annotate stru9.cpp @ 783:b27dd658ea77

Taveling by foot fixed.
author Nomad
date Sun, 24 Mar 2013 21:14:28 +0200
parents 964323fa0d25
children 4a00901e063c
rev   line source
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1 #include "stru9.h"
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2 #include "IndoorCameraD3D.h"
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3
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4 #include "mm7_data.h"
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5
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6
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7
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8 //----- (00498377) --------------------------------------------------------
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9 bool stru9::_498377(struct RenderVertexSoft *a1, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices)
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10 {
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11 int result; // eax@7
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12 //unsigned int *v7; // ebx@7
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13 //char *v8; // esi@8
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14 RenderVertexSoft *v9; // ecx@9
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15 //double v10; // st7@12
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16 //double v11; // st6@12
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17 //RenderVertexSoft *v12; // esi@13
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18 //int v13; // ecx@25
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19 //VertexBuffer *v14; // edx@26
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20 //char *v15; // eax@26
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21 //unsigned int i; // ecx@26
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22 int v17; // [sp+0h] [bp-28h]@9
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23 //char *v18; // [sp+10h] [bp-18h]@8
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24 RenderVertexSoft *v19; // [sp+14h] [bp-14h]@0
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25 //RenderVertexSoft *v20; // [sp+18h] [bp-10h]@0
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26 signed int v21; // [sp+1Ch] [bp-Ch]@7
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27 //RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8
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28 //stru9 *thisa; // [sp+24h] [bp-4h]@1
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29 signed int a3a; // [sp+38h] [bp+10h]@12
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30 //int a3b; // [sp+38h] [bp+10h]@25
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31
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32 //__debugbreak();
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33 //thisa = this;
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34
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35 static RenderVertexSoft static_AE3FB4;
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36 /*static bool __init_flag1 = false;
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37 if (!__init_flag1)
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38 {
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39 __init_flag1 = true;
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40
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41 static_AE3FB4.flt_2C = 0.0;
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42 }*/
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43
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44 static stru312 static_AE3FA4; // idb
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45 /*static bool __init_flag2 = false;
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46 if (!__init_flag2)
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47 {
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48 __init_flag2 = true;
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49
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50 //stru312::stru312(&static_AE3FA4);
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51 }*/
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52
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53 static VertexBuffer static_AE33A0; // idb
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54 /*static bool __init_flag3 = false;
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55 if (!__init_flag3)
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56 {
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57 __init_flag3 = true;
