
|
1004 v48 = 2 * v6 + 40;
|
|
1005 goto LABEL_114;
|
|
1006 }
|
|
1007 if ( v7 == 3 )
|
|
1008 {
|
|
1009 v48 = 3 * v6 + 60;
|
|
1010 goto LABEL_114;
|
|
1011 }
|
|
1012 if ( v7 == 4 )
|
|
1013 {
|
|
1014 LOWORD(v48) = 2 * (3 * v6 + 60);
|
|
1015 LABEL_114:
|
|
1016 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
|
|
1017 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1018 v5,
|
|
1019 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1020 LABEL_127:
|
|
1021 v106 = v47;
|
|
1022 v104 = v47;
|
|
1023 v103 = v47;
|
|
1024 v50 = 8 * LODWORD(v120);
|
|
1025 v102 = v47;
|
|
1026 v101 = -1;
|
|
1027 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
|
|
1028 v100 = v47;
|
|
1029 v99 = v50;
|
|
1030 v98 = (SoundID)14020;
|
|
1031 goto LABEL_222;
|
|
1032 }
|
|
1033 }
|
|
1034 LOWORD(v48) = 0;
|
|
1035 goto LABEL_114;
|
|
1036 }
|
|
1037 if ( spellnum <= 80 )
|
|
1038 {
|
|
1039 if ( spellnum == 80 )
|
|
1040 {
|
|
1041 v56 = pParty->pPartyBuffs;
|
|
1042 do
|
|
1043 {
|
|
1044 v56->Reset();
|
|
1045 ++v56;
|
|
1046 }
|
|
1047 while ( (signed int)v56 < (signed int)pParty->pPlayers );
|
|
1048 a1b = 1;
|
|
1049 v57 = &pPlayers[1];
|
|
1050 do
|
|
1051 {
|
|
1052 v58 = (*v57)->GetActualWillpower();
|
|
1053 v59 = (*v57)->_48EA1B_get_static_effect(v58);
|
|
1054 v60 = (*v57)->GetActualIntelligence();
|
|
1055 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
|
|
1056 v62 = (*v57)->GetActualLuck();
|
|
1057 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
|
|
1058 if ( rand() % v63 < 30 )
|
|
1059 {
|
|
1060 v64 = 6048;
|
|
1061 do
|
|
1062 {
|
|
1063 ((SpellBuff *)((char *)*v57 + v64))->Reset();
|
|
1064 v64 += 16;
|
|
1065 }
|
|
1066 while ( v64 < 6432 );
|
|
1067 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
|
|
1068 }
|
|
1069 ++a1b;
|
|
1070 ++v57;
|
|
1071 }
|
|
1072 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
|
|
1073 v106 = 0;
|
|
1074 v104 = 0;
|
|
1075 v103 = 0;
|
|
1076 v65 = 8 * LODWORD(v120);
|
|
1077 v102 = 0;
|
|
1078 v101 = -1;
|
|
1079 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
|
|
1080 v100 = 0;
|
|
1081 v99 = v65;
|
|
1082 v22 = (SoundID)word_4EE088_sound_ids[80];
|
|
1083 goto LABEL_202;
|
|
1084 }
|
|
1085 if ( spellnum != 51 )
|
|
1086 {
|
|
1087 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
|
|
1088 goto LABEL_159;
|
|
1089 if ( spellnum == 73 )
|
|
1090 {
|
|
1091 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
|
|
1092 v51 = 0;
|
|
1093 else
|
|
1094 v51 = 3600 * v6;
|
|
1095 v5->pActorBuffs[21].Apply(
|
|
1096 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
|
|
1097 v7,
|
|
1098 v6,
|
|
1099 0,
|
|
1100 0);
|
|
1101 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1102 v106 = 0;
|
|
1103 v104 = 0;
|
|
1104 v103 = 0;
|
|
1105 v102 = 0;
|
|
1106 v52 = 8 * LODWORD(v120);
|
|
1107 v101 = -1;
|
|
1108 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
|
|
1109 v100 = 0;
|
|
1110 v99 = v52;
|
|
1111 v98 = (SoundID)16060;
|
|
1112 goto LABEL_222;
|
|
1113 }
|
|
1114 if ( spellnum == 77 )
|
|
1115 {
|
|
1116 v5->sCurrentHP += 5 * v6 + 10;
|
|
1117 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
|
|
1118 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
|
|
1119 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1120 v47 = 0;
|
|
1121 goto LABEL_127;
|
|
1122 }
|
|
1123 v49 = spellnum == 78;
|
|
1124 LABEL_158:
|
|
1125 if ( !v49 )
|
|
1126 return;
|
|
1127 goto LABEL_159;
|
|
1128 }
|
|
1129 if ( (signed int)v7 > 0 )
|
|
1130 {
|
|
1131 if ( (signed int)v7 <= 2 )
|
|
1132 {
|
|
1133 v53 = 300 * v6;
|
|
1134 goto LABEL_138;
|
|
1135 }
|
|
1136 if ( v7 == 3 )
|
|
1137 {
|
|
1138 v53 = 900 * v6;
|
|
1139 goto LABEL_138;
|
|
1140 }
|
|
1141 if ( v7 == 4 )
|
|
1142 {
|
|
1143 v53 = 1200 * v6;
|
|
1144 LABEL_138:
|
|
1145 v54 = v53 + 3840;
|
|
1146 LABEL_142:
|
|
1147 v5->pActorBuffs[18].Apply(
|
|
1148 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
|
|
1149 v7,
|
|
1150 v6 + 5,
|
|
1151 0,
|
|
1152 0);
|
|
1153 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1154 v5,
|
|
1155 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1156 v106 = 0;
|
|
1157 v104 = 0;
|
|
1158 v103 = 0;
|
|
1159 v102 = 0;
|
|
1160 v55 = 8 * LODWORD(v120);
|
|
1161 v101 = -1;
|
|
1162 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
|
|
1163 v100 = 0;
|
|
1164 v99 = v55;
|
|
1165 v98 = (SoundID)14060;
|
|
1166 goto LABEL_222;
|
|
1167 }
|
|
1168 }
|
|
1169 v54 = 0;
|
|
1170 goto LABEL_142;
|
|
1171 }
|
|
1172 if ( spellnum == 85 )
|
|
1173 {
|
|
1174 if ( (signed int)v7 > 0 )
|
|
1175 {
|
|
1176 if ( (signed int)v7 <= 2 )
|
|
1177 {
|
|
1178 v96 = 300 * v6 + 3840;
|
|
1179 goto LABEL_221;
|
|
1180 }
|
|
1181 if ( v7 == 3 )
|
|
1182 {
|
|
1183 LOWORD(v6) = 3 * v6;
|
|
1184 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
|
|
1185 goto LABEL_221;
|
|
1186 }
|
|
1187 if ( v7 == 4 )
|
|
1188 {
|
|
1189 v96 = 1200 * v6 + 3840;
|
|
1190 LOWORD(v6) = 4 * v6;
|
|
1191 LABEL_221:
|
|
1192 v5->pActorBuffs[13].Apply(
|
|
1193 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
|
|
1194 v7,
|
|
1195 v6,
|
|
1196 0,
|
|
1197 0);
|
|
1198 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1199 v106 = 0;
|
|
1200 v104 = 0;
|
|
1201 v103 = 0;
|
|
1202 v102 = 0;
|
|
1203 v97 = 8 * LODWORD(v120);
|
|
1204 v101 = -1;
|
|
1205 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
|
|
1206 v100 = 0;
|
|
1207 v99 = v97;
|
|
1208 v98 = (SoundID)17070;
|
|
1209 goto LABEL_222;
|
|
1210 }
|
|
1211 }
|
|
1212 LOWORD(v6) = uSkillLevel;
|
|
1213 v96 = 0;
|
|
1214 goto LABEL_221;
|
|
1215 }
|
|
1216 if ( spellnum == 86 )
|
|
1217 {
|
|
1218 if ( (signed int)v7 > 0 )
|
|
1219 {
|
|
1220 if ( (signed int)v7 <= 2 )
|
|
1221 {
|
|
1222 v93 = 300 * v6;
|
|
1223 goto LABEL_208;
|
|
1224 }
|
|
1225 if ( v7 == 3 )
|
|
1226 {
|
|
1227 v93 = 900 * v6;
|
|
1228 goto LABEL_208;
|
|
1229 }
|
|
1230 if ( v7 == 4 )
|
|
1231 {
|
|
1232 v93 = 1200 * v6;
|
|
1233 LABEL_208:
|
|
1234 v94 = v93 + 3840;
|
|
1235 LABEL_212:
|
|
1236 v5->pActorBuffs[14].Apply(
|
|
1237 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
|
|
1238 v7,
|
|
1239 v6 + 5,
|
|
1240 0,
|
|
1241 0);
|
|
1242 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1243 v106 = 0;
|
|
1244 v104 = 0;
|
|
1245 v103 = 0;
|
|
1246 v102 = 0;
|
|
1247 v95 = 8 * LODWORD(v120);
|
|
1248 v101 = -1;
|
|
1249 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
|
|
1250 v100 = 0;
|
|
1251 v99 = v95;
|
|
1252 v98 = (SoundID)17080;
|
|
1253 goto LABEL_222;
|
|
1254 }
|
|
1255 }
|
|
1256 v94 = 0;
|
|
1257 goto LABEL_212;
|
|
1258 }
|
|
1259 if ( spellnum == 90 )
|
|
1260 goto LABEL_159;
|
|
1261 if ( spellnum != 93 )
|
|
1262 {
|
|
1263 if ( spellnum != 95 )
|
|
1264 {
|
|
1265 v49 = spellnum == 97;
|
|
1266 goto LABEL_158;
|
|
1267 }
|
|
1268 if ( (signed int)v7 > 0 )
|
|
1269 {
|
|
1270 if ( (signed int)v7 <= 3 )
|
|
1271 {
|
|
1272 v67 = 300 * v6;
|
|
1273 goto LABEL_168;
|
|
1274 }
|
|
1275 if ( v7 == 4 )
|
|
1276 {
|
|
1277 v67 = 900 * v6;
|
|
1278 LABEL_168:
|
|
1279 v68 = v67 + 3840;
|
|
1280 LABEL_171:
|
|
1281 v5->pActorBuffs[20].Apply(
|
|
1282 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
|
|
1283 v7,
|
|
1284 0,
|
|
1285 0,
|
|
1286 0);
|
|
1287 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1288 v5,
|
|
1289 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
|
|
1290 v106 = 0;
|
|
1291 v104 = 0;
|
|
1292 v103 = 0;
|
|
1293 v102 = 0;
|
|
1294 v69 = 8 * LODWORD(v120);
|
|
1295 v101 = -1;
|
|
1296 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
|
|
1297 v100 = 0;
|
|
1298 v99 = v69;
|
|
1299 v98 = (SoundID)18060;
|
|
1300 goto LABEL_222;
|
|
1301 }
|
|
1302 }
|
|
1303 v68 = 0;
|
|
1304 goto LABEL_171;
|
|
1305 }
|
|
1306 v70 = 3;
|
|
1307 if ( uSkillLevel & 0x100 )
|
|
1308 {
|
|
1309 v108 = 9;
|
|
1310 }
|
|
1311 else
|
|
1312 {
|
|
1313 if ( (uSkillLevel & 0x80u) == 0 )
|
|
1314 {
|
|
1315 if ( !(uSkillLevel & 0x40) )
|
|
1316 goto LABEL_179;
|
|
1317 v108 = 5;
|
|
1318 }
|
|
1319 else
|
|
1320 {
|
|
1321 v108 = 7;
|
|
1322 }
|
|
1323 }
|
|
1324 v70 = v108;
|
|
1325 LABEL_179:
|
|
1326 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
1327 a1.uItemType = stru_4E3ACC[93].uItemType;
|
|
1328 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
|
|
1329 v71 = 0;
|
|
1330 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1331 {
|
|
1332 LABEL_183:
|
|
1333 LOWORD(v71) = 0;
|
|
1334 }
|
|
1335 else
|
|
1336 {
|
|
1337 v72 = &pObjectList->pObjects->uObjectID;
|
|
1338 while ( stru_4E3ACC[93].uItemType != *v72 )
|
|
1339 {
|
|
1340 ++v71;
|
|
1341 v72 += 28;
|
|
1342 if ( v71 >= (signed int)pObjectList->uNumObjects )
|
|
1343 goto LABEL_183;
|
|
1344 }
|
|
1345 }
|
|
1346 a1.uObjectDescID = v71;
|
|
1347 a1.stru_24.Reset();
|
|
1348 a1.field_48 = 93;
|
|
1349 v73 = v5->vPosition.x;
|
|
1350 v74 = v5->vPosition.y;
|
|
1351 a1.field_4C = uSkillLevel;
|
|
1352 a1.vPosition.x = v73;
|
|
1353 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
1354 v76 = v117;
|
|
1355 v77 = LOWORD(v117->uYawAngle);
|
|
1356 a1.field_50 = 0;
|
|
1357 a1.vPosition.y = v74;
|
|
1358 a1.vPosition.z = v75;
|
|
1359 a1.uFacing = v77;
|
|
1360 a1.uSoundID = 0;
|
|
1361 a1.uAttributes = 0;
|
|
1362 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
|
|
1363 v78 = 8 * LODWORD(v120);
|
303
|
1364 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
|
1365 a1.field_58_pid = v78;
|
0
|
1366 a1.uSpriteFrameID = 0;
|
|
1367 a1.field_5C = 0;
|
|
1368 a1.field_60_distance_related_prolly_lod = 3;
|
|
1369 a1c = spellnume / -2;
|
|
1370 if ( spellnume / -2 > spellnume / 2 )
|
|
1371 {
|
|
1372 v80 = spellnume / -2;
|
|
1373 }
|
|
1374 else
|
|
1375 {
|
|
1376 do
|
|
1377 {
|
|
1378 v79 = v76->uYawAngle;
|
|
1379 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
|
|
1380 v80 = a1.Create(
|
|
1381 v79,
|
|
1382 v76->uPitchAngle,
|
|
1383 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1384 0);
|
|
1385 a1c += v116;
|
|
1386 }
|
|
1387 while ( a1c <= spellnume / 2 );
|
|
1388 }
|
|
1389 if ( v80 != -1 )
|
|
1390 {
|
|
1391 v106 = 0;
|
|
1392 v104 = 0;
|
|
1393 v103 = 0;
|
|
1394 v102 = 0;
|
|
1395 v81 = 8 * v80;
|
|
1396 v101 = -1;
|
|
1397 LOBYTE(v81) = v81 | 2;
|
|
1398 v100 = 0;
|
|
1399 v99 = v81;
|
|
1400 v22 = (SoundID)word_4EE088_sound_ids[93];
|
|
1401 goto LABEL_202;
|
|
1402 }
|
|
1403 }
|
|
1404
|
|
1405
|
|
1406 //----- (0043ABB0) --------------------------------------------------------
|
|
1407 bool Actor::_43ABB0(Actor *a1, Actor *a2)
|
|
1408 {
|
|
1409 unsigned int v2; // esi@1
|
|
1410 unsigned int v3; // edi@1
|
|
1411 bool result; // eax@9
|
|
1412
|
|
1413 v2 = a1->uAlly;
|
|
1414 v3 = a2->uAlly;
|
|
1415 if ( !v2 )
|
|
1416 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1417 if ( !v3 )
|
|
1418 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1419 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
|
|
1420 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
|
|
1421 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
|
|
1422 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
|
|
1423 result = 1;
|
|
1424 else
|
|
1425 result = v2 == v3;
|
|
1426 return result;
|
|
1427 }
|
|
1428
|
|
1429 //----- (0043AC45) --------------------------------------------------------
|
|
1430 void Actor::_43AC45(unsigned int uActorID, int a2)
|
|
1431 {
|
|
1432 Actor *v2; // esi@1
|
82
|
1433 Actor *v3; // edi@4
|
0
|
1434 int v4; // ebx@8
|
|
1435 int v5; // ST1C_4@8
|
|
1436 int v6; // eax@8
|
|
1437 int v7; // [sp+4h] [bp-10h]@1
|
|
1438 unsigned int uActorID_; // [sp+Ch] [bp-8h]@1
|
|
1439 signed int v9; // [sp+10h] [bp-4h]@3
|
|
1440
|
|
1441 uActorID_ = uActorID;
|
|
1442 v2 = &pActors[uActorID];
|
|
1443 v7 = a2;
|
|
1444 if ( a2 == 1 )
|
|
1445 BYTE2(v2->uAttributes) |= 8u;
|
|
1446 v9 = 0;
|
|
1447 if ( (signed int)uNumActors > 0 )
|
|
1448 {
|
82
|
1449 v3 = pActors;
|
0
|
1450 do
|
|
1451 {
|
82
|
1452 if ( v3->CanAct() )
|
0
|
1453 {
|
|
1454 if ( v9 != uActorID_ )
|
|
1455 {
|
82
|
1456 if ( Actor::_43ABB0(v2, v3) )
|
0
|
1457 {
|
82
|
1458 v4 = abs(v3->vPosition.x - v2->vPosition.x);
|
|
1459 v5 = abs(v3->vPosition.y - v2->vPosition.y);
|
|
1460 v6 = abs(v3->vPosition.z - v2->vPosition.z);
|
0
|
1461 if ( (double)sub_4621DA(v4, v5, v6) < 4096.0 )
|
|
1462 {
|
82
|
1463 v3->pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)4;
|
0
|
1464 if ( v7 == 1 )
|
82
|
1465 BYTE2(v3->uAttributes) |= 8u;
|
0
|
1466 }
|
|
1467 }
|
|
1468 }
|
|
1469 }
|
|
1470 ++v9;
|
82
|
1471 ++v3;
|
0
|
1472 }
|
|
1473 while ( v9 < (signed int)uNumActors );
|
|
1474 }
|
|
1475 }
|
|
1476
|
|
1477
|
|
1478 //----- (00404874) --------------------------------------------------------
|
|
1479 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
|
|
1480 {
|
|
1481 AIDirection *v4; // edi@1
|
|
1482 Actor *v5; // esi@1
|
|
1483 char result; // al@1
|
|
1484 char *v7; // eax@15
|
|
1485 unsigned __int16 v8; // ax@18
