annotate Weather.cpp @ 2125:ba3de1337989

house animations working round renamed to round_to_int
author zipi
date Thu, 26 Dec 2013 22:46:49 +0000
parents f6e59446c133
children d28d3c006077
rev   line source
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1 #include <stdlib.h>
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2
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3 #include "Weather.h"
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4 #include "Viewport.h"
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5 #include "Render.h"
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6
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7 #include "mm7_data.h" ////TODO: remove this once LOWORD/HIWRD stuff is refactored
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8
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9
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10
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11
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12 struct Weather *pWeather = new Weather;
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13
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14
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15
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16 //----- (004C2AA6) --------------------------------------------------------
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17 int Weather::DrawSnow()
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18 {
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19 unsigned __int16 *v1; // edi@1
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20
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21 // if (!FORCE_16_BITS)
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22 // __debugbreak(); // function expects 16bit target buffer, will fail otherwise
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23 v1 = (unsigned __int16 *)pRenderer->pTargetSurface;
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24 for ( uint i = 0; i < 700; ++i )
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25 {
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26 int x = 2 * i;
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27 int y = 2 * i + 1;
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28 this->Screen_Coord[x] += rand() % 3 + 1;
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29 this->Screen_Coord[y] += rand() % 2 + 1;
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30 if ( this->Screen_Coord[x] < (signed int)(viewparams->uScreen_BttmR_X - 1) )//467
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31 {
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32 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )//8
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33 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 8;
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34 }
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35 else
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36 this->Screen_Coord[x] = viewparams->uScreen_topL_X + rand() % 8;
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37 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y//8
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38 || this->Screen_Coord[y] >= (signed int)viewparams->uScreen_BttmR_Y )//351
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39 {
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40 this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
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41 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
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42 }
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43 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
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44 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//snowflake - point(снежинка - точка)
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45 }
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46
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47 for ( uint i = 700; i < 950; ++i )
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48 {
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49 int x = 2 * i;
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50 int y = 2 * i + 1;
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51 this->Screen_Coord[x] += rand() % 5 - 3;//x
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52 this->Screen_Coord[y] += 4;//y
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53 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )
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54 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 4 - 2;
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55 if ( this->Screen_Coord[x] >= (signed int)(viewparams->uScreen_BttmR_X - 2) )
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56 this->Screen_Coord[x] = rand() % 4 + viewparams->uScreen_topL_X + 2;
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57 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[y] >= (signed int)(viewparams->uScreen_BttmR_Y - 1) )
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58 {
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59 this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
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60 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
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61 }
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62 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//x, y квадратная снежинка)
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63 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y], 0xFFFF);//x + 1, y
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64 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y] + 1, 0xFFFF);//x , y + 1
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65 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y] + 1, 0xFFFF);//x + 1, y + 1
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66
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67 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
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68 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 1] = 0xFFFFu;
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69 //v1[this->Screen_Coord[2 * i] + 640 * (this->Screen_Coord[2 * i + 1] + 1)] = 0xFFFFu;
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70 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 641] = 0xFFFFu;
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71 }
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72
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73 for ( uint i = 0; i < 50; i++)
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74 {
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75 this->Screen_Coord[1901 + (i * 2)] += 8;
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76 this->Screen_Coord[1901 + ((i * 2) -1)] += rand() % 11 - 5;
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77 if ( this->Screen_Coord[1901 + ((i * 2) -1)] < (signed int)viewparams->uScreen_topL_X || this->Screen_Coord[1901 + ((i * 2) -1)] >= (signed int)(viewparams->uScreen_BttmR_X - 5) )
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78 {
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79 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
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80 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
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81 }
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82 if ( this->Screen_Coord[1901 + (i * 2)] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[1901 + (i * 2)] >= (signed int)(viewparams->uScreen_BttmR_Y - 5) )
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83 {
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84 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
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85 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
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86 }
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87 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x, y
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88 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x, y + 1
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89 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x, y + 2
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90 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x, y + 3
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91
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92 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 1, y
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93 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 1, y + 1
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94 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 1, y + 2
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95 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 1, y + 3
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96
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97 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 2, y
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98 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 2, y + 1
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99 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 2, y + 2
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100 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 2, y + 3
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101
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102 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 3, y
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103 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 3, y + 1
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104 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 3, y + 2
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105 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 3, y + 3
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106
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107 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * this->Screen_Coord[1901 + (i * 2)]] = 0xFFFFu;//x, y
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108 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 1)] = 0xFFFFu;//x, y + 1
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109 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 2)] = 0xFFFFu;//x, y + 2
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110 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 3)] = 0xFFFFu;//x, y + 3
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111
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112 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 1
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113 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 641] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 1
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114 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1281] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 1
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115 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1921] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 1
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116
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117 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 2] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 2
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118 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 642] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 2
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119 //*(&v1[128 * (5 * this->Screen_Coord[1901 + (i * 2)]) + 1282] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 2
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120 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1922] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 2
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121
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122 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 3] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 3
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123 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 643] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 3
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124 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1283] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 3
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125 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1923] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 3
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126 }
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127 return 0;
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128 }
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129
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130 //----- (004C2EA0) --------------------------------------------------------
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131 int Weather::Initialize()
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132 {
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133 signed int v3; // ebx@1
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134 signed int v4; // ebp@1
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135
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136 v3 = pViewport->uScreen_BR_X - pViewport->uScreen_TL_X - 4;
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137 v4 = pViewport->uScreen_BR_Y - pViewport->uScreen_TL_Y - 4;
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138 for ( uint i = 0; i < 1000; i++ )
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139 {
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140 this->Screen_Coord[2 * i] = LOWORD(pViewport->uViewportTL_X) + rand() % v3;
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141 this->Screen_Coord[(2 * (i + 1)) - 1] = LOWORD(pViewport->uViewportTL_Y) + rand() % v4;
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142 }
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143 return 0;
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144 }
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145
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146 //----- (004C2EFA) --------------------------------------------------------
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147 int Weather::Draw()
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148 {
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149 if (bRenderSnow)
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150 DrawSnow();
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151 return 0;
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152 }
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153
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154 //----- (004C2F0B) --------------------------------------------------------
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155 bool Weather::OnPlayerTurn(__int16 a2)
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156 {
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157 unsigned int screen_width; // esi@3
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158
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159 if ( this->bRenderSnow != true )
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160 return 0;
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161 screen_width = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X;
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162
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163 for ( uint i = 0; i < 1000; ++i )
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164 {
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165 this->Screen_Coord[2 * i] += a2;
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166 if ( this->Screen_Coord[2 * i] < (signed int)viewparams->uScreen_BttmR_X - 4 )
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167 {
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168 if ( this->Screen_Coord[2 * i] >= (signed int)viewparams->uScreen_topL_X )
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169 continue;
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170 this->Screen_Coord[2 * i] += screen_width;
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171 }
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172 else
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173 this->Screen_Coord[2 * i] = this->Screen_Coord[2 * i] - screen_width + 4;
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174 }
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175 return 1;
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176 }