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58
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59 //VertexBuffer::VertexBuffer(&static_AE33A0);
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60 }*/
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61
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62 result = 0;
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63 //v7 = pOutNumVertices;
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64 v21 = 0;
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65 if ( (signed int)uNumVertices <= 0 )
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66 {
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67 *pOutNumVertices = 0;
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68 return true;
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69 }
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70 //a2 = a1;
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71 //v8 = (char *)&a3->y;
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72 //v18 = (char *)&a3->y;
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73 //do
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74 for (v17 = 0; v17 < uNumVertices; v17++ )
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75 {
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76 //v17 = result + 1;
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77 result = v17;
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78 v9 = &a1[(result + 1) % (signed int)uNumVertices];
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79 if ( a1->vWorldPosition.x != v9->vWorldPosition.x
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80 || a1->vWorldPosition.y != v9->vWorldPosition.y
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81 || a1->vWorldPosition.z != v9->vWorldPosition.z )
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82 {
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83 //v10 = a3->z;
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84 //v11 = a3->y;
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85 ++v21;
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86 //result = 0;
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87 static_AE33A0.uNumVertices = 0;
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88 //a3a = 0;
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89 static_AE3FA4.x = a3->x;
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90 static_AE3FA4.y = a3->y;
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91 static_AE3FA4.z = a3->z;
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92 if ( (signed int)*pOutNumVertices <= 0 )
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93 {
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94 *pOutNumVertices = 0;
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95 return true;
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96 }
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97 //do
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98 for ( int i = 0; i < (signed int)*pOutNumVertices; i++ )
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99 {
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100 //v12 = &pVertices[result];
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101 if ( result )
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102 {
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103 if ( _4989E1(&pVertices[i], &pVertices[i], a1, &static_AE3FA4)
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104 && _498774(&pVertices[i], &pVertices[i], a1, &static_AE3FA4, &static_AE3FB4) )
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105 AddVertex(&static_AE33A0, &static_AE3FB4);
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106 }
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107 else
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108 {
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109 v19 = &pVertices[i];
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110 }
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111 //v20 = v12;
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112 if ( AreVectorsCollinear(&pVertices[i], a1, &static_AE3FA4) )//
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113 AddVertex(&static_AE33A0, &pVertices[i]);
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114 //pOutNumVertices = pOutNumVertices;
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115 //a3a++;
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116 }
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117 //while ( a3a < (signed int)*pOutNumVertices );
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118 if ( !static_AE33A0.uNumVertices )