|
|
1486 unsigned __int16 v9; // ax@19
|
|
1487 __int16 v10; // ax@19
|
|
1488 signed int v11; // ecx@19
|
|
1489 int v12; // eax@19
|
|
1490 int v13; // edx@28
|
|
1491 //LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1492 unsigned int v15; // [sp+7Ch] [bp-4h]@1
|
|
1493 signed int v16; // [sp+88h] [bp+8h]@14
|
|
1494 signed int v17; // [sp+88h] [bp+8h]@19
|
|
1495
|
|
1496 v15 = uActorID;
|
|
1497 v4 = a2;
|
|
1498 v5 = &pActors[uActorID];
|
|
1499
|
|
1500 LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1501 //LayingItem::LayingItem(&a1);
|
|
1502
|
|
1503 result = a3 - 1;
|
|
1504 switch ( a3 )
|
|
1505 {
|
|
1506 case 1:
|
|
1507 a1.uItemType = 545;
|
|
1508 goto LABEL_14;
|
|
1509 case 2:
|
|
1510 a1.uItemType = 550;
|
|
1511 goto LABEL_14;
|
|
1512 case 3:
|
|
1513 a1.uItemType = 510;
|
|
1514 goto LABEL_14;
|
|
1515 case 4:
|
|
1516 a1.uItemType = 500;
|
|
1517 goto LABEL_14;
|
|
1518 case 5:
|
|
1519 a1.uItemType = 515;
|
|
1520 goto LABEL_14;
|
|
1521 case 6:
|
|
1522 a1.uItemType = 505;
|
|
1523 goto LABEL_14;
|
|
1524 case 7:
|
|
1525 a1.uItemType = 530;
|
|
1526 goto LABEL_14;
|
|
1527 case 8:
|
|
1528 a1.uItemType = 525;
|
|
1529 goto LABEL_14;
|
|
1530 case 9:
|
|
1531 a1.uItemType = 520;
|
|
1532 goto LABEL_14;
|
|
1533 case 10:
|
|
1534 a1.uItemType = 535;
|
|
1535 goto LABEL_14;
|
|
1536 case 11:
|
|
1537 a1.uItemType = 540;
|
|
1538 goto LABEL_14;
|
|
1539 case 13:
|
|
1540 a1.uItemType = 555;
|
|
1541 LABEL_14:
|
|
1542 v16 = 0;
|
|
1543 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1544 goto LABEL_18;
|
|
1545 v7 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1546 break;
|
|
1547 default:
|
|
1548 return result;
|
|
1549 }
|
|
1550 while ( (short)a1.uItemType != *(short *)v7 )
|
|
1551 {
|
|
1552 ++v16;
|
|
1553 v7 += 56;
|
|
1554 if ( v16 >= (signed int)pObjectList->uNumObjects )
|
|
1555 {
|
|
1556 LABEL_18:
|
|
1557 v8 = 0;
|
|
1558 goto LABEL_19;
|
|
1559 }
|
|
1560 }
|
|
1561 v8 = v16;
|
|
1562 LABEL_19:
|
|
1563 a1.uObjectDescID = v8;
|
|
1564 a1.stru_24.Reset();
|
|
1565 a1.vPosition.x = v5->vPosition.x;
|
|
1566 a1.field_48 = 0;
|
|
1567 a1.vPosition.y = v5->vPosition.y;
|
|
1568 a1.field_4C = 0;
|
|
1569 v17 = v5->uActorHeight;
|
|
1570 a1.field_50 = 0;
|
|
1571 v9 = LOWORD(v4->uYawAngle);
|
|
1572 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
|
|
1573 a1.uFacing = v9;
|
|
1574 a1.uSoundID = 0;
|
|
1575 a1.uAttributes = 0;
|
|
1576 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
1577 v11 = v4->uDistance;
|
|
1578 a1.uSectorID = v10;
|
|
1579 v12 = 8 * v15;
|
|
1580 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
|
|
1581 a1.uSpriteFrameID = 0;
|
303
|
1582 a1.field_58_pid = v12;
|
0
|
1583 a1.field_5C = 0;
|
|
1584 if ( (double)v11 >= 307.2 )
|
|
1585 {
|
|
1586 if ( v11 >= 1024 )
|
|
1587 {
|
|
1588 a1.field_60_distance_related_prolly_lod = 2;
|
|
1589 if ( v11 >= 2560 )
|
|
1590 a1.field_60_distance_related_prolly_lod = 3;
|
|
1591 }
|
|
1592 else
|
|
1593 {
|
|
1594 a1.field_60_distance_related_prolly_lod = 1;
|
|
1595 }
|
|
1596 }
|
|
1597 else
|
|
1598 {
|
|
1599 a1.field_60_distance_related_prolly_lod = 0;
|
|
1600 }
|
|
1601 a1.field_61 = a4;
|
|
1602 result = a1.Create(
|
|
1603 v4->uYawAngle,
|
|
1604 v4->uPitchAngle,
|
|
1605 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1606 0);
|
|
1607 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
|
|
1608 {
|
|
1609 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
1610 if ( result == 2 )
|
|
1611 {
|
|
1612 a1.vPosition.z += 40;
|
|
1613 v13 = v4->uYawAngle;
|
|
1614 }
|
|
1615 else
|
|
1616 {
|
|
1617 if ( result != 3 )
|
|
1618 return result;
|
|
1619 a1.Create(
|
|
1620 v4->uYawAngle + 30,
|
|
1621 v4->uPitchAngle,
|
|
1622 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1623 0);
|
|
1624 v13 = v4->uYawAngle - 30;
|
|
1625 }
|
|
1626 result = a1.Create(
|
|
1627 v13,
|
|
1628 v4->uPitchAngle,
|
|
1629 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1630 0);
|
|
1631 }
|
|
1632 return result;
|
|
1633 }
|
|
1634
|
|
1635 //----- (00404736) --------------------------------------------------------
|
|
1636 signed int __fastcall Actor::Explode(unsigned int uActorID)
|
|
1637 {
|
|
1638 Actor *v1; // esi@1
|
|
1639 signed int v2; // edx@1
|
|
1640 char *v3; // ecx@2
|
|
1641 unsigned __int16 v4; // ax@5
|
|
1642 int v5; // ebx@6
|
|
1643 int v6; // ecx@6
|
|
1644 int v7; // eax@6
|
|
1645 LayingItem a1; // [sp+Ch] [bp-78h]@1
|
|
1646 unsigned int v10; // [sp+7Ch] [bp-8h]@1
|
|
1647 int v11; // [sp+80h] [bp-4h]@6
|
|
1648
|
|
1649 v10 = uActorID;
|
|
1650 v1 = &pActors[uActorID];
|
|
1651 v2 = 0;
|
|
1652 a1.uItemType = 600;
|
|
1653 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1654 {
|
|
1655 LABEL_5:
|
|
1656 v4 = 0;
|
|
1657 }
|
|
1658 else
|
|
1659 {
|
|
1660 v3 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1661 while ( *(short *)v3 != 600 )
|
|
1662 {
|
|
1663 ++v2;
|
|
1664 v3 += 56;
|
|
1665 if ( v2 >= (signed int)pObjectList->uNumObjects )
|
|
1666 goto LABEL_5;
|
|
1667 }
|
|
1668 v4 = v2;
|
|
1669 }
|
|
1670 a1.uObjectDescID = v4;
|
|
1671 a1.stru_24.Reset();
|
|
1672 a1.vPosition.y = v1->vPosition.y;
|
|
1673 a1.field_48 = 0;
|
|
1674 v5 = v1->vPosition.x;
|
|
1675 v11 = v1->uActorHeight;
|
|
1676 a1.field_4C = 0;
|
|
1677 a1.field_50 = 0;
|
|
1678 a1.vPosition.x = v5;
|
|
1679 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
|
|
1680 a1.uFacing = 0;
|
|
1681 a1.vPosition.z = v6;
|
|
1682 a1.uSoundID = 0;
|
|
1683 a1.uAttributes = 0;
|
|
1684 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
|
|
1685 v7 = 8 * v10;
|
303
|
1686 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
|
0
|
1687 a1.uSpriteFrameID = 0;
|
303
|
1688 a1.field_58_pid = v7;
|
0
|
1689 a1.field_5C = 0;
|
|
1690 a1.field_60_distance_related_prolly_lod = 3;
|
|
1691 a1.field_61 = 4;
|
|
1692 return a1.Create(0, 0, 0, 0);
|
|
1693 }
|
|
1694
|
|
1695 //----- (004040E9) --------------------------------------------------------
|
|
1696 // // Get direction vector from object1 to object2,
|
|
1697 // // distance from object1 to object2 and Euler angles of the direction vector
|
|
1698 // //
|
|
1699 // //
|
|
1700 // // object1 & object2 format : objectType | (objectID << 3)
|
|
1701 // // objectType == 2 - LayingItem
|
|
1702 // // objectType == 3 - Actor
|
|
1703 // // objectType == 4 - Party
|
|
1704 // // objectType == 5 - Decoration
|
|
1705 // //
|
|
1706 // // originally this function had following prototype:
|
|
1707 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
|
|
1708 // // but compiler converts functions returning structures by value in the such way
|
|
1709 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
|
|
1710 {
|
|
1711 signed int v4; // eax@1
|
|
1712 unsigned int v5; // ecx@1
|
|
1713 unsigned int v6; // ebx@1
|
|
1714 int v7; // ecx@2
|
|
1715 int v8; // ecx@3
|
|
1716 int v9; // ecx@4
|
|
1717 BLVFace *v10; // eax@8
|
|
1718 unsigned int v11; // ecx@8
|
|
1719 signed int v12; // eax@9
|
|
1720 int v13; // ecx@9
|
|
1721 int v14; // eax@9
|
|
1722 int v15; // eax@11
|
|
1723 int v16; // eax@12
|
|
1724 int v17; // eax@13
|
|
1725 int v18; // edx@15
|
|
1726 signed int v19; // eax@25
|
|
1727 signed int v20; // eax@28
|
|
1728 int v21; // ebx@28
|
|
1729 signed int v22; // eax@28
|
|
1730 BLVFace *v23; // eax@35
|
|
1731 int v24; // edx@35
|
|
1732 unsigned int v25; // ecx@35
|
|
1733 signed int v26; // eax@36
|
|
1734 int v27; // ecx@36
|
|
1735 int v28; // eax@36
|
|
1736 int v29; // eax@37
|
|
1737 signed int v30; // eax@42
|
|
1738 double v31; // st7@45
|
|
1739 double v32; // st6@45
|
|
1740 double v33; // st7@45
|
|
1741 AIDirection *result; // eax@48
|
|
1742 int v35; // [sp-18h] [bp-64h]@17
|
|
1743 int v36; // [sp-14h] [bp-60h]@17
|
|
1744 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
|
|
1745 int *v38; // [sp-4h] [bp-50h]@15
|
|
1746 int *v39; // [sp+0h] [bp-4Ch]@15
|
|
1747 int *v40; // [sp+4h] [bp-48h]@15
|
|
1748 AIDirection v41; // [sp+14h] [bp-38h]@46
|
|
1749 float v42; // [sp+30h] [bp-1Ch]@23
|
|
1750 float v43; // [sp+34h] [bp-18h]@45
|
|
1751 float v44; // [sp+38h] [bp-14h]@33
|
|
1752 float v45; // [sp+3Ch] [bp-10h]@33
|
|
1753 int outz; // [sp+40h] [bp-Ch]@6
|
|
1754 int outy; // [sp+44h] [bp-8h]@6
|
|
1755 int outx; // [sp+48h] [bp-4h]@6
|
|
1756 float a4a; // [sp+58h] [bp+Ch]@45
|
|
1757
|
|
1758 v4 = (signed int)uObj1ID >> 3;
|
|
1759 v5 = (uObj1ID & 7) - 2;
|
|
1760 v6 = uObj2ID;
|
|
1761 if ( !v5 )
|
|
1762 {
|
|
1763 v19 = v4;
|
|
1764 outx = pLayingItems[v19].vPosition.x;
|
|
1765 v13 = pLayingItems[v19].vPosition.y;
|
|
1766 v14 = pLayingItems[v19].vPosition.z;
|
|
1767 goto LABEL_26;
|
|
1768 }
|
|
1769 v7 = v5 - 1;
|
|
1770 if ( !v7 )
|
|
1771 {
|
|
1772 outx = pActors[v4].vPosition.x;
|
|
1773 outy = pActors[v4].vPosition.y;
|
|
1774 LODWORD(v42) = pActors[v4].uActorHeight;
|
|
1775 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
|
|
1776 goto LABEL_24;
|
|
1777 }
|
|
1778 v8 = v7 - 1;
|
|
1779 if ( !v8 )
|
|
1780 {
|
|
1781 if ( !v4 )
|
|
1782 {
|
|
1783 outx = pParty->vPosition.x;
|
|
1784 outy = pParty->vPosition.y;
|
|
1785 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1786 LABEL_27:
|
|
1787 outz = v14;
|
|
1788 goto LABEL_28;
|
|
1789 }
|
|
1790 v15 = v4 - 1;
|
|
1791 if ( v15 )
|
|
1792 {
|
|
1793 v16 = v15 - 1;
|
|
1794 if ( v16 )
|
|
1795 {
|
|
1796 v17 = v16 - 1;
|
|
1797 if ( v17 )
|
|
1798 {
|
|
1799 if ( v17 != 1 )
|
|
1800 goto LABEL_28;
|
|
1801 v40 = &outz;
|
|
1802 v39 = &outy;
|
|
1803 v38 = &outx;
|
|
1804 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1805 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1806 goto LABEL_20;
|
|
1807 }
|
|
1808 v40 = &outz;
|
|
1809 v39 = &outy;
|
|
1810 v38 = &outx;
|
|
1811 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1812 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1813 }
|
|
1814 else
|
|
1815 {
|
|
1816 v40 = &outz;
|
|
1817 v39 = &outy;
|
|
1818 v38 = &outx;
|
|
1819 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1820 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1821 }
|
|
1822 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
|
|
1823 v36 = 0;
|
|
1824 v35 = 8;
|
|
1825 LABEL_21:
|
|
1826 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
|
|
1827 goto LABEL_28;
|
|
1828 }
|
|
1829 v40 = &outz;
|
|
1830 v39 = &outy;
|
|
1831 v38 = &outx;
|
|
1832 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1833 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1834 LABEL_20:
|
|
1835 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
|
|
1836 v36 = 0;
|
|
1837 v35 = 24;
|
|
1838 goto LABEL_21;
|
|
1839 }
|
|
1840 v9 = v8 - 1;
|
|
1841 if ( !v9 )
|
|
1842 {
|
|
1843 v12 = v4;
|
|
1844 outx = pLevelDecorations[v12].vPosition.x;
|
|
1845 v13 = pLevelDecorations[v12].vPosition.y;
|
|
1846 v14 = pLevelDecorations[v12].vPosition.z;
|
|
1847 LABEL_26:
|
|
1848 outy = v13;
|
|
1849 goto LABEL_27;
|
|
1850 }
|
|
1851 if ( v9 != 1 )
|
|
1852 {
|
|
1853 outz = 0;
|
|
1854 outy = 0;
|
|
1855 outx = 0;
|
|
1856 goto LABEL_28;
|
|
1857 }
|
|
1858 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1859 {
|
|
1860 v10 = &pIndoor->pFaces[v4];
|
|
1861 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
|
|
1862 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
|
|
1863 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
|
|
1864 LABEL_24:
|
|
1865 outz = v11;
|
|
1866 }
|
|
1867 LABEL_28:
|
|
1868 v20 = v6;
|
|
1869 v21 = v6 & 7;
|
|
1870 v22 = v20 >> 3;
|
|
1871 if ( v21 == 2 )
|
|
1872 {
|
|
1873 v30 = v22;
|
|
1874 LODWORD(v45) = pLayingItems[v30].vPosition.x;
|
|
1875 v27 = pLayingItems[v30].vPosition.y;
|
|
1876 v28 = pLayingItems[v30].vPosition.z;
|
|
1877 goto LABEL_43;
|
|
1878 }
|
|
1879 if ( v21 == 3 )
|
|
1880 {
|
|
1881 LODWORD(v45) = pActors[v22].vPosition.x;
|
|
1882 LODWORD(v44) = pActors[v22].vPosition.y;
|
|
1883 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
|
|
1884 goto LABEL_41;
|
|
1885 }
|
|
1886 if ( v21 == 4 )
|
|
1887 {
|
|
1888 LODWORD(v45) = pParty->vPosition.x;
|
|
1889 LODWORD(v44) = pParty->vPosition.y;
|
|
1890 v29 = a4;
|
|
1891 if ( !a4 )
|
|
1892 v29 = pParty->sEyelevel;
|
|
1893 v28 = pParty->vPosition.z + v29;
|
|
1894 goto LABEL_44;
|
|
1895 }
|
|
1896 if ( v21 == 5 )
|
|
1897 {
|
|
1898 v26 = v22;
|
|
1899 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
|
|
1900 v27 = pLevelDecorations[v26].vPosition.y;
|
|
1901 v28 = pLevelDecorations[v26].vPosition.z;
|
|
1902 LABEL_43:
|
|
1903 LODWORD(v44) = v27;
|
|
1904 LABEL_44:
|
|
1905 a4 = v28;
|
|
1906 goto LABEL_45;
|
|
1907 }
|
|
1908 if ( v21 != 6 )
|
|
1909 {
|
|
1910 a4 = 0;
|
|
1911 v44 = 0.0;
|
|
1912 v45 = 0.0;
|
|
1913 goto LABEL_45;
|
|
1914 }
|
|
1915 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1916 {
|
|
1917 v23 = &pIndoor->pFaces[v22];
|
|
1918 v24 = v23->pBounding.y1;
