annotate GUIButton.cpp @ 2376:bcd7fadbf7d2

Слияние
author Ritor1
date Mon, 12 May 2014 12:28:06 +0600
parents 7ebc07cd6c53
children f4af3b203f65
rev   line source
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1 #define _CRT_SECURE_NO_WARNINGS
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7ebc07cd6c53 Adding GUIButton.h
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2 #include "GUIButton.h"
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3 #include "GUIWindow.h"
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4 #include "GUIFont.h"
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5
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6 #include "mm7_data.h"
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7 #include "LOD.h"
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8 #include "Texts.h"
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9 #include "OSWindow.h"
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10
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11
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12
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13 struct GUIButton *pBtn_CloseBook;
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14 struct GUIButton *pBtn_InstallRemoveSpell;
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15 struct GUIButton *pBtn_Autonotes_Instructors;
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16 struct GUIButton *pBtn_Autonotes_Misc;
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17 struct GUIButton *pBtn_Book_6;
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18 struct GUIButton *pBtn_Book_5;
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19 struct GUIButton *pBtn_Book_4;
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20 struct GUIButton *pBtn_Book_3;
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21 struct GUIButton *pBtn_Book_2;
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22 struct GUIButton *pBtn_Book_1;
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23
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24
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25 struct GUIButton *pPlayerCreationUI_BtnReset;
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26 struct GUIButton *pPlayerCreationUI_BtnOK;
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27 struct GUIButton *pBtn_ExitCancel;
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28 struct GUIButton *pBtn_YES;
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29 struct GUIButton *pPlayerCreationUI_BtnPlus;
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30 struct GUIButton *pPlayerCreationUI_BtnMinus;
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31
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32
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33 struct GUIButton *pButton_RestUI_Main;
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34 struct GUIButton *pButton_RestUI_Exit;
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35 struct GUIButton *pButton_RestUI_Wait5Minutes;
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36 struct GUIButton *pButton_RestUI_WaitUntilDawn;
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37 struct GUIButton *pButton_RestUI_Wait1Hour;
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38
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39
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40 struct GUIButton *pCharacterScreen_ExitBtn;
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41 struct GUIButton *pCharacterScreen_AwardsBtn;
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42 struct GUIButton *pCharacterScreen_InventoryBtn;
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43 struct GUIButton *pCharacterScreen_SkillsBtn;
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44 struct GUIButton *pCharacterScreen_StatsBtn;
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45 struct GUIButton *pCharacterScreen_DollBtn;
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46 struct GUIButton *pCharacterScreen_DetalizBtn;
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47
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48
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49 struct GUIButton *pBtn_NPCRight;
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50 struct GUIButton *pBtn_NPCLeft;
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51 struct GUIButton *pBtn_GameSettings;
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52 struct GUIButton *pBtn_QuickReference;
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53 struct GUIButton *pBtn_CastSpell;
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54 struct GUIButton *pBtn_Rest;
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55 struct GUIButton *pBtn_History;
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56 struct GUIButton *pBtn_Calendar;
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57 struct GUIButton *pBtn_Maps;
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58 struct GUIButton *pBtn_Autonotes;
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59 struct GUIButton *pBtn_Quests;
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60
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61
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62 struct GUIButton *pMMT_MainMenu_BtnMM6;
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63 struct GUIButton *pMMT_MainMenu_BtnMM7;
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64 struct GUIButton *pMMT_MainMenu_BtnMM8;
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65 struct GUIButton *pMMT_MainMenu_BtnContinue;
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66 struct GUIButton *pMMT_MainMenu_BtnExit;
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67
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68
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69 struct GUIButton *pMainMenu_BtnExit;
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70 struct GUIButton *pMainMenu_BtnCredits;
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71 struct GUIButton *pMainMenu_BtnLoad;
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72 struct GUIButton *pMainMenu_BtnNew;
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73
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74
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75 struct GUIButton *pBtn_Up;
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76 struct GUIButton *pBtn_Down;
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77 struct GUIButton *ptr_507BA4;
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78
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79
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80 struct GUIWindow *pPrimaryWindow;
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81 struct GUIWindow *pChestWindow;
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82 struct GUIWindow *pDialogueWindow;
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83 struct GUIWindow *window_SpeakInHouse;
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84 struct GUIWindow *pGUIWindow_ScrollWindow;
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85 struct GUIWindow *ptr_507BC8;
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86 struct GUIWindow *pGUIWindow_CurrentMenu;
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87 struct GUIWindow *ptr_507BD0;
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88 struct GUIWindow *pGUIWindow_Settings;
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89 struct GUIWindow *pModalWindow;
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90 struct GUIWindow *pGUIWindow_EscMessageWindow;
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91 struct GUIWindow *pBooksWindow;
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92 struct GUIWindow *pGUIWindow2;
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93
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94
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95 struct GUIButton *pBtn_Resume;
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96 struct GUIButton *pBtn_QuitGame;
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97 struct GUIButton *pBtn_GameControls;
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98 struct GUIButton *pBtn_LoadGame;
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99 struct GUIButton *pBtn_SaveGame;
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100 struct GUIButton *pBtn_NewGame;
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101
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102 struct GUIButton *pBtn_SliderRight;
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103 struct GUIButton *pBtn_SliderLeft;
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104
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105
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106 struct GUIButton *pBtnDownArrow;
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107 struct GUIButton *pBtnArrowUp;
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108 struct GUIButton *pBtnCancel;
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109 struct GUIButton *pBtnLoadSlot;
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110
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111
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112 std::array<GUIButton*, 4> pCreationUI_BtnPressRight2;
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113 std::array<GUIButton*, 4> pCreationUI_BtnPressLeft2;
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114 std::array<GUIButton*, 4> pCreationUI_BtnPressLeft;
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115 std::array<GUIButton*, 4> pCreationUI_BtnPressRight;
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121
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122 //----- (0041D0D8) --------------------------------------------------------
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123 void GUIButton::Release()