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119 {
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120 *pOutNumVertices = 0;
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121 return true;
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122 }
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123 if ( _4989E1(&pVertices[result], v19, a1, &static_AE3FA4)
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124 && _498774(&pVertices[result], v19, a1, &static_AE3FA4, &static_AE3FB4) )
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125 AddVertex(&static_AE33A0, &static_AE3FB4);
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126
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127 for (uint i = 0; i < static_AE33A0.uNumVertices; ++i)
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128 {
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129 pVertices[i].vWorldPosition.x = static_AE33A0.pVertices[i].vWorldPosition.x;
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130 pVertices[i].vWorldPosition.y = static_AE33A0.pVertices[i].vWorldPosition.y;
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131 pVertices[i].vWorldPosition.z = static_AE33A0.pVertices[i].vWorldPosition.z;
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132 pVertices[i].u = static_AE33A0.pVertices[i].u;
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133 pVertices[i].v = static_AE33A0.pVertices[i].v;
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134 }
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135
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136 //v13 = static_AE33A0.uNumVertices;
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137 /*a3b = 0;
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138 if ( static_AE33A0.uNumVertices > 0 )
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139 {
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140 v14 = &static_AE33A0;
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141 v15 = (char *)&pVertices->vWorldPosition.y;
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142 for ( i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices;
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143 ;
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144 i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices )
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145 {
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146 ++a3b;
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147 pVertices->vWorldPosition.x = v14->pVertices[0].vWorldPosition.x;
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148 v14 = (VertexBuffer *)((char *)v14 + 48);
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149 pVertices->vWorldPosition.y = *(float *)&v15[(char *)&static_AE33A0 - (char *)pVertices];
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150 pVertices->vWorldPosition.z = *(float *)&v15[i];
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151 pVertices->u = *(float *)&v15[(char *)&static_AE33A0.pVertices[0]._rhw - (char *)pVertices];
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152 pVertices->v = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].u - (char *)pVertices];
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153 //static_AE33A0.uNumVertices = static_AE33A0.uNumVertices;
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154 v15 += 48;
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155 if ( a3b >= static_AE33A0.uNumVertices )
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156 break;
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157 }
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158 }*/
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159
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160 //v7 = pOutNumVertices;
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161 //a3->y = a3->y;
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162 *pOutNumVertices = static_AE33A0.uNumVertices;
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163 }
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164 //result = v17;
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165 ++a1;
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166 a3++;
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167 //v18 = (char *)&a3->y;
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168 }
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169 //while ( v17 < (signed int)uNumVertices );
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170 if ( v21 < 3 )
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171 *pOutNumVertices = 0;
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172 return true;