|
|
1919 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
|
|
1920 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
|
|
1921 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
|
|
1922 LABEL_41:
|
|
1923 a4 = v25;
|
|
1924 }
|
|
1925 LABEL_45:
|
|
1926 v31 = (double)SLODWORD(v45) - (double)outx;
|
|
1927 v42 = v31;
|
|
1928 v32 = (double)SLODWORD(v44) - (double)outy;
|
|
1929 v43 = v32;
|
|
1930 a4a = (double)a4 - (double)outz;
|
|
1931 v45 = v32 * v32;
|
|
1932 v44 = v31 * v31;
|
|
1933 v33 = sqrt(a4a * a4a + v44 + v45);
|
|
1934 if ( v33 <= 1.0 )
|
|
1935 {
|
|
1936 v41.vDirection.x = 65536;
|
|
1937 v41.vDirection.y = 0;
|
|
1938 v41.vDirection.z = 0;
|
|
1939 v41.uDistance = 1;
|
|
1940 v41.uDistanceXZ = 1;
|
|
1941 v41.uYawAngle = 0;
|
|
1942 v41.uPitchAngle = 0;
|
|
1943 }
|
|
1944 else
|
|
1945 {
|
|
1946 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
|
|
1947 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
|
|
1948 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
|
|
1949 v41.uDistance = (signed __int64)v33;
|
|
1950 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
|
|
1951 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
|
|
1952 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
|
|
1953 }
|
|
1954 result = pOut;
|
|
1955 memcpy(pOut, &v41, 0x1Cu);
|
|
1956 return result;
|
|
1957 }
|
|
1958
|
|
1959
|
|
1960 //----- (00404030) --------------------------------------------------------
|
|
1961 unsigned int __fastcall Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
|
|
1962 {
|
|
1963 unsigned int v4; // edi@1
|
|
1964 unsigned int v5; // esi@1
|
|
1965 unsigned int result; // eax@2
|
|
1966 AIDirection *v7; // eax@3
|
|
1967 unsigned int v8; // ecx@3
|
|
1968 Actor *v9; // ebx@3
|
|
1969 AIDirection *v10; // esi@4
|
|
1970 unsigned __int16 v11; // ax@5
|
|
1971 AIDirection a3; // [sp+8h] [bp-38h]@4
|
|
1972 AIDirection v13; // [sp+24h] [bp-1Ch]@4
|
|
1973
|
|
1974 v4 = uObjID;
|
|
1975 v5 = uActorID;
|
|
1976 if ( rand() % 100 >= 5 )
|
|
1977 {
|
|
1978 v7 = a4;
|
|
1979 v8 = 0;
|
|
1980 v9 = &pActors[v5];
|
|
1981 if ( !a4 )
|
|
1982 {
|
|
1983 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
|
|
1984 v7 = &v13;
|
|
1985 memcpy(&v13, v10, sizeof(v13));
|
|
1986 v8 = 0;
|
|
1987 }
|
|
1988 v9->uYawAngle = LOWORD(v7->uYawAngle);
|
|
1989 v11 = LOWORD(v7->uPitchAngle);
|
|
1990 v9->uCurrentActionTime = v8;
|
|
1991 v9->vVelocity.z = v8;
|
|
1992 v9->vVelocity.y = v8;
|
|
1993 v9->vVelocity.x = v8;
|
|
1994 v9->uPitchAngle = v11;
|
|
1995 v9->uCurrentActionLength = 256;
|
|
1996 v9->uAIState = Interacting;
|
|
1997 result = v9->UpdateAnimation();
|
|
1998 }
|
|
1999 else
|
|
2000 {
|
|
2001 result = Actor::_402F87(v5, v4, a4);
|
|
2002 }
|
|
2003 return result;
|
|
2004 }
|
|
2005
|
|
2006 //----- (00403F58) --------------------------------------------------------
|
|
2007 unsigned int __fastcall Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
|
|
2008 {
|
|
2009 unsigned int v4; // esi@1
|
|
2010 unsigned int result; // eax@2
|
|
2011 AIDirection *v6; // eax@3
|
|
2012 unsigned int v7; // edi@3
|
|
2013 Actor *v8; // ebx@3
|
|
2014 AIDirection *v9; // esi@4
|
|
2015 AIDirection a3; // [sp+4h] [bp-3Ch]@4
|
|
2016 AIDirection v11; // [sp+20h] [bp-20h]@4
|
|
2017 signed int a2; // [sp+3Ch] [bp-4h]@1
|
|
2018
|
|
2019 a2 = uObjID;
|
|
2020 v4 = uActorID;
|
|
2021 if ( rand() % 2 )
|
|
2022 {
|
|
2023 result = Actor::_402F87(v4, a2, a4);
|
|
2024 }
|
|
2025 else
|
|
2026 {
|
|
2027 v6 = a4;
|
|
2028 v7 = 0;
|
|
2029 v8 = &pActors[v4];
|
|
2030 if ( !a4 )
|
|
2031 {
|
|
2032 v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0);
|
|
2033 v6 = &v11;
|
|
2034 memcpy(&v11, v9, sizeof(v11));
|
|
2035 v7 = 0;
|
|
2036 }
|
|
2037 v8->uYawAngle = LOWORD(v6->uYawAngle);
|
|
2038 v8->uPitchAngle = LOWORD(v6->uPitchAngle);
|
|
2039 if ( uActionLength == v7 )
|
|
2040 v8->uCurrentActionLength = rand() % 256 + 256;
|
|
2041 else
|
|
2042 v8->uCurrentActionLength = uActionLength;
|
|
2043 v8->uCurrentActionTime = v7;
|
|
2044 v8->uAIState = Standing;
|
|
2045 v8->vVelocity.z = v7;
|
|
2046 v8->vVelocity.y = v7;
|
|
2047 v8->vVelocity.x = v7;
|
|
2048 result = v8->UpdateAnimation();
|
|
2049 }
|
|
2050 return result;
|
|
2051 }
|
|
2052
|
|
2053
|
|
2054
|
|
2055 //----- (00403EB6) --------------------------------------------------------
|
|
2056 unsigned int __fastcall Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4)
|
|
2057 {
|
|
2058 AIDirection *v4; // eax@1
|
|
2059 unsigned int v5; // esi@1
|
|
2060 Actor *v6; // ebx@1
|
|
2061 AIDirection *v7; // esi@2
|
|
2062 AIDirection a3; // [sp+Ch] [bp-38h]@2
|
|
2063 AIDirection v10; // [sp+28h] [bp-1Ch]@2
|
|
2064
|
|
2065 v4 = a4;
|
|
2066 v5 = 0;
|
|
2067 v6 = &pActors[uActorID];
|
|
2068 if ( !a4 )
|
|
2069 {
|
|
2070 v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0);
|
|
2071 v4 = &v10;
|
|
2072 memcpy(&v10, v7, sizeof(v10));
|
|
2073 v5 = 0;
|
|
2074 }
|
|
2075 v6->uYawAngle = LOWORD(v4->uYawAngle);
|
|
2076 if ( uActionLength == v5 )
|
|
2077 v6->uCurrentActionLength = rand() % 256 + 256;
|
|
2078 else
|
|
2079 v6->uCurrentActionLength = uActionLength;
|
|
2080 v6->uCurrentActionTime = v5;
|
|
2081 v6->uAIState = Standing;
|
|
2082 v6->vVelocity.z = v5;
|
|
2083 v6->vVelocity.y = v5;
|
|
2084 v6->vVelocity.x = v5;
|
|
2085 return v6->UpdateAnimation();
|
|
2086 }
|
|
2087
|
|
2088
|
|
2089 //----- (00403E61) --------------------------------------------------------
|
|
2090 void __fastcall Actor::StandAwhile(unsigned int uActorID)
|
|
2091 {
|
|
2092 Actor *v1; // esi@1
|
|
2093
|
|
2094 v1 = &pActors[uActorID];
|
|
2095 v1->uCurrentActionLength = rand() % 128 + 128;
|
|
2096 v1->uCurrentActionTime = 0;
|
|
2097 v1->uAIState = Standing;
|
|
2098 v1->vVelocity.z = 0;
|
|
2099 v1->vVelocity.y = 0;
|
|
2100 v1->vVelocity.x = 0;
|
|
2101 v1->UpdateAnimation();
|
|
2102 }
|
|
2103
|
|
2104 //----- (00403C6C) --------------------------------------------------------
|
|
2105 unsigned int __fastcall Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
|
|
2106 {
|
|
2107 Actor *v3; // ebx@1
|
|
2108 char v4; // zf@1
|
|
2109 unsigned int result; // eax@3
|
|
2110 AIDirection *v6; // esi@6
|
|
2111 AIDirection *v7; // edi@6
|
|
2112 signed int v8; // eax@7
|
|
2113 double v9; // st7@9
|
|
2114 Vec3_int_ v10; // ST04_12@9
|
|
2115 int v11; // eax@10
|
|
2116 AIDirection *v12; // eax@11
|
|
2117 unsigned int v13; // esi@11
|
|
2118 AIDirection *v14; // esi@12
|
|
2119 SpriteFrame *v15; // ecx@13
|
|
2120 __int16 v16; // ax@13
|
|
2121 unsigned int v17; // ecx@13
|
|
2122 signed __int64 v18; // qax@13
|
|
2123 AIDirection a3; // [sp+Ch] [bp-48h]@12
|
|
2124 AIDirection v20; // [sp+28h] [bp-2Ch]@12
|
|
2125 unsigned int v21; // [sp+44h] [bp-10h]@9
|
|
2126 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2127 int v23; // [sp+4Ch] [bp-8h]@6
|
|
2128 unsigned int v24; // [sp+50h] [bp-4h]@1
|
|
2129 unsigned int v25; // [sp+5Ch] [bp+8h]@13
|
|
2130
|
|
2131 v3 = &pActors[uActorID];
|
|
2132 a2 = edx0;
|
|
2133 v4 = v3->pMonsterInfo.uMovementType == 5;
|
|
2134 v24 = uActorID;
|
|
2135 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
|
|
2136 {
|
|
2137 result = Actor::_403EB6(uActorID, edx0, 0, arg0);
|
|
2138 }
|
|
2139 else
|
|
2140 {
|
141
|
2141 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2142 {
|
|
2143 v8 = edx0 >> 3;
|
|
2144 v6 = (AIDirection *)pActors[v8].vPosition.x;
|
|
2145 v7 = (AIDirection *)pActors[v8].vPosition.y;
|
|
2146 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
|
|
2147 }
|
|
2148 else
|
|
2149 {
|
141
|
2150 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2151 {
|
|
2152 v6 = (AIDirection *)pParty->vPosition.x;
|
|
2153 v7 = (AIDirection *)pParty->vPosition.y;
|
|
2154 v23 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2155 }
|
|
2156 else
|
|
2157 {
|
|
2158 v6 = arg0;
|
|
2159 v7 = arg0;
|
|
2160 }
|
|
2161 }
|
|
2162 v21 = v3->uActorHeight;
|
|
2163 v9 = (double)(signed int)v21 * 0.75;
|
|
2164 v21 = v3->vPosition.z;
|
|
2165 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
|
|
2166 v10.y = v3->vPosition.y;
|
|
2167 v10.x = v3->vPosition.x;
|
|
2168 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
|
|
2169 {
|
|
2170 v12 = arg0;
|
|
2171 v13 = 0;
|
|
2172 if ( !arg0 )
|
|
2173 {
|
141
|
2174 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2175 v12 = &v20;
|
|
2176 memcpy(&v20, v14, sizeof(v20));
|
|
2177 v13 = 0;
|
|
2178 }
|
|
2179 v15 = pSpriteFrameTable->pSpriteSFrames;
|
|
2180 v3->uYawAngle = LOWORD(v12->uYawAngle);
|
|
2181 v16 = v15[v3->pSpriteIDs[2]].uAnimLength;
|
|
2182 v17 = v24;
|
|
2183 v3->uCurrentActionLength = 8 * v16;
|
|
2184 v3->uCurrentActionTime = v13;
|
|
2185 v3->uAIState = AttackingMelee;
|
|
2186 Actor::PlaySound(v17, 0);
|
|
2187 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2188 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2189 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
|
|
2190 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
|
|
2191 {
|
|
2192 LODWORD(v18) = 2 * v18;
|
|
2193 v25 = v18;
|
|
2194 }
|
|
2195 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2196 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
|
|
2197 v3->pMonsterInfo.uRecoveryTime = v18;
|
|
2198 v3->vVelocity.z = v13;
|
|
2199 v3->vVelocity.y = v13;
|
|
2200 v3->vVelocity.x = v13;
|
|
2201 result = v3->UpdateAnimation();
|
|
2202 }
|
|
2203 else
|
|
2204 {
|
|
2205 v11 = rand();
|
|
2206 result = Actor::_402AD7(v24, a2, v11 % 2, 64, arg0);
|
|
2207 }
|
|
2208 }
|
|
2209 return result;
|
|
2210 }
|
|
2211
|
|
2212
|
|
2213 //----- (00438CF3) --------------------------------------------------------
|
|
2214 void Actor::_438CF3(unsigned int uActorID)
|
|
2215 {
|
|
2216 unsigned int v1; // esi@1
|
|
2217 unsigned int v2; // edi@2
|
|
2218 char v3; // bl@3
|
|
2219 char *v4; // ecx@16
|
|
2220 signed int v5; // eax@18
|
|
2221 Player **ppPlayers; // esi@20
|
|
2222
|
|
2223 v1 = uLevelMapStatsID;
|
|
2224 if ( !uLevelMapStatsID || (v2 = uActorID, !pActors[uActorID]._438B9B()) )
|
|
2225 return;
|
|
2226 v3 = 1;
|
|
2227 if ( v1 != 5 )
|
|
2228 {
|
|
2229 if ( v1 == 6 || v1 == 7 )
|
|
2230 {
|
|
2231 _449B57_test_bit(pParty->_award_bits, 99);
|
|
2232 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
|
|
2233 return;
|
|
2234 goto LABEL_12;
|
|
2235 }
|
|
2236 if ( v1 != 8 )
|
|
2237 goto LABEL_12;
|
|
2238 }
|
|
2239 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) )
|
|
2240 v3 = 0;
|
|
2241 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
|
|
2242 v3 = 1;
|
|
2243 if ( v3 )
|
|
2244 {
|
|
2245 LABEL_12:
|
|
2246 pParty->uFine += 100
|
|
2247 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm
|
|
2248 + pActors[v2].pMonsterInfo.uLevel
|
|
2249 + GetPartyReputation());
|
|
2250 if ( pParty->uFine < 0 )
|
|
2251 pParty->uFine = 0;
|
|
2252 if ( pParty->uFine > 4000000 )
|
|
2253 pParty->uFine = 4000000;
|
|
2254 v4 = (char *)&pOutdoor->ddm;
|
|
2255 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
2256 v4 = (char *)&pIndoor->dlv;
|
|
2257 v5 = *((int *)v4 + 2);
|
|
2258 if ( v5 < 10000 )
|
|
2259 *((int *)v4 + 2) = v5 + 1;
|
|
2260 ppPlayers = &pPlayers[1];
|
|
2261 do
|
|
2262 {
|
|
2263 if ( pParty->uFine )
|
|
2264 {
|
|
2265 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) )
|
|
2266 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u);
|
|
2267 }
|
|
2268 ++ppPlayers;
|
|
2269 }
|
|
2270 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
|
|
2271 }
|
|
2272 }
|
|
2273
|
|
2274
|
|
2275 //----- (0043AE80) --------------------------------------------------------
|
|
2276 int Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
|
|
2277 {
|
|
2278 int result; // eax@1
|
|
2279 unsigned int v4; // esi@1
|
|
2280 int v5; // [sp-14h] [bp-18h]@3
|
|
2281 unsigned int v6; // [sp-10h] [bp-14h]@3
|
|
2282 int v7; // [sp-Ch] [bp-10h]@3
|
|
2283 int v8; // [sp-8h] [bp-Ch]@3
|
|
2284 __int16 v9; // [sp-4h] [bp-8h]@3
|
|
2285
|
|
2286 result = a2 - 1;
|
|
2287 v4 = 8 * uActorID | 3;
|
|
2288 switch ( a2 )
|
|
2289 {
|
|
2290 case 1:
|
|
2291 if ( a3 )
|
|
2292 {
|
|
2293 v9 = 0;
|
|
2294 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2295 v7 = 0;
|
|
2296 LOWORD(v6) = v4;
|
|
2297 v5 = 904;
|
|
2298 goto LABEL_16;
|
|
2299 }
|
|
2300 return result;
|
|
2301 case 2:
|
|
2302 if ( a3 )
|
|
2303 {
|
|
2304 v9 = 0;
|
|
2305 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2306 v7 = 0;
|
|
2307 LOWORD(v6) = v4;
|
|
2308 v5 = 905;
|
|
2309 goto LABEL_16;
|
|
2310 }
|
|
2311 return result;
|
|
2312 case 3:
|
|
2313 if ( a3 )
|
|
2314 {
|
|
2315 v9 = 0;
|
|
2316 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2317 v7 = 0;
|
|
2318 LOWORD(v6) = v4;
|
|
2319 v5 = 906;
|
|
2320 goto LABEL_16;
|
|
2321 }
|
|
2322 return result;
|
|
2323 case 4:
|
|
2324 if ( a3 )
|
|
2325 {
|
|
