annotate Game/Game.cpp @ 2552:ac16f4a3a91e

Load from MainMenu logic separated from MainMenu window
author a.parshin
date Wed, 13 May 2015 01:33:20 +0200
parents 3121fb54a110
children f2a8ed07e921
rev   line source
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
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1 #include "Engine/Engine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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2 #include "Engine/Party.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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3 #include "Engine/LOD.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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4 #include "Engine/Events.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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5 #include "Engine/Timer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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6 #include "Engine/texts.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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7 #include "Engine/SaveLoad.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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8 #include "Engine/Registry.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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9 #include "Engine/Objects/Actor.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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10 #include "Engine/Objects/Chest.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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11 #include "Engine/Objects/ObjectList.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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12 #include "Engine/Objects/SpriteObject.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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13 #include "Engine/Graphics/IRender.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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14 #include "Engine/Graphics/Viewport.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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15 #include "Engine/Graphics/Outdoor.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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16 #include "Engine/Graphics/Overlays.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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17 #include "Engine/Graphics/Sprites.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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18 #include "Engine/Graphics/Vis.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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19 #include "Engine/Graphics/PaletteManager.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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20 #include "Engine/Graphics/DecalBuilder.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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21 #include "Engine/Graphics/Level/Decoration.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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22 #include "Engine/Tables/FrameTableInc.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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23 #include "Engine/TurnEngine/TurnEngine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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24 #include "Engine/Spells/CastSpellInfo.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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25
a902abdfc7f2 1. Renamed class Game to class Engine.
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26 #include "IO/Keyboard.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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27 #include "IO/Mouse.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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28
a902abdfc7f2 1. Renamed class Game to class Engine.
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29 #include "Arcomage/Arcomage.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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30
a902abdfc7f2 1. Renamed class Game to class Engine.
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31 #include "Media/Audio/AudioPlayer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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32 #include "Media/Audio/AIL.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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33
a902abdfc7f2 1. Renamed class Game to class Engine.
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34 #include "GUI/GUIWindow.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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35 #include "GUI/GUIProgressBar.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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36 #include "GUI/UI/UIHouses.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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37 #include "GUI/UI/UIShops.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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38 #include "GUI/UI/UIPartyCreation.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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39 #include "GUI/UI/UIGame.h"
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fed97f15d1e1 * SaveLoad
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40 #include "GUI/UI/UICharacter.h"
fed97f15d1e1 * SaveLoad
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41 #include "GUI/UI/UIQuickReference.h"
fed97f15d1e1 * SaveLoad
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42 #include "GUI/UI/UISaveLoad.h"
fed97f15d1e1 * SaveLoad
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43 #include "GUI/UI/UIModal.h"
2549
3121fb54a110 Rest & Spelbook refactored into class
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44 #include "GUI/UI/UIRest.h"
3121fb54a110 Rest & Spelbook refactored into class
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45 #include "GUI/UI/Spellbook.h"
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87e5590d034b All Books windows are refactored into respective classes
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46 #include "GUI/UI/UIBooks.h"
87e5590d034b All Books windows are refactored into respective classes
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47 #include "GUI/UI/Books/LloydsBook.h"
87e5590d034b All Books windows are refactored into respective classes
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48 #include "GUI/UI/Books/TownPortalBook.h"
87e5590d034b All Books windows are refactored into respective classes
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49 #include "GUI/UI/Books/QuestBook.h"
87e5590d034b All Books windows are refactored into respective classes
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50 #include "GUI/UI/Books/AutonotesBook.h"
87e5590d034b All Books windows are refactored into respective classes
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51 #include "GUI/UI/Books/MapBook.h"
87e5590d034b All Books windows are refactored into respective classes
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52 #include "GUI/UI/Books/CalendarBook.h"
87e5590d034b All Books windows are refactored into respective classes
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53 #include "GUI/UI/Books/JournalBook.h"
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
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54
a902abdfc7f2 1. Renamed class Game to class Engine.
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55 #include "Game/Game.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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56
a902abdfc7f2 1. Renamed class Game to class Engine.
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57
a902abdfc7f2 1. Renamed class Game to class Engine.
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58 void DoThatMessageThing()
a902abdfc7f2 1. Renamed class Game to class Engine.
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59 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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60 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
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61 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
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62 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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63
a902abdfc7f2 1. Renamed class Game to class Engine.
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64
a902abdfc7f2 1. Renamed class Game to class Engine.
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65
a902abdfc7f2 1. Renamed class Game to class Engine.
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66 void Game_StartDialogue(unsigned int actor_id)
a902abdfc7f2 1. Renamed class Game to class Engine.
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67 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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68 if (uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
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69 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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70 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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71
a902abdfc7f2 1. Renamed class Game to class Engine.
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72 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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73
a902abdfc7f2 1. Renamed class Game to class Engine.
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74 dword_5B65D0_dialogue_actor_npc_id = pActors[actor_id].sNPC_ID;
a902abdfc7f2 1. Renamed class Game to class Engine.
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75 GameUI_InitializeDialogue(&pActors[actor_id], true);
a902abdfc7f2 1. Renamed class Game to class Engine.
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76 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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77 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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78
a902abdfc7f2 1. Renamed class Game to class Engine.
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79 void Game_StartHirelingDialogue(unsigned int hireling_id)
a902abdfc7f2 1. Renamed class Game to class Engine.
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80 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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81 if (bNoNPCHiring || current_screen_type != 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
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82 return;
a902abdfc7f2 1. Renamed class Game to class Engine.
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83
a902abdfc7f2 1. Renamed class Game to class Engine.
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84 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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85
a902abdfc7f2 1. Renamed class Game to class Engine.
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86 uint hireling_slot = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
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87 for (uint i = 0; i < 2; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
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88 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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89 if (pParty->pHirelings[i].pName)
a902abdfc7f2 1. Renamed class Game to class Engine.
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90 pTmpBuf[hireling_slot++] = i;
a902abdfc7f2 1. Renamed class Game to class Engine.
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91 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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92
a902abdfc7f2 1. Renamed class Game to class Engine.
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93 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
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94 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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95 NPCData *npc = &pNPCStats->pNewNPCData[i];
a902abdfc7f2 1. Renamed class Game to class Engine.
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96 if (npc->Hired()
a902abdfc7f2 1. Renamed class Game to class Engine.
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97 && (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName))
a902abdfc7f2 1. Renamed class Game to class Engine.
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98 && (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)))
a902abdfc7f2 1. Renamed class Game to class Engine.
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99 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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100 pTmpBuf[hireling_slot++] = i + 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
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101 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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102 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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103
a902abdfc7f2 1. Renamed class Game to class Engine.
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104 if ((signed int)hireling_id + (signed int)pParty->hirelingScrollPosition < hireling_slot)
a902abdfc7f2 1. Renamed class Game to class Engine.
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105 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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106 Actor actor;
a902abdfc7f2 1. Renamed class Game to class Engine.
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107 memset(&actor, 0, sizeof(actor));
a902abdfc7f2 1. Renamed class Game to class Engine.
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108 actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_id;
a902abdfc7f2 1. Renamed class Game to class Engine.
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109 GameUI_InitializeDialogue(&actor, true);
a902abdfc7f2 1. Renamed class Game to class Engine.
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110 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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111 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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112
a902abdfc7f2 1. Renamed class Game to class Engine.
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113
a902abdfc7f2 1. Renamed class Game to class Engine.
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114 void Game_StartNewGameWhilePlaying(bool force_start)
a902abdfc7f2 1. Renamed class Game to class Engine.
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115 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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116 if (dword_6BE138 == 124 || force_start)
a902abdfc7f2 1. Renamed class Game to class Engine.
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117 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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118 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
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119 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
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120 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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121 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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122 uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU;
a902abdfc7f2 1. Renamed class Game to class Engine.
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123 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
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124 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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125 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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126 else
a902abdfc7f2 1. Renamed class Game to class Engine.
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127 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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128 ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2);// "Are you sure? Click again to start a New Game"
a902abdfc7f2 1. Renamed class Game to class Engine.
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129 pAudioPlayer->PlaySound(SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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130 dword_6BE138 = 124;
a902abdfc7f2 1. Renamed class Game to class Engine.
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131 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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132 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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133 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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134
a902abdfc7f2 1. Renamed class Game to class Engine.
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135 void Game_QuitGameWhilePlaying(bool force_quit)
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136 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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137 if (dword_6BE138 == 132 || force_quit)
a902abdfc7f2 1. Renamed class Game to class Engine.
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138 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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139 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
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140 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
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141 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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142 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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143 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
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144 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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145 pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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146 uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU;
a902abdfc7f2 1. Renamed class Game to class Engine.
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147 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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148 else
a902abdfc7f2 1. Renamed class Game to class Engine.
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149 {
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150 ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit"
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151 pAudioPlayer->PlaySound(SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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152 dword_6BE138 = 132;
a902abdfc7f2 1. Renamed class Game to class Engine.
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153 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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154 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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155 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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156
a902abdfc7f2 1. Renamed class Game to class Engine.