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173 }
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174
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175
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176 //----- (004985FB) --------------------------------------------------------
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177 bool stru9::_4985FB(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *a3, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused)
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178 {
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179 RenderVertexSoft *v9; // ecx@1
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180 Vec3_float_ *v10; // esi@1
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181 //char *v11; // ebx@1
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182 RenderVertexSoft *v12; // edi@1
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183 double v13; // st7@1
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184 //bool result; // eax@4
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185 signed int v15; // edx@9
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186 RenderVertexSoft *v16; // ecx@9
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187 double v17; // st7@9
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188 double v18; // st6@12
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189 signed int v19; // [sp+Ch] [bp-Ch]@7
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190 float v20; // [sp+10h] [bp-8h]@1
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191 bool v21; // [sp+14h] [bp-4h]@2
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192
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193 v9 = a1;
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194 v10 = a5;
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195 //v11 = (char *)&a1->vWorldPosition.z;
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196 auto v11 = a1;
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197 v12 = a3;
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198 v13 = a1->vWorldPosition.y * a5->y + a5->x * a1->vWorldPosition.x + a1->vWorldPosition.z * a5->z;
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199 v20 = v13;
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200 v21 = v13 >= a6;
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201
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202 *pOutNumVertices = 0;
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203 if ( a2 <= 0 )
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204 return false;
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205 v19 = 1;
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206 while ( 1 )
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207 {
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208 if ( v21 )
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209 {
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210 ++a3;
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211 memcpy(v12, v11, sizeof(RenderVertexSoft));
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212 ++*pOutNumVertices;
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213 v10 = a5;
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214 v12 = a3;
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215 v9 = a1;
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216 }
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217 v15 = 0;
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218 v16 = &v9[v19 % a2];
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219 v17 = v16->vWorldPosition.z * v10->z + v16->vWorldPosition.y * v10->y + v10->x * v16->vWorldPosition.x;
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220 if ( v17 >= a6 )
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221 v15 = 1;
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222 if ( v21 != v15 )
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223 {
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224 v18 = (a6 - v20) / (v17 - v20);
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225 v12->vWorldPosition.x = (v16->vWorldPosition.x - v11->vWorldPosition.x) * v18 + v11->vWorldPosition.x;
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226 v12->vWorldPosition.y = (v16->vWorldPosition.y - v11->vWorldPosition.y) * v18 + v11->vWorldPosition.y;
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227 v12->vWorldPosition.z = (v16->vWorldPosition.z - v11->vWorldPosition.z) * v18 + v11->vWorldPosition.z;
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228 v12->u = (v16->u - v11->u) * v18 + v11->u;
