annotate MM7.vcxproj.filters @ 138:a8ec7e1e18b6

Sliding downhill & relative subs. how it's done: each time you get a little bit pushed in the air along terrain normal, and then falling to the gravity, gradually sliding downwards. nice trick
author Nomad
date Tue, 12 Feb 2013 00:22:30 +0200
parents 9c0607679772
children 29545d87e11d
rev   line source
0
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291 <ClCompile Include="lib\zlib\inflate.c">
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292 <Filter>lib\zlib</Filter>
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293 </ClCompile>
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294 <ClCompile Include="lib\zlib\inftrees.c">
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295 <Filter>lib\zlib</Filter>
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296 </ClCompile>
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297 <ClCompile Include="lib\zlib\infutil.c">
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298 <Filter>lib\zlib</Filter>
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299 </ClCompile>
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300 <ClCompile Include="lib\zlib\trees.c">
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301 <Filter>lib\zlib</Filter>
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302 </ClCompile>
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303 <ClCompile Include="lib\zlib\uncompr.c">
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304 <Filter>lib\zlib</Filter>
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305 </ClCompile>
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306 <ClCompile Include="lib\zlib\zutil.c">
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307 <Filter>lib\zlib</Filter>
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308 </ClCompile>
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309 <ClCompile Include="Log.cpp" />
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310 <ClCompile Include="OSAPI.cpp" />
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311 <ClCompile Include="mm7_4.cpp" />
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312 <ClCompile Include="mm7_1.cpp" />
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313 <ClCompile Include="mm7_5.cpp" />
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314 <ClCompile Include="FrameTableInc.cpp" />
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315 <ClCompile Include="mm7_6.cpp" />
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316 <ClCompile Include="GameUIs.cpp" />
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317 </ItemGroup>
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318 </Project>