2499
|
1 #pragma once
|
|
2 #include "VectorTypes.h"
|
|
3
|
|
4 #include "OSAPI.h"
|
|
5
|
|
6 #include "MapInfo.h"
|
|
7
|
|
8
|
|
9 #define GAME_FLAGS_1_01_lightmap_related 0x01
|
|
10 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08
|
|
11 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02
|
|
12 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08
|
|
13 #define GAME_FLAGS_2_TARGETING_MODE 0x10
|
|
14 #define GAME_FLAGS_2_DRAW_BLOODSPLATS 0x20
|
|
15
|
|
16
|
|
17
|
|
18 /* 320 */
|
|
19 enum GAME_STATE
|
|
20 {
|
|
21 GAME_STATE_PLAYING = 0,
|
|
22 GAME_FINISHED = 1,
|
|
23 GAME_STATE_CHANGE_LOCATION = 2,
|
|
24 GAME_STATE_LOADING_GAME = 3,
|
|
25 GAME_STATE_NEWGAME_OUT_GAMEMENU = 4,
|
|
26 GAME_STATE_5 = 5,
|
|
27 GAME_STATE_STARTING_NEW_GAME = 6,
|
|
28 GAME_STATE_GAME_QUITTING_TO_MAIN_MENU = 7,
|
|
29 GAME_STATE_PARTY_DIED = 8,
|
|
30 GAME_STATE_FINAL_WINDOW = 9,
|
|
31 GAME_STATE_A = 10
|
|
32 };
|
|
33
|
|
34
|
|
35
|
|
36 /* 105 */
|
|
37 #pragma pack(push, 1)
|
|
38 struct Game__StationaryLight
|
|
39 {
|
|
40 Vec3_float_ vPosition;
|
|
41 Vec3_float_ vRGBColor;
|
|
42 float flt_18;
|
|
43 };
|
|
44 #pragma pack(pop)
|
|
45
|
|
46
|
|
47 /* 108 */
|
|
48 #pragma pack(push, 1)
|
|
49 struct Game_stru0
|
|
50 {
|
|
51 int field_0;
|
|
52 unsigned __int8 *ptr_4;
|
|
53 int field_8;
|
|
54 int field_C;
|
|
55 };
|
|
56 #pragma pack(pop)
|
|
57
|
|
58
|
|
59 /* 279 */
|
|
60 #pragma pack(push, 1)
|
|
61 //Game_stru1
|
|
62 struct Game_Bloodsplat
|
|
63 {
|
|
64 float x;
|
|
65 float y;
|
|
66 float z;
|
|
67 float r;
|
|
68 float g;
|
|
69 float b;
|
|
70 float radius;
|
|
71 };
|
|
72 #pragma pack(pop)
|
|
73
|
|
74
|
|
75 class Vis;
|
|
76 class LightmapBuilder;
|
|
77 class ParticleEngine;
|
|
78 class Mouse;
|
|
79 class Keyboard;
|
|
80 class ThreadWard;
|
|
81 class CShow;
|
|
82 class GammaController;
|
|
83 struct stru9;
|
|
84 struct stru10;
|
|
85
|
|
86 /* 104 */
|
|
87 #pragma pack(push, 1)
|
|
88 struct Game
|
|
89 {
|
|
90 static Game *Create();
|
|
91 static void Destroy();
|
|
92
|
|
93 protected: Game();
|
|
94 protected: virtual ~Game();
|
|
95
|
|
96
|
|
97 public:
|
|
98 void _44E904();
|
|
99 bool InitializeGammaController();
|
|
100 bool PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
|
|
101 bool PickKeyboard(bool bOutline, struct Vis_SelectionFilter *sprite_filter, struct Vis_SelectionFilter *face_filter);
|
|
102 void OutlineSelection();
|
|
103 signed int _44EC23(struct Polygon *a2, int *a3, signed int a4);
|
|
104 signed int _44ED0A(struct BLVFace *a2, int *a3, signed int a4);
|
|
105 bool AlterGamma_BLV(struct BLVFace *pFace, signed int *pColor);
|
|
106 bool AlterGamma_ODM(struct ODMFace *pFace, signed int *pColor);
|
|
107 bool draw_debug_outlines();
|
|
108 bool _44EEA7();
|
|
109 bool _44F07B();
|
|
110 void ToggleFlags(unsigned int uMask);
|
|
111 void ToggleFlags2(unsigned int uFlag);
|
|
112 void _44F0FD();
|
|
113 void PushStationaryLights(int a2);
|
|
114 void PrepareBloodsplats();
|
|
115 void Deinitialize();
|
|
116 void Loop();
|
|
117 void DrawParticles();
|
|
118 void Draw();
|
|
119
|
|
120 //----- (0042EB6A) --------------------------------------------------------
|
|
121 struct stru6 *GetStru6() {return this->pStru6Instance;}
|
|
122 //----- (0042EB71) --------------------------------------------------------
|
|
123 struct IndoorCameraD3D *GetIndoorCamera() {return this->pIndoorCameraD3D;}
|
|
124
|
|
125
|
|
126 //void ( ***vdestructor_ptr)(Game *, bool);
|
|
127 Game__StationaryLight pStationaryLights[25];
|
|
128 char field_2C0[1092];
|
|
129 unsigned int uNumStationaryLights;
|
|
130 Game_Bloodsplat pBloodsplats[20];
|
|
131 int field_938;
|
|
132 int field_93C;
|
|
133 int field_940;
|
|
134 int field_944;
|
|