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229 v12->v = (v16->v - v11->v) * v18 + v11->v;
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230 ++v12;
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231 a3 = v12;
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232 ++*pOutNumVertices;
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233 *a7 = 1;
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234 }
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235
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236 v11++;
Ritor1
parents:
diff changeset
237 v21 = v15;
Ritor1
parents:
diff changeset
238 v20 = v17;
Ritor1
parents:
diff changeset
239 if ( v19 >= a2 )
Ritor1
parents:
diff changeset
240 break;
Ritor1
parents:
diff changeset
241 v9 = a1;
Ritor1
parents:
diff changeset
242 v19++;
Ritor1
parents:
diff changeset
243 }
Ritor1
parents:
diff changeset
244
Ritor1
parents:
diff changeset
245 return *pOutNumVertices >= 3;
Ritor1
parents:
diff changeset
246 }
Ritor1
parents:
diff changeset
247
Ritor1
parents:
diff changeset
248 //----- (00498737) --------------------------------------------------------
Ritor1
parents:
diff changeset
249 void stru9::AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex)
Ritor1
parents:
diff changeset
250 {
436
4a42c2f97aa2 some itemgen crashes fixed
Gloval
parents: 168
diff changeset
251 // __debugbreak();
0
Ritor1
parents:
diff changeset
252 RenderVertexSoft *v3; // eax@1
Ritor1
parents:
diff changeset
253
Ritor1
parents:
diff changeset
254 v3 = &pVertexBuffer->pVertices[pVertexBuffer->uNumVertices];
Ritor1
parents:
diff changeset
255 v3->vWorldPosition.x = pVertex->vWorldPosition.x;
Ritor1
parents:
diff changeset
256 v3->vWorldPosition.y = pVertex->vWorldPosition.y;
Ritor1
parents:
diff changeset
257 v3->vWorldPosition.z = pVertex->vWorldPosition.z;
Ritor1
parents:
diff changeset
258 v3->u = pVertex->u;
Ritor1
parents:
diff changeset
259 v3->v = pVertex->v;
Ritor1
parents:
diff changeset
260 ++pVertexBuffer->uNumVertices;
Ritor1
parents:
diff changeset
261 }
Ritor1
parents:
diff changeset
262
Ritor1
parents:
diff changeset
263 //----- (00498774) --------------------------------------------------------
Ritor1
parents:
diff changeset
264 bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5)
Ritor1
parents:
diff changeset
265 {
Ritor1
parents:
diff changeset
266 RenderVertexSoft *v6; // ecx@5
Ritor1
parents:
diff changeset
267 bool result; // eax@5
Ritor1
parents:
diff changeset
268 double v8; // st7@5
Ritor1
parents:
diff changeset
269 __int16 v9; // fps@5
Ritor1
parents:
diff changeset
270 double v10; // st7@6
Ritor1
parents:
diff changeset
271 double v11; // st6@8
Ritor1
parents:
diff changeset
272 double v12; // st6@18
Ritor1
parents:
diff changeset
273 char v13; // c0@24
Ritor1
parents:
diff changeset
274 char v14; // c2@24
Ritor1
parents:
diff changeset
275 char v15; // c3@24
Ritor1
parents:
diff changeset
276 float a1a; // [sp+10h] [bp+8h]@5
Ritor1
parents:
diff changeset
277
Ritor1
parents:
diff changeset
278 __debugbreak();
Ritor1
parents:
diff changeset
279
Ritor1
parents:
diff changeset
280 static stru312 static_AE3388;
Ritor1
parents:
diff changeset
281 static stru312 static_AE3378;
Ritor1
parents:
diff changeset
282
Ritor1
parents:
diff changeset
283 v6 = a1;
Ritor1
parents:
diff changeset
284 static_AE3378.x = a1->vWorldPosition.x - a3->vWorldPosition.x;
Ritor1
parents:
diff changeset
285 static_AE3378.y = a1->vWorldPosition.y - a3->vWorldPosition.y;
Ritor1
parents:
diff changeset
286 HIWORD(result) = HIWORD(a4);
Ritor1
parents:
diff changeset
287 static_AE3378.z = a1->vWorldPosition.z - a3->vWorldPosition.z;
Ritor1
parents:
diff changeset
288 static_AE3388.x = a2->vWorldPosition.x - a1->vWorldPosition.x;
Ritor1
parents:
diff changeset
289 static_AE3388.y = a2->vWorldPosition.y - a1->vWorldPosition.y;
Ritor1
parents:
diff changeset
290 static_AE3388.z = a2->vWorldPosition.z - a1->vWorldPosition.z;
Ritor1
parents:
diff changeset
291 a1a = static_AE3388.x * a4->x + static_AE3388.z * a4->z + static_AE3388.y * a4->y;
Ritor1
parents:
diff changeset
292 v8 = static_AE3378.x * a4->x + static_AE3378.z * a4->z + static_AE3378.y * a4->y;
Ritor1
parents:
diff changeset
293 //UNDEF(v9);
Ritor1
parents:
diff changeset
294 if ( a1a != 0.0 )
Ritor1
parents:
diff changeset
295 {
Ritor1
parents:
diff changeset
296 v10 = -(v8 / a1a);
Ritor1
parents:
diff changeset
297 if ( a1a <= 0.0 )
Ritor1
parents:
diff changeset
298 {
Ritor1
parents:
diff changeset
299 if ( v10 <= 0.0 )
Ritor1
parents:
diff changeset
300 v12 = 0.0;
Ritor1
parents:
diff changeset
301 else
Ritor1
parents:
diff changeset
302 v12 = v10;
Ritor1
parents:
diff changeset
303 if ( v12 <= 1.0 )
Ritor1
parents:
diff changeset