2326 v9 = 0;
|
|
2327 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2328 v7 = 0;
|
|
2329 LOWORD(v6) = v4;
|
|
2330 v5 = 907;
|
|
2331 goto LABEL_16;
|
|
2332 }
|
|
2333 return result;
|
|
2334 case 5:
|
|
2335 v9 = 4;
|
|
2336 v8 = 65536;
|
|
2337 v7 = 0;
|
|
2338 v6 = 8 * uActorID | 3;
|
|
2339 v5 = 901;
|
|
2340 goto LABEL_16;
|
|
2341 case 6:
|
|
2342 v9 = 4;
|
|
2343 v8 = 65536;
|
|
2344 v7 = 0;
|
|
2345 v6 = 8 * uActorID | 3;
|
|
2346 v5 = 902;
|
|
2347 goto LABEL_16;
|
|
2348 case 7:
|
|
2349 v9 = 4;
|
|
2350 v8 = 65536;
|
|
2351 v7 = 0;
|
|
2352 v6 = 8 * uActorID | 3;
|
|
2353 v5 = 903;
|
|
2354 goto LABEL_16;
|
|
2355 case 8:
|
|
2356 v9 = 4;
|
|
2357 v8 = 65536;
|
|
2358 v7 = 0;
|
|
2359 v6 = 8 * uActorID | 3;
|
|
2360 v5 = 900;
|
|
2361 goto LABEL_16;
|
|
2362 case 9:
|
|
2363 v9 = 4;
|
|
2364 v8 = 65536;
|
|
2365 v7 = 0;
|
|
2366 v6 = 8 * uActorID | 3;
|
|
2367 v5 = 909;
|
|
2368 goto LABEL_16;
|
|
2369 case 10:
|
|
2370 v9 = 4;
|
|
2371 v8 = 65536;
|
|
2372 v7 = 0;
|
|
2373 v6 = 8 * uActorID | 3;
|
|
2374 v5 = 908;
|
|
2375 LABEL_16:
|
|
2376 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
|
|
2377 break;
|
|
2378 default:
|
|
2379 return result;
|
|
2380 }
|
|
2381 return result;
|
|
2382 }
|
|
2383
|
|
2384
|
|
2385 //----- (0043B3E0) --------------------------------------------------------
|
|
2386 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
|
|
2387 {
|
|
2388 signed int v2; // ebp@1
|
|
2389 int v3; // eax@9
|
|
2390 signed int v4; // edi@9
|
|
2391 int v5; // esi@9
|
|
2392 int v6; // ebx@11
|
|
2393 unsigned __int16 v8; // si@21
|
|
2394 int v9; // edi@21
|
|
2395 signed int v10; // eax@23
|
|
2396 int v11; // [sp+10h] [bp-4h]@1
|
|
2397
|
|
2398 v2 = 0;
|
|
2399 v11 = 0;
|
|
2400 if ( a2 )
|
|
2401 {
|
|
2402 if ( a2 == 1 )
|
|
2403 {
|
|
2404 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
|
|
2405 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
|
|
2406 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
|
|
2407 }
|
|
2408 else
|
|
2409 {
|
|
2410 if ( a2 <= 1 )
|
|
2411 return 0;
|
|
2412 if ( a2 <= 3 )
|
|
2413 {
|
|
2414 if ( a2 == 2 )
|
|
2415 {
|
|
2416 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
|
|
2417 v9 = a1->pMonsterInfo.uSpell1ID;
|
|
2418 }
|
|
2419 else
|
|
2420 {
|
|
2421 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
|
|
2422 v9 = a1->pMonsterInfo.uSpell2ID;
|
|
2423 }
|
|
2424 v10 = SkillToMastery(v8);
|
|
2425 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
|
|
2426 }
|
|
2427 if ( a2 != 4 )
|
|
2428 return 0;
|
|
2429 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
2430 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
|
|
2431 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
2432 }
|
|
2433 }
|
|
2434 else
|
|
2435 {
|
|
2436 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
|
|
2437 v2 = a1->pActorBuffs[14].uPower;
|
|
2438 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
|
|
2439 v2 = a1->pActorBuffs[18].uPower;
|
|
2440 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
|
|
2441 v2 += a1->pActorBuffs[21].uPower;
|
|
2442 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
|
|
2443 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
|
|
2444 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
|
|
2445 }
|
|
2446 if ( v3 > 0 )
|
|
2447 {
|
|
2448 v6 = v3;
|
|
2449 do
|
|
2450 {
|
|
2451 --v6;
|
|
2452 v11 += rand() % v4 + 1;
|
|
2453 }
|
|
2454 while ( v6 );
|
|
2455 }
|
|
2456 return v11 + v5 + v2;
|
|
2457 }
|
|
2458
|
|
2459 //----- (00438B9B) --------------------------------------------------------
|
|
2460 char Actor::_438B9B()
|
|
2461 {
|
|
2462 unsigned int v1; // eax@1
|
|
2463
|
|
2464 v1 = this->uAlly;
|
|
2465 if ( !v1 )
|
|
2466 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
|
|
2467 return (signed int)v1 >= 39 && (signed int)v1 <= 44
|
|
2468 || (signed int)v1 >= 45 && (signed int)v1 <= 50
|
|
2469 || (signed int)v1 >= 51 && (signed int)v1 <= 62
|
|
2470 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
|
|
2471 }
|
|
2472
|
|
2473 //----- (0042EBEE) --------------------------------------------------------
|
|
2474 bool Actor::StealFrom(unsigned int uActorID)
|
|
2475 {
|
|
2476 unsigned int v1; // esi@1
|
|
2477 Player *pPlayer; // edi@1
|
|
2478 bool result; // eax@1
|
|
2479 int v4; // ebx@2
|
|
2480 unsigned int v5; // eax@2
|
|
2481 DDM_DLV_Header *v6; // esi@4
|
|
2482 unsigned int v7; // [sp+8h] [bp-4h]@1
|
|
2483 int v8; // [sp+8h] [bp-4h]@6
|
|
2484
|
|
2485 v1 = uActiveCharacter;
|
|
2486 v7 = uActorID;
|
243
|
2487 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
|
0
|
2488 result = pPlayer->CanAct();
|
|
2489 if ( result )
|
|
2490 {
|
|
2491 pStru277->_427D48(v1);
|
|
2492 v4 = 0;
|
|
2493 v5 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2494 if ( v5 )
|
|
2495 v4 = pMapStats->pInfos[v5]._steal_perm;
|
|
2496 v6 = &pOutdoor->ddm;
|
|
2497 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
|
|
2498 v6 = &pIndoor->dlv;
|
|
2499 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
|
|
2500 v8 = pPlayer->GetAttackRecoveryTime(0);
|
|
2501 if ( v8 < 30 )
|
|
2502 v8 = 30;
|
|
2503 if ( !pParty->bTurnBasedModeOn )
|
|
2504 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
|
|
2505 pTurnEngine->_40471C();
|
|
2506 result = 1;
|
|
2507 }
|
|
2508 return result;
|
|
2509 }
|
|
2510
|
|
2511
|
|
2512 //----- (00403A60) --------------------------------------------------------
|
|
2513 unsigned int __fastcall Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
|
2514 {
|
|
2515 Actor *v3; // ebx@1
|
|
2516 AIDirection *v4; // esi@3
|
|
2517 AIDirection *v5; // edi@3
|
|
2518 signed int v6; // eax@4
|
|
2519 Vec3_int_ v7; // ST04_12@6
|
|
2520 unsigned int result; // eax@7
|
|
2521 AIDirection *v9; // eax@8
|
|
2522 unsigned int v10; // esi@8
|
|
2523 AIDirection *v11; // esi@9
|
|
2524 SpriteFrame *v12; // ecx@10
|
|
2525 __int16 v13; // ax@10
|
|
2526 unsigned int v14; // ecx@10
|
|
2527 unsigned int v15; // eax@10
|
|
2528 signed int v16; // ecx@17
|
|
2529 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2530 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2531 int v19; // [sp+44h] [bp-10h]@6
|
|
2532 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2533 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2534 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2535 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2536
|
|
2537 v22 = uActorID;
|
|
2538 v3 = &pActors[uActorID];
|
|
2539 a2 = edx0;
|
141
|
2540 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2541 {
|
|
2542 v6 = edx0 >> 3;
|
|
2543 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2544 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2545 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2546 }
|
|
2547 else
|
|
2548 {
|
141
|
2549 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2550 {
|
|
2551 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2552 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2553 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2554 }
|
|
2555 else
|
|
2556 {
|
|
2557 v4 = pDir;
|
|
2558 v5 = pDir;
|
|
2559 }
|
|
2560 }
|
|
2561 v19 = v3->uActorHeight;
|
|
2562 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2563 v7.y = v3->vPosition.y;
|
|
2564 v7.x = v3->vPosition.x;
|
|
2565 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2566 {
|
|
2567 v9 = pDir;
|
|
2568 v10 = 0;
|
|
2569 if ( !pDir )
|
|
2570 {
|
141
|
2571 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2572 v9 = &v18;
|
|
2573 memcpy(&v18, v11, sizeof(v18));
|
|
2574 v10 = 0;
|
|
2575 }
|
|
2576 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2577 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
|
2578 v13 = v12[v3->pSpriteIDs[3]].uAnimLength;
|
|
2579 v14 = v22;
|
|
2580 v3->uCurrentActionLength = 8 * v13;
|
|
2581 v3->uCurrentActionTime = v10;
|
|
2582 v3->uAIState = AttackingRanged4;
|
|
2583 Actor::PlaySound(v14, 0);
|
|
2584 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2585 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2586 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2587 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2588 {
|
|
2589 v15 *= 2;
|
|
2590 pDira = v15;
|
|
2591 }
|
|
2592 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2593 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2594 else
|
|
2595 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2596 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2597 * (double)(signed int)pDira
|
|
2598 * -2.133333333333333);
|
|
2599 v16 = v3->pMonsterInfo.uSpell2ID;
|
|
2600 v3->vVelocity.z = v10;
|
|
2601 v3->vVelocity.y = v10;
|
|
2602 v3->vVelocity.x = v10;
|
|
2603 if ( sub_42FB5C(v16) )
|
|
2604 {
|
|
2605 v3->uCurrentActionLength = 64;
|
|
2606 v3->uCurrentActionTime = v10;
|
|
2607 v3->uAIState = Fidgeting;
|
|
2608 result = v3->UpdateAnimation();
|
|
2609 v3->uAIState = AttackingRanged4;
|
|
2610 }
|
|
2611 else
|
|
2612 {
|
|
2613 result = v3->UpdateAnimation();
|
|
2614 }
|
|
2615 }
|
|
2616 else
|
|
2617 {
|
|
2618 result = Actor::_402AD7(v22, a2, v22, 64, pDir);
|
|
2619 }
|
|
2620 return result;
|
|
2621 }
|
|
2622
|
|
2623
|
|
2624 //----- (00403854) --------------------------------------------------------
|
|
2625 unsigned int __fastcall Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
|
2626 {
|
|
2627 Actor *v3; // ebx@1
|
|
2628 AIDirection *v4; // esi@3
|
|
2629 AIDirection *v5; // edi@3
|
|
2630 signed int v6; // eax@4
|
|
2631 Vec3_int_ v7; // ST04_12@6
|
|
2632 unsigned int result; // eax@7
|
|
2633 AIDirection *v9; // eax@8
|
|
2634 unsigned int v10; // esi@8
|
|
2635 AIDirection *v11; // esi@9
|
|
2636 SpriteFrame *v12; // ecx@10
|
|
2637 __int16 v13; // ax@10
|
|
2638 unsigned int v14; // ecx@10
|
|
2639 unsigned int v15; // eax@10
|
|
2640 signed int v16; // ecx@17
|
|
2641 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2642 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2643 int v19; // [sp+44h] [bp-10h]@6
|
|
2644 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2645 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2646 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2647 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2648
|
|
2649 v22 = uActorID;
|
|
2650 v3 = &pActors[uActorID];
|
|
2651 a2 = edx0;
|
141
|
2652 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2653 {
|
|
2654 v6 = edx0 >> 3;
|
|
2655 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2656 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2657 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2658 }
|
|
2659 else
|
|
2660 {
|
141
|
2661 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2662 {
|
|
2663 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2664 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2665 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2666 }
|
|
2667 else
|
|
2668 {
|
|
2669 v4 = pDir;
|
|
2670 v5 = pDir;
|
|
2671 }
|
|
2672 }
|
|
2673 v19 = v3->uActorHeight;
|
|
2674 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2675 v7.y = v3->vPosition.y;
|
|
2676 v7.x = v3->vPosition.x;
|
|
2677 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2678 {
|
|
2679 v9 = pDir;
|
|
2680 v10 = 0;
|
|
2681 if ( !pDir )
|
|
2682 {
|
141
|
2683 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2684 v9 = &v18;
|
|
2685 memcpy(&v18, v11, sizeof(v18));
|
|
2686 v10 = 0;
|
|
2687 }
|
|
2688 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2689 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
|
2690 v13 = v12[v3->pSpriteIDs[3]].uAnimLength;
|
|
2691 v14 = v22;
|
|
2692 v3->uCurrentActionLength = 8 * v13;
|
|
2693 v3->uCurrentActionTime = v10;
|
|
2694 v3->uAIState = AttackingRanged3;
|
|
2695 Actor::PlaySound(v14, 0);
|
|
2696 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2697 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2698 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2699 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2700 {
|
|
2701 v15 *= 2;
|
|
2702 pDira = v15;
|
|
2703 }
|
|
2704 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2705 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2706 else
|
|
2707 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2708 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2709 * (double)(signed int)pDira
|
|
2710 * -2.133333333333333);
|
|
2711 v16 = v3->pMonsterInfo.uSpell1ID;
|
|
2712 v3->vVelocity.z = v10;
|
|
2713 v3->vVelocity.y = v10;
|
|
2714 v3->vVelocity.x = v10;
|
|
2715 if ( sub_42FB5C(v16) )
|
|
2716 {
|
|
2717 v3->uCurrentActionLength = 64;
|
|
2718 v3->uCurrentActionTime = v10;
|
|
2719 v3->uAIState = Fidgeting;
|
|
2720 result = v3->UpdateAnimation();
|
|
2721 v3->uAIState = AttackingRanged3;
|
|
2722 }
|
|
2723 else
|
|
2724 {
|
|
2725 result = v3->UpdateAnimation();
