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1 #include "Viewport.h"
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2
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3 #include "Party.h"
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4 #include "VectorTypes.h"
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5 #include "Indoor.h"
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6 #include "Render.h"
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7 #include "mm7_data.h"
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8
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9
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10 //----- (004C0262) --------------------------------------------------------
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11 void Viewport::SetScreen( signed int sTL_X, signed int sTL_Y, signed int sBR_X, signed int sBR_Y )
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12 {
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13 unsigned int tl_x; // edx@1
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14 unsigned int br_x; // esi@1
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15 unsigned int tl_y; // edi@3
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16 unsigned int br_y; // eax@3
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17
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18 tl_x = sTL_X;
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19 br_x = sBR_X;
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20 if ( sTL_X > sBR_X )
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21 {
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22 br_x = sBR_X ^ sTL_X ^ sBR_X; // swap x's
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23 tl_x = br_x ^ sBR_X ^ sTL_X;
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24 }
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25 tl_y = sTL_Y;
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26 br_y = sBR_Y;
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27 if ( sTL_Y > sBR_Y )
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28 {
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29 br_y = sBR_Y ^ sTL_Y ^ sBR_Y; // swap y's
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30 tl_y = br_y ^ sBR_Y ^ sTL_Y;
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31 }
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32 this->uScreen_TL_X = tl_x;
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33 this->uScreen_TL_Y = tl_y;
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34 this->uScreen_BR_X = br_x;
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35 this->uScreen_BR_Y = br_y;
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36 this->uScreenWidth = br_x - tl_x + 1;
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37 this->uScreenHeight = br_y - tl_y + 1;
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38 this->uScreenCenterX = (signed int)(br_x + tl_x) /2;
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39 if ( pRenderer->pRenderD3D == 0 )
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40 this->uScreenCenterY = this->uScreen_BR_Y - fixpoint_sub0(field_30, uScreenHeight);
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41 else
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42 this->uScreenCenterY = uScreenHeight/2;
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43 SetViewport(this->uScreen_TL_X, this->uScreen_TL_Y, this->uScreen_BR_X, this->uScreen_BR_Y);
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44 }
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45
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46 //----- (004C02F8) --------------------------------------------------------
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47 void Viewport::_4C02F8(int a2)
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48 {
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49 this->field_30 = a2;
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50 SetScreen(this->uScreen_TL_X, this->uScreen_TL_Y, this->uScreen_BR_X, this->uScreen_BR_Y);
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51 }
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52
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53 //----- (004C0312) --------------------------------------------------------
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54 void Viewport::SetViewport( signed int sTL_X, signed int sTL_Y, signed int sBR_X, signed int sBR_Y )
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55 {
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56 signed int tl_x; // ebx@1
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57 signed int tl_y; // edi@3
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58 signed int br_x; // edx@5
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59 signed int br_y; // eax@7
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60
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61 tl_x = sTL_X;
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62 if ( sTL_X < this->uScreen_TL_X )
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63 tl_x = this->uScreen_TL_X;
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64 tl_y = sTL_Y;
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65 if ( sTL_Y < this->uScreen_TL_Y )
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66 tl_y = this->uScreen_TL_Y;
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67 br_x = sBR_X;
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68 if ( sBR_X > this->uScreen_BR_X )
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69 br_x = this->uScreen_BR_X;
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70 br_y = sBR_Y;
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71 if ( sBR_Y > this->uScreen_BR_Y )
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72 br_y = this->uScreen_BR_Y;
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73 this->uViewportTL_Y = tl_y;
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74 this->uViewportTL_X = tl_x;
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75 this->uViewportBR_X = br_x;
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76 this->uViewportBR_Y = br_y;
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77 }
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78
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79 //----- (00443219) --------------------------------------------------------
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80 void ViewingParams::_443219()
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81 {
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82 this->sViewCenterY += 512;
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83 AdjustPosition();
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84 }
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85
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86 //----- (00443225) --------------------------------------------------------
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87 void ViewingParams::_443225()
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88 {
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89 this->sViewCenterX -= 512;
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90 AdjustPosition();
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91 }
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92
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93 //----- (00443231) --------------------------------------------------------
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94 void ViewingParams::_443231()
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95 {
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96 this->sViewCenterY -= 512;
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97 AdjustPosition();
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98 }
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99
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100 //----- (0044323D) --------------------------------------------------------
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101 void ViewingParams::_44323D()
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102 {
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103 this->sViewCenterX += 512;
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104 AdjustPosition();
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105 }
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106
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107 //----- (00443249) --------------------------------------------------------
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108 void ViewingParams::CenterOnParty()
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109 {
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110 int v1; // edx@1
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111
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112 v1 = (unsigned __int64)((signed __int64)this->field_2C << 15) >> 16;
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113 this->field_2C = v1;
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114 if ( v1 < 384 )
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115 this->field_2C = 384;
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116 this->sViewCenterX = pParty->vPosition.x;