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157 void Game_OpenLoadGameDialog()
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158 {
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159 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
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160 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
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161 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
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162 pGUIWindow_CurrentMenu->Release();
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fed97f15d1e1 * SaveLoad
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163
fed97f15d1e1 * SaveLoad
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164 //LoadUI_Load(1);
fed97f15d1e1 * SaveLoad
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165 pGUIWindow_CurrentMenu = new GUIWindow_Load(true);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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166 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
167
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
168
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
169
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
170 //----- (004304E7) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
171 void Game_EventLoop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
172 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
173 unsigned int v2; // edx@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
174 Actor *pActor; // ecx@13
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
175 int v4; // ecx@18
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
176 unsigned int v10; // ecx@73
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
177 int v14; // eax@98
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
178 int v18; // eax@106
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
179 float v19; // ST64_4@121
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
180 float v21; // ST64_4@126
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
181 float v22; // ST64_4@127
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
182 unsigned int v24; // ecx@149
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
183 GUIWindow *pWindow2; // ecx@248
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
184 bool pKeyBindingFlag; // eax@269
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
185 unsigned int v33; // eax@277
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
186 int v37; // eax@341
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
187 int v38; // eax@358
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
188 SHORT v39; // ax@365
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
189 char *v41; // eax@380
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
190 int v42; // eax@396
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
191 signed int v44; // eax@398
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
192 int v45; // edx@398
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
193 signed int v46; // ecx@398
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
194 char v47; // zf@399
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
195 char v48; // zf@405
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
196 BLVFace *pBLVFace; // ecx@410
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
197 ODMFace *pODMFace; // ecx@412
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
198 CastSpellInfo *pSpellInfo; // ecx@415
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
199 __int16 v53; // ax@431
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
200 int v54; // eax@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
201 int v55; // ecx@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
202 int v56; // edx@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
203 int v57; // eax@432
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
204 Player *pPlayer; // edx@442
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
205 unsigned int pMapNum; // eax@445
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
206 signed int v60; // ST64_4@459
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
207 __int16 v63; // dx@479
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
208 unsigned int v64; // eax@486
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
209 int v65; // ecx@486
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
210 int v66; // eax@488
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
211 char *v67; // eax@489
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
212 __int16 v68; // dx@498
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
213 char *v69; // eax@512
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
214 int v70; // eax@525
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
215 int v71; // edi@527
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
216 NPCData *pNPCData3; // esi@527
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
217 char *v73; // ecx@533
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
218 signed int v74; // edi@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
219 int v75; // eax@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
220 int v76; // esi@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
221 int v77; // eax@537
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
222 Player *pPlayer2; // ecx@549
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
223 signed int v81; // eax@552
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
224 signed int v83; // ecx@554
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
225 signed int v84; // ecx@554
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
226 GUIButton *pButton; // eax@578
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
227 unsigned int v86; // eax@583
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
228 const char *v87; // ecx@595
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
229 const char *v88; // ecx@596
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
230 unsigned int v90; // eax@602
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
231 int v91; // edx@605
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
232 int v92; // eax@605
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
233 int v93; // edx@605
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
234 int pPlayerNum; // edx@611
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
235 int v95; // eax@611
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
236 unsigned int v97; // eax@624
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
237 int v98; // eax@636
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
238 int v103; // eax@671
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
239 Player *pPlayer4; // ecx@718
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
240 int v105; // eax@718
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
241 Player *pPlayer5; // ST78_4@758
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
242 unsigned int v107; // eax@758
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
243 unsigned int v108; // eax@758
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
244 unsigned int v115; // eax@764
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
245 int v116; // eax@776
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
246 unsigned int v118; // eax@785
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
247 unsigned int v119; // ecx@786
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
248 unsigned int v121; // [sp-28h] [bp-624h]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
249 unsigned int v123; // [sp-24h] [bp-620h]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
250 unsigned int v125; // [sp-20h] [bp-61Ch]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
251 int v127; // [sp-1Ch] [bp-618h]@107
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
252 unsigned int v128; // [sp-1Ch] [bp-618h]@711
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
253 GUIButton *pButton2; // [sp-4h] [bp-600h]@59
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
254 const char *v161; // [sp-4h] [bp-600h]@637
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
255 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
256 char *v173; // [sp+0h] [bp-5FCh]@444
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
257 char *v174; // [sp+0h] [bp-5FCh]@449
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
258 const char *v177; // [sp+0h] [bp-5FCh]@629
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
259 char *v178; // [sp+0h] [bp-5FCh]@637
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
260 signed int thisb; // [sp+14h] [bp-5E8h]@272
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
261 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
262 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
263 char *pMapName; // [sp+14h] [bp-5E8h]@445
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
264 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
265 int thisg; // [sp+14h] [bp-5E8h]@467
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
266 int thish; // [sp+14h] [bp-5E8h]@528
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
267 signed int thisi; // [sp+14h] [bp-5E8h]@535
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
268 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
269 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
270 int uMessageParam; // [sp+18h] [bp-5E4h]@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
271 int uAction; // [sp+1Ch] [bp-5E0h]@18
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
272 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
273 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
274 char v197; // [sp+2Bh] [bp-5D1h]@101
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
275 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
276 unsigned int v199; // [sp+30h] [bp-5CCh]@7
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
277 char *v200; // [sp+34h] [bp-5C8h]@518
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
278 POINT v202; // [sp+40h] [bp-5BCh]@141
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
279 POINT a2; // [sp+48h] [bp-5B4h]@127
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
280 POINT v205; // [sp+58h] [bp-5A4h]@171
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
281 POINT v207; // [sp+68h] [bp-594h]@155
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
282 POINT v211; // [sp+88h] [bp-574h]@704
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
283 int v213; // [sp+98h] [bp-564h]@385
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
284 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
285 char pOut[32]; // [sp+BCh] [bp-540h]@370
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
286 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
287 int v217[9]; // [sp+158h] [bp-4A4h]@652
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
288 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
289 char a1[64]; // [sp+1F8h] [bp-404h]@467
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
290 char Str2[128]; // [sp+238h] [bp-3C4h]@527
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
291 Actor actor; // [sp+2B8h] [bp-344h]@4
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
292 int currHour;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
293
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
294 dword_50CDC8 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
295 if (!pEventTimer->bPaused)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
296 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
297 pParty->sEyelevel = pParty->uDefaultEyelevel;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
298 pParty->uPartyHeight = pParty->uDefaultPartyHeight;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
299 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
300 if (bDialogueUI_InitializeActor_NPC_ID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
301 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
302 //Actor::Actor(&actor);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
303 memset(&actor, 0, 0x344u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
304 dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
305 actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
306 GameUI_InitializeDialogue(&actor, false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
307 bDialogueUI_InitializeActor_NPC_ID = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
308 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
309 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
310 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
311 //v1 = "";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
312 while (2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
313 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
314 if (!pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
315 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
316
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
317 pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
318 switch (uMessage)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
319 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
320 case UIMSG_ChangeGameState:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
321 uGameState = GAME_FINISHED;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
322 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
323 case UIMSG_PlayArcomage:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
324 BackToHouseMenu();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
325 pArcomageGame->bGameInProgress = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
326 ArcomageGame::PrepareArcomage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
327 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
328
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
329 case UIMSG_StartNPCDialogue: Game_StartDialogue(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
330 case UIMSG_StartHireling1Dialogue:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
331 case UIMSG_StartHireling2Dialogue: Game_StartHirelingDialogue(uMessage - UIMSG_StartHireling1Dialogue); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
332 case UIMSG_BuyInShop_Identify_Repair: UIShop_Buy_Identify_Repair(); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
333 case UIMSG_ClickNPCTopic: ClickNPCTopic(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
334 case UIMSG_SelectShopDialogueOption: OnSelectShopDialogueOption(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
335 case UIMSG_SelectNPCDialogueOption: OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
336 case UIMSG_ClickHouseNPCPortrait: _4B4224_UpdateNPCTopics(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
337 case UIMSG_StartNewGame: Game_StartNewGameWhilePlaying(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
338 case UIMSG_Game_OpenLoadGameDialog: Game_OpenLoadGameDialog(); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
339 case UIMSG_Quit: Game_QuitGameWhilePlaying(uMessageParam); continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
340 case UIMSG_80:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
341 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
342 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
343 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
344 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
345 current_screen_type = SCREEN_OPTIONS;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
346 __debugbreak();//pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_8, 0, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
347 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
348 case UIMSG_ArrowUp:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
349 --pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
350 if (pSaveListPosition < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
351 pSaveListPosition = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
352 new OnButtonClick2(215, 199, 17, 17, (int)pBtnArrowUp, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
353 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
354 case UIMSG_DownArrow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
355 ++pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
356 if (pSaveListPosition >= uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
357 pSaveListPosition = uMessageParam - 1;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
358 new OnButtonClick2(215, 323, 17, 17, (int)pBtnDownArrow, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
359 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
360 case UIMSG_Cancel:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
361 new OnCancel(350, 302, 106, 42, (int)pBtnCancel, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
362 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
363 case UIMSG_SaveLoadBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
364 new OnSaveLoad(241, 302, 106, 42, (int)pBtnLoadSlot, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
365 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
366 case UIMSG_SelectLoadSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
367 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
368 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
369 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
370 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
371 v10 = pSaveListPosition + uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
372 if (dword_6BE138 == pSaveListPosition + uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
373 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
374 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
375 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
376 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
377 uLoadGameUI_SelectedSlot = v10;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
378 dword_6BE138 = v10;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
379 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
380 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
381 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
382 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
383 if (strcmp(pSavegameHeader[uLoadGameUI_SelectedSlot].pName, pGlobalTXT_LocalizationStrings[72]))// "Empty"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
384 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
385 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
386 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
387 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
388 case UIMSG_LoadGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
389 if (pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
390 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
391 LoadGame(uLoadGameUI_SelectedSlot);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
392 uGameState = GAME_STATE_LOADING_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
393 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
394 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
395 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
396 case UIMSG_SaveGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
397 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
398 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
399 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
400 strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
401 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
402 DoSavegame(uLoadGameUI_SelectedSlot);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
403 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
404 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
405 case UIMSG_Game_OpenSaveGameDialog:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
406 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
407 pGUIWindow_CurrentMenu->Release();
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
408 pGUIWindow_CurrentMenu = new GUIWindow_Save(); //SaveUI_Load(current_screen_type = SCREEN_SAVEGAME);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
409 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
410 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
411 case UIMSG_Game_OpenOptionsDialog://Open
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
412 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
413 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
414
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
415 pGUIWindow_CurrentMenu->Release();
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
416 pGUIWindow_CurrentMenu = new GUIWindow_GameOptions();//GameMenuUI_Options_Load();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
417
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
418 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
419 current_screen_type = SCREEN_OPTIONS;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
420
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
421 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
422 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
423
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
424 case UIMSG_OpenKeyMappingOptions://Open
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
425 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
426 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
427
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
428 pGUIWindow_CurrentMenu->Release();
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
429 pGUIWindow_CurrentMenu = new GUIWindow_GameKeyBindings();//GameMenuUI_OptionsKeymapping_Load();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
430
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
431 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
432 current_screen_type = SCREEN_KEYBOARD_OPTIONS;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
433
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
434 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
435 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
436
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
437 case UIMSG_ChangeKeyButton:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
438 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
439 if (uGameMenuUI_CurentlySelectedKeyIdx != -1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
440 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
441 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
442 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
443 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
444 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
445 uGameMenuUI_CurentlySelectedKeyIdx = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
446 if (KeyboardPageNum != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
447 uGameMenuUI_CurentlySelectedKeyIdx += 14;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
448 pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
449 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
450 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
451 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
452
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
453 case UIMSG_ResetKeyMapping:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
454 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
455 v197 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
456 pKeyActionMap->SetDefaultMapping();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
457 for (uint i = 0; i < 28; i++)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
458 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
459 if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
460 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
461 if (v197)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
462 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
463 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
464 v197 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
465 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
466 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
467 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[i]), pKeyActionMap->GetActionVKey((enum InputAction)i), 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
468 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
469 pPrevVirtualCidesMapping[i] = pKeyActionMap->GetActionVKey((enum InputAction)i);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
470 GameMenuUI_InvaligKeyBindingsFlags[i] = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
471 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
472 pAudioPlayer->PlaySound(SOUND_chimes, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
473 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
474 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
475
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
476 case UIMSG_SelectKeyPage1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
477 KeyboardPageNum = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
478 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
479 case UIMSG_SelectKeyPage2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
480 KeyboardPageNum = 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
481 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
482
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
483 case UIMSG_OpenVideoOptions:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
484 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
485 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
486
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
487 pGUIWindow_CurrentMenu->Release();
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
488 pGUIWindow_CurrentMenu = new GUIWindow_GameVideoOptions();//GameMenuUI_OptionsVideo_Load();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
489 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
490 current_screen_type = SCREEN_VIDEO_OPTIONS;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
491
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
492 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
493 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
494
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
495 case UIMSG_1A9:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
496 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
497 if (uMessageParam == 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
498 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
499 //--uGammaPos;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
500 if ((uGammaPos-- - 1) < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
501 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
502 uGammaPos = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
503 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
504 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
505 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
506 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
507 //pEngine->pGammaController->Initialize(v19);
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
508 new OnButtonClick2(21, 161, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
509 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
510 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
511 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
512 if (uMessageParam == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
513 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
514 ++uGammaPos;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
515 if ((signed int)uGammaPos <= 9)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
516 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
517 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
518 //pEngine->pGammaController->Initialize(v21);
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
519 new OnButtonClick2(213, 161, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
520 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
521 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
522 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
523 uGammaPos = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
524 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
525 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
526 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
527 uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
528 v22 = (double)(signed int)uGammaPos * 0.1 + 0.6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
529 //pEngine->pGammaController->Initialize(v22);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
530 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
531 pAudioPlayer->PlaySound(SOUND_ClickMovingSelector, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
532 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
533 case UIMSG_ToggleBloodsplats:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
534 pEngine->ToggleFlags2(0x20u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
535 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
536 case UIMSG_ToggleColoredLights:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
537 pRenderer->ToggleColoredLights();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
538 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
539 case UIMSG_ToggleTint:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
540 pRenderer->ToggleTint();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
541 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
542 case UIMSG_ChangeMusicVolume:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
543 extern bool use_music_folder;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
544 if (uMessageParam == 4)//-
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
545 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
546 --uMusicVolimeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
547 if ((char)uMusicVolimeMultiplier < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
548 uMusicVolimeMultiplier = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
549 new OnButtonClick2(243, 216, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
550 if (uMusicVolimeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
551 pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
552
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
553 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
554 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
555 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
556 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
557
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
558 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
559 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
560 if (uMessageParam == 5)//+
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
561 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
562 ++uMusicVolimeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
563 if ((char)uMusicVolimeMultiplier > 9)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