|
|
2726 }
|
|
2727 }
|
|
2728 else
|
|
2729 {
|
|
2730 result = Actor::_402AD7(v22, a2, v22, 64, pDir);
|
|
2731 }
|
|
2732 return result;
|
|
2733 }
|
|
2734
|
|
2735
|
|
2736 //----- (0040368B) --------------------------------------------------------
|
|
2737 unsigned int __fastcall Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
|
2738 {
|
|
2739 Actor *v3; // ebx@1
|
|
2740 AIDirection *v4; // esi@3
|
|
2741 AIDirection *v5; // edi@3
|
|
2742 signed int v6; // eax@4
|
|
2743 Vec3_int_ v7; // ST04_12@6
|
|
2744 unsigned int result; // eax@7
|
|
2745 AIDirection *v9; // eax@8
|
|
2746 unsigned int v10; // esi@8
|
|
2747 AIDirection *v11; // esi@9
|
|
2748 SpriteFrame *v12; // ecx@10
|
|
2749 __int16 v13; // ax@10
|
|
2750 unsigned int v14; // ecx@10
|
|
2751 signed __int64 v15; // qax@10
|
|
2752 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2753 AIDirection v17; // [sp+28h] [bp-2Ch]@9
|
|
2754 int v18; // [sp+44h] [bp-10h]@6
|
|
2755 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2756 int v20; // [sp+4Ch] [bp-8h]@3
|
|
2757 unsigned int v21; // [sp+50h] [bp-4h]@1
|
|
2758 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2759
|
|
2760 v21 = uActorID;
|
|
2761 v3 = &pActors[uActorID];
|
|
2762 a2 = edx0;
|
141
|
2763 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2764 {
|
|
2765 v6 = edx0 >> 3;
|
|
2766 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2767 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2768 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2769 }
|
|
2770 else
|
|
2771 {
|
141
|
2772 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2773 {
|
|
2774 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2775 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2776 v20 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2777 }
|
|
2778 else
|
|
2779 {
|
|
2780 v4 = pDir;
|
|
2781 v5 = pDir;
|
|
2782 }
|
|
2783 }
|
|
2784 v18 = v3->uActorHeight;
|
|
2785 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
|
|
2786 v7.y = v3->vPosition.y;
|
|
2787 v7.x = v3->vPosition.x;
|
|
2788 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
|
|
2789 {
|
|
2790 v9 = pDir;
|
|
2791 v10 = 0;
|
|
2792 if ( !pDir )
|
|
2793 {
|
141
|
2794 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2795 v9 = &v17;
|
|
2796 memcpy(&v17, v11, sizeof(v17));
|
|
2797 v10 = 0;
|
|
2798 }
|
|
2799 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2800 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
|
2801 v13 = v12[v3->pSpriteIDs[3]].uAnimLength;
|
|
2802 v14 = v21;
|
|
2803 v3->uCurrentActionLength = 8 * v13;
|
|
2804 v3->uCurrentActionTime = v10;
|
|
2805 v3->uAIState = AttackingRanged2;
|
|
2806 Actor::PlaySound(v14, 0);
|
|
2807 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2808 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2809 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2810 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2811 {
|
|
2812 LODWORD(v15) = 2 * v15;
|
|
2813 pDira = v15;
|
|
2814 }
|
|
2815 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2816 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
|
|
2817 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2818 v3->vVelocity.z = v10;
|
|
2819 v3->vVelocity.y = v10;
|
|
2820 v3->vVelocity.x = v10;
|
|
2821 result = v3->UpdateAnimation();
|
|
2822 }
|
|
2823 else
|
|
2824 {
|
|
2825 result = Actor::_402AD7(v21, a2, v21, 64, pDir);
|
|
2826 }
|
|
2827 return result;
|
|
2828 }
|
|
2829
|
|
2830
|
|
2831 //----- (00403476) --------------------------------------------------------
|
|
2832 unsigned int __fastcall Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
|
2833 {
|
|
2834 Actor *v3; // ebx@1
|
|
2835 int v4; // esi@3
|
|
2836 int v5; // edi@3
|
|
2837 signed int v6; // eax@4
|
|
2838 Vec3_int_ v7; // ST04_12@6
|
|
2839 unsigned char v8[12]; // ST04_12@7
|
|
2840 unsigned int result; // eax@8
|
|
2841 AIDirection *v10; // eax@9
|
|
2842 unsigned int v11; // esi@9
|
|
2843 AIDirection *v12; // esi@10
|
|
2844 SpriteFrame *v13; // ecx@11
|
|
2845 __int16 v14; // ax@11
|
|
2846 unsigned int v15; // ecx@11
|
|
2847 unsigned int v16; // eax@11
|
|
2848 AIDirection a3; // [sp+Ch] [bp-48h]@10
|
|
2849 AIDirection v18; // [sp+28h] [bp-2Ch]@10
|
|
2850 int v19; // [sp+44h] [bp-10h]@6
|
|
2851 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2852 unsigned int v21; // [sp+4Ch] [bp-8h]@1
|
|
2853 int v22; // [sp+50h] [bp-4h]@3
|
|
2854 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
|
|
2855
|
|
2856 v21 = uActorID;
|
|
2857 v3 = &pActors[uActorID];
|
|
2858 a2 = edx0;
|
141
|
2859 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2860 {
|
|
2861 v6 = edx0 >> 3;
|
|
2862 v4 = pActors[v6].vPosition.x;
|
|
2863 v5 = pActors[v6].vPosition.y;
|
|
2864 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2865 }
|
|
2866 else
|
|
2867 {
|
141
|
2868 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2869 {
|
|
2870 v4 = pParty->vPosition.x;
|
|
2871 v5 = pParty->vPosition.y;
|
|
2872 v22 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2873 }
|
|
2874 else
|
|
2875 {
|
|
2876 v4 = (int)pDir;
|
|
2877 v5 = (int)pDir;
|
|
2878 }
|
|
2879 }
|
|
2880 v19 = v3->uActorHeight;
|
|
2881 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2882 v7.y = v3->vPosition.y;
|
|
2883 v7.x = v3->vPosition.x;
|
|
2884 if ( sub_407A1C(v4, v5, v22, v7)
|
|
2885 || (*(unsigned int *)&v8[8] = v22,
|
|
2886 v19 = v3->uActorHeight,
|
|
2887 *(_QWORD *)v8 = __PAIR__(v5, v4),
|
|
2888 sub_407A1C(
|
|
2889 v3->vPosition.x,
|
|
2890 v3->vPosition.y,
|
|
2891 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
|
|
2892 *(Vec3_int_ *)v8)) )
|
|
2893 {
|
|
2894 v10 = pDir;
|
|
2895 v11 = 0;
|
|
2896 if ( !pDir )
|
|
2897 {
|
141
|
2898 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2899 v10 = &v18;
|
|
2900 memcpy(&v18, v12, sizeof(v18));
|
|
2901 v11 = 0;
|
|
2902 }
|
|
2903 v13 = pSpriteFrameTable->pSpriteSFrames;
|
|
2904 v3->uYawAngle = LOWORD(v10->uYawAngle);
|
|
2905 v14 = v13[v3->pSpriteIDs[3]].uAnimLength;
|
|
2906 v15 = v21;
|
|
2907 v3->uCurrentActionLength = 8 * v14;
|
|
2908 v3->uCurrentActionTime = v11;
|
|
2909 v3->uAIState = AttackingRanged1;
|
|
2910 Actor::PlaySound(v15, 0);
|
|
2911 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2912 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2913 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
|
|
2914 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
|
|
2915 {
|
|
2916 v16 *= 2;
|
|
2917 pDira = v16;
|
|
2918 }
|
|
2919 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2920 v3->pMonsterInfo.uRecoveryTime = v16;
|
|
2921 else
|
|
2922 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2923 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2924 * (double)(signed int)pDira
|
|
2925 * -2.133333333333333);
|
|
2926 v3->vVelocity.z = v11;
|
|
2927 v3->vVelocity.y = v11;
|
|
2928 v3->vVelocity.x = v11;
|
|
2929 result = v3->UpdateAnimation();
|
|
2930 }
|
|
2931 else
|
|
2932 {
|
|
2933 result = Actor::_402AD7(v21, a2, v21, 64, pDir);
|
|
2934 }
|
|
2935 return result;
|
|
2936 }
|
|
2937
|
|
2938 //----- (004032B2) --------------------------------------------------------
|
|
2939 void __fastcall Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
|
|
2940 {
|
|
2941 unsigned int v4; // edi@1
|
|
2942 Actor *v5; // esi@1
|
|
2943 int v6; // ebx@1
|
|
2944 int v7; // ST08_4@1
|
|
2945 int v8; // eax@1
|
|
2946 unsigned int v9; // ebx@11
|
|
2947 int v10; // ebx@13
|
|
2948 signed __int16 v11; // cx@17
|
|
2949 unsigned int v12; // [sp-8h] [bp-44h]@10
|
|
2950 AIDirection *v13; // [sp-4h] [bp-40h]@10
|
|
2951 AIDirection v14; // [sp+Ch] [bp-30h]@7
|
|
2952 int v15; // [sp+28h] [bp-14h]@11
|
|
2953 unsigned int v16; // [sp+2Ch] [bp-10h]@1
|
|
2954 int y; // [sp+30h] [bp-Ch]@1
|
|
2955 unsigned int uActorID; // [sp+34h] [bp-8h]@1
|
|
2956 int v19; // [sp+38h] [bp-4h]@1
|
|
2957
|
|
2958 uActorID = a1;
|
|
2959 v4 = a1;
|
|
2960 v5 = &pActors[a1];
|
|
2961 v16 = a2;
|
|
2962 v6 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2963 v7 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2964 y = v5->vInitialPosition.y - v5->vPosition.y;
|
|
2965 v19 = abs(v7);
|
|
2966 v8 = abs(y);
|
|
2967 if ( v19 <= v8 )
|
|
2968 v19 = v8 + (v19 >> 1);
|
|
2969 else
|
|
2970 v19 += v8 >> 1;
|
|
2971 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2972 {
|
|
2973 if ( !uActionLength )
|
|
2974 uActionLength = 256;
|
|
2975 Actor::_403F58(uActorID, 4, uActionLength, &v14);
|
|
2976 return;
|
|
2977 }
|
|
2978 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
|
|
2979 {
|
|
2980 v13 = &v14;
|
|
2981 v12 = 256;
|
|
2982 Actor::_403EB6(uActorID, v16, v12, v13);
|
|
2983 return;
|
|
2984 }
|
|
2985 v15 = (rand() & 0xF) << 12;
|
|
2986 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
|
|
2987 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
|
|
2988 if ( rand() % 100 < 25 )
|
|
2989 {
|
|
2990 Actor::StandAwhile(uActorID);
|
|
2991 return;
|
|
2992 }
|
|
2993 v10 = v9 + rand() % 256 - 128;
|
|
2994 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
|
|
2995 {
|
|
2996 v13 = &v14;
|
|
2997 v12 = 256;
|
245
|
2998 Actor::_403EB6(uActorID, v16, v12, v13);
|
|
2999 return;
|
0
|
3000 }
|
|
3001 v11 = v5->uMovementSpeed;
|
|
3002 v5->uYawAngle = v10;
|
|
3003 if ( v11 )
|
|
3004 v5->uCurrentActionLength = 32 * v19 / v11;
|
|
3005 else
|
|
3006 v5->uCurrentActionLength = 0;
|
|
3007 v5->uCurrentActionTime = 0;
|
|
3008 v5->uAIState = Tethered;
|
|
3009 if ( rand() % 100 < 2 )
|
|
3010 Actor::PlaySound(uActorID, 3u);
|
|
3011 v5->UpdateAnimation();
|
|
3012 }
|
|
3013
|
|
3014
|
|
3015 //----- (004031C1) --------------------------------------------------------
|
|
3016 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
|
|
3017 {
|
|
3018 unsigned int v3; // edi@1
|
|
3019 Actor *v4; // esi@1
|
|
3020 ActorJob *v5; // eax@1
|
|
3021 signed int v6; // edx@2
|
|
3022 ActorJob *v7; // eax@2
|
|
3023 signed int v8; // edi@2
|
82
|
3024 ActorJob *v9; // ecx@2
|
0
|
3025 __int16 v10; // cx@15
|
|
3026 signed int v12; // [sp+8h] [bp-4h]@1
|
|
3027
|
|
3028 v3 = uActorID;
|
|
3029 v12 = a2;
|
|
3030 v4 = &pActors[uActorID];
|
|
3031 v5 = (ActorJob *)pActors[uActorID].CanAct();
|
|
3032 if ( v5 )
|
|
3033 {
|
|
3034 v6 = 65535;
|
|
3035 v7 = &v4->pScheduledJobs[v3];
|
|
3036 v8 = 7;
|
82
|
3037 v9 = &v7[7];//(char *)&v7[7].uHour;
|
|
3038 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
|
0
|
3039 {
|
|
3040 --v8;
|
82
|
3041 --v9;
|
0
|
3042 if ( v8 < 0 )
|
82
|
3043 break;
|
0
|
3044 }
|
82
|
3045 if( v8 >= 0 )
|
|
3046 v6 = v8;
|
0
|
3047 if ( !v8 && v6 == 65535 )
|
|
3048 v6 = 7;
|
|
3049 v5 = &v7[v6];
|
|
3050 if ( v4->vInitialPosition.x != v5->vPos.x
|
|
3051 || v4->vInitialPosition.y != v5->vPos.y
|
|
3052 || v4->vInitialPosition.z != v5->vPos.z
|
|
3053 || v4->pMonsterInfo.uMovementType != v5->uAction )
|
|
3054 {
|
|
3055 v4->vInitialPosition.x = v5->vPos.x;
|
|
3056 v4->vInitialPosition.y = v5->vPos.y;
|
|
3057 v10 = v5->vPos.z;
|
|
3058 v4->vInitialPosition.z = v10;
|
|
3059 LOBYTE(v5) = v5->uAction;
|
|
3060 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
|
|
3061 if ( a3 == 1 )
|
|
3062 {
|
|
3063 v4->vPosition.x = v4->vInitialPosition.x;
|
|
3064 v4->vPosition.y = v4->vInitialPosition.y;
|
|
3065 LOBYTE(v5) = v10;
|
|
3066 v4->vPosition.z = v10;
|
|
3067 }
|
|
3068 }
|
|
3069 }
|
|
3070 return (char)v5;
|
|
3071 }
|
|
3072
|
|
3073
|
|
3074 //----- (004030AD) --------------------------------------------------------
|
|
3075 __int16 __fastcall Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
|
|
3076 {
|
|
3077 unsigned int v3; // edi@1
|
|
3078 Actor *v4; // ebx@1
|
|
3079 __int16 result; // ax@10
|
|
3080 SpriteFrame *v6; // ecx@16
|
|
3081 __int16 v7; // ax@16
|
|
3082 unsigned int v8; // ecx@16
|
|
3083 AIDirection a3; // [sp+Ch] [bp-40h]@16
|
|
3084 AIDirection v10; // [sp+28h] [bp-24h]@16
|
|
3085 unsigned int v11; // [sp+44h] [bp-8h]@1
|
|
3086 signed int a2; // [sp+48h] [bp-4h]@1
|
|
3087
|
|
3088 v3 = uActorID;
|
|
3089 a2 = edx0;
|
|
3090 v4 = &pActors[uActorID];
|
|
3091 v11 = uActorID;
|
|
3092 if ( v4->uAIState == 7 )
|
|
3093 BYTE2(v4->uAttributes) |= 2u;
|
|
3094 if ( v4->pMonsterInfo.uHostilityType != 4 )
|
|
3095 {
|
|
3096 v4->uAttributes &= 0xFFFFFFFBu;
|
|
3097 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
3098 }
|
|
3099 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
|
|
3100 v4->pActorBuffs[1].Reset();
|
|
3101 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
|
|
3102 v4->pActorBuffs[4].Reset();
|
|
3103 if ( arg0
|
|
3104 || (result = v4->uAIState, result != 8)
|
|
3105 && result != 3
|
|
3106 && result != 12
|
|
3107 && result != 13
|
|
3108 && result != 18
|
|
3109 && result != 2 )
|
|
3110 {
|
|
3111 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
