0
|
1 #pragma once
|
|
2 #include "Texture.h"
|
|
3
|
|
4
|
|
5 /* 278 */
|
|
6 #pragma pack(push, 1)
|
|
7 struct GUIProgressBar
|
|
8 {
|
|
9 enum Type: unsigned __int32
|
|
10 {
|
|
11 TYPE_Fullscreen = 1
|
|
12 };
|
|
13
|
|
14 bool _443484(Type type);
|
|
15 void Reset(unsigned __int8 uMaxProgress);
|
|
16 void Progress();
|
|
17 void Release();
|
|
18 void Draw();
|
|
19
|
|
20 __int16 uX;
|
|
21 __int16 uY;
|
|
22 __int16 uWidth;
|
|
23 __int16 uHeight;
|
|
24 char field_8;
|
|
25 char field_9;
|
|
26 char uProgressMax;
|
|
27 char uProgressCurrent;
|
|
28 Type uType;
|
|
29 char field_10;
|
|
30 char field_11;
|
|
31 char field_12;
|
|
32 char field_13;
|
|
33 char field_14;
|
|
34 char field_15;
|
|
35 char field_16;
|
|
36 char field_17;
|
|
37 RGBTexture pLoadingBg;
|
|
38 RGBTexture field_40;
|
|
39 RGBTexture field_68;
|
|
40 RGBTexture field_90;
|
|
41 RGBTexture field_B8;
|
|
42 Texture field_E0;
|
|
43 Texture pBardata;
|
|
44 Texture pLoadingProgress;
|
|
45 };
|
|
46 #pragma pack(pop)
|
|
47
|
|
48
|
|
49
|
|
50 extern struct GUIProgressBar *pGameLoadingUI_ProgressBar; |