564 uMusicVolimeMultiplier = 9;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
565 new OnButtonClick2(435, 216, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
566 if (uMusicVolimeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
567 pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
568 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
569 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
570 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
571 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
572 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
573 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
574 uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//for mouse
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
575 if ((char)uMusicVolimeMultiplier > 9)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
576 uMusicVolimeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
577 if (uMusicVolimeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
578 pAudioPlayer->PlaySound(SOUND_hurp, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
579 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
580 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
581 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
582 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
583 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
584 case UIMSG_ChangeSoundVolume:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
585 if (uMessageParam == 4)//reduce sound level button left
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
586 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
587 --uSoundVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
588 if ((char)uSoundVolumeMultiplier < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
589 uSoundVolumeMultiplier = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
590 new OnButtonClick2(243, 162, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
591 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
592 pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
593 int v = AIL_redbook_volume(pAudioPlayer->hAILRedbook);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
594 //v = v+1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
595 if (v)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
596 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
597 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
598 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
599 if (uMessageParam == 5)//Increase sound level button right
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
600 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
601 ++uSoundVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
602 if ((char)uSoundVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
603 uSoundVolumeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
604 //v168 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
605 v24 = 435;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
606 //v154 = (int)pBtn_SliderRight;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
607 new OnButtonClick2(v24, 162, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
608 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
609 pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
610 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
611 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
612 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
613 if ((char)uSoundVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
614 uSoundVolumeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
615 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
616 pAudioPlayer->PlaySound(SOUND_church, -1, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
617 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
618 case UIMSG_ToggleFlipOnExit:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
619 bFlipOnExit = bFlipOnExit == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
620 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
621 case UIMSG_ToggleAlwaysRun:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
622 bAlwaysRun = bAlwaysRun == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
623 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
624 case UIMSG_ToggleWalkSound:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
625 bWalkSound = bWalkSound == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
626 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
627 case UIMSG_ToggleShowDamage:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
628 bShowDamage = bShowDamage == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
629 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
630 case UIMSG_ChangeVoiceVolume:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
631 if (uMessageParam == 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
632 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
633 --uVoicesVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
634 if ((char)uVoicesVolumeMultiplier < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
635 uVoicesVolumeMultiplier = 0;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
636 new OnButtonClick2(243, 270, 0, 0, (int)pBtn_SliderLeft, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
637 if (!uVoicesVolumeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
638 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
639 pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
640 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
641 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
642 if (uMessageParam == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
643 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
644 ++uVoicesVolumeMultiplier;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
645 if ((char)uVoicesVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
646 uVoicesVolumeMultiplier = 9;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
647 new OnButtonClick2(435, 270, 0, 0, (int)pBtn_SliderRight, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
648 if (!uVoicesVolumeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
649 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
650 pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
651 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
652 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
653 uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
654 if ((char)uVoicesVolumeMultiplier > 8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
655 uVoicesVolumeMultiplier = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
656 if (!uVoicesVolumeMultiplier)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
657 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
658 pAudioPlayer->PlaySound(SOUND_hf445a, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
659 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
660 case UIMSG_SetTurnSpeed:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
661 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
662 pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
663 uTurnSpeed = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
664 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
665
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
666 case UIMSG_SetGraphicsMode:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
667 /*if ( !bUseLoResSprites )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
668 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
669 byte_6BE388_graphicsmode = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
670 MM7Initialization();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
671 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
672 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
673 if ( uMessageParam )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
674 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
675 if ( uMessageParam == 1 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
676 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
677 byte_6BE388_graphicsmode = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
678 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
679 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
680 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
681 if ( uMessageParam != 2 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
682 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
683 byte_6BE388_graphicsmode = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
684 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
685 MM7Initialization();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
686 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
687 }*/
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
688 pModalWindow = new GUIWindow_Modal(pNPCTopics[453].pText, UIMSG_0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
689 __debugbreak(); // Nomad: graphicsmode as it was now removed
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
690 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
691
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
692 case UIMSG_GameMenu_ReturnToGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
693 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
694 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
695 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
696 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
697 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
698 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
699 case UIMSG_OpenQuestBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
700 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
701 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
702 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
703 pGUIWindow_CurrentMenu = new GUIWindow_QuestBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
704 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
705 case UIMSG_OpenAutonotes:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
706 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
707 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
708 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
709 pGUIWindow_CurrentMenu = new GUIWindow_AutonotesBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
710 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
711 case UIMSG_OpenMapBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
712 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
713 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
714 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
715 pGUIWindow_CurrentMenu = new GUIWindow_MapBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
716 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
717 case UIMSG_OpenCalendar:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
718 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
719 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
720 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
721 pGUIWindow_CurrentMenu = new GUIWindow_CalendarBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
722 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
723 case UIMSG_OpenHistoryBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
724 DoThatMessageThing();
2542
a.parshin
parents: 2541
diff changeset
725 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
726 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
727 pGUIWindow_CurrentMenu = new GUIWindow_JournalBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
728 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
729 case UIMSG_Escape:// нажатие Escape and return to game
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
730 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
731 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
732 switch (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
733 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
734 case SCREEN_E:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
735 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
736 case SCREEN_NPC_DIALOGUE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
737 case SCREEN_CHEST:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
738 case SCREEN_CHEST_INVENTORY:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
739 case SCREEN_CHANGE_LOCATION:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
740 case SCREEN_INPUT_BLV:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
741 case SCREEN_QUICK_REFERENCE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
742 if (dword_50CDC8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
743 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
744 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
745 uMessageParam = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
746 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
747 case SCREEN_HOUSE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
748 if (!dword_50CDC8)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
749 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
750 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
751 uMessageParam = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
752 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
753 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
754 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
755 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
756 if (!pModalWindow)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
757 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
758 pRenderer->ClearZBuffer(0, 479);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
759 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
760 viewparams->field_48 = 1;
2542
a.parshin
parents: 2541
diff changeset
761 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
762 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
763 if (current_screen_type > SCREEN_67)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
764 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
765 if (current_screen_type == SCREEN_QUICK_REFERENCE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
766 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
767 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
768 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
769 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
770 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
771 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
772 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
773 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
774 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
775 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
776 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
777 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
778 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
779 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
780 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
781 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
782 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
783 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
784 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
785 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
786 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
787 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
788 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
789 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
790 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
791 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
792 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
793 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
794 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
795 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
796 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
797 if (current_screen_type < SCREEN_64)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
798 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
799 switch (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
800 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
801 case SCREEN_CASTING:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
802 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
803 if (some_active_character)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
804 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
805 uActiveCharacter = some_active_character;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
806 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
807 some_active_character = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
808 if (pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
809 pTurnEngine->ApplyPlayerAction();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
810 _50C9D0_AfterEnchClickEventId = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
811 _50C9D4_AfterEnchClickEventSecondParam = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
812 _50C9D8_AfterEnchClickEventTimeout = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
813 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
814 if (ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
815 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
816 LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
817 _50C9A8_item_enchantment_timer = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
818 ptr_50C9A4_ItemToEnchant = nullptr;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
819 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
820 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
821 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
822 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
823 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
824 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
825 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
826 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
827 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
828 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
829 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
830 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
831 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
832 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
833 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
834 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
835 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
836 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
837 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
838 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
839 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
840 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
841 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
842 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
843 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
844 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
845 case SCREEN_BOOKS:
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
846 pBooksButtonOverlay->Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
847 //crt_deconstruct_ptr_6A0118();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
848 pBooksButtonOverlay = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
849 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
850 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
851 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
852 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
853 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
854 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
855 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
856 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
857 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
858 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
859 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
860 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
861 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
862 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
863 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
864 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
865 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
866 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
867 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
868 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
869 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
870 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
871 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
872 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
873 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
874 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
875 case SCREEN_SAVEGAME:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
876 case SCREEN_LOADGAME:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
877 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
878 //crt_deconstruct_ptr_6A0118();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
879 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
880 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
881 case SCREEN_CHEST_INVENTORY:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
882 current_screen_type = SCREEN_CHEST;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
883 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
884 case SCREEN_CHEST:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
885 pWindow2 = pChestWindow;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
886 pWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
887 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
888 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
889 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
890 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
891 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
892 case SCREEN_19:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
893 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
894 pWindow2 = ptr_507BC8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
895 pWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
896 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
897 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
898 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
899 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
900 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
901 case SCREEN_OPTIONS://Close
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
902 options_menu_skin.Relaease();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
903 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
904 WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
905 WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
906 WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
907 WriteWindowsRegistryInt("WalkSound", bWalkSound);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
908 WriteWindowsRegistryInt("ShowDamage", bShowDamage);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
909 //WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
910 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
911 WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
912 if (!uTurnSpeed)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
913 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
914 WriteWindowsRegistryInt("TurnDelta", 3);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
915 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
916 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
917 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
918 if (uTurnSpeed == 64)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
919 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
920 WriteWindowsRegistryInt("TurnDelta", 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
921 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
922 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
923 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
924 if (uTurnSpeed != 128)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
925 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
926 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
927 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
928 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
929 WriteWindowsRegistryInt("TurnDelta", 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
930 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
931 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
932 case SCREEN_MENU:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
933 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
934 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
935 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
936 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
937 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
938 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
939 case SCREEN_VIDEO_OPTIONS:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
940 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
941 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
942 WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
943 WriteWindowsRegistryInt("Tinting", pRenderer->bTinting);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
944 WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pEngine->uFlags2) >> 5) & 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
945 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
946
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
947 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
948 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
949
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
950 case SCREEN_KEYBOARD_OPTIONS://Return to game
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
951 v197 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
952 pKeyBindingFlag = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
953 for (uint i = 0; i < 28; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
954 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
955 if (GameMenuUI_InvaligKeyBindingsFlags[i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
956 pKeyBindingFlag = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
957 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
958 if (!pKeyBindingFlag)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
959 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
960 for (uint i = 0; i < 5; i++)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
961 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
962 if (uTextureID_Optkb[i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
963 pIcons_LOD->pTextures[uTextureID_Optkb[i]].Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
964 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
965 memset(&uTextureID_Optkb, 0, 20);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
966 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
967 for (uint i = 0; i < 28; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
968 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
969 if (pKeyActionMap->GetActionVKey((enum InputAction)i) != pPrevVirtualCidesMapping[i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
970 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
971 if (v197)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
972 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
973 GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
974 v197 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
975 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
976 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
977 GUI_ReplaceHotkey(pKeyActionMap->GetActionVKey((enum InputAction)i), LOBYTE(pPrevVirtualCidesMapping[i]), 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
978 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
979 if (i > 3 && i != 25 && i != 26)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
980 pKeyToggleType = TOGGLE_OneTimePress;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
981 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
982 pKeyToggleType = TOGGLE_Continuously;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
983 pKeyActionMap->SetKeyMapping(i, pPrevVirtualCidesMapping[i], pKeyToggleType);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
984 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
985 pKeyActionMap->StoreMappings();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
986 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
987 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
988 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
989 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
990 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
991 case SCREEN_REST://close rest screen
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
992 if (_506F14_resting_stage)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
993 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
994 Rest(_506F18_num_minutes_to_sleep);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
995 pParty->pPlayers[3].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
996 pParty->pPlayers[2].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
997 pParty->pPlayers[1].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
998 pParty->pPlayers[0].SetAsleep(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