|
|
3112 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3113 v4->uYawAngle = LOWORD(v10.uYawAngle);
|
|
3114 v7 = v6[v4->pSpriteIDs[4]].uAnimLength;
|
|
3115 v8 = v11;
|
|
3116 v4->uCurrentActionTime = 0;
|
|
3117 v4->uAIState = Stunned;
|
|
3118 v4->uCurrentActionLength = 8 * v7;
|
|
3119 Actor::PlaySound(v8, 2u);
|
|
3120 result = v4->UpdateAnimation();
|
|
3121 }
|
|
3122 return result;
|
|
3123 }
|
|
3124
|
|
3125 //----- (00402F87) --------------------------------------------------------
|
|
3126 int __fastcall Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
|
|
3127 {
|
|
3128 int v3; // edi@1
|
|
3129 AIDirection *v4; // esi@1
|
|
3130 Actor *v5; // ebx@1
|
|
3131 SpriteFrame *v6; // ecx@3
|
|
3132 unsigned int v7; // eax@3
|
|
3133 int v8; // edx@3
|
|
3134 unsigned int v9; // eax@3
|
|
3135 int result; // eax@4
|
|
3136 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
|
|
3137 AIDirection v12; // [sp+28h] [bp-40h]@2
|
|
3138 AIDirection v13; // [sp+44h] [bp-24h]@2
|
|
3139 unsigned int v14; // [sp+60h] [bp-8h]@1
|
|
3140 unsigned int v15; // [sp+64h] [bp-4h]@1
|
|
3141
|
|
3142 v3 = uActorID;
|
|
3143 v4 = a4;
|
|
3144 v5 = &pActors[uActorID];
|
|
3145 v14 = uObjID;
|
|
3146 v15 = uActorID;
|
|
3147 if ( !a4 )
|
|
3148 {
|
|
3149 memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13));
|
|
3150 memcpy(&v12, &v13, sizeof(v12));
|
|
3151 v3 = v15;
|
|
3152 v4 = &v12;
|
|
3153 }
|
|
3154 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3155 v5->uYawAngle = LOWORD(v4->uYawAngle);
|
|
3156 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[7]].uAnimLength;
|
|
3157 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y);
|
|
3158 LOWORD(v8) = v5->uYawAngle;
|
|
3159 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
|
|
3160 if ( BYTE1(v9) & 7 )
|
|
3161 {
|
|
3162 result = Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4);
|
|
3163 }
|
|
3164 else
|
|
3165 {
|
|
3166 v5->uAIState = Fidgeting;
|
|
3167 v5->uCurrentActionTime = 0;
|
|
3168 v5->vVelocity.z = 0;
|
|
3169 v5->vVelocity.y = 0;
|
|
3170 v5->vVelocity.x = 0;
|
|
3171 if ( rand() % 100 < 5 )
|
|
3172 Actor::PlaySound(v3, 3u);
|
|
3173 result = v5->UpdateAnimation();
|
|
3174 }
|
|
3175 return result;
|
|
3176 }
|
|
3177
|
|
3178 //----- (00402F27) --------------------------------------------------------
|
|
3179 unsigned int __fastcall Actor::Resurrect(unsigned int uActorID)
|
|
3180 {
|
|
3181 Actor *pActor; // esi@1
|
|
3182 SpriteFrame *v2; // edx@1
|
|
3183 int v3; // eax@1
|
|
3184
|
|
3185 pActor = &pActors[uActorID];
|
|
3186 v2 = pSpriteFrameTable->pSpriteSFrames;
|
|
3187 v3 = pActor->pSpriteIDs[5];
|
|
3188 pActor->uCurrentActionTime = 0;
|
|
3189 pActor->uAIState = Resurrected;
|
|
3190 pActor->uCurrentActionAnimation = ANIM_Dying;
|
|
3191 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
|
|
3192 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
|
|
3193 Actor::PlaySound(uActorID, 1u);
|
|
3194 return pActor->UpdateAnimation();
|
|
3195 }
|
|
3196
|
|
3197
|
|
3198 //----- (00402D6E) --------------------------------------------------------
|
|
3199 void __fastcall Actor::Die(unsigned int uActorID)
|
|
3200 {
|
|
3201 Actor *v1; // esi@1
|
|
3202 SpriteFrame *v2; // ecx@1
|
|
3203 int v3; // eax@1
|
|
3204 int v4; // ecx@1
|
|
3205 char *v5; // eax@1
|
|
3206 SpellBuff *v6; // edi@5
|
|
3207 signed int v7; // ebx@5
|
|
3208 MONSTER_TYPE v8; // eax@7
|
|
3209 int v9; // eax@23
|
|
3210 ItemGen _this; // [sp+8h] [bp-28h]@7
|
|
3211 unsigned int v11; // [sp+2Ch] [bp-4h]@1
|
|
3212
|
|
3213 v1 = &pActors[uActorID];
|
|
3214 v11 = uActorID;
|
|
3215 v2 = pSpriteFrameTable->pSpriteSFrames;
|
|
3216 v3 = 60 * v1->pSpriteIDs[5];
|
|
3217 v1->uCurrentActionTime = 0;
|
|
3218 v1->uAIState = Dying;
|
305
|
3219 v1->uCurrentActionAnimation = ANIM_Dying;
|
0
|
3220 LOWORD(v3) = *(__int16 *)((char *)&v2->uAnimLength + v3);
|
|
3221 v1->sCurrentHP = 0;
|
|
3222 v1->uCurrentActionLength = 8 * v3;
|
|
3223 v1->pActorBuffs[6].Reset();
|
|
3224 v1->pActorBuffs[5].Reset();
|
|
3225 Actor::PlaySound(v11, 1u);
|
|
3226 v1->UpdateAnimation();
|
|
3227 v4 = v1->pMonsterInfo.uID;
|
|
3228 v5 = (char *)pParty->field_75A;
|
|
3229 do
|
|
3230 {
|
|
3231 if ( v4 == *((short *)v5 - 5) )
|
|
3232 *(short *)v5 = 1;
|
|
3233 v5 += 2;
|
|
3234 }
|
|
3235 while ( (signed int)v5 < (signed int)&pParty->field_764 );
|
|
3236 v6 = v1->pActorBuffs;
|
|
3237 v7 = 22;
|
|
3238 do
|
|
3239 {
|
|
3240 v6->Reset();
|
|
3241 ++v6;
|
|
3242 --v7;
|
|
3243 }
|
|
3244 while ( v7 );
|
|
3245 _this.Reset();
|
|
3246 v8 = (MONSTER_TYPE)v1->pMonsterInfo.uID;
|
|
3247 if ( v8 > MONSTER_HARPY_3 )
|
|
3248 {
|
|
3249 if ( v8 < MONSTER_OOZE_1 )
|
245
|
3250 {
|
|
3251 if ( !_this.uItemID )
|
|
3252 {
|
|
3253 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3254 Actor::Explode(v11);
|
|
3255 return;
|
|
3256 }
|
|
3257 if ( rand() % 100 < 20 )
|
|
3258 {
|
|
3259 v9 = rand();
|
|
3260 sub_42F7EB_DropItemAt(
|
|
3261 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3262 v1->vPosition.x,
|
|
3263 v1->vPosition.y,
|
|
3264 v1->vPosition.z + 16,
|
|
3265 v9 % 200 + 200,
|
|
3266 1,
|
|
3267 1,
|
|
3268 0,
|
|
3269 &_this);
|
|
3270 }
|
|
3271 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3272 Actor::Explode(v11);
|
|
3273 return;
|
|
3274 }
|
0
|
3275 if ( v8 <= MONSTER_OOZE_3 )
|
|
3276 {
|
|
3277 _this.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
|
245
|
3278 if ( !_this.uItemID )
|
|
3279 {
|
|
3280 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3281 Actor::Explode(v11);
|
|
3282 return;
|
|
3283 }
|
|
3284 if ( rand() % 100 < 20 )
|
|
3285 {
|
|
3286 v9 = rand();
|
|
3287 sub_42F7EB_DropItemAt(
|
|
3288 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3289 v1->vPosition.x,
|
|
3290 v1->vPosition.y,
|
|
3291 v1->vPosition.z + 16,
|
|
3292 v9 % 200 + 200,
|
|
3293 1,
|
|
3294 1,
|
|
3295 0,
|
|
3296 &_this);
|
|
3297 }
|
|
3298 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3299 Actor::Explode(v11);
|
|
3300 return;
|
0
|
3301 }
|
|
3302 if ( v8 <= MONSTER_PEASANT_GOBLIN_MALE_3_3 || v8 > MONSTER_TROLL_3 )
|
|
3303 {
|
|
3304 if ( !_this.uItemID )
|
245
|
3305 {
|
|
3306 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3307 Actor::Explode(v11);
|
|
3308 return;
|
|
3309 }
|
|
3310 if ( rand() % 100 < 20 )
|
|
3311 {
|
|
3312 v9 = rand();
|
|
3313 sub_42F7EB_DropItemAt(
|
|
3314 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3315 v1->vPosition.x,
|
|
3316 v1->vPosition.y,
|
|
3317 v1->vPosition.z + 16,
|
|
3318 v9 % 200 + 200,
|
|
3319 1,
|
|
3320 1,
|
|
3321 0,
|
|
3322 &_this);
|
|
3323 }
|
|
3324 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3325 Actor::Explode(v11);
|
|
3326 return;
|
0
|
3327 }
|
|
3328 _this.uItemID = ITEM_TROLL_BLOOD;
|
|
3329 }
|
|
3330 else
|
|
3331 {
|
|
3332 if ( v8 >= MONSTER_HARPY_1 )
|
|
3333 {
|
|
3334 _this.uItemID = ITEM_HARPY_FEATHER;
|
|
3335 }
|
|
3336 else
|
|
3337 {
|
|
3338 if ( v8 < MONSTER_DEVIL_1 )
|
245
|
3339 {
|
|
3340 if ( !_this.uItemID )
|
|
3341 {
|
|
3342 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3343 Actor::Explode(v11);
|
|
3344 return;
|
|
3345 }
|
|
3346 if ( rand() % 100 < 20 )
|
|
3347 {
|
|
3348 v9 = rand();
|
|
3349 sub_42F7EB_DropItemAt(
|
|
3350 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3351 v1->vPosition.x,
|
|
3352 v1->vPosition.y,
|
|
3353 v1->vPosition.z + 16,
|
|
3354 v9 % 200 + 200,
|
|
3355 1,
|
|
3356 1,
|
|
3357 0,
|
|
3358 &_this);
|
|
3359 }
|
|
3360 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3361 Actor::Explode(v11);
|
|
3362 return;
|
|
3363 }
|
0
|
3364 if ( v8 > MONSTER_DEVIL_3 )
|
|
3365 {
|
|
3366 if ( v8 <= MONSTER_DRAGON_3 )
|
|
3367 {
|
|
3368 _this.uItemID = ITEM_DRAGON_EYE;
|
245
|
3369 if ( rand() % 100 < 20 )
|
|
3370 {
|
|
3371 v9 = rand();
|
|
3372 sub_42F7EB_DropItemAt(
|
|
3373 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3374 v1->vPosition.x,
|
|
3375 v1->vPosition.y,
|
|
3376 v1->vPosition.z + 16,
|
|
3377 v9 % 200 + 200,
|
|
3378 1,
|
|
3379 1,
|
|
3380 0,
|
|
3381 &_this);
|
|
3382 }
|
|
3383 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3384 Actor::Explode(v11);
|
|
3385 return;
|
0
|
3386 }
|
245
|
3387 if ( !_this.uItemID )
|
|
3388 {
|
|
3389 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3390 Actor::Explode(v11);
|
|
3391 return;
|
|
3392 }
|
|
3393 if ( rand() % 100 < 20 )
|
|
3394 {
|
|
3395 v9 = rand();
|
|
3396 sub_42F7EB_DropItemAt(
|
|
3397 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3398 v1->vPosition.x,
|
|
3399 v1->vPosition.y,
|
|
3400 v1->vPosition.z + 16,
|
|
3401 v9 % 200 + 200,
|
|
3402 1,
|
|
3403 1,
|
|
3404 0,
|
|
3405 &_this);
|
|
3406 }
|
|
3407 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3408 Actor::Explode(v11);
|
|
3409 return;
|
0
|
3410 }
|
|
3411 _this.uItemID = ITEM_DEVIL_ICHOR;
|
|
3412 }
|
|
3413 }
|
|
3414 if ( rand() % 100 < 20 )
|
|
3415 {
|
|
3416 v9 = rand();
|
|
3417 sub_42F7EB_DropItemAt(
|
|
3418 pItemsTable->pItems[_this.uItemID].uSpriteID,
|
|
3419 v1->vPosition.x,
|
|
3420 v1->vPosition.y,
|
|
3421 v1->vPosition.z + 16,
|
|
3422 v9 % 200 + 200,
|
|
3423 1,
|
|
3424 1,
|
|
3425 0,
|
|
3426 &_this);
|
|
3427 }
|
|
3428 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE )
|
|
3429 Actor::Explode(v11);
|
|
3430 }
|
|
3431
|
|
3432 //----- (00402CED) --------------------------------------------------------
|
|
3433 void __fastcall Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
|
|
3434 {
|
|
3435 Actor *v2; // eax@1
|
|
3436 unsigned __int16 v3; // dx@1
|
|
3437 int v4; // eax@3
|
|
3438 int v5; // eax@4
|
|
3439 unsigned int v6; // eax@6
|
|
3440 signed int v7; // eax@12
|
|
3441 signed int v8; // [sp-18h] [bp-1Ch]@10
|
|
3442 signed int v9; // [sp-14h] [bp-18h]@10
|
|
3443 int v10; // [sp-10h] [bp-14h]@10
|
|
3444 unsigned int v11; // [sp-Ch] [bp-10h]@10
|
|
3445 int v12; // [sp-8h] [bp-Ch]@10
|
|
3446
|
|
3447 v2 = &pActors[uActorID];
|
|
3448 v3 = v2->pSoundSampleIDs[uSoundID];
|
|
3449 if ( v3 )
|
|
3450 {
|
|
3451 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
|
|
3452 {
|
|
3453 v12 = 0;
|
|
3454 v11 = 0;
|
|
3455 v10 = 0;
|
|
3456 v9 = 0;
|
|
3457 v8 = -1;
|
|
3458 }
|
|
3459 else
|
|
3460 {
|
|
3461 v4 = v2->pActorBuffs[3].uPower - 2;
|
|
3462 if ( v4 )
|
|
3463 {
|
|
3464 v5 = v4 - 1;
|
|
3465 if ( v5 )
|
|
3466 {
|
|
3467 if ( v5 == 1 )
|
|
3468 v6 = 55125;
|
|
3469 else
|
|
3470 v6 = uActorID;
|
|
3471 }
|
|
3472 else
|
|
3473 {
|
|
3474 v6 = 44100;
|
|
3475 }
|
|
3476 }
|
|
3477 else
|
|
3478 {
|
|
3479 v6 = 33075;
|
|
3480 }
|
|
3481 v12 = v6;
|
|
3482 v11 = 0;
|
|
3483 v10 = 0;
|
|
3484 v9 = 0;
|
|
3485 v8 = 0;
|
|
3486 }
|
|
3487 v7 = 8 * uActorID;
|
|
3488 LOBYTE(v7) = 8 * uActorID | 3;
|
|
3489 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
|
|
3490 }
|
|
3491 }
|
|
3492
|
|
3493
|
|
3494 //----- (00402AD7) --------------------------------------------------------
|
|
3495 unsigned int __fastcall Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
|
|
3496 {
|
|
3497 unsigned int v5; // edi@1
|
|
3498 int v6; // eax@1
|
|
3499 Actor *v7; // ebx@1
|
|
3500 unsigned int v8; // ecx@1
|
|
3501 char v9; // zf@1
|
|
3502 AIDirection *v10; // esi@6
|
|
3503 int v12; // ecx@19
|
|
3504 unsigned int v13; // eax@19
|
|
3505 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
|
|
3506 AIDirection v15; // [sp+28h] [bp-40h]@7
|
|
3507 AIDirection v16; // [sp+44h] [bp-24h]@7
|
|
3508 unsigned int v17; // [sp+60h] [bp-8h]@1
|
|
3509 unsigned int v18; // [sp+64h] [bp-4h]@1
|
|
3510 int v19; // [sp+70h] [bp+8h]@19
|
|
3511
|
|
3512 v5 = uActorID;
|
|
3513 v6 = 0;
|
|
3514 v7 = &pActors[uActorID];
|
|
3515 v18 = a2;
|
|
3516 v8 = 8 * uActorID | 3;
|
|
3517 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3518 v17 = v5;
|
|
3519 if ( !v9 && !pParty->bFlying )
|
|
3520 {
|
|
3521 if ( v7->pMonsterInfo.uMissleAttack1Type )
|
|
3522 v6 = v7->uActorRadius + 512;
|
|
3523 else
|
|
3524 v6 = pParty->uPartyHeight;
|
|
3525 }
|
|
3526 v10 = pDir;
|
|
3527 if ( !pDir )
|
|
3528 {
|
|
3529 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
|
|
3530 memcpy(&v16, &v15, sizeof(v16));
|
|
3531 v5 = v17;
|
|
3532 v10 = &v16;
|
|
3533 }
|
|
3534 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3535 {
|
|
3536 if ( !uActionLength )
|
|
3537 uActionLength = 256;
|
|
3538 return Actor::_403F58(v5, 4, uActionLength, v10);
|
|
3539 }
|
|
3540 if ( (double)(signed int)v10->uDistance < 307.2 )
|
|
3541 {
|
|
3542 if ( !uActionLength )
|
|
3543 uActionLength = 256;
|
|
3544 return Actor::_403EB6(v5, v18, uActionLength, v10);
|
|
3545 }
|
|
3546 if ( !v7->uMovementSpeed )
|
|
3547 return Actor::_403EB6(v5, v18, uActionLength, v10);
|
|
3548 v18 = 16;
|
|
3549 if ( arg0 % 2 )
|
|
3550 v18 = -16;
|
|
3551 v12 = ((unsigned __int64)(stru_5C6E00->SinCos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle)