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124 {
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125 if ( this )
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126 {
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127 if ( this == this->pParent->pControlsHead )
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128 {
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129 if ( this->pNext )
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130 {
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131 this->pParent->pControlsHead = this->pNext;
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132 this->pNext->pPrev = 0;
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133 }
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134 else
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135 {
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136 this->pParent->pControlsHead = 0;
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137 this->pParent->pControlsTail = 0;
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138 }
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139 }
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140 else
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141 {
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142 if ( this->pNext )
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143 {
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144 this->pPrev->pNext = this->pNext;
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145 this->pNext->pPrev = this->pPrev;
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146 }
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147 else
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148 {
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149 this->pPrev->pNext = 0;
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150 this->pParent->pControlsTail = this->pPrev;
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151 }
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152 }
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153 --this->pParent->uNumControls;
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154 }
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155 }
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156
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157 //----- (00415180) --------------------------------------------------------
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158 void GUIButton::DrawLabel( const char *label_text, struct GUIFont *pFont, int a5, int uFontShadowColor )
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159 {
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160 //strlen(edx0);
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161 return pParent->DrawText(pFont,
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162 this->uX + (signed int)(this->uWidth - pFont->GetLineWidth(label_text)) / 2,
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163 this->uY + (signed int)(this->uHeight - pFont->uFontHeight) / 2,
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164 a5, label_text, 0, 0, uFontShadowColor);
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165 }
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166 //----- (004B36CC) --------------------------------------------------------
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167 void CreateButtonInColumn( int column_pos, unsigned int control_id )
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168 {
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169 pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0);
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170 }
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171 //----- (00419379) --------------------------------------------------------
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172 void ReleaseAwardsScrollBar()
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173 {
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174 GUIButton *pButton; // esi@2
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175
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176 if ( awards_scroll_bar_created )
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177 {
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178 awards_scroll_bar_created = false;
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179 ptr_507BA4->Release();
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180 pBtn_Up->Release();
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181 pBtn_Down->Release();
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182 pBtn_Down = 0;
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183 pBtn_Up = 0;
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184 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
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185 {
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186 if ( pButton->msg == UIMSG_InventoryLeftClick )
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187 {
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188 pButton->uX = dword_50698C_uX;
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189 pButton->uY = dword_506988_uY;
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190 pButton->uZ = dword_506984_uZ;
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191 pButton->uW = dword_506980_uW;
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192 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0);
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193 }
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194 }
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195 }
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196 }
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197 //----- (00419220) --------------------------------------------------------
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198 void CreateAwardsScrollBar()
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199 {
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200 GUIButton *pButton; // eax@2
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201
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202 if ( !awards_scroll_bar_created )
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203 {
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204 awards_scroll_bar_created = 1;
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205 for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
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206 {
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207 if ( pButton->msg == UIMSG_InventoryLeftClick )
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208 {
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209 dword_50698C_uX = pButton->uX;
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210 dword_506988_uY = pButton->uY;
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211 dword_506984_uZ = pButton->uZ;
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212 dword_506980_uW = pButton->uW;
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213 pButton->uW = 0;
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214 pButton->uZ = 0;
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215 pButton->uY = 0;
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216 pButton->uX = 0;
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217 }
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218 }
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219 pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46,
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220 pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth,
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221 pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight,
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222 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "",
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223 pIcons_LOD->GetTexture(uTextureID_ar_up_up),
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224 pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0);
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225 pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292,
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226 pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth,
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227 pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight,
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228 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "",
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229 pIcons_LOD->GetTexture(uTextureID_ar_dn_up),
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230 pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0);
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231 ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0);
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232 }
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233 }
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234 //----- (004BCA33) --------------------------------------------------------
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235 void UI_CreateEndConversationButton()
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236 {
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237 pDialogueWindow->Release();
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238 pDialogueWindow = GUIWindow::Create(0, 0, window->GetWidth(), 345, WINDOW_MainMenu, 0, 0);
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239 pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0,
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240 pGlobalTXT_LocalizationStrings[74], //"End Conversation"
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241 pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
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242 pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0);
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243 }