999 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1000 pTexture_RestUI_CurrentSkyFrame->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1001 pTexture_RestUI_CurrentHourglassFrame->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1002 pTexture_RestUI_CurrentHourglassFrame = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1003 pTexture_RestUI_CurrentSkyFrame = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1004 pIcons_LOD->SyncLoadedFilesCount();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1005 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1006 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1007 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1008 pOutdoor->UpdateSunlightVectors();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1009 pOutdoor->UpdateFog();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1010 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1011 _506F18_num_minutes_to_sleep = 0;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1012 _506F14_resting_stage = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1013 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1014 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1015 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1016 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1017 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1018 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1019 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1020 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1021 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1022 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1023 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1024 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1025 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1026 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1027 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1028 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1029 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1030 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1031 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1032 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1033 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1034 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1035 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1036 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1037 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1038 case SCREEN_E:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1039 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1040 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1041 current_screen_type = SCREEN_HOUSE;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1042 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1043 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1044 case SCREEN_HOUSE:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1045 if (uDialogueType)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1046 uDialogueType = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1047 if (uGameState == GAME_STATE_CHANGE_LOCATION)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1048 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1049 while (HouseDialogPressCloseBtn())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1050 ;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1051 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1052 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1053 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1054 if (HouseDialogPressCloseBtn())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1055 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1056 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1057 GetHouseGoodbyeSpeech();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1058 pAudioPlayer->PlaySound(SOUND_WoodDoorClosing, 814, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1059 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1060 pGUIWindow_CurrentMenu = window_SpeakInHouse;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1061 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1062 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1063 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1064 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1065 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1066 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1067 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1068 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1069 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1070 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1071 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1072 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1073 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1074 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1075 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1076 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1077 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1078 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1079 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1080 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1081 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1082 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1083 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1084 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1085 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1086 case SCREEN_INPUT_BLV://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1087 if (uCurrentHouse_Animation == 153)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1088 PlayHouseSound(0x99u, HouseSound_Greeting_2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1089 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1090 if (npcIdToDismissAfterDialogue)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1091 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1092 pParty->hirelingScrollPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1093 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1094 pParty->CountHirelings();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1095 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1096 npcIdToDismissAfterDialogue = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1097 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1098 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1099 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1100 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1101 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1102 case SCREEN_NPC_DIALOGUE://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1103 if (npcIdToDismissAfterDialogue)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1104 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1105 pParty->hirelingScrollPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1106 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1107 pParty->CountHirelings();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1108 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1109 npcIdToDismissAfterDialogue = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1110 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1111 //goto LABEL_317;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1112 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1113 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1114 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1115 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1116 case SCREEN_BRANCHLESS_NPC_DIALOG://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1117 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1118 sub_4452BB();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1119 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1120 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1121 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1122 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1123 case SCREEN_CHANGE_LOCATION://click escape
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1124 if (pParty->vPosition.x < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1125 pParty->vPosition.x = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1126 if (pParty->vPosition.x > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1127 pParty->vPosition.x = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1128 if (pParty->vPosition.y < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1129 pParty->vPosition.y = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1130 if (pParty->vPosition.y > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1131 pParty->vPosition.y = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1132 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1133 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1134 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1135 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1136 case SCREEN_VIDEO:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1137 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1138 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1139 case SCREEN_CHARACTERS:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1140 CharacterUI_ReleaseButtons();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1141 ReleaseAwardsScrollBar();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1142 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1143 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1144 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1145 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1146 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1147 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1148 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1149 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1150 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1151 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1152 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1153 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1154 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1155 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1156 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1157 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1158 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1159 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1160 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1161 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1162 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1163 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1164 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1165 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1166 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1167 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1168 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1169 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1170 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1171 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1172 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1173 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1174 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1175 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1176 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1177 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1178 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1179 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1180 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1181 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1182 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1183 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1184 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1185 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1186 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1187 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1188 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1189 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1190 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1191 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1192 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1193 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1194 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1195 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1196 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1197 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1198 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1199 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1200 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1201 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1202 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1203 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1204 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1205 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1206 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1207 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1208 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1209 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1210 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1211 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1212 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1213 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1214 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1215 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1216 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1217 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1218 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1219 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1220 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1221 CharacterUI_ReleaseButtons();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1222 ReleaseAwardsScrollBar();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1223 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1224 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1225 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1226 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1227 if (current_screen_type == SCREEN_CHARACTERS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1228 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1229 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1230 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1231 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1232 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1233 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1234 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1235 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1236 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1237 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1238 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1239 if ((signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1240 uActiveCharacter = pParty->GetNextActiveCharacter();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1241 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1242 if (pGUIWindow_CurrentMenu == window_SpeakInHouse)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1243 window_SpeakInHouse = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1244 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1245 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1246 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1247 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1248 pIcons_LOD->RemoveTexturesFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1249 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1250 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1251 if (!pGUIWindow_Settings)//Draw Menu
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1252 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1253 dword_6BE138 = -1;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1254 new OnButtonClick2(0x25Au, 0x1C2u, 0, 0, (int)pBtn_GameSettings, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1255 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1256 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1257 current_screen_type = SCREEN_MENU;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1258
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1259 ++pIcons_LOD->uTexturePacksCount;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1260 if (!pIcons_LOD->uNumPrevLoadedFiles)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1261 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1262
2546
4087cbc62706 GameMenu logic moved to GUIWindow_GameMenu
a.parshin
parents: 2544
diff changeset
1263 pGUIWindow_CurrentMenu = new GUIWindow_GameMenu();
2542
a.parshin
parents: 2541
diff changeset
1264
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1265 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1266
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1267 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1268 pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1269 stru_506E40.LoadPCXFile("gamma.pcx", 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1270
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1271 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1272 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1273 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1274 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1275 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1276 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1277 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1278 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1279 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1280 }
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
1281 pModalWindow->Release();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
1282 pModalWindow = nullptr;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1283 continue;
2542
a.parshin
parents: 2541
diff changeset
1284
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1285 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1286 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1287 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1288 new OnButtonClick2(626, 179, 0, 0, (int)pBtn_NPCRight, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1289 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1290 if (pParty->hirelingScrollPosition < v37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1291 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1292 ++pParty->hirelingScrollPosition;//??? maybe number of the first cell???
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1293 if (pParty->hirelingScrollPosition >= v37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1294 pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1295 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1296 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1297 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1298 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
1299 new OnButtonClick2(469, 179, 0, 0, (int)pBtn_NPCLeft, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1300 /*if ( pParty->field_709 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1301 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1302 --pParty->field_709;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1303 if ( pParty->field_709 < 1 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1304 pParty->field_709 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1305 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1306 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1307 GameUI_DrawHiredNPCs();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1308 continue;
2542
a.parshin
parents: 2541
diff changeset
1309
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1310 case UIMSG_TransitionUI_Confirm:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1311 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1312 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1313 sub_42FBDD();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1314 PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1315
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1316 if (pMovie_Track)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1317 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1318 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1319 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1320 if (dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1321 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1322 if (dword_59117C_teleportx)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1323 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1324 pParty->vPosition.x = dword_59117C_teleportx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1325 _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1326 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1327 if (dword_591178_teleporty)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1328 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1329 pParty->vPosition.y = dword_591178_teleporty;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1330 _5B65AC_npcdata_fame_or_other = dword_591178_teleporty;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1331 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1332 if (dword_591174_teleportz)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1333 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1334 pParty->vPosition.z = dword_591174_teleportz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1335 _5B65B0_npcdata_rep_or_other = dword_591174_teleportz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1336 pParty->uFallStartY = dword_591174_teleportz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1337 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1338 if (dword_591170_teleport_directiony)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1339 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1340 pParty->sRotationY = dword_591170_teleport_directiony;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1341 _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1342 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1343 if (dword_59116C_teleport_directionx)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1344 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1345 pParty->sRotationX = dword_59116C_teleport_directionx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1346 _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1347 v38 = dword_591168_teleport_speedz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1348 pParty->uFallSpeed = dword_591168_teleport_speedz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1349 dword_5B65BC = dword_591168_teleport_speedz;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1350 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1351 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1352 v38 = dword_5B65BC;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1353 if (*dword_591164_teleport_map_name != 48)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1354 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1355 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1356 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1357 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1358 Transition_StopSound_Autosave(dword_591164_teleport_map_name, MapStartPoint_Party);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1359 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1360 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1361 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1362 EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1363 if (!_stricmp(byte_6BE3B0.data(), "d05.blv"))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1364 pParty->uTimePlayed += 1474560i64;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1365 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1366 case UIMSG_TransitionWindowCloseBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1367 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1368 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1369 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1370 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1371 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1372 case UIMSG_CycleCharacters:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1373 v39 = GetAsyncKeyState(VK_SHIFT);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1374 uActiveCharacter = CycleCharacter(v39);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1375 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1376 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1377 case UIMSG_OnTravelByFoot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1378 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1379 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1380 sub_42FBDD();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1381 //pNPCData4 = (NPCData *)GetTravelTime();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1382 strcpy(pOutdoor->pLevelFilename, pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1383 if (bUnderwater != 1 && pParty->bFlying
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1384 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1385 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1386 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1387 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1388 if (pParty->vPosition.x < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1389 pParty->vPosition.x = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1390 if (pParty->vPosition.x > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1391 pParty->vPosition.x = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1392 if (pParty->vPosition.y < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1393 pParty->vPosition.y = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1394 if (pParty->vPosition.y > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1395 pParty->vPosition.y = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1396 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1397 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1398 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1399 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1400 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1401 pParty->field_6E4 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1402 pParty->field_6E0 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1403 CastSpellInfoHelpers::_427D48();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1404 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1405 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1406 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1407 ++pGameLoadingUI_ProgressBar->uProgressMax;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1408 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1409 pGameLoadingUI_ProgressBar->Progress();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1410 RestAndHeal(1440 * (signed int)GetTravelTime());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1411 if (pParty->uNumFoodRations)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1412 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1413 pParty->RestAndHeal();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1414 if (((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1415 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1416 pPlayer7 = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1417 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1418 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1419 pPlayer7->SetCondition(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1420 ++pPlayer7;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1421 } while ((signed int)pPlayer7 < (signed int)pParty->pHirelings.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1422 ++pParty->days_played_without_rest;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1423 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1424 Party::TakeFood((unsigned int)GetTravelTime());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1425 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1426 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1427 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1428 pPlayer8 = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1429 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1430 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1431 pPlayer8->SetCondition(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1432 ++pPlayer8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1433 } while ((signed int)pPlayer8 < (signed int)pParty->pHirelings.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1434 ++pParty->days_played_without_rest;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1435 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1436 pPaletteManager->ResetNonLocked();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1437 pSpriteFrameTable->ResetSomeSpriteFlags();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1438 strcpy(pCurrentMapName, pOut);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1439 strcpy(pLevelName, pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1440 v41 = strtok(pLevelName, ".");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1441 strcpy(pLevelName, v41);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1442 Level_LoadEvtAndStr(pLevelName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1443 pDecalBuilder->Reset(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1444 LoadLevel_InitializeLevelEvt();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1445 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1446 bUnderwater = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1447 bNoNPCHiring = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1448 pEngine->uFlags2 &= 0xFFFFFFF7u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1449 if (Is_out15odm_underwater())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1450 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1451 bUnderwater = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1452 pEngine->uFlags2 |= 8u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1453 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1454 if (!_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv"))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1455 bNoNPCHiring = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1456 PrepareToLoadODM(1u, (ODMRenderParams *)1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1457 pAudioPlayer->SetMapEAX();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1458 bDialogueUI_InitializeActor_NPC_ID = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1459 OnMapLoad();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1460 pOutdoor->SetFog();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1461 TeleportToStartingPoint(uLevel_StartingPointType);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1462 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1463 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1464 _461103_load_level_sub();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1465 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1466 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1467 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1468 pGameLoadingUI_ProgressBar->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1469 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1470 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1471 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1472 case UIMSG_CHANGE_LOCATION_ClickCencelBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1473 CloseWindowBackground();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1474 if (pParty->vPosition.x < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1475 pParty->vPosition.x = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1476 if (pParty->vPosition.x > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1477 pParty->vPosition.x = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1478 if (pParty->vPosition.y < -22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1479 pParty->vPosition.y = -22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1480 if (pParty->vPosition.y > 22528)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1481 pParty->vPosition.y = 22528;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1482 DialogueEnding();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1483 current_screen_type = SCREEN_GAME;