|
|
3552 * (signed __int64)v10->uDistanceXZ) >> 16)
|
|
3553 + pParty->vPosition.x;
|
|
3554 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
|
|
3555 v17 = v12;
|
|
3556 v19 = stru_5C6E00->SinCos(v18 + v13 - stru_5C6E00->uIntegerHalfPi);
|
|
3557 v7->uYawAngle = stru_5C6E00->Atan2(
|
|
3558 v17 - v7->vPosition.x,
|
|
3559 pParty->vPosition.y
|
|
3560 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
|
|
3561 - v7->vPosition.y);
|
|
3562 if ( uActionLength )
|
|
3563 v7->uCurrentActionLength = uActionLength;
|
|
3564 else
|
|
3565 v7->uCurrentActionLength = 128;
|
|
3566 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
|
|
3567 v7->uAIState = Pursuing;
|
|
3568 return v7->UpdateAnimation();
|
|
3569 }
|
|
3570
|
|
3571 //----- (00402968) --------------------------------------------------------
|
|
3572 unsigned int __fastcall Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
|
|
3573 {
|
|
3574 unsigned int v4; // esi@1
|
|
3575 Actor *v5; // ebx@1
|
|
3576 unsigned int result; // eax@1
|
|
3577 int v7; // ecx@2
|
|
3578 signed __int16 v8; // cx@10
|
|
3579 unsigned __int16 v9; // ax@15
|
|
3580 AIDirection v10; // [sp+8h] [bp-7Ch]@4
|
|
3581 AIDirection a3; // [sp+24h] [bp-60h]@3
|
|
3582 AIDirection v12; // [sp+40h] [bp-44h]@3
|
|
3583 AIDirection v13; // [sp+5Ch] [bp-28h]@4
|
|
3584 signed int a1; // [sp+78h] [bp-Ch]@2
|
|
3585 unsigned int v15; // [sp+7Ch] [bp-8h]@1
|
|
3586 signed int a2; // [sp+80h] [bp-4h]@1
|
|
3587
|
|
3588 v4 = uActorID;
|
|
3589 a2 = edx0;
|
|
3590 v15 = uActorID;
|
|
3591 v5 = &pActors[uActorID];
|
|
3592 result = pActors[uActorID].CanAct();
|
|
3593 if ( result )
|
|
3594 {
|
|
3595 v7 = 8 * v4 | 3;
|
|
3596 a1 = 8 * v4 | 3;
|
|
3597 if ( !a4 )
|
|
3598 {
|
|
3599 a4 = &v12;
|
|
3600 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
|
|
3601 v7 = a1;
|
|
3602 }
|
|
3603 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
|
|
3604 memcpy(&v13, &a3, sizeof(v13));
|
|
3605 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
|
141
|
3606 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
|
0
|
3607 {
|
|
3608 if ( !uActionLength )
|
|
3609 uActionLength = 256;
|
|
3610 result = Actor::_403F58(v15, 4, uActionLength, &v13);
|
|
3611 }
|
|
3612 else
|
|
3613 {
|
|
3614 v8 = v5->uMovementSpeed;
|
|
3615 if ( v8 )
|
|
3616 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
|
|
3617 else
|
|
3618 v5->uCurrentActionLength = 0;
|
|
3619 if ( v5->uCurrentActionLength > 256 )
|
|
3620 v5->uCurrentActionLength = 256;
|
|
3621 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
|
|
3622 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
|
|
3623 v9 = LOWORD(a4->uPitchAngle);
|
|
3624 v5->uCurrentActionTime = 0;
|
|
3625 v5->uPitchAngle = v9;
|
|
3626 v5->uAIState = Fleeing;
|
|
3627 result = v5->UpdateAnimation();
|
|
3628 }
|
|
3629 }
|
|
3630 return result;
|
|
3631 }
|
|
3632
|
|
3633
|
|
3634 //----- (0040281C) --------------------------------------------------------
|
|
3635 int __fastcall Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
|
|
3636 {
|
|
3637 unsigned int v5; // edi@1
|
|
3638 int v6; // eax@1
|
|
3639 Actor *v7; // ebx@1
|
|
3640 unsigned int v8; // ecx@1
|
|
3641 char v9; // zf@1
|
|
3642 AIDirection *v10; // esi@7
|
|
3643 signed int v11; // edx@12
|
|
3644 signed __int16 v13; // cx@19
|
|
3645 unsigned __int16 v14; // ax@25
|
|
3646 int v15; // [sp-8h] [bp-54h]@12
|
|
3647 AIDirection *v16; // [sp-4h] [bp-50h]@12
|
|
3648 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3649 AIDirection v18; // [sp+28h] [bp-24h]@8
|
|
3650 unsigned int v19; // [sp+44h] [bp-8h]@1
|
|
3651 unsigned int v20; // [sp+48h] [bp-4h]@1
|
|
3652
|
|
3653 v5 = uActorID;
|
|
3654 v6 = 0;
|
|
3655 v7 = &pActors[uActorID];
|
|
3656 v19 = a2;
|
|
3657 v8 = 8 * uActorID | 3;
|
|
3658 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3659 v20 = v5;
|
|
3660 if ( !v9 && !pParty->bFlying )
|
|
3661 {
|
|
3662 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3663 v6 = v7->uActorRadius + 512;
|
|
3664 else
|
|
3665 v6 = pParty->uPartyHeight;
|
|
3666 }
|
|
3667 v10 = pDir;
|
|
3668 if ( !pDir )
|
|
3669 {
|
|
3670 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
|
|
3671 memcpy(0, &v18, 0x1Cu);
|
|
3672 v10 = 0;
|
|
3673 v5 = v20;
|
|
3674 }
|
|
3675 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3676 {
|
|
3677 if ( !uActionLength )
|
|
3678 uActionLength = 256;
|
|
3679 v16 = v10;
|
|
3680 v15 = uActionLength;
|
|
3681 v11 = 4;
|
|
3682 return Actor::_403F58(v5, v11, v15, v16);
|
|
3683 }
|
|
3684 if ( (signed int)v10->uDistance < a5 )
|
|
3685 {
|
|
3686 if ( !uActionLength )
|
|
3687 uActionLength = 256;
|
|
3688 v11 = v19;
|
|
3689 v16 = v10;
|
|
3690 v15 = uActionLength;
|
|
3691 return Actor::_403F58(v5, v11, v15, v16);
|
|
3692 }
|
|
3693 if ( uActionLength )
|
|
3694 {
|
|
3695 v7->uCurrentActionLength = uActionLength;
|
|
3696 }
|
|
3697 else
|
|
3698 {
|
|
3699 v13 = v7->uMovementSpeed;
|
|
3700 if ( v13 )
|
|
3701 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
|
|
3702 else
|
|
3703 v7->uCurrentActionLength = 0;
|
|
3704 if ( v7->uCurrentActionLength > 32 )
|
|
3705 v7->uCurrentActionLength = 32;
|
|
3706 }
|
|
3707 v7->uYawAngle = LOWORD(v10->uYawAngle);
|
|
3708 v14 = LOWORD(v10->uPitchAngle);
|
|
3709 v7->uCurrentActionTime = 0;
|
|
3710 v7->uPitchAngle = v14;
|
|
3711 v7->uAIState = Pursuing;
|
|
3712 return v7->UpdateAnimation();
|
|
3713 }
|
|
3714
|
|
3715
|
|
3716 //----- (00402686) --------------------------------------------------------
|
|
3717 unsigned int __fastcall Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
|
|
3718 {
|
|
3719 unsigned int v4; // edi@1
|
|
3720 int v5; // eax@1
|
|
3721 Actor *v6; // ebx@1
|
|
3722 int v7; // ecx@1
|
|
3723 char v8; // zf@1
|
|
3724 AIDirection *v9; // esi@7
|
|
3725 signed int v10; // edx@12
|
|
3726 signed __int16 v12; // cx@19
|
|
3727 int v13; // edx@25
|
|
3728 __int16 v14; // ax@25
|
|
3729 unsigned __int16 v15; // ax@26
|
|
3730 unsigned __int16 v16; // ax@28
|
|
3731 int v17; // [sp-8h] [bp-54h]@12
|
|
3732 AIDirection *v18; // [sp-4h] [bp-50h]@12
|
|
3733 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3734 AIDirection v20; // [sp+28h] [bp-24h]@8
|
|
3735 int v21; // [sp+44h] [bp-8h]@1
|
|
3736 unsigned int v22; // [sp+48h] [bp-4h]@1
|
|
3737
|
|
3738 v4 = uActorID;
|
|
3739 v5 = 0;
|
|
3740 v6 = &pActors[uActorID];
|
|
3741 v21 = a2;
|
|
3742 v7 = 8 * uActorID | 3;
|
|
3743 v8 = v6->pMonsterInfo.uFlying == 0;
|
|
3744 v22 = v4;
|
|
3745 if ( !v8 && !pParty->bFlying )
|
|
3746 {
|
|
3747 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3748 v5 = v6->uActorRadius + 512;
|
|
3749 else
|
|
3750 v5 = pParty->uPartyHeight;
|
|
3751 }
|
|
3752 v9 = a4;
|
|
3753 if ( !a4 )
|
|
3754 {
|
|
3755 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
|
|
3756 memcpy(0, &v20, 0x1Cu);
|
|
3757 v9 = 0;
|
|
3758 v4 = v22;
|
|
3759 }
|
|
3760 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3761 {
|
|
3762 if ( !uActionLength )
|
|
3763 uActionLength = 256;
|
|
3764 v18 = v9;
|
|
3765 v17 = uActionLength;
|
|
3766 v10 = 4;
|
|
3767 return Actor::_403F58(v4, v10, v17, v18);
|
|
3768 }
|
|
3769 if ( (double)(signed int)v9->uDistance < 307.2 )
|
|
3770 {
|
|
3771 if ( !uActionLength )
|
|
3772 uActionLength = 256;
|
|
3773 v10 = v21;
|
|
3774 v18 = v9;
|
|
3775 v17 = uActionLength;
|
|
3776 return Actor::_403F58(v4, v10, v17, v18);
|
|
3777 }
|
|
3778 if ( uActionLength )
|
|
3779 {
|
|
3780 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
|
|
3781 }
|
|
3782 else
|
|
3783 {
|
|
3784 v12 = v6->uMovementSpeed;
|
|
3785 if ( v12 )
|
|
3786 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
|
|
3787 else
|
|
3788 v6->uCurrentActionLength = 0;
|
|
3789 if ( v6->uCurrentActionLength > 128 )
|
|
3790 v6->uCurrentActionLength = 128;
|
|
3791 }
|
|
3792 v13 = rand() % 2;
|
|
3793 v14 = LOWORD(v9->uYawAngle);
|
|
3794 if ( v13 )
|
|
3795 v15 = v14 + 256;
|
|
3796 else
|
|
3797 v15 = v14 - 256;
|
|
3798 v6->uYawAngle = v15;
|
|
3799 v16 = LOWORD(v9->uPitchAngle);
|
|
3800 v6->uCurrentActionTime = 0;
|
|
3801 v6->uPitchAngle = v16;
|
|
3802 v6->uAIState = Pursuing;
|
|
3803 if ( rand() % 100 < 2 )
|
|
3804 Actor::PlaySound(v4, 2u);
|
|
3805 return v6->UpdateAnimation();
|
|
3806 }
|
|
3807
|
|
3808 //----- (00401221) --------------------------------------------------------
|
|
3809 void __fastcall Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3)
|
|
3810 {
|
|
3811 Actor *v3; // esi@1
|
|
3812 unsigned int v4; // ebx@1
|
|
3813 int v5; // ecx@1
|
|
3814 unsigned int v6; // eax@1
|
82
|
3815 Actor *v7; // edi@2
|
0
|
3816 __int16 v8; // ax@3
|
|
3817 int v9; // eax@10
|
|
3818 signed int v10; // eax@13
|
|
3819 int v11; // ebx@16
|
|
3820 int v12; // eax@16
|
|
3821 int v13; // eax@25
|
|
3822 signed int v14; // eax@31
|
|
3823 int v15; // edi@43
|
|
3824 int v16; // ebx@45
|
|
3825 int v17; // eax@45
|
|
3826 int v18; // eax@51
|
|
3827 int v19; // [sp+Ch] [bp-24h]@16
|
|
3828 int *v20; // [sp+10h] [bp-20h]@1
|
|
3829 signed int v21; // [sp+14h] [bp-1Ch]@1
|
|
3830 unsigned int v22; // [sp+18h] [bp-18h]@1
|
|
3831 int v23; // [sp+1Ch] [bp-14h]@16
|
|
3832 unsigned int v24; // [sp+20h] [bp-10h]@1
|
|
3833 int v25; // [sp+24h] [bp-Ch]@1
|
|
3834 signed int v26; // [sp+28h] [bp-8h]@1
|
|
3835 int v27; // [sp+2Ch] [bp-4h]@16
|
|
3836 int v28; // [sp+2Ch] [bp-4h]@45
|
|
3837
|
|
3838 v25 = -1;
|
|
3839 v22 = uActorID;
|
|
3840 v3 = &pActors[uActorID];
|
|
3841 v4 = 0;
|
|
3842 v5 = 0;
|
|
3843 v6 = v3->uLastCharacterIDToHit;
|
|
3844 *a2 = 0;
|
|
3845 v20 = a2;
|
|
3846 v21 = 0;
|
|
3847 v24 = v6;
|
|
3848 v26 = 0;
|
245
|
3849 if ( (signed int)uNumActors > 0 )
|
0
|
3850 {
|
245
|
3851 v7 = pActors;
|
|
3852 do
|
|
3853 {
|
|
3854 v8 = v7->uAIState;
|
|
3855 if ( v7->uAIState == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
|
|
3856 {
|
|
3857 ++v7;
|
|
3858 v5 = v26++ + 1;
|
|
3859 continue;
|
|
3860 }
|
|
3861 if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) )
|
|
3862 {
|
|
3863 v10 = v3->GetActorsRelation(v7);
|
|
3864 if ( v10 == v4 )
|
|
3865 {
|
|
3866 ++v7;
|
|
3867 v5 = v26++ + 1;
|
|
3868 continue;
|
|
3869 }
|
|
3870 }
|
303
|
3871 else if (v7->IsNotAlive())
|
245
|
3872 {
|
|
3873 v24 = v4;
|
|
3874 v3->uLastCharacterIDToHit = v4;
|
|
3875 v10 = v3->GetActorsRelation(v7);
|
|
3876 if ( v10 == v4 )
|
|
3877 {
|
|
3878 ++v7;
|
|
3879 v5 = v26++ + 1;
|
|
3880 continue;
|
|
3881 }
|
|
3882 }
|
|
3883 else
|
|
3884 {
|
|
3885 v18 = v7->uGroup;
|
|
3886 if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup )
|
|
3887 {
|
|
3888 ++v7;
|
|
3889 v5 = v26++ + 1;
|
|
3890 continue;
|
|
3891 }
|
|
3892 v10 = 4;
|
|
3893 }
|
|
3894 if ( v3->pMonsterInfo.uHostilityType )
|
|
3895 v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType;
|
|
3896 v11 = dword_4DF380[v10];
|
|
3897 v23 = abs(v3->vPosition.x - v7->vPosition.x);
|
|
3898 v27 = abs(v3->vPosition.y - v7->vPosition.y);
|
|
3899 v12 = abs(v3->vPosition.z - v7->vPosition.z);
|
|
3900 v19 = v12;
|
|
3901 if ( v23 <= v11
|
|
3902 && v27 <= v11
|
|
3903 && v12 <= v11
|
|
3904 && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3)
|
|
3905 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
|
|
3906 {
|
|
3907 v25 = v23 * v23 + v27 * v27 + v19 * v19;
|
|
3908 v21 = v26;
|
|
3909 }
|
|
3910 v4 = 0;
|
|
3911 ++v7;
|
|
3912 v5 = v26++ + 1;
|
|
3913 }
|
|
3914 while ( v26 < (signed int)uNumActors );
|
|
3915 if ( v25 != -1 )
|
|
3916 {
|
|
3917 v13 = 8 * v21;
|
|
3918 LOBYTE(v13) = 8 * v21 | 3;
|
|
3919 *v20 = v13;
|
|
3920 }
|
0
|
3921 }
|
|
3922 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4
|
|
3923 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) )
|
|
3924 a3 = v4;
|
|
3925 if ( a3 != v4 )
|
|
3926 {
|
|
3927 v14 = v3->GetActorsRelation(0);
|
|
3928 if ( BYTE2(v3->uAttributes) & 8
|
|
3929 && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4
|
|
3930 && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4)
|
|
3931 && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4
|
|
3932 && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4)
|
|
3933 && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4
|
|
3934 && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) )
|
|
3935 v14 = 4;
|
|
3936 if ( v14 != v4 )
|
|
3937 {
|
|
3938 v15 = dword_4DF390;
|
|
3939 if ( !v3->pMonsterInfo.uHostilityType )
|
|
3940 v15 = dword_4DF380[v14];
|
|
3941 v16 = abs(v3->vPosition.x - pParty->vPosition.x);
|
|
3942 v28 = abs(v3->vPosition.y - pParty->vPosition.y);
|
|
3943 v17 = abs(v3->vPosition.z - pParty->vPosition.z);
|
|
3944 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
|
|
3945 {
|
|
3946 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
|
|
3947 *v20 = 4;
|
|
3948 }
|
|
3949 }
|
|
3950 }
|
|
3951 }
|
|
3952 // 4DF380: using guessed type int dword_4DF380[];
|
|
