annotate Engine/Timer.h @ 2523:c532d5242055

Hello from Direct3D 11 :)
author a.parshin
date Thu, 09 Oct 2014 23:33:36 +0300
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1 #pragma once
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2
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3
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4
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5
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6 /* 61 */
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7 #pragma pack(push, 1)
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8 struct Timer
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9 {
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10 static Timer *Create() {return new Timer;}
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11
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12 Timer():
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13 bReady(false), bPaused(false)
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14 {
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15 bTackGameTime = 0;
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16 uStartTime = 0;
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17 uStopTime = 0;
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18 uGameTimeStart = 0;
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19 field_18 = 0;
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20 uTimeElapsed = 0;
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21 dt_in_some_format = 0;
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22 uTotalGameTimeElapsed = 0;
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23 }
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24
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25 void Initialize();
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26 unsigned __int64 Time();
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27 void Update();
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28 void Pause();
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29 void Resume();
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30 void TrackGameTime();
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31 void StopGameTime();
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32
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33 unsigned int bReady;
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34 unsigned int bPaused;
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35 int bTackGameTime;
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36 unsigned int uStartTime;
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37 unsigned int uStopTime;
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38 int uGameTimeStart;
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39 int field_18;
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40 unsigned int uTimeElapsed;
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41 int dt_in_some_format;
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42 unsigned int uTotalGameTimeElapsed;
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43
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44 static const unsigned int TimeQuant = 128;
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45 static const unsigned int Minute = 2 * TimeQuant;
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46 static const unsigned int Hour = 60 * Minute;
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47 static const unsigned int Day = 24 * Hour;
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48 static const unsigned int Week = 7 * Day;
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49 static const unsigned int Month = 4 * Week;
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50 static const unsigned int Year = 12 * Month;
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51 };
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52
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53 #pragma pack(pop)
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54
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55
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56
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57 extern Timer *pMiscTimer;
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58 extern Timer *pEventTimer;