2542
a.parshin
parents: 2541
diff changeset
1484 viewparams->bRedrawGameUI = true;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1485 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1486 case UIMSG_CastSpell_Telekinesis:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1487 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1488 LOWORD(v42) = pEngine->pVisInstance->get_picked_object_zbuf_val();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1489 /*else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1490 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1491 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1492 pPoint = pMouse->GetCursorPos(&v208);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1493 v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1494 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1495 v44 = (unsigned __int16)v42;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1496 v45 = PID_TYPE(v44);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1497 uNumSeconds = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1498 v46 = PID_ID(v44);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1499 if (v45 == 3)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1500 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1501 v47 = pActors[v46].uAIState == Dead;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1502 if (!v47)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1503 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1504 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1505 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1506 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1507 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1508 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1509 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1510 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1511 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1512 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1513 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1514 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1515 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1516 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1517 if (v45 == 2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1518 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1519 v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1520 if (!v47)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1521 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1522 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1523 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1524 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1525 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1526 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1527 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1528 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1529 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1530 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1531 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1532 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1533 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1534 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1535 if (v45 == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1536 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1537 v48 = pLevelDecorations[v46].uEventID == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1538 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1539 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1540 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1541 if (v45 != 6)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1542 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1543 if (uCurrentlyLoadedLevelType != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1544 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1545 pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1546 if (!pODMFace->Clickable() || !pODMFace->sCogTriggeredID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1547 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1548 v44 = uNumSeconds;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1549 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1550 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1551 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1552 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1553 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1554 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1555 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1556 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1557 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1558 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1559 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1560 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1561 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1562 pBLVFace = &pIndoor->pFaces[v46];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1563 if (!pBLVFace->Clickable())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1564 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1565 v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1566 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1567 if (v48)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1568 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1569 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1570 pSpellInfo->uFlags &= ~0x40u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1571 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1572 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1573 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1574 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1575 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1576 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1577 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1578 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1579 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1580 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1581 case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1582 case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1583 case UIMSG_HiredNPC_CastSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1584 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1585 if (_50C9A0_IsEnchantingInProgress)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1586 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1587 uActiveCharacter = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1588 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1589 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1590 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1591 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1592 if (pGUIWindow_Settings)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1593 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1594 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1595 switch (uMessage)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1596 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1597 case UIMSG_CastSpell_Character_Big_Improvement:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1598 pSpellInfo->uFlags &= ~0x02u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1599 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1600 case UIMSG_CastSpell_Character_Small_Improvement:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1601 pSpellInfo->uFlags &= ~0x0100u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1602 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1603 case UIMSG_HiredNPC_CastSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1604 pSpellInfo->uFlags &= ~0x0200u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1605 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1606 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1607 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1608 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1609 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1610 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1611 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1612 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1613 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1614 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1615 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1616 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1617 continue;
2542
a.parshin
parents: 2541
diff changeset
1618
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1619 case UIMSG_BF:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1620 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1621 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1622 sub_42FBDD();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1623 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1624 strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1625 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1626 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1627 //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1628 v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1629 if (v53 < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1630 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1631 v54 = abs(v53) - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1632 _5B65B8_npcdata_hiword_house_or_other = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1633 dword_5B65BC = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1634 v55 = dword_4E4560[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1635 _5B65AC_npcdata_fame_or_other = dword_4E4578[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1636 v56 = dword_4E4590[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1637 v57 = dword_4E45A8[v54];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1638 _5B65A8_npcdata_uflags_or_other = v55;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1639 _5B65B4_npcdata_loword_house_or_other = v57;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1640 _5B65B0_npcdata_rep_or_other = v56;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1641 dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1642 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1643 HouseDialogPressCloseBtn();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1644 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1645 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1646
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1647 case UIMSG_OnCastTownPortal:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1648 pAudioPlayer->StopChannels(-1, -1);
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1649 pGUIWindow_CurrentMenu = new GUIWindow_TownPortalBook((char *)uMessageParam);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1650 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1651
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1652 case UIMSG_OnCastLloydsBeacon:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1653 pAudioPlayer->StopChannels(-1, -1);
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1654 pGUIWindow_CurrentMenu = new GUIWindow_LloydsBook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1655 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1656
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1657 case UIMSG_LloydsBeacon_FlippingBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1658 bRecallingBeacon = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1659 v127 = uMessageParam + 204;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1660 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1661 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1662 case UIMSG_HintBeaconSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1663 if (!pGUIWindow_CurrentMenu)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1664 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1665 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1666 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1667 if (bRecallingBeacon)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1668 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1669 if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1670 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1671 v173 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1672 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1673 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1674 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1675 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1676 pMapNum = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1677 pMapName = "Not in Map Stats";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1678 if (pMapNum)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1679 pMapName = pMapStats->pInfos[pMapNum].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1680 if (!*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels) || !pMapNum)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1681 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1682 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1683 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1684 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1685 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1686 v174 = pMapStats->pInfos[pMapStats->sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1687 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1688 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1689 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1690 case UIMSG_CloseAfterInstallBeacon:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1691 dword_50CDC8 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1692 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1693 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1694 case UIMSG_InstallBeacon:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1695 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1696 if (!pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1697 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1698 byte_506360 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1699 pPlayer9->CanCastSpell(uRequiredMana);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1700 if (pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1701 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1702 v60 = sRecoveryTime;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1703 pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1704 pPlayer9->SetRecoveryTime(v60);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1705 pTurnEngine->ApplyPlayerAction();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1706 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1707 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1708 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1709 pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1710 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1711 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[lloyds_beacon_spell_id], 0, 0, -1, 0, lloyds_beacon_sound_id, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1712 if (bRecallingBeacon)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1713 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1714 if (_stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1715 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1716 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1717 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1718 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1719 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1720 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1721 _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1722 _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1723 _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1724 _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1725 _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1726 dword_5B65C0 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1727 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1728 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1729 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1730 pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1731 pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1732 pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1733 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1734 pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1735 pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1736 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1737 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1738 pBooksButtonOverlay->Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1739 pGUIWindow_CurrentMenu->Release();
2548
87e5590d034b All Books windows are refactored into respective classes
a.parshin
parents: 2547
diff changeset
1740 pBooksButtonOverlay = 0;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1741 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1742 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1743 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1744 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1745 sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1746 pRenderer->SaveScreenshot(a1, 92, 68);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1747 LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1748 pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(lloyds_beacon_spell_level << 7) * 0.033333335);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1749 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1750 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1751 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1752 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1753 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1754 if ((signed int)pGames_LOD->uNumSubDirs / 2 <= 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1755 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1756 for (thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1757 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1758 if (!_stricmp(pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1759 pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1760 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1761 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1762 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1763 case UIMSG_ClickTownInTP:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1764 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1765 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1766 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1767 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1768 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1769 v63 = 208;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1770 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1771 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1772 v63 = 207;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1773 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1774 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1775 v63 = 211;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1776 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1777 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1778 v63 = 209;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1779 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1780 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1781 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1782 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1783 LABEL_486:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1784 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1785 v64 = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1786 v65 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1787 if (v64 == TownPortalList[uMessageParam].uMapInfoID)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1788 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1789 pParty->vPosition.x = TownPortalList[v65].pos.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1790 pParty->vPosition.y = TownPortalList[v65].pos.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1791 pParty->vPosition.z = TownPortalList[v65].pos.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1792 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1793 pParty->sRotationY = TownPortalList[v65].rot_y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1794 pParty->sRotationX = TownPortalList[v65].rot_x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1795 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1796 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1797 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1798 SaveGame(1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1799 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1800 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1801 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1802 strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1803 dword_5B65C0 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1804 _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1805 _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1806 _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1807 v66 = TownPortalList[uMessageParam].rot_x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1808 _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1809 _5B65B8_npcdata_hiword_house_or_other = v66;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1810 Actor::InitializeActors();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1811 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1812 v67 = (char*)pGUIWindow_CurrentMenu->Hint;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1813 if (v67)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1814 *((int *)v67 + 17) = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1815 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1816 pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u);
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
1817
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1818 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1819 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1820 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1821 v63 = 210;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1822 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1823 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1824 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1825 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1826 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1827 v63 = 206;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1828 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1829 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1830 return;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1831 goto LABEL_486;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1832 case UIMSG_HintTownPortal:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1833 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1834 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1835 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1836 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1837 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1838 v68 = 208;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1839 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1840 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1841 v68 = 207;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1842 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1843 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1844 v68 = 211;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1845 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1846 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1847 v68 = 209;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1848 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1849 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1850 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1851 //goto LABEL_506;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1852 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1853 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1854 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1855 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1856 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1857 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1858 v69 = pMapStats->pInfos[4].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1859 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1860 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1861 v69 = pMapStats->pInfos[3].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1862 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1863 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1864 v69 = pMapStats->pInfos[10].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1865 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1866 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1867 v69 = pMapStats->pInfos[7].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1868 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1869 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1870 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1871 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1872 __debugbreak(); // warning C4700: uninitialized local variable 'v200' used
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1873 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1874 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1875 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1876 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1877 v69 = pMapStats->pInfos[8].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1878 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1879 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1880 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1881 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1882 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1883 v69 = pMapStats->pInfos[21].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1884 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1885 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1886 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1887 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1888 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1889 v68 = 210;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1890 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1891 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1892 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1893 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1894 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1895 v68 = 206;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1896 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1897 if (!(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1898 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1899 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1900 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1901 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1902 //LABEL_506:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1903 if (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1904 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1905 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1906 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1907 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1908 v69 = pMapStats->pInfos[4].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1909 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1910 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1911 v69 = pMapStats->pInfos[3].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1912 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1913 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1914 v69 = pMapStats->pInfos[10].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1915 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1916 case 4:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1917 v69 = pMapStats->pInfos[7].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1918 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1919 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1920 if (uMessageParam != 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1921 //goto LABEL_519;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1922 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1923 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1924 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1925 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1926 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1927 v69 = pMapStats->pInfos[8].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1928 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1929 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1930 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1931 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1932 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1933 v69 = pMapStats->pInfos[21].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1934 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1935 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1936 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1937 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1938 case UIMSG_ShowFinalWindow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1939 sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer."
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1940 pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment."
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1941 pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team."
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
1942 pModalWindow = new GUIWindow_Modal(pFinalMessage.data(), UIMSG_OnFinalWindowClose);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1943 uGameState = GAME_STATE_FINAL_WINDOW;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1944 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1945 case UIMSG_OnFinalWindowClose:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1946 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1947 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1948 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1949 __debugbreak(); // missed break/continue?