3953 // 4DF390: using guessed type int dword_4DF390;
|
|
3954
|
|
3955 //----- (0040104C) --------------------------------------------------------
|
|
3956 signed int Actor::GetActorsRelation(Actor *a2)
|
|
3957 {
|
|
3958 Actor *v2; // esi@1
|
|
3959 int v3; // ebp@5
|
|
3960 int v4; // edi@11
|
|
3961 unsigned int v5; // edx@15
|
|
3962 unsigned int v6; // eax@16
|
|
3963 unsigned int v7; // ebp@19
|
|
3964 int v8; // eax@22
|
|
3965 unsigned int v9; // edx@25
|
|
3966 unsigned int v10; // edx@33
|
|
3967
|
|
3968 auto a1 = this;
|
|
3969 v2 = a2;
|
|
3970 if ( a1 )
|
|
3971 {
|
|
3972 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
|
|
3973 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
|
|
3974 return 4;
|
|
3975 v3 = a1->pMonsterInfo.uID;
|
|
3976 }
|
|
3977 else
|
|
3978 {
|
|
3979 v3 = 0;
|
|
3980 }
|
|
3981 if ( a2 )
|
|
3982 {
|
|
3983 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
|
|
3984 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
|
|
3985 return 4;
|
|
3986 v4 = a2->pMonsterInfo.uID;
|
|
3987 }
|
|
3988 else
|
|
3989 {
|
|
3990 v4 = 0;
|
|
3991 }
|
|
3992 if ( a2 )
|
|
3993 {
|
|
3994 if ( a1 )
|
|
3995 {
|
|
3996 v5 = a2->uGroup;
|
|
3997 if ( v5 )
|
|
3998 {
|
|
3999 v6 = a1->uGroup;
|
|
4000 if ( v6 )
|
|
4001 {
|
|
4002 if ( v5 == v6 )
|
|
4003 return 0;
|
|
4004 }
|
|
4005 }
|
|
4006 }
|
|
4007 }
|
|
4008 if ( v3 )
|
|
4009 v7 = (v3 - 1) / 3 + 1;
|
|
4010 else
|
|
4011 v7 = 0;
|
|
4012 if ( v4 )
|
|
4013 v8 = (v4 - 1) / 3 + 1;
|
|
4014 else
|
|
4015 v8 = 0;
|
|
4016 if ( a1 )
|
|
4017 {
|
|
4018 v9 = a1->uAlly;
|
245
|
4019 if ( (signed int)v9 > 0 )
|
0
|
4020 {
|
|
4021 if ( v9 != 9999 )
|
|
4022 {
|
|
4023 v7 = a1->uAlly;
|
|
4024 }
|
|
4025 }
|
245
|
4026 if(v9==9999)
|
|
4027 v7 = 0;
|
0
|
4028 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
|
|
4029 v7 = 0;
|
|
4030 }
|
245
|
4031 if ( v2 )
|
0
|
4032 {
|
245
|
4033 v10 = v2->uAlly;
|
|
4034 if ( (signed int)v10 > 0 )
|
|
4035 {
|
|
4036 if ( v10 != 9999 )
|
|
4037 {
|
|
4038 v8 = v2->uAlly;
|
|
4039 }
|
|
4040 }
|
|
4041 if(v10==9999)
|
|
4042 v8 = 0;
|
|
4043 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
|
|
4044 v8 = 0;
|
0
|
4045 }
|
|
4046 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
|
|
4047 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
|
|
4048 return 0;
|
|
4049 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
|
|
4050 return 4;
|
|
4051 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
|
|
4052 {
|
|
4053 if ( v7 )
|
245
|
4054 {
|
|
4055 if ( (signed int)v7 < 89 )
|
|
4056 {
|
|
4057 if ( v8 < 89 )
|
|
4058 return pFactionTable->relations[v7][v8];
|
|
4059 return 0;
|
|
4060 }
|
|
4061 return 0;
|
|
4062 }
|
0
|
4063 return 4;
|
|
4064 }
|
|
4065 if ( !v7 )
|
|
4066 {
|
|
4067 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
|
100
|
4068 && !pFactionTable->relations[v8][0])
|
0
|
4069 {
|
|
4070 if ( v8 < 89 )
|
100
|
4071 return pFactionTable->relations[v7][v8];
|
0
|
4072 return 0;
|
|
4073 }
|
|
4074 return 4;
|
|
4075 }
|
|
4076 if ( (signed int)v7 < 89 )
|
245
|
4077 {
|
|
4078 if ( v8 < 89 )
|
|
4079 return pFactionTable->relations[v7][v8];
|
|
4080 return 0;
|
|
4081 }
|
0
|
4082 return 0;
|
|
4083 }
|
|
4084
|
|
4085
|
|
4086 //----- (0045976D) --------------------------------------------------------
|
|
4087 unsigned int Actor::UpdateAnimation()
|
|
4088 {
|
|
4089 AIState state; // edx@1
|
|
4090 unsigned int result; // eax@1
|
|
4091
|
|
4092 state = (AIState)this->uAIState;
|
|
4093 BYTE2(this->uAttributes) &= 0xDFu;
|
|
4094 result = this->uAttributes;
|
|
4095 switch ( state )
|
|
4096 {
|
|
4097 case Tethered:
|
|
4098 this->uCurrentActionAnimation = ANIM_Walking;
|
|
4099 return result;
|
|
4100 case AttackingMelee:
|
|
4101 this->uCurrentActionAnimation = ANIM_AtkMelee;
|
|
4102 goto LABEL_10;
|
|
4103 case AttackingRanged1:
|
|
4104 case AttackingRanged2:
|
|
4105 case AttackingRanged3:
|
|
4106 case AttackingRanged4:
|
|
4107 this->uCurrentActionAnimation = ANIM_AtkRanged;
|
|
4108 goto LABEL_10;
|
|
4109 case Dying:
|
|
4110 case Resurrected:
|
|
4111 this->uCurrentActionAnimation = ANIM_Dying;
|
|
4112 goto LABEL_10;
|
|
4113 case Pursuing:
|
|
4114 case Fleeing:
|
|
4115 this->uCurrentActionAnimation = ANIM_Walking;
|
|
4116 goto LABEL_10;
|
|
4117 case Stunned:
|
|
4118 this->uCurrentActionAnimation = ANIM_GotHit;
|
|
4119 goto LABEL_10;
|
|
4120 case Fidgeting:
|
|
4121 this->uCurrentActionAnimation = ANIM_Bored;
|
|
4122 goto LABEL_10;
|
|
4123 case Standing:
|
|
4124 case Interacting:
|
|
4125 case Summoned:
|
|
4126 this->uCurrentActionAnimation = ANIM_Standing;
|
|
4127 LABEL_10:
|
|
4128 result |= 0x200000u;
|
|
4129 this->uAttributes = result;
|
|
4130 break;
|
|
4131 case Dead:
|
|
4132 result = 60 * this->pSpriteIDs[6];
|
|
4133 if ( *(__int16 *)((char *)pSpriteFrameTable->pSpriteSFrames->pHwSpriteIDs + result) <= 0 )
|
|
4134 this->uAIState = Removed;
|
|
4135 else
|
|
4136 this->uCurrentActionAnimation = ANIM_Dead;
|
|
4137 break;
|
|
4138 default:
|
|
4139 return result;
|
|
4140 }
|
|
4141 return result;
|
|
4142 }
|
|
4143
|
|
4144 //----- (00459671) --------------------------------------------------------
|
|
4145 void Actor::Reset()
|
|
4146 {
|
|
4147 this->pActorName[0] = 0;
|
|
4148 this->word_000086_some_monster_id = 0;
|
|
4149 this->uNPC_ID = 0;
|
|
4150 this->vPosition.z = 0;
|
|
4151 this->vPosition.y = 0;
|
|
4152 this->vPosition.x = 0;
|
|
4153 this->vVelocity.z = 0;
|
|
4154 this->vVelocity.y = 0;
|
|
4155 this->vVelocity.x = 0;
|
|
4156 this->uYawAngle = 0;
|
|
4157 this->uPitchAngle = 0;
|
|
4158 this->uAttributes = 0;
|
|
4159 this->uSectorID = 0;
|
|
4160 this->uCurrentActionTime = 0;
|
|
4161 this->vInitialPosition.z = 0;
|
|
4162 this->vInitialPosition.y = 0;
|
|
4163 this->vInitialPosition.x = 0;
|
|
4164 this->vGuardingPosition.z = 0;
|
|
4165 this->vGuardingPosition.y = 0;
|
|
4166 this->vGuardingPosition.x = 0;
|
|
4167 this->uTetherDistance = 256;
|
|
4168 this->uActorRadius = 32;
|
|
4169 this->uActorHeight = 128;
|
|
4170 this->uAIState = Standing;
|
305
|
4171 this->uCurrentActionAnimation = ANIM_Standing;
|
0
|
4172 this->uMovementSpeed = 200;
|
|
4173 this->uCarriedItemID = 0;
|
|
4174 this->uGroup = 0;
|
|
4175 this->uAlly = 0;
|
|
4176 this->uSummonerID = 0;
|
|
4177 this->uLastCharacterIDToHit = 0;
|
|
4178 this->dword_000334_unique_name = 0;
|
|
4179 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
|
|
4180 memset(this->pActorBuffs, 0, 0x160u);
|
|
4181 }
|
|
4182
|
|
4183 //----- (0045959A) --------------------------------------------------------
|
|
4184 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
|
|
4185 {
|
|
4186 //Actor *v2; // edi@1
|
|
4187 MonsterDesc *v3; // esi@1
|
|
4188 //__int16 v4; // ax@2
|
|
4189 unsigned __int16 *v5; // ecx@4
|
|
4190 unsigned __int16 *v6; // eax@4
|
|
4191 signed int v7; // edx@4
|
|
4192 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2
|
|
4193 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
|
|
4194 //int v10; // [sp+88h] [bp-Ch]@1
|
|
4195 //char *Source; // [sp+8Ch] [bp-8h]@1
|
|
4196 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1
|
|
4197
|
|
4198 //v2 = this;
|
|
4199 //v10 = 8;
|
|
4200 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
|
|
4201 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
|
|
4202 //v12 = pSpriteIDs;
|
|
4203 //Source = (char *)v3->pSpriteNames;
|
|
4204 //do
|
|
4205 for (uint i = 0; i < 8; ++i)
|
|
4206 {
|
|
4207 //strcpy(pSpriteName, v3->pSpriteNames[i]);
|
|
4208 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
|
|
4209 //*v12 = v4;
|
|
4210 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
|
|
4211 //++v12;
|
|
4212 //Source += 10;
|
|
4213 //--v10;
|
|
4214 }
|
|
4215 //while ( v10 );
|
|
4216 uActorHeight = v3->uMonsterHeight;
|
|
4217 uActorRadius = v3->uMonsterRadius;
|
33
|
4218 uMovementSpeed = v9->uBaseSpeed;
|
0
|
4219 if ( !(load_sounds_if_bit1_set & 1) )
|
|
4220 {
|
|
4221 v5 = pSoundSampleIDs;
|
|
4222 v6 = v3->pSoundSampleIDs;
|
|
4223 v7 = 4;
|
|
4224 do
|
|
4225 {
|
|
4226 *v5 = *v6;
|
|
4227 ++v6;
|
|
4228 ++v5;
|
|
4229 --v7;
|
|
4230 }
|
|
4231 while ( v7 );
|
|
4232 }
|
|
4233 }
|
|
4234
|
|
4235
|
|
4236 //----- (00459667) --------------------------------------------------------
|
|
4237 void Actor::Remove()
|
|
4238 {
|
|
4239 this->uAIState = Removed;
|
|
4240 }
|
|
4241
|
|
4242
|
|
4243 //----- (0044FD29) --------------------------------------------------------
|
|
4244 int Actor::_44FD29(int a2)
|
|
4245 {
|
|
4246 Actor *v2; // edi@1
|
|
4247 unsigned __int8 v3; // al@1
|
|
4248 int v4; // esi@1
|
|
4249 int v5; // edx@2
|
|
4250 int v6; // eax@8
|
|
4251 int v7; // edi@10
|
|
4252 Actor *v8; // esi@10
|
|
4253 MonsterInfo *v9; // ebx@10
|
|
4254 MonsterDesc *v10; // edi@10
|
|
4255 unsigned __int16 v11; // ax@10
|
|
4256 int v12; // eax@10
|
|
4257 int v13; // ebx@10
|
|
4258 int v14; // eax@10
|
|
4259 int v15; // edi@10
|
|
4260 int v16; // eax@10
|
|
4261 int v17; // ebx@10
|
|
4262 Actor *v18; // ecx@10
|
|
4263 signed __int64 v19; // qax@10
|
|
4264 unsigned int v20; // eax@12
|
|
4265 int v21; // eax@13
|
|
4266 int result; // eax@13
|
|
4267 Actor *v23; // eax@16
|
|
4268 int v24; // [sp+Ch] [bp-1Ch]@1
|
|
4269 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
|
|
4270 int v26; // [sp+14h] [bp-14h]@10
|
|
4271 int v27; // [sp+18h] [bp-10h]@10
|
|
4272 int v28; // [sp+1Ch] [bp-Ch]@8
|
|
4273 int v29; // [sp+20h] [bp-8h]@10
|
|
4274 Actor *v30; // [sp+24h] [bp-4h]@1
|
|
4275
|
|
4276 v2 = this;
|
|
4277 v24 = a2;
|
|
4278 v30 = this;
|
|
4279 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
4280 v4 = this->pMonsterInfo.field_3C_some_special_attack;
|
|
4281 if ( v3 )
|
|
4282 {
|
|
4283 if ( v3 >= 1u && v3 <= 3u )
|
|
4284 v4 = v4 + v3 - 1;
|
|
4285 }
|
|
4286 else
|
|
4287 {
|
|
4288 v5 = rand() % 100;
|
|
4289 if ( v5 >= 60 )
|
|
4290 {
|
|
4291 ++v4;
|
|
4292 if ( v5 >= 90 )
|
|
4293 ++v4;
|
|
4294 }
|
|
4295 }
|
|
4296 v6 = v2->vPosition.z;
|
|
4297 v28 = 0;
|
|
4298 uFaceID = v6;
|
|
4299 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
4300 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
|
|
4301 v7 = v4 - 1;
|
|
4302 v8 = &pActors[uNumActors];
|
|
4303 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
|
|
4304 v29 = v7;
|
|
4305 v9 = &pMonsterStats->pInfos[v7 + 1];
|
|
4306 pActors[uNumActors].Reset();
|
|
4307 v10 = &pMonsterList->pMonsters[v7];
|
|
4308 strcpy(v8->pActorName, v9->pName);
|
|
4309 v8->sCurrentHP = LOWORD(v9->uHP);
|
|
4310 memcpy(&v8->pMonsterInfo, v9, 0x58u);
|
|
4311 v8->word_000086_some_monster_id = v29 + 1;
|
|
4312 v8->uActorRadius = v10->uMonsterRadius;
|
|
4313 v8->uActorHeight = v10->uMonsterHeight;
|
|
4314 v11 = v10->uMovementSpeed;
|
|
4315 v8->pMonsterInfo.uTreasureDiceRolls = 0;
|
|
4316 v8->pMonsterInfo.uTreasureType = 0;
|
|
4317 v8->pMonsterInfo.uExp = 0;
|
|
4318 v8->uMovementSpeed = v11;
|
|
4319 v12 = rand();
|
|
4320 v13 = v12 % 2048;
|
|
4321 v14 = stru_5C6E00->SinCos(v12 % 2048);
|
|
4322 v26 = v14;
|
|
4323 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
|
|
4324 v16 = stru_5C6E00->SinCos(v13 - stru_5C6E00->uIntegerHalfPi);
|
|
4325 v26 = v16;
|
|
4326 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
|
|
4327 LOWORD(v16) = uFaceID;
|
|
4328 v17 = v29 + v30->vPosition.y;
|
|
4329 v8->vInitialPosition.z = uFaceID;
|
|
4330 v8->vPosition.z = v16;
|
|
4331 LOWORD(v16) = v28;
|
|
4332 v8->vInitialPosition.x = v15;
|
|
4333 v8->vPosition.x = v15;
|
|
4334 v8->vInitialPosition.y = v17;
|
|
4335 v8->vPosition.y = v17;
|
|
4336 v8->uTetherDistance = 256;
|
|
4337 v8->uSectorID = v16;
|
|
4338 v8->PrepareSprites(0);
|
|
4339 v18 = v30;
|
|
4340 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
4341 LODWORD(v19) = v18->uAlly;
|
|
4342 if ( !(uint)v19 )
|
|
4343 {
|
|
4344 uFaceID = v18->pMonsterInfo.uID - 1;
|
|
4345 v19 = (signed __int64)((double)uFaceID * 0.33333334);
|
|
4346 v18 = v30;
|
|
4347 }
|
|
4348 v8->uAlly = v19;
|
|
4349 v20 = v18->uGroup;
|
|
4350 v8->uCurrentActionTime = 0;
|
|
4351 v8->uGroup = v20;
|
|
4352 v8->uAIState = Summoned;
|
|
4353 v8->uCurrentActionLength = 256;
|
|
4354 v8->UpdateAnimation();
|
|
4355 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
|
|
4356 || (v21 = v30->vPosition.z,
|
|
4357 v27 = v30->vPosition.z,
|
|
4358 result = pIndoor->GetSector(v15, v17, v21),
|
|
4359 result == v28)
|
|
4360 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000)
|
|
4361 && (result = abs(result - v27), result <= 1024) )
|
|
4362 {
|
|
4363 v23 = v30;
|
|
4364 ++uNumActors;
|
|
4365 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
4366 if ( v23->uAttributes & 0x80000 )
|
|
4367 v8->uAttributes |= 0x80000u;
|
|
4368 result = 8 * v24;
|
|
4369 LOBYTE(result) = 8 * v24 | 3;
|
|
4370 v8->uSummonerID = result;
|
|
4371 }
|
|
4372 return result;
|
|
4373 } |