304 {
Ritor1
parents:
diff changeset
305 if ( v10 <= 0.0 )
Ritor1
parents:
diff changeset
306 v10 = (float)0.0;
Ritor1
parents:
diff changeset
307 }
Ritor1
parents:
diff changeset
308 else
Ritor1
parents:
diff changeset
309 {
Ritor1
parents:
diff changeset
310 v10 = 1.0;
Ritor1
parents:
diff changeset
311 }
Ritor1
parents:
diff changeset
312 }
Ritor1
parents:
diff changeset
313 else
Ritor1
parents:
diff changeset
314 {
Ritor1
parents:
diff changeset
315 if ( v10 >= 1.0 )
Ritor1
parents:
diff changeset
316 v11 = 1.0;
Ritor1
parents:
diff changeset
317 else
Ritor1
parents:
diff changeset
318 v11 = v10;
Ritor1
parents:
diff changeset
319 if ( v11 >= 0.0 )
Ritor1
parents:
diff changeset
320 {
Ritor1
parents:
diff changeset
321 if ( v10 >= 1.0 )
Ritor1
parents:
diff changeset
322 v10 = (float)1.0;
Ritor1
parents:
diff changeset
323 }
Ritor1
parents:
diff changeset
324 else
Ritor1
parents:
diff changeset
325 {
Ritor1
parents:
diff changeset
326 v10 = 0.0;
Ritor1
parents:
diff changeset
327 }
Ritor1
parents:
diff changeset
328 }
Ritor1
parents:
diff changeset
329 result = (bool)a5;
Ritor1
parents:
diff changeset
330 a5->vWorldPosition.x = (a2->vWorldPosition.x - v6->vWorldPosition.x) * v10 + v6->vWorldPosition.x;
Ritor1
parents:
diff changeset
331 a5->vWorldPosition.y = (a2->vWorldPosition.y - v6->vWorldPosition.y) * v10 + v6->vWorldPosition.y;
Ritor1
parents:
diff changeset
332 a5->vWorldPosition.z = (a2->vWorldPosition.z - v6->vWorldPosition.z) * v10 + v6->vWorldPosition.z;
Ritor1
parents:
diff changeset
333 a5->u = (a2->u - v6->u) * v10 + v6->u;
Ritor1
parents:
diff changeset
334 a5->v = (a2->v - v6->v) * v10 + v6->v;
Ritor1
parents:
diff changeset
335 goto LABEL_15;
Ritor1
parents:
diff changeset
336 }
Ritor1
parents:
diff changeset
337 v13 = v8 < 0.0;
Ritor1
parents:
diff changeset
338 v14 = 0;
Ritor1
parents:
diff changeset
339 v15 = v8 == 0.0;
Ritor1
parents:
diff changeset
340 BYTE1(result) = HIBYTE(v9);
Ritor1
parents:
diff changeset
341 if ( v8 < 0.0 )
Ritor1
parents:
diff changeset
342 {
Ritor1
parents:
diff changeset
343 LABEL_15:
Ritor1
parents:
diff changeset
344 LOBYTE(result) = 1;
Ritor1
parents:
diff changeset
345 return result;
Ritor1
parents:
diff changeset
346 }
Ritor1
parents:
diff changeset
347 LOBYTE(result) = 0;
Ritor1
parents:
diff changeset
348 return result;
Ritor1
parents:
diff changeset
349 }
Ritor1
parents:
diff changeset
350 // AE3398: using guessed type char static_init_flag__AE3388_bit1__AE3378_bit2;
Ritor1
parents:
diff changeset
351
Ritor1
parents:
diff changeset
352 //----- (0049895A) --------------------------------------------------------
Ritor1
parents:
diff changeset
353 bool stru9::AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3)
Ritor1
parents:
diff changeset
354 {
Ritor1
parents:
diff changeset
355 static stru312 static_F942A0;
Ritor1
parents:
diff changeset
356
Ritor1
parents:
diff changeset
357 static_F942A0.x = a1->vWorldPosition.x - a2->vWorldPosition.x;
Ritor1
parents:
diff changeset
358 static_F942A0.y = a1->vWorldPosition.y - a2->vWorldPosition.y;
Ritor1
parents:
diff changeset
359 static_F942A0.z = a1->vWorldPosition.z - a2->vWorldPosition.z;
Ritor1
parents:
diff changeset
360
Ritor1
parents:
diff changeset
361 static float flt_F942B4 = static_F942A0.z * a3->z + static_F942A0.y * a3->y + static_F942A0.x * a3->x;
Ritor1
parents:
diff changeset
362 if (flt_F942B4 >= 0)
Ritor1
parents:
diff changeset
363 return true;
Ritor1
parents:
diff changeset
364 return false;
Ritor1
parents:
diff changeset
365 }
Ritor1
parents:
diff changeset
366
Ritor1
parents:
diff changeset
367
Ritor1
parents:
diff changeset
368 //----- (004989E1) --------------------------------------------------------
Ritor1
parents:
diff changeset
369 bool stru9::_4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4)
Ritor1
parents:
diff changeset
370 {
Ritor1
parents:
diff changeset
371 bool r1;
Ritor1
parents:
diff changeset
372 bool r2;
Ritor1
parents:
diff changeset
373
Ritor1
parents:
diff changeset
374 r1 = AreVectorsCollinear(a1, a3, a4);
Ritor1
parents:
diff changeset
375 r2 = AreVectorsCollinear(a2, a3, a4);
Ritor1
parents:
diff changeset
376 return !r1 && r2 == 1 ||
Ritor1
parents:
diff changeset
377 r1 == 1 && !r2;
Ritor1
parents:
diff changeset
378 }
Ritor1
parents:
diff changeset
379
Ritor1
parents:
diff changeset
380 //----- (004980B9) --------------------------------------------------------
Ritor1
parents:
diff changeset
381 bool stru9::_4980B9(RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
Ritor1
parents:
diff changeset
382 {
Ritor1
parents:
diff changeset
383 RenderVertexSoft *v12; // ecx@9
Ritor1
parents:
diff changeset
384 double v13; // st7@12
Ritor1
parents:
diff changeset
385 double v14; // st6@12
Ritor1