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1950 case UIMSG_DD:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1951 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1952 sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1953 memcpy(&v216, txt_file_frametable_parser(pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216));
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1954 if (v216.uPropCount == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1955 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1956 pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1957 v70 = atoi(v216.pProperties[0]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1958 if (v70 <= 0 || v70 >= 77)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1959 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1960 v71 = v70;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1961 strcpy(Str2, pMapStats->pInfos[v70].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1962 pNPCData3 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1963 if ((signed int)pNPCData4 > 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1964 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1965 thish = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1966 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1967 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1968 if (!_stricmp(pGames_LOD->pSubIndices[thish].pFilename, Str2))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1969 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1970 ++thish;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1971 pNPCData3 = (NPCData *)((char *)pNPCData3 + 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1972 } while ((signed int)pNPCData3 < (signed int)pNPCData4);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1973 if ((signed int)pNPCData3 < (signed int)pNPCData4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1974 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1975 strcpy(pCurrentMapName, pGames_LOD->pSubIndices[(int)pNPCData3].pFilename);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1976 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1977 uGameState = GAME_STATE_CHANGE_LOCATION;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1978 OnMapLeave();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1979 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1980 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1981 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1982 sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1983 v73 = Str2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1984 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1985 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1986 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1987 if (v216.uPropCount != 3)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1988 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1989 v74 = atoi(v216.pProperties[0]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1990 thisi = atoi(v216.pProperties[1]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1991 v75 = atoi(v216.pProperties[2]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1992 v76 = v75;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1993 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1994 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1995 if (pIndoor->GetSector(v74, thisi, v75))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1996 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1997 v77 = thisi;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1998 pParty->vPosition.x = v74;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
1999 pParty->vPosition.y = v77;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2000 pParty->vPosition.z = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2001 pParty->uFallStartY = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2002 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2003 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2004 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2005 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2006 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2007 if (v74 > -32768)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2008 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2009 if (v74 < 32768)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2010 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2011 v77 = thisi;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2012 if (thisi > -32768)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2013 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2014 if (thisi < 32768 && v76 >= 0 && v76 < 10000)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2015 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2016 pParty->vPosition.x = v74;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2017 pParty->vPosition.y = v77;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2018 pParty->vPosition.z = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2019 pParty->uFallStartY = v76;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2020 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2021 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2022 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2023 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2024 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2025 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2026 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2027 v73 = "Can't jump to that location!";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2028 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2029 ShowStatusBarString(v73, 6);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2030 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2031 case UIMSG_CastQuickSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2032 if (bUnderwater == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2033 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2034 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2035 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2036 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2037 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2038 if (!uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2039 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2040 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2041 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2042 case UIMSG_CastSpell_Monster_Improvement:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2043 case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm,
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2044 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2045 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2046 v81 = pEngine->pVisInstance->get_picked_object_zbuf_val();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2047 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2048 /*else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2049 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2050 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2051 pPoint2 = pMouse->GetCursorPos(&v201);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2052 v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2053 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2054 v83 = v81;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2055 v44 = (unsigned __int16)v81;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2056 v84 = v83 >> 16;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2057 if (PID_TYPE(v44) != 3 || v84 >= 5120)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2058 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2059 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2060 if (uMessage == UIMSG_CastSpell_Shoot_Monster)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2061 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2062 pSpellInfo->uFlags &= ~0x08;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2063 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2064 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2065 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2066 if (uMessage == UIMSG_CastSpell_Monster_Improvement)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2067 pSpellInfo->uFlags &= ~0x0100u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2068 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2069 pSpellInfo->uFlags &= ~0x0200u;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2070 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2071 pSpellInfo->uPlayerID_2 = uMessageParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2072 pSpellInfo->spell_target_pid = v44;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2073 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2074 pGUIWindow_Settings->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2075 pGUIWindow_Settings = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2076 pMouse->SetCursorBitmap("MICON1");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2077 GameUI_Footer_TimeLeft = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2078 _50C9A0_IsEnchantingInProgress = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2079 back_to_game();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2080 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2081 case UIMSG_1C:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2082 __debugbreak();
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2083 if (!uActiveCharacter || current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2084 continue;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2085 __debugbreak();//ptr_507BC8 = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_68, uMessageParam, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2086 current_screen_type = SCREEN_19;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2087 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2088 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2089 case UIMSG_STEALFROMACTOR:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2090 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2091 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2092 if (pParty->bTurnBasedModeOn != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2093 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2094 if (pActors[uMessageParam].uAIState == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2095 pActors[uMessageParam].LootActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2096 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2097 Actor::StealFrom(uMessageParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2098 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2099 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2100 if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2101 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2102 if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2103 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2104 if (pActors[uMessageParam].uAIState == 5)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2105 pActors[uMessageParam].LootActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2106 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2107 Actor::StealFrom(uMessageParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2108 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2109 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2110
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2111 case UIMSG_Attack:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2112 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2113 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2114 if (pParty->bTurnBasedModeOn != 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2115 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2116 Player::_42ECB5_PlayerAttacksActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2117 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2118 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2119 if (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2120 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2121 if (!(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2122 Player::_42ECB5_PlayerAttacksActor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2123 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2124 case UIMSG_ExitRest:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2125 new OnCancel(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest"
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2126 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2127 case UIMSG_Wait5Minutes:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2128 if (_506F14_resting_stage == 2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2129 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2130 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2131 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2132 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2133 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2134 new OnButtonClick2(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0,
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2135 (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes"
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2136 _506F14_resting_stage = 1;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2137 _506F18_num_minutes_to_sleep = 5;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2138 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2139 case UIMSG_Wait1Hour:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2140 if (_506F14_resting_stage == 2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2141 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2142 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2143 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2144 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2145 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2146 new OnButtonClick2(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0,
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2147 (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour"
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2148 _506F14_resting_stage = 1;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2149 _506F18_num_minutes_to_sleep = 60;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2150 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2151 case UIMSG_RentRoom:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2152 _506F14_resting_stage = 2;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2153
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2154 pGUIWindow_CurrentMenu = new GUIWindow_Rest();
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2155
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2156 v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2157 _506F18_num_minutes_to_sleep = v86;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2158 if (uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116) // 107 = Emerald Isle tavern
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2159 _506F18_num_minutes_to_sleep = v86 + 12 * 60;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2160 _506F14_resting_stage = 2;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2161 pParty->RestAndHeal();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2162 pParty->days_played_without_rest = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2163 pParty->pPlayers[3].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2164 pParty->pPlayers[2].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2165 pParty->pPlayers[1].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2166 pParty->pPlayers[0].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2167 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2168 case UIMSG_RestWindow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2169 DoThatMessageThing();
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2170 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2171 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2172 if (CheckActors_proximity())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2173 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2174 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2175 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2176 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2177 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2178 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2179 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2180 if (pParty->uFlags & 0x88)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2181 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2182 ShowStatusBarString(v88, 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2183 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2184 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2185 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2186 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2187 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2188 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2189 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2190 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2191 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2192 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2193 if (!(pParty->uFlags & 0x88))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2194 {
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2195 pGUIWindow_CurrentMenu = new GUIWindow_Rest();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2196 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2197 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2198 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2199 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2200 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2201 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2202 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2203 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2204 if (pParty->uFlags & 0x88)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2205 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!"
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2206 ShowStatusBarString(v88, 2);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2207 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2208 continue;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2209 pPlayers[uActiveCharacter]->PlaySound(SPEECH_CantRestHere, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2210 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2211 case UIMSG_Rest8Hour:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2212 if (_506F14_resting_stage != 0)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2213 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2214 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2215 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2216 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2217 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2218 if (pParty->uNumFoodRations < uRestUI_FoodRequiredToRest)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2219 {
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2220 ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2);// "You don't have enough food to rest"
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2221 if (uActiveCharacter && pPlayers[uActiveCharacter]->CanAct())
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2222 pPlayers[uActiveCharacter]->PlaySound(SPEECH_108, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2223 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2224 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2225 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2226 pParty->pPlayers[3].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2227 pParty->pPlayers[2].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2228 pParty->pPlayers[1].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2229 pParty->pPlayers[0].pConditions[Condition_Sleep] = pParty->uTimePlayed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2230 v90 = pMapStats->GetMapInfo(pCurrentMapName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2231 if (!v90)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2232 v90 = rand() % (signed int)pMapStats->uNumMaps + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2233 pMapInfo = &pMapStats->pInfos[v90];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2234 if (rand() % 100 + 1 <= pMapInfo->Encounter_percent)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2235 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2236 v91 = rand() % 100;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2237 v92 = pMapInfo->EncM1percent;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2238 v93 = v91 + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2239 if (v93 > v92)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2240 pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2241 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2242 pNPCData4 = (NPCData *)1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2243 if (!_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2244 pNPCData4 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2245 if (pNPCData4)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2246 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2247 pPlayerNum = rand() % 4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2248 pParty->pPlayers[pPlayerNum].pConditions[Condition_Sleep] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2249 v95 = rand();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2250 Rest(v95 % 6 + 60);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2251 _506F18_num_minutes_to_sleep = 0;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2252 _506F14_resting_stage = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2253
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2254 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2255 ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2256 pAudioPlayer->PlaySound(SOUND_encounter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2257 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2258 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2259 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2260 Party::TakeFood(uRestUI_FoodRequiredToRest);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2261 _506F18_num_minutes_to_sleep = 480;
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2262 _506F14_resting_stage = 2;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2263 pParty->RestAndHeal();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2264 pParty->days_played_without_rest = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2265 pParty->pPlayers[3].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2266 pParty->pPlayers[2].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2267 pParty->pPlayers[1].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2268 pParty->pPlayers[0].SetAsleep(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2269 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2270 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2271 case UIMSG_AlreadyResting:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2272 if (_506F14_resting_stage == 2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2273 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2274 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2275 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2276 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2277 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2278 new OnButtonClick2(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0,
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2279 (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2280 v97 = _494820_training_time(pParty->uCurrentHour);
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2281 _506F14_resting_stage = 1;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2282 _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2283 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2284 case UIMSG_HintSelectRemoveQuickSpellBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2285 if (quick_spell_at_page && byte_506550)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2286 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2287 v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2288 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2289 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2290 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2291 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2292 if (pPlayers[uActiveCharacter]->uQuickSpell)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2293 v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2294 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2295 v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2296 strcpy(pTmpBuf.data(), v177);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2297 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2298 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2299 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2300 case UIMSG_SPellbook_ShowHightlightedSpellInfo:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2301 if (!uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter],
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2302 !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2303 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2304 if (sub_4637E0_is_there_popup_onscreen())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2305 dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2306 v98 = *(char *)(uNumSeconds + 6734);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2307 if (quick_spell_at_page - 1 == uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2308 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2309 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2310 v161 = pGlobalTXT_LocalizationStrings[485];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2311 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2312 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2313 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2314 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2315 v161 = pGlobalTXT_LocalizationStrings[486];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2316 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2317 sprintfex(pTmpBuf.data(), v161, v178);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2318 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2319 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2320 case UIMSG_ClickInstallRemoveQuickSpellBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2321 new OnButtonClick2(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, (int)pBtn_InstallRemoveSpell, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2322 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2323 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2324 pPlayer10 = pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2325 if (!byte_506550 || !quick_spell_at_page)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2326 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2327 pPlayer10->uQuickSpell = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2328 quick_spell_at_page = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2329 pAudioPlayer->PlaySound(SOUND_fizzle, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2330 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2331 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2332 pPlayers[uActiveCharacter]->uQuickSpell = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2333 AA1058_PartyQuickSpellSound[uActiveCharacter - 1].AddPartySpellSound(pPlayers[uActiveCharacter]->uQuickSpell, uActiveCharacter);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2334 if (uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2335 pPlayer10->PlaySound(SPEECH_12, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2336 byte_506550 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2337 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2338 case UIMSG_SpellBook_PressTab://перелистывание страниц клавишей Tab
