annotate GUI/UI/UIArena.h @ 2541:a902abdfc7f2

1. Renamed class Game to class Engine. 2. Separated game logic as state of FSM from game logic as engine. 3. Found out that many UI screen initializers were optimized away, intially they all returned newly created window as separate object like it is done in CharacterUI_Initialize.
author a.parshin
date Sun, 10 May 2015 01:29:11 +0200
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1 #pragma once
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2 #include "../../Engine/VectorTypes.h"
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3 #include <array>
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5
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6 extern std::array<Vec2_int_, 20> pMonsterArenaPlacements;
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7
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8 void Arena_SelectionFightLevel();
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9 void ArenaFight();