parents:
diff changeset
386 double v15; // st5@12
Ritor1
parents:
diff changeset
387 signed int v25; // [sp+18h] [bp-Ch]@7
Ritor1
parents:
diff changeset
388
Ritor1
parents:
diff changeset
389 static RenderVertexSoft stru_AE4BFC;
Ritor1
parents:
diff changeset
390 static stru312 static_sub_4980B9_stru_AE4BEC; // idb
Ritor1
parents:
diff changeset
391 static VertexBuffer static_sub_4980B9_stru_AE3FE8; // idb
Ritor1
parents:
diff changeset
392
Ritor1
parents:
diff changeset
393 v25 = 0;
Ritor1
parents:
diff changeset
394 if (uNumVertices <= 0)
Ritor1
parents:
diff changeset
395 {
Ritor1
parents:
diff changeset
396 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
397 return true;
Ritor1
parents:
diff changeset
398 }
Ritor1
parents:
diff changeset
399
Ritor1
parents:
diff changeset
400 for (uint i = 0; i < uNumVertices; ++i)
Ritor1
parents:
diff changeset
401 {
Ritor1
parents:
diff changeset
402 v12 = &a1[(i + 1) % uNumVertices];
Ritor1
parents:
diff changeset
403 if (a1[i].vWorldPosition.x != v12->vWorldPosition.x ||
Ritor1
parents:
diff changeset
404 a1[i].vWorldPosition.y != v12->vWorldPosition.y ||
Ritor1
parents:
diff changeset
405 a1[i].vWorldPosition.z!= v12->vWorldPosition.z)
Ritor1
parents:
diff changeset
406 {
Ritor1
parents:
diff changeset
407 v13 = v12->vWorldPosition.x - a1[i].vWorldPosition.x;
Ritor1
parents:
diff changeset
408 v14 = v12->vWorldPosition.y - a1[i].vWorldPosition.y;
Ritor1
parents:
diff changeset
409 v15 = v12->vWorldPosition.z - a1[i].vWorldPosition.z;
Ritor1
parents:
diff changeset
410 ++v25;
Ritor1
parents:
diff changeset
411
Ritor1
parents:
diff changeset
412 static_sub_4980B9_stru_AE3FE8.uNumVertices = 0;
Ritor1
parents:
diff changeset
413 static_sub_4980B9_stru_AE4BEC.x = a4 * v15 - v14 * a5;
Ritor1
parents:
diff changeset
414 static_sub_4980B9_stru_AE4BEC.y = v13 * a5 - v15 * a3;
Ritor1
parents:
diff changeset
415 static_sub_4980B9_stru_AE4BEC.z = v14 * a3 - v13 * a4;
Ritor1
parents:
diff changeset
416 if (*pOutNumVertices == 0)
Ritor1
parents:
diff changeset
417 return true;
Ritor1
parents:
diff changeset
418
Ritor1
parents:
diff changeset
419 for (uint j = 0; j < *pOutNumVertices; ++j)
Ritor1
parents:
diff changeset
420 {
Ritor1
parents:
diff changeset
421 if (j)
Ritor1
parents:
diff changeset
422 {
Ritor1
parents:
diff changeset
423 if (_4989E1(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
Ritor1
parents:
diff changeset
424 _498774(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC))
Ritor1
parents:
diff changeset
425 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
Ritor1
parents:
diff changeset
426 }
Ritor1
parents:
diff changeset
427
Ritor1
parents:
diff changeset
428 if (AreVectorsCollinear(&pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC))
Ritor1
parents:
diff changeset
429 AddVertex(&static_sub_4980B9_stru_AE3FE8, &pOutVertices[j]);
Ritor1
parents:
diff changeset
430 }
Ritor1
parents:
diff changeset
431
Ritor1
parents:
diff changeset
432 if (!static_sub_4980B9_stru_AE3FE8.uNumVertices)
Ritor1
parents:
diff changeset
433 {
Ritor1
parents:
diff changeset
434 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
435 return true;
Ritor1
parents:
diff changeset
436 }
Ritor1
parents:
diff changeset
437 if (_4989E1(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
Ritor1
parents:
diff changeset
438 _498774(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) )
Ritor1
parents:
diff changeset
439 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
Ritor1
parents:
diff changeset
440
Ritor1
parents:
diff changeset
441 for (uint j = 0; j < static_sub_4980B9_stru_AE3FE8.uNumVertices; ++j)
Ritor1
parents:
diff changeset
442 {
Ritor1
parents:
diff changeset
443 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.x;
Ritor1
parents:
diff changeset
444 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.y;
Ritor1
parents:
diff changeset
445 pOutVertices[j].vWorldPosition.z = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.z;
Ritor1
parents:
diff changeset
446 pOutVertices[j].u = static_sub_4980B9_stru_AE3FE8.pVertices[j].u;
Ritor1
parents:
diff changeset
447 pOutVertices[j].v = static_sub_4980B9_stru_AE3FE8.pVertices[j].v;
Ritor1
parents:
diff changeset
448 }
Ritor1
parents:
diff changeset
449 *pOutNumVertices = static_sub_4980B9_stru_AE3FE8.uNumVertices;
Ritor1
parents:
diff changeset
450 }
Ritor1
parents:
diff changeset
451 }
Ritor1
parents:
diff changeset
452
Ritor1
parents:
diff changeset
453 if (v25 < 3)
Ritor1
parents:
diff changeset
454 *pOutNumVertices = 0;
Ritor1
parents:
diff changeset
455
Ritor1
parents:
diff changeset
456 return true;
Ritor1
parents:
diff changeset
457 }
Ritor1
parents:
diff changeset
458 // AE4C2C: using guessed type char static_sub_4980B9_byte_AE4C2C_init_flag;