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2339 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2340 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2341 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2342 int skill_count = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2343 uAction = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2344 for (uint i = 0; i < 9; i++)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2345 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2346 if (pPlayers[uActiveCharacter]->pActiveSkills[PLAYER_SKILL_FIRE + i])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2347 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2348 if (pPlayers[uActiveCharacter]->lastOpenedSpellbookPage == i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2349 uAction = skill_count;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2350 v217[skill_count++] = i;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2351 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2352 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2353 if (!skill_count)//нет скиллов
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2354 pAudioPlayer->PlaySound((SoundID)(rand() % 2 + SOUND_TurnPageU), 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2355 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2356 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2357 if (GetAsyncKeyState(VK_SHIFT))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2358 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2359 --uAction;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2360 if (uAction < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2361 uAction = skill_count - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2362 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2363 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2364 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2365 ++uAction;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2366 if (uAction >= skill_count)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2367 uAction = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2368 }
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2369 ((GUIWindow_Spellbook *)pGUIWindow_CurrentMenu)->OpenSpellbookPage(v217[uAction]);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2370 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2371 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2372 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2373 case UIMSG_OpenSpellbookPage:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2374 if (pTurnEngine->turn_stage == TE_MOVEMENT || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2375 continue;
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2376 ((GUIWindow_Spellbook *)pGUIWindow_CurrentMenu)->OpenSpellbookPage(uMessageParam);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2377 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2378 case UIMSG_SelectSpell:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2379 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2380 if (pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2381 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2382 if (!uActiveCharacter)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2383 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2384
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2385 // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2386 Player* player = pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2387 if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2388 //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2389 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2390 if (quick_spell_at_page - 1 == uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2391 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2392 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2393 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2394 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2395 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2396 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2397 v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2398 /*if ( dword_50C9E8 < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2399 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2400 dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2401 dword_50C9EC[3 * dword_50C9E8 + 1] = v103;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2402 dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2403 ++dword_50C9E8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2404 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2405 pMessageQueue_50C9E8->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2406 // pMessageQueue_50CBD0->AddGUIMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2407 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2408 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2409 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2410 byte_506550 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2411 quick_spell_at_page = uMessageParam + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2412 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2413 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2414 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2415 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2416
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2417 case UIMSG_CastSpellFromBook:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2418 if (pTurnEngine->turn_stage != TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2419 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2420 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2421
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2422 case UIMSG_SpellScrollUse:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2423 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2424 if (pTurnEngine->turn_stage != TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2425 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2426 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2427 case UIMSG_SpellBookWindow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2428 if (pTurnEngine->turn_stage == TE_MOVEMENT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2429 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2430 if (bUnderwater == true)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2431 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2432 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2433 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2434 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2435 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2436 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2437 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2438 if (uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2439 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2440 if (current_screen_type == SCREEN_GAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2441 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2442 new OnButtonClick2(476, 450, 0, 0, (int)pBtn_CastSpell, 0);
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2443 pGUIWindow_CurrentMenu = new GUIWindow_Spellbook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2444 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2445 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2446 if (current_screen_type != SCREEN_REST && current_screen_type != SCREEN_CHARACTERS
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2447 && (current_screen_type <= SCREEN_63 || current_screen_type > SCREEN_67))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2448 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2449 pGUIWindow_CurrentMenu->Release();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2450 new OnButtonClick2(476, 450, 0, 0, (int)pBtn_CastSpell, 0);
2549
3121fb54a110 Rest & Spelbook refactored into class
a.parshin
parents: 2548
diff changeset
2451 pGUIWindow_CurrentMenu = new GUIWindow_Spellbook();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2452 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2453 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2454 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2455 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2456 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2457 case UIMSG_QuickReference:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2458 DoThatMessageThing();
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2459 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2460 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2461 ++pIcons_LOD->uTexturePacksCount;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2462 if (!pIcons_LOD->uNumPrevLoadedFiles)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2463 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2464 new OnButtonClick2(0x230u, 0x1C2u, 0, 0, (int)pBtn_QuickReference, 0);
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2465 viewparams->bRedrawGameUI = true;
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2466
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2467 pGUIWindow_CurrentMenu = new GUIWindow_QuickReference();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2468 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2469 case UIMSG_GameMenuButton:
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2470 if (current_screen_type != SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2471 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2472 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2473 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2474 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2475 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2476 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2477
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2478 stru_506E40.Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2479 pRenderer->SaveScreenshot("gamma.pcx", 155, 117);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2480 stru_506E40.LoadPCXFile("gamma.pcx", 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2481
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2482 new OnButtonClick(0x25Au, 0x1C2u, 0, 0, (int)pBtn_GameSettings, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2483 //LABEL_453:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2484 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2485 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2486 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2487 //goto LABEL_770;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2488 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2489 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2490 ++pMessageQueue_50CBD0->uNumMessages;*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2491 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2492 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2493 case UIMSG_ClickAwardScrollBar:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2494 books_page_number = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2495 if (pMouse->GetCursorPos(&v211)->y > 178)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2496 books_page_number = -1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2497 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2498 case UIMSG_ClickAwardsUpBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2499 new OnButtonClick3(pBtn_Up->uX, pBtn_Up->uY, 0, 0, (int)pBtn_Up, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2500 BtnUp_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2501 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2502 case UIMSG_ClickAwardsDownBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2503 new OnButtonClick3(pBtn_Down->uX, pBtn_Down->uY, 0, 0, (int)pBtn_Down, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2504 BtnDown_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2505 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2506 case UIMSG_ChangeDetaliz:
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2507 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ToggleRingsOverlay();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2508 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2509 case UIMSG_ClickPaperdoll:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2510 OnPaperdollLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2511 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2512 case UIMSG_SkillUp:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2513 pPlayer4 = pPlayers[uActiveCharacter];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2514 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2515 LOWORD(v2) = *(short *)v105;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2516 uNumSeconds = v2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2517 if (pPlayer4->uSkillPoints < (v2 & 0x3F) + 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2518 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2519 v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2520 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2521 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2522 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2523 if ((uNumSeconds & 0x3F) < 0x3C)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2524 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2525 *(short *)v105 = uNumSeconds + 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2526 pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2527 pPlayer4->PlaySound(SPEECH_14, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2528 pAudioPlayer->PlaySound((SoundID)SOUND_quest, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2529 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2530 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2531 v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2532 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2533 ShowStatusBarString(v87, 2);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2534 continue;
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2535 case UIMSG_ClickStatsBtn:
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2536 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowStatsTab();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2537 continue;
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2538 case UIMSG_ClickSkillsBtn:
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2539 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowSkillsTab();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2540 continue;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2541 case UIMSG_ClickInventoryBtn:
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2542 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowInventoryTab();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2543 continue;
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2544 case UIMSG_ClickAwardsBtn:
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2546
diff changeset
2545 ((GUIWindow_CharacterRecord *)pGUIWindow_CurrentMenu)->ShowAwardsTab();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2546 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2547 case UIMSG_ClickExitCharacterWindowBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2548 new OnCancel2(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, (int)pCharacterScreen_ExitBtn, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2549 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2550 case UIMSG_ClickBooksBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2551 switch (uMessageParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2552 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2553 case 11://Page UP
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2554 BtnUp_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2555 pButton = pBtn_Book_2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2556 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2557 case 10://Page DOWN
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2558 BtnDown_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2559 pButton = pBtn_Book_1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2560 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2561 case 0://Zoom plus
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2562 pButton = pBtn_Book_1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2563 BtnDown_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2564 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2565 case 1://Zoom minus
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2566 pButton = pBtn_Book_2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2567 BtnUp_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2568 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2569 case 2://Potions
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2570 Book_PageBtn3_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2571 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2572 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2573 pButton = pBtn_Book_3;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2574 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2575 case 3://fountains
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2576 Book_PageBtn4_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2577 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2578 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2579 pButton = pBtn_Book_4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2580 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2581 case 4://obelisks
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2582 Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2583 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2584 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2585 pButton = pBtn_Book_5;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2586 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2587 case 5://seer
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2588 Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2589 if (dword_506364)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2590 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2591 pButton = pBtn_Book_6;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2592 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2593 case 6://misc
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2594 pButton = pBtn_Autonotes_Misc;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2595 Autonotes_Misc_page_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2596 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2597 case 7://Instructors
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2598 pButton = pBtn_Autonotes_Instructors;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2599 Autonotes_Instructors_page_flag = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2600 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2601 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2602 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2603 }
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2604 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2605 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2606 case UIMSG_SelectCharacter:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2607 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2608 GameUI_OnPlayerPortraitLeftClick(uMessageParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2609 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2610 case UIMSG_ShowStatus_Funds:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2611 v174 = (char *)pParty->uNumGoldInBank;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2612 //v158 = pParty->uNumGold + pParty->uNumGoldInBank;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2613 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2614 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2615 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2616 case UIMSG_ShowStatus_DateTime:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2617 currHour = pParty->uCurrentHour;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2618 uNumSeconds = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2619 if (pParty->uCurrentHour > 12)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2620 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2621 if (pParty->uCurrentHour >= 24)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2622 uNumSeconds = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2623 currHour = (currHour - 12);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2624 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2625 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2626 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2627 if (pParty->uCurrentHour < 12) // 12:00 is PM
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2628 uNumSeconds = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2629 if (pParty->uCurrentHour == 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2630 currHour = 12;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2631 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2632 sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", currHour, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7],
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2633 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2634 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2635 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2636 case UIMSG_ShowStatus_Food:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2637 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2638 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2639 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2640 case UIMSG_ShowStatus_Player:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2641 pPlayer5 = pPlayers[uMessageParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2642 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2643 strcat(pTmpBuf.data(), ": ");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2644 v107 = pPlayer5->GetMajorConditionIdx();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2645 strcat(pTmpBuf.data(), aCharacterConditionNames[v107]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2646 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2647 v108 = 8 * uMessageParam - 8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2648 LOBYTE(v108) = v108 | 4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2649 pMouse->uPointingObjectID = PID(OBJECT_Player, v108);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2650 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2651 case UIMSG_ShowStatus_ManaHP:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2652 sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(),
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2653 pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(),
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2654 pGlobalTXT_LocalizationStrings[212]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2655 GameUI_SetFooterString(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2656 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2657 case UIMSG_CHEST_ClickItem:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2658 if (current_screen_type == SCREEN_CHEST_INVENTORY)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2659 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2660 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2661 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2662 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2663 Chest::OnChestLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2664 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2665 case UIMSG_InventoryLeftClick:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2666 pPlayers[uActiveCharacter]->OnInventoryLeftClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2667 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2668 case UIMSG_MouseLeftClickInGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2669 /*if ( !pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2670 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2671 if ( pMessageQueue_50CBD0->uNumMessages )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2672 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2673 OnGameViewportClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2674 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2675 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2676 v115 = pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2677 if (!pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2678 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2679 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2680 /*if ( (signed int)v115 < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2681 //goto LABEL_769;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2682 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2683 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2684 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2685 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2686 ++pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2687 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2688 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2689 }
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2690 else if (pMessageQueue_50CBD0->pMessages[0].field_8)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2691 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2692 pMessageQueue_50CBD0->uNumMessages = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2693 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2694 /*v115 = v0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2695 pMessageQueue_50CBD0->uNumMessages = v0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2696 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2697 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2698 //goto LABEL_771;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2699 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2700 ++pMessageQueue_50CBD0->uNumMessages;*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2701 }
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2702 else
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2703 {
2543
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2704 v115 = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2705 pMessageQueue_50CBD0->uNumMessages = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2706 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_MouseLeftClickInScreen, 0, 0);
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2707 /*if ( (signed int)v115 < 40 )
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2708 //goto LABEL_769;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2709 {
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2710 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2711 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2712 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2713 ++pMessageQueue_50CBD0->uNumMessages;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2714 continue;
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2715 }*/
b6140dfeac27 GameOver h/cpp
a.parshin
parents: 2542
diff changeset
2716 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2717 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2718 case UIMSG_MouseLeftClickInScreen://срабатывает при нажатии на правую кнопку мыши после UIMSG_MouseLeftClickInGame
