annotate OutdoorCamera.cpp @ 1648:a4390cef284c

DamagePlayerFromMonster starting cleanup
author Grumpy7
date Tue, 17 Sep 2013 07:30:41 +0200
parents 75fafd8ced59
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1 #include "OutdoorCamera.h"
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2 #include "IndoorCamera.h"
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3 #include "Outdoor_stuff.h"
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4 #include "Game.h"
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5 #include "LightmapBuilder.h"
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6 #include "Viewport.h"
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7 #include "Math.h"
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8 #include "mm7_data.h"
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9
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10 //----- (00481E55) --------------------------------------------------------
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11 void OutdoorCamera::Project(unsigned int uNumVertices)
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12 {
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13 double v1; // st7@2
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14 double v2; // st6@2
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15 double v3; // st5@2
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16 int v4; // eax@2
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17 unsigned int v5; // edx@2
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18 double v6; // st4@3
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19 double v7; // st3@3
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20
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21 if ( (signed int)uNumVertices > 0 )
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22 {
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23 v1 = (double)pOutdoorCamera->int_fov_rad;
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24 v2 = (double)pViewport->uScreenCenterX;
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25 v3 = (double)pViewport->uScreenCenterY;
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26 v4 = 0;
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27 v5 = uNumVertices;
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28 do
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29 {
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30 v6 = v1 * array_507D30[v4]._rhw;
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31 v7 = v6 * array_507D30[v4].vWorldViewPosition.y;
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32 memcpy(&array_50AC10[v4], &array_507D30[v4], sizeof(array_50AC10[v4]));
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33 array_50AC10[v4].vWorldViewProjX = v2 - v7;
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34 array_50AC10[v4].vWorldViewProjY = v3 - v6 * array_507D30[v4].vWorldViewPosition.z;
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35 ++v4;
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36 --v5;
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37 }
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38 while ( v5 );
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39 }
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40 }
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41 //----- (00485F64) --------------------------------------------------------
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42 void OutdoorCamera::_485F64()
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43 {
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44 int v1; // eax@1
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45 int v2; // eax@2
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46 signed __int64 v3; // qtt@4
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47 int v4; // eax@4
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48
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49 this->uCameraFovInDegrees = 75;
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50 v1 = stru_5C6E00->uPiMask & 0xD5;
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51 if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi )
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52 v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1];
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53 else
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54 v2 = stru_5C6E00->pTanTable[v1];
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55 LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31;
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56 HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16;
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57 v4 = (signed int)(v3 / v2) >> 16;
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58 this->int_fov_rad = v4;
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59 this->field_4C = 360000;
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60 this->int_fov_rad_inv = 65536 / v4;
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61 this->field_50 = 115;
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cc9a3a24d61d Moved stru11, stru12 and some SW Rendering stuff to the archives.
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62 //sr_6BE060[1] = 1;
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63 RotationToInts();
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64 }
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65
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66 //----- (0048600E) --------------------------------------------------------
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67 void OutdoorCamera::RotationToInts()
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68 {
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69 camera_rotation_y_int_sine = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
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70 camera_rotation_y_int_cosine = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
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71 camera_rotation_x_int_sine = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
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72 camera_rotation_x_int_cosine = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
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73 }