annotate Sprites.h @ 1896:b6a7410ff0ef

renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
author Grumpy7
date Sun, 20 Oct 2013 02:52:48 -0700
parents 35c1e4ff6ba7
children 7c10dfb6d802
rev   line source
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1 #pragma once
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2
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3
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4 /* 18 */
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5 #pragma pack(push, 1)
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6 class Sprite //28h
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7 {
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8 public:
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9 void Release();
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10
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11 const char *pName; //0
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12 int uPaletteID; //4
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13 struct IDirectDrawSurface4 *pTextureSurface; //8
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14 struct IDirect3DTexture2 *pTexture; //ch
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15 int uAreaX; //10h
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16 int uAreaY; //14h
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17 int uBufferWidth; //18h
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18 int uBufferHeight; //1ch
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19 int uAreaWidth; //20h
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20 int uAreaHeight; //24h
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21 };
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22 #pragma pack(pop)
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23
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24
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25 /* 42 */
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26 #pragma pack(push, 1)
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27 struct SpriteFrame_mm6
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28 {
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29 char pIconName[12];
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30 char pTextureName[12]; //c
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31 __int16 pHwSpriteIDs[8]; //18h
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32 int scale; //28h
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33 int uFlags; //2c
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34 __int16 uGlowRadius; //30
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35 __int16 uPaletteID; //32
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36 __int16 uPaletteIndex;
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37 __int16 uAnimTime;
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38 //__int16 uAnimLength;
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39 //__int16 _pad;
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40 };
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41
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42 class SpriteFrame: public SpriteFrame_mm6
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43 {
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44 public:
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45 __int16 uAnimLength;
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46 __int16 _pad;
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47 };
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48 #pragma pack(pop)
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49
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50 /* 43 */
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51 #pragma pack(push, 1)
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52 struct SpriteFrameTable
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53 {
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54 //----- (0044D4BA) --------------------------------------------------------
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55 inline SpriteFrameTable()
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56 {
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57 uNumSpriteFrames = 0;
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58 pSpriteSFrames = nullptr;
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59 pSpritePFrames = nullptr;
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60 pSpriteEFrames = nullptr;
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61 }
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62 void ToFile();
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63 void FromFile(void *data_mm6, void *data_mm7, void *data_mm8);
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64 bool FromFileTxt(const char *Args);
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65 void ReleaseSFrames();
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66 void ResetSomeSpriteFlags();
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67 void InitializeSprite(signed int uSpriteID);
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68 signed int FastFindSprite(char *pSpriteName);
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69 int BinarySearch(const char *pSpriteName);
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70 SpriteFrame *GetFrame(unsigned int uSpriteID, unsigned int uTime);
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71 SpriteFrame *GetFrameBy_x(unsigned int uSpriteID, signed int a3);
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72
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73 signed int uNumSpriteFrames;
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74 unsigned int uNumEFrames;//field_4;
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75 int unused_field; //field_8
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76 SpriteFrame *pSpriteSFrames; //0c
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77 SpriteFrame **pSpritePFrames; //10h
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78 __int16 *pSpriteEFrames; //14h
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79 };
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80 #pragma pack(pop)
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86
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87 extern struct SpriteFrameTable *pSpriteFrameTable;