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2719 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2720 OnGameViewportClick();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2721 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2722 case UIMSG_F:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2723 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2724 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2725 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2726 LOWORD(v116) = pEngine->pVisInstance->get_picked_object_zbuf_val();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2727 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2728 /*else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2729 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2730 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2731 pPoint3 = pMouse->GetCursorPos(&v204);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2732 v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2733 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2734 pButton2 = (GUIButton *)(unsigned __int16)v116;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2735 __debugbreak();//GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2736 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2737 case UIMSG_54:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2738 __debugbreak();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2739 pButton2 = (GUIButton *)uMessageParam;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2740 __debugbreak();//GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2741 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2742 case UIMSG_Game_Action:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2743 DoThatMessageThing();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2744 OnPressSpace();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2745 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2746 case UIMSG_ClickZoomOutBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2747 if (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2748 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2749 pParty->uFlags |= 2u;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2750 new OnButtonClick2(519, 136, 0, 0, (int)pBtn_ZoomOut, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2751 uNumSeconds = 131072;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2752 v118 = 2 * viewparams->uMinimapZoom;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2753 ++viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2754 viewparams->uMinimapZoom *= 2;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2755 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2756 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2757 if ((signed int)v118 > 4096)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2758 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2759 viewparams->uMinimapZoom = 4096;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2760 viewparams->field_28 = 12;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2761 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2762 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2763 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2764 v119 = 2048;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2765 if ((signed int)v118 <= 2048)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2766 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2767 _576E2C_current_minimap_zoom = v118;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2768 dword_576E28 = viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2769 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2770 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2771 viewparams->field_28 = 11;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2772 viewparams->uMinimapZoom = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2773 _576E2C_current_minimap_zoom = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2774 dword_576E28 = viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2775 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2776 case UIMSG_ClickZoomInBtn:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2777 if (current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2778 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2779 pParty->uFlags |= 2u;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2543
diff changeset
2780 new OnButtonClick2(574, 136, 0, 0, (int)pBtn_ZoomIn, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2781 uNumSeconds = 32768;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2782 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2783 --viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2784 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2785 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2786 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2787 v119 = 512;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2788 if ((signed int)v118 < 512)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2789 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2790 viewparams->field_28 = 9;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2791 v118 = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2792 viewparams->uMinimapZoom = v119;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2793 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2794 _576E2C_current_minimap_zoom = v118;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2795 dword_576E28 = viewparams->field_28;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2796 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2797 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2798 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2799 if ((signed int)v118 < 256)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2800 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2801 viewparams->uMinimapZoom = 256;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2802 viewparams->field_28 = 8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2803 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2804 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2805 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2806 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2807 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2808 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2809 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2810 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2811 memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2812 //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2813 //dword_50C9E8 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2814
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2815
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2816 pMessageQueue_50C9E8->uNumMessages = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2817 if (dword_50C9DC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2818 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2819 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2820 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2821 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2822 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2823 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2824 ++pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2825 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2826 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2827 dword_50C9DC = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2828 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2829 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2830 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2831 if (_50C9D0_AfterEnchClickEventId > 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2832 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2833 _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2834 if (_50C9D8_AfterEnchClickEventTimeout <= 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2835 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2836 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2837 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2838 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2839 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2840 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2841 ++pMessageQueue_50CBD0->uNumMessages;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2842 }*/
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2843 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2844 _50C9D0_AfterEnchClickEventId = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2845 _50C9D4_AfterEnchClickEventSecondParam = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2846 _50C9D8_AfterEnchClickEventTimeout = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2847 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2848 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2849 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2850 CastSpellInfoHelpers::_427E01_cast_spell();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2851 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2852
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2853
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2854
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2855
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2856
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2857 //----- (00463149) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2858 void Game_Loop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2859 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2860 const char *pLocationName; // [sp-4h] [bp-68h]@74
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2861 bool bLoading; // [sp+10h] [bp-54h]@1
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2862 signed int v16; // [sp+14h] [bp-50h]@8
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2863 MSG Msg; // [sp+28h] [bp-3Ch]@20
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2864 char Source[64]; // [sp+44h] [bp-20h]@76
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2865
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2866 bLoading = sCurrentMenuID == MENU_LoadingProcInMainMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2867 SetCurrentMenuID((MENU_STATE)-1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2868 if (bLoading)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2869 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2870 pParty->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2871 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2872 LoadGame(uLoadGameUI_SelectedSlot);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2873 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2874
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2875 for (uint i = 1; i < 5; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2876 for (uint j = 1; j < 6; ++j)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2877 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2878 sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2879 remove(pTmpBuf.data());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2880 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2881
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2882 extern bool use_music_folder;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2883 LoadPlayerPortraintsAndVoices();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2884 pIcons_LOD->_inlined_sub1();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2885 if (use_music_folder)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2886 alSourcef(mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2887 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2888 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2889
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2890 while (2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2891 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2892 v16 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2893 pMessageQueue_50CBD0->Flush();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2894
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2895 pPartyActionQueue->uNumActions = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2896 if (pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2897 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2898 pTurnEngine->End(false);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2899 pParty->bTurnBasedModeOn = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2900 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2901 DoPrepareWorld(bLoading, 1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2902 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2903 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2904 // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2905 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2906
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2907 //if ( pRenderer->pRenderD3D )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2908 pEngine->pVisInstance->_4C1A02();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2909
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2910 bool game_finished = false;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2911 do
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2912 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2913 while (PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2914 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2915 if (Msg.message == WM_QUIT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2916 Engine_DeinitializeAndTerminate(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2917 TranslateMessage(&Msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2918 DispatchMessageA(&Msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2919 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2920 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2921 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2922 WaitMessage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2923 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2924 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2925 pEngine->_44EEA7();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2926 GameUI_WritePointedObjectStatusString();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2927 Keyboard::ProcessInputActions();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2928 Game_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2929 if (pArcomageGame->bGameInProgress)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2930 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2931 ArcomageGame::Loop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2932 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2933 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2934 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2935
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2936 pMediaPlayer->HouseMovieLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2937
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2938 pEventTimer->Update();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2939 pMiscTimer->Update();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2940
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2941 OnTimer(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2942 GameUI_StatusBar_UpdateTimedString(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2943 if (pMiscTimer->bPaused && !pEventTimer->bPaused)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2944 pMiscTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2945 if (pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2946 pEventTimer->bTackGameTime = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2947 if (!pEventTimer->bPaused && uGameState == GAME_STATE_PLAYING)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2948 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2949 if (!pEventTimer->bTackGameTime)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2950 _494035_timed_effects__water_walking_damage__etc();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2951
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2952 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2953 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2954 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2955 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2956 Actor::UpdateActorAI();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2957 UpdateUserInput_and_MapSpecificStuff();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2958 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2959 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2960 if (v16)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2961 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2962 v16 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2963 viewparams->bRedrawGameUI = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2964 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2965 pAudioPlayer->UpdateSounds();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2966 if ((signed int)uGameState == GAME_STATE_PLAYING)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2967 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2968 pEngine->Draw();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2969 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2970 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2971 if (uGameState == GAME_FINISHED)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2972 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2973 game_finished = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2974 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2975 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2976 if (uGameState == GAME_STATE_CHANGE_LOCATION)// смена локации
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2977 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2978 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2979 PrepareWorld(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2980 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2981 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2982 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2983 if ((signed int)uGameState <= GAME_STATE_5 || uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)//GAME_STATE_NEWGAME_OUT_GAMEMENU, GAME_STATE_LOADING_GAME
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2984 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2985 game_finished = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2986 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2987 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2988 if (uGameState == GAME_STATE_FINAL_WINDOW)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2989 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2990 pRenderer->BeginScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2991 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2992 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2993 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2994 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2995 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2996 if (uGameState != GAME_STATE_PARTY_DIED)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2997 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2998 pEngine->Draw();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
2999 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3000 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3001 if (uGameState == GAME_STATE_PARTY_DIED)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3002 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3003 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3004 memset(&pParty->pHirelings[0], 0, 0x4Cu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3005 memset(&pParty->pHirelings[1], 0, 0x4Cu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3006 for (int i = 0; i < (signed int)pNPCStats->uNumNewNPCs; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3007 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3008 if (pNPCStats->pNewNPCData[i].field_24)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3009 pNPCStats->pNewNPCData[i].uFlags &= 0xFFFFFF7Fu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3010 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3011 pMediaPlayer->bStopBeforeSchedule = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3012 pMediaPlayer->PlayFullscreenMovie(MOVIE_Death, true);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3013 if (pMovie_Track)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3014 pMediaPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3015 SaveGame(0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3016 ++pParty->uNumDeaths;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3017 for (uint i = 0; i < 4; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3018 pParty->pPlayers[i].SetVariable(VAR_Award, 85);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3019 pParty->days_played_without_rest = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3020 pParty->uTimePlayed += 0x276000ui64;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3021 LOWORD(pParty->uFlags) &= ~0x204;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3022 pParty->SetGold(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3023 pOtherOverlayList->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3024 memset(pParty->pPartyBuffs.data(), 0, 0x140u);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3025
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3026 if (pParty->bTurnBasedModeOn == 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3027 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3028 pTurnEngine->End(true);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3029 pParty->bTurnBasedModeOn = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3030 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3031 for (int i = 0; i < 4; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3032 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3033 memset(pParty->pPlayers[i].pConditions.data(), 0, 0xA0u);//(pConditions, 0, 160)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3034 memset(pParty->pPlayers[i].pPlayerBuffs.data(), 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3035 pParty->pPlayers[i].sHealth = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3036 uActiveCharacter = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3037 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3038 if (_449B57_test_bit(pParty->_quest_bits, PARTY_QUEST_FINISHED_EMERALD_ISLE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3039 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3040 pParty->vPosition.x = -17331; // respawn in harmondale
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3041 pParty->vPosition.y = 12547;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3042 pParty->vPosition.z = 465;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3043 pParty->sRotationY = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3044 pLocationName = "out02.odm";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3045 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3046 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3047 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3048 pParty->vPosition.x = 12552; // respawn on emerald isle
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3049 pParty->vPosition.y = 1816;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3050 pParty->vPosition.z = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3051 pParty->sRotationY = 512;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3052 pLocationName = "out01.odm";
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3053 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3054 strcpy(Source, pLocationName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3055 pParty->uFallStartY = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3056 pParty->sRotationX = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3057 pParty->uFallSpeed = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3058 pParty->field_6E4 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3059 pParty->field_6E0 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3060 if (_stricmp(Source, pCurrentMapName))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3061 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3062 strcpy(pCurrentMapName, Source);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3063 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3064 _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3065 _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3066 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3067 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3068 dword_5B65C0 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3069 PrepareWorld(1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3070 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3071 Actor::InitializeActors();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3072
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3073 int num_conscious_players = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3074 int conscious_players_ids[4] = { -1, -1, -1, -1 };
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3075 for (int i = 0; i < 4; ++i)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3076 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3077 if (pParty->pPlayers[i].CanAct())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3078 conscious_players_ids[num_conscious_players++] = i;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3079 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3080 if (num_conscious_players)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3081 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3082 int idx = conscious_players_ids[rand() % num_conscious_players];
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3083 Assert(idx >= 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3084 pParty->pPlayers[idx].PlaySound(SPEECH_99, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3085 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3086
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3087 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2);// "Once again you've cheated death!.." "Вы снова обхитрили смерть! …"
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3088 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3089 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3090 } while (!game_finished);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3091
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3092 pEventTimer->Pause();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3093 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3094 if (uGameState == GAME_STATE_LOADING_GAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3095 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3096 sub_491E3A();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3097 LoadPlayerPortraintsAndVoices();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3098 uGameState = GAME_STATE_PLAYING;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3099 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3100 bLoading = true;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3101 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3102 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3103 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3104 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3105 current_screen_type = SCREEN_VIDEO;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3106 sub_491E3A();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
3107 }