annotate TurnEngine.h @ 1029:c94d6a37d298

Pointing a face with mouse fixed.
author Nomad
date Tue, 21 May 2013 12:10:08 +0200
parents 6a2b4d1be013
children 82431a85b28e
rev   line source
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1 #pragma once
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2
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3
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4
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5 /* 299 */
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6 #pragma pack(push, 1)
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7 struct TurnBased_QueueElem
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8 {
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9 inline TurnBased_QueueElem()
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10 {
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11 uPackedID = 0;
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12 field_4 = 0;
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13 uActionLength = 0;
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14 field_C = 0;
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15 }
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16 int uPackedID;
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17 int field_4;
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18 int uActionLength;
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19 int field_C;
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20 };
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21 #pragma pack(pop)
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22
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23 /* 254 */
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24 #pragma pack(push, 1)
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25 struct stru262_TurnBased
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26 {
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27 inline stru262_TurnBased()
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28 {
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29 field_0 = 0;
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30 field_4 = 0;
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31 field_8 = 0;
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32 uActorQueueSize = 0;
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33 field_10 = 0;
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34 uActionPointsLeft = 0;
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35 field_18 = 0;
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36 field_1C = 0;
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37 }
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38
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39 signed int _404544();
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40 void _40471C();
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41 signed int Start();
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42 void End(bool bPlaySound);
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43 void _405E14();
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44 __int16 StartTurn();
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45 void NextTurn();
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46 int _4063A1();
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47 int _406457(int a2);
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48 void _40652A();
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49 void _4065B0();
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50 void _406648(unsigned int a2);
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51 __int16 _40680F(int a2);
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52 void _406A63();
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53 void _406AFE();
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54 int _406B9F();
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55 bool _406D10(signed int a2);
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56 void _406FA8();
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57
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58
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59 int field_0;
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60 int field_4;
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61 int field_8;
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62 int uActorQueueSize;
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63 int field_10;
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64 int uActionPointsLeft;
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65 int field_18;
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66 int field_1C;
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67 TurnBased_QueueElem pQueue[2];
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68 };
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69 #pragma pack(pop)
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70
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71
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72
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73 extern struct stru262_TurnBased *pTurnEngine;