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117 this->sViewCenterY = pParty->vPosition.y;
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118 AdjustPosition();
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119 }
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120
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121 //----- (00443291) --------------------------------------------------------
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122 void ViewingParams::CenterOnParty2()
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123 {
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124 int v1; // edx@1
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125 int v2; // eax@1
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126
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127 v1 = 2 * this->field_2C;
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128 v2 = 1536;
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129 this->field_2C = v1;
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130 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
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131 v2 = 3072;
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132 if ( v1 > v2 )
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133 this->field_2C = v2;
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134 this->sViewCenterX = pParty->vPosition.x;
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135 this->sViewCenterY = pParty->vPosition.y;
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136 AdjustPosition();
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137 }
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138
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139 //----- (004432E7) --------------------------------------------------------
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140 void ViewingParams::AdjustPosition()
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141 {
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142 ViewingParams *v1; // esi@1
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143 int v2; // ebx@1
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144 signed int v3; // edx@1
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145 int v4; // ecx@1
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146 int v5; // edi@3
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147 int v6; // eax@3
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148 int v7; // eax@5
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149
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150
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151 v1 = this;
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152 v2 = this->indoor_center_y;
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153 v3 = 88 >> this->field_2C / 384;
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154 v4 = (44 - v3) << 9;
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155 if ( v1->sViewCenterY > v2 + v4 )
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156 v1->sViewCenterY = v2 + v4;
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157
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158 v5 = v1->indoor_center_x;
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159 v6 = (v3 - 44) << 9;
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160 if ( v1->sViewCenterX < v5 + v6 )
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161 v1->sViewCenterX = v5 + v6;
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162
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163 v7 = v2 + v6;
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164 if ( v1->sViewCenterY < v7 )
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165 v1->sViewCenterY = v7;
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166
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167 if ( v1->sViewCenterX > v5 + v4 )
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168 v1->sViewCenterX = v5 + v4;
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169 }
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170
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171 //----- (00443343) --------------------------------------------------------
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172 void ViewingParams::InitGrayPalette()
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173 {
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174 for (unsigned short i=0; i<256; ++i)
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175 pPalette[i]=TargetColor(i, i, i);
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176 }
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177
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178 //----- (00443365) --------------------------------------------------------
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179 void ViewingParams::_443365()
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180 {
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181
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182 Vec3_short_ *v3; // eax@4
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183 Vec3_short_ *v6; // eax@12
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184 int minimum_y; // [sp+10h] [bp-10h]@2
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185 int maximum_y; // [sp+14h] [bp-Ch]@2
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186 int minimum_x; // [sp+18h] [bp-8h]@2
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187 int maximum_x; // [sp+1Ch] [bp-4h]@2
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188
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189
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190 InitGrayPalette();
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191 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
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192 {
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193 minimum_x = 0x40000000;
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194 minimum_y = 0x40000000;
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195
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196 maximum_x = -0x40000000;
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197 maximum_y = -0x40000000;
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198 for (int i=0; i<pIndoor->pMapOutlines->uNumOutlines; ++i)
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199 {
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200 v3 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace1ID];
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201
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202 if ( v3->x < minimum_x )
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203 minimum_x = v3->x;
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204 if ( v3->x > maximum_x )
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205 maximum_x = v3->x;
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206 if ( v3->y < minimum_y )
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207 minimum_y = v3->x;
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208 if ( v3->y > maximum_y )
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209 maximum_y = v3->x;
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210
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211 v6 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace2ID];
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212
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213 if ( v6->x < minimum_x )
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214 minimum_x = v3->x;
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215 if ( v6->x > maximum_x )
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216 maximum_x = v3->x;
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217
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218 if ( v6->y < minimum_y )
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219 minimum_y = v3->y;
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220 if ( v6->y > maximum_y )
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221 maximum_y = v3->y;
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222 }
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223
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224 uMinimapZoom = 1024;
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225 indoor_center_x = (signed int)(minimum_x + maximum_x) / 2;
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226 field_28 = 10;
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227 indoor_center_y = (signed int)(minimum_y + maximum_y) / 2;
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228 }
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229 else
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230 {
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231 indoor_center_x = 0;
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232 indoor_center_y = 0;
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233 uMinimapZoom = dword_576E2C;
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234 field_28 = dword_576E28;
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235 }
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236 field_2C = 384;
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237 } |