135 int field_948;
|
|
136 int field_94C;
|
|
137 int field_950;
|
|
138 int field_954;
|
|
139 int field_958;
|
|
140 int field_95C;
|
|
141 int field_960;
|
|
142 int field_964;
|
|
143 int field_968;
|
|
144 int field_96C;
|
|
145 int field_970;
|
|
146 Mouse *pMouse;
|
|
147 int field_978;
|
|
148 Game_stru0 stru_97C;
|
|
149 char field_98C[1148];
|
|
150 int uNumBloodsplats;
|
|
151 int field_E0C;
|
|
152 __int64 field_E10;
|
|
153 int uNumStationaryLights_in_pStationaryLightsStack;
|
|
154 unsigned int bGammaControlInitialized;
|
|
155 unsigned int uFlags;
|
|
156 unsigned int uFlags2;
|
|
157 float fSaturation;
|
|
158 unsigned __int64 uSomeGammaStartTime;
|
|
159 __int64 uSomeGammaDeltaTime;
|
|
160 void/*ThreadWard*/ *pThreadWardInstance;
|
|
161 ParticleEngine *pParticleEngine;
|
|
162 Mouse *pMouseInstance;
|
|
163 LightmapBuilder *pLightmapBuilder;
|
|
164 Vis *pVisInstance;
|
|
165 stru6 *pStru6Instance;
|
|
166 IndoorCameraD3D *pIndoorCameraD3D;
|
|
167 stru9 *pStru9Instance;
|
|
168 stru10 *pStru10Instance;
|
|
169 void/*stru11*/ *pStru11Instance;
|
|
170 void/*stru12*/ *pStru12Instance;
|
|
171 void/*CShow*/ *pCShow;
|
|
172 Keyboard *pKeyboardInstance;
|
|
173 GammaController *pGammaController;
|
|
174 int field_E74;
|
|
175 };
|
|
176 #pragma pack(pop)
|
|
177
|
|
178
|
|
179
|
|
180
|
|
181
|
|
182
|
|
183 extern Game *pGame;
|
|
184
|
|
185 void sub_42FBDD();
|
|
186 void CloseWindowBackground();
|
|
187 void GameUI_MsgProc();
|
|
188 void back_to_game();
|
|
189 void GUI_MainMenuMessageProc();
|
|
190
|
|
191 void UpdateUserInput_and_MapSpecificStuff();
|
|
192 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen);
|
|
193 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box);
|
|
194
|
|
195 //int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam);
|
|
196 int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4);
|
|
197 bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive);
|
|
198 //bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine);
|
|
199
|
|
200 void Game_DeinitializeAndTerminate(int exitCode); // idb
|
|
201 void FinalInitialization();
|
|
202 bool __fastcall CheckMM7CD(char c);
|
|
203 void SecondaryInitialization();
|
|
204
|
|
205
|
|
206 void MM6_Initialize(const wchar_t *pIniFilename);
|
|
207 void MM7Initialization();
|
|
208
|
|
209 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2);
|
|
210 void MainMenu_Loop();
|
|
211 unsigned int GameOverMenu(void *ecx0);
|
|
212 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
|
|
213 void _461103_load_level_sub();
|
|
214 void InitializeTurnBasedAnimations(void *);
|
|
215 void SetCurrentMenuID(enum MENU_STATE); // idb
|
|
216 enum MENU_STATE GetCurrentMenuID();
|
|
217 unsigned int GetGravityStrength();
|
|
218 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb
|
|
219
|
|
220 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
|
|
221 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on);
|
|
222 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb
|
|
223 void _494035_timed_effects__water_walking_damage__etc();
|
|
224 void _493938_regenerate();
|
|
225 void sub_491E3A();
|
|
226 const char *GetReputationString(signed int a1);
|
|
227 unsigned int __fastcall _494820_training_time(unsigned int a1);
|
|
228 void LoadLevel_InitializeLevelStr();
|
|
229 void OnMapLeave();
|
|
230 void OnMapLoad();
|
|
231 void Level_LoadEvtAndStr(const char *pLevelName);
|
|
232 void sub_4452BB();
|
|
233 bool _44100D_should_alter_right_panel();
|
|
234 void Transition_StopSound_Autosave(const char *pMapName, MapStartPoint point); // sub_44987B idb
|
|
235
|
|
236 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
|
|
237
|
|
238 void OnTimer(int);
|
|
239 bool TeleportToNWCDungeon(); |